*they start sobbing uncontrollably.
I'm going to feast on those tears, like David Gaider. Only.... with MORE EVIL
edit: you just have to put in the devil smiley. you just have to.
Modifié par The Ethereal Writer Redux, 27 février 2011 - 03:25 .
Modifié par The Ethereal Writer Redux, 27 février 2011 - 03:25 .
Modifié par tom2504, 27 février 2011 - 03:30 .
The Ethereal Writer Redux wrote...
Terror_K wrote...
And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.
you do know that the actual definition of a sequel is something that takes place in the same universe, but doesn't HAVE to revolve around the same character, right? You do know that? Most sequels do revolve around the same character (Jak and Daxter, God of War, etc.) but there isn't a rule saying that a sequel must have the same character (Star Ocean series and Pokemon being two good examples). So you can't call something a spin-off, when a spin-off has a minor character in the main game evolving into the main protagonist of another.
You may not be able to roleplay as "Shepard Hawke" as so many people put it, but I sure as hell can. I put myself in his shoes, added a backstory of my own to his character and to his siblings, and through that, I felt generally saddened when Carver died. Roleplaying is about more than just making your own character. You have to become your character, and I'm able to do that with Hawke, as I'm still making dialogue choices my Warden made, but it's also stuff I would say in that situation. He's not ruining anything. He is me. I am him. Thus, I can still immerse myself. The dialogue options aren't limited. You still have as many as you did before. Why do you think you could go off on a tangent in DA:O to find out information? For the hell of it? Hawke can still do that, as the meeting with Wesley and Aveline showed us.
oh and his name is Mike, not Mark.
Modifié par Akeso42, 27 février 2011 - 03:53 .
The Ethereal Writer Redux wrote...
I can't wait for the day when all these people who are saying they hated DA2 just from the demo come crying back saying "We were wrong Bioware! It was amazing! Can you forgive us?!?!"
*they start sobbing uncontrollably.
I'm going to feast on those tears, like David Gaider. Only.... with MORE EVIL
Xerx3s wrote...
The conversations. This is one of the first things where you notice that it is a step down. Gone is the system where you need to think about what you say. It is now replaced by a system for the stupid where you can just hold your stick in the direction of your alignment and mash A. How can it be an RPG when you can only choose to be one of two characters? The demo also suggests that the unique non topical party banter has been yanked out and replaced by mute or single line characters.
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
WarHippo wrote...
Ok, here is something radical that was suggested on the Steam DA2 forum... and it is radical not just because it is a good idea, but rather it is CONTRUCTIVE.
A lot of people like the new look and feel of DA2 after playing the demo... but a lot of others (such as myself) absolutely hate it... as in "I have cancelled my pre-order" kind of "hate it".
For me the issue was the ludicrously fast cheesy combat animations (for all classes but particularly preposterous for the rogue), for others it was the UI or the camera...
BUT...
There is a away that everyone can be happy.
Make several aspects of the animations user slectable in the options menu, i.e. give the ability to drastically slow things down to more like DA:O levels and less like The Matrix... likewise have an option for a more DA:O style UI and camera options.
This way everyone is happy: if you actually like the more arcade fighter look of combat in DA2, well no problem, just stick with the default setting... if not, go with a more DA:O-like settings option... likewise for the UI... etc etc.
Modifié par essensx, 27 février 2011 - 04:02 .
Modifié par essensx, 27 février 2011 - 04:03 .
Modifié par D.A Mage, 27 février 2011 - 04:05 .
Luca Grease wrote...
Alright, so, my impression after the first playthru on PC:
THE GOOD:
-PREDETERMINED, FULLY VOICED MAIN CHARACTER: creating an entirely customizable char was great in the BG days, but the way games have evolved nowadays, especially bioware games, it just seems impossible to write a plot and dialogues around a protagonist that could vary so much. Despite focusing precisely on this, I felt DA1 came up short precisely in this aspect: while my dalish elf's experience started out as very unique and separated from that of other races/classes, it felt like this uniquieness waned as the game went on, and all paths eventually converged into one. Ultimately, I felt like, no matter which options I chose, I was forced to act differently from what my "original" character would have. Better to give us ONE protagonist and develop it properly.
