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Dragon Age 2 Demo feedback thread


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#6726
Elishia

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Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - the screen resolution doesn't give it enough justice.

As opposed to current dragon age system which can be summed up as :Cpt.Jesus, Big MacBad and the Joker.

Modifié par Elishia, 26 février 2011 - 05:34 .


#6727
Yrkoon

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Elishia wrote...

After playing it once again, I have only one fitting summary :

Posted Image

Fortress of Regrets (the end of PS:T) vs. a demo of another game's PROLOGUE.

yeah, flawless comparison.

#6728
Aradace

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Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - the screen resolution doesn't give it enough justice.

As opposed to current dragon age system which can be summed up as :Cpt.Jesus, Big MacBad and the Joker.


Why not? Because 18 is WAAAAAY to many lol...And besides that, this isnt the 80s or 90s where games are mostly text driven.  When you have a text heavy game sure, you can have that many choices,  but in a voice heavy game, having that many choices is just....well....silly, on top of the fact it strains on the resources (money wise) in game to record 18 extra sodding lines of dialog for ONE situation.

#6729
TheRevanchist

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Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - the screen resolution doesn't give it enough justice.

As opposed to current dragon age system which can be summed up as :Cpt.Jesus, Big MacBad and the Joker.


And 17 of those 18 responses will lead to the same outcome 9 times out of 10.

#6730
Aradace

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kylecouch wrote...

Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - the screen resolution doesn't give it enough justice.

As opposed to current dragon age system which can be summed up as :Cpt.Jesus, Big MacBad and the Joker.


And 17 of those 18 responses will lead to the same outcome 9 times out of 10.


which makes having that many choices even more pointless lol.  It may not be a 100% accurate representation of what that scenario is but, the principle is the same which I get.

Modifié par Aradace, 26 février 2011 - 05:42 .


#6731
Lobo4600

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TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.

#6732
Elishia

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kylecouch wrote...

Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - the screen resolution doesn't give it enough justice.

As opposed to current dragon age system which can be summed up as :Cpt.Jesus, Big MacBad and the Joker.


And 17 of those 18 responses will lead to the same outcome 9 times out of 10.


That is not true. Play Torment or old Black Isle Fallout games and be amazed friend.

#6733
Aradace

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Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.

#6734
Elishia

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Yrkoon wrote...

Fortress of Regrets (the end of PS:T) vs. a demo of another game's PROLOGUE.

yeah, flawless comparison.


Ok, If you think comapring and older RPG from a same developer to his newest creation is not a fair game, lets compare DA;O with DA II

DA:O had an extensive chat system (for today's, simplified standards)
DA2 changed it to a butchered vague system (the wheel of dum).

DA:O had amazing choices for choosing and creating your own character.
DA2 has a ready to go character.

DA:O had an array of heterogeneous dialogue responses.
DA2 allows you to pick between Cpt.Jesus, Big MacBad and teh Funney.

DA:O had RPG combat, strategy and positioning.
DA2 has button mashing/cooldown blowing hack'n slash combat.

DA:O had decent graphics
.DA2 has bland graphics even for a 2007 game.

DA:O had those horrible random blood splatters on your armor that everyone hated.
DA2 keeps them in the game.

DA:O had its text placed to the upmost part of the screen for no apparent reason
.DA2 keeps it as it is.

DA:O had credible combat animations with occasional finishing moves.
DA2 flashes the player with shaolin mages, sonic-speed warriors and teleporting rogues.

DA:O tried to be an RPG.
DA2 is not a RPG.

Modifié par Elishia, 26 février 2011 - 05:49 .


#6735
darkyeti

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The demo was awesome. Once it finished I sat in my chair and thought. 'Them there Kokari Wilds could have done to be a little greener with maybe a bush, or small shrubbery'. If this were to be the landscape between Ostagar and Lothering I'm glad it was left out of DA:O.



Then I thought to myself if thats the only negative thing I could come up with then all in all DA 2 should be pretty awesome.



I would just like to thank you guys and gals at bioware for fixing all the faults that the rogue class had in DA:O. The little ball of jumping death that you have turned the class into is perfect.

#6736
StowyMcStowstow

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I just downloaded the demo yesterday, and I must say it is significantly better than Dragon Age: Origins. Don't get me wrong, I love Dragon Age: Origins (except for the combat system, and the graphics got old after a few hours), but the DAII demo blows it out of the water. As far as I can tell, at least. I love the new combat system. I flows so much better, and I don't look like a retarded darkspawn trying to walk around an enemy trying to flank them.



And mages actually look and feel badass.


#6737
TheRevanchist

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Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


I expect Hawke to be a two parter myself.

