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Dragon Age 2 Demo feedback thread


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#7026
Javanaut

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Rogueone wrote...

Javanaut wrote...

 - F1, F2 didn't work to switch between characters. F3 and F4 did. Curious...

- Did anyone else find the tactics options a little lacking?

  • For example, there was no Self / Health < 25% / use item / Health Poultice. Although this was only a demo, and the locked inventory may have had something to do with that.
  • Also, I would set up Aveline to taunt and it would almost never execute beyond the first time. Even when trying several different tactics options. I constantly had to switch to her and manually use Taunt, as the tactics never seemed to do what I told it to do. She never seemed to use Shield Bash either. So activated abilities were a bit problematic.
  • Tactics DID work on sustained abilities however, so that's good.
  • In addition, I expected the 'Tank' behavior would make Aveline be the first to charge into battle, but instead she seemed 'leashed' to my character. My plan is usually to hang back and wait for the tank to run in and taunt before going into the battle with my character (Hawke in this case). Instead Aveline would just stand near Hawke and not engage. Again I would have to swich over to her and do it manually. Switching to Aggressive seemed to help a little, but if that's the case, then why have Tank behavior? What makes it different from Aggressive? Tooltips for the different behaviors would have been helpful from a demo approach so that we, as the players, can see what's different from DAO.
  • I will just have to take a wait and see approach. Again I understand that this is just a demo and I'm sure a lot of these issues are already addressed in the finished product. I don't like to micromanage my party members as I feel that it takes me out of the game. I set up tactics so I can focus on what my character does. Which brings me to my next concern...


Odd, my F keys all worked. I also noticed, and was very pleased, that 1-6 work for the conversation wheel. 1-3 for Right side, top to bottom, 4-6 for left side top to bottom.

As for Tactics, I suspect the code for them was not fully in the demo. When I started messing with the Tactics, I had all sorts of issues getting the screens to update or flow from one to the next. That combined with the lack of inventory viewing, and the way they chopped up the demo from different areas of the game, makes me think they really weren't trying to provide anything but the tactics and equipment they specifically assigned. Imagine how much larger the demo would need to be for that, and while it would be nice, it doesn't really accomplish much.

As for Aveline handing back, that's odd. For me, if I didn't hurry into combat, I'd be the last one there. As soon as the auto pause activated and I hit spacebar, my help would take off and I had to keep up. So I think that may have been an oddity of the demo being not the whole game.  I also saw people talking about needing to use the mouse key to fight, but auto attack was always on for me, so I didn't get why some people had that issue.

Seems to me the Demo is just that, and it's more of a sampling of some of the skills across several levels of play, without giving anything crucial away from the story and plot. Maybe it would have been nice to make the demo the first hour of the game, but I like how they let us taste some lvl 1 and some lvl 7 action.


Went back and played it again not too long ago just to double check and the problems I listed still hold. Also, I did qualify my remarks by saying that it was just a demo. I certainly wasn't expecting a polished product, but they (Bioware) asked me for an opinion and I gave it. Do with it what they will. I'm sure a lot of those problems have already been addressed as the release date is less than 2 weeks away. At least I hope they have or they're going to have a bunch of surly programmers on their hands. ;) 

Edit: I figured out what the function key problem was. I won't bore you with the details, but it had nothing to do with the demo. Works fine.

Modifié par Javanaut, 27 février 2011 - 03:19 .


#7027
Lacan2

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I wish party spellcaster AI was smarter. It's getting annoying having to switch to my mages and prevent them from launching fireballs behind the enemies. Or use silly abilities like the rogue evade or mage stun ability when no one is around.

#7028
IRMcGhee

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A lot of that's issues with tactics settings I think (other than the fireballs, I agree that is a nuisance. Targeting characters rather than the ground would be better, especially with FF not active), DA:O had similar problems with some of the presets.

#7029
Godak

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Javanaut wrote...

Godak wrote...

I request that a hammer wielding Hawke be required to say "Hawke SMASH!" after slaying every enemy.

Thank you for considering this modest proposal.


Thank you, Sir... or Madam... or that third option I"m failling to think of a proper title for :whistle: - Made me laugh.


Sir. And you're very welcome! Posted Image

#7030
TriggerHappy64

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Aradace wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


You'll never get any of them to admit it, but the basis behind some of the complaints truly is that they on some level thought that this was going to be DAO2 and not DA2.  Which means they were essentially expecting a carbon copy of the first game with just a new story basically...And since thats not what they're getting, they're all up in arms over it.


*facepalms*

Dragon Age: Origins means it's the first one
When something is labeled the "2nd" as in DA2 it means it's the successor.  Nobody expected a carbon copy but the changes here are quite drastic.  It's not so much just the gameplay, or just the graphics, or the Street Fighter animations, but more how the entire aesthetic has changed from the first one.

