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Dragon Age 2 Demo feedback thread


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#7151
didymos1120

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PangoJango wrote...

I.ve read some poeple complaining about not being able to retain their DAO character, i'm surprised that they would even think that they would.


Which complaining is rather ironic in light of all the snarking about "Dragon Effect". 

#7152
PangoJango

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didymos1120 wrote...

PangoJango wrote...

I.ve read some poeple complaining about not being able to retain their DAO character, i'm surprised that they would even think that they would.


Which complaining is rather ironic in light of all the snarking about "Dragon Effect". 


exactly

#7153
Skyweir

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Yrkoon wrote...

moilami wrote...

Yrkoon wrote...

Baelyn wrote...

LuxLucis wrote...

Dragon Age is dead....it's hack and slash fast pace no immersion game play now....


This comment was both helpful and original.

And it pushes the limits of Profound, too.

  That he was able to draw this conclusion of the game  from playing a snipped prologue....  amazing.


I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that.  Of course, he's like, 14, but what can we say.  ADD is a terrible disease.


You don't need to study years a game in order to get an idea how combat and stuff in it is. If you want to say opinion of the story you will have to play the full game. But I haven't said the story is for sure very amazing. I have said the story better make it worthwhile to play the game. I expect it will.

Anyway, will keep lolling at peeps who say "how you can say after playing a demo only" when they say in the next paragraph "me luv the game <3<3<3 story is amazing everything is amazing Yay!"

Hypocrit much?

Hmm...  nope.  No sale.  The context we're dealing with here is  not "what's the  combat like DA2?".   Had it been that, I wouldn't have bothered with a response, because you obviously CAN  get a sense of what the combat will be  like after playing this demo.

No, what we were discussing here (as  anyone can clearly see from this quote pyramid), is the claim that  1) Dragon Age is Dead; and 2) the game has been reduced to a hack'n'slash".     The problem is, there's no conceivable way to determine either one from just playing the Demo.  And everyone with a brain here knows it.



Rational people base their opinion on experience. The demo (which is combat focused) is the only experience available for DA2 combat. Thus, people claiming that combat in DA2 will be like it is in the demo has a strong case. You claim it will not be like that based on what evidence?

If you claim differently, you need to show that Bioware intentionaly miss-represents combat in the demo, or that you have played the full game.

The people basing their opinion of the game on the demo intended to show people how the game works are clearly the ones "with a brain", as you put it. Those basing their views on hear-say and hopes are not taking into account all available facts.

Modifié par Skyweir, 27 février 2011 - 10:20 .


#7154
Terror_K

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Graunt wrote...

I'm just going to assume you've never played any of the Baldur's Gate games, Torment, Icewind Dale or any of the Neverwinter Nights games either.  That formula has been DONE TO DEATH and that's exactly what DA:O was.  A very boring formula that did need to change.  Every game essentially played the same, the only difference was the dialogue.


Way to assume wrong. I've played all of them, some more than others. BG and NWN I've gone through a few times.

The actual gameplay from DA:O was not engaging at all and was extremely boring.  The gameplay from DA2 seems to be just as bad, but for a different reason.


It was at least tactical. It rewarded a player for being smart, choosing smart companions, designing your character well and even using the tactics well. I got none of that from what I played of DA2, and the whole thing was just a fast flurry of action upon action.

So many of you are whining about how it seems like "an action game" when it plays exactly the same as DA:O did -- it's just over with much faster.  Instead of cooldown, attack, attack, cooldown, attack, attack, whew something finally died, it's cooldown, cooldown, attack, dead.  Instead of taking an hour to make your melee units get from point A to point B, they have much quicker options available.  No sense in arguing about "realism" in a fantasy game.  I'll take something that actually gets through the monotony faster than something that makes playing feel like a chore.


I see. So you find the gameplay boring in the style of RPG that Dragon Age is (or was), so believe that because it wasn't made to suit you it should change and be more exciting at the expense of those who actually enjoy the style of it? This just reminds me of the people on the Mass Effect side of the forums who basically say, "I hate RPG mechanics and RPGs on principle, but I love the cinematic style, characters and story, so the game should be altered to suit me!" Sounds to me what you basically want is an action game with a dynamic story, and not an RPG.

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.

