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Dragon Age 2 Demo feedback thread


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#6576
EddySpeddy

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Don't bag the eyes :P that's like the only thing I didn't like about DA:O, the eyes didn't stand out much xD

#6577
Mercannis

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Well, i downloaded the demo expecting the worst..and i was actually pleasantly surprised. Think i will just do a pro/con list so here goes;

Pros:  
  The new mage fighting animations are great,
  The graphics have been upgraded- i played with dx 11 on high, the very high graphical option was locked    for the demo.
    Issuing commands was also more fluid and responsive, i was really happy with this one.
    Flemeth- I really liked her new look, she was almost regal in aspect.
    The combat system overall was just..better except for AoE targeting which really annoyed me cause of the damn camera.
    
Cons:  
 The camera...why did you remove the top down view? I can imagine that on Nightmare it really is going to be a nightmare with friendly fire..
 The convo wheel of fortune..every option leads to the same conclusion, i hope this doesnt hold true for every interaction in the game.
 Cassandra the hairdresser .. i mean seeker
 

Conclusion
Eagerly awaiting my preorder; as i can live hopefully with the camera and the convo system.
Pretty damn good 7/10Posted Image

#6578
james1976

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[quote]Temaperacl wrote...

[quote]james1976 wrote...

[quote]Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.

[/quote]

I still don't see how DA2 is less tactical.  I play PC exclusively and love I can still pause and direct the combat whenever I want or can just leave the tactics to what I set up for each character as I do my own thing.  Just because it is faster doesn't mean it is less tactical than DA:O.
[/quote]
I would agree that just because it is faster does not mean necessarily mean it is less tactical. I would counter that there are factors that make it less tactical, however, including (but not necessarily limited to):

(A) Spawning enemies - enemies that spawn take away from the ability to tactically plan since you have to react for them instead of planning for them.  If the enemy actually approached, you could send out an advance party to deal with them.  If you do that with spawning enemies, there is a decent chance the enemies will spawn between your vanguard and body.[/quote]
For some perhaps but one should be able to adapt their tactics on the fly.  A plan that isn't flexible is doomed to fail if it's circumstances aren't met.  I would say planning can be taken too far in some cases where it breaks roleplay.  Granted the enemies shouldn't just "appear" beside you but if they are coming out of the woodwork, you wouldn't realisticaly be able to see them all coming while you are busy fighting others off or had your back to them.

[quote]
(B) No friendly fire.  Removing friendly fire drastically reduces the amount of planning and the complexity of the combat.[/quote]
I agree with that.  But hopefully higher difficulties will remove friendly fire as a part of it.

[quote]
(D) Tentatively, I would put forth that more rapid combat means that you have to pause more often to be react to the same number of events. This doesnt affect planning, but it would make pause-style play less enjoyable.[/quote]
Again to some I could see how that would matter to them.  But I can't say I had to pause more than in DA:O.  About the same really.  To the causal player it might matter more as their reaction times might not be as high as others.  But it seems about the same to me.

[quote]
© More restricted view makes it harder to coordinate on a large scale.[/quote]
[/quote]
In terms of roleplay you couldn't see what was beyond that wall anyway.  So your character wouldn't know exactly where the enemies are even if they knew there way trouble behind the door.  Even in DA:O I didn't play fully zoomed out as it isn't immersive to me.  I want the combat to be as immersive as the rest of the story.   If someone wasn't concerned with roleplay then I could see your point.  I'm not going to tell someone how to play their game, but it is a roleplaying game and therefore I roleplay my character as much as the game will allow.

In another post I said I hadn't played DA:O since 2009.  Last night I cranked it up for the first time in a while to get a refresher on the world and such.  I discovered that I had in fact played it some in 2010 just didn't remember that it was.  I sometimes have a horrible sense of time.  Must be all the multi-tasking in my life getting to me.

#6579
Yrkoon

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Wivvix wrote...

Dubya75 wrote...
Same way people are still whining about Baldur's Gate. Would Bioware have been able to survive if today's games were identical to games of 10 years ago?
Come on, get real!

You really don't seem to get it. People play dice-roll traditional RPG's because they're consistent. The core elements are consistent.

While I agree with most everything else you've been saying, this part is painfully  untrue.   The jump from 2nd edition AD&D to 3ed D&D  (for example) was a huge  and ultimately definitive change in the game, both in pen&paper, and  in the way it was manifest in computer games that used the system.   It was a change that alienated (read: pissed off) a massive chunk of the fan base... and coincidently, the  reason  for the anger is the same as what we're discussing here:  1) The system was dumbed down or "streamlined" to appeal to a broader audience  2) all the core rules were changed.  all the time-honored, core   laws were removed so that little johnny  can have a little more fun  -- his mage can now be a ninja on the front lines too!


