Modifié par Aradace, 26 février 2011 - 09:33 .
Dragon Age 2 Demo feedback thread
#6901
Posté 26 février 2011 - 09:32
#6902
Posté 26 février 2011 - 09:36
#6903
Posté 26 février 2011 - 09:36
Modifié par DarkWulfy, 26 février 2011 - 09:37 .
#6904
Posté 26 février 2011 - 09:37
Alright, I'll admit that I haven't been the staunchest supporter of you guys over at BioWare throughout the years. There's been games I've absolutely loved (Baldurs Gate/II and KOTOR come to mind) and games that I just couldn't get into (DA:O, NWN to some extent). Regardless, though, it's a testament to just how great a job you guys do that even in the games you don't "click" with, it's not as simple as saying "ah, that game sucked." You really have to dig and analyze to find measurable flaws.
Ass kissing out of the way, I'm going to try to break down what I thought was awesome about this demo, and what stands for improvement. I'm going to do my best to use examples from your other games that help clarify what I mean, as well.
Common Trap 1: "Fable Disorder"
The first change- the one that I absolutely LOVE is the way you're handling dialogue. In many of your recent games (Mass Effect and DA:O come to mind) I find myself being given the choice consistently between "GOOD" "BAD" or "WISHY WASHY." There may be a time or two when it's basically 'allowed' to deviate from your basic setup, but in general those games seem to be suffering from what I like to call "Fable disorder". In the game, you can be either GOOD or BAD. On this gradient is placed every action in the game. Burp at a villager? EVIL. Give someone a gift? GOOD! The problem with this is that it takes complex decisions and interactions, and reduces them to a "good points" score and a "bad points score". In many cases, the dialogue in a game with "fable disorder" and the choices the user is prompted to make revolves entirely around this system. Almost every encounter will be designed as leading up to a 'big decision'. SAVE the castle and its people, or LEAVE THEM TO DIE. This example may seem a bit familiar to those of you paying particularly close attention
DA2 most definitely does NOT fall into this trap. On a cursory inspection of the dialogue options, a player might be tempted to try and put things into such simple terms, but at least from what you've done in the demo- there's a ton more FREEDOM in discussion than I've seen in a long time. Choosing a green dialogue option isn't going to pop your character up 50 GOOD POINTS every time you select the green option. Beyond that, Red isn't the default for "****" in this game. That's something I'm immenely glad to see. I love that I can pick a red option with the little hammer/gavel next to it and I'm making a tough but FAIR decision. I'm not choosing between "assure them there is no need to pay for your services" "take the money" and "demand more" when I'm given a dialogue option, which is refreshing.
Instead I'm getting control over not only WHAT my character says, but HOW they say it. In a given conversation/cutscene I'll find myself using all three options depending on what a character's saying to me and how THEIR tone is. They get a bit lippy? and I'll harshen my tone or nip them with a sarcastic quip. If they're being generally friendly and helpful, I'm going to be polite in response. Rather than knowing I'm just going to be clicking 'my' option whenever this longwinded sonofa**** in front of me gets done saying his piece, I'm given the opportunity to interact with the dialogue. I'm absolutely LOVING the dynamic aspect of conversation and I hope to see it play this well in the finished product.
Granted, it's not 'perfected', right now, ("I want to be a dragon"... o________o) but I'm not sure I would change a thing.
Common Trap 2: The hero and his motivation (or lack thereof)
Which fortunately was not a huge problem for the demo, at least. Whereas in DA:O the basic premise is: something semi-threatening is happening. Uh- go press x button at the top of "THE" tower, or kill y monster- cause that's what we need to do to end this mission and you can move on from here.... In this demo, the example that comes to mind is- you meet a beautiful girl. She asks you for protection, you being the chivalrous (and horny) adventurer agree, and show up to "watch her back".
TWIST- you get jumped. She tells you the source of this conflict and begs you to follow her- saying "I need your help!" Now- keep in mind she's not part of your party at this point and you've no guarantee of whether or not she will be at the end, you're following her to defend her and possibly for the reward of getting in her pants.
