Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#6501
Big_Stupid_Jelly

Big_Stupid_Jelly
  • Members
  • 345 messages

Beastfoot wrote...

Hmm maybe it's just me, but the graphics look very bleack (hope I spelled it righ) almost unfinished - maybe because it's a demo?? ...anyway tried it on my ps3, and only for minute so...


I suppose seeing how initially they're fleeing Lothering which has just been completely destroyed, thats probably the reason - Kirkwall looks really nice.

Graphically, even on DX9, look much sharper than Origins though.

#6502
RohanD

RohanD
  • Members
  • 304 messages

Big_Stupid_Jelly wrote...

RohanD wrote...

Bioware have fled this thread like Bhaalspawn from an evil wizard's dungeon. They shall not return until they have the power to lock it, and seal the truth within for all eternity.


Or maybe they've better things to do? Construtive criticism is one thing, constant whining is something completely different.


No, "constant whining" from customers and potential customers falls under the category of valid.

#6503
William Bell

William Bell
  • Members
  • 22 messages

StokedUp wrote...

I couldnt help feel the combat to repetative towards the end of the demo, i was playing as a male rogue and tapping one button at a fast rate constantly and the combat started to feel slightly boring, also theres no real feel of contact with your sword swipes. Unlike a game like demon souls, when you swing your blade and contact you feel the blow and you feel like you've hit your target, your swords stops in its motion as it hits the target and the target jolts back or falls to the floor. In this your just swinging like mad, blood is going everywhere but it doesnt feel like your actually hitting the target. Also if you adjust your camera angle it doesnt even look like your swipes are even reaching your target although there life still reduces and blood shoots everywhere.

other than that i think the game will be good and im keeping pre-order ordered. i just hope the story and characters can make up for the combat.


i agree 100%, You don't actually hit the enemy but the air. I want my sword to connect with the enemy sword in a fight, and have a real duel, and able to HIT the enemy not the air. That's not the case with DA2. The artstyle is very bad, i'm not talking about the graphics but the art style. The world doesn't look like the world in DAO at all, it is just ugly.  I'm dissappointed. 
 



 
    

#6504
Big_Stupid_Jelly

Big_Stupid_Jelly
  • Members
  • 345 messages

RohanD wrote...

Big_Stupid_Jelly wrote...

RohanD wrote...

Bioware have fled this thread like Bhaalspawn from an evil wizard's dungeon. They shall not return until they have the power to lock it, and seal the truth within for all eternity.


Or maybe they've better things to do? Construtive criticism is one thing, constant whining is something completely different.


No, "constant whining" from customers and potential customers falls under the category of valid.


Not if its non constructive whining it doesn't.

#6505
caslav

caslav
  • Members
  • 50 messages

wojciec wrote...


"Hey Dude...coooool....let's have explosions....big explosions....blood everywhere..splatting all over the place...and we need characters like flying around, I mean 30m jumping...teleporting and stuff....and mages lets make them like ninjas with their staffs...and boobs...huge boobs, we have to have booooobss!!!"

I swear, the only thing that is mising is heavy metal shredding soundtrack in the background xD (mind you, as with the big boobs, I am a huge metal fan) <_<

That's also true. I mean Jeez, even Lara Croft didn't have knockers THAT huge.


I'm not saying I mind them beeing there that much....but I do not like the reason for it....if that makes any sence

#6506
wojciec

wojciec
  • Members
  • 50 messages

caslav wrote...

wojciec wrote...


"Hey Dude...coooool....let's have explosions....big explosions....blood everywhere..splatting all over the place...and we need characters like flying around, I mean 30m jumping...teleporting and stuff....and mages lets make them like ninjas with their staffs...and boobs...huge boobs, we have to have booooobss!!!"

I swear, the only thing that is mising is heavy metal shredding soundtrack in the background xD (mind you, as with the big boobs, I am a huge metal fan) <_<

That's also true. I mean Jeez, even Lara Croft didn't have knockers THAT huge.


