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Dragon Age 2 Demo feedback thread


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#6751
Biotic Budah

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Aradace wrote...

Biotic Budah wrote...

Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


True, but given the fact that if the full game is like this demo they may have to go old school just so they can make a DA3. Again, at the time DAO was RPG of the year in many circles. Did no one learn from Coke when it changed it's formula? They pretty much tossed out the game and replaced with something completely different that is loosely based on DAO.  They were foolish to call this game a sequel in the first place, they should have called it Dragon Age: The Rise of Hawke. Then put out an actual D2 that was improved from the original. 

The art style for me so far sucks. Darkspawn dressed like they raided the Gimps wardrobe from Pulp Fiction, the armors are no where near as nice looking. No intricate engraving detail. 




Actually, no matter what, I can actually say with about 85-90% certainty (because there's always room for error) that they will NOT go "old school" for DA3.  It's been stated already that this is the direction the franchise is going.  And given the comments made by some of the devs (I think) about folks being afraid of change, I can probably go out on a limb and say it'll be about a 95% probability that DA3 will implement more from DA2 than DAO


True, but Chrysler made a statement about the direction they were going when Daimler/Benz bought them. This whole country is about retro. That's why Super Mario won't die. That's why they are remaking all those 80's movies that really don't need remade. Hell, they even brought back Hawaii Five-O. They rebooted Batman, they are rebooting Superman, again....if their current formula doesn't work then they will go back to what brought them the money and the fame. I don't think they will keep beating a dead horse if this direction doesn't work. I am still trying to be optimistic about the full game though.

#6752
Aradace

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Lobo4600 wrote...

Aldaris951 wrote...

Thanks for the demo bioware. You saved me 40 pounds lmao. I feared the game would be like this I should never of preordered the sig edition but no matter it's cancelled now. The music is boring the voice acting is terrible and the animations are a joke. Disco Mage hawke ftw? I will wait till you guys make da3 with morrigan and the warden returning. Thanks.

I'll take a better 'sequal' to DA:O for a thousand please. Yeah what was up with Disco Mage Hawke. I didn't preorder the game and this demo makes me super glad I didn't waste my time doing that.


You both realize the warden returning for DA3 is slim to none at this point right? Because they're NOT going to go back to the "voiceless hero" bs.

#6753
Aradace

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Biotic Budah wrote...

Aradace wrote...

Biotic Budah wrote...

Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


True, but given the fact that if the full game is like this demo they may have to go old school just so they can make a DA3. Again, at the time DAO was RPG of the year in many circles. Did no one learn from Coke when it changed it's formula? They pretty much tossed out the game and replaced with something completely different that is loosely based on DAO.  They were foolish to call this game a sequel in the first place, they should have called it Dragon Age: The Rise of Hawke. Then put out an actual D2 that was improved from the original. 

The art style for me so far sucks. Darkspawn dressed like they raided the Gimps wardrobe from Pulp Fiction, the armors are no where near as nice looking. No intricate engraving detail. 




Actually, no matter what, I can actually say with about 85-90% certainty (because there's always room for error) that they will NOT go "old school" for DA3.  It's been stated already that this is the direction the franchise is going.  And given the comments made by some of the devs (I think) about folks being afraid of change, I can probably go out on a limb and say it'll be about a 95% probability that DA3 will implement more from DA2 than DAO


True, but Chrysler made a statement about the direction they were going when Daimler/Benz bought them. This whole country is about retro. That's why Super Mario won't die. That's why they are remaking all those 80's movies that really don't need remade. Hell, they even brought back Hawaii Five-O. They rebooted Batman, they are rebooting Superman, again....if their current formula doesn't work then they will go back to what brought them the money and the fame. I don't think they will keep beating a dead horse if this direction doesn't work. I am still trying to be optimistic about the full game though.


But by that theory though, they'd have to reboot DA all together.   Again, I can promise you they WONT go retro for DA3 unless a reboot is in order. (which is pretty unlikely but not entirely impossible.)

#6754
Tommy6860

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Aradace wrote...

Lobo4600 wrote...

Aldaris951 wrote...