-COMBAT IS MORE FLUID AND OVERALL LOOKS BETTER: I especially appreciated being able to swing at multiple foes with every attack from my greatsword. However, animations look almost too fast, Hawke was swinging said greatsword as if was a wooden stick, somewhat diminishing the grandeur of the whole thing.
-NEW ABILITIES LOOK FUN AND ITERESTING: leveling up looks kinda similar to DA1, but a little more focused. We don't need hundreds of abilities, just the right number of well designed and enjoyable ones. Charge and whirlwind were great
THE SO-SO:
-CHARACTERS: most models are great (Flemeth was truly gorgeous, both in her dragon and human form), although I did notice the pirate lass (sorry, forgot her name) sadly fit the chainmail bikini fantasy stereotype with huge sylicone boobs. Some of the voice acting felt a little stiff, and innatural: I guess this is nit-picking for it just stuck me that family members in loithering were talking more like actors on stage than a group of distressed and panicked survivors trying to escape their doom.
THE BAD:
-GRAPHICS: now, I couldn't set the detail level any higher than "medium", possibly for hardware reasons, but at 1280x1024 medium quality the game ran pretty smooth but the overall effects and texture quality looked seriously poor considering what I was expecting. Not to mention the two daggers on the pirate wench's back were literally floating in the air a few inches from her: sloppy!
FINAL COMMENT: The gameplay looks good and fun overall, but I hope those were just unpolished, demo graphs or that I'll be able to upgrade the settings somehow otherwise I might consider canceling my pre-order and wait for prices to lower a bit before buying the game.
Hope this helped!
EddySpeddy wrote...
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
Yrkoon wrote...
Very VERY true.
Just imagine if they had released a demo of DA:O's prologue. It'd feature a part of the Human noble origin.
Judging by the nature of the complaints on this thread, here's what we'd probably see:
1) What's with this mindlessly easy combat? I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats! (rats? lol)
2) Ew... look at these dull, brown graphics!
3) Oh boy, how exciting. I can go to my family's library and read books about the Maker! (you call this a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6) is this supposed to be my mom and dad? I don't know these people. I have no emotional attachment to them at all.
BIOWARE IS DEAD. This game is boring. I'm gonna go play the Witcher now.
Terror_K wrote...
And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.
Baelyn wrote...
I still am confused on how flashy combat, a different art direction, and
a voiced PC make this game not an RPG? In the same respect I don't know
how you can make all of the judgement calls before even playing the
game.
Modifié par Kide, 27 février 2011 - 04:15 .
Eurypterid wrote...
There's too much nitpicking of other people's posts in this thread. Keep it confined to commenting on the Demo and not on other people's opinions of it. If their opinion differs from yours, guess what? It's still just as valid as yours is. So stop the bickering an allow people to post their own impressions without attack their posts.
Thank you. Carry on.
Marah_Fayne wrote...
In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD crowd - because that's where they think the money is. ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...
raurg wrote...
I'm glad BioWare decided to put the demo out on xbox live, that saved me the money i planed to spend on it next month!
I absolutely loved Dragon Age Origins and Awakening so i was excited when they announced this game. But this demo really sucked!
-Mashing the A button got boring just playing thru the demo.
-The combat is repetative and I saw no point in even trying to use any tactics since all enemies died from just looking at them.
-The new graphics look like a bunch of 13 year old boys decided the size of weapons, boobs and shoulder pads...Not that they weren't oversized in the first game, but this is retarded.
This might all be a bit unfair since I had my mind set on a new RPG (from the masters of the genre) and got the impression of an action game with shallow RPG elements, this was not at all what i had expected from BioWare...
zakhrim wrote...
Well, I've read so many positive feedbacks that I just don't know what to say. I've loved DA1 and I was waiting eagerly DA2.
I just did not like the demo. Above all I do not like the combat system: I find it too "anxious", no tme to make strategical moves. Moreover, characters act like super heroes! Very disappointing, imho.
Next, the graphics: I got a good card, so I set the maximum detail and the antialias. Animations are fluid, but you cannot compare the graphical detail with DA1. Lightning and shadowing were better in DA1.
In one word, I could say that DA2 is a great delusion.