As such, there's some sense of URGENCY. She runs off, you've gotta go to catch up to her or she'll die or something! (you assume) This whole thing culminates with you learning the real details of the story (parts she left out) and confronting the dude who's trying to kill the poor woman. You've actually got a motive, presented to you through cutscenes, in game dialogue, etc- to why you're doing something. THIS is urgency. THIS is a story, THIS is character development and roleplaying, and THIS is what was missing from DA:O.
Just to prove a point, I'll bring up DA:O. Consider the first mission in which you're tasked to grab 3 vials of darkspawn blood and come back to be inducted into a secret club. Okay. Whatever. I like secret clubs and apparently I get to fight these "darkspawn" monsters or whatever they are so I'll go.
2 minutes in you fight 15 of these things and have all the blood you would ever want. 1 minute later you've got the flower for your sidequest. At this point, you have no attachment to the story, no reason to press on. Unless you're trying to force yourself to get into it, you honestly could not care less about this 'side mission' (read: required mission). 20 minutes of slogging through the single path through the forest (which happens to lead exactly to your 'ruins'. We've got 3 minutes of stuff you care about and it's 25 minutes before you're back to doing anything that matters for your character.
No plot, no storytelling, no motivation, and consequently little to no character development. We can see that plot is not important other than giving the hero somewhere to go next to have his tactical battles. Again, though- at least in the Demo we manage to sidestep this issue... I HOPE we have this much of a focus on plot in the full version, that's a game I'll gladly play the hell out of.
Common Trap 3: Grandfathering the bugs and gameplay issues of your previous incarnation
A lot of people on these forums and in general on the net seem to be in an uproar- "THIS COMBAT SYSTEM ISN'T THE SAME AS DA:O!!! BURN THE WITCH!!!" or something along those lines. Which I think is just silly. Recent sequels are truly "above averate" if they're anything more than a re-skin of what we had before, and it's something I'm not a fan of in the slightest.
Now- if you have legitimate reasons to dislike the gameplay (I can think of a few I will name later) - then by all means have at 'er. But blind hate of a game because it's "not what you expected" is... moronic. I'm given to understand you guys have created an "all new engine" specifically for this game? Mother****ing slow clap. Not many studios would do that for a sequel, especially one that's coming so quickly on the heels of its first incarnation.
Graphics are "worse", but I definitely think that's justifiable, seeing as you created the engine this time from the
ground up with a focus on ANIMATIONS and making combat fluid. Making combat realtime to appeal to those who don't want to micromanage every little detail in order to be able to do so.
Issues:
Alright, it IS amazing, but it's not perfect. Here's a short list of changes/features/fixes I think would make the final version a sparkling jewel in BioWare's gaudy crown of awesome and win:
More facial expression/development in conversations:
For the most part, Hawke seems pretty well set up as far as facial animations go. Taking cues partly from tone and seeming to match the voice actors decently, I have no complaints. But the rest of the people involved? They might as well be wooden planks with googly eyes and a tape recorder pasted on, for all the emotional range they have. I'm not sure if that's something that you're hoping to fix in the final, but here's one vote saying: YES
Bring back a useful 2.5D-esque interface:
That was one of the coolest things about DA:O. It kind of sucked that the rest of the controls (ie zoom in and run) were useless, which is why when I first started the demo I went "**** YEAH THEY FIXED THE CONTROLS". Come to find out, you only did that by completely scrapping the more tactical viewpoint. Now- I'm not sure of the implifications or ramifications of this, but to me it would seem like you could just have a 'transition' point? Say- when you're looking straight down and zoom past the 3rd person "max distance" you enter the 2.5D-esque tactical mode. From there, you can see your whole party and macro-manage like a king, without having to give yourself motion sickness switching from party member to party member's viewpoint when you need to move them, and it would also, I think, add back in some of that tactical aspect for the people who genuinely liked it.
