Dragon Age 2 Demo feedback thread
#6851
Posté 26 février 2011 - 08:16
#6852
Posté 26 février 2011 - 08:16
I haven't played very far into DAO yet, but I've been enjoying it so far. I tried the PS3 version of the DA2 demo, and became frustrated with it very quickly. I don't think I'll go back to the demo anytime soon. Reasons:
- I was expecting Tolkien-ish high fantasy; DA2 provides more of a Japanime feel
- I didn't like the characters
- the voice actors sound bored
- character movements defy the laws of physics--in a bad way (that two handed sword must be a lightsaber)
- the shifts between cut scenes, player actions, and dialog jar me out of the story (it doesn't feel that way in ME2)
- the ME2 style dialog works for ME2 but fails here
- is the blood splatter even worse in this one?
- kept seeing white lines flickering across the screen (might be fixed for final release?)
I could go on, but that's enough for me to make a 'no buy' decision. I'll be curious to see how pro reviewers react.
#6853
Posté 26 février 2011 - 08:17
Kileyan wrote...
Aradace wrote...
Demo-Mike wrote...
This is not DA:O,.
.
What part of that is so difficult to comprehend?
Speaking of comprehension. The devs have said several times in this thread that it is not for posting your disagreement with every single post that doesn't think as you do.
Yes, and when have I come across at ANY point and said in the exact terms that someone SHOULDNT think a certain way. Let me answer for you, I havent. Ive been offering my own "counter opinions" in response to some of the opinions stated but never have I said that someone SHOULDNT have an opinion other than mine. In fact, in a few of my posts, Ive stated quite the opposite if you'd care to read.
#6854
Posté 26 février 2011 - 08:18
He's not disagreeing...hes stateing that this isn't DAO2 and was never said to be so. It is DA2 thus it is not bound by the mechanics of DAO.Kileyan wrote...
Aradace wrote...
Demo-Mike wrote...
This is not DA:O,.
.
What part of that is so difficult to comprehend?
Speaking of comprehension. The devs have said several times in this thread that it is not for posting your disagreement with every single post that doesn't think as you do.
#6855
Posté 26 février 2011 - 08:18
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
#6856
Posté 26 février 2011 - 08:19
Amyante wrote...
And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
And yet, frankly I wouldnt give a damn if they did lol. Id still enjoy it regardless.
#6857
Posté 26 février 2011 - 08:20
[quote]Ravenlyx wrote...
it's not dragon age , it's epic fail.! Bioware shame on you...[/quote]
in case anyone forgot, this is an example of an opinion.
[/quote
Aradace why dont you get of your band wagon and let someone else have ago i getting a bit sick of your post around here.]
#6858
Posté 26 février 2011 - 08:22
Aradace wrote...
And yet, frankly I wouldnt give a damn if they did lol. Id still enjoy it regardless.
And it would be entirely your choice... We'll just agree to disagree on that point
#6859
Posté 26 février 2011 - 08:23
Amyante wrote...
And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
You realize when DAO was first being made such things were probably not possible to program within the engine. There IS consistency related to the term "Dragon Age". Just not the type you folks want. And really...the "teleport" isn't really a magical teleport...all it is is poping a smoke bomb and sneaking behind them...all it does is save the time of doing it yourself which is simply semantics. Besides Mage's can multi-class a warrior basicly so why not? nothing is impossible with the definition of "fantasy"
#6860
Posté 26 février 2011 - 08:30
Amyante wrote...
Aradace wrote...
And yet, frankly I wouldnt give a damn if they did lol. Id still enjoy it regardless.
And it would be entirely your choice... We'll just agree to disagree on that point
Which in truth, when you split the hairs about it, is all Ive been doing since my first post. Im just being less "tactful" than most
#6861
Posté 26 février 2011 - 08:31
Aradace wrote...
You're missing my point. Its obvious by the direction the franchise is going that BW's defintion of "fantasy" is more in line with the text book meaning than those who are complaining about it. Remember, this isnt DAO2...its DA2.
