Wivvix wrote...
Tommy6860 wrote...
You make good points. David Silverman, Marketing Director for Bioware,
stated that the overhead view will be able to be used across all
platforms for strategy, just like it was only on the PC version of
Origins. You can go to about 9mins. into this interview where he states
this. I have warning though, don't watch the whole interview, it's as if
he disses Origins altogether and makes it sounds as it was an
irrelevant game and that 2 is a totally different game. His description
of the differences between the looks in the Bracelian Forest and the
Deep Roads (as just one example) in Origins is almost laughable, aside
from being completely nonsensical.
www.youtube.com/watch
I thoroughly recommend everyone watches the interview in full. It provides so much insight into how and why Dragon Age Origins devolved into Dragon Age 2, with all the inebriated glory of a PR waffling spinster who clearly enjoys hammering away at the A button after a few too many beers.
I almost died from a lethal dose of irony about DAO not having vibrant enough environments like brecilian forest, the frostback mountains, orzammar and the deep roads.....
Pay particular attention to the scenery from 2:00 to 4:00. It's a dreary, unimaginative and artistically dull smatter of shades of grey, red and black.
So many staggering contradictions and outright hypocrisy in that interview, I wouldn't be surprised if Bioware pays the publisher to bury it.
Definitly, everyone should see this video... It really opened my eyes where they went into the wrong direction...
SLPr0 wrote...
Why can't you see that DA2 is bringing together the two different styles
of RPG player, the strategic micro manager AND the less strategic brute
force hack and slasher?
You know it really is not bringing them together. They really took away the overhead vision and to me THAT was definitly the biggest tactical thing in Dragon age origins, and in any stragety game that I ever played. I do not like to micromanage my actions before hand I like to micromanage them in the precise combat, and I can't do it like I would want to do it, the way that I would really easily see the whole combat zone. It is a completly different thing to micromanage their action before any combat than to actually manage them in the combat, that made me feel more in control. This definitly was the last drop for me, so that I definitly would feel no happiness about playing this game....
There are a lot of action RPG:s or a lot more than the other kind of RPG games excpesially nowdays. And well Bioware wanted to take the path of the action RPG as well, I would not mind if it would have that aspect, but now it does not have any other aspect for me after the deletion of the overhead view...





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