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Dragon Age 2 Demo feedback thread


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#7226
Tommy6860

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Terror_K wrote...

Baelyn wrote...

I still am confused on how flashy combat, a different art direction, and a voiced PC make this game not an RPG?


It doesn't. It just makes it a less satisfactory one that's oversimplified and not a very good follow-up to the original. I'm not saying that it's a bad game, or even a bad RPG. I'm saying it's a bad Dragon Age.

Funnily enough, I could see a game of this style working for a concept I always wanted BioWare to create: a pirate themed RPG. I always thought BioWare should explore the basic concept of an IP that's basically part Monkey Island, part Pirates of the Carribean, part Sid Meier's Pirates! and all mixed with a classic BioWare RPG, where you gather interesting companions, travel from place to place on a ship, perform quests, have different classes that involve swordplay, ranged muskets, voodoo magic, etc. and the like. I thought it would be brilliant if BioWare did something like that, and it would very much suit the style DA2 is going for, IMO.

But as a follow-up to Dragon Age: Origins... no thanks. Especially with this whole semi-reboot nature of it. Again, reboots are for embarassing failures or stale IPs that are a bit long-in-the-tooth and neet reinvigorating. Dragon Age: Origins was neither, and had only been around for one game and a couple of novels, and BioWare and EA both stated it as being their most successful IP yet.

In the same respect I don't know how you can make all of the judgement calls before even playing the game.

Play it through. Then see if Bioware hasn't captured you up in their story. Just because you feel the game is disjointed now...guess what? It is! It was a 25-30 minute demo of a 30+ hour game!

All I am asking is

Dont generalize so much that Bioware = evil because so far what you have seen is not what you would want.

Dont speak for the entire "hardcore RPG fans"....I happen to be a part of this and I don't agree with everything you are saying that "we" want.

Give the game a shot or at least wait for some more thorough reviews before just brushing this off as a filthy RPG/Dragon Age wanna-be.


I'm still getting the game. My pre-order is in and I'm not cancelling it. I'm going to play it all the way though, sit on it and then review it, and then I'll see. But I know I've seen enough to know that it's a lesser game than Origins. Too much has changed and been rebooted, and too much has been console-ized. Again, if this wasn't Dragon Age 2, most of my issues with it would be gone. The problem is, it is Dragon Age 2.

Beyond that, I also see this pretty much as the culmination of something I've been saying for almost three years now. I saw the warning signs of this long ago, and said as much (if you look hard enough you'll see on the old BioWare forums about this). It all pretty much started when the original Dragon Age PC version was delayed and the console versions were announced, then there were some Mass Effect-related things, and the whole "this is the new $h1t!" videos and everything and it just kept snowballing from there. People kept saying, "you're paranoid! Trust BioWare!" and the like, but as time has gone on only more and more of my suspicions have been confirmed about where BioWare is heading as a whole and I haven't liked it. ME2 was their first disappointment product-wise, and now there's DA2. Ironically I was "naysaying" about DAO and dubious about it, worrying that the introduction of console versions were going to result in a dumbed-down PC one. It didn't in the end, and I apologised on the DAO forums about some of the claims I'd made. But the ironic thing is that this sequel is basically exactly what I feared DAO was going to be. The demo is enough to convince me of that, as are several dev comments about its overall direction.

So no... I'm not just basing this viewpoint on a 25-30 minute demo I played. I'm basing it on watching BioWare slip down a very slippery slope for several years now. I'm basing it on the fact I saw my favourite IP of theirs (Mass Effect, which wasn't even a really hardcore RPG in the first place) slip into mainstream mediocrity with it's dumbed-down, overstreamlined sequel, and that I've now seen the same thing basically happen to Dragon Age too. I'm basing off the fact that I'm watching a company I thought was better than this slowly prove that they aren't over the last few years. ME2 was strike one. DA2 looks like it'll be strike two. One more strike, and as far as I'm concerned... BioWare are out.

I've read quite a few of your responses over the past few pages and I agree with nearly everything you said about Bioware, Dragon Age and "rebooting". But, I have to disagree with you on ME2 and that game's style was set in stone well before it was officially announced, which was right before EA bought out Bioware. While ME2 isn't near the story of Mass Effect (which IMO, is the greatest game story ever), it still followed the storyline with relevance and carried into it many factions and factors that existed in ME. I know it focused more on the combat system, but ME already came across like an RPG shooter, not that it is a bad thing. The character interactions were awesome. The carry-over of what you did in the first game was awesome, and there were many.