If I missed your point, it's probably because you just moved it.
But the cake was a lie.
Modifié par anyoldname, 26 février 2011 - 08:32 .
#6862
Posté 26 février 2011 - 08:31
Amyante wrote...
And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
Awakenings had it.
#6863
Posté 26 février 2011 - 08:33
#6864
Posté 26 février 2011 - 08:34
You mean the Spirit Warrior specialization?Archer zr0 wrote...
Amyante wrote...
And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
Awakenings had it.
#6865
Posté 26 février 2011 - 08:35
anyoldname wrote...
Aradace wrote...
You're missing my point. Its obvious by the direction the franchise is going that BW's defintion of "fantasy" is more in line with the text book meaning than those who are complaining about it. Remember, this isnt DAO2...its DA2.
If I missed your point, it's probably because you just moved it.You said there was no such thing as over the top in a fantasy setting. I explained to you what people mean by this. You responded by saying: 'it's obvious that DA:II are doing it this way'. Well for one, that doesn't actually address anything I said which was explaining how you can have over the top fantasy. For two, yes, Bioware have changed things - that's what some people dislike. It's pretty meaningless to say 'You shouldn't complain about Bioware changing stuff because, uh. Bioware have changed stuff." You keep attacking people with this bizarre argument that people are wrong to dislike change because the game isn't supposed to be DA:OII. To put it in a really simple analogy. If someone is served a cake, and they like cake, and then next time they come back they find the shop is trying to sell them ice-cream, then they have every right to say to the shop-keeper: "we really liked your cake" and it doesn't make one whit of difference to have you stand there and tell each customer in turn: "but it's not supposed to be cake, it's ice-cream now". We all just shrug and say, "we liked the cake." Whether Bioware's changes are due to a failure to replicate their previous game or a deliberate desire not to, it makes no difference to us. We want cake and we had thought we were going to get cake.
But the cake was a lie.
And you're welcome to your opinion, as I have stated many times. Just dont expect me to change mine. The proverbial cake being a lie is just something that has to be eaten, or spat out and not had anything to do with. And to be fair, using your "cake to ice cream" analogy. The change, tbqh ISNT quite that extreme but the way some folks are up in arms about it, you'd think it was. Its more like "Chocolate cake to Red Velvet Cake" would be more appropriate. It's still cake, just a completely different flavor of cake.
#6866
Posté 26 février 2011 - 08:35
Archer zr0 wrote...
Awakenings had it.
True, but only as a rare specialist class obtainable at higher levels with a special background. Rare teleporting in the world creates a very different feel to any low-level rogue teleporting every five seconds or a warrior sprinting at super-speed across a room.
#6867
Posté 26 février 2011 - 08:36
Ha okay I'm a hardcore COD and DA:O fan. If I really wanted DA2 Id get off CODGulfWarVet wrote...
I can't understand how they think they're going to get the "cod" players to buy DA2??
Hm let me see.
1. Feb Killzone3
2. Feb Bulletstorm
3. Mar Crysis2
4. Mar Homefront
5. Mar Black ops map pack
6. Apr Socom4
When exactly are the cod players going to pick up a "RPG" when there are so many shooters to play??
I play shooters as well as RPG's, out of my friends list there are 3 others that sampled DAO.Only 1 stayed to complete the game.
The COD players go from Shooter to shooter to shooter.
DA2 has no online so that counts out the pre-teen/teen " I just humped your muffa" halo/cod players as they can't talk trash to no one.
Sorry Bioware if you think your getting the masses off COD to play DA2 your sadly mistaken.
#6868
Posté 26 février 2011 - 08:37
anyoldname wrote...
Aradace wrote...
You're missing my point. Its obvious by the direction the franchise is going that BW's defintion of "fantasy" is more in line with the text book meaning than those who are complaining about it. Remember, this isnt DAO2...its DA2.