#7155
nightsinger

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Overall I really enjoyed the demo for what it hopefully was - a show-off of the new combat system and the available classes.

Combat felt very responsive, but clustered at times. For example, if you gather a few darkspawn around you In the opening scene and then use "Rush" (rogue) or "Whirlwind" (warrior) the screen is completely filled up with blood and body parts. I found this a bit to much at times. Here is hope that we can zoom out further and reduce this effect in the final game (at least on PC, since it was possible in DA:O on this platform and I happen to play on it ;-)). I also liked how the different classes actually felt different during combat, more so than in DA:O.

The biggest issue I have with the demo is the new graphics. I do not see a big improvement over DA:O on PC. I even think they are worse in some regards. Expecially when it comes to characters and their facial expressions of the characters during conversations. In DA:O the character actually had facial expressions reflecting their emotions. I could tell when I pissed Morrigan off by just looking at her face, even with the speakers of. The characters in DA:O actually felt alive because their facial expression along with the tone in their voice were going very well together. From what I've seen in the Demo, sadly this will no longer be the case in DA2, The only emotion these characters seem to be able to is a hanging head.. really? The rest of their face does not change at all. Neither "my mother" nor Bethany look any different standing over Carver's dead body than at any other time during the Demo. My mother seems to be angry at me that I "let him charge ahead like that", but I just don't buy it. The voice-acting is not to bad, but the facial animations are horrible and do nothing to get the mood across. Also, other than the zoom out thing, I fear this will not change from now on to the final version of the game, which would really be a shame. I hope I can somehow connect to these characters, maybe it'll help if I close my eyes during the conversations...

#7156
sonic1802

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Baelyn wrote...

I just can't believe how people could really think that you could really grasp a Bioware game in such a short, segmented, old, locked down demo. I am pretty sure that I would have not been NEAR as impressed with DA:O had a played a snippet like we got for DA2 prior to buying it. So much of what makes Biowares games great is getting caught up in the story and characters...which you just can't realistically do in 25-30 minutes of disjointed gameplay. Yes you can see the combat system (which from everything I have read is a bit different in the final game...especially in the tactics being all bugged out) but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.


This :)

#7157
PangoJango

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Skyweir wrote...

Yrkoon wrote...

moilami wrote...

Yrkoon wrote...

Baelyn wrote...

LuxLucis wrote...

Dragon Age is dead....it's hack and slash fast pace no immersion game play now....


This comment was both helpful and original.

And it pushes the limits of Profound, too.

  That he was able to draw this conclusion of the game  from playing a snipped prologue....  amazing.


I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that.  Of course, he's like, 14, but what can we say.  ADD is a terrible disease.


You don't need to study years a game in order to get an idea how combat and stuff in it is. If you want to say opinion of the story you will have to play the full game. But I haven't said the story is for sure very amazing. I have said the story better make it worthwhile to play the game. I expect it will.

Anyway, will keep lolling at peeps who say "how you can say after playing a demo only" when they say in the next paragraph "me luv the game <3<3<3 story is amazing everything is amazing Yay!"

Hypocrit much?

Hmm...  nope.  No sale.  The context we're dealing with here is  not "what's the  combat like DA2?".   Had it been that, I wouldn't have bothered with a response, because you obviously CAN  get a sense of what the combat will be  like after playing this demo.

No, what we were discussing here (as  anyone can clearly see from this quote pyramid), is the claim that  1) Dragon Age is Dead; and 2) the game has been reduced to a hack'n'slash".     The problem is, there's no conceivable way to determine either one from just playing the Demo.  And everyone with a brain here knows it.



Rational people base their opinion on experience. The demo (which is combat focused) is the only experience available for DA2 combat. Thus, people claiming that combat in DA2 will be like it is in the demo has a strong case. You claim it will not be like that based on what evidence?

If you claim differently, you need to show that Bioware intentionaly miss-represents combat in the demo, or that you have played the full game.

The people basing their opinion of the game on the demo intended to show people how the game works are clearly the ones "with a brain", as you put it. Those basing their views on hear-say and hopes are not taking into account all available facts.



but i can play DAO as a hack and slash on Normal Difficulty.

#7158
Shayera

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Terror_K wrote...

Graunt wrote...

