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Dragon Age 2 Demo feedback thread


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#6676
Kide

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Wivvix wrote...

Tommy6860 wrote...
You make good points. David Silverman, Marketing Director for Bioware,
stated that the overhead view will be able to be used across all
platforms for strategy, just like it was only on the PC version of
Origins. You can go to about 9mins. into this interview where he states
this. I have warning though, don't watch the whole interview, it's as if
he disses Origins altogether and makes it sounds as it was an
irrelevant game and that 2 is a totally different game. His description
of the differences between the looks in the Bracelian Forest and the
Deep Roads (as just one example) in Origins is almost laughable, aside
from being completely nonsensical.

www.youtube.com/watch


I thoroughly recommend everyone watches the interview in full. It provides so much insight into how and why Dragon Age Origins devolved into Dragon Age 2, with all the inebriated glory of a PR waffling spinster who clearly enjoys hammering away at the A button after a few too many beers.

I almost died from a lethal dose of irony about DAO not having vibrant enough environments like brecilian forest, the frostback mountains, orzammar and the deep roads.....
Pay particular attention to the scenery from 2:00 to 4:00. It's a dreary, unimaginative and artistically dull smatter of shades of grey, red and black.

So many staggering contradictions and outright hypocrisy in that interview, I wouldn't be surprised if Bioware pays the publisher to bury it.


Definitly, everyone should see this video... It really opened my eyes where they went into the wrong direction...

SLPr0 wrote...

Why can't you see that DA2 is bringing together the two different styles
of RPG player, the strategic micro manager AND the less strategic brute
force hack and slasher?


You know it really is not bringing them together. They really took away the overhead vision and to me THAT was definitly the biggest tactical thing in Dragon age origins, and in any stragety game that I ever played. I do not like to micromanage my actions before hand I like to micromanage them in the precise combat, and I can't do it like I would want to do it, the way that I would really easily see the whole combat zone. It is a completly different thing to micromanage their action before any combat than to actually manage them in the combat, that made me feel more in control. This definitly was the last drop for me, so that I definitly would feel no happiness about playing this game....

There are a lot of action RPG:s or a lot more than the other kind of RPG games excpesially nowdays. And well Bioware wanted to take the path of the action RPG as well, I would not mind if it would have that aspect, but now it does not have any other aspect for me after the deletion of the overhead view...

#6677
Deadmac

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Aradace wrote...

Deadmac wrote...

Within five years from now, "Dragon Age II" will only be known by that one line.

"I want to be a dragon!"


And we'll burst into uncontrollable laughter because of the screenshot Posted Image

Maybe it will win game of the year because of this one scene. Lol... After I saw it pop up in game, I thought Hawke's IQ dropped to around -5.

"Enchantment!"

"I want to be a dragon!"

Modifié par Deadmac, 26 février 2011 - 04:09 .


#6678
Rubber65Soul

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Pretty disappointed. Combat is too fast, which really kills the realism for me.. Didnt like the restrictive path in the demo either.. I hope the rest of the open world isnt like that.



On the plus side the character models and VA was top notch. Its Bioware so its a definite buy, but the demo has lowered my expectations..

#6679
Aradace

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Kordaris wrote...

Deadmac wrote...

Within five years from now, "Dragon Age II" will only be known by that one line.

"I want to be a dragon!"

Yup, it will be the first comment under the article-top 5 gaming companies that are no longer with us ! :D


That's a bit drastic dont you think?  heh right up there with wanting "realism" in a "fantasy" game.

Modifié par Aradace, 26 février 2011 - 04:11 .


#6680
Deadmac

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Kordaris wrote...

Deadmac wrote...
Within five years from now, "Dragon Age II" will only be known by that one line.
"I want to be a dragon!"

Yup, it will be the first comment under the article-top 5 gaming companies that are no longer with us ! {smilie}

Hahahaha..... But... but... I really do want to be a dragon. Hahahaha....

Modifié par Deadmac, 26 février 2011 - 04:12 .


#6681
Aradace

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Alathin wrote...

I played it through on the Xbox 360. I liked it buy the text size was painfully small....


