The Good:
It's faster and without sacrificing the strategy from Origins. The rouge's new ability to flip and dodge does wonders, and the fact that position now factors into the damage you take is a welcome addition.
The animations are pretty good too, especially for the rouge and mage. It'll work much better on the consoles.
The new visual style is interesting, and the characters seem a lot more distinct.
The mage is much more fun to play minute to minute, unlike the other classes, the gorsplosions fit the mages various high impact explosive skills. It feels much more like you're playing a superhuman, a person who has magic flowing through their veins, instead of just asking for it's help
The Bad:
Not being able to zoom out to bird's eye view is annoying, the black void at the edge of the screen would have been an acceptable sacrifice for being able to aim my fireball more quickly.
The new gore explosions are overkill(Excluding the mage). They don't make sense in the context of the situation, they're silly and they get repetitive. Not to mention that they only appear to happen to Darkspawn, and sense the blight ends less then one 4th into the game, wouldn't fighting them constantly be kind of a stretch(Rather pointless spending the energy to animate something you'll only get to use a couple times(This is also true of the dragon kills in DA:O, but they were big important battles that would feel unsatisfying if the enemies just plopped over)). The death blows from DA:O were unpredictable and varied, your enemies behaved like you were in actual contact with them instead of doing a canned movement. It's gonna suck going through a huge dragon battle and having him just plop over
The rouges "Miasmic Flask" ability and the lack of a skill screen suggests that they have been removed in the final game... why?. Some of my favorite moments in Origins, nay in every Bioware game, are when I convince someone to do my bidding with my maxed out charisma
So you'll most likely either remove that all together, which will diminish the role playing aspect and suck. Or implement the Mass Effect 2 "Morality=Charisma" system, which will now be out of place as well as being undermining and pointless(Mass Effect 2's greatest flaw, no doubt).
I'm hoping that I'm wrong and things will remain the same, but this system would be even worse in Dragon Age, a game that I believe prides itself on not being black and white
Overall, the combat is functional and I'm sure it'll still be fun, but it doesn't seem like it's going to make or break the game at this point. I'm still confidant in the story and characters coming through, so the game willl still proabably be really good, at least
Modifié par The Ole Ultra Violence, 27 février 2011 - 10:57 .