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Dragon Age 2 Demo feedback thread


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#6976
Yrkoon

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Lennonkun wrote...

Aradace wrote...

Now what Im wondering....As Ive stated before, as why no one has commented on the feature (IMO) that is one that I wanted in Origins. And that feature being the ability to toggle your helmet on and off. You can now wear that rediculous mage hat with the stats you wanted without the need for embarassing yourself in public. lol


There was a mod that did this in DA:O. So all they did was apply something a mod already did.

Except that there's no mod that I know of that let you toggle  helmets on PS3 and Xbox360.

#6977
Aradace

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Isifel wrote...

Aradace wrote...

Opinions are one thing...Rhetoric is another.

You're really not in a position to make that distinction.


Did I say I didnt use it myself? What's that? No?! That's what I thought.  Never even implied that I dont use it.  Merely pointing out the fact that it was, indeed, rhetoric.

#6978
Isifel

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Aradace wrote...
Did I say I didnt use it myself? What's that? No?! That's what I thought.  Never even implied that I dont use it.  Merely pointing out the fact that it was, indeed, rhetoric.

*pat* Don't get your panties in a bunch over old me, just stating the obvious and letting you make my point for me.

#6979
Aradace

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Isifel wrote...

Aradace wrote...
Did I say I didnt use it myself? What's that? No?! That's what I thought.  Never even implied that I dont use it.  Merely pointing out the fact that it was, indeed, rhetoric.

*pat* Don't get your panties in a bunch over old me, just stating the obvious and letting you make my point for me.


No, there'd be a point if I denied using rhetoric myself.  Which makes your point kind of moot tbh.

#6980
artsangel

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So I played through it again, and something else is really starting to jump out at me. The flashy, crazy attack animations (the rogue especially, with his cartwheels to move four feet and such) really start to be too much after a while. If they were only used in the exaggerated sequences, that'd be great, and cool, and amusing. But watching them for the entire game, for hours on end... really, its just 'too much' visually. The sense of skill and danger disappears once you start using comical over the top animations. What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?



Ok, so the whole thing is a story being told by Varric. It feels like a story. But I'm concerned about what effect this is going to have on the overall feel. Are we not meant to take it seriously?

#6981
Aradace

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artsangel wrote...

 What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?


Actually, both of them can "look" and "Be" equally dangerous.  Especially if said "cartwheeling" person is confident enough in their skills to be able to be flashy like that and still be deadly.  As a side note, you're one of the few people that actually dislikes the combat system for a "genuine" reason.  Where as most others who hate it use that idiotic "C" word that Im really beginning to hate alot lol.

Modifié par Aradace, 26 février 2011 - 11:30 .


#6982
Yrkoon

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Lacan2 wrote...

Anyone think Isabela's legs look a bit thick? Her boobs are okay, but her legs are a bit muscular. :?

They specifically built her to be slightly to the heavy-set side.

Good thing too.  I can't imagine how much   louder the whining and b*tch*ing here would have been had they made her a stereotypical hollywood  thin chick with big ******. lol
 

Modifié par Yrkoon, 26 février 2011 - 11:32 .


#6983
Aradace

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Yrkoon wrote...


Lacan2 wrote...

Anyone think Isabela's legs look a bit thick? Her boobs are okay, but her legs are a bit muscular. :?

They specifically built her to be slightly to the heavy-set side.

Good thing too.  I can't imagine how much   louder the whining and ****ing here would have been had they made her a stereotypical hollywood  thin chick with big ******.
 


More cushion for the pushin? lol Posted Image

#6984
nubbers666

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Yrkoon wrote...


Lacan2 wrote...

Anyone think Isabela's legs look a bit thick? Her boobs are okay, but her legs are a bit muscular. :?

They specifically built her to be slightly to the heavy-set side.

Good thing too.  I can't imagine how much   louder the whining and b*tch*ing here would have been had they made her a stereotypical hollywood  thin chick with big ******. lol
 


her muscle legs are most likely becuase of being on a ship and shes not the type to be lazy so i would expect nothing less from her :unsure: and quit talking about boobs  go get a real girl friend and leave the girls in the video games alone weirdos lol

#6985
HawXV2

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Aradace wrote...

Yrkoon wrote...


Lacan2 wrote...

Anyone think Isabela's legs look a bit thick? Her boobs are okay, but her legs are a bit muscular. :?

They specifically built her to be slightly to the heavy-set side.

Good thing too.  I can't imagine how much   louder the whining and ****ing here would have been had they made her a stereotypical hollywood  thin chick with big ******.
 


More cushion for the pushin? lol Posted Image



lmfao. No doubt.

#6986
Godak

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I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.



Thank you for considering this modest proposal.

#6987
coastercheff

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anyone else have truble beeting the second oger any hints

#6988
Aradace

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Godak wrote...

I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.

Thank you for considering this modest proposal.


And give us the option in the character generator to turn his skin green? lol

#6989
Yrkoon

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artsangel wrote...
 What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?
 

That's a good question.  I'd say, on a battlefield, who cares about how you look?   But the real answer is:  The biggest danger is an enemy  you can't see, and can't contain.  Say what you want about how they did Rogues in DA2, but they nailed this one.  Period.  Rogues are now Rogues, not Warriors in leather like they were in DA:O.

Modifié par Yrkoon, 26 février 2011 - 11:39 .


#6990
Lennonkun

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Yrkoon wrote...

artsangel wrote...
 What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?
 

That's a good question.  I'd say, on a battlefield, who cares about how you look?   But the real answer is:  The biggest danger is an enemy  you can't see, and can't contain.  Say what you want about how they did Rogues in DA2, but they nailed this one.  Period.  Rogues are now Rogues, not Warriors in leather like they were in DA:O.


