They are laughing cause no matter what we want at the end of the day they are still going to make money.LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
Dragon Age 2 Demo feedback thread
#7126
Posté 27 février 2011 - 08:32
#7127
Posté 27 février 2011 - 08:40
#7128
Posté 27 février 2011 - 08:45
LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
There are very few positive/negative posts that actually say something unique. Everything else is just "I liked this" or "DA2 sucks".
#7129
Posté 27 février 2011 - 08:49
Lobo4600 wrote...
^ This right here is why people are pissed. The player put time and energy into making their Warden the way they wanted. Now the rug has been ripped out from under them and they are left on their ass going "What the **** just happened?" They feel as if all they did was a waste of time and energy because this "sequel" has nothing really to do with the first game. That leaves a bad taste in peoples'mouths. Now Bioware can't account for the possible outcomes so they went the easy way. What you get is Dragon Effect.shadownian wrote...
Sidney wrote...
shadownian wrote...
1. alot of time and effort went into making the warden exactly how we wanted them...mutiple play throughs to get just the right outcomes etc.
2. the warden was a good character...even though mute...and could have been human...elf..dwarf etc. The making of a new lead character shows bioware was lazy and didnt want to make different stories for different races etc.
3. Its not just about the warden...its about his/her interactions and relationships with the other great characters...who also seem to have been thrown out.
This should be no shock from as far back as the DAO's pre-release they talked about Dragon Age being a setting not a character in contrast to Mass Effect.
How does going to the effort to create a new character show they are lazy? Lazy is just doing the same darn thing over and over again. In the end there's nowhere to go. The Warden either went with Morrigan or he didn't. Now for giggles you could have one story that accounts for both possiblities but man that would suck even more than Witch Hunt already did by making your choice there meaningless.
Enough about the $%^&# elves. They made no difference. They didn't write multiple stories for the different races...in the end it was all the same outcome with "the warden". You got a different tutorial level and some toss away dialog but the story was the same. Go play PST and tell me how flippin' awful not being able to choose a race and background is.
Ok ill explain myself...
Fine...DA was a setting and not a character...ok good...plenty of good characters other than the warden that were introduced that could have been used for the sequel...that still could have used some of the choices made bu people who played part 1
How is creating a new character lazy...ill explain again....Its not to hard to come up with a generic male/female character...especially when the whole look is determined by the player. Having to take existing characters and tell where they all are...what happened to em...whered they go and why...what choices you made and how they effected the world...how your race/class impacts things..etc...theres alot of variables to deal with when doing an extesion of the first game...rather than an all out new person. With a new person you have no history...no choices to figure out different stories for etc. He just is...and then you hurry up and get him out of the known game world asap so none of the old choices can impact him or the game...that is how its lazy If I give you a story to create with ten possible branches of story...and each branch has another 3 possible routes...and those routes have more possiblities....It makes it extremely difficult for me to come up with a new story that matches all your possible choices...instead its alot easier just to make a whole new character.
And about it nieng the same at the end...yes you only had a few possible endings...but like I said you had alot of smaller choices along the way. Just like Mass Effect. Me had just a few endings but alot of choices on the way. Its those choices that the developers would have to acccount for and that would be too much work/time/effort.
Much better to make some unknown "champion"
Thats what I meant....hope i was clear that time
It still continues to amaze me that people automatically assume the Warden storyline (or if your warden died the plots brought about in DA:O) is finished. It has been said several times that the Morrigan story is EXTREMELY important to the series. They didn't want to pigeon hole the entire series to be about killing an archdemon over and over. Its called an over-arching plot and Hawke is apparently vital to it, hence the purpose of introducing how he came to be in this game. When you have such a specific intimate part of a story it leaves little room for customization hence why we are being limited in what Hawke can be. People really need to stop jumping the gun on this.
I understand if you have issues with how the game plays (I don't but everyone is entitled to their opinion on that) But as far as this being a "reboot" I think it is very early to make those assumptions. Because of what this very story is has to define how it is.
EDIT: Typo
Modifié par Baelyn, 27 février 2011 - 08:50 .
#7130
Posté 27 février 2011 - 08:52
I'm not saying Morrigan isn't important. I'm just pointing out why people are pissed.Baelyn wrote...
