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Dragon Age 2 Demo feedback thread


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#6776
Aradace

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r2dr wrote...

Aradace wrote...

@r2dr - When the "raging fans" are in the minority of folks complaining, it doesnt mean squat really. Seriously, as ive stated countless times before and will state one more time: You and every "hardcore" fan of Origins could go out and boycott DA2 and it would still be a proverbial drop in the bucket in terms of affecting BWs sales numbers. There just isnt enough of you hating on it to make a significant difference.  You're a dying breed.  it's time to come to terms with that.


Then who are the majority of folks complaining?


Perhaps I didnt make myself clear enough.  You realize that these forums are NOT the majority of the fanbase right? We're just a drop in the bucket.  Because there are folks who avoid forums like this simply for the reasons that we go through every day here.  Not to mention they dont want to risk "spoilers" and because of that, they usually WILL buy the game based off of their lack of "staying in the know"  And BW/EA knows this and is actually taking advantage of, if not banking on, that happening.  Which is why you guys can ****** and moan all you want, but when the sales figures hit, you're going to see how little your boycotting or not buying the game really had.

#6777
Biotic Budah

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Lacan2 wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


True.

But really, how many will resist the tempation to buy after the latest German mag compared to story to Planescape Torment? Even if the demo were crap to me, I'd still have a hard time resisting that.


Bioware has always had good writing, and a lot of my interest is in story driven games.

#6778
88mphSlayer

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r2dr wrote...

kylecouch wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.


Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.

The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.

The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.

If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.


i enjoy Call of Duty and enjoyed Dragon Age Origins *universe explodes*

also Dragon Age was not a perfect game, the story and environments were quite cookie-cutter boring, which is what i'm more focused on with DA2 than whether they made the combat animations faster

#6779
RiverLucky

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After playing on the PC, I tried out the PS3 version. The controls felt awkward and restricting.



DA2 is more enjoyable on the PC. If you have the means, I would pick it for the PC.




#6780
1Nosphorus1

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Aradace wrote...
To be fair, YOU"RE basing that there are NO variations based off of the first 40 mins of a Demo.  Have you seen the rest of the game yet? I think not.  So you cannot say with 100% certainty that there will not be just a many "variations" (and I used that term loosely) as in origins.


Even though this has been said before, this is a feedback thread, any feedback is welcomes and to be honest the most coherrant feedback is from the negative side of the spectrum.

Not only that but I've been checking back here since the demo went live, since around page 4 I've been following this and posting and I can honestly say 65-75% of the feedback is negative.
Games these days are infact less about variation than ever, it's about simplifying or streamlining them to make it availible to a wider audience, watch the interview with the marketing director and you'll hear him say that's exactly what they've done.

This is why indie games are filling a niche in the market, read the reports on gamespot/ign and you'll hear that alot of developers that churn out the same crap year after year are getting worried.

But your theory is that if someone gave you a slice of cake and said, here try this and it tasted awful, you'd gladly eat the rest of the cake even with the knowledge that you didn't enjoy that first part. It's exactly the same with movie trailers, if they release a movie trailer it's to gain your interest, Drive Angry 3d (a flop of a title) made me laugh in the cinema with it's god awful trailer and luckily enough I checked it out on imdb before I even bothered recommending it to my friends as a film night choice.

#6781
wobble55

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Played the demo on PC (Win XP)

The game was very stable and smooth on my three year old notebook, and I got excellent FPS results.  At a resolution of 1920x1200 and the highest quality setting (medium) I saw very brief lows of 30FPS in non-SLI mode and 45FPS with SLI (2x nVidia 8800M GTX).

Although it's hard to judge the graphics considering the simple, desolate landscape in the demo, the detail of the party members and enemies seemed to be more than adequate and I saw no glitches or artifacts whatever.  However, like many others here, I wasn't fond of the UI graphics because some of the text was too small and difficult for me to read.

I thought the voice acting was good to very good.  I also think I'll grow to like having the PC voiced.

Conversation animation was very good, and non-combat movement animation was generally realistic.
However, seeing Flemeth appear out of the flames walking like a runway model with two dislocated hips was an immersion buster which I hope will be changed in the game.

I couldn't figure out tactics at all!  I hope this was broken in the demo, otherwise I'll be cursing it throughout the game when I play it.

I regret not having a chance to play with inventory, and I think locking such a very important part of RPGs in the demo was a big mistake.  I've read somewhere that the player will have little control of companion equipment.  I hope that's not true, but if it is, it would have been nice to discover the limitations while playing the demo.

The narrative style is interesting and has potential to enrich the story.  Hopefully, this approach won't encroach too much on in-game story development, or break continuity in the development of the PC and companions.