I'm just going to assume you've never played any of the Baldur's Gate games, Torment, Icewind Dale or any of the Neverwinter Nights games either.  That formula has been DONE TO DEATH and that's exactly what DA:O was.  A very boring formula that did need to change.  Every game essentially played the same, the only difference was the dialogue.


Way to assume wrong. I've played all of them, some more than others. BG and NWN I've gone through a few times.

The actual gameplay from DA:O was not engaging at all and was extremely boring.  The gameplay from DA2 seems to be just as bad, but for a different reason.


It was at least tactical. It rewarded a player for being smart, choosing smart companions, designing your character well and even using the tactics well. I got none of that from what I played of DA2, and the whole thing was just a fast flurry of action upon action.

So many of you are whining about how it seems like "an action game" when it plays exactly the same as DA:O did -- it's just over with much faster.  Instead of cooldown, attack, attack, cooldown, attack, attack, whew something finally died, it's cooldown, cooldown, attack, dead.  Instead of taking an hour to make your melee units get from point A to point B, they have much quicker options available.  No sense in arguing about "realism" in a fantasy game.  I'll take something that actually gets through the monotony faster than something that makes playing feel like a chore.


I see. So you find the gameplay boring in the style of RPG that Dragon Age is (or was), so believe that because it wasn't made to suit you it should change and be more exciting at the expense of those who actually enjoy the style of it? This just reminds me of the people on the Mass Effect side of the forums who basically say, "I hate RPG mechanics and RPGs on principle, but I love the cinematic style, characters and story, so the game should be altered to suit me!" Sounds to me what you basically want is an action game with a dynamic story, and not an RPG.

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title <snip>.


I just can't agree more (although i think the dialogue is OK, not great, but OK)

Modifié par Shayera, 27 février 2011 - 10:31 .


#7159
Glorfindel709

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Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.


This....


Posted Image

#7160
Yrkoon

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Skyweir wrote...

Yrkoon wrote...

moilami wrote...

Yrkoon wrote...

Baelyn wrote...

LuxLucis wrote...

Dragon Age is dead....it's hack and slash fast pace no immersion game play now....


This comment was both helpful and original.

And it pushes the limits of Profound, too.

  That he was able to draw this conclusion of the game  from playing a snipped prologue....  amazing.


I think my cousin said the same thing about DA:O after killing the rats in the Human Noble Origin, and quit playing after that.  Of course, he's like, 14, but what can we say.  ADD is a terrible disease.


You don't need to study years a game in order to get an idea how combat and stuff in it is. If you want to say opinion of the story you will have to play the full game. But I haven't said the story is for sure very amazing. I have said the story better make it worthwhile to play the game. I expect it will.

Anyway, will keep lolling at peeps who say "how you can say after playing a demo only" when they say in the next paragraph "me luv the game <3<3<3 story is amazing everything is amazing Yay!"

Hypocrit much?

Hmm...  nope.  No sale.  The context we're dealing with here is  not "what's the  combat like DA2?".   Had it been that, I wouldn't have bothered with a response, because you obviously CAN  get a sense of what the combat will be  like after playing this demo.

No, what we were discussing here (as  anyone can clearly see from this quote pyramid), is the claim that  1) Dragon Age is Dead; and 2) the game has been reduced to a hack'n'slash".     The problem is, there's no conceivable way to determine either one from just playing the Demo.  And everyone with a brain here knows it.



Rational people base their opinion on experience. The demo (which is combat focused) is the only experience available for DA2 combat. Thus, people claiming that combat in DA2 will be like it is in the demo has a strong case. You claim it will not be like that based on what evidence?


If you claim differently, you need to show that Bioware intentionaly miss-represents combat in the demo, or that you have played the full game.

Wasn't commenting on the nature of the combat.    Was I.

#7161
AlexMBrennan

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but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.

What else are we supposed to do? We could ignore any flaws in the demo ("will be fixed in final release") and just look at the fun parts, which is silly since this is highly subjective

Or we could ignore the demo completely and stick with our prior assessment of what DA2 might be like given what other BW games were like, which is also silly (why play the demo at all?).

Modifié par AlexMBrennan, 27 février 2011 - 10:35 .


#7162
HawXV2

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Terror_K wrote...

Graunt wrote...

