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Dragon Age 2 Demo feedback thread


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#7051
wulf3n

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Dr. Doctor wrote...
- The concept of a voiced PC has come a long way from Mass Effect. Both versions of Hawke convey emotion in their speech and facial expressions.


It's still annoying when what's written in the wheel is different to what Hawke says.

#7052
Cadell

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I fully agree; the one concept people for some reason dont understand is with Bioware there is no such thing as a bad story line. What we saw were what 4 scenes? and some didn't even really connect all that well. 
The things in life that you can count on are: Birds flying, Ants Crawling, and Bioware writing good game stories. Its just become a fact.

AgentSmith5150 wrote...

I just have to "lol" at people condemning the whole game because they played through a non-fully functional demo that was made with a bunch of various highlights of parts of the game. They are not going to give us much of the story in the demo! It is like the tip of the iceberg, king of thing :)

I enjoyed the demo enough to be glad to know my Sig Ed. will be waiting for me at GS on the 8th :D



#7053
HawXV2

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wulf3n wrote...

Dr. Doctor wrote...
- The concept of a voiced PC has come a long way from Mass Effect. Both versions of Hawke convey emotion in their speech and facial expressions.


It's still annoying when what's written in the wheel is different to what Hawke says.


Really? I find he says exactly what is summarized.

#7054
Lennonkun

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Cadell wrote...

I fully agree; the one concept people for some reason dont understand is with Bioware there is no such thing as a bad story line. What we saw were what 4 scenes? and some didn't even really connect all that well. 
The things in life that you can count on are: Birds flying, Ants Crawling, and Bioware writing good game stories. Its just become a fact.


Actually I'd say Obsidian has them beat in writing but that is just me.

#7055
podmark

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 Just played it tonight. Quite enjoyed it looking forward to the full game. It seems much like Origins to me, just better looking.
I like the new graphics. Origins looked really out of date but this game seems to be a step in the right direction. The main characters in particular really stand out now which is great, it always drove me nuts when I'd run into NPCs with the same hair style as Leliana, actually I think my female warden had the same hair too. Lady Hawke looks great.

I'm a console player and Origins felt a little boring during fights, there wasn't much to do with the auto attack. At first I liked the new hit button to attack style, but it gets repetitive pretty quickly. It's a baby step to becoming an action game and think BioWare needs to decide whether to go fully that direction or stick to the rpg tactical style. On console I'd prefer the action route but on PC I'd say stick to the tactical style.

New GUI seems cleaner, but also...I don't know sparse? Too modern? We'll see how I like it over time. Wish I had a better TV though. I prefer the wheel, but either dialogue style is fine. I'm a big fan of the spoken Shepard over in Mass Effect so I'm happy to see it added here, helps pull me into the story and character. Wouldn't really have worked in Origins but with a singular Hawke character it should be good.

#7056
ValentineMSmith

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Nash Latkje wrote...

I considered playing as a Warrior in Origins but never did. Having tried it out a bit via Aveline in the demo, I don't think I'll ever touch that class.


So far, just as in Origins the 2H warrior is high damage (DPS) and gets killed too easily, while the Sword-n-Shield warrior is a (necessary) tank.  I did my first PC in DA:O as a DW warrior, which is no longer really an option AFAICT, and had some fun.  *Every* other complete playthrough was as a rogue or mage.
Almost very party can use a SnS warrior, but unless the final game does more to make 2H warriors interesting I'll never use a warrior PC.  In fact, I'll probably be creating a lot of rogue PCs just so I don't have Carver hanging around constantly needing a healing pot...

#7057
o00oalex

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Oh, my!.. :blink:

pix.playground.ru/download/gallery/897606/ceca4192ee8089478ebdc793bc090b23.jpg

Modifié par o00oalex, 27 février 2011 - 04:20 .


#7058
IvanW

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I played through the demo on 360 and PS3. Male warrior both times.

On the PS3 I was able to do it in one go, no trouble from teh second ogre at all. I am chalking that up to experience.

With both demos I noticed that they were buggy, but I imagine that is because they are demos and much of the game system is locked out (menus, etc.) They both suffered from a bit of skipping around with both the dialog and animation.


The one thing that concerns me is that the 360 version looked noticeably better. Brighter, and better texture.