Finally, combat.  It's completely unrealistic!  Humans run at warp speed and swing heavy two-handers like toothpicks!  I hate it, but I understand game developers have to attract as large a market as possible
to afford such expensive games, so I'll live with it somehow.

Modifié par wobble55, 26 février 2011 - 06:48 .


#6782
Griplocke

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I have played the 360 and PC demo. This feedback is based on my 360 experience since it "felt" very different from the PC and honestly I do not play PC games much anymore so it is not fair for me to as I am just not used to the PC now. Also this is focused on what was showcased in the demo only (combat, VO and art)
  • Combat overall feels better than the previous game but there are still some issues. For instance it feels too fast, the animations for basic attacks are too repetitive, rogue movements are too over-the-top and annoying. Warriors with a sustained spell while attacking needs more animation.
  • [suggestion] Change basic attacks to randomly play one of the 4 animations they use instead of the same sequence over and over. Calm rogues down some, they should be fluid in movement but not spastic. Not sure what can be done at this point though.
  • Closing moves are too exaggerated. Seeing a character jump 50 feet across the screen does not fit the overall feel of the game.
  • [suggestion] Cut the closing distance in half.
  • Overall the VO just feels like people reading lines. Sometimes the characters do not represent very well what is being said and other times the VO is just too flat for the situation.
  • [suggestion] More animation in both the voice work and what the characters do on screen.
  • The art direction is one of taste but overall I like it. Not really a big fan of the flat look but it works for this setting.
  • Maybe this was demo thing but more frequency of finishing moves. They get annoying when they are playing while there are still allot of mobs around but they should definitely happen more often on the last or next to last mob goes down.


#6783
Aradace

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1Nosphorus1 wrote...

Aradace wrote...
To be fair, YOU"RE basing that there are NO variations based off of the first 40 mins of a Demo.  Have you seen the rest of the game yet? I think not.  So you cannot say with 100% certainty that there will not be just a many "variations" (and I used that term loosely) as in origins.


Even though this has been said before, this is a feedback thread, any feedback is welcomes and to be honest the most coherrant feedback is from the negative side of the spectrum.

Not only that but I've been checking back here since the demo went live, since around page 4 I've been following this and posting and I can honestly say 65-75% of the feedback is negative.
Games these days are infact less about variation than ever, it's about simplifying or streamlining them to make it availible to a wider audience, watch the interview with the marketing director and you'll hear him say that's exactly what they've done.

This is why indie games are filling a niche in the market, read the reports on gamespot/ign and you'll hear that alot of developers that churn out the same crap year after year are getting worried.

But your theory is that if someone gave you a slice of cake and said, here try this and it tasted awful, you'd gladly eat the rest of the cake even with the knowledge that you didn't enjoy that first part. It's exactly the same with movie trailers, if they release a movie trailer it's to gain your interest, Drive Angry 3d (a flop of a title) made me laugh in the cinema with it's god awful trailer and luckily enough I checked it out on imdb before I even bothered recommending it to my friends as a film night choice.




Ok, Im not saying that folks SHOULDNT feel the way they do about the demo.  Let me make that perfectly clear.  It's a free world last I checked and you can feel however you want about something.  that's the beautiful thing about opinions.  they're always open to interpretations.  but they're solely that, an opinion.  What I AM saying is this; It's naive to believe that based off of the forums alone, that the game is going to do poorly as the forum goers are a SMALL NUMBER OF THE TOTAL FANS.  Thats why you have to wait for the sales figures.   Not only that, but because of the "mass effectifying" of the game, it's almost a given that for every 1 "hardcore" fan lost at least one or more "mass effect fans" will pick the game up.  In the end, the numbers balance out.  Im not saying thats whats going to happen for certain.  But its the more likely scenario between mine and the folks thinking that the game is going to fail based off of the forums.

#6784
The Other One

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How do I know I've unlocked Hayder's Razor?

In the middle of my first playthrough I got a message saying that I had been disconnected from the EA/DragonAge servers. When I finished the playthroguh it told me to complete a playthrough while connected to unlock the sword.

So I reconnected, played through a second time and, nothing.....

I enjoyed both playthroughs. The demo has certainly whet my appetitte for the arrival of the full-up game, pre-ordered and arriving in my mailbox on release day....

Not sure about the revised combat system. I'll have to play a little DAO now for comparison. Someone mentioned a lot of "mashing A", and I definitely noticed that.

The new Darkspawn remind me of Fable III's Hollow Men. Creeps me out.

Why are all the Ferelden women 50EE? How can they stand up, much less fight? One tap on the head would send them cartwheeling to the ground, fight over. Must be the obvious lack of gravity.

