I’m a bit crazy and played through the demo six times withas many different combinations as I could think of and have finally come tothese (rather fluid) conclusions.
LIKES -The art style as a whole. When I first saw stills from DA2 a fewmonths ago, I thought, “WTF? What is this, an unpolished alpha stage of the game?” Seeing the game in action, the art style really works for me. Instead of going for ultra-realism (which I find quite distasteful, even distracting and ugly at times) Bioware has gone for a well-designed game. Dali instead of DaVinci, if you will. The base, primitive cut scenes (as in, “..they crossed the Waking Sea, lashed by a terrible storm…”) were great, and the gore is as over-the-top as ever; every fight is like Monty Python and the Holy Grail (though I’m glad they retained the option to toggle off the gore.)
-The story.
Granted, only bits and pieces of the story are known to us now, but the fact that it’s a framed narrative is a big gold star in my book. I LOVE framed stories!
-The voice actors.
So far, with only one glaring exception (*cough*Carver*cough*) the voice acting has been incredible! FemHawke AND ManHawke sound great (ManHawke even sounds like a BA, unlike Mr. Shepard; no offense), Flemeth sounds as fey as ever, Cassandra has a half-way decent French accent, and Varric’s delivery is endearingly smarmy (and I was NOT a Varric fan coming into this).
-Dialog wheel.
While I’m sad to see the full responses go away, the ME-esque wheel is fabulous. Yes, it can be dumbed down to ‘Responses from the Right advance, Left investigate, top is good, bottom is bad’, but the icons actually hint towards what kind of response you’ll give. No more will I think I’m asking for more money or upgrades and get laid by an alien chick!
-Combat speed.
This is prefaced with me saying that the speed is a double-edged sword that has its good side and bad side. (I’ll only tackle the former here) While I did NOT have a problem with the slow-paced combat in DAO, I like that the animations have been sped up and skills fire off when you want them to instead of after a painful induction. Oh, and Evasion is awesome! It never gets old, doing all those backflips to lose aggro. And combat teleporting is
okay with me; it’s not immersion breaking for me (it’s a game, after all) but it’s not a requirement for future titles for me.
-Character models.
For the most part, I am pleased with the characters’ looks. I have a few complaints (see below), but each character has a unique look that is not outlandish, but rather fits their, erm, character.

And because one stands out above the rest…
-Cassandra

Decent French accent, good-looking armor, good-looking charrie. It’s a shame I can’t have her…
DISLIKES-Combat as a whole. As I said before, I like the factthat the combat animations have been sped up, but in certain cases it seems like too much. Mages are much too flashy, like they are having a contest to see who can wreak havoc in the most stylish manner. Neither am I saying that Mages have to be inactive bookworms, barely capable of lifting their feet above the hems of their robes, but their combat animations are a wee bit excessive. Rogues fight like Jerry the Mousketeer (I love Tom and Jerry, BTW) or Yoda (Star Wars nut, but ‘The Force in this game is not’) and while I appreciate Rogues being made more acrobatic, they make Beyonce tired. SS Warriors are good and solid (Shield Bash=win), but the Two-Handed Warriors make me question the whether Bioware or Team Ninja or Konami were in charge of development. I get that the animation ‘needed’ to be sped up, but I’d like my weapons to at least look like they weigh something when they are as big as me. Nothing bothers me more than slaying the ogre with a two-hander: Hawke flails it around like it’s made of paper, stabs the ogre in the face, and when he pulls it out the flat of the blade comes out of the TOP OF THE OGRE’S SKULL! Really?!
The combat animations seem herky-jerky, and combat is now heavily of the button-mashing variety (thankfully, there is an auto-attack toggle I can use). Also, more so on the lower levels, combat consists of button mashing while waiting for your skills to finish their cooldowns. Yes, I push a button and awesome happens, but why is awesome on such a long cooldown?! Oh, and healing is a chore; I’m one of the few that actually enjoy Healing and Buffing classes, but I have been relegated to a single heal and choosing when to use a valuable health potion. Thanks. Speaking of which…
ME2 hit some nerves with many people by being more of a hybrid between an action/shooter and an RPG.
DragonAge seems to be headed in an analogous direction: mixing Hack-and-Slash with RPG. However, it
seemed a lighter mix in ME2 than in DA2, but I hope to be wrong when I get the full game as I hate, HATE hack-and-slash.
-The @#$!%# ogre fight! Every time I’ve played through the demo to the second ogre fight, it has consisted of my two squadmates dying (after killing various amounts of Darkspawn) and me kiting the ogre until I’m finally able to kill it. This is NOT fun. When the game releases, I’ll be saved by the fact that I can turn the difficulty down at will, but even at the normal setting that fight was too much for me. Yeah, I realize that quite a few people have mad skillz and pwn the ogre, but it’s a bit frustrating to me and those with mediocre talent.
-The font.
This really bugs me. A lot. ME2 had font I could barely see from where I usually sit to game (2.5-3m from screen), but DA2 is even worse! I had to get within a meter to read things like Talent descriptions, the Codex, and subtitles. I’d rather not have to play with crafting magnifiers strapped to my face, thank you very much.
-Specific art/graphic decisions. Overall, I’m disappointed with Flemeth’s character model. VA is fantastic, as is the script-writing, but her attire is less than appealing. Part of what made her so sinister in DAO was how she looked unassuming and acted off-her-rocker (except when confronted in Morrigan’s quest). Who would expect the batty hermit to be a fiendish and powerful being? Now, she LOOKS fiendish and powerful. Yes, yes, you see her shapeshift from a dragon to a human, but who in their right mind would trust someone that put on such an amazing display AND sounds like a conniving hag?
I’m not a fan of the darkspawn in DA2. No, not because they look like Skeletor (actually, they look more like The Withered in DAA), but because they ACT more like generic orcs than before. Compare the opening cutscene with the orcs who discovered Frodo outside Shelob’s Lair. Same ape-like movement. (I like the detachable jaws, though

) And the ogre looks either like a member of Mushroomhead or like it’s missing its dentures.
-Level design.
Here’s one that comes with some qualifications. As I played through the demo I thought, “Great, DragonAge is now a hack-and-slash on rails.” The linear design really ate at me. As I thought about it, though, ME2 had a linear level design, as did ME1, and (Maker’s Breath!) DAO! What was different, though, is that I didn’t notice it as much with those games as I did with DA2. The fight in Kirkwall wasn’t too bad, but the flight from Lothering really ate at me with how linear it looked and felt. I know that there will be hubs that will open the world a bit, but I do hope that all the ‘dungeons’ don’t feel as linear as that first level.
-Character models, specifics. Would someone care to explain to me why almost every female in the game has huge breasts? Is this Dead or Alive: Dragon Age Volleyball? I won’t even scream ‘make the female models more realistic’ because this is a GAME with a certain ARTISTIC FLAIR, but it seems the flair is a little heavy towards the top of the females. Why not give all the males bulging pants while we’re at it? Or (to not be so absurd) Mark Mcgwire sized arms? Be equal-opportunity chauvinists!
Overall, I’m pretty excited and glad I pre-ordered back in December. The combat does leave me with some big trepidations, but if the story is as good as I hope then DA2 won’t end up in the trade-in pile.
Modifié par Gilbert Salarian, 27 février 2011 - 03:29 .