I'm not saying I mind them beeing there that much....but I do not like the reason for it....if that makes any sence


Of course, neither do I but... come on.... :)

#6507
caslav

caslav
  • Members
  • 50 messages

wojciec wrote...

caslav wrote...

wojciec wrote...


"Hey Dude...coooool....let's have explosions....big explosions....blood everywhere..splatting all over the place...and we need characters like flying around, I mean 30m jumping...teleporting and stuff....and mages lets make them like ninjas with their staffs...and boobs...huge boobs, we have to have booooobss!!!"

I swear, the only thing that is mising is heavy metal shredding soundtrack in the background xD (mind you, as with the big boobs, I am a huge metal fan) <_<

That's also true. I mean Jeez, even Lara Croft didn't have knockers THAT huge.


I'm not saying I mind them beeing there that much....but I do not like the reason for it....if that makes any sence


Of course, neither do I but... come on.... :)


I know :)

#6508
Selenora

Selenora
  • Members
  • 733 messages

Big_Stupid_Jelly wrote...

I'm not sure if ther's some kind of insult embedded there? if not, I apologise, its just how it comes across. I played DA:Origins as, what you'd call - 'A Mindless Hack and Slash' and I soaked up all the character interactions, felt for the characters, bathed in the storyline, so it is indeed possible to amalgamate the two successfully.

Hmmm....i didnt get that in the demo...i didnt even feel anything for my LHawke or my brother /sister's death :(
and that from a person that was crying when i had to side with the templars even when i was playing as HNF....

#6509
anyoldname

anyoldname
  • Members
  • 100 messages

Big_Stupid_Jelly wrote...

I love details like the next person, but Origins, like its sibling ME1, did indeed suffer from 'tidbit' overload - that inventory sure fills up mighty fast with all those bits and pieces.


It's a matter of taste. To you it was tidbit overload so when the Bioware guy in the interview talks about trimming a lot of that away, it's not an issue for you. I liked building up the little details of the world and peoples lives so to me, being told it's cut away, is a shame and it make the game more shallow to me. Your tastes aren't wrong. But neither are mine. Just be glad that yours seem to be the ones most in line with Biowares right now and enjoy it. I don't begrudge you any enjoyment of the game. But like many here, I'm expressing dismay because many of the things that I liked about DA:O seem to be being deliberately moved away from. And there's nothing wrong with expressing that dismay - particualy where detailed reasons for it are given. It's both an outlet for people's disappointment and an opportunity for Bioware to see what many people like and don't like. Threads and debates like these are useful.

#6510
Dansayshi

Dansayshi
  • Members
  • 705 messages
I havnt been on this forum for abotu a year, but I just had to log in and say I thought the demo was awesome!



Some of the animations need a little work (I hate it when I see something obvious like a sword clipping through a shield while the char runs).



The demo also looked very barren. It would of been nice to be able to have a run around a kirkwall district to see the "life" of the game, rather than wandering through a deserted street.



The over the top action while very flashy, seems a little rediculous with the size of the weapons.



Its looking like a great game tho.

#6511
EddySpeddy

EddySpeddy
  • Members
  • 176 messages
Funnily enough I don't mind it too much... huge fan of the original though. I dislike how they made the levelling screen now, it seems dumbed down. I mean sure change is nice when change is good, but the levelling tree looks like poop compared to before... also I miss having the character portraits at the top left corner of screen, easier to check while in combat without pausing constantly. That's pretty much all I am fussed over, I think they did a brilliant job, and most of the things I don't like would be easily fixed with a mod provided you will be able to mod Dragon Age II?

#6512
Francesca Galli

Francesca Galli
  • Members
  • 5 messages

DrDestiny01 wrote...

...combat seemed to be too fast. Huge distances are covered in seconds by people wearing full armour. Silly, not realistic.

I hated the feeling I was on rails. I may have well been playing a side-scrolling game for all the choice I seemed to have about where I went. I'm hoping there's more path choice in the full game, but I'm certainly not holding my breath.