Thanks for the demo bioware. You saved me 40 pounds lmao. I feared the game would be like this I should never of preordered the sig edition but no matter it's cancelled now. The music is boring the voice acting is terrible and the animations are a joke. Disco Mage hawke ftw? I will wait till you guys make da3 with morrigan and the warden returning. Thanks.

I'll take a better 'sequal' to DA:O for a thousand please. Yeah what was up with Disco Mage Hawke. I didn't preorder the game and this demo makes me super glad I didn't waste my time doing that.


You both realize the warden returning for DA3 is slim to none at this point right? Because they're NOT going to go back to the "voiceless hero" bs.


And why would a having a voice to the main character preclude bringing back the warden?

#6755
Guest_charlotte_cousland_*

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I thought it was OK. the combat has really been improved in all classes. But the running of female players is really annoying me because it doesn't look right for some reason :L



Other than that it was really good, hope Alistairs in it though ;) *WINKWINK*

#6756
Biotic Budah

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Aradace wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.


I'll cop to about 40% of that. I heard sequel, then I heard no Grey Wardens in the sequel (And I know, Anders was a Grey Warden but it was just announced). How interesting would a Star Wars sequel be wiiithout the Jedi? Unless it was all bout the Fett's? Mass Effect 2 brought back Shepard, why not the same for DA2? Next thing you know Qunari got horns, Ogre's look like my fat uncle Earl with psoriasis from Jersey, dogs and cat's living together, MASS HYSTERIA! 

#6757
TheRevanchist

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Aradace wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.


kylecouch wrote...

I see absolutly nothing wrong with the title Dragon Age 2. Which simply means "2nd game in the Dragon Age franchice" If it was a sequal it would have been called "Dragon Age: Origins 2" most likely...so realisticly if you hate the title it's from your own pre-conceptions and not anything Bioware did in that regard.


Indeed...

#6758
Lobo4600

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Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.

I'm not saying that I have an issue wth a nonsilent hero because I wished in the first one I could hear them speak XD I'm just anger that this game is as people have stated Mass Effect-y. I like the idea of the game don't get me wrong. Just don't like the Dragon Effect.

#6759
Biotic Budah

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charlotte_cousland wrote...

I thought it was OK. the combat has really been improved in all classes. But the running of female players is really annoying me because it doesn't look right for some reason :L

Other than that it was really good, hope Alistairs in it though ;) *WINKWINK*


I almost thought they were going to say Anders was Alistars illegitimate brother somewhere in this game.

#6760
r2dr

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kylecouch wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.


Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.

The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.

The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.

If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.

#6761
Aradace

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Biotic Budah wrote...

Aradace wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.


I'll cop to about 40% of that. I heard sequel, then I heard no Grey Wardens in the sequel (And I know, Anders was a Grey Warden but it was just announced). How interesting would a Star Wars sequel be wiiithout the Jedi? Unless it was all bout the Fett's? Mass Effect 2 brought back Shepard, why not the same for DA2? Next thing you know Qunari got horns, Ogre's look like my fat uncle Earl with psoriasis from Jersey, dogs and cat's living together, MASS HYSTERIA! 


Actually, Im reading a star wars book right now called Dead Troopers and it has 0 to do with the Jedi and a damn good read so far.

#6762
r2dr

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kylecouch wrote...



Biotic Budah wrote...



kylecouch wrote...



Like it or not the formula works as you can clearly see.




Yes, it worked quite well........FOR MASS EFFECT!!






The point is...its popular...it works...theres no reason it cant work for Dragon Age.




Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.



The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.



The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.



If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.

#6763
Steve2911

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I'm not too bothered about the Wardens not being the focus. The first game was about the Wardens rising up from the shadows of decay and mediocrity to prove that they're still the heroes Ferelden needs. That doesn't mean that the people of the world shouldn't have their own stories or do great things.



I do hope they find a way to bring the Warden back in DA3, be it as an NPC (which would make voice work pretty complicated) or a player character (I'd much rather be a voiceless hero than a hero with limited things to say).



I'll need to know more about Hawke's character before making a judgement I think.