A better targeting system:
Alright, so the gameplay now CAN be smooth and realtime, but at least on PC actually getting that to work for you can be tough. You're using WASD to move around, and when you kill an enemy you've got to quickly swivel the camera, then try to pick out the enemy that YOU want to hit, meanwhile their hit boxes are somewhat small, and they're dodging back and forth in and out of each other at all times. Now, if you're a rogue, or even a warrior you're going to be "zooming," whether it's the jumpslice or the charge, basically all the time. Switching between these targets, and generally choosing 'what' you want your character to do is somewhat challenging, but not in a way that I feel adds to the game- I'm playing this 'action' rpg in 'action' style because I want to be able to grab enemies and throw them around at will. Which my character can do, I just can't focus on thrashing one enemy and be back ready to swivel/aim to gank the next one. What would really add to my ability to play this as an action game, would be some sort of 'autotarget' button which I can configure to select 'ranged first' 'melee first' 'weak first' 'boss first' etc. It's going to grab the closest enemy and also default to my settings somewhat. With this, the combat would be just about perfect, for me. I'm loving that the rogue feels like a trickster/acrobat rather than a warrior with less armor and 'rogue bonuses'. I realize it might be less accurate, but when I feel like a badass ninja, I'm enjoying myself and I'm enjoying the game
Conclusion:
DA2 "seems" like a very worthy successor to DA:O, if not its superior in every way/shape/form. Combat is different but not bad. Dialogue is much improved, action seems more interesting, and in no way shape or form could this be considered a "rehash".
With just a few tweaks, I think this game could be just about perfect. Obviously it depends on how it all plays out moving towards release, and I hope this demo is a representative sample of the rest of the game, because it really is amazing
If I had to pick ONE tweak that would make this game last, it would be the re-introduction of the 2.5D-esque Tactical interface. I'm not sure how much work it would be or how impossible it is, but with that there's no stopping this one, and you might even pick back up some hardercore DA:O fans in the process.
Thanks for making such a sick game, and inviting us all to give it a shot before release. I think I speak for many of your customers when I say- I simply cannot wait to get my hands on this one!
#6905
Posté 26 février 2011 - 09:38
DarkWulfy wrote...
I just played the demo on PC and was AMAZED that it beat my expectationsI did notice that there was some timeline trickery, namely near the end, but I won't hold that against the overall game. I really like the fluidness of the combat (rogue, OMG....), having the interface partially locked was annoying but it only served to tempt my interest, I really like the skill trees and I'd say the graphics are a nice improvement. I think I'm going to enjoy being a rogue femhawke, enough so that I just pre-purchased the game
That was for the demo purpose only. That wont be happening in the full game thankfully
#6906
Posté 26 février 2011 - 09:39
Yeah my biggest beef with this is that it was called a sequal but its not. I compare it to the first because they did that and it falls short of what I thought would come from the sequal. If they'd just call it Dragon Age: Rise to Power I'd be chill with it and go on being a massive nerdy fan girl and scream with delight when I have the game in hand.Aradace wrote...
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
You wont see this very often but, on that point I DO agree. As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.
#6907
Posté 26 février 2011 - 09:39
Where was DA1 then? Oh, right...you make no sense and make my head hurt.kylecouch wrote...
Aradace wrote...
Demo-Mike wrote...
This is not DA:O,.
.
It was never intended to be DAO2...But DA2. What part of that is so difficult to comprehend?
I know...the thick headedness about that concept is astounding.
#6908
Posté 26 février 2011 - 09:40
#6909
Posté 26 février 2011 - 09:41
The talking was great though - I could finally be an ass, and a nice guy at the same time, and from what I've heard, the game won't exist to suck up to my companions, and i beg to god that there will be bonuses to getting low approval - also much more intuitive.
The game itself was blastedly choppy, but it got marginally better as it went on - marginally. Loved the new menu, so much more streamlined, but why the hell need I learn fireball to get ice spells? Why? You said you made it so we don't NEED to get things wee don't want. I DON'T WANT FIRE. I WANTED ICE.
Overall, I'm not investing in a pre-order - I'll have to wait till I get an IGN review, sorry.
#6910
Posté 26 février 2011 - 09:41
#6911
Posté 26 février 2011 - 09:44
Lobo4600 wrote...
Yeah my biggest beef with this is that it was called a sequal but its not. I compare it to the first because they did that and it falls short of what I thought would come from the sequal. If they'd just call it Dragon Age: Rise to Power I'd be chill with it and go on being a massive nerdy fan girl and scream with delight when I have the game in hand.Aradace wrote...
