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Dragon Age 2 Demo feedback thread


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#6876
Aradace

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xXJinXycatXx wrote...

I really like the demo but idk if its me but the demo seems "skippy" to me


If you're talking about the big skip when you were in kirkwall, that was done deliberately for the demo purpose only.  The full game wont be like that Posted Image

#6877
anyoldname

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kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.

#6878
Kthac

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I have the Xbox 360 version.



I find the in-game text almost impossible to read. I have a 30 inch flatscreen TV and sit about 1.5m away, maybe 2m. I had no trouble with Dragon Age Origins or any of the DLCs but the demo text is tiny and not particularly sharp. I had to get up from the chair and stand about 30cm from the screen to read it each time I felt there was something important to read. Maybe it is designed not to interfere with the movie-like feel of the game (which I have to say is pretty awesome) but it is quite simply unreadable, sometimes even when close up.



Otherwise, it looks very good. The graphics are awesome. Fighting style is very good. Dialogue options and vocal talent very good indeed. Story looks complex which I like.



Wish you hadn't changed all the menu buttons but that it just a small gripe (after 100s of hours playing Dragon Age Origins you get used to hitting certains keys but I am sure I will get the hang of that eventually).



I pre-ordered it in Dec 2010 so I will be buying it regardless but I rather hope the text thing can be fixed or I will struggle to play it.

#6879
Aradace

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anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.

Modifié par Aradace, 26 février 2011 - 09:00 .


#6880
SinxExCross

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Posted Image

#6881
kwinia

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Aradace wrote...

anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.


Tell me please, is this a philosophical thread?

#6882
SinxExCross

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http://i55.tinypic.com/25stp40.jpg
be good,neutral ou evil,aff bioware u regret this.... lost GOTY

Modifié par SinxExCross, 26 février 2011 - 09:03 .


#6883
fchopin

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There is so much trolling in the thread that i am having a problem reading peoples opinion on the demo.



I will stop reading the topic now as the moderators do not seem to care on keeping thread on subject.

#6884
Annarl

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For me the demo had good points and bad ones as well.  But it's just a demo.  And Bioware isn't exactly famous for their demos.  I don't recall any of their RPG's having one in the past.  But I'm probably wrong :lol:  

 I don't love the new art style, the new darkspawn are funny looking (at least to me) and the arcade style combat is a little over the top. However, there was enough good to satisfy me. The combat did need to be sped up.  The voice acting is great. The companions seem interesting.  And I'll trust that the story is a good one. (Bioware hasn't let me down yet)  In the end, it is just a demo. Final judgments will be made on the whole product.

#6885
Aradace

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kwinia wrote...

Aradace wrote...

anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.


Tell me please, is this a philosophical thread?


Im not sure how to take that tbh lol.

#6886
Amyante

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Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards, or Reaver for Arrancar). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.

Modifié par Amyante, 26 février 2011 - 09:06 .


#6887
anyoldname

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Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


Well I'm not going to defend anyone's post that I haven't read. If there are people who have made such arguments, that's between you and them. If you want to see my complaints, they're earlier in this thread and shouldn't be hard to find. There are comparisons to DA:O in them but there's nothing wrong with that. I haven't complained because I didn't want change. I have complained in places because the changes make it worse. You make it sound as though we would be unhappy with any change. But that's not the case. Witness the number of people who, despite disappointment, list changes that they very much like in the new game. And what I've said about my own posts, also stands for a lot (most?) of the other negative posts. I don't see anyone saying that it had to be a "carbon copy" of DA:O. I think everyone wanted it to be improved, even when they adored DA:O. No-one is ever satisfied, are they? ;) But the accusation that people are disappointed because they wanted some "carbon copy" is exaggeration on your part. DA:O makes a natural point of comparison with which to illustrate what is and isn't liked so it's going to be used.

After all, no-one has tried to dismiss your liking things you think are better than in DA:O on the grounds that they are different. So why dismiss things people think are worse on the same grounds?

Anyway, we can return this to the proper purpose of the thread for feedback if you like. I am genuinely happy for you if you get a lot of enjoyment out of this game, which it sounds like you will.

Modifié par anyoldname, 26 février 2011 - 09:10 .


#6888
Aradace

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Amyante wrote...

Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.


The "flamboyant" moves in combat really isnt as extreme to the so called consistancy as people are making it out to be.  It's like taking vanilla ice cream, and then adding sprinkles on top.  Seriously guys its not the end of the world.