The characters all jumped around the screen like crazy. They were no longer realistic people, but have become super-ninja-death-dealers. All good fun, but honestly, the Horde would have lasted about 5 seconds against an army of this lot. Darkspawn - even individually - were a fearsome commodity in DA:O. Here they're nothing.

The Art Direction too was not for me. As has been mentioned, the Lothering section seems to take place on a different planet to DA:O. The new look for the Darkspawn is less memorable, and the love of things spikey has gone into overload.

Worst of all is the adolescent design of the female characters. Are Bioware making the next DoA Beach Volleyball Game? Remember the days when Bioware would show strong women without resorting to just making them run about in their smalls? This one, single thing may stop me buying the game.

There seemed to be a move to cut down on player development choice too. The skill-set especially seems to have been butchered, but a small demo isn't really suitable for judging that.


I agree.

And I must add that I completely dislike the way dialogues are managed. I do not only have a single choice for my character's voicing: I can't even choose what she says! In DA:O I was free to choose carefully between the options and I imagined exactly the way I would speak, and what I meant with that. The whole personality of my character was in those choices and in the meaning I gave them. In DA II, when I think I will give an answer the game changes it. Often adding an amount of juvenile badassery that I find deeply irritating. Ok, the content of the sentence will be more or less the same: but the WAY you say things changes everything. I hate not having control on this. 
Also, the icons. They seem to me like some sort of shortcut for those who won't even bother to read what they're about to say. Useless and annoying.

I'm afraid dialogues will completely spoil the game for me. 

#6513
caslav

caslav
  • Members
  • 50 messages
I think that the main reason for people reacting so passionately is that they loved Origins so much...to many it was their favorite game...

I must say, if DA2 is called "Hawke: Kirkwall Chronicles", there would be no complaints what so ever.

#6514
OomGert

OomGert
  • Members
  • 3 messages
Does my opinion count? After buying and playing Baldurs Gate
1 & 2, Neverwinter, Jade Empire, Mass Effect 1 & 2, DragonAge and expansions,
surely my opinion must also count for something, even if only a little bit.

What started this whole thought chain is that I started
playing the DragonAge 2 demo last night. Now DragonAge 1 was the spiritual
successor of Baldur’s Gate. For those über nerds out there I wouldn’t need to
explain what it is but for those who don’t know let’s just say we compare
DragonAge with The Lord of The Rings. The movie (DragonAge) was quite good and
is close to the quality of the book (Baldur’s Gate). So I was quite eager to
sink my teeth into any glimpse of what the next instalment would be like. Yes
it is only the demo so I can’t say I had experienced all the game offers but I
doubt the ability to change gear I have in my inventory with what my character
had on will vastly change my play experience. Basically what they have done is
they took Lord of the Rings and followed it up with Bob the Builder: My first Alphabet
Letters. The game is completely ruined, they took everything that made
DragonAge, threw it out and replaced it all with casual, meagre and non related
contend. It plays like Jade Empire (also by Bioware) but set in the DragonAge
universe and it fails. As a game on it’s own, I’m sure there will be people who
likes it (mostly 12 year olds) but it has nothing to do with the original other
than the setting and some characters that makes an appearance that is as canon
as Darth Vader making a guest appearance on a StarWars Episode of Friends.

