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Dragon Age 2 Demo feedback thread


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#7076
Wissenschaft

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wulf3n wrote...

HawXV2 wrote...
Really? I find he says exactly what is summarized.


Maybe it's got more to do with my perceptions of the character, rather than a limitation of the wheel, but take the first dialogue choice for example.

Bethany: "We can't keep this up forever"
Hawke:  - Neither can they = "Perhaps we'll be lucky, and they'll run out of darkspawn"

Sure the gist of what was said is the same, but the tone and the details are wrong. I was expecting pretty much exactly what was written, a neutral kind of answer. It's not overlly optimistic, it's not border line psychotic, it's just a simple fact, in an attempt to boost moral. The actual dialogue, a sarcastic quip, is IMO more demoralizing, usually said by the person who's always complaining about not wanting to die, not the hero.


The Icon next to the option is for the Sarcastic option. You should expect a Troll responce often from it. The icons will be explain in the manual when the game comes out.

#7077
Sidney

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shadownian wrote...
1. alot of time and effort went into making the warden exactly how we wanted them...mutiple play throughs to get just the right outcomes etc.
2. the warden was a good character...even though mute...and could have been human...elf..dwarf etc. The making of a new lead character shows bioware was lazy and didnt want to make different stories for different races etc.
3. Its not just about the warden...its about his/her interactions and relationships with the other great characters...who also seem to have been thrown out.


This should be no shock from as far back as the DAO's pre-release they talked about Dragon Age being a setting not a character in contrast to Mass Effect.

How does going to the effort to create a new character show they are lazy? Lazy is just doing the same darn thing over and over again. In the end there's nowhere to go. The Warden either went with Morrigan or he didn't. Now for giggles you could have one story that accounts for both possiblities but man that would suck even more than Witch Hunt already did by making your choice there meaningless.

Enough about the $%^&# elves. They made no difference. They didn't write multiple stories for the different races...in the end it was all the same outcome with "the warden". You got a different tutorial level and some toss away dialog but the story was the same.  Go play PST and tell me how flippin' awful not being able to choose a race and background is.

#7078
Sidney

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Phoenix5707 wrote...
Flemeth looks like a japanime supper villain and has cleavage? HELLO shes in the body of some 90 year old in origins now she has no wrinkles and big boobies?


She can change into a dragon, you think a younger woman isn't possible? Heck, Morrigan even tells you that Flemeth could chnage to be an attractive woman to lure men to their doom.

#7079
Tommy6860

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Amyante wrote...

Aradace wrote...

@r2dr - When the "raging fans" are in the minority of folks complaining, it doesnt mean squat really. Seriously, as ive stated countless times before and will state one more time: You and every "hardcore" fan of Origins could go out and boycott DA2 and it would still be a proverbial drop in the bucket in terms of affecting BWs sales numbers. There just isnt enough of you hating on it to make a significant difference.  You're a dying breed.  it's time to come to terms with that.


There's a difference between fanboyism and watching an existing formula that works get 'improved' to make it seem like every other game out there so it can get 10,000 more sales. I'm going off on a limb here, but i'd wager that at this rate, DA2 is going to hit the shops fullpriced, and the stuff that actually make the game good will be released through DLC later on. Putting out a movie where Hawke has an epic fight against a qunari, then making the PC human-only feels like a foreshadowing to me...

After my second playthrough (a mage) i remembered reading the following quote:

medusa_hair wrote...

I don't like button mashing and the
hordes of enemies feel like something for the young'uns who equate the
awesomeness of a game to the sheer number of bad guys they can kill at
any given time.  


This, to me, really emphasizes the arcade feel that DA2 has got going. In the original, darkspawn were a force to be reckoned with, a true army of corrupted beings jumping at your throat... In the demo, i've seen three fighting refugees (the Champion, his/her half-trained apostate sister and their little brother who fought at Ostagar) and a glorified housewife with some adventuring experience (Aveline, sorry fanboys) slaughtering them by the dozens and slicing them in half like they all had brittle bone disease or something.