Am I the only one that DIDNT have this issue? Seriously.  Im not trying to debase anyone who has an "older" TV or anything but maybe it's not the 'text' that's the issue but your television set?  A "good" TV now days really isnt that expensive.  A few hundred dollars/quids/euro/whatever your poison and you're all set.

#6682
Deadmac

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Aradace wrote...
That's a bit drastic dont you think? heh right up there with wanting "realism" in a "fantasy" game.

Once we crossover to fairies in "Dragon Age III", we will have gone way past fantasy.

Modifié par Deadmac, 26 février 2011 - 04:14 .


#6683
Aradace

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Deadmac wrote...

Aradace wrote...
That's a bit drastic dont you think? heh right up there with wanting "realism" in a "fantasy" game.

Once we crossover to fairies in "Dragon Age III", we will have gone way past fantasy.


On one level, I can (somewhat) agree.  However, here's the catch.  I have, as my wife likes to call it, "sith" ideals.  I deal most in blacks and whites.  Which means for me, the word "fantasy" is only defined by it's dictionary term.  And as long as whatever appears in the game, falls under that definition, I cannot, in good conscience, justifiably complain about it. Posted Image

#6684
xPutn1k

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I liked boobies. Other than that, meh. Played the PC version. Hope full game doesn't suck as bad. Here's why:

AI - general "feeling" going about is that it's just way too easy. AI needs to be a bit harder. I realize this is just a Demo and Nightmare will probably be a lot harder, but still - 'tis way too easy. Also, those Hurlocks - mindless idiots - their animation of running with sword - I swear I laughed at it for like 5 minutes. It was just so silly. Had to pause the game to finish laughing. Ally behavior is somewhat acceptable.

Graphics and design - DA2 felt a lot smoother than DA:O on my PC, which can only mean one thing - game has worse graphics (compared to DA:O) and yeah - that's exactly what it is. The areas are too barren, need to add more objects/items.

Action Bar - oversimplified. Design in DA:O was much, much better. Felt "ancient" and "dragonish". This feels more like future style, like in Mass Effect. And I wouldn't have any problems with it, were this Mass Effect we're talking about.

Combat animations - way too fast. My eyes got tired of watching my rogue/warrior bash packs of hurlocks. It's like they didn't even finish swinging the sword in one way, and it was already flying on the other side. Funny at first, but gets silly and annoying after a while. I wonder if the material used to make those swords is "Feather - Tier 11". I always thought Steel Swords were a bit heavier, but oh well I guess it's time to buy one in those antique shops just to see if BioWare really is following the latest standards in sword/dagger manufacturing and design. Combat in general is too fast - enemies just keep coming and I'm just bashing some buttons. Don't need to pause for anything. It's just ... mashing buttons. No skill/tactics involved. Way too much action. Mind that I'm comparing DA2 to DA:O in every aspect of my analisys, so I don't really know what you wanted to do with this game tbh. Feels so much different than DA:O. If you wanted to make a action based RPG you should've thought of a different setting (not DA universe). And one more thing, really. Jumping around in plate armor, really? Acrobatics in air, with plate armor, really? What is this? Dragon Age 2: Attack of the Feather Armor Wearers? Is feather really the new Tier 11 armor or what?

Codex and Journal design - I felt like I was in space, and that's noot really good. I kept turning around, waiting for Shepard to come running with Collectors.

Camera - I will never understand why you removed top-down view. Why can't console camera design be different from PC camera design, if you're really so into consoles?

Characters - so Hawkes brother or sister dies at the beginning (why can't I choose who dies? I thought this was a decision making RPG...). Okay, so who cares? I don't. Hawke doesn't. His mother does, but that' to be expected. I didn't feel connected to the characters enough to care about them. Didn't have the time to do so. I did like Bethany more, so I'm pretty pissed I can't choose her to live when I'm playing my female char. Liked Aveline, female tanks are sexy. Varric is fine too I guess. Isabella - nice and sexy.

Skills and talents - not much opportunity to test them out, eh? Considering everything is so very much locked. I actually like some of the new skills, especially rogue skills. Consider this a plus from my side. Like the fact that certain abilities can be upgraded. Feel fresh this way. I like how now I can actually see what I'm upgradind when I'm adding points to my attributes. That's good as well.