Lobo4600 wrote...
^ This right here is why people are pissed. The player put time and energy into making their Warden the way they wanted. Now the rug has been ripped out from under them and they are left on their ass going "What the **** just happened?" They feel as if all they did was a waste of time and energy because this "sequel" has nothing really to do with the first game. That leaves a bad taste in peoples'mouths. Now Bioware can't account for the possible outcomes so they went the easy way. What you get is Dragon Effect.shadownian wrote...
Sidney wrote...
shadownian wrote...
1. alot of time and effort went into making the warden exactly how we wanted them...mutiple play throughs to get just the right outcomes etc.
2. the warden was a good character...even though mute...and could have been human...elf..dwarf etc. The making of a new lead character shows bioware was lazy and didnt want to make different stories for different races etc.
3. Its not just about the warden...its about his/her interactions and relationships with the other great characters...who also seem to have been thrown out.
This should be no shock from as far back as the DAO's pre-release they talked about Dragon Age being a setting not a character in contrast to Mass Effect.
How does going to the effort to create a new character show they are lazy? Lazy is just doing the same darn thing over and over again. In the end there's nowhere to go. The Warden either went with Morrigan or he didn't. Now for giggles you could have one story that accounts for both possiblities but man that would suck even more than Witch Hunt already did by making your choice there meaningless.
Enough about the $%^&# elves. They made no difference. They didn't write multiple stories for the different races...in the end it was all the same outcome with "the warden". You got a different tutorial level and some toss away dialog but the story was the same. Go play PST and tell me how flippin' awful not being able to choose a race and background is.
Ok ill explain myself...
Fine...DA was a setting and not a character...ok good...plenty of good characters other than the warden that were introduced that could have been used for the sequel...that still could have used some of the choices made bu people who played part 1
How is creating a new character lazy...ill explain again....Its not to hard to come up with a generic male/female character...especially when the whole look is determined by the player. Having to take existing characters and tell where they all are...what happened to em...whered they go and why...what choices you made and how they effected the world...how your race/class impacts things..etc...theres alot of variables to deal with when doing an extesion of the first game...rather than an all out new person. With a new person you have no history...no choices to figure out different stories for etc. He just is...and then you hurry up and get him out of the known game world asap so none of the old choices can impact him or the game...that is how its lazy If I give you a story to create with ten possible branches of story...and each branch has another 3 possible routes...and those routes have more possiblities....It makes it extremely difficult for me to come up with a new story that matches all your possible choices...instead its alot easier just to make a whole new character.
And about it nieng the same at the end...yes you only had a few possible endings...but like I said you had alot of smaller choices along the way. Just like Mass Effect. Me had just a few endings but alot of choices on the way. Its those choices that the developers would have to acccount for and that would be too much work/time/effort.
Much better to make some unknown "champion"
Thats what I meant....hope i was clear that time
It still continues to amaze me that people automatically assume the Warden storyline (or if your warden died the plots brought about in DA:O) is finished. It has been said several times that the Morrigan story is EXTREMELY important to the series. They didn't want to pigeon hole the entire series to be about killing an archdemon over and over. Its called an over-arching plot and Hawke is apparently vital to it, hence the purpose of introducing how he came to be in this game. When you have such a specific intimate part of a story it leaves little room for customization hence why we are being limited in what Hawke can be. People really need to stop jumping the gun on this.
I understand if you have issues with how the game plays (I don't but everyone is entitled to their opinion on that) But as far as this being a "reboot" I think it is very early to make those assumptions. Because of what this very story is has to define how it is.
EDIT: Typo
#7131
Posté 27 février 2011 - 08:59
www.youtube.com/watch
#7132
Posté 27 février 2011 - 09:02
My biggest gripe with the game is the cartoonish style in which the game is heading. I like my rpg's dark. The one option you could change was the brightness in the options...it might look better with that turned down. idk. Love the improve graphics minus the scenery...but its not crysis so no big deal.
As for those of you are on the fence about the hack'n'slash, I recommend going over to gamespot.com to look at the "Now Playing DA:II". WARNING SPOILERS there!!!! It's actual game play narrated by one of the lead developers. He basically says normal = easy across the platforms. He prefers hard and insanity is for people who know all the party members niches and works them together.