Watching the path of destruction behind me, i couldn't help but wonder if i actually needed Flemeth's help to get out of the area, aside from sheer convenience for not having to walk the distance of course. DA2 is a role playing game, fine. So why was i running away from Lotharing again?

Escape teh pursuing darkspawn army:


Well said!

It seems republicanism has taken over the gaming industry.

#7080
Bryy_Miller

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Tommy6860 wrote...

It seems republicanism has taken over the gaming industry.


... wait, what? I can assure you that violence in a video game (nor your personal ideas of what makes a game "ggod") is not indicative of political opinion.

Modifié par Bryy_Miller, 27 février 2011 - 05:53 .


#7081
shadownian

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Dagiz wrote...

and really...games of yester year are not going to be coming back.  face it.  if you want them that badly than get them out and load them into your PC's or laptops.  stop complaing how this game is not like it was 20 years ago.  either adapt to the new direction or don't. 

To me its not about...."the games of yester year"....people may say something like that cause most of the complaining is coming from the older gaming generations that know what to expect from sequels etc. Nowadays the "younger" gaming generations buy into all the publicity bs the game companies spill about how less is more and how taking things out but making em more "flashy" are good. Im sorry its not...and thats not an old timer thing...or an old generation thing...its a common sense thing. Since we are on a bioware forum...lets talk Mass Effect 2....
1.Less customization...
2.Barbie dolls instead of armor
3.same world(supposively) but whole new universe
4. Long hallways verses open areas
5. horrible scanning instead of planet exploration
6. less characters
7.etc etc etc

But yet Bioware told everyone how its soo much better with all the "fat" gone and it sold huge numbers.
Aagain from what ive seen...Dragon Age has made the same turn....cause its easier to develope...cost less time and money...and they can con everyone into buying it off of the popularity of the first game and some good pr.

Now im not hating on bioware...i actually like em...but the whole turn of the gaming industry from huge expansive games...to short A.D.D. games to me as an "older" gamer is appauling. We always heard developers say how they would have loved to do this and that to games if they had the power to do it...now that we have the power in both pc's and consoles...we are not getting the epic huge games they always said they wanted to make...but short flashy games...and because the younger generation...kids...teens...etc...eat it up cause they dont know better and arent offered anything else really...they keep making em...raking in the money...while putting little to no effort into it.

Anyway....back to the demo....im still counting the days till release....though i highly doubt i will see this game as its entitled...a sequel to Dragon Age.

#7082
Koreos

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 Please bring back the DA:O behavior that when you hold down Tab you get to see all of the enemie's health bars! it takes a huge part in the pause/tactics techniques.

#7083
Shayera

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After playing the demo i'm sitting on the fence right now. There are a lot of things i do like, but there are also some things i really hate.

Graphics are fine so far (although the textures could be better in some areas), and having a voiced PC is a very good thing. I also like the conversation wheel a lot, and, as quite a surprise for me, the german version didn't suffer to much by the translation. Looks like this will be the first time in many years that i'll go for the german version of a game (normally i'd not even consider that at all)...

But now to the things i don't like. That combat had to be made faster is right, but why had you guys use nitro to do that? Now its a bit too hectic for me, and all these over-the-top-moves are way too much for my taste. From my point of view this looks and feels more like hack'n'slash action game than a RPG. But the first one is definitely not what i'm looking for when i buy a RPG.

I'll have to wait with my final verdict 'til my signature edition arrives - but after playing the demo i'm not so sure if this will be a game which i will really like and care about.

Modifié par Shayera, 27 février 2011 - 06:06 .


#7084
Tommy6860

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Amyante wrote...