Final Conclusion (based on Demo) - linear and arcadeish. Doesn't feel like RPG, more like Super Mario meets Hurlocks. I so hope I'm wrong, cause I will be buying the game when it comes out, like I bought DA:O and Awakening. But based on this Demo, Dragon Age 2 is not one step backwards. It's a whole age step backwards. And just fyi I have nothing against consoles, I actually plan on buying one soon and my friends owns a PS3. I like some of the games that are designed for consoles, but designing RPGs for consoles and then porting them to PC is just so wrong. It feels like you did that with DA2. RPG's for consoles and RPG's for PC should be seperated (or atleast designed seperately). Dumbed down and user-friendly is NOT what most PC gamers want. Oh well. That's just my 2 cents.

Oh and one more thing, I really liked boobies.

Modifié par xPutn1k, 26 février 2011 - 04:24 .


#6685
Deadmac

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Aradace wrote...
On one level, I can (somewhat) agree.  However, here's the catch.  I have, as my wife likes to call it, "sith" ideals.  I deal most in blacks and whites.  Which means for me, the word "fantasy" is only defined by it's dictionary term.  And as long as whatever appears in the game, falls under that definition, I cannot, in good conscience, justifiably complain about it. Posted Image

Hehehe... Nude nymphs, werewolves, and a hero who wants to be a dragon. Yep, reality left about five seconds into the first game, and has continue to a whole new dimension in the second. I just want to know if they have plans on allowing same-sex fairy romances. How about human, elf, and fairy sex slave storylines. Just with your clothes on.

Modifié par Deadmac, 26 février 2011 - 04:22 .


#6686
Giltspur

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So I've played the demo six times now (2 mages, 1 archery rogue, 1 melee rogue, 1 2H warrior, 1 WS warrior).

COMBAT
First Impressions: Dragon Age II Turbo: Hyper Fighting.  Cool but shocking.

Later Impressions: After adjusting to speed, it felt much like Origins with closing attacks attached to the front of warrior/rogue moves.  This is what I had expected based on having read about the game.

Criticism: Having Evade (for rogues) and Pommel Strike (for warriors) as the first ability available is sort of lame.  Admittely you level up very quickly (as in, after one fight).  But it's a short demo.  I think it hurts perception to have your first couple of fights filled with so much auto-attacking.  Mostly I want to use activated abilities.  If I"m not using an activated ability i want to be involved in moving or positioning.  Auto-attacking (or pressing a button to attack) is hardly ever cool.  In other words, I think the melee rogue and warrior would have come across better with more clickies.

Looking forward: It's a very small taste of combat.  I look forward to see how many tactical encounters they've built within the game.  The pieces are there to support it.  Hopefully the game won't be wave after wave of mindless trash percolating around the tank to get aoe'd down by the DPS.  And I assume it won't be.  Though I can see how someone might fear that playing the demo.

What stole the show: How improved archery is.

STORY

One of my favorite things: There were some cool moments in terms of presentation.  In particular I liked how the scene faded to black as Flemeth walked away from Hawke's party, leaving her the only thing on screen as ominous music played, and it cut back to Cassandra and Varric.  I also liked the cardboard cutouts used for showing crashing waves and ships and such for the voyage to Kirkwall.  That's a good transitional style for Dragon Age and reminds me of a play.  Also, with regards to Flemeth again, hair horns are awesome.

Criticism: The Bethany/Carver death wasn't that moving.  I hadn't had time to connect with them in any way.  And the death was of the random-ogre-smash variety as opposed to being tied to some character failing or strength.  I did like that the mother would be mad and blame you no matter what you said.  And I sort of like the awkward prayer by the templar Wesley, given that he was amongst apostates. 

Going Forward: I'll have to see how the paraphrasing works out.  I haven't really been misled by it yet.  A couple of times I didn't get the answer I expected.  But I realized I wasn't noticing the difference between the two kinds of red and two kinds of purple.  I like that investigate and decision are more clearly marked in a wheel than in the list.  But you know every system has its pros and cons.  Between wheel and list, neither is better in every way, imo.  I really need to play around with this more to have much of an opinion to express though.  Still I get the impression the writers will be successful.  I just won't have a way of saying what I like better (and really I'm unlikely to render such a black and white judgment--it'll probably be a little of this and a little of that for each) until later on down the road.