#6764
Aradace

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@r2dr - When the "raging fans" are in the minority of folks complaining, it doesnt mean squat really. Seriously, as ive stated countless times before and will state one more time: You and every "hardcore" fan of Origins could go out and boycott DA2 and it would still be a proverbial drop in the bucket in terms of affecting BWs sales numbers. There just isnt enough of you hating on it to make a significant difference.  You're a dying breed.  it's time to come to terms with that.

Modifié par Aradace, 26 février 2011 - 06:25 .


#6765
1Nosphorus1

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Lorianno wrote...

So my demo feedback...

Posted Image


Good god I spit my coffee all over my keyboard, you are a gent and a scholar good sir!

Aradace wrote...

1: As I said before, this isnt the late 80s early 90s anymore where you can get away with cranking out a sequel simply by copy/pasting same mechanics to the sequel with some minor story changes. ..

2: Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


1: I sincerely doubt you've been playing video games for nigh on thirty years now yet you're saying that they can't get away with copy/pasting game formulas? Where have you been for the last ten years?

I'd probably say it was easier back then to come out with a story that was more creative and a world that could totally be unfathomable these days, games back then required people to have a decent amount of suspension of disbelief, hell I was playing Banjoo & Kazooie the other day and thought that the world Rare had created was fantastic compared to half of the **** that gets manufactured these days. (Also the gameplay ;) )

2. Emiserries now look like the architect, Hurlocks have been cheapened down to the point that they're just cannon fodder for the darkspawn, the whole grittiness of the game is gone which gives an entire lighter tone to the whole experience.

My most unsettling point in DOA was the Dead Trenches on the way to the broodmother, my god that was possibly one of the darkest fantasty experiences video game wise for me.

#6766
Biotic Budah

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r2dr wrote...

kylecouch wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.


Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.

The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.

The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.

If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.


You are right with plot for Mass Effect. The story was what made that game. Dragon Age had a good story. People like the familiar. You make a good point about the name.

#6767
Lacan2

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Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


True.

But really, how many will resist the tempation to buy after the latest German mag compared to story to Planescape Torment? Even if the demo were crap to me, I'd still have a hard time resisting that.

#6768
TheRevanchist

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r2dr wrote...

kylecouch wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.


Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.

The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.

The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.

If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.


See the problem with your statement is your passing off the opinion of a portion of the fanbase as the opinion of the entire fanbase...which is simply not true because there are people like myself who thought DAO was a relatively broken game except for story...and the "Dragon Effect" changes are nothing but good things.

#6769
Aradace

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1Nosphorus1 wrote...

Lorianno wrote...

So my demo feedback...

Posted Image


Good god I spit my coffee all over my keyboard, you are a gent and a scholar good sir!

Aradace wrote...

1: As I said before, this isnt the late 80s early 90s anymore where you can get away with cranking out a sequel simply by copy/pasting same mechanics to the sequel with some minor story changes. ..

2: Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


1: I sincerely doubt you've been playing video games for nigh on thirty years now yet you're saying that they can't get away with copy/pasting game formulas? Where have you been for the last ten years?

I'd probably say it was easier back then to come out with a story that was more creative and a world that could totally be unfathomable these days, games back then required people to have a decent amount of suspension of disbelief, hell I was playing Banjoo & Kazooie the other day and thought that the world Rare had created was fantastic compared to half of the **** that gets manufactured these days. (Also the gameplay ;) )

2. Emiserries now look like the architect, Hurlocks have been cheapened down to the point that they're just cannon fodder for the darkspawn, the whole grittiness of the game is gone which gives an entire lighter tone to the whole experience.

My most unsettling point in DOA was the Dead Trenches on the way to the broodmother, my god that was possibly one of the darkest fantasty experiences video game wise for me.





I have actually...Been playing ever since I could literally pick up a controller (given I started on pong but still).  And Im not saying (if you read carefully) that it has NEVER worked.  Im saying that within recent years, "more of the same" is going to the wayside in favor of "fresh and new"

#6770
Tommy6860

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Aradace wrote...

Tommy6860 wrote...

Aradace wrote...

