xXJinXycatXx wrote...
I really like the demo but idk if its me but the demo seems "skippy" to me
If you're talking about the big skip when you were in kirkwall, that was done deliberately for the demo purpose only. The full game wont be like that
xXJinXycatXx wrote...
I really like the demo but idk if its me but the demo seems "skippy" to me
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
anyoldname wrote...
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.
Modifié par Aradace, 26 février 2011 - 09:00 .
Aradace wrote...
anyoldname wrote...
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.
Blame whomever you like...Just so long as you dont fully blame BW for your disappointment. Because your preconceptions of what the game was going to be is also to blame for it. To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best. Those complaining about the art direction. You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with. And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason. But then there are those who hate it based solely, once again, on the whole "consistancy" issue. If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.
Modifié par SinxExCross, 26 février 2011 - 09:03 .
kwinia wrote...
Aradace wrote...
anyoldname wrote...
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.
Blame whomever you like...Just so long as you dont fully blame BW for your disappointment. Because your preconceptions of what the game was going to be is also to blame for it. To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best. Those complaining about the art direction. You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with. And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason. But then there are those who hate it based solely, once again, on the whole "consistancy" issue. If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.
Tell me please, is this a philosophical thread?
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
Modifié par Amyante, 26 février 2011 - 09:06 .
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
Modifié par anyoldname, 26 février 2011 - 09:10 .
Amyante wrote...
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.
DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.
If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.
It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.
Modifié par Aradace, 26 février 2011 - 09:14 .
Aradace wrote...
Amyante wrote...
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.
DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.
If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.
It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.
The "flamboyant" moves in combat really isnt as extreme to the so called consistancy as people are making it out to be. It's like taking vanilla ice cream, and then adding sprinkles on top. Seriously guys its not the end of the world.
Amyante wrote...
Aradace wrote...
Amyante wrote...
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.
DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.
If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.
It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.
The "flamboyant" moves in combat really isnt as extreme to the so called consistancy as people are making it out to be. It's like taking vanilla ice cream, and then adding sprinkles on top. Seriously guys its not the end of the world.
More like taking vanilla ice cream, turning it into chocolate flavor, adding sprinkles and then expecting the people that like vanilla ice cream to like this chocolate flavored one as well.
It's not the end of the world, this is true... But then again, this is a feedback thread, and we're all here to discuss whether we like the new chocolate flavor. Some hate the ice cream, others dislike the sprinkles... That's what this thread is for.
Aradace wrote...
Amyante wrote...
More like taking vanilla ice cream, turning it into chocolate flavor, adding sprinkles and then expecting the people that like vanilla ice cream to like this chocolate flavored one as well.
It's not the end of the world, this is true... But then again, this is a feedback thread, and we're all here to discuss whether we like the new chocolate flavor. Some hate the ice cream, others dislike the sprinkles... That's what this thread is for.
Actually to further the analogy....If you're going to hate the sprinkles....Hate them because you dont like sprinkles. Not because you think the sprinkles have turned the icecream into something its not.
Modifié par Amyante, 26 février 2011 - 09:19 .
Aradace wrote...
kwinia wrote...
Aradace wrote...
anyoldname wrote...
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.
Blame whomever you like...Just so long as you dont fully blame BW for your disappointment. Because your preconceptions of what the game was going to be is also to blame for it. To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best. Those complaining about the art direction. You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with. And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason. But then there are those who hate it based solely, once again, on the whole "consistancy" issue. If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.
Tell me please, is this a philosophical thread?
Im not sure how to take that tbh lol.
Amyante wrote...
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.
DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.
If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.
It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards, or Reaver for Arrancar). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.
kwinia wrote...
Aradace wrote...
kwinia wrote...
Aradace wrote...
anyoldname wrote...
kylecouch wrote...
Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.
Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.
Blame whomever you like...Just so long as you dont fully blame BW for your disappointment. Because your preconceptions of what the game was going to be is also to blame for it. To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best. Those complaining about the art direction. You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with. And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason. But then there are those who hate it based solely, once again, on the whole "consistancy" issue. If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.
Tell me please, is this a philosophical thread?
Im not sure how to take that tbh lol.
I think you know.
kylecouch wrote...
He's not disagreeing...hes stateing that this isn't DAO2 and was never said to be so. It is DA2 thus it is not bound by the mechanics of DAO.
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
kgersen wrote...
kylecouch wrote...
He's not disagreeing...hes stateing that this isn't DAO2 and was never said to be so. It is DA2 thus it is not bound by the mechanics of DAO.
And that's a very silly argument, it's not called "Dragon Age : Hawke's Adventures" or whatever it's called DA2... with... well a little "2" at the end. And as far as I know there is no other DA1 appart from DAO so it's pretty normal that peoples expected it to have the same mechanics than the first one like I am pretty sure most peoples also expected Call of Duty Black ops to be a FPS with similar mechanics than its predecessor even though it was called "Black Ops" and not CoD 7.
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
kylecouch wrote...
I see absolutly nothing wrong with the title Dragon Age 2. Which simply means "2nd game in the Dragon Age franchice" If it was a sequal it would have been called "Dragon Age: Origins 2" most likely...so realisticly if you hate the title it's from your own pre-conceptions and not anything Bioware did in that regard.
kylecouch wrote...
Amyante wrote...
Aradace wrote...
That's the thing...Im not mocking anyone...Not deliberately anyway. What Im saying is if you're going to have a **** about DA2. Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"
I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.
DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.
If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.
It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards, or Reaver for Arrancar). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.
It seems to me your speaking of lore consistency...which is still perfectly intact...all they did was remove the poll from the characters arses when they run and make sure they dont look like quazy modo anymore. Also when I said the engine couldn't handle it. I obviously meant the flashy combat mechanics. DAO's engine was not strong enough for what DA2 displays...if it was it probably would have been there. If anything the mechanics of DAO were inconsistent of the lore representation of what people are actually capable of doing. Besides...you can still order characters to move to whereever you want on the field. So saving a few seconds for the game to auto-move you behind someone shouldn't be that big a deal. YOu can still zoom out the camera...it's just not a birds eye view. Auto attack still exsists so the "button mashing" complaint is not valid. I admit it's all opinion but to me your complaints are illogical.