@anyold- Exaggerated it may be, but it's still not a very far cry from the truth.

Modifié par Aradace, 26 février 2011 - 09:14 .


#6889
Amyante

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Aradace wrote...

Amyante wrote...

Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.


The "flamboyant" moves in combat really isnt as extreme to the so called consistancy as people are making it out to be.  It's like taking vanilla ice cream, and then adding sprinkles on top.  Seriously guys its not the end of the world.


More like taking vanilla ice cream, turning it into chocolate flavor, adding sprinkles and then expecting the people that like vanilla ice cream to like this chocolate flavored one as well.

It's not the end of the world, this is true... But then again, this is a feedback thread, and we're all here to discuss whether we like the new chocolate flavor. Some hate the ice cream, others dislike the sprinkles... That's what this thread is for.:D

#6890
Aradace

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Amyante wrote...

Aradace wrote...

Amyante wrote...

Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.


The "flamboyant" moves in combat really isnt as extreme to the so called consistancy as people are making it out to be.  It's like taking vanilla ice cream, and then adding sprinkles on top.  Seriously guys its not the end of the world.


More like taking vanilla ice cream, turning it into chocolate flavor, adding sprinkles and then expecting the people that like vanilla ice cream to like this chocolate flavored one as well.

It's not the end of the world, this is true... But then again, this is a feedback thread, and we're all here to discuss whether we like the new chocolate flavor. Some hate the ice cream, others dislike the sprinkles... That's what this thread is for.:D


Actually to further the analogy....If you're going to hate the sprinkles....Hate them because you dont like sprinkles.  Not because you think the sprinkles have turned the icecream into something its not.

#6891
Amyante

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Aradace wrote...

Amyante wrote...

More like taking vanilla ice cream, turning it into chocolate flavor, adding sprinkles and then expecting the people that like vanilla ice cream to like this chocolate flavored one as well.

It's not the end of the world, this is true... But then again, this is a feedback thread, and we're all here to discuss whether we like the new chocolate flavor. Some hate the ice cream, others dislike the sprinkles... That's what this thread is for.:D


Actually to further the analogy....If you're going to hate the sprinkles....Hate them because you dont like sprinkles.  Not because you think the sprinkles have turned the icecream into something its not.


Hardly, you yourself have posted several times that DA2 is not DAO2, so while they are both ice cream (Dragon Age), they are definitely different flavors. DA:O is isometrical tactics, DA2 arcade-style MMO skill spamming.

As for me, i dislike the sprinkles (Jade Empire-style ninja combat animations and such) but going by the demo the core of the game itself looks promising. I've never made a secret out of that.

Modifié par Amyante, 26 février 2011 - 09:19 .


#6892
kwinia

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Aradace wrote...

kwinia wrote...

Aradace wrote...

anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.


Tell me please, is this a philosophical thread?


Im not sure how to take that tbh lol.


I think you know.

#6893
TheRevanchist

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Amyante wrote...

Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards, or Reaver for Arrancar). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.


It seems to me your speaking of lore consistency...which is still perfectly intact...all they did was remove the poll from the characters arses when they run and make sure they dont look like quazy modo anymore. Also when I said the engine couldn't handle it. I obviously meant the flashy combat mechanics. DAO's engine was not strong enough for what DA2 displays...if it was it probably would have been there. If anything the mechanics of DAO were inconsistent of the lore representation of what people are actually capable of doing. Besides...you can still order characters to move to whereever you want on the field. So saving a few seconds for the game to auto-move you behind someone shouldn't be that big a deal. YOu can still zoom out the camera...it's just not a birds eye view. Auto attack still exsists so the "button mashing" complaint is not valid. I admit it's all opinion but to me your complaints are illogical.

#6894
Aradace

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kwinia wrote...

Aradace wrote...

kwinia wrote...

Aradace wrote...

anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.


Tell me please, is this a philosophical thread?


Im not sure how to take that tbh lol.


I think you know.


Oohhhhh sarcasm...I like sarcasm lol.  Just stating my opinion.  If you dont like it thats fine by me, Im not trying to make friends lol.

#6895
kgersen

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kylecouch wrote...
He's not disagreeing...hes stateing that this isn't DAO2 and was never said to be so. It is DA2 thus it is not bound by the mechanics of DAO.