The inventory system was revamped correctly (especially removing the extreme redundancy of weapons types, armors and ammos), though I would have preferred they kept the talent system the same. Although the game focused more on recruiting and then RPGing with them, they all had a story to tell from within what is very relevant to the overall story. Still focused on the Reapers since the Council let Shepard go after thinking he/she was dead while still disbelieving a Reaper enemy. My only real issue with ME2 was that the ending was pretty bad, considering the extensive dialogue that Sovereign had in ME that revealed a lot about the Reapers, it simply didn't mesh at all with their intentions. I just keep in mind that ME is a totally different beast than DA, and it's conversation and combat system fit well within that gaming series, especailly considering it is futuristic and not medeival in lore.

Back to DA2, I am bummed from just playing the demo, that I definitely cannot get over, because it comes across like a fighting /action game with litle role playing in it. It is very clear the graphics engine is ME2's (or the newer ME3's) and that the dialogue was written by mostly the ME team while also using the ME dialogue wheel. It just doesn't seem to fit in well with DA, as it does with ME. I am buying the game regardless and will be open minded with it. I will hope that it turns out to be a really good game, but going from the demo, it is a blurry sight to see.

Modifié par Tommy6860, 27 février 2011 - 01:43 .


#7227
Tommy6860

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EddySpeddy wrote...

Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.


I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.

Modifié par Tommy6860, 27 février 2011 - 01:44 .


#7228
Thy Bleed

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I disagree. I feel this new combat system significantly draws you more into the game than the old system did. I have to admit even with the old combat system I often times found myself repeatedly hitting the (attack) button hoping it would make me attack faster.

Now that you dont have to worry about cmbat tactics all that much. You can focus more on story and character building and interaction. Basically you can apprciate the other things the game has to offer without worry about whether the tactics you put into play during combat isn't a game of dice. :(

#7229
Ideree

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DEMO WAS SICK LIKED IT SOOOO MUCH .JUST ONE LAME THING WAS BIG ******

#7230
EddySpeddy

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I am happy that they've decided to go with the voice acting however, it draws me in that my character has a voice in this rather than everyone around me talking and me being a mute... I believe they may have gone a little wrong with it, but I think they are on the right track. (Not sure why I feel that way, maybe just because it seems too similar to Mass Effect in how they did it)

P.S. Female Hawkes voice is amazing, I really like the voice acting for her so far. Just like ME the female voice acting is the better I think :D

#7231
moilami

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Yrkoon wrote...

moilami wrote...

I see that is going to the direction no negative feedback allowed. You must have "open mind" to enjoy and love whatever crappy ridiculous game because I feel it is good.

Aah yes.  the 'straw man' argument now.  You're right.  Bad form on my part.  Allow me to  make my comments more attractive to you:

lol oh my god this demo sucks.  It's a cartoon jrpg and the game is probably gonna be 10x worse. 

Woe, WOE!  Bioware,  I'll never buy another one of your games.  You've managed to art-direct yourselves down the toilet!  why don't you just  re-label this game  "Final Fantasy"  and start producing games for kindergarden public schools.  Oh wait you just did!  It's called dragon age 2!  lol

I hated the graphics!  I hated the user interface  (if I wanna see loud flashing lights, I'll go to las vegas.!!!!!) 

OMG and did you see Bethany?  she's got ****** only a horny  13 year old boy  would appreciate.  Oh wait, that was the intention lol I'm so smart.

Rogues are ninjas.  Yuck!
Mages are ninjas.  ew!
There's no story!
I hate flemeth.


I'm cancelling my preorder  and throwing all my previous Bioware titles in the trash!


Better?


For me big boobs are a deal maker, but even then I am taking offers of DA2 sig edition. I can wait to play the game in year 2012 with final patch and all DLCs in one packet I pay 20€.

Not hating the game, just not interested of it after I played the demo. And if I do the math how much I save money while getting all the DLCs and how much less I grind my teeths because of bugs waiting to be patched I can do nothing but conclude "I can wait two more years for this game, get more, and pay less".

#7232
Deucetipher

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Tommy6860 wrote...

I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.


I suspect I may be succumbing to the evils of rationalization here, but perhaps one can make the "blighted Earth argument?"  I mean, we never actually saw that effect in the first game, and maybe they are choosing to emphasize it this time around.

I guess for me the crux of the matter is that it worked to evoke a tone of deperation and flight.  I don't mind if the "realism" is fudged a bit in order to create a more compelling scene.  The legacy of an English major, I suppose. 