Oh i know, wouldn't be the first time i've seen this happen either. Doesn't mean i have to be happy about seeing RPGs (which imo are all about immersion) and games in general get dumbed down for the masses. Even if out of 7 dialogue options 5 lead to the exact same response, the fact remains that you get to pick from 7 different things to say, and have more of a feeling of control on your character's personality (note: feeling, as in the impression you have, not whether you actually have it). It is something that is more and more often undervalued compared to visual effects (DA2 ninja combat animations), pretty explosions and fast paced action to keep people distracted from the faults. Gaming these days is more 'jack in for a quickmatch' rather than start up a Campaign Mode, regrettably.<br />
<br />
I am an oldschool gamer, dating from back in the days of the MSX and Commodore 64. One day, gfx (and CPU speeds) will reach a point where improvements will simply no longer be visually noticeable (can you tell the difference between 2048×1536 and 4096×3072?)... And when that happens, gaming will return to its roots, back when gameplay and plot were what were important to get people to buy a game.<br />
<br />
I am patient, and i will wait for that day, picking up the occasional title out of the brainless masses that agrees with me. ;)


I understand what you mean and hope that as technology improves, the old school RPGs do as well and make that comeback.  Anyway, one of my favorite parts within Origins was the fact that there is no black or white.The experiences I had were morally gray (for want of a better definition). The reactions of my allies or other NPCs to my actions or my responses, weren't dumbed to some positive/negative karma stat working with my allies or NPCs.They just reflected how my allies and various NPCs viewed me. They would judge me in a sense, just as if you may judge someone in your daily stroll through life, when you interact with them emotionally, verbally or physically. This element seems totally removed and omits an important element to the game, being it is an RPG. I loved how I had to think about what I wanted to say, because most times, I didn't know the personality with which I was interacting.

Modifié par Tommy6860, 27 février 2011 - 06:05 .


#7085
shadownian

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Sidney wrote...

shadownian wrote...
1. alot of time and effort went into making the warden exactly how we wanted them...mutiple play throughs to get just the right outcomes etc.
2. the warden was a good character...even though mute...and could have been human...elf..dwarf etc. The making of a new lead character shows bioware was lazy and didnt want to make different stories for different races etc.
3. Its not just about the warden...its about his/her interactions and relationships with the other great characters...who also seem to have been thrown out.


This should be no shock from as far back as the DAO's pre-release they talked about Dragon Age being a setting not a character in contrast to Mass Effect.

How does going to the effort to create a new character show they are lazy? Lazy is just doing the same darn thing over and over again. In the end there's nowhere to go. The Warden either went with Morrigan or he didn't. Now for giggles you could have one story that accounts for both possiblities but man that would suck even more than Witch Hunt already did by making your choice there meaningless.

Enough about the $%^&# elves. They made no difference. They didn't write multiple stories for the different races...in the end it was all the same outcome with "the warden". You got a different tutorial level and some toss away dialog but the story was the same.  Go play PST and tell me how flippin' awful not being able to choose a race and background is.



Ok ill explain myself...
Fine...DA was a setting and not a character...ok good...plenty of good characters other than the warden that were introduced that could have been used for the sequel...that still could have used some of the choices made bu people who played part 1

How is creating a new character lazy...ill explain again....Its not to hard to come up with a generic male/female character...especially when the whole look is determined by the player. Having to take existing characters and tell where they all are...what happened to em...whered they go and why...what choices you made and how they effected the world...how your race/class impacts things..etc...theres alot of variables to deal with when doing an extesion of the first game...rather than an all out new person. With a new person you have no history...no choices to figure out different stories for etc. He just is...and then you hurry up and get him out of the known game world asap so none of the old choices can impact him or the game...that is how its lazy If I give you a story to create with ten possible branches of story...and each branch has another 3 possible routes...and those routes have more possiblities....It makes it extremely difficult for me to come up with a new story that matches all your possible choices...instead its alot easier just to make a whole new character.

And about it nieng the same at the end...yes you only had a few possible endings...but like I said you had alot of smaller choices along the way. Just like Mass Effect. Me had just a few endings but alot of choices on the way. Its those choices that the developers would have to acccount for and that would be too much work/time/effort.