Merci357 wrote...

blueruin wrote...
I played the demo through a few times on high setting at highest resolution, and it's still baffling me how half-assed the Blightlands and the new hurlock models look.  At first I thought the graphics looked like a step back, then I realized the graphics were actually better, but the art direction was much, much worse.  I guess it's just a matter of taste.


Good observation. You can't argue about taste, however, I think the graphics, animations, etc. are a step up, while the now used art style is sometimes a huge step down. I do like most characters and NPCs, Flemeth for example,but the dark spawn look just terrible.


honestly, the DS were one of the few things I didnt like about the demo in admendment to one of my previous statements.  However, to be quite honest (and in my own personal opinion) the DS in origins looked just as "generic" with only a few slight variations to them.  So to me, really wasnt too much of a "change" in opinion from origins in regards to the DS.
In fact, Im going to go out on a proverbial limb here and say I liked them "slightly" better than the ones in origins.


HUH?

Only a few variations to the DS in origins??? Did you not notice the Genlocks and Hurlock differences in not only loooks and armor, but height?? Emissary Hurlock look all different and wear different armor than other hurlocks. Genlock Emisarries look different from other Genlocks. The ones in this demo are all the same and do the same things, running arounf twirling their swords like batons, with no alternate animations. The archers have those weird helmets, and the Hurlocks and grunt are the exact same characters, wearing the exact same armors having the exact same physical features. How you went out on that limb and survived the fall after it broke baffles me.



Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


I disagree with what you call variations then, but then you admit there are variations, and more than a few by the way.. .  there are no variations to the looks and armors at all to the DS in the demo, period. I can see that simplified producing the game, helping create it faster, cut and paste the same image in placeholders over and over again. You're not going to tell me the faces of Genlocks, Hurlocks and Emissaries in Origins look the same, and have the same body shapes, while they  have different looking armors and powers..

Modifié par Tommy6860, 26 février 2011 - 06:27 .


#6771
Apollo Starflare

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As much as I have tried to avoid this thread for numerous reasons (it would have been better if it had been moderated like a previous feedback thread, with only actual constructive feedback kept, really) here are some of my observations having played the PC and 360 versions of the demo:

-My first time playing the PC version of either Dragon Age (my laptop shouldn't have been able to run the demo going by the system specs) and I wasn't disappointed. I can't judge the graphics in the PC version due to having it on very low settings, but the UI was clean and easy to navigate. Definitely still has the edge over the console versions there (naturally). Personally I quite like the style of the UI, although I can see why it wouldn't be to everyones taste.

-The 360 version plays like a dream, huge step up from Origins in my opinion. I played the game last October at Eurogamer and even just in the prologue it's come on a long, long way. Every class feels more responsive, weighty, and fun to play. I would say that comparison can be made with Origins (360) as well, the combat feels exactly the same - just a thousand times better and more responsive.

Now I have never played Origins on the PC so I can't compare there, but I did find combat wasn't quite as intuitive as the 360 when playing it without pausing. With pausing however it quickly became evident it was the best way to experience DA2's combat, even in a fairly easy fight I found I got so much more out of the experience by throwing even the most basic tactics and pause and play into the mix. Still a shame that the consoles cannot recreate that feeling quite as well, but it's still a big step up from Origins for them in that regard and with combat flowing so much smoother anyway I would still expect it to garner greater praise from the press over it's predecessor.

-I love the art style, although I do agree that the Blightlands (however much it made sense to show them off at events etc.) just aren't the best poster child for it. The Darkspawn are, perhaps, the most controversial (or at least, polarizing) change and feature prominently, and the land is bland and devoid of colour and life - it's supposed to be! I don't mind any of the changes I've seen to be honest, but I can certainly understand why it's been a hard pill for some to swallow.

Still don't get the drama about the Qunari though, but that's a debate for another day.

Other little things I adored in this category are the stylistic touches like the fog that appears with the EA and Bioware credits (and in other places, lovely screen wipe using it to cut to Varric's exaggerated sequence, kudos to who set that shot up). The framing in some of the scenes is nigh perfect, and hugely impressive for a video game. Some seem to lament video games taking cues from Cinema, but gaming isn't just about one medium and I support seeing developers experiment and improve the cinematic techniques used in games. Judging by the demo the cinematic department have outdone themselves with DA2.