Please tell me that this is just an issue with the demo. I played the original DA on PS3, so I pre-ordered the PS3 ver. of DAII for obvious reasons.

Any one else notice this?

As far as the actual game goes, I am quite happy with it over all, and am looking forward to playing the full version.

#7059
Nayawk

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I played the PC version of the demo and it has many thinks I like and I will be buying it.

But there are a few things that are really jarring for me:

Combat animation speed, this is way to fast.  I loved the speed of the animations in DA:O, every swing felt like it had weight behind it, you could see the effort it took to strike with a two handed sword. Now they jump about like pokemon on steroids. I hoped that after the exaggerated ledgend starter play (which was funny) that the combat would tone down, it doesnt, not really.

The UI, plain and very dull. It feels like the PC UI was very much an afterthought with none of the design and care put into that we see in DA:O, why the super modern minialist black look?

FemHawkes voice, it seems I am destined to only like one gender per bioware game. This time round its MaleHawkes turn to get my love. (ME loved FemShep, tolerated MaleShep).  Guess I have a low threshold for squeeky girly voices.

#7060
Riceyy-

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Alot of people seem confused by Flemeth's change in appearance...keep in mind she is a shapeshifter, perhaps she changes form to appeal to Hawke.

#7061
wulf3n

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HawXV2 wrote...
Really? I find he says exactly what is summarized.


Maybe it's got more to do with my perceptions of the character, rather than a limitation of the wheel, but take the first dialogue choice for example.

Bethany: "We can't keep this up forever"
Hawke:  - Neither can they = "Perhaps we'll be lucky, and they'll run out of darkspawn"

Sure the gist of what was said is the same, but the tone and the details are wrong. I was expecting pretty much exactly what was written, a neutral kind of answer. It's not overlly optimistic, it's not border line psychotic, it's just a simple fact, in an attempt to boost moral. The actual dialogue, a sarcastic quip, is IMO more demoralizing, usually said by the person who's always complaining about not wanting to die, not the hero.

#7062
DragonAddict

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Played the PC demo today. Ran like butter with directx 11 enabled, high details, AF 16x, AA off but I had to enable vertical sync because the tearing was horrible.

Graphics are much improved and the voices are cool as well.

Only beef I have is the camera angle / view is not the same as DAO and that is my major sticking point. If that was restored by the games release, looks like not a bad game, time will tell though............

And I'm waitng to see what happened to our Grey Warden, God Baby, Morrigan and after we went thorugh the transdimensional mirror..............DA3!!!! That's what I'm really longing for. Hawke is a nice diversion but I want to see what happens after DAO........

#7063
Tommy6860

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Aradace wrote...

Tommy6860 wrote...

Aradace wrote...

Tommy6860 wrote...

Aradace wrote...

Merci357 wrote...

blueruin wrote...
I played the demo through a few times on high setting at highest resolution, and it's still baffling me how half-assed the Blightlands and the new hurlock models look.  At first I thought the graphics looked like a step back, then I realized the graphics were actually better, but the art direction was much, much worse.  I guess it's just a matter of taste.


Good observation. You can't argue about taste, however, I think the graphics, animations, etc. are a step up, while the now used art style is sometimes a huge step down. I do like most characters and NPCs, Flemeth for example,but the dark spawn look just terrible.


honestly, the DS were one of the few things I didnt like about the demo in admendment to one of my previous statements.  However, to be quite honest (and in my own personal opinion) the DS in origins looked just as "generic" with only a few slight variations to them.  So to me, really wasnt too much of a "change" in opinion from origins in regards to the DS.
In fact, Im going to go out on a proverbial limb here and say I liked them "slightly" better than the ones in origins.


HUH?

Only a few variations to the DS in origins??? Did you not notice the Genlocks and Hurlock differences in not only loooks and armor, but height?? Emissary Hurlock look all different and wear different armor than other hurlocks. Genlock Emisarries look different from other Genlocks. The ones in this demo are all the same and do the same things, running arounf twirling their swords like batons, with no alternate animations. The archers have those weird helmets, and the Hurlocks and grunt are the exact same characters, wearing the exact same armors having the exact same physical features. How you went out on that limb and survived the fall after it broke baffles me.



Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


I disagree with what you call variations then, but then you admit there are variations, and more than a few by the way.. .  there are no variations to the looks and armors at all to the DS in the demo, period. I can see that simplified producing the game, helping create it faster, cut and paste the same image in placeholders over and over again. You're not going to tell me the faces of Genlocks, Hurlocks and Emissaries in Origins look the same, and have the same body shapes, while they  have different looking armors and powers..


To be fair, YOU"RE basing that there are NO variations based off of the first 40 mins of a Demo.  Have you seen the rest of the game yet? I think not.  So you cannot say with 100% certainty that there will not be just a many "variations" (and I used that term loosely) as in origins.


I have to say that's rich and your defensiveness of this demo is now
silly!! This is a feedback thread on the demo correct? I made my
observations based on the demo characters, correct? I only said that
what I saw, there were no variations to DS looks and armors, though
there were clearly 4 classes of DS in the demo, all looked the same,
same face, height, only the archers had helmets with a shoulder
extension. You then went on to say there was nearly no variation in Origins,
despite the fact that you didn't compare the Origins demo, but the actual
full game, and then made comparisons to it and this demo, and then make the statement, "To be fair"; that's so laughable.

To be fair, I wasn't the one who compared looks from a demo rife with near zero variation in looks to all of the enemies, to a full retail game either, that was you and you appeared disingenuous doing it.

Modifié par Tommy6860, 27 février 2011 - 07:52 .


#7064
Tommy6860

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Aradace wrote...

1Nosphorus1 wrote...

Aradace wrote...
To be fair, YOU"RE basing that there are NO variations based off of the first 40 mins of a Demo.  Have you seen the rest of the game yet? I think not.  So you cannot say with 100% certainty that there will not be just a many "variations" (and I used that term loosely) as in origins.


Even though this has been said before, this is a feedback thread, any feedback is welcomes and to be honest the most coherrant feedback is from the negative side of the spectrum.

Not only that but I've been checking back here since the demo went live, since around page 4 I've been following this and posting and I can honestly say 65-75% of the feedback is negative.
Games these days are infact less about variation than ever, it's about simplifying or streamlining them to make it availible to a wider audience, watch the interview with the marketing director and you'll hear him say that's exactly what they've done.

This is why indie games are filling a niche in the market, read the reports on gamespot/ign and you'll hear that alot of developers that churn out the same crap year after year are getting worried.

But your theory is that if someone gave you a slice of cake and said, here try this and it tasted awful, you'd gladly eat the rest of the cake even with the knowledge that you didn't enjoy that first part. It's exactly the same with movie trailers, if they release a movie trailer it's to gain your interest, Drive Angry 3d (a flop of a title) made me laugh in the cinema with it's god awful trailer and luckily enough I checked it out on imdb before I even bothered recommending it to my friends as a film night choice.




Ok, Im not saying that folks SHOULDNT feel the way they do about the demo.  Let me make that perfectly clear.  It's a free world last I checked and you can feel however you want about something.  that's the beautiful thing about opinions.  they're always open to interpretations.  but they're solely that, an opinion.  What I AM saying is this; It's naive to believe that based off of the forums alone, that the game is going to do poorly as the forum goers are a SMALL NUMBER OF THE TOTAL FANS.  Thats why you have to wait for the sales figures.   Not only that, but because of the "mass effectifying" of the game, it's almost a given that for every 1 "hardcore" fan lost at least one or more "mass effect fans" will pick the game up.  In the end, the numbers balance out.  Im not saying thats whats going to happen for certain.  But its the more likely scenario between mine and the folks thinking that the game is going to fail based off of the forums.


Well, your analogy doesn't pertain to me, though I understand what you mean by opinion. Some of what I stated though is fact, especially the character looks being the same, that's a travesty and lends creed to Bioware/EA wanting to rush the game out but not having to create different looks, producing it faster. Anyhoo, why your obervation here doesn't work for me, I am probably one of the biggest Mass Effect fans around and absolutely loved the games (Mass Effect, IMO, is the greatest story in a game, ever). But the style was already for that series and it works well. It doesn't work well when it is clear that a good number of the ME production team was invlovled in making DA2. Now that I think about it. I wonder if the game engine used for ME2 isn't the one in this demo and for the release of DA2.

Modifié par Tommy6860, 27 février 2011 - 07:53 .