Wivvix wrote...

We like these games. We don't want action RPG's with character animations that resemble graphical artifacting. That's what Mass Effect 2 and Jade Empire are for. Go and play Fable if you want an action RPG for teenagers.

True.  And we can add Dragon Age: Origins to the list there. 

Lets see:

1) Only 3 classes?  check
2) You're back up to 100% shortly after a battle (no need to rest, or heal  or  rememorize your spells/abilities)? check
3) Dual-wield rogue activates momentum, then he suddenly looks like blender on its highest setting as he wades through mobs and stab-stab-stab-stabs away?  Check
4) Intentionally exagerated amounts  of blood and guts... heads flying all over the place?  Check
 5) Scantily clad, big breasted companions?  Check.

But um... we 'adult', hard core RPG fans loved Dragon Age: Origins.  We even paid homage to it by calling it the best rpg since BG2.  I wonder why....

Modifié par Yrkoon, 26 février 2011 - 02:27 .


#6580
Aradace

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Mercannis wrote...

Well, i downloaded the demo expecting the worst..and i was actually pleasantly surprised. Think i will just do a pro/con list so here goes;

Pros:  
  The new mage fighting animations are great,
  The graphics have been upgraded- i played with dx 11 on high, the very high graphical option was locked    for the demo.
    Issuing commands was also more fluid and responsive, i was really happy with this one.
    Flemeth- I really liked her new look, she was almost regal in aspect.
    The combat system overall was just..better except for AoE targeting which really annoyed me cause of the damn camera.
    
Cons:  
 The camera...why did you remove the top down view? I can imagine that on Nightmare it really is going to be a nightmare with friendly fire..
 The convo wheel of fortune..every option leads to the same conclusion, i hope this doesnt hold true for every interaction in the game.
 Cassandra the hairdresser .. i mean seeker
 

Conclusion
Eagerly awaiting my preorder; as i can live hopefully with the camera and the convo system.
Pretty damn good 7/10Posted Image


Every option leads to the same conclusion? You are aware that in origins it was the exact same way 9 times out of 10? It was just a different way of "saying" it.

#6581
caslav

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Aradace wrote...

Francesca Galli wrote...

Aradace wrote...

Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


because in most cases (mind you not all) it's because the only reason they're complaining is because its basically because it's not identical to the last game they played for one.   And secondly, because in almost just as many cases, they have the belief that if they complain enough, that the devs will miraculously have this idea to suddenly go "Oh, you dont like it? Here let's push back the release date and redesign the game to be EXACTLY like origins just to appease you." Again, that's not the case all the time.  But it happens enough for it to be an issue.


Nonsense and you know it.

This is a Dragon Age 2 Demo feedback thread, isn't it? Well, negative feedback IS feedback as well, the most important kind of feedback I may add.
We're angry and disappointed and we want Bioware to know it.


No, it's not nonsense.  Go surf some of the ME2 and even some of the Origins threads (And I mean more than just the first 10 pages) and youll see what Im talking about.  It's going to be more of the same when the full game releases.  What's nonsense is thinking otherwise.


I am hoping that someone will take all these negative posts in consideration, even for a minute, when deciding how should DA 3 look like... before they inevitably make it a first person shooter, racing game, or give us little guitar controllers or what ever sells the most at the time xD

#6582
Aradace

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The truth of the matter is that if people are thinking that DA3 is going to suddenly go back to the "voiceless hero/ine" and/or basically copy/paste the engine from origins over to DA3, they really need to just "let it go" so to speak. DA2, I can say with confidence, is the "direction" in which DA3 and any other future installments will probably take us. Which for me, and others of like mind, isnt a bad thing.

#6583
Dubya75

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Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


A great deal of complaints are based on...NOTHING. People judge the game in it's entirety without having played it.

#6584
EddySpeddy

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Mercannis wrote...
   
Cons:  
 The camera...why did you remove the top down view? I can imagine that on Nightmare it really is going to be a nightmare with friendly fire..


I believe they removed the top view because it didn't work properly for consoles. Most games are ruined because of consoles nowadays.

#6585
Yrkoon

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Francesca Galli wrote...

Nonsense and you know it.

This is a Dragon Age 2 Demo feedback thread, isn't it? Well, negative feedback IS feedback as well, the most important kind of feedback I may add.
We're angry and disappointed and we want Bioware to know it.