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
You wont see this very often but, on that point I DO agree. As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.But you didn't hear that from me
Again, I agree with most of this. Especially the "Calling it Dragon Age: Rise to Power" Perhaps if people think of it that way in their heads it wont be so bad to them? Im chill as hell with the game anyway at this point regardless if they were to call it Turdburglar: Rise to Bean Power.
#6912
Posté 26 février 2011 - 09:45
JEMEDAOME2 wrote...
Mate it sounds to me like you wouldn't know a good game if it hit you on the head and ran away giggling.
But as an ardent Bioware and Dragonage fan I'll say this
-DragonAge is x10 better than Tolkien mainly cos it's does not have a simple good/bad narrative i.e LoR
-The characters in DAO are pretty well rounded and deep (except maybe Wynne) as for the demo it's sneak peak of a new game you don't even know the charactrers that well jeez
-Only some low level NPC sound bored and you expect stuff like this in any game live with it
-it's a computer game how does Isabella fight the way she does with bazoomas like that? cos she can nuff sed
-Damm you really hate this game don't you
-ME style wheel worked fine for me and many others i'll bet
-Not enuff blood or too little some explanation here would be nice
-buy an XBOX360 or if your using a PC a better video card
as for reviews I belive it scored highly on PC gamer check it out
Saying "DragonAge is x10 better than Tolkien" speaks for itself, and certainly devalues your input. So does your ad hominem intro, mate.
The Tolkien/Japanime comparison in my post was aimed at the nature of the setting, artwork, and the combat style rather than the story. We know what the characters in the demo look and sound like. That's certainly enough to form a dislike for them--which I did. I don't believe that flying blood, lakes of blood underfoot, blood running down the faces and apparel of the characters, etc. adds anything to a game. Even a comic book drawn this way would be laughable. I'm not going to mince words: it sucks in DAO, and it sucks more in DA2. As for the glitches, the level of graphics in this game shouldn't strain the PS3. ME2 proves that.
Modifié par ElectricPhase, 26 février 2011 - 09:46 .
#6913
Posté 26 février 2011 - 09:46
The good: I think the combat system is more fun to watch than in DAO. The auto fight option makes fighting enemies a lot less chore like than it was in DAO - that's a big plus. I only have to watch the timers on the special attacks,and activate them when needed, allowing me to enjoy watching the combat more, and not have to micromanage the Pause button so much.
The bad: The demo makes the game world feel severely constrained. I get that they didn't want you to do any customizing - that's fine. But the extremely linear pathfinding was disappointing - there was none of the "open world" feel of DAO. That's my one criticism of the demo - it fails to allow the gamer to explore on their own. I think that lack of freedom of choice could be a turn off to newbies.
Just a thought, should Bioware decide to add another demo.
#6914
Posté 26 février 2011 - 09:47
I will say that the promo playing after I beat the demo showing male Hawke and talking about 'the man that will save the world" was jarring.
Chantry chick's hair was white in the promo for some reason. That was weird.
Modifié par ashez2ashes, 26 février 2011 - 09:50 .
#6915
Posté 26 février 2011 - 09:48
ElectricPhase wrote...
JEMEDAOME2 wrote...
Mate it sounds to me like you wouldn't know a good game if it hit you on the head and ran away giggling.
But as an ardent Bioware and Dragonage fan I'll say this
-DragonAge is x10 better than Tolkien mainly cos it's does not have a simple good/bad narrative i.e LoR
-The characters in DAO are pretty well rounded and deep (except maybe Wynne) as for the demo it's sneak peak of a new game you don't even know the charactrers that well jeez
-Only some low level NPC sound bored and you expect stuff like this in any game live with it
-it's a computer game how does Isabella fight the way she does with bazoomas like that? cos she can nuff sed
-Damm you really hate this game don't you
-ME style wheel worked fine for me and many others i'll bet
-Not enuff blood or too little some explanation here would be nice
-buy an XBOX360 or if your using a PC a better video card
as for reviews I belive it scored highly on PC gamer check it out
Saying "DragonAge is x10 better than Tolkien" speaks for itself, and certainly devalues your input. So does your ad hominem intro, mate.FWIW, I played through BG, BG2, NWN, KOTOR. Took a long break from gaming due to a rugrat infestation. Just picked up a PS3, and am playing through ME2 and DAO. That makes six Bioware titles that I've enjoyed/am enjoying (not counting expansions). The DA2 demo is the first Bioware title that left me with a visceral reaction of WTF?!