I'm also a big fan of the outfits. Much as been said about these over the past however many months, but again from what I am seeing in the demo they are a big improvement over Origins fare. Of particular highlight would be the Mages robes Hawke wears, more specifically the functional set worn in the non-exaggerated prologue and the fancier set worn by Lady Hawke in Kirkwall. Very nicely done I thought. I'm also loving the companion outfits, I too wish we could choose from a selection for each companion but failing that I had just hoped each companion would look impressive enough - that is more than the case. Even Aveline's starting outfit has a lot of nice little details, and now we know both she and Carver end up in full armor it should resolve any of those complaints. Isabela and Varric are the stand outs for me so far though, they look rediculously awesome.

-Having tried all the different combat styles, it feels to me like they are all improved somewhat. Archery is fantastic now (something I am very pleased to see being a big fan of Archery in general), but even the two handed and sword and shield style warrior felt more fun to play as. Two handed in particular handled better than it did even last October. I also really like the way Mages skills are mixed, it feels more accessible and enjoyable to experiment with yet retaining most of it's subtlety and complexety from Origins.

-The music and VA are both handled very well, as should be expected from a Bioware game. There wasn't one voice I can think of that didn't fit or I otherwise didn't like, and the soundtrack is at once both so recognisably Dragon Age but also an evolution of what came before.

-I don't have a problem with the new dialogue system either. The wheel is controversial sure, and I'm definitely interested in seeing how well DE:HR's style works in comparison, however I do feel the effect the wheel has gets blown out of proportion by critics of the style. I never felt like I had less options than I had in Origins, nor did I feel like I wasn't sure what Hawke would say, the icons they have added were helpful in this regard at times - especially combined with the new adaptive dialogue/personality system. It isn't hard to aim for a diplomatic Hawke should you want to for instance and getting those little extra unique bits of dialogue based on choices you have made is very cool.

One thing I do think could have been handled better was your siblings death. Everything about the scene is handled well except there is definite room to show the effect it has on Hawke more. You can only argue the situation warranted Hawke being strong thing so far, and an extra line of dialogue (perhaps even one based off your previous dialogue choices) and some extra animation of Hawke could have worked wonders to give the scene just that extra boost of gut wrenching sadness it needed.

Otherwise I can't really think of anything to criticise. I was originally against them showing 'default' Hawke in the exaggerated sequence (I still think the name should be your Hawke's name) but the idea of it being just a side effect of the exaggeration isn't a bad one. Can't say I'd like to see it continue past that point though! Also wish we could have messed around with the character creator, after the team pulled out all the stops to get us a CC for Origins pre-release I would have thought this would be a perfect opportunity to do that again.

Anyway, I probably missed some things but that's enough, roll on March 11th.

#6772
Aradace

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Tommy6860 wrote...

Aradace wrote...

Tommy6860 wrote...

Aradace wrote...

Merci357 wrote...

blueruin wrote...
I played the demo through a few times on high setting at highest resolution, and it's still baffling me how half-assed the Blightlands and the new hurlock models look.  At first I thought the graphics looked like a step back, then I realized the graphics were actually better, but the art direction was much, much worse.  I guess it's just a matter of taste.


Good observation. You can't argue about taste, however, I think the graphics, animations, etc. are a step up, while the now used art style is sometimes a huge step down. I do like most characters and NPCs, Flemeth for example,but the dark spawn look just terrible.


honestly, the DS were one of the few things I didnt like about the demo in admendment to one of my previous statements.  However, to be quite honest (and in my own personal opinion) the DS in origins looked just as "generic" with only a few slight variations to them.  So to me, really wasnt too much of a "change" in opinion from origins in regards to the DS.
In fact, Im going to go out on a proverbial limb here and say I liked them "slightly" better than the ones in origins.


HUH?