About the actual gameplay i'll hold most of my opinions for launch. But i will say this, I COMMEND you Bioware. I'm so overjoyed it's faster and that they eliminated cast times, for the most part anyways. I DETEST cast times! Cool downs and reload times i do not mind and understand. However cast times boggle my mind on most games...if the AI was worth anything the moment the character got into cast stance they'd put an arrow between the casters eyes or a knife in the back. That being said, a lot of people in this thread complain about it's to fast paced. You still can pause it and look around and make tactical adjustments...but I prefer games like this and Resident Evil, FPS, and Mass Effect. Because whether it's real, fictional, or gameplay the enemy isn't gonna stand around while you plan strategically.
On another note, the over the top moves with OP two-hander class (they're suppose to be OP, their the NBA and WWE stars running around with swords and hammer 8) and rouges are awesome. I too hated their movements after watching the DA:O trailer. People say the moves are exaggerated...yea I guess...good thing they didn't put magic in their game that'd just be to exaggerated huh.
Besides i come back to Bioware for the story, not the loot or gear (hmmp hmpp you know who you are....WOW). They tell amazing stories!
#7133
Posté 27 février 2011 - 09:12
LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
They're probably thinking: 'Oh boy... here we go again. Didn't we get the same level of doom and gloom about our RPG "direction" right before we released DA:O? And Neverwinter Nights? And DA:A? Oh yeah... we did!"
So no, as much as you wish to believe that the negativity here is somehow a unique experience to Bioware, it's not... not by a longshot.
Modifié par Yrkoon, 27 février 2011 - 09:21 .
#7134
Posté 27 février 2011 - 09:24
The Good:
The upgrade in graphics is impressive, including things like the interface. It seems to be more smooth and intuitive most times (though the icons for conversation really aren't all very intuitive, they will need explanation).
The increased mobility, swing speed etc. has many times given combat a more dynamic and action paced feel that I like.
The concept of having the story told as a series of flashbacks seems to work well even in this short glimpse of it. Though I do hope to hear difference in the interrogation dialog and reactions to it depending on paths taken when played.
Cutting down on talents and making them upgradable is a good step up from the original talent system, at least for mages.
Investigate choices for dialog is a good way to indicate which parts are background material and which parts lead to decisions.
The Bad:
While dynamic, combat also seems a good bit more chaotic and less strategic.
My mage still spent a little too much time doing boring auto-attacks, but it might improve at later levels with more spells trained.
Talent choices seemed a little limited for e.g. my archer rogue. The archery tree was a no-brainer, but there was nothing else to prop it up.
I rather miss the killing blows of DA:O, having the darkspawn explode in a cloud of blood and leave the boots standing is fun enough, but it doesn't have the elaborate feints, combos and decapitations I loved.
I really didn't see any naturally occuring slow-motion ogre kills either. That kind of thing seemed reserved for cut-scenes played after combat, and appeared disjointed and unsatisfactory. Why doesn't it happen real time as I fight?
Is my archer really expected to hit monsters in melee range with her bare fist and bow instead of shooting them?
I really miss the varied origins, like experiencing the difference between meeting someone as a human noble and a dalish elf.
The Ugly:
The demo was a little short to make a final decision on this, but I think you've broken the most important thing for me: Immersion. I will explain:
I really loved the origins of DA:O, they made me really connect with my character, made her truly mine. I had absolute control over her apperance and her dialog, always with enough options to pick a line I could identify with.
DA2 broke most of these aspects, and together, I think they are breaking my immersion. I'm no longer playing a character of my choosing, I'm playing this very distinct Hawke character. I no longer have control over what she says, I just get some annoyingly vague talking points, only to watch in horror as she says something I really didn't intend. I think Hawke being voiced just makes it worse, I now have to hear intonations I never wanted to make myself. It really feels like Hawke is just another NPC and there isn't anyone left for me to identify with, to be my character.
I still have DA2 pre-ordered, and I don't plan to change that. Perhaps in the full game, I can shape Hawke enough to identify with her, even if it won't have half the replay value of origins. But if you're looking for feedback relevant to DA3, it would be this: please don't write my character for me; the strength of DA1 was the how the origins and full variety of dialog options gave us unsurpassed immersion into our character. It looks to be missing from DA2, I'd really love to see it's return in DA3.