That's the key word here.  This is the DEMO feedback, which means you're totally free to give feedback on the DEMO.  But is that all we're seeing on this thread?  Or are we also seeing people over-reach  with their feedback   and  begin bashing the game as a whole, which they haven't played yet?

#6586
Aradace

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EddySpeddy wrote...

Mercannis wrote...
   
Cons:  
 The camera...why did you remove the top down view? I can imagine that on Nightmare it really is going to be a nightmare with friendly fire..


I believe they removed the top view because it didn't work properly for consoles. Most games are ruined because of consoles nowadays.


That's your OPINION and you're very much entitled to it.  Just dont think it's anything but that...an opinion.

#6587
james1976

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Aradace wrote...

The truth of the matter is that if people are thinking that DA3 is going to suddenly go back to the "voiceless hero/ine" and/or basically copy/paste the engine from origins over to DA3, they really need to just "let it go" so to speak. DA2, I can say with confidence, is the "direction" in which DA3 and any other future installments will probably take us. Which for me, and others of like mind, isnt a bad thing.


I imagine that is true.  I'm hoping the day of the mute player character is over.

#6588
TMZuk

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Dubya75 wrote...

Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


A great deal of complaints are based on...NOTHING. People judge the game in it's entirety without having played it.


We are asked to give feedback to Bioware! Feedback from our experience playing the demo. I did not like the demo, thus I give Bioware the feedback they ask for. You do the same, wether you like the demo or not, and stop complaining that people do what they are asked to do. Thankyou.

#6589
Aradace

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james1976 wrote...

Aradace wrote...

The truth of the matter is that if people are thinking that DA3 is going to suddenly go back to the "voiceless hero/ine" and/or basically copy/paste the engine from origins over to DA3, they really need to just "let it go" so to speak. DA2, I can say with confidence, is the "direction" in which DA3 and any other future installments will probably take us. Which for me, and others of like mind, isnt a bad thing.


I imagine that is true.  I'm hoping the day of the mute player character is over.


So am I.  I hated the fact that in origins that all I ever did was stare off dramatically into the middle distance like Legolas in the LotR movies lol.

#6590
miro13

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all i have to say is that after playing demo 3 times, i have cancelled my preorder.

at least i still have witcher 2, risen 2 and skyrim

#6591
Black-Xero

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caslav wrote...

I am hoping that someone will take all these negative posts in consideration, even for a minute, when deciding how should DA 3 look like...

But...that might make it like Origins.I can't let that happen!

#6592
Dubya75

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Wivvix wrote...

It's true DA2 was never a sequel to DAO. It still represents the total derailment and delineation of the franchise however, which from the outset was marketed as a traditional dice-roll RPG. That fact is inescapable.


And here we go again, judging the game based on a 40 minute demo, that's just plain stupid!

#6593
Polyester74

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Aradace wrote...

Francesca Galli wrote...

Aradace wrote...

Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


because in most cases (mind you not all) it's because the only reason they're complaining is because its basically because it's not identical to the last game they played for one.   And secondly, because in almost just as many cases, they have the belief that if they complain enough, that the devs will miraculously have this idea to suddenly go "Oh, you dont like it? Here let's push back the release date and redesign the game to be EXACTLY like origins just to appease you." Again, that's not the case all the time.  But it happens enough for it to be an issue.


Nonsense and you know it.

This is a Dragon Age 2 Demo feedback thread, isn't it? Well, negative feedback IS feedback as well, the most important kind of feedback I may add.
We're angry and disappointed and we want Bioware to know it.


No, it's not nonsense.  Go surf some of the ME2 and even some of the Origins threads (And I mean more than just the first 10 pages) and youll see what Im talking about.  It's going to be more of the same when the full game releases.  What's nonsense is thinking otherwise.


Thanks for all your feedback - both negative and positive!!  Afterall, this is a forum for both negative and positive comments. We are paying consumers and have the right to like and dislike.  I've read some posts where people say that some 'haters' should give more 'constructive criticism' - but why?  They're not on the developing team?  Bioware isn't going to see their post and change the whole game platform.  So just let people rant!  This is what these forums are for, don't you think? 

#6594
Leiermann

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dragon age 2 is the first bioware game where i get bored, everything is so simple, artwork, combat.. Its everything!, They way was s mix planescape-baldur-DAO, the best of everyone and somehting more. Again Bioware dont want to the old fans. A game less. But dont worry i have good and matures rpg games this year: The witcher 2, TES V..

