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Dragon Age 2 Demo feedback thread


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#6251
BelnickISMYNICKNAME

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lol

Supreme Commander Forged Alliance was perfection, when Supreme Commander 2 was coming out i was jumping up and down out of joy, i tried the demo and wow what kind of "¤"# that was

how can bioware do the same with Dragon age that was a good game and turn Dragon age 2 in into sh"# ??

all Supreme Commander devs had to do was to upgrade grafics engine and fix the memory thing so you could use more units, but instead they made it console of kiddies, like bioware have done to Dragon age 2 it seems :(

will Mass effect 3 be as s#¤%y as well ?

I hate all these console crap, pc always have the best grafics, make games for PC only and convert them to console instead of doing it the other way around

#6252
Vincentdante

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cybots wrote...

 i think its too fast .. now am i not supposed to be able to defeat the ogre? the 2nd time around where the demo ends .. if i am how in the world there appeared wayy to many spawns  oh and for its worth i wasnt able to access my inventory to set up the health potions onto the bar 


Hmm? I thought the new speed was fine, and all the potions are already set up on the bar. Look for the heart shaped icon on the far right.

#6253
ReshyShira

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I played it, it was fun but I still have problems with the dialogue options... They need to be longer and contain information on what you're actually gonna say and not a 3 word summary.

#6254
Eurypterid

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cybots wrote...

 i think its too fast .. now am i not supposed to be able to defeat the ogre? the 2nd time around where the demo ends .. if i am how in the world there appeared wayy to many spawns


I don't understand what you're saying here.

  oh and for its worth i wasnt able to access my inventory to set up the health potions onto the bar 


The inventory is locked in the demo. However, to the right of the screen (on PC) you'll see potion icons that you can click on to take a potion. Not sure how you access them on consoles in the demo.

#6255
Tamcia

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Overall I enjoyed the demo, but....
Darkspawn - new look sucks. Period.
I miss the old journal/character/item screen - even though it was a limited look, it felt dumbed down.
Combat feels less tactics more "arcadish".

Can I get a camera that follows the character while turning?

Modifié par Tamcia, 26 février 2011 - 12:40 .


#6256
Graunt

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Kilnik wrote...
The audio was terrible. The music way overshadowed the voice acting. I couldn't hear what the characters were saying more than half the time. Even after getting partway through the demo (where it would actually let you into the options screen), and lowering the volume of the music and SFX, I was still unable to hear the dialog.


I thought the in game audio was perfect.  Maybe it's your onboard/soundcard/speakers causing problems?  I use headphones, but it could also just be a problem with the demo not being entirely compatible with every PC setup too.  I did have a major gripe with how the volume for the cutscenes would blast up by 50% - 75% though.  Hello, normalization, anyone?

Combat felt like a joke. There was no sense of danger. The most basic attacks send enemies hurling through the air like they're sticks. The battle with the Ogre was laughable. It was nowhere near on par with the first Ogre in the original game. I had to go through that battle in DA:O a few times before getting it right, and even then I barely survived. In the DA2 Demo, the Ogre posed no threat at all.

Removing the need to pause and plan seems to go hand in hand with drastically reducing the difficulty. There's no reason now to make tactical decisions. It plays more like Diablo or Champions of Norrath.


With my first playthrough as a Rogue, and getting used to the new setup and abilities, I was pausing still.  On my next as a Mage, still pausing, but much less overall and on my third as a Warrior, none at all.  The difference of familiarity with the gameplay/UI is less than that of the difference between the classes (at least in the demo with very limited skills to chose from).  The Warrior was simply...run at something and blow it up.  And due to the fact that the gameplay on the supposed "Normal" difficulty was so easy, there literally was NO REASON to even focus fire.  About the only "advanced" command I would have to do is pull someone off the Ogre who was not Aveline if there were any other Darkspawn around.

With the speed in which the Warrior was swinging his large Nerf sword, he may as well be the old Dual-Wielding Warrior of the previous DA games, except with the added benefit of doing two-handed damage with special attacks.  I love me some action games (See: non TPS that's not Mass Effect) too, but this isn't even challenging at all, and I know that I'll be playing the game on the highest difficulty for my first playthrough for sure.