#6687
Aradace

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@Xputn - I actually liked how you started, and ended, your post with "I like boobies" lol.

#6688
Guest_Kordaris_*

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I propose we name this game Dragon Kombat 2 instead of Dragon Age 2 :D

#6689
Rubber65Soul

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Agree XPutn1k.. Did seem arcadeish ( is that a word ? ) and I also like Boobies..

#6690
Aradace

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Deadmac wrote...

Aradace wrote...
On one level, I can (somewhat) agree.  However, here's the catch.  I have, as my wife likes to call it, "sith" ideals.  I deal most in blacks and whites.  Which means for me, the word "fantasy" is only defined by it's dictionary term.  And as long as whatever appears in the game, falls under that definition, I cannot, in good conscience, justifiably complain about it. Posted Image

Hehehe... Nude nymphs, werewolves, and a hero who wants to be a dragon. Yep, reality left about five seconds into the first game, and has continue to a whole new dimension in the second. I just want to know if they have plans on allowing same-sex fairy romances. How about human, elf, and fairy sex slave storylines. Just with your clothes on.


Well, we still have the "disney channel dry hump scenes" in DA2 so that's not a far cry from being a possibility.

#6691
xPutn1k

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Aradace wrote...

@Xputn - I actually liked how you started, and ended, your post with "I like boobies" lol.


Yes, a fellow boobie-lover! Unite!

#6692
Ganondorf2002

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Played the PC demo and really enjoyed it. The only issue I had was the load times of the cutscenes but I expect that will be fixed at release or shortly after. After playing the demo I really look forward to seeing how the rest of the story will unfold.

#6693
Tommy6860

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Wivvix wrote...

kylecouch wrote...
I just thought Mr Silverman was correct in his statements and correctly pointed out the flaws of DAO and  informed those concerned that those problems were fixed.

Which belies an ignorance or complete and utter lack of appreciation for the environmental dynamics, setting, attention to detail and scale of mechanics in DAO.

That you claim to have used more tactics in the DA2 demo than in 15+ playthroughs or more of DAO goes to show you weren't playing DAO on the right difficulty and little else.

In the DA2 demo you only had to select aveline once, tell her to attack the ogre, and then win the fight. No pots needed, no heals needed, no management of other characters needed. It was that stupidly easy. Tactics were utterly superfluous.

Tommy6860 wrote...
Then I dare say you really didn't listen to his inaccuracies, let alone hypocrisy. He nearly panned Origins though he works for EA/Bioware. If making the game's pallette the same across all landscapes is fixing it, then I am going to give him the benefit of a doubt that he has little understanding of graphics terminology. Calling the differences between the normal looks of a forest and that of a cave (which should look different, no?)  not good, as being something wrong with it, seems like he's from alternate universe. His reasoning why codex books were bad was a poor explanation because it didn't appeal to him. He obviously doesn't care about storyline or in depth storytelling and immersion, but action games that appeals to the typical console gamer.

+1. I like how he just asserts that general consensus on the "30,000 books" in the circle library, is that it was pointless and unnecessary. What is a library without books? I appreciated it; It looked like a library. It added to the authenticity of the environment. It otherwise wouldn't have been a compelling setting; a library without thousands of books is not a library. A mage tower would not be complete without a repository of tens of thousands of volumes.

Level of detail is what allows you, in an RPG, to suspend disbelief of the probability of a situation or scenario. Vivid environments and detailed backdrops are what convince you of the authenticity of your journey, setting and context of story. Bland environments lacking detail and features are ultimately what lead you to reject the fantastical propositions the game thrusts upon you.


It may seem a bit emotional on my part, but I have to say that I am heartbroken over what Silverman stated the game will be like. The Witcher 2 looks like a treat now and I was going to skip it until a year from now. But being the RPG freak I am, I need to keep my fix going until Skyrim, then Mass Effect 3. I just hope they don't mess up ME3 as well, though I expect action in that game as there was in ME and especially ME2.

#6694
TheRevanchist

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Alathin wrote...