#7065
Tommy6860

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Embrosil wrote...

Biotic Budah wrote...

Lacan2 wrote...

Biotic Budah wrote...

kylecouch wrote...

Like it or not the formula works as you can clearly see.


Yes, it worked quite well........FOR MASS EFFECT!!


True.

But really, how many will resist the tempation to buy after the latest German mag compared to story to Planescape Torment? Even if the demo were crap to me, I'd still have a hard time resisting that.


Bioware has always had good writing, and a lot of my interest is in story driven games.


Well, they had a good writing until ME2. I have never seen more lame story in a computer game.


I actually had no problem with the story in ME2, it followed well if you listened to all of the dialogue and the 'Lair of the Shadow Broker' lent a lot more to the story. I know it isn't the in-depth stroytelling of ME, the best ever IMO, but the game follows the storyline pretty well. ME2 was more focused on team building and combat. Investigating the Reapers next moves were more the theme than revealing more of the whole story at hand. I mean, from just playing ME, one could get the rest of the story pretty easily with even a decent imagination. I did think the ending of ME2 was pretty bad and not well thought out when considering Sovereign's remarks in ME.

The improvements in ME2 over the submenu and inventory sytem was a godsend to be honest. I do wish they had kept more of the power system from ME though as that was watered down and took away a little of the RPG element, but that was very minor. At the same time, I would have liked ME2's combat system in ME.

Modifié par Tommy6860, 27 février 2011 - 07:54 .


#7066
Tommy6860

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Aradace wrote...

1Nosphorus1 wrote...

Lorianno wrote...

So my demo feedback...

Posted Image


Good god I spit my coffee all over my keyboard, you are a gent and a scholar good sir!

Aradace wrote...

1: As I said before, this isnt the late 80s early 90s anymore where you can get away with cranking out a sequel simply by copy/pasting same mechanics to the sequel with some minor story changes. ..

2: Actually I did...And even then there were only a FEW variations.  Other than height, there were only minor changes to armor and for the most part, it as the same generic DS models used for the short ones and the same used for the tall ones....That's not "variation" that's a cop out.


1: I sincerely doubt you've been playing video games for nigh on thirty years now yet you're saying that they can't get away with copy/pasting game formulas? Where have you been for the last ten years?

I'd probably say it was easier back then to come out with a story that was more creative and a world that could totally be unfathomable these days, games back then required people to have a decent amount of suspension of disbelief, hell I was playing Banjoo & Kazooie the other day and thought that the world Rare had created was fantastic compared to half of the **** that gets manufactured these days. (Also the gameplay ;) )

2. Emiserries now look like the architect, Hurlocks have been cheapened down to the point that they're just cannon fodder for the darkspawn, the whole grittiness of the game is gone which gives an entire lighter tone to the whole experience.

My most unsettling point in DOA was the Dead Trenches on the way to the broodmother, my god that was possibly one of the darkest fantasty experiences video game wise for me.





I have actually...Been playing ever since I could literally pick up a controller (given I started on pong but still).  And Im not saying (if you read carefully) that it has NEVER worked.  Im saying that within recent years, "more of the same" is going to the wayside in favor of "fresh and new"


No, it's going to 'more of the same' which is what you call "fresh and new". Changing an RPG into a near action  type game is producing more of the same. How long has COD and DMC been around? If they want to make an action game, call it an action game, that's fine. I can tell you are console person, that's OK, I am too for certain genres (I absolutely loved Bayonetta as an example). RPGs don't work on consoles too well (though I did enjoy Oblivion and Fallout 3 on the 360) and they tend not to sell on them as much, unless you add elements to the genre that purvey to the majority of console gamers.

Yes, they have to make money and purveying to the console gamer is where it is. PC gaming has been and probably will continue it's downward trend and I really have no problem with that, things change, especially when it is about the making the dollar. If it happens and RPGs tend to be something other than their nakmesakes, I will more than likely move on from the general PC gaming crowd, with maybe purchasing that off hand interesting game on the console. I am just bored to death with the current shooters and action games as everything wants to be COD now, even other shooters changed their style to it, there's nothing fresh and I gave up on that genre, one of my favorites. I fear RPGs may be the next genre to go for me, because it's getting lost into melding what is an RPG into the style of current  popular genres.