Much better to make some unknown "champion"

Thats what I meant....hope i was clear that time

#7086
TeamLexana

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Aww, my brother won't play the demo. I took my xbox in the living room to play on the bigscreen tv out there and he was watching me play and I tried to get him to give it a go but he said it looked too complicated. Hmm, may have been because I was zooming through that mofo with mad skills at lightening speed... I think he just didn't want to get embarassed, lolz. He also seemed a bit horrified that my Warrior Woman had such a huge sword, hehehe. I then did the Rogue as a chick and then mage and made the mage male for the lolz because he thinks mages and magic is for pansy girls. Posted Image

#7087
Tommy6860

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Aradace wrote...

Amyante wrote...

And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.

What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?


And yet, frankly I wouldnt give a damn if they did lol. Id still enjoy it regardless.


Yet, you dismiss everyone's thoughts and say you wouldn't care for the change and would like it, I would wonder if it were called "Dragon Age 2: The Adventures of the Barnum and Baily Circus Troupe". I would say just insert the circus performers in the game, because that what it seems to be in the style of the action now.

#7088
Tommy6860

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kylecouch wrote...

Amyante wrote...

And yet the 'Dragon Age' in the title would imply some sense of consistency. True, it's not DAO2 in that the plot doesn't pick up where DAO ended, but it's the same setting and world so some consistency is to be expected. If rogues don't have a nonmagical ninja teleport move in DAO you can't expect it to be in DA2 either, not while claiming it to be in the same setting.

What if DA2 introduced the ability for your Warrior to multiclass to Mage and pick up a few spells? You couldn't, because that would go in against the setting too, right?


You realize when DAO was first being made such things were probably not possible to program within the engine. There IS consistency related to the term "Dragon Age". Just not the type you folks want. And really...the "teleport" isn't really a magical teleport...all it is is poping a smoke bomb and sneaking behind them...all it does is save the time of doing it yourself which is simply semantics. Besides Mage's can multi-class a warrior basicly so why not? nothing is impossible with the definition of "fantasy"


Really? Yet the rogue still moves with lightning sped in what seems ot be a near 75' distance. Claymores are swungs with the speeds of a penknife, etc.

#7089
Eivea

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Just finished a couple of playthroughs and I must say the whole experience left a sour taste.

My main gripe would be the new combat system as others have mentioned, and specifically the hyper combat speed, over the top animations and the removal of the tactical view. Even when i was treating it as an action RPG I found my self pausing just to understand what was going on.

I am still playing it because I believe it can tell a good story, but the gameplay feels cheaper than its predecessor.

#7090
TEWR

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I just want to stress that this demo was most likely made MANY MONTHS AGO, meaning that this was what they were showing people before the game was fully finished. I have found reviews from months back with info regarding events that happened in the prologue from reviewers' playthroughs of said demos.

I'm almost positive this demo is the same demo that those reviewers played, but I will not say for sure it was because I am not among the Bioware staff. Should they say it was, then there you go, you need not say DA2 will suck because the demo did to you. In fact, why say a whole game will suck at all when you've only played barely any of it?

#7091
Lennonkun

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The Ethereal Writer Redux wrote...

I just want to stress that this demo was most likely made MANY MONTHS AGO, meaning that this was what they were showing people before the game was fully finished. I have found reviews from months back with info regarding events that happened in the prologue from reviewers' playthroughs of said demos.

I'm almost positive this demo is the same demo that those reviewers played, but I will not say for sure it was because I am not among the Bioware staff. Should they say it was, then there you go, you need not say DA2 will suck because the demo did to you. In fact, why say a whole game will suck at all when you've only played barely any of it?


There is no doubt Bioware never should of released this "old" demo after the game had already gone gold. First impressions mean a lot, and this demo certainly didn't help matters. Whoever suggested using this old build to introduce to the consumer should be fired on the spot.

You do NOT present an inferior/unfinished product to your buyers. You simply don't do it.