I'm off to download the Demo to all 3 of my PCs (I hope each download counts toward the goal)....

#6785
GulfWarVet

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I can't understand how they think they're going to get the "cod" players to buy DA2??

Hm let me see.

1. Feb Killzone3
2. Feb Bulletstorm
3. Mar Crysis2
4. Mar Homefront
5. Mar Black ops map pack
6. Apr Socom4

When exactly are the cod players going to pick up a "RPG" when there are so many shooters to play??

I play shooters as well as RPG's, out of my friends list there are 3 others that sampled DAO.Only 1 stayed to complete the game.

The COD players go from Shooter to shooter to shooter.

DA2 has no online so that counts out the pre-teen/teen " I just humped your muffa" halo/cod players as they can't talk trash to no one.

Sorry Bioware if you think your getting the masses off COD to play DA2 your sadly mistaken.

Modifié par GulfWarVet, 26 février 2011 - 06:49 .


#6786
mxw10000

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Having played DA:O to death and back, I have finally tried the demo. I think that this game will be another addition to Bioware's catalog of amazing games.



Now, yes they did change the dialog system, but I think it is going to work just fine. I didn't mind the non-talking dialog of Origins, but this provides just as much immersion as that did. I just wish I could have played with the inventory a bit in the demo, to see if that changed any.

Nice to see that the two-handed weapon-based warrior feels much more brutal here. That was a change that was badly needed.

I'm not sold on the changes to the rouge, however. I am not sure I like the backstab being an ability based attack. Maybe it will be for the better, time will tell.

Now, back to the dialog system, I like the fact that my character talks, it provides something that the PC was missing in Origins, personality. This should make the main storyline more engaging. But that's just my opinion.



I do like the new layout for leveling up abilities, it makes much more sense than the first game. Feels more organic, allows you to personalize the character to better suit your style of play.

#6787
Aradace

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GulfWarVet wrote...

I can't understand how they think they're going to get the "cod" players to buy DA2??

Hm let me see.

1. Feb Killzone3
2. Feb Bulletstorm
3. Mar Crysis2
4. Mar Homefront
5. Mar Black ops map pack
6. Apr Socom4

When exactly are the cod players going to pick up a "RPG" when there are so many shooters to play??

I play shooters as well as RPG's, out of my friends list there are 3 others that sampled DAO.Only 1 stayed to complete the game.

The COD players go from Shooter to shooter to shooter.

DA2 has no online so that counts out the pre-teen/teen " I just humped your muffa" halo/cod players as they can't talk trash to no one.

Sorry Bioware if you think your getting the masses off COD to play DA2 your sadly mistaken.


Thats the thing...Its not so much the "shooter crowd" in general they are trying to appeal to...its the "mass effect" fan base that didnt like origins they are trying to appeal to.  That alone is why the launch of DA2 will be successful.

#6788
themaxzero

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Played the demo.



Pre ordered as a result.

#6789
Embrosil

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Biotic Budah wrote...

Lacan2 wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


True.

But really, how many will resist the tempation to buy after the latest German mag compared to story to Planescape Torment? Even if the demo were crap to me, I'd still have a hard time resisting that.


Bioware has always had good writing, and a lot of my interest is in story driven games.


Well, they had a good writing until ME2. I have never seen more lame story in a computer game.

#6790
Aradace

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Embrosil wrote...

Biotic Budah wrote...

Lacan2 wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


True.

But really, how many will resist the tempation to buy after the latest German mag compared to story to Planescape Torment? Even if the demo were crap to me, I'd still have a hard time resisting that.


Bioware has always had good writing, and a lot of my interest is in story driven games.


Well, they had a good writing until ME2. I have never seen more lame story in a computer game.


this is also an example of pure opinion, and not fact.  There are quite a few people (myself included) who would contest that.  But again, that's our opinion.

#6791
Demo-Mike

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The camera it sucks and doesn't offer clear view. I don't get why they have the selecting square when you can't really select multiple party characters with it.



The game is too hyperactive, and the enemies respawn too quickly to play it with strategy and style.



The areas are full with repetetetive textures and they are very ugly.



The dialogue is very akward.



The combat animations don't fit the click to attack combat.



I dislike the good, bad , funny wheel.



This is not DA:O, but faster.



The good :



Characters look better.

#6792
GulfWarVet

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http://n4g.com/news/...eplay-video/com



Some different area's shown in new game play

#6793
Aradace

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Demo-Mike wrote...

This is not DA:O,.

.


It was never intended to be DAO2...But DA2.  What part of that is so difficult to comprehend?

#6794
PaddyMaxson

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 I'm actually pretty impressed.