Now I know that most will now reply that “Studies have shown that
gamers likes this more..” Studies? What studies? I have certainly never been approached
by any Bioware study group asking me about my opinion. And where did they do
these studies? At a skatepark, outside McDonalds, a paediatric ward? How about
they ask the guys that’s actually busy playing the game at that moment? I
understand that you get gamers of different ages, each being able to give their
fair amount of time and though on each game. You get the younger crowd (still
at school) that can easyliy find 4  - 8
hours a day to play and probably finish it within a day or two having so much
time on their hands to play games, then they would spend the rest of the week
playing other games or trolling the forums on how the game should be different.
Then you get the students, who themselves have a busy schedule of drinking,
supposedly studying, flirting with girls (or boys depending on preference) and
having to decide to spend a whole moths worth of McDonalds pocket money to buy
a game and hopefully finding some time in between that busy schedule of playing
it. Then you get the older gamer (The average gamer’s age or more than you
think) who only has a limited amount of time a week to play games. And in
between wondering what his wife actually meant with that Hhhmmf.. when he replied
he was playing DragonAge instead of making dinner for the kids and having do
grownup things like Cheese and Wine nights and yoga, he would rather spend his
limited few hours actually playing the game than going on the interwebs making
suggestions that swords should have melee ranges of 27m and shoot lasers to
make the game more colourful and easier… I mean faster paced. So please show me
where these study groups went to get the opinion of everyone else who’s not
playing the game instead of asking the guys who’s actually in the game right
now playing it.

Call me an idiot, call me an old fart, elitist who should rather
be out taking slow walks, call me what you like as long as Bioware calls me
sometime to ask me about my opinion at least once. I know I did over exaggerate
somewhat but it was just to get my point more clear. My intend wasn’t to offend
anyone and criticism does help you to realise your faults and some companies do
need to at least every now and then have some criticism directed at them, I just
thought I would share this for now. I will play the full version once that’s
out but for the time being I’m cancelling my pre-order. My only wish is that
Bioware doesn’t follow the same route with Mass Effect 3 because if they turn
that into ”Fun colours that go Boom with Herp Derp Sheppard” I might be have to
write Bioware off as another company that started bowing to the money cow…. Sigh.

#6515
tuklose

tuklose
  • Members
  • 3 messages
Ok. my impressions of the demo. Sorry if some of these comments have already appeared - far too many posts here for me to read them all to check. Spoilers!

Initial C.U. with the distribution files bit me. Looks like it needs one from the DX9 SDK, the runtimes alone aren't enough. Anyway,. picked up solution off the forums and no further problems whatsoever (PC version, obviously)

Overall, thumbs up. Don't you DARE slip the release date NOW! ;)

Odd comments, no particular order.

The timing on some of the 'reaquaintances' seems a bit iffy. Flemeth I can buy - as a dragon, she can fly, which allows her to be more or less everywhere at once - and that amulet errand is probably her setting up some self-ressurection life insurance having read in the tealeaves that the DAO PC will be coming after her, so no problems there.  Isabela is another matter entirely. I think I'm going to have to go with 'twin sister' on that one. You can try assuming that it takes months to sail to Kirkwall - and - as a smuggler - she has a much faster boat - biut that leaves her knowing how things turn out in DAO/Ferelden.

I like the 'unique' skill sets on the NPCs. Although that raises a question if they try teaching them to the PC. Does the PC get the 100% like option automatically? What if he/she is full of self-loathing and doubt ? ;)
Varrick's 'nobody puts in long hours like a dwarf'  True, how very true.. but wait a minite, what is this? "50 to mana/stamina regeneration". .Complete and utter balderdash! Since when do dwarves get mana?

Starts as a refugee, with a sister. Sounds a bit like the indian 'ashoka' tale? So kinda relieved to see the sister getting offed when you play a mage. One way to force a balanced party of two, I suppose.

#6516
Dubya75

Dubya75
  • Members
  • 4 598 messages
I have now played the demo more times than I care to admit and I suspect I will play it a few more times before the full game gets released.
There is really very little fault I can find with it so far, considering that this demo is not even representative of the final game build.
Sure there are bugs, but this is hardly cause for concern.
Having had a closer look at the Video settings in the demo, I am getting really excited about what graphics quality we'll see on PC (sorry console players) with DX11 enabled.
Things like "Very High" graphics detail, "Diffusion depth of field" and "High quality blur". These are all unavailable in the demo and already the graphics looks amazing compared to Origins?!
I've also gone back and played a bit of Origins and I have to say I don't know how I ever finished the game without loosing my mind over the slow and tedious battle mechanics.
And the sound, oh the sound! Atmospheric sounds are superb as well as all the combat related sounds and the music also sounds excellent.
So DA2 is reported to be using the same area layouts as separate areas. So what! Origins did that too and no-one complained (as far as I know).
DA2 is going to be an awesome game. There's no two ways about it!

