Dubya75 wrote...
Like I mentioned before, Bioware has incorporated a lot of things into DA2 that the GAMERS wanted (yes the Dragon Age gamers) and removed stuff that annoyed the GAMERS.
This is just disingenuous. The community feedback on Dragon Age Origins was overwhelming positive. The delineation of the franchise from Dragon Age Origins into Dragon Age 2 was precipitated by a minority of Dragon Age gamers, but overwhelmingly people who didn't constitute the existing community, and rather people who WEREN'T customers. As Silverman and others at Bioware have pointed out, Dragon Age 2 seeks to
attract gamers who play Call of Duty. Yes, that's right.
Call of Duty. Don't believe me?
Read it for yourself.Fernando Melo, Senior producer wrote...
“We have data that shows there are a lot of people that enjoy playing
RPGs although they won’t necessarily call them RPGs. They’ll play
Fallout, Assassin’s Creed and even Call Of Duty, which have these
progression elements – you’re putting points into things – but they
don’t necessarily associate that as an RPG. So we think that if we
expand that out we’ll attract a much bigger audience.”
Dubya75 wrote...
People **** and moan about everything! From the graphics, to the gameplay, to the story line.
You mean like DA2's intended audience did about Origins, saying it was boring, the graphics were bad and the gameplay was too slow and cumbersome?
Well at least we know EXACTLY what to do to get Dragon Age 3 back on the rails.
Dubya75 wrote...
What was Bioware meant to do? Give the story over to the community to be written? What should they have based their choices for DA2 on? Should they have simply continued the Warden's story for all future DA games?
Of course not. It doesn't mean they go from producing quality adult content to pre-teen/teen games however.
Dubya75 wrote...
It seems like the only way to keep people satisfied is to not change anything. That is NOT progressive.
Total strawman argument. Look at CD Projekt Red and Bethesda. They've both evolved their previous games within the franchise, and managed to make significant improvements without alienating the core constituency of their product; in Bioware's case with Dragon Age the BG crowd.
Dubya75 wrote...
If Dragon Age 2 ended up just another "sequal" with the same graphics, the same gameplay, the same mechanics, don't you think it would quickly fall behind in the industry?
How could it possibly fall behind the industry? Nobody else is making a party-based traditional dice-roll western RPG like this. Bioware was the only crowd. Why do you think the BG crowd and subsequent DAO community loved the game so much? It filled a long-standing void in the western RPG community.
Dubya75 wrote...
Same way people are still whining about Baldur's Gate. Would Bioware have been able to survive if today's games were identical to games of 10 years ago?
Come on, get real!
You really don't seem to get it. People play dice-roll traditional RPG's because they're consistent. The core elements are consistent. We like these games. We don't want action RPG's with character animations that resemble graphical artifacting. That's what Mass Effect 2 and Jade Empire are for. Go and play Fable if you want an action RPG for teenagers.
It's true DA2 was never a sequel to DAO. It still represents the total derailment and delineation of the franchise however, which from the outset was marketed as a traditional dice-roll RPG. That fact is inescapable.
Modifié par Wivvix, 26 février 2011 - 02:03 .