It looks substantially better than I expected (there's nnowhere near as many clipping issues, despite most armour being as fancy if not fancier than it was in DA:O)

The combat kinda surprised me, as it was easy for the first few fights then suddenly hawke died :(
The combat is more or elss what it was described as, the same but less laggy, if I click to attack something, my characters will attempt to get to them and quickly, rather than having a little slow trot over there.

My one major worry is those weird loading times at the end of fights/between cutscenes as they're somewhat immersion breaking.

I really don't feel like this game has lost any of the nuanced complexity it had in it's prequel, but we'll see.

#6795
r2dr

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88mphSlayer wrote...

r2dr wrote...

kylecouch wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


The point is...its popular...it works...theres no reason it cant work for Dragon Age.


Changing genre or direction of a popular game franchise will make the fans rage with the fury of a thousand suns. It barely matters how good the "sequel" is, if drastic changes are made to a perfectly working concept, you make the same mistake they did with Deus Ex 2.

The reason it worked with Mass Effect was that it was really a pretty average game to start with, in all areas except plot (and in some areas, it was downright broken, yes I'm talking to you annoying Mako-driving), so the changes made to the concept became widely regarded as improvements.

The difference with Dragon Age is that to a lot of people, it was the pefect game. It was the long awaited return to a format that had been lost for almost a decade. So when changes are made to the format of Dragon Age, they are perceived as selling out the fans for lofty money grubbing schemes to capture the audience of Call of Duty, rather than improvements to actual problems with the game.

If drastic changes are going to be made to a game, it's almost always better to start over with a new franchise. If Dragon Age 2 had been called "Vyvern Era 1", this discussion would be non-existent.


i enjoy Call of Duty and enjoyed Dragon Age Origins *universe explodes*

also Dragon Age was not a perfect game, the story and environments were quite cookie-cutter boring, which is what i'm more focused on with DA2 than whether they made the combat animations faster


Surprise surprise...

#6796
GulfWarVet

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stupid double postings!!

Modifié par GulfWarVet, 26 février 2011 - 07:04 .


#6797
orbit991

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Tommy6860 wrote...

kylecouch wrote...

Wivvix wrote...

Tommy6860 wrote...
You make good points. David Silverman, Marketing Director for Bioware,
stated that the overhead view will be able to be used across all
platforms for strategy, just like it was only on the PC version of
Origins. You can go to about 9mins. into this interview where he states
this. I have warning though, don't watch the whole interview, it's as if
he disses Origins altogether and makes it sounds as it was an
irrelevant game and that 2 is a totally different game. His description
of the differences between the looks in the Bracelian Forest and the
Deep Roads (as just one example) in Origins is almost laughable, aside
from being completely nonsensical.

www.youtube.com/watch


I thoroughly recommend everyone watches the interview in full. It provides so much insight into how and why Dragon Age Origins devolved into Dragon Age 2, with all the inebriated glory of a PR waffling spinster who clearly enjoys hammering away at the A button after a few too many beers.

I almost died from a lethal dose of irony about DAO not having vibrant enough environments like brecilian forest, the frostback mountains, orzammar and the deep roads.....
Pay particular attention to the scenery from 2:00 to 4:00. It's a dreary, unimaginative and artistically dull smatter of shades of grey, red and black.

So many staggering contradictions and outright hypocrisy in that interview, I wouldn't be surprised if Bioware pays the publisher to bury it.


Well I guess we have very different definitions of hipocrisy...because I agreed with and supported everything he said.


So, you're a republican?



Good one :D

#6798
TheRevanchist

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Aradace wrote...

Demo-Mike wrote...

This is not DA:O,.

.


It was never intended to be DAO2...But DA2.  What part of that is so difficult to comprehend?


I know...the thick headedness about that concept is astounding.

#6799
Kastagir

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I think it's important to note that Bioware released the demo late enough in the product cycle that it really is too late to make any major modifications to the game based on feedback from the Demo. Given that there hasn't been any real response from Bioware in this thread (not that that is surprising in the least), this feedback thread is for us consumers to decide whether we want to buy the game or not. Clearly, some will and some will not.



If Bioware truly cared about customer feedback, they would have released a demo long ago. Sadly, the cannibalization of DA:O support made necessary by the rushed development of DA2 made this impossible. I chuckled when I saw the option to hide helmets in the demo (greyed out, of course), yet saw no true options to customize or adjust the frantic, ridiculous pace of combat. This game will not be Dragon Age in anything but name.

#6800
Aradace

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kylecouch wrote...

Aradace wrote...

Demo-Mike wrote...

This is not DA:O,.

.


It was never intended to be DAO2...But DA2.  What part of that is so difficult to comprehend?


I know...the thick headedness about that concept is astounding.


It's called "tunnel vision" lol.