The Tolkien/Japanime comparison in my post was aimed at the nature of the setting, artwork, and the combat style rather than the story. We know what the characters in the demo look and sound like. That's certainly enough to form a dislike for them--which I did. I don't believe that flying blood, lakes of blood underfoot, blood running down the faces and apparel of the characters, etc. adds anything to a game. Even a comic book drawn this way would be laughable. I'm not going to mince words: it sucks in DAO, and it sucks more in DA2. As for the glitches, the level of graphics in this game shouldn't strain the PS3. ME2 proves that.
That's strange because it didnt strain my PS3 in the slightest...Hmmm. Only issues I had were one or two "audio" issues and even then I wouldnt account them to putting "strain" on my console. More akin to something that is hopefully polished up better in the full game.
#6916
Posté 26 février 2011 - 09:48
The Dialogue-Wheel - fine. I'm ok having a voiced protaganist
Graphics look better, especially the cut scenes
Combat felt a bit sharper but nothing remarkably different although this is only a taster
#6917
Posté 26 février 2011 - 09:51
After taking time to relax and look into the game more and not base everything on what I see in the demo (and honestly I did cause I'm a die hard fan of DA:O so I let what I wanted to see make me pissed at what I saw) I have started to like the game. A name change I think would seal the deal for others who haven't went back with a clear mind and went through the demo again. I knew I fought hard about this before but after speaking with my nongamer mom I realized what mad me so mad. Now I am leaning more toward liking the game.Aradace wrote...
Lobo4600 wrote...
Yeah my biggest beef with this is that it was called a sequal but its not. I compare it to the first because they did that and it falls short of what I thought would come from the sequal. If they'd just call it Dragon Age: Rise to Power I'd be chill with it and go on being a massive nerdy fan girl and scream with delight when I have the game in hand.Aradace wrote...
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
You wont see this very often but, on that point I DO agree. As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.But you didn't hear that from me
Again, I agree with most of this. Especially the "Calling it Dragon Age: Rise to Power" Perhaps if people think of it that way in their heads it wont be so bad to them? Im chill as hell with the game anyway at this point regardless if they were to call it Turdburglar: Rise to Bean Power.
#6918
Posté 26 février 2011 - 09:51
Foxie G wrote...
*post of pure awsome*
Sir...that was sheer brillience.
#6919
Posté 26 février 2011 - 09:52
#6920
Posté 26 février 2011 - 09:53
Lobo4600 wrote...
After taking time to relax and look into the game more and not base everything on what I see in the demo (and honestly I did cause I'm a die hard fan of DA:O so I let what I wanted to see make me pissed at what I saw) I have started to like the game. A name change I think would seal the deal for others who haven't went back with a clear mind and went through the demo again. I knew I fought hard about this before but after speaking with my nongamer mom I realized what mad me so mad. Now I am leaning more toward liking the game.Aradace wrote...
Lobo4600 wrote...
Yeah my biggest beef with this is that it was called a sequal but its not. I compare it to the first because they did that and it falls short of what I thought would come from the sequal. If they'd just call it Dragon Age: Rise to Power I'd be chill with it and go on being a massive nerdy fan girl and scream with delight when I have the game in hand.Aradace wrote...
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
You wont see this very often but, on that point I DO agree. As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.But you didn't hear that from me
Again, I agree with most of this. Especially the "Calling it Dragon Age: Rise to Power" Perhaps if people think of it that way in their heads it wont be so bad to them? Im chill as hell with the game anyway at this point regardless if they were to call it Turdburglar: Rise to Bean Power.
Isnt usually the mothers who are the voice of reason? lol
#6921
Posté 26 février 2011 - 09:54
/kənˈsɪstənsi/ Show Spelled[kuhn-sis-tuhn-see] Show IPA
–noun, plural -cies.
1. a degree of density, firmness, viscosity, etc.: The liquid has the consistency of cream.
2. steadfast adherence to the same principles, course, form, etc.: There is consistency in his pattern of behavior.