If I missed your point, it's probably because you just moved it.You said there was no such thing as over the top in a fantasy setting. I explained to you what people mean by this. You responded by saying: 'it's obvious that DA:II are doing it this way'. Well for one, that doesn't actually address anything I said which was explaining how you can have over the top fantasy. For two, yes, Bioware have changed things - that's what some people dislike. It's pretty meaningless to say 'You shouldn't complain about Bioware changing stuff because, uh. Bioware have changed stuff." You keep attacking people with this bizarre argument that people are wrong to dislike change because the game isn't supposed to be DA:OII. To put it in a really simple analogy. If someone is served a cake, and they like cake, and then next time they come back they find the shop is trying to sell them ice-cream, then they have every right to say to the shop-keeper: "we really liked your cake" and it doesn't make one whit of difference to have you stand there and tell each customer in turn: "but it's not supposed to be cake, it's ice-cream now". We all just shrug and say, "we liked the cake." Whether Bioware's changes are due to a failure to replicate their previous game or a deliberate desire not to, it makes no difference to us. We want cake and we had thought we were going to get cake.
But the cake was a lie.
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
#6869
Posté 26 février 2011 - 08:38
But as an ardent Bioware and Dragonage fan I'll say this
-DragonAge is x10 better than Tolkien mainly cos it's does not have a simple good/bad narrative i.e LoR
-The characters in DAO are pretty well rounded and deep (except maybe Wynne) as for the demo it's sneak peak of a new game you don't even know the charactrers that well jeez
-Only some low level NPC sound bored and you expect stuff like this in any game live with it
-it's a computer game how does Isabella fight the way she does with bazoomas like that? cos she can nuff sed
-Damm you really hate this game don't you
-ME style wheel worked fine for me and many others i'll bet
-Not enuff blood or too little some explanation here would be nice
-buy an XBOX360 or if your using a PC a better video card
as for reviews I belive it scored highly on PC gamer check it out
Modifié par JEMEDAOME2, 26 février 2011 - 08:39 .
#6870
Posté 26 février 2011 - 08:38
kylecouch wrote...
anyoldname wrote...
Aradace wrote...
You're missing my point. Its obvious by the direction the franchise is going that BW's defintion of "fantasy" is more in line with the text book meaning than those who are complaining about it. Remember, this isnt DAO2...its DA2.
If I missed your point, it's probably because you just moved it.You said there was no such thing as over the top in a fantasy setting. I explained to you what people mean by this. You responded by saying: 'it's obvious that DA:II are doing it this way'. Well for one, that doesn't actually address anything I said which was explaining how you can have over the top fantasy. For two, yes, Bioware have changed things - that's what some people dislike. It's pretty meaningless to say 'You shouldn't complain about Bioware changing stuff because, uh. Bioware have changed stuff." You keep attacking people with this bizarre argument that people are wrong to dislike change because the game isn't supposed to be DA:OII. To put it in a really simple analogy. If someone is served a cake, and they like cake, and then next time they come back they find the shop is trying to sell them ice-cream, then they have every right to say to the shop-keeper: "we really liked your cake" and it doesn't make one whit of difference to have you stand there and tell each customer in turn: "but it's not supposed to be cake, it's ice-cream now". We all just shrug and say, "we liked the cake." Whether Bioware's changes are due to a failure to replicate their previous game or a deliberate desire not to, it makes no difference to us. We want cake and we had thought we were going to get cake.
But the cake was a lie.
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Because preconceptions can be potentially dangerous and leave you massively disappointed. As this demo apparently has a few folks.
Modifié par Aradace, 26 février 2011 - 08:39 .
#6871
Posté 26 février 2011 - 08:38
Modifié par Archer zr0, 26 février 2011 - 08:43 .
#6872
Posté 26 février 2011 - 08:45
kylecouch wrote...
Amyante wrote...
And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.
What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?
You realize when DAO was first being made such things were probably not possible to program within the engine. There IS consistency related to the term "Dragon Age". Just not the type you folks want. And really...the "teleport" isn't really a magical teleport...all it is is poping a smoke bomb and sneaking behind them...all it does is save the time of doing it yourself which is simply semantics. Besides Mage's can multi-class a warrior basicly so why not? nothing is impossible with the definition of "fantasy"
...Wait, what?