I played it through on the Xbox 360. I liked it but the text size was painfully small, and im not sure if I like the "Skip Ahead to this city and now you have a dwarf and hot pirate lady in your party" scene. I think it would have been better if you ran into these people and had dialogue options to help them. Also I noticed some glitches such as skipped/ muted lines. One of these lined happened when I first met flemeth.
However I do like the demo and plan on playing the game many times over.


The real game wont do that...was just edited for the demo.

#6695
xPutn1k

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SlowFingers69 wrote...

Agree XPutn1k.. Did seem arcadeish ( is that a word ? ) and I also like Boobies..


I hope it is, English is not exactly my first language. If it's not, I just made it up for the purpose of writing this review.

#6696
Aradace

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xPutn1k wrote...

SlowFingers69 wrote...

Agree XPutn1k.. Did seem arcadeish ( is that a word ? ) and I also like Boobies..


I hope it is, English is not exactly my first language. If it's not, I just made it up for the purpose of writing this review.





because you like breastestes? Posted Image

#6697
james1976

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Aradace wrote...

sodashark wrote...

The gaming industry changes, and moves more to console, which isn't great for all of us...


That's your opinion.  All I use my desktop for anyway is forums, email, etc.  Only time I play games on my desktop is if Im playing an MMO...Which I havent in about 2 years now since I quit LotrO


I only play games on the PC and I don't feel the industry moving toward just consoles.  What I believe is that because games are evolving the developers are trying to make the games acceptable accross multiple platforms as equally as they can.  Sometimes this doesn't translate as well as others.  The way the economy is, it is far easier for them to make a game one way and not optimize it for each of the different platforms, while some elements such as the interface will be different regardless.

#6698
Reaverwind

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Kide wrote...

There are a lot of action RPG:s or a lot more than the other kind of RPG games excpesially nowdays. And well Bioware wanted to take the path of the action RPG as well, I would not mind if it would have that aspect, but now it does not have any other aspect for me after the deletion of the overhead view...



I like a good action RPG. My impression from the demo is that DA2 is anything but. Animations are sped up, but I still saw some of the same issues that irked me in DA:O - pathing, companions ignoring commands, etc. The mage class in particular felt like a cheap Diablo clone.

#6699
Aradace

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Alathin wrote...

kylecouch wrote...

Alathin wrote...

I played it through on the Xbox 360. I liked it but the text size was painfully small, and im not sure if I like the "Skip Ahead to this city and now you have a dwarf and hot pirate lady in your party" scene. I think it would have been better if you ran into these people and had dialogue options to help them. Also I noticed some glitches such as skipped/ muted lines. One of these lined happened when I first met flemeth.
However I do like the demo and plan on playing the game many times over.


The real game wont do that...was just edited for the demo.


Wait, the real game wont do what? Skip dialogue options with dwarf man and hot pirate lady or have those dialogue gitches... or both.


all of the above actually.  The "skip ahead to this city...." part was just for demo purposes only.  The article in this month's GI mag that goes pretty indepth into the first 5hrs of gameplay suggests theres quite a bit that goes on in between those scenes.

#6700
berelinde

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I could understand skipping ahead and missing the parts where we get to talk to Varric and Isabella. I can even understand why we won't get to choose our PC's actual appearance until after Varric introduces the champion. If there are obvious visual differences, we can interpret it to mean that Varric was just feeding Cassandra a load of bull and modelled the PC after the image that was before him: Cassandra herself. "Yeah, he looked a bit like you, but he was male, obviously" or "She looked a lot like you, actually, except that her hair was a little darker and she had blue eyes, not brown." Especially if he thought it would get him out of there faster.



What I have trouble accepting is the railroading that takes place in the form of dialogue. You cannot be rude to Isabella. Choosing the hostile responses just makes you say the most aggressively supportive things imaginable. I'm hoping this is unique to the demo, and that I'll have the option of telling Isabela that she's on her own against Castillon or any other skeletons she might have hidden in her closet. I deeply resented the look my PC gave her after being propositioned, but I'll probably have to console myself by thinking that my PC was secretly thinking "Yeah, when hell freezes over, b****." I did like Varric, though. At least he got to slam the Sue. "'I don't like this'? That's right up there with 'What could possibly go wrong?'"