#7092
Tommy6860

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Aradace wrote...

anyoldname wrote...

kylecouch wrote...

Aye...and the disapointment stems not from Bioware...but from the pre-conceptions you thought DA2 would be.


Call them pre-conceptions if you like, but the disappointment most certainly does stem from Bioware. They wrote the game. It's not for us to adjust our tastes to match their product. I can't but measure their game against what I like.


Blame whomever you like...Just so long as you dont fully blame BW for your disappointment.  Because your preconceptions of what the game was going to be is also to blame for it.  To further that; The only "arguements" I have issue with are those with the people using the strawman arguement of no "consistancy"....Because it's just that, strawman at best.  Those complaining about the art direction.  You know what? Get over it, you were told that this is what it was going to be so you shouldnt have played the bloody demo to begin with.  And I partially (only partially) take issue with the folks complaining about the "fast paced combat"...Why only partially, because there are a few who hate the combat now based on an actual good reason.  But then there are those who hate it based solely, once again, on the whole "consistancy" issue.   If you're going to hate the combat, hate it for a "good" reason and dont use that "C" word as an excuse for your inability to keep up with the fast paced engine.


And in usual form, you get to decide on what aspects and how people validly criticize the game. Nice touch!
<sarcasm on >
Instead of replying the way you have all along, disingenuously mind you, why not set list of standards for DA2 for what you think others should form as opinions and thoughts on the demo. You would then have no worries and could go off and fend off other so called "haters" in the threads that offend thee, whence compliance has been made to your liking in those venues, you should be good to go..<sarcasm off>

#7093
TEWR

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Lennonkun wrote...

The Ethereal Writer Redux wrote...

I just want to stress that this demo was most likely made MANY MONTHS AGO, meaning that this was what they were showing people before the game was fully finished. I have found reviews from months back with info regarding events that happened in the prologue from reviewers' playthroughs of said demos.

I'm almost positive this demo is the same demo that those reviewers played, but I will not say for sure it was because I am not among the Bioware staff. Should they say it was, then there you go, you need not say DA2 will suck because the demo did to you. In fact, why say a whole game will suck at all when you've only played barely any of it?


There is no doubt Bioware never should of released this "old" demo after the game had already gone gold. First impressions mean a lot, and this demo certainly didn't help matters. Whoever suggested using this old build to introduce to the consumer should be fired on the spot.

You do NOT present an inferior/unfinished product to your buyers. You simply don't do it.


that's assuming my assumption is right though. If that is the case, I agree wholeheartedly with you. Like I said, I'm not 100% sure that's the case, but I'm pretty sure it is. However, it wouldn't be the first time demos have been released that have been massive failures and the games themselves were amazing.

#7094
Drakxii

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I played it a few times and here is my feedback.

What I liked:
1.  I love the new talent system compared to the old one.  I hated DA:O's one, it was too simple and alot of the talents were just bad.  It seemed much better in the demo.
2.  As your clearly not going to make combat more tactical, I like the proved combat speed.  For all my runs but my sword and board, combat was quick and exiciting.
3.  I like having 3 compainons.  (not sure if this was in DA:O or not been a while)
4.  I hate the conv wheel but if you keep Inisiting on using a consolized system the tone does help alot. 

What I didn't like:
1.  The gore and animations are just way over the top.  It's like Bioware thinks they are making God of War 6 or something and not an rpg.  Emenies shouldn't explode when they get hit by arrows.  Emenies anrt just bag of blood that cover the floor and your mage after one swing.
2.  I do hope that the rest of the game won't be this linear... but I doubt it will be that much different.
3.  Why is sibing death specfic to class?  Why can't I pick my first talent?  Bioware STOP making non story choices for me. 
4.  Two-handed warriors are pointless.
5.  Why no skills?  RPGs should have skills, talents, and stats.
6.  Hurlocks just look dumb, they looked better in DA:O
7.  Bad UI.  I can't zoom out enough and half the time I don't know who is targeted.
8.  Menu bugs. 
9.  Must you have a letter box cutsceen every couple of minutes?
10.  Mobs just appearing out of nowhere, hid them or have them spawn off screen...
11.  The writing was a bit odd.  When talking to the witch she replied with things that didn't fit with hawke's statements.

