First, I want to say thank you for providing a demo to see exactly what we were getting with Dragon Age 2, and for me, I'm playing it on the PS3.
I really enjoyed Dragon Age: Origins. I was subsequently less happy with Dragon Age: Awakening, and the DLC. So, my expectations for Dragon Age 2, was considerably less than if Dragon Age: Awakening and the DLC didn't happen.
Across the board, Dragon Age 2 is a respectable addition to the Dragon Age brand.
I have to say, I felt a few areas really fell short of my expectations, at least where the demo is concerned. I'll try and make this as clear as I can, and as short as I can, with the expectation that it will be read by someone who's actually working on the game, with the hopes that some of my issues will be addressed before its release.
1. Dragon Age: Dynasty Warriors?
I'm not sure who felt, that an action game was the kind of sequel that was needed, but I honestly hate button mashing, and for this reason alone, you can count on me not buying it. Dragon Age: Origins simply didn't require it, and it felt like an RPG because of it, this feels like an action game with RPG elements, which is not the same thing.
2. As an action game...
If the intent was to literally branch into an action game, then one thing that need to be addressed is what your character does when out of range. I would suggest a message or warning to the player that they aren't in range. Some might say, well it should be obvious if your in range, and I agree... it should. Weapon brandishing is wasteful both in energy and time, albeit a neat animation perhaps useful for taunt or intimidation.
3. Dragon Age: Origins and Dragon Age 2 conflicts 'already?'
I realize that, in demo terms, Dragon Age: Origins is barely in progress, however once the appearance of Isabella occurs, that changes, as she was accessible in the bar at Denerim shortly upon arrival post Lothering. That is a glaring plot hole that was not resolved during the demo.
That is, all my thoughts that I feel are important. I would like to see an option for the 'old' handling at least where basic attacks are concerned, the graphics don't look too dated and the animations are smooth, so artists and programmers definately deserve some compliments on that. Someone probably needs a backhand for the attack change though
Modifié par Makkenhoff, 27 février 2011 - 07:00 .