I'm just going to assume you've never played any of the Baldur's Gate games, Torment, Icewind Dale or any of the Neverwinter Nights games either.  That formula has been DONE TO DEATH and that's exactly what DA:O was.  A very boring formula that did need to change.  Every game essentially played the same, the only difference was the dialogue.


Way to assume wrong. I've played all of them, some more than others. BG and NWN I've gone through a few times.

The actual gameplay from DA:O was not engaging at all and was extremely boring.  The gameplay from DA2 seems to be just as bad, but for a different reason.


It was at least tactical. It rewarded a player for being smart, choosing smart companions, designing your character well and even using the tactics well. I got none of that from what I played of DA2, and the whole thing was just a fast flurry of action upon action.

So many of you are whining about how it seems like "an action game" when it plays exactly the same as DA:O did -- it's just over with much faster.  Instead of cooldown, attack, attack, cooldown, attack, attack, whew something finally died, it's cooldown, cooldown, attack, dead.  Instead of taking an hour to make your melee units get from point A to point B, they have much quicker options available.  No sense in arguing about "realism" in a fantasy game.  I'll take something that actually gets through the monotony faster than something that makes playing feel like a chore.


I see. So you find the gameplay boring in the style of RPG that Dragon Age is (or was), so believe that because it wasn't made to suit you it should change and be more exciting at the expense of those who actually enjoy the style of it? This just reminds me of the people on the Mass Effect side of the forums who basically say, "I hate RPG mechanics and RPGs on principle, but I love the cinematic style, characters and story, so the game should be altered to suit me!" Sounds to me what you basically want is an action game with a dynamic story, and not an RPG.

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.


Note to people: Never try to speak for a majority of anyone. I don't feel turned off or neglected at all, and I've been with BioWare since BG. And I just had to facepalm with your hack and slash statement.

Modifié par HawXV2, 27 février 2011 - 10:39 .


#7163
wulf3n

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Terror_K wrote...
 It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy.


Since when does being flashy and cinematic = immature?


Terror_K wrote...
 It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. 


Some people are very ungrateful. If it wasn't for consoles, gaming as we know it would be dead. Sure games tailored to the devout are few far between, but the increasing popularity of "mainstream" games hasn't changed the number of "hard core" games that get released, they've just given us something to do in the interem.

Terror_K wrote...
It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). 


Yep, they should totally apoligise for spending millions of dollars on entertainment that the majority will like, instead of catering for a few picky fans, that can never be satisfied.

Terror_K wrote...
It still doesn't... well... I think the point is made.


A point was made, certainly. But i doubt it was the point you intended.

#7164
Baelyn

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Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.


And how are you quantifying who wants what out of the game? You say sold out where as Bioware says trying to listen to what people want. Its your word versus theirs basically. You say most of the community wants A and they say B. There isn't a way for you to prove that the vast majority of people wanted A. Bioware wanted to improve upon the complaints they felt were the biggest complaints about the original game being...

1.Combat felt sluggish and overall not impacting (i.e. when I swing this huge awesome sword it doesn't really feel like anything is happening)
2. No voicing of the PC ruined the immersion
3. Graphics that keep with the times.

They have stated before why the tactical view was removed....it hindered what they wanted to do with the environment.

You cannot comment on the size of the game until you have seen it for yourself in its entirety. Play time is relative and you cannot make this judgement just based on file sizes.

The game is more flashy because they thought that is what people wanted. Refer to the above list. I definitely agree that the flashiness makes the combat feel more epic and support this wholeheartedly.

We play as a set character because that is what this type of story requires. In order to make the story more intimate and set the stage for the story to come this has to be this way. We don't know what the rest of the series has in store or why specifically Hawke is so important but Bioware has assured us that there is reason for that. Again you can't prove that this is just laziness or anything of the sort when they have given us a valid reason for it.

Not exactly what you mean about Irish elves so I can't really comment on that.

I think the rest of your points can be lumped into these.

Basically the way I look at it (which is just as valid as any other point of view) is this:

Dragon Age 2 is the embodiment of what they felt most people wanted and...yes essentially what they thought would make the most money...if you haven't gotten over that hard lesson yet then you really should reconsider modern corporate society.

I am not saying you are WRONG...but you cannot state these things as FACT as you have no PROOF. Its only heresay.