#7031
Vashur

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I played the demo a few times now and it is good but it is lacking at least in one way over Origins. Origins had me hooked for months within 20 minutes of starting to play. If the demo is any indication, this game doesn't put out it's hook and grab you in. lol I'm not sure if that is a good thing or a bad thing from Bioware's standpoint of the *bottom line*. If I play through DAII one time and then wanna go back and replay Origins... I guess I'll just have to see how it goes.

#7032
Drachehexe

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This demo has a look and feel of a crappy action game with limited RPG elements. Characters look great, environments look bad...at least the outdoor ones at the very start (boring textures). One race and only 3 classes, lame for a "true" rpg. They have fallen from grace that was the first game. I hope they don't **** up Mass Effect 3 like this. Glad I didn't pre-order. My money can go to The Witcher 2.

#7033
shabriri27149

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I am fine with the new conversation mode, I am okay with the new combat design...
But i am NOT HAPPY with the new UI! Seriously, what happened? What's up with
the over-simplified design?

#7034
Cadell

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Well I played this demo at least 12 times on my PC and 3 times on the Xbox360; it is a decent intro to DA2, but I really do hope for more, the classes finally seem balanced (as opposed to DA:O)
I have noticed that the PC version doesn't limit as much as the consoles do, which i have come to love Bioware for, the ability to produce to a console but not *u*k it up for the PC gamers.
The demo was smooth, at least there was some atmosphere changes. I can say that everything that was locked kind of avoids the whole 'you're playing a game' aspect of it all, so I can not honestly say how I feel about the game yet.

#7035
Sidney

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Drachehexe wrote...

 One race and only 3 classes, lame for a "true" rpg. They have fallen from grace that was the first game.



1 race, 3 classes = PS:T
1 race , 3 classes = KoTOR.


How lame are those games?

#7036
Cadell

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and theres still specialized classes as well.

#7037
Rockpopple

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Appolo90 wrote...

Put my demo experiences into a video (humorous :P) -->


I LOL'd. Really funny!

#7038
SpartanHag

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Downloaded the demo for the PC, played all three classes and for once (for Dragon Age), I think I might be rolling a mage rather than a warrior this time. A few of the scene transitions were a bit choppy while loading, but considering that we're not looking at the finished product, I think that's ok. I agree that you don't really "feel" it as much when Bethany or Carver dies (compared to your family in the Human Noble Origin), and I do wish you could click to start conversations with your family to get to know them a little better. However, seeing that you're supposed to be running from the darkspawn at this point in the story, I can get why that option is disabled. I just hope it won't be disabled throughout the whole game.

Combat is a ton of fun. I just got pumped up for DAII by playing through Origins and the expansions and I can see how it's still mostly the same system cleaned up underneath. I can recognize a lot of the warrior base attacks. Look forward to playing the game when it comes out, definitely!

Oh, and I like that Flemeth looks badass now. I don't think it's a huge character overhaul; I like to think that this is the Flemeth who's ready to show you her true colors...

#7039
UFORocks

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This demo has me even more excited for DA2 than I already was. It's nice that my character now has a voice.

#7040
BigWooly

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Just finished playing through all possible character builds on the PC Demo, and for the first time I am stuck on which type of character I will play on the first play through when the game is released. Truly Magnificent. I was initially concerned about it being dumbed down, as they say, for console, but no complaints here. I just hope the console version is as good as the PC in both graphics and playability, otherwise I feel for you.

#7041
wulf3n

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Ok this is probably a stupid question, but with ME2 as precedent, and no evidence i can see to the contrary. Are we going to be able to gear our companions? or are they going to be stuck in the same crap throughout the game?

#7042
AgentSmith5150

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I just have to "lol" at people condemning the whole game because they played through a non-fully functional demo that was made with a bunch of various highlights of parts of the game. They are not going to give us much of the story in the demo! It is like the tip of the iceberg, king of thing :)

I enjoyed the demo enough to be glad to know my Sig Ed. will be waiting for me at GS on the 8th :D

#7043
Bryy_Miller

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[quote]Sidney wrote...

[quote]Drachehexe wrote...

 One race and only 3 classes, lame for a "true" rpg. They have fallen from grace that was the first game.
[/quote]

"Fallen from grace"? It's a video game, not some kind of murdering sociopath going free. Perspective is good.

#7044
Setari

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Not sure if this is the place for it, but just so Bioware knows, the demo stops working in Windowed Mode. Quit, didn't try it again.

#7045
Gilbert Salarian

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 I’m a bit crazy and played through the demo six times withas many different combinations as I could think of and have finally come tothese (rather fluid) conclusions.