#6595
Aradace

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husky13 wrote...

all i have to say is that after playing demo 3 times, i have cancelled my preorder.
at least i still have witcher 2, risen 2 and skyrim


I finally got around to playing Risen 1....hated it and sent it back to gamefly after spending 8 hours in the bandit camp with no clear direction to go lol.

#6596
Guest_Trust_*

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The Good

class-specific cutscenes
I LOVE it how cutscenes are different depending on your class. I absolutely love it and thanks again for implementing this in the game. I can’t believe that I haven’t seen anyone else mention this.
 
Friendship/rivalry system
This has my full attention. I looked around the forums and the wiki and I gotta say I like everything I learned about it so far. It has nothing to do with morality, you can be somewhat antagonistic to your party members and still be able to unlock combat bonuses, quests and romances play differently depending on it, and companions gain bonuses whether they like you or not.
 
Characters
Female Hawke - amazing PC, Bioware. I find her absolutely lovely, especially the voice. The only thing I found a bit odd was the running but it’s no big deal.
Isabela - found myself interested in her and her story. Afterall, she did free all those slaves. Her new voice actor is great. Still, I don’t find her romanceable but at least her face seems less unattractive to me.
Aveline - is also starting to grow on me. Liked the voice acting, liked her intro and how she protected her husband. It’s great to have a female tank for a change. However, I hated those manly arms.
Wesley - the templar may have threatened Bethany but he totally earned my respect when I found out what he went through to get to his wife. His death was sad and I felt sorry for Aveline because it ended like that.
Carver - I totally love this guy now, he became more interesting to me than Bethany. I also enjoyed the demo better when I saw him fighting alongside mage Hawke. IMO, they make a better pair than warrior Hawke and Bethany.
Flemeth - her appearance in the demo is the WIN of all. Her “well, well, what have we here” line was very intriguing. Yay again for Kate Mulgrew and her great acting. I can’t wait to see more of her.
 
The new skill tree
While it wasn’t much, I like what I’ve seen about it so far. It was less linear and adds more customization.
 
Mages
Now have finishers, they have good combat animations and the silly hats are gone.
 

The Neutral


- Bethany's voice acting didn’t seem good to me. I need to hear more to draw a better conclusion.
- The voice of male Hawke is from the same guy who voiced…Vaughan?! At first it was a surprise but I got over it.
- No inventory in the demo! Why?
- The mother of Hawke is obviously Elanor Cousland, the mother of my Warden.
 

The Bad

 
- XP is gained after each battle instead of gaining it per enemy. I prefer it much more the way it was in DAO.
 
- Is it just me or does this game have a lot of spikiness?
 
- The graphics aren’t important to me when it comes to games with well written stories, but I gotta say it’s still disappointing. Especially because its 2011 and we were told that DA2 would be “super hot”.
 
- I don’t like that there is no option in choosing whether your brother or sister dies.
 
- Bethany’s/Carver’s death SUCKED. Their deaths were both poorly written and poorly presented. They had no impact on me because there was no time to really interact with them and actually feel the loss and sadness. I’m aware that you didn’t wanted us players to feel anything when they die but it gets worse when it comes to Hawke. Hawke doesn’t give a #&%$ either way. WTF, he didn’t even bat an eyelid. I wanted to strangle the guy.
When it comes to only playing this demo, Bethany and Carver are redshirts, at best.
I seriously hope this trailer isn’t THAT inaccurate.
 
- AI was dumb at some times. Bethany was regularly missing enemies with her fireball when they were moving. There were also times when my companions were just standing and doing nothing. Hawke sometimes made odd movements with his staff instead of just attacking.
 
The dialogue wheel
So far I really dislike it. I’ve had less control over the PC and I felt little connection to Hawke. Writing was disappointing in some scenes. "At least father won't be alone now" was horrible and totally cringe worthy.
Hawke often said things that were completely different than I thought which is immersion-breaking, as other people mention it.
I like the new "tone" icons in dialogue. These icons may have been somewhat helpful but I couldn't figure out what they all meant and I still didn’t have any idea what Hawke was going to *say*.
Dialogues were shorter and there were much less options to choose from when compared to Origins.
Choosing “paragon” and then “renegade” dialogue after one another made Hawke seem like a schizophrenic.

Also, why haven’t you guys followed this idea?
 
The darkspawn
I HATE the new darkspawn! I hate how you changed them, its the absolute worst thing about the demo. They were great in DAO so why the terrible change?
The first thing they reminded me of was monkeys. No really, just look how they walk and hold those swords!
Talk about darkspawn being more cunning then they appear…Posted Image
The hell is this %$@#?! I can’t believe these are the same guys that my Warden fought at Ostagar and all the way till he reached the top of Fort Drakon. Thinking how Hawke is on the run makes me laugh.
 