#6738
Aradace

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Elishia wrote...

Yrkoon wrote...

Fortress of Regrets (the end of PS:T) vs. a demo of another game's PROLOGUE.

yeah, flawless comparison.


Ok, If you think comapring and older RPG from a same developer to his newest creation is not a fair game, lets compare DA;O with DA II

DA:O had an extensive chat system (for today's, simplified standards)
DA2 changed it to a butchered vague system (the wheel of dum).

DA:O had amazing choices for choosing and creating your own character.
DA2 has a ready to go character.

DA:O had an array of heterogeneous dialogue responses.
DA2 allows you to pick between Cpt.Jesus, Big MacBad and teh Funney.

DA:O had RPG combat, strategy and positioning.
DA2 has button mashing/cooldown blowing hack'n slash combat.

DA:O had decent graphics
.DA2 has bland graphics even for a 2007 game.

DA:O had those horrible random blood splatters on your armor that everyone hated.
DA2 keeps them in the game.

DA:O had its text placed to the upmost part of the screen for no apparent reason
.DA2 keeps it as it is.

DA:O had credible combat animations with occasional finishing moves.
DA2 flashes the player with shaolin mages, sonic-speed warriors and teleporting rogues.

DA:O tried to be an RPG.
DA2 is not a RPG.


Actually, by the dictionary term of the word, not only is DA2 still an RPG, but it still falls under the category of fantasy as well.  The rest of your so called comparisons are not "facts" but opinions as to which is 'better".  Dont try to pass them off as fact.

#6739
Aradace

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kylecouch wrote...

Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


I expect Hawke to be a two parter myself.


So do I honestly, and hopefully lol.

#6740
Yrkoon

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Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - .

None of those were skill dependent.   PS:T was approximately 2 years too primitive to employ stuff like diplomacy, intimidate and bluff.  Instead, it just used your existing stats.  (intelligence, wisdom, charisma)  And even then, just about all of them  either led nowhere in the dialogue, or they all lead to the exact same response  by the person you're talking to.

But even aside from that, this is a very disingenuous comparison.  That screenshot represents the very latter stages of the game (about 5 minutes before the end.) .... a game who's very PLOT  is about an amesiac who's primary goal is to go around and ask questions.   Intentionally unfair.  Why not compare the two games tutorials/prologues?    Because doing that would level the playing field.  Here's what PS:T looks like that early.

TNO (to Morte.... and Dhall.... and the random dustman  in the mortuary):
1) Who are you?
2) Who am I?
3) Where are we?
4) How did I get here?

TNO (to a mindless zombie that can't talk back because it's DEAD)
1) Who are you?
2) so... doing anything later?
3) Well it was nice talking to you. 
4) Goodbye

 

Modifié par Yrkoon, 26 février 2011 - 06:02 .


#6741
Biotic Budah

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Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


True, but given the fact that if the full game is like this demo they may have to go old school just so they can make a DA3. Again, at the time DAO was RPG of the year in many circles. Did no one learn from Coke when it changed it's formula? They pretty much tossed out the game and replaced with something completely different that is loosely based on DAO.  They were foolish to call this game a sequel in the first place, they should have called it Dragon Age: The Rise of Hawke. Then put out an actual D2 that was improved from the original. 

The art style for me so far sucks. Darkspawn dressed like they raided the Gimps wardrobe from Pulp Fiction, the armors are no where near as nice looking. No intricate engraving detail. 

#6742
Aradace

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Yrkoon wrote...

Elishia wrote...

Why not, heh, more than 18 unique responses to a single line of dialogue, many of those skill dependent (bluff erc) - .

None of those were skill dependent.   PS:T was approximately 2 years too primitive to employ stuff like diplomacy, intimidate and bluff.  Instead, it just used your existing stats.  (intelligence, wisdom, charisma)  And even then, just about all of them  either led nowhere in the dialogue, or they all lead to the exact same response  by the person you're talking to.

But even aside from that, this is a very disingenuous comparison.  That screenshot represents the very latter stages of the game (about 5 minutes before the end.) .... a game who's very PLOT  is about an amesiac who's primary goal is to go around and ask questions.   Intentionally unfair.  Why not compare the two games tutorials/prologues?    Because doing that would level the playing field.  Here's what PS:T looks like that early.

TNO (to Morte):
1) who are you?
2) Who am I?
3) where are we?
4) How did I get here?


 


Apprently he didnt expect anyone to know that is what Im thinking lol.

#6743
Aradace

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Biotic Budah wrote...

Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


True, but given the fact that if the full game is like this demo they may have to go old school just so they can make a DA3. Again, at the time DAO was RPG of the year in many circles. Did no one learn from Coke when it changed it's formula? They pretty much tossed out the game and replaced with something completely different that is loosely based on DAO.  They were foolish to call this game a sequel in the first place, they should have called it Dragon Age: The Rise of Hawke. Then put out an actual D2 that was improved from the original. 

The art style for me so far sucks. Darkspawn dressed like they raided the Gimps wardrobe from Pulp Fiction, the armors are no where near as nice looking. No intricate engraving detail. 




Actually, no matter what, I can actually say with about 85-90% certainty (because there's always room for error) that they will NOT go "old school" for DA3.  It's been stated already that this is the direction the franchise is going.  And given the comments made by some of the devs (I think) about folks being afraid of change, I can probably go out on a limb and say it'll be about a 95% probability that DA3 will implement more from DA2 than DAO

#6744
Tommy6860

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Aradace wrote...

Merci357 wrote...

blueruin wrote...
I played the demo through a few times on high setting at highest resolution, and it's still baffling me how half-assed the Blightlands and the new hurlock models look.  At first I thought the graphics looked like a step back, then I realized the graphics were actually better, but the art direction was much, much worse.  I guess it's just a matter of taste.


Good observation. You can't argue about taste, however, I think the graphics, animations, etc. are a step up, while the now used art style is sometimes a huge step down. I do like most characters and NPCs, Flemeth for example,but the dark spawn look just terrible.


honestly, the DS were one of the few things I didnt like about the demo in admendment to one of my previous statements.  However, to be quite honest (and in my own personal opinion) the DS in origins looked just as "generic" with only a few slight variations to them.  So to me, really wasnt too much of a "change" in opinion from origins in regards to the DS.
In fact, Im going to go out on a proverbial limb here and say I liked them "slightly" better than the ones in origins.


HUH?

Only a few variations to the DS in origins??? Did you not notice the Genlocks and Hurlock differences in not only loooks and armor, but height?? Emissary Hurlock look all different and wear different armor than other hurlocks. Genlock Emisarries look different from other Genlocks. The ones in this demo are all the same and do the same things, running arounf twirling their swords like batons, with no alternate animations. The archers have those weird helmets, and the Hurlocks and grunt are the exact same characters, wearing the exact same armors having the exact same physical features. How you went out on that limb and survived the fall after it broke baffles me.

#6745
Aradace

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Tommy6860 wrote...

Aradace wrote...

Merci357 wrote...

blueruin wrote...
I played the demo through a few times on high setting at highest resolution, and it's still baffling me how half-assed the Blightlands and the new hurlock models look.  At first I thought the graphics looked like a step back, then I realized the graphics were actually better, but the art direction was much, much worse.  I guess it's just a matter of taste.


Good observation. You can't argue about taste, however, I think the graphics, animations, etc. are a step up, while the now used art style is sometimes a huge step down. I do like most characters and NPCs, Flemeth for example,but the dark spawn look just terrible.


honestly, the DS were one of the few things I didnt like about the demo in admendment to one of my previous statements.  However, to be quite honest (and in my own personal opinion) the DS in origins looked just as "generic" with only a few slight variations to them.  So to me, really wasnt too much of a "change" in opinion from origins in regards to the DS.
In fact, Im going to go out on a proverbial limb here and say I liked them "slightly" better than the ones in origins.


HUH?

Only a few variations to the DS in origins??? Did you not notice the Genlocks and Hurlock differences in not only loooks and armor, but height?? Emissary Hurlock look all different and wear different armor than other hurlocks. Genlock Emisarries look different from other Genlocks. The ones in this demo are all the same and do the same things, running arounf twirling their swords like batons, with no alternate animations. The archers have those weird helmets, and the Hurlocks and grunt are the exact same characters, wearing the exact same armors having the exact same physical features. How you went out on that limb and survived the fall after it broke baffles me.



Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.

#6746
TheRevanchist

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Like it or not the formula works as you can clearly see.

#6747
Biotic Budah

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kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!

#6748
TheRevanchist

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Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.

#6749
Aradace

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kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.

#6750
Lobo4600

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Aldaris951 wrote...

Thanks for the demo bioware. You saved me 40 pounds lmao. I feared the game would be like this I should never of preordered the sig edition but no matter it's cancelled now. The music is boring the voice acting is terrible and the animations are a joke. Disco Mage hawke ftw? I will wait till you guys make da3 with morrigan and the warden returning. Thanks.

I'll take a better 'sequal' to DA:O for a thousand please. Yeah what was up with Disco Mage Hawke. I didn't preorder the game and this demo makes me super glad I didn't waste my time doing that.