 

LIKES

 -The art style as a whole.         When I first saw stills from DA2 a fewmonths ago, I thought, “WTF?  What is this, an unpolished alpha stage of the game?” Seeing the game in action, the art style really works for me.  Instead of going for ultra-realism (which I find quite distasteful, even distracting and ugly at times) Bioware has gone for a well-designed game.  Dali instead of DaVinci, if you will.  The base, primitive cut scenes (as in, “..they crossed the Waking Sea, lashed by a terrible storm…”) were great, and the gore is as over-the-top as ever; every fight is like Monty Python and the Holy Grail (though I’m glad they retained the option to toggle off the gore.)



 

-The story.           
Granted, only bits and pieces of the story are known to us now, but the fact that it’s a framed narrative is a big gold star in my book.  I LOVE framed stories!

 

-The voice actors.           
So far, with only one glaring exception (*cough*Carver*cough*) the voice acting has been incredible!  FemHawke AND ManHawke sound great (ManHawke even sounds like a BA, unlike Mr. Shepard; no offense), Flemeth sounds as fey as ever,  Cassandra has a half-way decent French accent, and Varric’s delivery is endearingly smarmy (and I was NOT a Varric fan coming into this).

 

-Dialog wheel.           
While I’m sad to see the full responses go away, the ME-esque wheel is fabulous.  Yes, it can be dumbed down to ‘Responses from the Right advance, Left investigate, top is good, bottom is bad’, but the icons actually hint towards what kind of response you’ll give.  No more will I think I’m asking for more money or upgrades and get laid by an alien chick!

 

-Combat speed.        
This is prefaced with me saying that the speed is a double-edged sword that has its good side and bad side. (I’ll only tackle the former here)  While I did NOT have a problem with the slow-paced combat in DAO, I like that the animations have been sped up and skills fire off when you want them to instead of after a painful induction.  Oh, and Evasion is awesome!  It never gets old, doing all those backflips to lose aggro.  And combat teleporting is
okay with me; it’s not immersion breaking for me (it’s a game, after all) but it’s not a requirement for future titles for me.

 

-Character models.           
For the most part, I am pleased with the characters’ looks.  I have a few complaints (see below), but each character has a unique look that is not outlandish, but rather fits their, erm, character.  ;)  And because one stands out above the rest…

 

-Cassandra  <3            Decent French accent, good-looking armor, good-looking charrie.   It’s a shame I can’t have her…  :wub:

 

 

DISLIKES

-Combat as a whole.            As I said before, I like the factthat the combat animations have been sped up, but in certain cases it seems like too much.  Mages are much too flashy, like they are having a contest to see who can wreak havoc in the most stylish manner.  Neither am I saying that Mages have to be inactive bookworms, barely capable of lifting their feet above the hems of their robes, but their combat animations are a wee bit excessive.  Rogues fight like Jerry the Mousketeer (I love Tom and Jerry, BTW) or Yoda (Star Wars nut, but ‘The Force in this game is not’) and while I appreciate Rogues being made more acrobatic, they make Beyonce tired.  SS Warriors are good and solid (Shield Bash=win), but the Two-Handed Warriors make me question the whether Bioware or Team Ninja or Konami were in charge of development.  I get that the animation ‘needed’ to be sped up, but I’d like my weapons to at least look like they weigh something when they are as big as me.  Nothing bothers me more than slaying the ogre with a two-hander: Hawke flails it around like it’s made of paper, stabs the ogre in the face, and when he pulls it out the flat of the blade comes out of the TOP OF THE OGRE’S SKULL!  Really?!

The combat animations seem herky-jerky, and combat is now heavily of the button-mashing variety (thankfully, there is an auto-attack toggle I can use).  Also, more so on the lower levels, combat consists of button mashing while waiting for your skills to finish their cooldowns.  Yes, I push a button and awesome happens, but why is awesome on such a long cooldown?!  Oh, and healing is a chore; I’m one of the few that actually enjoy Healing and Buffing classes, but I have been relegated to a single heal and choosing when to use a valuable health potion.  Thanks.  Speaking of which…

ME2 hit some nerves with many people by being more of a hybrid between an action/shooter and an RPG. 
DragonAge seems to be headed in an analogous direction: mixing Hack-and-Slash with RPG.  However, it
seemed a lighter mix in ME2 than in DA2, but I hope to be wrong when I get the full game as I hate, HATE hack-and-slash.