3. agreement, harmony, or compatibility, especially correspondence or uniformity among the parts of a complex thing: consistency of colors throughout the house.
4. the condition of cohering or holding together and retaining form; solidity or firmness.
...Sounds like the correct term to me.
As for trying to get BW to change this again for DA3, there isn't much hope for it. Due to the 'flashyness' of this version it will likely sell more, and BW would say "Gee, DA2 sold more copies than DAO, we're on the right track!", regardless of how many of DAO's existing fanbase actually liked DA2.
It is more casual, and that appeals more to casual gamers. Said gamers however will likely only spend a few days on DA2 before moving on to another game, caring less about plot and more about defeating innumerable hordes of enemies whenever they feel like it, and drop it again at the first part they feel is boring. 60% of gamers never finished Assassin's Creed, and that number will only go up according to current trends, But if you look at nothing but sales...
#6922
Posté 26 février 2011 - 09:55
Truely they areAradace wrote...
Lobo4600 wrote...
After taking time to relax and look into the game more and not base everything on what I see in the demo (and honestly I did cause I'm a die hard fan of DA:O so I let what I wanted to see make me pissed at what I saw) I have started to like the game. A name change I think would seal the deal for others who haven't went back with a clear mind and went through the demo again. I knew I fought hard about this before but after speaking with my nongamer mom I realized what mad me so mad. Now I am leaning more toward liking the game.Aradace wrote...
Lobo4600 wrote...
Yeah my biggest beef with this is that it was called a sequal but its not. I compare it to the first because they did that and it falls short of what I thought would come from the sequal. If they'd just call it Dragon Age: Rise to Power I'd be chill with it and go on being a massive nerdy fan girl and scream with delight when I have the game in hand.Aradace wrote...
kgersen wrote...
If Bioware really wanted peoples to take DA2 as a different game than DAO in the DA franchise they shouldn't have called DA2 in the first place.
You wont see this very often but, on that point I DO agree. As Ive stated before, its not only the fault of the people who had certain preconceptions of what the game was going to be, but also BW's fault as well for not calling it something else.But you didn't hear that from me
Again, I agree with most of this. Especially the "Calling it Dragon Age: Rise to Power" Perhaps if people think of it that way in their heads it wont be so bad to them? Im chill as hell with the game anyway at this point regardless if they were to call it Turdburglar: Rise to Bean Power.
Isnt usually the mothers who are the voice of reason? lol
#6923
Posté 26 février 2011 - 09:55
Exactly what I thought...Amyante wrote...
To be honest though, i'd feel a lot better about it if the smoke bomb teleport would be replaced by, say, grabbing an enemy's arm and pulling them towards you, creating an opening to slip through behind them. Or some more acrobatics that have you end up facing the enemy's back one way or another in a non-magical, humanly possible way.
But, I must say, I've just played again as a rougue, and that boot-in-the-face kick is just awesome
I realy like it, and it made me smile every time it happened, espec. if the camera was possitioned exactly right at the time
#6924
Posté 26 février 2011 - 09:55
Aervagor wrote...
Obviously simply can't read through the 277 pages so this may have been mentioned (over and over?) but I didn't see it in the 10 or so pages I *did* read. All of the cut scenes, either cinematic or otherwise were very halted. I almost got the sense of KOTOR2 (remember the shuttle landing on Telos?). It seemed that every time one NPCs dialogue would end, the game would pause for like half a second before switching to the next. When they had short lines, this became even more apparent. For some reason that just really bothered me.
This must be a "bug" or something that some folks are having because in all seriousness, the only issue I had was one or two audio bugs. To be precise, the very beginning in the opening. The voices, when they echoed, seemed to cut off rather "abruptly" rather than "fade" like a true echo. I wonder if they'll adress these issues at some point.
#6925
Posté 26 février 2011 - 09:55
Stuff like this happens so I'm not too torn up about it lol. Couldn't stand ME1 but I love ME2, Loved Gears but can't stand Gears 2, Loved Morrowind & just liked oblivion. sequels are often designed for completely different crowds. Ya lost me in this one but I'm sure you gained a lot more console gamers for the few PC fans you lost.





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