#7165
PangoJango

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Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.


at least its not a rehash of the same thing, i think it would have been too easy to make a second expasion to origins, instead they made a new game in the same, albiet, slightly different looking world, as far as that goes think if as looking at the world through new eyes, the eyes of a new character. Be some one else, besides some grouchy old warden. Play a new role in a new game.

i have no explaination for the tactical camera... sorry

Modifié par PangoJango, 27 février 2011 - 10:42 .


#7166
Riceyy-

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still no jump button..

#7167
Baelyn

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AlexMBrennan wrote...

but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.

What else are we supposed to do? We could ignore any flaws in the demo ("will be fixed in final release") and just look at the fun parts, which is silly since this is highly subjective

Or we could ignore the demo completely and stick with our prior assessment of what DA2 might be like given what other BW games were like, which is also silly (why play the demo at all?).


I honestly looked at the demo like this:

Just a teaser to tide me over until the game releases. Its a story driven game that you just can't get a feel for in a demo. Yea I can kind of see where they are going with the graphics and the play styles of the different classes...but overall I saw it as just a way to build more hype about the game...although in my opinion it is quite fail to knowingly release a demo they know is old, outdated, and buggy.

#7168
Shayera

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'We could ignore any flaws in the demo ("will be fixed in final release")'

This very much reminds me of HGL from Flagship - always waiting for the final patch/fix for all the flaws which were in the game starting with the Beta. Well, we all know the result of that...

An attitude like this we call 'blauäugig' (aka naive) here.

As i said before, i won't cancel the preorder, but after the demo i'm quite pessimistic about the game.

#7169
Yrkoon

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Baelyn wrote...

I just can't believe how people could really think that you could really grasp a Bioware game in such a short, segmented, old, locked down demo. I am pretty sure that I would have not been NEAR as impressed with DA:O had a played a snippet like we got for DA2 prior to buying it. So much of what makes Biowares games great is getting caught up in the story and characters...which you just can't realistically do in 25-30 minutes of disjointed gameplay. Yes you can see the combat system (which from everything I have read is a bit different in the final game...especially in the tactics being all bugged out) but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.

Very VERY true.

Just imagine if they had released a demo of DA:O's prologue.  It'd feature  a part of the Human noble origin.

Judging by the nature of the complaints on this thread, here's what we'd probably see:

1)  What's with this mindlessly easy combat?  I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats!  (rats?  lol)
2)  Ew... look at these  dull, brown graphics!
3) Oh boy, how exciting.  I can go to my family's library and read books about the Maker! (you call this  a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6)  is this supposed to be my mom and dad?  I don't know these people.  I have no emotional attachment to them at all.

BIOWARE IS DEAD.    This game is boring.  I'm gonna go play the Witcher now.

#7170
Baelyn

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Riceyy- wrote...

still no jump button..


This though...please...too much WoW ruined me...

#7171
PangoJango

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Riceyy- wrote...

still no jump button..


true... wait is this a good thing or a bad thing. for some reason i envision DA3 super mario style with a jump button, thats what legends should have been

#7172
HawXV2

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Yrkoon wrote...

Baelyn wrote...

I just can't believe how people could really think that you could really grasp a Bioware game in such a short, segmented, old, locked down demo. I am pretty sure that I would have not been NEAR as impressed with DA:O had a played a snippet like we got for DA2 prior to buying it. So much of what makes Biowares games great is getting caught up in the story and characters...which you just can't realistically do in 25-30 minutes of disjointed gameplay. Yes you can see the combat system (which from everything I have read is a bit different in the final game...especially in the tactics being all bugged out) but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.

Very VERY true.

Just imagine if they had released a demo of DA:O's prologue.  It'd feature  a part of the Human noble origin.

Judging by the nature of the complaints on this thread, here's what we'd probably see:

1)  What's with this mindlessly easy combat?  I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats!  (rats?  lol)
2)  Ew... look at these  dull, brown graphics!
3) Oh boy, how exciting.  I can go to my family's library and read books about the Maker! (you call this  a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6)  is this supposed to be my mom and dad?  I don't know these people.  I have no emotional attachment to them at all.

BIOWARE IS DEAD.    This game is boring.  I'm gonna go play the Witcher now.


Yep. Whiners gotta whine. Btw, this comment is the most win I've seen on this board.