#7233
HawXV2

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Yrkoon wrote...

moilami wrote...

I see that is going to the direction no negative feedback allowed. You must have "open mind" to enjoy and love whatever crappy ridiculous game because I feel it is good.

Aah yes.  the 'straw man' argument now.  You're right.  Bad form on my part.  Allow me to  make my comments more attractive to you:

lol oh my god this demo sucks.  It's a cartoon jrpg and the game is probably gonna be 10x worse. 

Woe, WOE!  Bioware,  I'll never buy another one of your games.  You've managed to art-direct yourselves down the toilet!  why don't you just  re-label this game  "Final Fantasy"  and start producing games for kindergarden public schools.  Oh wait you just did!  It's called dragon age 2!  lol

I hated the graphics!  I hated the user interface  (if I wanna see loud flashing lights, I'll go to las vegas.!!!!!) 

OMG and did you see Bethany?  she's got ****** only a horny  13 year old boy  would appreciate.  Oh wait, that was the intention lol I'm so smart.

Rogues are ninjas.  Yuck!
Mages are ninjas.  ew!
There's no story!
I hate flemeth.


I'm cancelling my preorder  and throwing all my previous Bioware titles in the trash!


Better?


You're easily the best user on this entire thing.

#7234
grimgim

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Tommy6860 wrote...

EddySpeddy wrote...

Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.


I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.



The blight eats the land. That's why it looks the way it does. It leaves whole areas completely lifeless.

#7235
Yrkoon

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thanks! I learn from the best?

#7236
TheRealJayDee

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wulf3n wrote...

Terror_K wrote...
 It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy.


Since when does being flashy and cinematic = immature?


Terror_K never said flashy and cinematic equals immature. This comment is specificially made about DA2 being immaturely flashy. And over the top and "bad-ass". I fail to see why this direction was taken as well...


Yrkoon wrote...

Baelyn wrote...

I just can't believe how people could really think that you could really grasp a Bioware game in such a short, segmented, old, locked down demo. I am pretty sure that I would have not been NEAR as impressed with DA:O had a played a snippet like we got for DA2 prior to buying it. So much of what makes Biowares games great is getting caught up in the story and characters...which you just can't realistically do in 25-30 minutes of disjointed gameplay. Yes you can see the combat system (which from everything I have read is a bit different in the final game...especially in the tactics being all bugged out) but the harsh assumptions that people are making about the game overall based on this is quite astonishing to me.

Very VERY true.

Just imagine if they had released a demo of DA:O's prologue.  It'd feature  a part of the Human noble origin.

Judging by the nature of the complaints on this thread, here's what we'd probably see:

1)  What's with this mindlessly easy combat?  I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats!  (rats?  lol)
2)  Ew... look at these  dull, brown graphics!
3) Oh boy, how exciting.  I can go to my family's library and read books about the Maker! (you call this  a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6)  is this supposed to be my mom and dad?  I don't know these people.  I have no emotional attachment to them at all.

BIOWARE IS DEAD.    This game is boring.  I'm gonna go play the Witcher now.


You really think the people complaining about the demo and the overall changes in DA2 would've reacted like this? Did you read a single argument presented by those who voice their dislikes about the demo? Examples like the ones you gave would more likely have come from those who love the new direction of the DA franchise. Just to speak for myself:

1) I prefer one-shotting a dozen rats (which are included as a funny nod to a lot of classic RPGS) to one-shotting dozens of supposedly dangerous Darkspawn.
2) Hhm, the graphics aren't overly impressive in both games, but do we really need to discuss which setting is more atmospheric - Castle Highever vs barren wastelands?
3) Damn, I can enter a library and actually find books that give me information about the world I'm playing in? I get experience points for reading those books? What a totally bizzare concept - it's almost giving me the impression I'm playing an RPG with a deep background, and the developers want me to delve into it...
4) Granted, the two-handed weapons were pretty slow. I, however, liked it better than the new "Cloud Stryfe on crack" approach.
5) Can't comment on that, played DA:O on the PC only
6) You actually have some conversations with them, before they get murderd by a traitor. You see where they live, get a glimpse of who they are, what they mean to your character. It's a bit different to "random sibling get's smashed by ogre due to collective numbness".

Argh, I have to go. Will post my own little review of the demo later (hopefully).