Of course the engine would be able to handle it! Start up DA:O, make a Mage, give him 16 strength or so and get him some armor, a sword and a shield. There, you now have someone looking like a Warrior that can cast spells, maybe get him Arcane Warrior later on too. Same with dressing up the Rogue character in mage robes, with decent Stealth and party aggro control you'd actually have a good chance too.
On the teleport, it negates the entire point of tactics trying to position your party. If you can have the game sort out the details and do everything for you you wouldn't be playing much of a game, just watch a chain of cutscenes with the dialogue wheel occasionally popping in for flavor like you're in the movie version of some kind of japanese visual novel.
To be honest though, i'd feel a lot better about it if the smoke bomb teleport would be replaced by, say, grabbing an enemy's arm and pulling them towards you, creating an opening to slip through behind them. Or some more acrobatics that have you end up facing the enemy's back one way or another in a non-magical, humanly possible way.
#6873
Posté 26 février 2011 - 08:45
And you're welcome to your opinion, as I have stated many times. Just dont expect me to change mine. The proverbial cake being a lie is just something that has to be eaten, or spat out and not had anything to do with. And to be fair, using your "cake to ice cream" analogy. The change, tbqh ISNT quite that extreme but the way some folks are up in arms about it, you'd think it was. Its more like "Chocolate cake to Red Velvet Cake" would be more appropriate. It's still cake, just a completely different flavor of cake.
And you are welcome to your opinion. But your statement that we are welcome to our opinions in the quote above, is belied by your not infrequent mockery of people for having them along with your repeatingly putting down or challenging all of the people who offer negative feedback. Often by using the same ice-cream not cake argument of telling them their complaints aren't valid because Bioware's changes are deliberate, not accidental. When it really makes no difference!
Everyone is going to set different levels of importance to the changes. I.e. whether they think it's merely a different flavour of cake or whether it's no longer cake at all. Why some such as yourself even like the new flavour and that's fine for them. But it's not for you to dismiss every poster who responds to the request for feedback in a way that shows different values to your own. You make comments about people just being "haters *lol* " or that they were wrong to expect whatever it was they are missing. Neither of these are valid. There are a lot of well-supported and reasoned posts here. That they are negative doesn't make them not so.
argue against every other opinion in this thread that is negative. Look back through this thread and we find a lot of people giving their feedback and
#6874
Posté 26 février 2011 - 08:47
#6875
Posté 26 février 2011 - 08:49
anyoldname wrote...
And you're welcome to your opinion, as I have stated many times. Just dont expect me to change mine. The proverbial cake being a lie is just something that has to be eaten, or spat out and not had anything to do with. And to be fair, using your "cake to ice cream" analogy. The change, tbqh ISNT quite that extreme but the way some folks are up in arms about it, you'd think it was. Its more like "Chocolate cake to Red Velvet Cake" would be more appropriate. It's still cake, just a completely different flavor of cake.
And you are welcome to your opinion. But your statement that we are welcome to our opinions in the quote above, is belied by your not infrequent mockery of people for having them along with your repeatingly putting down or challenging all of the people who offer negative feedback. Often by using the same ice-cream not cake argument of telling them their complaints aren't valid because Bioware's changes are deliberate, not accidental. When it really makes no difference!
Everyone is going to set different levels of importance to the changes. I.e. whether they think it's merely a different flavour of cake or whether it's no longer cake at all. Why some such as yourself even like the new flavour and that's fine for them. But it's not for you to dismiss every poster who responds to the request for feedback in a way that shows different values to your own. You make comments about people just being "haters *lol* " or that they were wrong to expect whatever it was they are missing. Neither of these are valid. There are a lot of well-supported and reasoned posts here. That they are negative doesn't make them not so.
argue against every other opinion in this thread that is negative. Look back through this thread and we find a lot of people giving their feedback and
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
Modifié par Aradace, 26 février 2011 - 08:51 .





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