#7173
The Ole Ultra Violence

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 The Good:

 It's faster and without sacrificing the strategy from Origins. The rouge's new ability to flip and dodge does wonders, and the fact that position now factors into the damage you take is a welcome addition.
The animations are pretty good too, especially for the rouge and mage. It'll work much better on the consoles.

The new visual style is interesting, and the characters seem a lot more distinct.

The mage is much more fun to play minute to minute, unlike the other classes, the gorsplosions fit the mages various high impact explosive skills. It feels much more like you're playing a superhuman, a person who has magic flowing through their veins, instead of just asking for it's help

The Bad:

Not being able to zoom out to bird's eye view is annoying, the black void at the edge of the screen would have been an acceptable sacrifice for being able to aim my fireball more quickly.

The new gore explosions are overkill(Excluding the mage). They don't make sense in the context of the situation, they're silly and they get repetitive. Not to mention that they only appear to happen to Darkspawn, and sense the blight ends less then one 4th into the game, wouldn't fighting them constantly be kind of a stretch(Rather pointless spending the energy to animate something you'll only get to use a couple times(This is also true of the dragon kills in DA:O, but they were big important battles that would feel unsatisfying if the enemies just plopped over)). The death blows from DA:O were unpredictable and varied, your enemies behaved like you were in actual contact with them instead of doing a canned movement. It's gonna suck going through a huge dragon battle and having him just plop over

The rouges "Miasmic Flask" ability and the lack of a skill screen suggests that they have been removed in the final game... why?. Some of my favorite moments in Origins, nay in every Bioware game, are when I convince someone to do my bidding with my maxed out charisma

So you'll most likely either remove that all together, which will diminish the role playing aspect and suck. Or implement the Mass Effect 2 "Morality=Charisma" system, which will now be out of place as well as being undermining and pointless(Mass Effect 2's greatest flaw, no doubt).

I'm hoping that I'm wrong and things will remain the same, but this system would be even worse in Dragon Age, a game that I believe prides itself on not being black and white

Overall, the combat is functional and I'm sure it'll still be fun, but it doesn't seem like it's going to make or break the game at this point. I'm still confidant in the story and characters coming through, so the game willl still proabably be really good, at least

Modifié par The Ole Ultra Violence, 27 février 2011 - 10:57 .


#7174
EddySpeddy

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I've been reading the forums a bit, I noticed someone said this "It still doesn't explain why the game is about a third the size of the original."

From what I read the game has been well compressed. If you do most of the side quests along with the main story it should take you about 30 hours. Origins takes about 40 hours doing the side quests and main quest.

http://social.biowar...1/index/6238661 gamestar review

Also I forgot where the post about its compression is.

#7175
Terror_K

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Baelyn wrote...

2. No voicing of the PC ruined the immersion


That's a huge crock, IMO. I personally find it ruins immersion far more to have a voice thrust upon me when I'm trying to roleplay a character that's supposed to be mine. A silent PC is not an antiquated mechanic, it's a tool one can merely choose to use or not. By giving the PC a voice it's taking choice away from the player, and taking away not only how they sound but their personality and mannerisms. A voiced PC always results in less dialogue options, thus less variation and thus less choice and options for the player. This is largely due to budget, file size, etc. amongst other factors: a company can't record dozens upon dozens of PC voice tracks. Anybody who reads a book should have no trouble crafting a character to the point of being able to give their characters "their own voice" so to speak, and thus their own mannerisms and way they'd say things. Ironically BioWare believed the same thing while developing Origins but suddenly seemed to have changed their mind... probably because of all the whiners who said a silent protagonist was "archaic" and "ruined immersion" and the like because they've probably seen more TV shows than they have read words on a page. To me, giving my character a voice that I feel I should be giving myself in an RPG is like me taking another random person along with me to my weekly P&P RPG games, and giving him a very vague instruction everytime I want my character to speak and letting him just speak for me, whether the voice suits the concept of my character or not. It's going to be even worse in The Old Republic, where we have groups of Bounty Hunters all teaming up and all grunting in Steve Blum's tones. Nothing says "I created a character that's mine and unique!" like having them sound the same as everybody else.

3. Graphics that keep with the times.


If by that you mean all gritty, brown, grey and generic, then yes... DA2 certainly succeeded there. <_<