Modifié par Dubya75, 26 février 2011 - 12:38 .


#6517
JimWarp93

JimWarp93
  • Members
  • 14 messages
Even though I agree with most of the criticism, I still have hope that this game works out fine.

As ME2 did: At first, I thought it was simply a bad shooter - now it's likely my all time favorite game (despite the [unnecessary] simplifications).



But come on Bioware, what's up with all this badass-superhero-hypercool-enemies-split-in-half attitude? We're adults...

#6518
Francesca Galli

Francesca Galli
  • Members
  • 5 messages

caslav wrote...

I think that the main reason for people reacting so passionately is that they loved Origins so much...to many it was their favorite game...
I must say, if DA2 is called "Hawke: Kirkwall Chronicles", there would be no complaints what so ever.


I absolutely agree. I am one of those to whom DA:O was the BEST game ever Posted Image so of course I expected DAII to mantain what I had loved so much about the first chapter.

#6519
caslav

caslav
  • Members
  • 50 messages

Francesca Galli wrote...

DrDestiny01 wrote...

...combat seemed to be too fast. Huge distances are covered in seconds by people wearing full armour. Silly, not realistic.

I hated the feeling I was on rails. I may have well been playing a side-scrolling game for all the choice I seemed to have about where I went. I'm hoping there's more path choice in the full game, but I'm certainly not holding my breath.

The characters all jumped around the screen like crazy. They were no longer realistic people, but have become super-ninja-death-dealers. All good fun, but honestly, the Horde would have lasted about 5 seconds against an army of this lot. Darkspawn - even individually - were a fearsome commodity in DA:O. Here they're nothing.

The Art Direction too was not for me. As has been mentioned, the Lothering section seems to take place on a different planet to DA:O. The new look for the Darkspawn is less memorable, and the love of things spikey has gone into overload.

Worst of all is the adolescent design of the female characters. Are Bioware making the next DoA Beach Volleyball Game? Remember the days when Bioware would show strong women without resorting to just making them run about in their smalls? This one, single thing may stop me buying the game.

There seemed to be a move to cut down on player development choice too. The skill-set especially seems to have been butchered, but a small demo isn't really suitable for judging that.


I agree.

And I must add that I completely dislike the way dialogues are managed. I do not only have a single choice for my character's voicing: I can't even choose what she says! In DA:O I was free to choose carefully between the options and I imagined exactly the way I would speak, and what I meant with that. The whole personality of my character was in those choices and in the meaning I gave them. In DA II, when I think I will give an answer the game changes it. Often adding an amount of juvenile badassery that I find deeply irritating. Ok, the content of the sentence will be more or less the same: but the WAY you say things changes everything. I hate not having control on this. 
Also, the icons. They seem to me like some sort of shortcut for those who won't even bother to read what they're about to say. Useless and annoying.

I'm afraid dialogues will completely spoil the game for me. 


Yes, you actually had to read the lines and think about your choices...think what you would say, and think about how the people may react.... here, even figuring out that the top choice ment beeing good/bottom bad, was apparently to mind-engaging, thought-intensive, or whatever, so they made icons...for it....like in sims...

#6520
OomGert

OomGert
  • Members
  • 3 messages

caslav wrote...

I think that the main reason for people reacting so passionately is that they loved Origins so much...to many it was their favorite game...
I must say, if DA2 is called "Hawke: Kirkwall Chronicles", there would be no complaints what so ever.


So true, you can't take something and change it so much but still keep it under the same name.

#6521
1Nosphorus1

1Nosphorus1
  • Members
  • 324 messages

Big_Stupid_Jelly wrote...
Not if its non constructive whining it doesn't.