#7237
EddySpeddy

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Yeah I didn't feel much when the brother died, although when the sister died I was a bit upset... maybe... lol. The sister is the only good looking female besides Hawke imo, didn't like the other female companions so far. Although I don't think any of them can look as awesome as female Hawke! xD hehe wanna play female Hawke Mage as the Renegade style(keep forgetting what it's called in this). Hawke + Mage + Renegade reminds me a little of Morrigan xD

#7238
Maconbar

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Deucetipher wrote...

Tommy6860 wrote...

I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.


I suspect I may be succumbing to the evils of rationalization here, but perhaps one can make the "blighted Earth argument?"  I mean, we never actually saw that effect in the first game, and maybe they are choosing to emphasize it this time around.

I guess for me the crux of the matter is that it worked to evoke a tone of deperation and flight.  I don't mind if the "realism" is fudged a bit in order to create a more compelling scene.  The legacy of an English major, I suppose. 


My problem is that it doesn't really fit with how blighted areas have been described.

#7239
Yrkoon

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TheRealJayDee wrote...

Yrkoon wrote...
Very VERY true.

Just imagine if they had released a demo of DA:O's prologue.  It'd feature  a part of the Human noble origin.

Judging by the nature of the complaints on this thread, here's what we'd probably see:

1)  What's with this mindlessly easy combat?  I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats!  (rats?  lol)
2)  Ew... look at these  dull, brown graphics!
3) Oh boy, how exciting.  I can go to my family's library and read books about the Maker! (you call this  a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6)  is this supposed to be my mom and dad?  I don't know these people.  I have no emotional attachment to them at all.

BIOWARE IS DEAD.    This game is boring.  I'm gonna go play the Witcher now.


You really think the people complaining about the demo and the overall changes in DA2 would've reacted like this? Did you read a single argument presented by those who voice their dislikes about the demo? 

I've read way way too many of them, yes.  I've been on this thread since page 35.  And that's the thing.  The amount of bizzare conclusion jumping and wholesale condemnation of the entire game based on nothing but the demo (a snipped prologue) is widespread.  There's very little  putting-things-in-perspective being employed here

Sure, there have been many  valid criticisms, measured, and strictly  focussed on the demo, but these complaints do not erase the hundreds of posts on this thread that  Weren't.  And to pretend that the latter doesn't exist, and isn't utterly prolific on this thread is dishonest.  So don't do it.

And by the way, about my little list there.    I wasn't guessing.  I didn't make it up.  I've been here, and on the old Bio boards.   And I SAW these complaints  being made with my own 2 eyes.

Modifié par Yrkoon, 27 février 2011 - 02:40 .


#7240
Akhilles

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The transition point when live play would go to pre-rendered video (or game engine rendered, not sure) -- there's a slight lag there, otherwise.. no other slow downs. 

Gameplay - wow the initial fighting was so viceral! Many kudos to whomever thought to give us all the toys to start with... If there's one thing that's a gripe about an RPG (yes, the respec thing!) you never know what are the good and well thought out talents... and which ones stink!

Nice addition to the rogue... you don't have to fight to get behind to stabby... **poof** -- Awesome!  When you get into a rhythm, you can keep popping around, the ogre never touched me. B)

Woot Flemmeth Janeway is back!

:lol:
At any rate, glad I pre-ordered last year :bandit:

#7241
HodX

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the "blighted earth" argument is just an excuse. even if everything is dead, there could be ruins of houses, some cow bones, a crashed carriage. but there's nothing.

#7242
Sidney

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Graunt wrote...

So many of you are whining about how it seems like "an action game" when it plays exactly the same as DA:O did -- it's just over with much faster.  Instead of cooldown, attack, attack, cooldown, attack, attack, whew something finally died, it's cooldown, cooldown, attack, dead.  Instead of taking an hour to make your melee units get from point A to point B, they have much quicker options available.  No sense in arguing about "realism" in a fantasy game.  I'll take something that actually gets through the monotony faster than something that makes playing feel like a chore.


Thank you. People talk on like the combat was a strong suit of DAO when it was mostly awful - and can people please stop calling it "tactical". The reason I don't replay DAO more is that I do not want to slog, and that is the only term, through the Roads again facing endless waves of trash mobs. I love the story and characters in DAO. I loved the Fade and the unique feel. The grinding combat and looting were what sucked the life out of that game.

#7243
Sidney

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HodX wrote...

the "blighted earth" argument is just an excuse. even if everything is dead, there could be ruins of houses, some cow bones, a crashed carriage. but there's nothing.