You shouldn't need mods to make a game fun, or challenging, but at least with the PC version, you can be sure that many people will try to "fix" what they feel is broken with the gameplay and UI.  I personally found tactic slots requiring skill points beyond stupid since all the tactics were for was to cover up the god awful AI,.and played my first DA:O with the day one 25 slots unlocked mod.  I think the biggest thing Bioware has to worry about is how good the plot is, and if we actually end up having any kind of emotional investment in anyone in the game.  

I also have no real problem with the graphics.  I mean sure, a PC can definitely do much better, but the game was designed for both PC and consoles, with the main focus being to get it to look and run as good as it can on the console this time around.  This is just the way most games are being developed for now, and we won't be seeing much of an improvement in the PC gaming market (besides a select few developers) until the next generation of consoles arrive unfortunately.  They are still an improvement over the first game, and no doubt a higher resolution texture pack will be released for DA2 as well.

The one thing I am sick of though, and toned down in the first game through a mod was the blood.  I'm all for blood, but seriously, everyone being covered from head to toe in it after each fight, and it seemingly lasting forever because they never take a bath was just beyond silly.

I hate all these console crap, pc always have the best grafics, make
games for PC only and convert them to console instead of doing it the
other way around.


Too much time and money to waste on a platform that will probably sell less units, especially when the developer can take the lazy way out and just rely on disgruntled "fans" to fix everything for them with mods.

Modifié par Graunt, 26 février 2011 - 12:49 .


#6257
Sandy2009

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BlackbladeEP wrote...

Beyond that though there were other things that just didn't capture me.  This is the first Bioware game I can remember where I was completely uniterested in the story.  I found myself not paying attention to what the characters were saying a few times which was very odd for me and not even bothering to click on the "Investigate" option in some cases.  I usually read every line, read the books, codexes, etc.  Given this was just a demo with pieces missing, but I believe the beginning is what will be the beginning of the full game.  Even average RPG's usually draw me in quicker than this.  I'm sure it will get better but I found it very surprising from a Bioware game where story is such a big part of the game.



I can relate to it very much. I did not feel any emotion for the entire family. They all could have died in Ogre fight and I would not shed tears. I had mentioned it in earlier post, the character build up is missing. I feel nothing for Hawk. The way Morrigan was introduced was so awsome. Introductory dialogues of Morrigan and Flemeth are some of the memorable points of Origins. Here I saw 4 characters, none had any memorable moments (even Flemeth's dialogues were so-so). Posted Image

Modifié par Sandy2009, 26 février 2011 - 12:45 .


#6258
Ky131550c001

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I thought it was awesome! The new animations really make the world feel a lot more alive and the pacing keeps the action a lot more interesting. Can't wait to play the full game!

#6259
ironhammer40

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OK, here's my feedback.



Overall, the demo was amazing and seems to try to please the majority of fans along with the devs own ideas, but of course you can't please everybody, since we all have our own preferences. For me, I found it took Dragon Age in a different direction, artistically, and mechanically (Which I think is what the Devs stated they wanted to do). They dumbed down the demo and didn't include a lot of capabilities that the official game will posess, to give us a glimpse, so I'm really psyched to see what the official game will do! As for my own preferences and observations, the big things I noticed were as follows:



1-- Graphic Art: Not as realistic as DA:O, but still realistic enough with a bit of an artistic deviation (I think one of the devs said in an interview that they wanted a samurai-ish look/feel). It's kind of cool, and will take some getting used to. Although, the darkspawn looked grittier/more sinister in DA:O, now they look a bit clownish- just a bit. And the women's chests are a little too distracting.



2-- Animations: While DA:O combat animations were kind of slow (Well, realistically, they are hefting weighty swords), and DA2 animations are refreshingly much faster, the DA2 ones can be too fast/choppy for me at times. Although it does add to the whole samurai/martial-arts theme, it makes it hard to keep track of what's going on without pausing sometimes. I don't "not" like it, it will just take some getting used to since I can appreciate that it's part of the artistic theme. I really like how fast the characters react to the actions you give them. It makes for a nice blend of real-time reactions and tactical pausing. Some face animations (most noteably Carver's) don't look as natural as in DA:O, almost rubbery, but maybe I'll need to have another look.