#7095
Amyante

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The Ethereal Writer Redux wrote...

I just want to stress that this demo was most likely made MANY MONTHS AGO, meaning that this was what they were showing people before the game was fully finished. I have found reviews from months back with info regarding events that happened in the prologue from reviewers' playthroughs of said demos.

I'm almost positive this demo is the same demo that those reviewers played, but I will not say for sure it was because I am not among the Bioware staff. Should they say it was, then there you go, you need not say DA2 will suck because the demo did to you. In fact, why say a whole game will suck at all when you've only played barely any of it?


If they had this demo months ago, and they released that same demo to the public now (after getting rid of bugs, previewer versions are basically glorified beta versions running on a dev kit), how would you rate the odds that DA2 got a massive combat overhaul?

Not that large i fear...

The only way a good change is possible is if they made one demo to focus on the consoles, and had a PC version ready with some extra camera views. I'm not sure since i don't own a console, but wasn't isometric view PC-only in DA:O?

#7096
yojambo

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First off SOOO disappointed that I can not play as another race! I do NOT care about having this "complex" story line to complement DDO. It just makes it feel so much more personalized! It is just something I look forward to in playing a game like DD.
I feel like this game has been made to be more about the action and game play. That is not a bad thing for most gamers, I understand, but for this title I feel it is too far off the mark for what DD is supposed to be. But that is just me. You have no idea how depressed I am over this at the moment. Pathetic I know.
On the upside I do like the new battle system. It's nice...I guess :( UGH! I am just so upset I can not care that the battle system and graphics are better ! I am sorry !!

#7097
TEWR

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Drakxii wrote...

I played it a few times and here is my feedback.

What I liked:
1.  I love the new talent system compared to the old one.  I hated DA:O's one, it was too simple and alot of the talents were just bad.  It seemed much better in the demo.
2.  As your clearly not going to make combat more tactical, I like the proved combat speed.  For all my runs but my sword and board, combat was quick and exiciting.
3.  I like having 3 compainons.  (not sure if this was in DA:O or not been a while)
4.  I hate the conv wheel but if you keep Inisiting on using a consolized system the tone does help alot. 

What I didn't like:
1.  The gore and animations are just way over the top.  It's like Bioware thinks they are making God of War 6 or something and not an rpg.  Emenies shouldn't explode when they get hit by arrows.  Emenies anrt just bag of blood that cover the floor and your mage after one swing.
2.  I do hope that the rest of the game won't be this linear... but I doubt it will be that much different.
3.  Why is sibing death specfic to class?  Why can't I pick my first talent?  Bioware STOP making non story choices for me. 
4.  Two-handed warriors are pointless.
5.  Why no skills?  RPGs should have skills, talents, and stats.
6.  Hurlocks just look dumb, they looked better in DA:O
11.  The writing was a bit odd.  When talking to the witch she replied with things that didn't fit with hawke's statements.



to help you out....


the companions. Origins let you have 3 companions yes
the gore: yes over the top, however it'll probably be toned down when we get the games.
the linearity. no it's not linear. there will be side quests. We know the chanter's board is back.
the sibling death: plays a part in the story, so it is very much not a non-story choice they made.
Hurlocks: agreed, I preferred the older look. I understand their reasoning for changing it, but I never saw Hurlocks as an Orc lookalike. But that's me.
the witch: That's flemeth. She does that to people.

#7098
yojambo

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Phoenix5707 wrote...