#7135
Posté 27 février 2011 - 09:28
#7136
Posté 27 février 2011 - 09:32
LuxLucis wrote...
Dragon Age is dead....it's hack and slash fast pace no immersion game play now....
This comment was both helpful and original.
#7137
Posté 27 février 2011 - 09:36
Probably "DA:Tales of a champion" would have been more appropriate.
The main component of the game is the story and this story can only work with a human character. How could an elf become champion of a town in which elves are slaves?
In my opinion judging the game without knowing the complete version is not fair.
By all means, I will love it
#7138
Posté 27 février 2011 - 09:39
LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
Dunno, but folks in EA are just lolling and when they see sales they lol even more. This making good profit with the name of the original is nothing new in movies and games. EA especially mastered it as early as '80. Up to the point that they had to slow down a little. Novadays it is not as easy to do a crappy game of popular movie, but it seems it is very easy to make a crappy sequel of winner game. Naturally.
Edit: Note I am not saying BW or EA is doing it wrong. They are doing it right if they get more profit and if they keep making more profit, as they have done. That does not however mean I would have to praise Big Mac as the best just bacause it is sold more than anything else and favored by masses.
Modifié par moilami, 27 février 2011 - 09:44 .
#7139
Posté 27 février 2011 - 09:40
EddySpeddy wrote...
May be a little off topic here but...
I've always thought the rogue should have the option of Two Handed or Dual Wielding, from my point of view the Rogue is a heavy DPS, and the Warrior is a Heavy tank/Semi-DPS. a Two Handed Sword seems more like a DPS item than a Defence item, I think Rogues and Warriors should both have a Two Handed tree(e.g. Rogue has option of Two Handed or Dual Wield, and Warrior has option of Sword & Shield or Two Handed).
Could we leave the MMORPG sterotypes where they belong? If you want to get into what's actually "traditional", Warriors were always damage dealers that also took hits. Rogues were utility classes that couldn't take a hit and only dealt any real damage through sneak attacks and backstabs. Outside of stealth their combat was much weaker than that of a Warrior.
Then when you branch off into specializations things start looking much differently with Warriors also having the option to become Cavaliers/Knights in the "meat shield" vein while Rogues could become Swashbucklers, Duellists and Assassins. A Rogue isn't going to be very "stealthy" running around with a sword that's as long as they are tall. Weapons like that are all about overpowering, not precision.
Modifié par Graunt, 27 février 2011 - 09:42 .
#7140
Posté 27 février 2011 - 09:41
And it pushes the limits of Profound, too.Baelyn wrote...
LuxLucis wrote...
Dragon Age is dead....it's hack and slash fast pace no immersion game play now....
This comment was both helpful and original.
That he was able to draw this conclusion of the game from playing a snipped prologue.... amazing.
I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that. Of course, he's like, 14, but what can we say. ADD is a terrible disease.
Modifié par Yrkoon, 27 février 2011 - 09:42 .
#7141
Posté 27 février 2011 - 09:45
miko07749 wrote...
Maybe they shouldn't have called it DA2 to avoid so many people expecting a "real" sequel.
Probably "DA:Tales of a champion" would have been more appropriate.
But was there ever any talk of a continuation from Origins with the warden? I was under the impression from before the first game that origins was pretty stand alone. I remember talk of decisions having an affect on later stories, but that's about it.
Im also excited about the concept of a series that doesn't follow one set of characters from start to end. It'd be something original, something that contain a massive over arching story bigger than any one character could experience.
#7142
Posté 27 février 2011 - 09:47
Yrkoon wrote...
ADD is a terrible disease.
It also has way more to do with the way society in general lives and the way children are currently raised more than any true chemical imbalance. Most of it's psychologically induced/learned.
#7143
Posté 27 février 2011 - 09:52
Yrkoon wrote...
And it pushes the limits of Profound, too.Baelyn wrote...
LuxLucis wrote...
Dragon Age is dead....it's hack and slash fast pace no immersion game play now....