Up until a little over a year ago, all I did was console gaming, but everything was already becoming stale on that platform, nothing new. I bought into PC gaming again and have bought more games in the past year than I have in the 5 years with the 360. I was an avid PC gamer up until about 2004 when the original Xbox was around and the Xbox then began to take more of my time after getting it late 2002.  I didn't see the point pouring money into two systems; then the 360 came along. This little story of mine pertains to my last paragraph.

Years from now, shooters and the current style of action games will start wearing their welcome and there will be this scramble to purvey full circle to the next gen of gamers demanding something different. Then folks like you will start moaning that the games are not the same and are being ruined by this new influx of "fresh and new" because of new demands to different game styles that may not fit you, like DA2 doesn't seem to fit being an RPG. It sees ms what you call 'fresh and new' is just what you like in games which is the 'same old, same old', not that it is really something new.

Modifié par Tommy6860, 27 février 2011 - 05:20 .


#7067
KidsNDad

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It looks as if the Call to Arms is a fail with less then 24 hours left, Europe is reading that it is short 150k downloads, surely there are millions that downloaded it, just not logging onto the EA servers. Console players on the most part dont use PCs (we all do ofc but console palyers in general dont), and without PCs there is little reason to log into a server for a game that is single player only, this most limit the players that are counted towards the tally, plus many other factors causing this low figure.
Will we still be given the extra content (what ever that maybe) regardless of Bioware having too much faith in the numbers? or has DA2 already made the final 1mil count and Bioware not updated the numbers to incourage the rush last min downloads? Do players even care =)?

What is you thoughts on the Call to Arms and its last 24 hours?

#7068
shadownian

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I can see both sides of this demo debate...
I liked the demo myself...but i can also see why people hate it.
It looks like a decent bioware game...just maybe not dragon age.
I agree 100 percent that the menus suck and are absolutely uninspired and lazily thrown together.
I can see people complaining about the darkspawn...but yet I also like the change as DAO darkspawn were a bit...lord of the ring ish to me.
I can see people bieng upset about combat speed...me i like hack and slash games...especially dynasty warriors...but this is not DW

Overall I will play it and try not to think of it as a Dragon Age game. and just enjoy it for what it is.
In a way though I kind of hope this game fails hugely and wakens bioware up when doing sequels.

Less is not more...better/updated graphics do not make up for a more linear game. Limiting choices after making such huge open first games (ie..Dragon Age...Mass Effect) does not make them better. I would think when most players think of a sequel they think of the next evolution to the character/s they know and love...not a whole new set of characters

To me...they could have done soo much with DA2...they could have continued the warden story...the baby with morrigan...flemeths return maybe...or even helping allistar stay or get booted out of power...anything...but instead they went the easy route and just made some new guy up...forcing you to choose him...etc.

Same with dlc....I could care less about playing as a darkspawn in the final battle....I could care less about some mage in virgils keep then didnt even matter in the bigger sceme of things....
why not open up the game more....allow the player to become king...thats just a minor 5 mins of cutscene change....or alllow for more options during th origins....like defending your estate as a noble....or disputing your guilt in front of the dwarven assembly...hell anything...but no we get darkspawn and a look back at lilianna's past.

Just my 2 cents i guess...
/rant off

Modifié par shadownian, 27 février 2011 - 05:10 .


#7069
Eludajae

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Oh for gods sake get off the crying about it not being able to play your bloody Warden. /rant off

#7070
shadownian

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Eludajae wrote...

Oh for gods sake get off the crying about it not being able to play your bloody Warden. /rant off


Theres a reason why people rant about that...
1. alot of time and effort went into making the warden exactly how we wanted them...mutiple play throughs to get just the right outcomes etc.
2. the warden was a good character...even though mute...and could have been human...elf..dwarf etc. The making of a new lead character shows bioware was lazy and didnt want to make different stories for different races etc.
3. Its not just about the warden...its about his/her interactions and relationships with the other great characters...who also seem to have been thrown out.

etc

#7071
Shankz85

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Dear Bioware,

I can ignore every part of this game that isn't like DAO but please pleaSE PLEASE do something about the zooming perspective. It is very annoying and makes the gameplay very annoying! :( I understand that this is supposed to be more console-y than DAO but surely for PC players you can give us the option of zooming out like in DAO so we can see the whole battle instead of just a messy, confusing mouse breaker. I beg of you, it is the only barrier for me to truly enjoy this game!