The Artistic feel to this game is just wrong. Dragon Age is supposed to be a dark fantasy world but the graphics in this game are VERY cartoonish.
I just don't know about this game all the other changes i can live with but changing what pre-existing characters look like is UNACCEPTABLE
"Redesigned" Darkspawn... Bioware changed the ENTIRE species! They look like skeletons now and it F**ks up the whole lore.
Flemeth looks like a japanime supper villain and has cleavage? HELLO shes in the body of some 90 year old in origins now she has no wrinkles and big boobies?
Isabella used to be a normal hot duelist NOW she looks like a Crack-****.


I agree.

#7099
Makkenhoff

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 First, I want to say thank you for providing a demo to see exactly what we were getting with Dragon Age 2, and for me, I'm playing it on the PS3. 

I really enjoyed Dragon Age: Origins. I was subsequently less happy with Dragon Age: Awakening, and the DLC. So, my expectations for Dragon Age 2, was considerably less than if Dragon Age: Awakening and the DLC didn't happen.

Across the board, Dragon Age 2 is a respectable addition to the Dragon Age brand.

I have to say, I felt a few areas really fell short of my expectations, at least where the demo is concerned. I'll try and make this as clear as I can, and as short as I can, with the expectation that it will be read by someone who's actually working on the game, with the hopes that some of my issues will be addressed before its release.

1. Dragon Age: Dynasty Warriors? 

I'm not sure who felt, that an action game was the kind of sequel that was needed, but I honestly hate button mashing, and for this reason alone, you can count on me not buying it. Dragon Age: Origins simply didn't require it, and it felt like an RPG because of it, this feels like an action game with RPG elements, which is not the same thing.

2. As an action game...

If the intent was to literally branch into an action game, then one thing that need to be addressed is what your character does when out of range. I would suggest a message or warning to the player that they aren't in range. Some might say, well it should be obvious if your in range, and I agree... it should. Weapon brandishing is wasteful both in energy and time, albeit a neat animation perhaps useful for taunt or intimidation.

3. Dragon Age: Origins and Dragon Age 2 conflicts 'already?'

I realize that, in demo terms, Dragon Age: Origins is barely in progress, however once the appearance of Isabella occurs, that changes, as she was accessible in the bar at Denerim shortly upon arrival post Lothering. That is a  glaring plot hole that was not resolved during the demo. 

That is, all my thoughts that I feel are important. I would like to see an option for the 'old' handling at least where basic attacks are concerned, the graphics don't look too dated and the animations are smooth, so artists and programmers definately deserve some compliments on that. Someone probably needs a backhand for the attack change though 

Modifié par Makkenhoff, 27 février 2011 - 07:00 .


#7100
TEWR

TEWR
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Amyante wrote...

The Ethereal Writer Redux wrote...

I just want to stress that this demo was most likely made MANY MONTHS AGO, meaning that this was what they were showing people before the game was fully finished. I have found reviews from months back with info regarding events that happened in the prologue from reviewers' playthroughs of said demos.

I'm almost positive this demo is the same demo that those reviewers played, but I will not say for sure it was because I am not among the Bioware staff. Should they say it was, then there you go, you need not say DA2 will suck because the demo did to you. In fact, why say a whole game will suck at all when you've only played barely any of it?


If they had this demo months ago, and they released that same demo to the public now (after getting rid of bugs, previewer versions are basically glorified beta versions running on a dev kit), how would you rate the odds that DA2 got a massive combat overhaul?

Not that large i fear...

The only way a good change is possible is if they made one demo to focus on the consoles, and had a PC version ready with some extra camera views. I'm not sure since i don't own a console, but wasn't isometric view PC-only in DA:O?


still, you don't know as well that they didn't go "well it's really fast here, let's tone it down in the final product". I will keep saying though that my comment is an IF comment, and a fairly big one at that, just so I can avoid people berating me without them reading everything. Saves me time.


Why if that's the case they wouldn't also tone it down in the demo is beyond me, but it could be due to many things. Time constraints, resources, some hot babe walked in the room and they forgot about it (the women forgot about it too. This was one really hot babe), whatever.


and yes the isometric view, if that's the thing that lets you zoom REALLY far out, was pc only. I have the ps3 version.