This comment was both helpful and original.
That he was able to draw this conclusion of the game from playing a snipped prologue.... amazing.
I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that. Of course, he's like, 14, but what can we say. ADD is a terrible disease.
You don't need to study years a game in order to get an idea how combat and stuff in it is. If you want to say opinion of the story you will have to play the full game. But I haven't said the story is for sure very amazing. I have said the story better make it worthwhile to play the game. I expect it will.
Anyway, will keep lolling at peeps who say "how you can say after playing a demo only" when they say in the next paragraph "me luv the game <3<3<3 story is amazing everything is amazing Yay!"
Hypocrit much?
#7144
Posté 27 février 2011 - 09:53
LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
I'd put my bet on "oh crap we will never release demo again"
Now i also played PS3 demo and i finally understood why interface sucked so badly on pc - it's 100% custom made for game pad and zero effort has been put in making it better on pc version.
For a moment mashing X was fun but bad control over team mates makes it poblematic against any king of boss.
#7145
Posté 27 février 2011 - 09:57
michaelius_pl wrote...
LuxLucis wrote...
I wonder what EA/ Bioware is thinking right now from reading these threads/posts? I wonder.....
I'd put my bet on "oh crap we will never release demo again"
Now i also played PS3 demo and i finally understood why interface sucked so badly on pc - it's 100% custom made for game pad and zero effort has been put in making it better on pc version.
For a moment mashing X was fun but bad control over team mates makes it poblematic against any king of boss.
About the X mashing, the console versions will have the option to auto-attack in the full game.
#7146
Posté 27 février 2011 - 10:00
Hmm... nope. No sale. The context we're dealing with here is not "what's the combat like DA2?". Had it been that, I wouldn't have bothered with a response, because you obviously CAN get a sense of what the combat will be like after playing this demo.moilami wrote...
Yrkoon wrote...
And it pushes the limits of Profound, too.Baelyn wrote...
LuxLucis wrote...
Dragon Age is dead....it's hack and slash fast pace no immersion game play now....
This comment was both helpful and original.
That he was able to draw this conclusion of the game from playing a snipped prologue.... amazing.
I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that. Of course, he's like, 14, but what can we say. ADD is a terrible disease.
You don't need to study years a game in order to get an idea how combat and stuff in it is. If you want to say opinion of the story you will have to play the full game. But I haven't said the story is for sure very amazing. I have said the story better make it worthwhile to play the game. I expect it will.
Anyway, will keep lolling at peeps who say "how you can say after playing a demo only" when they say in the next paragraph "me luv the game <3<3<3 story is amazing everything is amazing Yay!"
Hypocrit much?
No, what we were discussing here (as anyone can clearly see from this quote pyramid), is the claim that 1) Dragon Age is Dead; and 2) the game has been reduced to a hack'n'slash". The problem is, there's no conceivable way to determine either one from just playing the Demo. And everyone with a brain here knows it.
#7147
Posté 27 février 2011 - 10:01
This is a new game, not an expansion.
For those that complain that its not RPGy enough and its a hack and slash game now, i couldnt tell you, i havent played it at higher difficulty yet, i do see the potential for it to be played either way though.
as far as immersion, i will miss knowing exactly what my character is going to say, to tell you the truth i didnt really like it that much in ME either. I've always felt that took away from the control of the character, more like i was nugding in one direction rather than being the character
finally, however the game turns out and whatever the game has become my only true expectation and hope is that the characters are as fleshed out, as interestingly varied, and fun to learn about as all the bioware games i've played, begining with KOTOR.
i enjoyed the demo for what it was, a tease, it wasnt meant to show how you could build and become your character, but rather to illustrate a few of the things you can do while fighting. i wouldnt have called DAO a very good RPG if i had just played the part in ostagar where i was looking for darkspawn blood and retrieving the scrolls, or KOTOR if all i knew of the story was looking for sand peoples clothing.
Modifié par PangoJango, 27 février 2011 - 10:10 .
#7148
Posté 27 février 2011 - 10:07
As much as people are complaining about it now, I still bet they are still buying the game ;p
#7149
Posté 27 février 2011 - 10:15
#7150
Posté 27 février 2011 - 10:15





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