The booby overkill
All the women have humongous breasts. It’s... odd and distracting, but honestly, I don’t mind it.
My problem comes up because of the way Isabela is dressed up during combat. She has like the worst possible outfit to wear on the battlefield.
It’s beyond dumb. When she jumps over 10 feet in the air and tanks against an enemy, I don’t know if I should either laugh or facepalm. Even that cutscene where she fights those men in the tavern was ridiculous.
I can’t take any fictional woman like that seriously. It totally ruins the character and I hated it in ME2. At least you guys haven't given her high heels.
 
But on the other hand, I read the post about Isabela in the “Dragon age 2 romances confirmed” thread. Since everything she once owned is now at the bottom of the ocean, it’s understandable why she has no other extra armor or clothes to wear during this time. So I can maybe let this pass.
But unless Isabella gets less revealing outfit later in the game, I probably won't be using her.
 
The Unsure
The combat – I… really…don’t… know what to think about the combat.  I can write a whole essay about it but I’ll keep this short.
 
"Fight like a Spartan! Think like a general!" Uhm…..I’ll just leave it at that.
 
Overall, the combat is: too fast, over-the-top, cartoonish, over excessive, repetitive, unrealistic, overblown, comical, ridiculous, flashy, oversimplified and I fear it will quickly get boring.
 
The combat is unrealistic and totally disengaging for the world of Dragon Age. Tactical gameplay seems ruined. Everything in the demo was too easy. I hope strategy will play a more important role later on as the story progresses and as all characters gain access to more skills.
 
And whats up with all the ridiculous gore? A darkspawn explodes even when he gets shot by an arrow or when he gets backstabbed by a rouge.  Im amazed that no one has been exposed to the darkspawn taint.

Modifié par AwesomeEffect2, 27 février 2011 - 04:22 .


#6597
Aradace

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Polyester74 wrote...

Aradace wrote...

Francesca Galli wrote...

Aradace wrote...

Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


because in most cases (mind you not all) it's because the only reason they're complaining is because its basically because it's not identical to the last game they played for one.   And secondly, because in almost just as many cases, they have the belief that if they complain enough, that the devs will miraculously have this idea to suddenly go "Oh, you dont like it? Here let's push back the release date and redesign the game to be EXACTLY like origins just to appease you." Again, that's not the case all the time.  But it happens enough for it to be an issue.


Nonsense and you know it.

This is a Dragon Age 2 Demo feedback thread, isn't it? Well, negative feedback IS feedback as well, the most important kind of feedback I may add.
We're angry and disappointed and we want Bioware to know it.


No, it's not nonsense.  Go surf some of the ME2 and even some of the Origins threads (And I mean more than just the first 10 pages) and youll see what Im talking about.  It's going to be more of the same when the full game releases.  What's nonsense is thinking otherwise.


Thanks for all your feedback - both negative and positive!!  Afterall, this is a forum for both negative and positive comments. We are paying consumers and have the right to like and dislike.  I've read some posts where people say that some 'haters' should give more 'constructive criticism' - but why?  They're not on the developing team?  Bioware isn't going to see their post and change the whole game platform.  So just let people rant!  This is what these forums are for, don't you think? 





I agree, they are for "ranting" for the most part.  That much Ill give you.  Im not saying "dont complain at all." Im just saying to those that "do" have the mentality mentioned before.  To just "let it go."  Otherwise, rant all you want.  Hell, I rant all the time.

#6598
Dubya75

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TMZuk wrote...

Dubya75 wrote...

Polyester74 wrote...

Having read a lot of the posts, it seems that everytime some dislikes something, they're perceived to be moaning, complaing and b****ing.

Well, if they dislike something, then of course it's going to be a negative comment! Why can't people just post that they 'dislike' something without being attacked as miserable little whiners?


A great deal of complaints are based on...NOTHING. People judge the game in it's entirety without having played it.


We are asked to give feedback to Bioware! Feedback from our experience playing the demo. I did not like the demo, thus I give Bioware the feedback they ask for. You do the same, wether you like the demo or not, and stop complaining that people do what they are asked to do. Thankyou.


You're welcome.

#6599
GuretoOnizuka

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 Please Up the Rumble when attacking or getting hit. 90% of the time I have no Idea if it works.

#6600
chastain101

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I just played the demo as a warrior and the new attack style and command system were great improvements. I'm not sure I like the narrarator aspect but I can deal with it seeing as you're playing from the past. I also think the change from mute player character is a huge plus. 9 out of 10.