Actually I signifigantly disagree. This isn't a Rogue, this is some OA Ninja multiclass.

Yrkoon wrote...

Except that there's no mod that I know of
that let you toggle  helmets on PS3 and Xbox360.


Such happens when you play an inferior platform? Course you don't get nice things.

Modifié par Lennonkun, 26 février 2011 - 11:44 .


#6991
Kono88

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I don't know if anyone's mentioned this, but as I've played the demo a couple times, I'm finding a couple problems that are probably fixed for the final release, or could be fixed with an update.



When in battle, I often find that the attacks I try to make won't happen until after my character finishes his/her complete sequence of normal attacks. Also, and more frustrating. I often pause and try to make one of my allies replenish their health, and the heart will show up under there health bar, but then after I've unpaused and gone back to my main character they switch back to an attack before doing what I told them to.

#6992
Aradace

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Lennonkun wrote...

Yrkoon wrote...

artsangel wrote...
 What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?
 

That's a good question.  I'd say, on a battlefield, who cares about how you look?   But the real answer is:  The biggest danger is an enemy  you can't see, and can't contain.  Say what you want about how they did Rogues in DA2, but they nailed this one.  Period.  Rogues are now Rogues, not Warriors in leather like they were in DA:O.


Actually I signifigantly disagree. This isn't a Rogue, this is some OA Ninja multiclass.

Yrkoon wrote...

Except that there's no mod that I know of
that let you toggle  helmets on PS3 and Xbox360.


Such happens when you play an inferior platform? Course you don't get nice things.


Just curious but, did you ever actually play a Rogue in D&D?  As to the "inferior platform" comment...Dont turn this into a console vs PC war.  Seriously...it's a dead horse that doesnt need to be beaten anymore.

Modifié par Aradace, 26 février 2011 - 11:46 .


#6993
HawXV2

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Lennonkun wrote...

Yrkoon wrote...

artsangel wrote...
 What's more dangerous looking? A guy doing cartwheels and kicking flasks, or a guy who moves carefully like he's taking in every minute aspect of the battlefield, looking for an opening to attack?
 

That's a good question.  I'd say, on a battlefield, who cares about how you look?   But the real answer is:  The biggest danger is an enemy  you can't see, and can't contain.  Say what you want about how they did Rogues in DA2, but they nailed this one.  Period.  Rogues are now Rogues, not Warriors in leather like they were in DA:O.


Actually I signifigantly disagree. This isn't a Rogue, this is some OA Ninja multiclass.

Yrkoon wrote...

Except that there's no mod that I know of
that let you toggle  helmets on PS3 and Xbox360.


Such happens when you play an inferior platform? Course you don't get nice things.



Rogues ARE Ninjas. 

#6994
Isifel

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Aradace wrote...
No, there'd be a point if I denied using rhetoric myself.  Which makes your point kind of moot tbh.

We both know that's not the point I wanted made.

Since it has been I'll gladly let the matter rest however.

#6995
Godak

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Aradace wrote...

Godak wrote...

I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.

Thank you for considering this modest proposal.


And give us the option in the character generator to turn his skin green? lol


Yes. It would really let BioWare tap into the "I was hit by rays of Gamma Radiation" demographic.

#6996
Aradace

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Isifel wrote...

Aradace wrote...
No, there'd be a point if I denied using rhetoric myself.  Which makes your point kind of moot tbh.

We both know that's not the point I wanted made.

Since it has been I'll gladly let the matter rest however.


The only other point I can think of off the top of my head is hypocracy.  To which, ALL of us, yes this means you, are even guilty of at times lol...The difference between you and I is that I embrace the primal side of my humanity as opposed to being "Lets all hold hands and sing kumbah-ya" and thinking anyone who doesnt think that way as less of a person.  You want to "get along" with everyone, that's your business.  Despite the fact that I do disagree with people here alot, I dont think less of them as people as a whole.  So any point you try to make in that regard, once again moot.

Modifié par Aradace, 26 février 2011 - 11:55 .


#6997
deadwood1919

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coastercheff wrote...

anyone else have truble beeting the second oger any hints


Depends what type you are playing. The mage will no doubt be alone at one point. Run away, and when the flame/ice comes back, hit the Ogre and run away again. Also, if your other characters die w/some spawn left, run and defeat them, and go back to the point where Aveline appeared. Your other chars will reappear w/full everything. Then all attack the Ogre. If warrior or rogue, defeat the spawn while protecting the mage. Use health on yourself and the other warr/rogue. The bow fighter works real well against the Ogre. Just never close within its range, and defeat the spawn first.

#6998
Aradace

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Godak wrote...

Aradace wrote...

Godak wrote...

I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.

Thank you for considering this modest proposal.


And give us the option in the character generator to turn his skin green? lol


Yes. It would really let BioWare tap into the "I was hit by rays of Gamma Radiation" demographic.


And reallllllllllly give people something to ***** about lol.

#6999
Yrkoon

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Lennonkun wrote...

Yrkoon wrote...

Except that there's no mod that I know of
that let you toggle  helmets on PS3 and Xbox360.


Such happens when you play an inferior platform? Course you don't get nice things.

Not anymore, apparently.  helmet toggling is in the game for everyone.  Which was  the initial point made in this mini-discussion, yes?

Modifié par Yrkoon, 26 février 2011 - 11:57 .


#7000
Javanaut

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Godak wrote...

I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.

Thank you for considering this modest proposal.


Thank you, Sir... or Madam... or that third option I"m failling to think of a proper title for :whistle: - Made me laugh.