3-- User Interface: Really simplified and slick with nice colour, I like it in that sense, and it is cool and different, but I think it's too basic. For me, it's not just the character and environmental looks that give a game a fantasy/medeval feel, but the UI too, so this was a disappointment. We spend a lot of time on those character/inventory screens. One thing it does do on the main screen is give more space on the screen to the action. The main screen icons are smaller and nicely collected at the bottom, and the map is translucent, so it's visible, but not too much in the way. By the way, on the inventory screen, will all our items have the same paper-cutout look or will they look more realistic?



Again, after tasting the demo, I'm really looking forward to the official game in its full capability. The biggest thing I take from the above observations is that DA2 is similar to DA:O and shares the story, but in itself is overall a much different game, its own game, and we need to appreciate it as such. Good Job Eh!!

#6260
Taurenul

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I wonder just how much of this feedback will be put to use by the time the game is released.



None, some of it, or most of it? Would be nice to see an answer after the game releases.

#6261
Bryy_Miller

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Taurenul wrote...

I wonder just how much of this feedback will be put to use by the time the game is released.

None, some of it, or most of it? Would be nice to see an answer after the game releases.


None of it. It can't be. If anything, this is for the future.

#6262
ironhammer40

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They've already sent the game to production last week so I believe there will be no more changes

#6263
Graunt

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Taurenul wrote...

I wonder just how much of this feedback will be put to use by the time the game is released.

None, some of it, or most of it? Would be nice to see an answer after the game releases.


Absolutely none at all because it's already gone gold and most of the copies have probably already started shipping.  If anything, they might add a day one patch to fix *minor* technical problems, but they won't be fixing anything that people complained about in this thread.  That's what alphas and betas are for.  I don't really get the point of this thread anyway since all it's really going to do is give Bioware some kind of rough guesstimate on what to tell stock brokers or how to proceed with DA:3.

Modifié par Graunt, 26 février 2011 - 12:54 .


#6264
BelnickISMYNICKNAME

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Eurypterid wrote...

cybots wrote...

 i think its too fast .. now am i not supposed to be able to defeat the ogre? the 2nd time around where the demo ends .. if i am how in the world there appeared wayy to many spawns


I don't understand what you're saying here.


he is saying it is to fast

like when you fast forward an old vcr, or the first bond movies where they fast forward the car chace or the fight scene

very B over the whole thing

#6265
Steve2911

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They can do some major patches and expansions over the next year or so. I'd absolutely love for them to patch in an alternate GUI... not that there's much hope of that.

#6266
ironhammer40

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Graunt wrote...

  I don't really get the point of this thread anyway since all it's really going to do is give Bioware some kind of rough guesstimate on what to tell stock brokers or how to proceed with DA:3.


This thread is for the community to share and communicate with other members of the community what they think of the game so far as the demo is concerned. As for the devs, I'm sure they're curious about the worldwide reception of the game too. It's not meant to physically impact the game itself. As you said, that's what the alphas and betas are for.

#6267
PrinceLionheart

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I like it well enough. It plays similar to how the first did on the Xbox 360, just more combat oriented. While it's a bit button-mashy, it'll certainly be less of a chore to playthrough than the first one.

#6268
tomas819

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Graunt wrote...

Taurenul wrote...

I wonder just how much of this feedback will be put to use by the time the game is released.

None, some of it, or most of it? Would be nice to see an answer after the game releases.


Absolutely none at all because it's already gone gold and most of the copies have probably already started shipping.  If anything, they might add a day one patch to fix *minor* technical problems, but they won't be fixing anything that people complained about in this thread.  That's what alphas and betas are for.  I don't really get the point of this thread anyway since all it's really going to do is give Bioware some kind of rough guesstimate on what to tell stock brokers or how to proceed with DA:3.


I imagine there's actually considerable value in this kind of feedback for Bioware. There are still going to be game patches, additional DLCs, followup DA games (I presume), and also player-created mods that address some of the issues and suggestions and concerns being raised here. I figure Bioware keeps pretty close tabs on this type of information.

#6269
They call me a SpaceCowboy

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I'm curious about something.. This has me a bit concerned.



