Kilnik wrote...
The audio was terrible. The music way overshadowed the voice acting. I couldn't hear what the characters were saying more than half the time. Even after getting partway through the demo (where it would actually let you into the options screen), and lowering the volume of the music and SFX, I was still unable to hear the dialog.
I thought the in game audio was perfect. Maybe it's your onboard/soundcard/speakers causing problems? I use headphones, but it could also just be a problem with the demo not being entirely compatible with every PC setup too. I did have a major gripe with how the volume for the cutscenes would blast up by 50% - 75% though. Hello, normalization, anyone?
Combat felt like a joke. There was no sense of danger. The most basic attacks send enemies hurling through the air like they're sticks. The battle with the Ogre was laughable. It was nowhere near on par with the first Ogre in the original game. I had to go through that battle in DA:O a few times before getting it right, and even then I barely survived. In the DA2 Demo, the Ogre posed no threat at all.
Removing the need to pause and plan seems to go hand in hand with drastically reducing the difficulty. There's no reason now to make tactical decisions. It plays more like Diablo or Champions of Norrath.
With my first playthrough as a Rogue, and getting used to the new setup and abilities, I was pausing still. On my next as a Mage, still pausing, but much less overall and on my third as a Warrior, none at all. The difference of familiarity with the gameplay/UI is less than that of the difference between the classes (at least in the demo with very limited skills to chose from). The Warrior was simply...run at something and blow it up. And due to the fact that the gameplay on the supposed "Normal" difficulty was so easy, there literally was NO REASON to even focus fire. About the only "advanced" command I would have to do is pull someone off the Ogre who was not Aveline if there were any other Darkspawn around.
With the speed in which the Warrior was swinging his large Nerf sword, he may as well be the old Dual-Wielding Warrior of the previous DA games, except with the added benefit of doing two-handed damage with special attacks. I love me some action games (See: non TPS that's not Mass Effect) too, but this isn't even challenging at all, and I know that I'll be playing the game on the highest difficulty for my first playthrough for sure.
You shouldn't need mods to make a game fun, or challenging, but at least with the PC version, you can be sure that many people will try to "fix" what they feel is broken with the gameplay and UI. I personally found tactic slots requiring skill points beyond stupid since all the tactics were for was to cover up the god awful AI,.and played my first DA:O with the day one 25 slots unlocked mod. I think the biggest thing Bioware has to worry about is how good the plot is, and if we actually end up having any kind of emotional investment in anyone in the game.
I also have no real problem with the graphics. I mean sure, a PC can definitely do much better, but the game was designed for both PC and consoles, with the main focus being to get it to look and run as good as it can on the console this time around. This is just the way most games are being developed for now, and we won't be seeing much of an improvement in the PC gaming market (besides a select few developers) until the next generation of consoles arrive unfortunately. They are still an improvement over the first game, and no doubt a higher resolution texture pack will be released for DA2 as well.
The one thing I am sick of though, and toned down in the first game through a mod was the blood. I'm all for blood, but seriously, everyone being covered from head to toe in it after each fight, and it seemingly lasting forever because they never take a bath was just beyond silly.
I hate all these console crap, pc always have the best grafics, make
games for PC only and convert them to console instead of doing it the
other way around.
Too much time and money to waste on a platform that will probably sell less units, especially when the developer can take the lazy way out and just rely on disgruntled "fans" to fix everything for them with mods.
Modifié par Graunt, 26 février 2011 - 12:49 .