#7072
Packmaster Jack

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Played on 360.. and again. .and again.. only thing I've not tried at this point is Sword-and-Boarding Warrior...

Gods, I'm loving this. Presentation is tight, pretty -- though love of gods that text is entirely too blasted small, yes!

But surprisingly of all, I have to agree with the sentiment so far... I'm not normally big on stand back and shoot stylings, but Archery Rogue felt very, very satisfying and will now, in ten days, be my official first build unless sword and board -really- wows me here in a bit...

#7073
Tommy6860

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Akimbo Trout wrote...

Ive got to say that i am very disapointed in the demo so far (PC), i actually loved Origins and played through the game around to 15 times on the xbox and pc, and I didn't really have any problems with it.<br />
<br />
But on to the Demo!<br />
My initial thoughts were that the graphics seemed to be better than origins but that might have been the excitment taking effect, the male hawke voice really annoyes me, sounds like he should be in a library somewhere reading instead of killing darkspawn<br />
But by far my biggest gripe is the combat.....i preordered this game because it was called DRAGON AGE, not Street Fighter, if my target is out of range i don't expect to cartwheel and twirl my way over to them only to perform some over the top stupid kick that makes my target explode into numerous peices, or jump 60 feet into the air to double stap my enemy, this to me is not dragon age<br />
And the conversion to Dragon Effect was a fear or mine from day one that has completley come true. <br />
No armour on your companions? they only have a few set outfits....does this ring a bell??<br />
and people laugh when we call it dragon effect


Wow, you just put an image in my head when you described the jumping 60 feet, cartwheel etc. Now I know where this game's combat style came from, it was all of those respondents on Youtube to the Sacred Ashes trailer released right before Origins was. You can read many responses wishing Leliana could do what she did in the CGI video,, in the actual game. She makes her incredible moves right after the Warden says "kill the emissary". She aslo makes these incredible shots with her arrows while running full speed as well.

www.youtube.com/watch

#7074
Phoenix5707

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The Artistic feel to this game is just wrong. Dragon Age is supposed to be a dark fantasy world but the graphics in this game are VERY cartoonish.
I just don't know about this game all the other changes i can live with but changing what pre-existing characters look like is UNACCEPTABLE
"Redesigned" Darkspawn... Bioware changed the ENTIRE species! They look like skeletons now and it F**ks up the whole lore.
Flemeth looks like a japanime supper villain and has cleavage? HELLO shes in the body of some 90 year old in origins now she has no wrinkles and big boobies?
Isabella used to be a normal hot duelist NOW she looks like a Crack-****.

#7075
Dagiz

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Made a couple of run throughs and here are some thoughts from the PC:

1.)  Combat speed - was a bit fast.  Seemed like anytime I was trying to get oriented I was attacking another darkspawn.  I left it on auto and just watched...really didn't have to do much.  Granted its a demo.  And hopefully that changes in the real game.  I  understand that the AI is there to help out but I turn it off as I like to be able to manipulate things...felt like I really couldn't do that.  

2.)  Some of the animations for when Hawke is talking were....weird.  It looked like an over exaggeration of speech and that his lips were being pulled back and we got the whole Two-Face (bad face) talk going on showing the gums and everything...was a bit weird.

3.)    Isabella's knives appeared to be about oh I dunno, a foot off her back...I  could see between the blades and her back.  Hopefully that gets fixed.  

4.)  as others mentioned the UI is abit weird.  I would love it if we were able to manipulate that ourselves and decide where to position things...I can understand if that's not the case, but that would be something to think about for the future.  the rest of it may take a little while to get used to.  I've seen plainer UI's so eh. 

5.)  Dialogue wheel - I could honestly care less if its a wheel or not....but this one seemed very very plain.  I  don't need it to have flashing lights...but a little something else would be great.  being able to use the numbers on a a key board to select responses was great.  what happened to that?

All in all for a demo it was decent enough.  We'll see how the real thing turns out. 

and really...games of yester year are not going to be coming back.  face it.  if you want them that badly than get them out and load them into your PC's or laptops.  stop complaing how this game is not like it was 20 years ago.  either adapt to the new direction or don't.