I tried a S&S warrior in the PC demo (for example) and used the shield bash ability. pressed button, awesome..



What happened next was not so awesome. I was expecting Hawke to leap after the fallen foe and keep wailing on it. Nope, he just stood there. He completely lost his target and forgot what he was doing after using the ability (or any special ability)



Please tell me this is fixed in the real game!


#6270
anyoldname

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Played on PC.

I found the demo impressive in its speed and graphics. It was certainly exciting. However, I found it less satisfying for a few reasons. The first and biggest has to be the limited camera angle. Throughout the demo, continuously in fact, I was frustrated at not being able to pan back far enough to feel I could get a good feel for what my party are doing. I strongly feel this isn't something I would get used to in the game, but rather something that I would become more and more irritated with as time went on. In a demo where the battles and characters have no emotional significance to me, it is merely irritating. Being frustrated like this in a difficult / plot-significant battle, would really annoy me a lot.

Related to the above, the sheer speed that it goes at and the reduced activation times make it feel slightly difficult to really keep my party organized and working together how I want. That may turn out differently in the actual game, but it was something I felt in the demo and was exacerbated greatly by the limited camera angles.

These are the main things. The following are more minor points that I just want to mention.

I understand that Isabella is supposed to be a love interest. She appears to consist of two small moons with a man's head balanced on top of them. If a character is intended to be physically attractive, please aim for pretty / beautiful, rather than plasitc surgery adict.

I would very much prefer to keep Bethany as a character but have learned that this isn't possible if I create Hawke as a mage. This is a shame as I wanted to try playing it with two mages. Would have been fun.

I was going to complain about the lack of friendly fire, but apparently this is available in Nightmare mode which is what I was going to play it on anyway, so that's partly mitigated.

Anyway, those are my criticisms, everything else I saw was very impressive. Unfortunately, I can see that playing it tactically, managing all my party is going to be a lot more difficult than in DA:O. Consequently, although I was originally going to buy DA:II, having played the demo, I'm probably not going to now.

Hope these comments are useful.

Modifié par anyoldname, 26 février 2011 - 01:08 .


#6271
prazision

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If they cared about their fanbase they could release a patch for the console versions to fix the horribly colored and small font (even on a medium-sized HDTV, sitting 10" or more away it's hard to read).



This will of course never happen. It's mystifying because the ME2 team said that they would address the "tiny text" problem in ME3. I guess they forgot to tell their buddies on the DA2 team.


#6272
Pieboi

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WarBaby2 wrote...

Pieboi wrote...
either way, why does europe get the game 3 days after everyone else? :(
It's cos' were pasty white, init? ^_^ or is it because you want make sure the game works and is extra awsome before we get it? :wub:

:devil:


... it's called shipping times...

Bah, 3 days still is to much. if someone goes 50/50 for the flight il fly over and pick up a few hundred copies 50 hours early, the demo was only a 2 day buzz, i need my fix... just a little more, dont make me beg now lol
not that im addicted, i can give it up anytime.... just not right now. after i have completed it a few times, maybe

I wonder if there a game'aholics anonomous?

:devil:

Modifié par Pieboi, 26 février 2011 - 01:10 .


#6273
Emssry4

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The demo made me feel a definite difference between the Warden and Hawke, I was imagining hawk to basically be the Warden minus the ttle and fame. I also like the city of Kirkwall and potentially the rest of the areas seem more centered around arcitecture than politics like Denerim. I also liked how it made me pay more attention to leveling my character than assigning what I wanted versus what I needed.

#6274
Xalvor

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I didn't like the pc demo.

The genlocks look like goblins from LotR and the ogre looks retarded, why even change the models? The old ones from DAO were great!

I didn't have any voice in the cutscenes until the part where Isabella comes in.

The UI was way to small and ugly.

Also, why can't I create my own character?

As it stands now, DAO>DA2. But this is just a demo, we'll see if the real game is better.

#6275
treknx01

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All in all I like the new combat system, but I have to say I miss auto attack, the new system fells a little like a button mash fest. but if we got some form of auto attack (even a toggleable option) it would be much better in MY opinion*



However I an very much looking forward the the full game.



(*yes I have one and it may NOT match yours)