I've read quite a few of your responses over the past few pages and I agree with nearly everything you said about Bioware, Dragon Age and "rebooting". But, I have to disagree with you on ME2 and that game's style was set in stone well before it was officially announced, which was right before EA bought out Bioware. While ME2 isn't near the story of Mass Effect (which IMO, is the greatest game story ever), it still followed the storyline with relevance and carried into it many factions and factors that existed in ME. I know it focused more on the combat system, but ME already came across like an RPG shooter, not that it is a bad thing. The character interactions were awesome. The carry-over of what you did in the first game was awesome, and there were many.Terror_K wrote...
Baelyn wrote...
I still am confused on how flashy combat, a different art direction, and a voiced PC make this game not an RPG?
It doesn't. It just makes it a less satisfactory one that's oversimplified and not a very good follow-up to the original. I'm not saying that it's a bad game, or even a bad RPG. I'm saying it's a bad Dragon Age.
Funnily enough, I could see a game of this style working for a concept I always wanted BioWare to create: a pirate themed RPG. I always thought BioWare should explore the basic concept of an IP that's basically part Monkey Island, part Pirates of the Carribean, part Sid Meier's Pirates! and all mixed with a classic BioWare RPG, where you gather interesting companions, travel from place to place on a ship, perform quests, have different classes that involve swordplay, ranged muskets, voodoo magic, etc. and the like. I thought it would be brilliant if BioWare did something like that, and it would very much suit the style DA2 is going for, IMO.
But as a follow-up to Dragon Age: Origins... no thanks. Especially with this whole semi-reboot nature of it. Again, reboots are for embarassing failures or stale IPs that are a bit long-in-the-tooth and neet reinvigorating. Dragon Age: Origins was neither, and had only been around for one game and a couple of novels, and BioWare and EA both stated it as being their most successful IP yet.In the same respect I don't know how you can make all of the judgement calls before even playing the game.
Play it through. Then see if Bioware hasn't captured you up in their story. Just because you feel the game is disjointed now...guess what? It is! It was a 25-30 minute demo of a 30+ hour game!
All I am asking is
Dont generalize so much that Bioware = evil because so far what you have seen is not what you would want.
Dont speak for the entire "hardcore RPG fans"....I happen to be a part of this and I don't agree with everything you are saying that "we" want.
Give the game a shot or at least wait for some more thorough reviews before just brushing this off as a filthy RPG/Dragon Age wanna-be.
I'm still getting the game. My pre-order is in and I'm not cancelling it. I'm going to play it all the way though, sit on it and then review it, and then I'll see. But I know I've seen enough to know that it's a lesser game than Origins. Too much has changed and been rebooted, and too much has been console-ized. Again, if this wasn't Dragon Age 2, most of my issues with it would be gone. The problem is, it is Dragon Age 2.
Beyond that, I also see this pretty much as the culmination of something I've been saying for almost three years now. I saw the warning signs of this long ago, and said as much (if you look hard enough you'll see on the old BioWare forums about this). It all pretty much started when the original Dragon Age PC version was delayed and the console versions were announced, then there were some Mass Effect-related things, and the whole "this is the new $h1t!" videos and everything and it just kept snowballing from there. People kept saying, "you're paranoid! Trust BioWare!" and the like, but as time has gone on only more and more of my suspicions have been confirmed about where BioWare is heading as a whole and I haven't liked it. ME2 was their first disappointment product-wise, and now there's DA2. Ironically I was "naysaying" about DAO and dubious about it, worrying that the introduction of console versions were going to result in a dumbed-down PC one. It didn't in the end, and I apologised on the DAO forums about some of the claims I'd made. But the ironic thing is that this sequel is basically exactly what I feared DAO was going to be. The demo is enough to convince me of that, as are several dev comments about its overall direction.
So no... I'm not just basing this viewpoint on a 25-30 minute demo I played. I'm basing it on watching BioWare slip down a very slippery slope for several years now. I'm basing it on the fact I saw my favourite IP of theirs (Mass Effect, which wasn't even a really hardcore RPG in the first place) slip into mainstream mediocrity with it's dumbed-down, overstreamlined sequel, and that I've now seen the same thing basically happen to Dragon Age too. I'm basing off the fact that I'm watching a company I thought was better than this slowly prove that they aren't over the last few years. ME2 was strike one. DA2 looks like it'll be strike two. One more strike, and as far as I'm concerned... BioWare are out.
The inventory system was revamped correctly (especially removing the extreme redundancy of weapons types, armors and ammos), though I would have preferred they kept the talent system the same. Although the game focused more on recruiting and then RPGing with them, they all had a story to tell from within what is very relevant to the overall story. Still focused on the Reapers since the Council let Shepard go after thinking he/she was dead while still disbelieving a Reaper enemy. My only real issue with ME2 was that the ending was pretty bad, considering the extensive dialogue that Sovereign had in ME that revealed a lot about the Reapers, it simply didn't mesh at all with their intentions. I just keep in mind that ME is a totally different beast than DA, and it's conversation and combat system fit well within that gaming series, especailly considering it is futuristic and not medeival in lore.
Back to DA2, I am bummed from just playing the demo, that I definitely cannot get over, because it comes across like a fighting /action game with litle role playing in it. It is very clear the graphics engine is ME2's (or the newer ME3's) and that the dialogue was written by mostly the ME team while also using the ME dialogue wheel. It just doesn't seem to fit in well with DA, as it does with ME. I am buying the game regardless and will be open minded with it. I will hope that it turns out to be a really good game, but going from the demo, it is a blurry sight to see.
Modifié par Tommy6860, 27 février 2011 - 01:43 .





Retour en haut