All feedback is good feedback, even on a forum where the 1st game was praised by pretty much the entire populace, you then can't say sit down and enjoy this game even though it's left a bad taste in 60-70% of the posters mouths.

It's a feedback thread for a demo, infact I'd probably say that whining over the demo is much more useful than say someone going

"LOL LOVED THE DEMO THE BIG ****** WAS A BONUS MAN THIS IS GONNA BE LIKE MASS EFFECT 2 BUT WITH SWORDS AND HUGE BOOBEYES YEAAAAH".

Seriously, just searching through the thread and you will find those posts, then again there's the opposite of said positive post, but getting a response from someone who's registered on these forums who enjoyed the first game, who has the decency to say "Hate it, combat was ****" puts much more into perspective than the positive post.

#6522
Dubya75

Dubya75
  • Members
  • 4 598 messages

OomGert wrote...

caslav wrote...

I think that the main reason for people reacting so passionately is that they loved Origins so much...to many it was their favorite game...
I must say, if DA2 is called "Hawke: Kirkwall Chronicles", there would be no complaints what so ever.


So true, you can't take something and change it so much but still keep it under the same name.


Errrm, yes they can. It's their franchise. Just because some people don't like the change does not mean Bioware all of a sudden made a big mess of things.
A lot of their game choices for DA2 came from player feedback.
This is after all not Dragon Age Origins 2.

Modifié par Dubya75, 26 février 2011 - 12:43 .


#6523
themorgueescapee

themorgueescapee
  • Members
  • 10 messages
250 pages of feedback, how is anyone gonna be able to keep track of all this?

Well I hope someone reads this anyway. The phone kept ringing when I was playing the demo, I seriously need to be able to pause during conversations. We haven't been able to do that in a Bioware game since NWN :(

Edit: Ok not entirely true, one could kinda pause ME during conversations with the gamertag-button. But still.

Modifié par themorgueescapee, 26 février 2011 - 12:48 .


#6524
FDrage

FDrage
  • Members
  • 987 messages
hmm ...

#6525
ColdbringeR

ColdbringeR
  • Members
  • 308 messages

Big_Stupid_Jelly wrote...

ColdbringeR wrote...

Big_Stupid_Jelly wrote...

ColdbringeR wrote...

caslav wrote...

Babli wrote...

- Story. I was paying attention because of mentiones of events that happened in first game. I am curious about whole thing BECAUSE of the first game. I didnt care about Hawke very much. However I like how its story told, how Varric is telling these things to that Chantry woman (forget her name). But I dont see a point in these "legend" stories that exaggarate everything. Totally useless, just for effect.


I watched a video where devs explained this...apparently some people had quit playing origins after first 30 minutes...it was to boring to them...to slow...so, they made you an undestructable badass in the first 5 minutes of DA2, so that the 8 year olds with an attention span of a housefly would  not find it boring....later, in minute 6, they gave them bethany with big boobs....and then at minute 10..they gave them isabella with huge boobs :) (minute 10 in demo, might be 30 in actual game)


And the irony is that the players who appreciate rich character/world development will quit playing DA2 after thirty minutes if it feels like a mindless hack and slash.


And you can tell all this from a 30min Demo? Its a taster nothing more


..players who appreciate rich character/world development will quit playing DA2 after thirty minutes IF it feels like a mindless hack and slash.


I'm not sure if ther's some kind of insult embedded there? if not, I apologise, its just how it comes across. I played DA:Origins as, what you'd call - 'A Mindless Hack and Slash' and I soaked up all the character interactions, felt for the characters, bathed in the storyline, so it is indeed possible to amalgamate the two successfully.


I wasn't insulting you, but you implied that I was judging DA2's overall gameplay based this short demo when I wasn't. I specifically said "if  DA2 feels like a mindless hack and slash", because I haven't played it yet.

Modifié par ColdbringeR, 26 février 2011 - 12:48 .