And that's a very silly argument, it's not called "Dragon Age : Hawke's Adventures" or whatever it's called DA2... with... well a little "2" at the end. And as far as I know there is no other DA1 appart from DAO so it's pretty normal that peoples expected it to have the same mechanics than the first one like I am pretty sure most peoples also expected Call of Duty Black ops to be a FPS with similar mechanics than its predecessor even though it was called "Black Ops" and not CoD 7.

If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.

#6896
Aradace

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kgersen wrote...

If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.


You wont see this very often but, on that point I DO agree.  As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.

#6897
TheRevanchist

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kgersen wrote...

kylecouch wrote...
He's not disagreeing...hes stateing that this isn't DAO2 and was never said to be so. It is DA2 thus it is not bound by the mechanics of DAO.


And that's a very silly argument, it's not called "Dragon Age : Hawke's Adventures" or whatever it's called DA2... with... well a little "2" at the end. And as far as I know there is no other DA1 appart from DAO so it's pretty normal that peoples expected it to have the same mechanics than the first one like I am pretty sure most peoples also expected Call of Duty Black ops to be a FPS with similar mechanics than its predecessor even though it was called "Black Ops" and not CoD 7.

If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.


kylecouch wrote...

I see absolutly nothing wrong with the title Dragon Age 2. Which simply means "2nd game in the Dragon Age franchice" If it was a sequal it would have been called "Dragon Age: Origins 2" most likely...so realisticly if you hate the title it's from your own pre-conceptions and not anything Bioware did in that regard.



#6898
F34R_SN1P3ZZ

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Hi every1 just downloaded da2 demo its fantastic im acc so impressed the combat is awsumm, i also think tht th enemies rush towards your companians instead of your character.Posted Image

#6899
Amyante

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kylecouch wrote...

Amyante wrote...

Aradace wrote...

That's the thing...Im not mocking anyone...Not deliberately anyway.  What Im saying is if you're going to have a **** about DA2.  Come up with something other than the underlying issue of it not being a carbon copy of DAO with a new story line. Or some strawman arguement of there being no "consistancy"


I'm not saying there shouldn't be a couple of new things, just not changes to the core of the setting itself.

DA:O put the setting on that there were humans (Fereldans, Orlesians and Chasind), elves (City and Dalish), qunari (Beresaad and Tal-Vashoth), two Castes of dwarves and numerous flavors of demons, darkspawn and Ogres.

If DA2 adds orcs (example) living overseas it'd be a small change that could easily fit into the lore if done correctly. If it had magical robot unicorns shooting rainbows from their asses that you could ride into battle, or introduce laser cannons it'd seriously contrast with what is known of the setting so far, to the degree of hurting consistency.

It's about the size of the change in consistency. When i play a rogue in DA i do not expect Naruto, nor should i play a Warrior like a Bleach character (with ranks in Berserker for RPing Vizards, or Reaver for Arrancar). DA has its own setting, just like Mass Effect and Jade Empire have theirs. Blending only dilates the originality.


It seems to me your speaking of lore consistency...which is still perfectly intact...all they did was remove the poll from the characters arses when they run and make sure they dont look like quazy modo anymore. Also when I said the engine couldn't handle it. I obviously meant the flashy combat mechanics. DAO's engine was not strong enough for what DA2 displays...if it was it probably would have been there. If anything the mechanics of DAO were inconsistent of the lore representation of what people are actually capable of doing. Besides...you can still order characters to move to whereever you want on the field. So saving a few seconds for the game to auto-move you behind someone shouldn't be that big a deal. YOu can still zoom out the camera...it's just not a birds eye view. Auto attack still exsists so the "button mashing" complaint is not valid. I admit it's all opinion but to me your complaints are illogical.


Refering to the consistency issues i point to the teleporting rogues jumping ten feet in the air and warriors crossing a large room in two seconds. While making running seem more natural was a good thing, the combat animations have seriously gone overboard. Circle Magi spent most of their lives studying books, they'd sprain a muscle trying to pull off those moves while casting, nevermind taking your eyes off your opponent while auto-attacking.

The button mashing applies to the skills. In true proven MMO style most of your attention is focused on either the quickbar to check for cooldown or the screen to check enemy positioning and tossing in the occasional potion.

#6900
DarkSpider88

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After playing the demo five times (2x warrior, 2x rogue, 1x mage) I have to say all worries I had for this game have pretty much vanished.