 

-The @#$!%# ogre fight!            Every time I’ve played through the demo to the second ogre fight, it has consisted of my two squadmates dying (after killing various amounts of Darkspawn) and me kiting the ogre until I’m finally able to kill it.  This is NOT fun.  When the game releases, I’ll be saved by the fact that I can turn the difficulty down at will, but even at the normal setting that fight was too much for me.  Yeah, I realize that quite a few people have mad skillz and pwn the ogre, but it’s a bit frustrating to me and those with mediocre talent.

 

-The font.           
This really bugs me.  A lot.  ME2 had font I could barely see from where I usually sit to game (2.5-3m from screen), but DA2 is even worse!  I had to get within a meter to read things like Talent descriptions, the Codex, and subtitles.  I’d rather not have to play with crafting magnifiers strapped to my face, thank you very much.

 

-Specific art/graphic decisions.            Overall, I’m disappointed with Flemeth’s character model.  VA is fantastic, as is the script-writing, but her attire is less than appealing.  Part of what made her so sinister in DAO was how she looked unassuming and acted off-her-rocker (except when confronted in Morrigan’s quest).  Who would expect the batty hermit to be a fiendish and powerful being?  Now, she LOOKS fiendish and powerful.  Yes, yes, you see her shapeshift from a dragon to a human, but who in their right mind would trust someone that put on such an amazing display AND sounds like a conniving hag?

I’m not a fan of the darkspawn in DA2.  No, not because they look like Skeletor (actually, they look more like The Withered in DAA), but because they ACT more like generic orcs than before.  Compare the opening cutscene with the orcs who discovered Frodo outside Shelob’s Lair.  Same ape-like movement.  (I like the detachable jaws,  though ^_^ )  And the ogre looks either like a member of Mushroomhead or like it’s missing its dentures.

 

-Level design.           
Here’s one that comes with some qualifications.  As I played through the demo I thought, “Great, DragonAge is now a hack-and-slash on rails.”  The linear design really ate at me.  As I thought about it, though, ME2 had a linear level design, as did ME1, and (Maker’s Breath!) DAO!  What was different, though, is that I didn’t notice it as much with those games as I did with DA2.  The fight in Kirkwall wasn’t too bad, but the flight from Lothering really ate at me with how linear it looked and felt.  I know that there will be hubs that will open the world a bit, but I do hope that all the ‘dungeons’ don’t feel as linear as that first level.

 

-Character models, specifics.            Would someone care to explain to me why almost every female in the game has huge breasts?  Is this Dead or Alive: Dragon Age Volleyball?   I won’t even scream ‘make the female models more realistic’ because this is a GAME with a certain ARTISTIC FLAIR, but it seems the flair is a little heavy towards the top of the females.  Why not give all the males bulging pants while we’re at it?  Or (to not be so absurd) Mark Mcgwire sized arms?  Be equal-opportunity chauvinists! ;)

 
 



Overall, I’m pretty excited and glad I pre-ordered back in December.   The combat does leave me with some big trepidations, but if the story is as good as I hope then DA2 won’t end up in the trade-in pile.

Modifié par Gilbert Salarian, 27 février 2011 - 03:29 .


#7046
Dargus

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Played on 360.

For those of you concerned about DAII's new direction, at least give the demo a chance to win you over.

I was one of those people, and taking the time to download the demo was an hour well spent. Having done so, I'm going to be sure to pick this title up... once it's in the bargin bin.

#7047
Night Prowler76

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shabriri27149 wrote...

I am fine with the new conversation mode, I am okay with the new combat design...
But i am NOT HAPPY with the new UI! Seriously, what happened? What's up with
the over-simplified design?


Alot of the designs in this game are bad, what I dont get is why do all the menu screens just have a plain black background, seriously, how much thought was put into this game whe the backgrounds are just black lmao, real original, I guess this is the new art style.

#7048
Arhea

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Played the demo today - loved it! I am a huge DA:O fan and I thought the demo was awesome. Love, love, love the combat changes. Dialogue wheel is fine for me - I love that my FemHawke is voiced (and so beautifully so, I must say)! Don't mind any stylistic changes - though I found the abilities tree a bit jarring. It's just very different, but I will get used to it. All in all - I am a happy camper!

#7049
Dr. Doctor

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Played on PC

-To me full real-time combat doesn't work very well. It's fun to be able to go and hack and slash but I find myself preferring a mix of the real-time and pause function in combat.

- The tactics system seems interesting, but I think I'm going to need to play the game for awhile before I can render judgement.

- The concept of a voiced PC has come a long way from Mass Effect. Both versions of Hawke convey emotion in their speech and facial expressions.

-The 2D animatics shown for the Battle of Ostragar and the voyage to Kirkwall were excellent.

 

#7050
Nash Latkje

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I considered playing as a Warrior in Origins but never did. Having tried it out a bit via Aveline in the demo, I don't think I'll ever touch that class.