Can we all admit it isn't attractive and move on? It isn't the only thing we see in the demo and we won't see it again in the rest of the game. What about the rest of the environs?

#7244
TEWR

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Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.



you do know that the actual definition of a sequel is something that takes place in the same universe, but doesn't HAVE to revolve around the same character, right? You do know that? Most sequels do revolve around the same character (Jak and Daxter, God of War, etc.) but there isn't a rule saying that a sequel must have the same character (Star Ocean series and Pokemon being two good examples). So you can't call something a spin-off, when a spin-off has a minor character in the main game evolving into the main protagonist of another.

You may not be able to roleplay as "Shepard Hawke" as so many people put it, but I sure as hell can. I put myself in his shoes, added a backstory of my own to his character and to his siblings, and through that, I felt generally saddened when Carver died. Roleplaying is about more than just making your own character. You have to become your character, and I'm able to do that with Hawke, as I'm still making dialogue choices my Warden made, but it's also stuff I would say in that situation. He's not ruining anything. He is me. I am him. Thus, I can still immerse myself. The dialogue options aren't limited. You still have as many as you did before. Why do you think you could go off on a tangent in DA:O to find out information? For the hell of it? Hawke can still do that, as the meeting with Wesley and Aveline showed us.

oh and his name is Mike, not Mark.

#7245
WarHippo

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Ok, here is something radical that was suggested on the Steam DA2 forum... and it is radical not just because it is a good idea, but rather it is CONTRUCTIVE.

A lot of people like the new look and feel of DA2 after playing the demo... but a lot of others (such as myself) absolutely hate it... as in "I have cancelled my pre-order" kind of "hate it".

For me the issue was the ludicrously fast cheesy combat animations (for all classes but particularly preposterous for the rogue), for others it was the UI or the camera...

BUT...

There is a away that everyone can be happy.

Make several aspects of the animations user slectable in the options menu, i.e. give the ability to drastically slow things down to more like DA:O levels and less like The Matrix... likewise have an option for a more DA:O style UI and camera options.

This way everyone is happy:  if you actually like the more arcade fighter look of combat in DA2, well no problem, just stick with the default setting... if not, go with a more DA:O-like settings option... likewise for the UI... etc etc.

Modifié par WarHippo, 27 février 2011 - 03:20 .


#7246
HawXV2

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The Ethereal Writer Redux wrote...

Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.



you do know that the actual definition of a sequel is something that takes place in the same universe, but doesn't HAVE to revolve around the same character, right? You do know that? Most sequels do revolve around the same character (Jak and Daxter, God of War, etc.) but there isn't a rule saying that a sequel must have the same character (Star Ocean series and Pokemon being two good examples). So you can't call something a spin-off, when a spin-off has a minor character in the main game evolving into the main protagonist of another.

You may not be able to roleplay as "Shepard Hawke" as so many people put it, but I sure as hell can. I put myself in his shoes, added a backstory of my own to his character and to his siblings, and through that, I felt generally saddened when Carver died. Roleplaying is about more than just making your own character. You have to become your character, and I'm able to do that with Hawke, as I'm still making dialogue choices my Warden made, but it's also stuff I would say in that situation. He's not ruining anything. He is me. I am him. Thus, I can still immerse myself. The dialogue options aren't limited. You still have as many as you did before. Why do you think you could go off on a tangent in DA:O to find out information? For the hell of it? Hawke can still do that, as the meeting with Wesley and Aveline showed us.

oh and his name is Mike, not Mark.


We need more posters like you, good sir.

Modifié par HawXV2, 27 février 2011 - 03:11 .


#7247
TEWR

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why thank you kind person, I do my best.

and your signature is amazing. the only words to describe how amazing it is.... is this....




#7248
Xerx3s

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Normally I wouldn't mingle in this kind of stuff but F it, it's sunday and I have nothing to do.

First off, I am - or was - a massive bioware fan. I literally bought every bioware game released here right back to Shattered steel. To me bioware stands - or stood - for a kind of quality entertainment  and intellectual experience that is only rivalled by very few other studio's. So to put it to context, when I'm nitpicking a bioware game it's not because it's bad, it's because it doesn't meet the standard I expect from a bioware game.

DAO was a flawed game but one that sucked you in. So much in my case that I replayed it 3 times in a row - usually I can't even be bothered to finish games once. This is why the demo of DA2 is a disappointment imo.