Only a few variations to the DS in origins??? Did you not notice the Genlocks and Hurlock differences in not only loooks and armor, but height?? Emissary Hurlock look all different and wear different armor than other hurlocks. Genlock Emisarries look different from other Genlocks. The ones in this demo are all the same and do the same things, running arounf twirling their swords like batons, with no alternate animations. The archers have those weird helmets, and the Hurlocks and grunt are the exact same characters, wearing the exact same armors having the exact same physical features. How you went out on that limb and survived the fall after it broke baffles me.



Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


I disagree with what you call variations then, but then you admit there are variations, and more than a few by the way.. .  there are no variations to the looks and armors at all to the DS in the demo, period. I can see that simplified producing the game, helping create it faster, cut and paste the same image in placeholders over and over again. You're not going to tell me the faces of Genlocks, Hurlocks and Emissaries in Origins look the same, and have the same body shapes, while they  have different looking armors and powers..


To be fair, YOU"RE basing that there are NO variations based off of the first 40 mins of a Demo.  Have you seen the rest of the game yet? I think not.  So you cannot say with 100% certainty that there will not be just a many "variations" (and I used that term loosely) as in origins.

#6773
r2dr

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Aradace wrote...

@r2dr - When the "raging fans" are in the minority of folks complaining, it doesnt mean squat really. Seriously, as ive stated countless times before and will state one more time: You and every "hardcore" fan of Origins could go out and boycott DA2 and it would still be a proverbial drop in the bucket in terms of affecting BWs sales numbers. There just isnt enough of you hating on it to make a significant difference.  You're a dying breed.  it's time to come to terms with that.


Then who are the majority of folks complaining?

#6774
Lobo4600

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Biotic Budah wrote...

Aradace wrote...

Lobo4600 wrote...

TheCreeper wrote...

I get the feeling that people who hated this went in expecting to hate it, since most of the complaints, ( besides text size) seem like just more of the same thing we have been hearing for the past few months.


I went in with an open mind and still ended up hating it. I can't back a charrie I don't give two ****s about. I think if I would have met Hawke before this or if he played a role in what I did I could back this game more. The combat was amazing though. I really enjoyed seeing it.


I wouldnt get my hopes up for DA3 then if I were you in terms of 'caring about a character" because honestly, I really doubt that your warden is going to make a comeback for that game.  Seeing as how DA3 will almost definately have a voiced main character, it would make folks even more angry in that sense to see their "silent hero" suddenly given a voice.  so for DA3, expect Hawke to make a comeback, or another protagonist all together.


True, but given the fact that if the full game is like this demo they may have to go old school just so they can make a DA3. Again, at the time DAO was RPG of the year in many circles. Did no one learn from Coke when it changed it's formula? They pretty much tossed out the game and replaced with something completely different that is loosely based on DAO.  They were foolish to call this game a sequel in the first place, they should have called it Dragon Age: The Rise of Hawke. Then put out an actual D2 that was improved from the original. 

The art style for me so far sucks. Darkspawn dressed like they raided the Gimps wardrobe from Pulp Fiction, the armors are no where near as nice looking. No intricate engraving detail. 



^Thank you for saying what I've been trying to lol.

#6775
Biotic Budah

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Aradace wrote...

Biotic Budah wrote...

Aradace wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.


I'll cop to about 40% of that. I heard sequel, then I heard no Grey Wardens in the sequel (And I know, Anders was a Grey Warden but it was just announced). How interesting would a Star Wars sequel be wiiithout the Jedi? Unless it was all bout the Fett's? Mass Effect 2 brought back Shepard, why not the same for DA2? Next thing you know Qunari got horns, Ogre's look like my fat uncle Earl with psoriasis from Jersey, dogs and cat's living together, MASS HYSTERIA! 


Actually, Im reading a star wars book right now called Dead Troopers and it has 0 to do with the Jedi and a damn good read so far.


The books always are.

I'm just sayin there's usually an expectation of some familiarity with a Sequel. The Protagonist generally returns or at least the world itself is familiar.  Given the success of the first game that is what I was expecting from a sequel. They even said the decisions we made would carry over, just like Mass Effect. I know, it was most likely hopefuly naivety on my part. The one thing that keeps me going here is that this is written by the same folks.