One of the first things that strike me is that several things that an RPG fan would want have been disabled. This might suggest that this demo is another link in the long running trainwreck that is the EA demo train of completely misrepresented games.

The graphics. They aren't bad but if the demo is anything to go by then the suggestion that they are greatly improved is an exaggeration at best. I found the barren landscapes a step down tbh. This however is not important. Graphics are nice but only a minor part in an RPG.

The conversations. This is one of the first things where you notice that it is a step down. Gone is the system where you need to think about what you say. It is now replaced by a system for the stupid where you can just hold your stick in the direction of your alignment and mash A. How can it be an RPG when you can only choose to be one of two characters? The demo also suggests that the unique non topical party banter has been yanked out and replaced by mute or single line characters.

Inventory. Seriously, who thought that it would be a great idea to try and sell an RPG by removing a key element of the game? If you don't think that people will like it, you should tear it out like you did with ME2. Oh wait, no that's a terrible idea.

Combat. Sorry but it was downright atrocious. Goodbye slow paced tactical combat, hello random button mashing. I might as well lay a brick on the a button of the controller.

Story. It hints at a oke story but I couldn't tell from the demo. Still would have prefered if it just continued with the story set out in DAO. Also miffed that one of the new innovative things (the origins aspect) was yanked out. Again a step down.

Character creation. Are you serious? Disabling creating your own character in a demo? No race choice? Story be damned! Massive step down.




In for a penny...

According to EG: Mike Laidlaw claims that people shouldn't be afraid of RPG's but recent bioware games seem to be afraid of being rpg's. What this world lacks is truly good RPG's, not dumbed down action hybrids. If the reaction there is anything to go by, people are at best miffed by the direction this is heading.

It seems to be a trend with bioware ever since EA took over. ME1 was immensely flawed but far more than the sum of it's parts. It created an illusion of a place where you wanted to be, something a good story does. It's probably one of my all-time favourites even though it wasn't a pure rpg and I've been gaming for 2,5 decades.
ME2 was immensely polished but so much that is was a massive step down. I'm not even talking about how you yanked out pretty much every inch of rpg/tactical depth, I'm talking about how the universe missed the magic and the story was completely absurd Hollywood drivel ([1] that end boss, seriously? ¬_¬ [2] I think that you've set the record for shortest antagonist exposure ever, not that he was worth exposing [3] The side missions where infinitely more interesting than the main story).

Don't get me wrong, ME2 and the DA2 demo where oke to good quality. They just aren't the rare exceptional quality that I expect from bioware. This has convinced me that for the first time ever, I won't be preordering bioware games. They will be treated the same way as the rest: Wait a few months and see what the general concesus is after the hype dies down.

On a personal note, release day and version restricted DLC? Please don't. Call me old fashioned but I have a dire disliking of buying something that I don't actually own, especially if it is aimed at excluding customers. For this, kudos to releasing the ultimate edition which I also bought.

I just hope that this is another typical EA demo and that the actual game is completely misrepresented. Either way, best of luck, hope that it sells well.

#7249
EddySpeddy

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WarHippo wrote...

Ok, here is something radical that was suggested on the Steam DA2 forum... and it is radical not just because it is a good idea, but rather it is CONTRUCTIVE.

A lot of people like the new look and feel of DA2 after playing the demo... but a lot of others (such as myself) absolutely hate it... as in "I have cancelled my pre-order" kind of "hate it".

For me the issue was the ludicrously fast cheesy combat animations (for all classes but particularly preposterous for the rogue), for others it was the UI or the camera...

BUT...

There is a away that everyone can be happy.

Make several aspects of the animations user slectable in the options menu, i.e. give the ability to drastically slow things down to more like DA:O levels... likewise have an option for a more DA:O style UI and camera options.

This way everyone is happy:  if you actually like the more arcade fighter look of combat in DA2, well no problem, just stick with the default setting... if not, go with a more DA:O-like settings option... likewise for the UI... etc etc.


Let me put this out there, there are a few things people don't like about Dragon Age II and unless they've changed it, one of the greatest aspects to Dragon Age is the fact you can mod it. You don't like something, guess what there's probably a good chance there'll be a mod to fix what you don't like. Bioware or any company for that matter, can't make a game that will satisfy every person who plays video games. The fact they allow you to mod it, I am very thankful for, I played Dragon Age: Origins through a lot more thanks to the fact I could mod it. Anyway that's my rant.

#7250
nightsinger

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-- wrong thread --

Modifié par nightsinger, 27 février 2011 - 03:21 .