Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#7251
TEWR

TEWR
  • Members
  • 16 995 messages
I can't wait for the day when all these people who are saying they hated DA2 just from the demo come crying back saying "We were wrong Bioware! It was amazing! Can you forgive us?!?!"

*they start sobbing uncontrollably.


I'm going to feast on those tears, like David Gaider. Only.... with MORE EVILPosted Image







edit: you just have to put in the devil smiley. you just have to.

Modifié par The Ethereal Writer Redux, 27 février 2011 - 03:25 .


#7252
tom2504

tom2504
  • Members
  • 73 messages
This thread reminds me of the very hyped up issue of whether Morrigan + the Warden would be returning in DA2. Hundreds of pages of complaining, worrying and people saying they wouldn't play the next game if the Warden + Morrigan weren't in it... Then we're told that they wouldn't be in the next game, people raged some more, then finally accepted it.

In that sense, people are probably going to do the same thing now, whine about the demo, buy the game anyway, then accept it because its probably gonna be really awesome.

90% of the reason I continued playing Origins was for the story anyway, so as long as DA2 has that covered, im good

(so yeah i agree with The Ethereal Writer Redux_

Modifié par tom2504, 27 février 2011 - 03:30 .


#7253
Akeso42

Akeso42
  • Members
  • 8 messages

The Ethereal Writer Redux wrote...

Terror_K wrote...

And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.



you do know that the actual definition of a sequel is something that takes place in the same universe, but doesn't HAVE to revolve around the same character, right? You do know that? Most sequels do revolve around the same character (Jak and Daxter, God of War, etc.) but there isn't a rule saying that a sequel must have the same character (Star Ocean series and Pokemon being two good examples). So you can't call something a spin-off, when a spin-off has a minor character in the main game evolving into the main protagonist of another.

You may not be able to roleplay as "Shepard Hawke" as so many people put it, but I sure as hell can. I put myself in his shoes, added a backstory of my own to his character and to his siblings, and through that, I felt generally saddened when Carver died. Roleplaying is about more than just making your own character. You have to become your character, and I'm able to do that with Hawke, as I'm still making dialogue choices my Warden made, but it's also stuff I would say in that situation. He's not ruining anything. He is me. I am him. Thus, I can still immerse myself. The dialogue options aren't limited. You still have as many as you did before. Why do you think you could go off on a tangent in DA:O to find out information? For the hell of it? Hawke can still do that, as the meeting with Wesley and Aveline showed us.

oh and his name is Mike, not Mark.


I think you just committed a serious straw man argument here.   He wasn't saying that a sequel should follow the same storyline and characters (like you were trying to make him) or that the sequel doesn't allow for role-playing (like you were also trying to make him).   Instead it seems his point of contention was that the Original Dragon Age was a delve into the classical structure and archetype of RPG's and role-playing (and in my opinion, adding a more adult feeling due in large part to a-moral storytelling).   Dragon Age 2 however is a complete divergence from the original and it's own source material (D&D) and in many ways of the spirit of the original game, leaving only the core universe.
(edited for some serious spelling mistakes)

To be frank, I tend to agree with the original poster here.   Dragon Age: Origins to me and many of my friends was like
returning to our youthful days of playing D&D in each others basements.  What was so great about it however was
the fact that it was coupled with some incredibly gray moral choices that were tied directly to a dense story and universe.  I think many of the complaints on this forum right now come from a complete removal of that sense; especially so seeing as for many (please note I didn't say "all") of us it was this sense of D&D with adult situations that drew us to the game in the first place.

Modifié par Akeso42, 27 février 2011 - 03:53 .


#7254
Marah_Fayne

Marah_Fayne
  • Members
  • 127 messages

The Ethereal Writer Redux wrote...

I can't wait for the day when all these people who are saying they hated DA2 just from the demo come crying back saying "We were wrong Bioware! It was amazing! Can you forgive us?!?!"

*they start sobbing uncontrollably.


I'm going to feast on those tears, like David Gaider. Only.... with MORE EVILPosted Image


It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment).   Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game.  People might be won over by a really great story (what Bioware is know for), but don't count on it.

I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.

#7255
grimgim

grimgim
  • Members
  • 127 messages

Xerx3s wrote...



The conversations. This is one of the first things where you notice that it is a step down. Gone is the system where you need to think about what you say. It is now replaced by a system for the stupid where you can just hold your stick in the direction of your alignment and mash A. How can it be an RPG when you can only choose to be one of two characters? The demo also suggests that the unique non topical party banter has been yanked out and replaced by mute or single line characters.




I really don't get your point when you say that in the "old system" it was required for you to think. All one needs is the ability to read and comprehend the meaning of what it is written. It is the same system just with a different interface. About the party banter that is just speculation, at the beggining of origins there was no party banter at all.

#7256
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Marah_Fayne wrote...


It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment).   Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game.  People might be won over by a really great story (what Bioware is know for), but don't count on it.

I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.



To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.

#7257
Taurenul

Taurenul
  • Members
  • 45 messages

WarHippo wrote...

Ok, here is something radical that was suggested on the Steam DA2 forum... and it is radical not just because it is a good idea, but rather it is CONTRUCTIVE.

A lot of people like the new look and feel of DA2 after playing the demo... but a lot of others (such as myself) absolutely hate it... as in "I have cancelled my pre-order" kind of "hate it".

For me the issue was the ludicrously fast cheesy combat animations (for all classes but particularly preposterous for the rogue), for others it was the UI or the camera...

BUT...

There is a away that everyone can be happy.

Make several aspects of the animations user slectable in the options menu, i.e. give the ability to drastically slow things down to more like DA:O levels and less like The Matrix... likewise have an option for a more DA:O style UI and camera options.

This way everyone is happy:  if you actually like the more arcade fighter look of combat in DA2, well no problem, just stick with the default setting... if not, go with a more DA:O-like settings option... likewise for the UI... etc etc.


Saw something similar in Fallout New Vegas with the "Wild Wasteland" trait.

Some of the devs wanted to add alot of silly/comedic stuff into the game like a dead man inside a refrigerator (reference to the Indiana Jones movies where he hid inside a lead coated refregerator to survive a nuclear explosion) or random alien encounters throughout the Mojave Desert, but most of them thought they wouldn't fit with the world they were trying to create.
So they took all those ideas and added them to a trait you can choose at the beginning of the game, giving you the ability to choose.

#7258
slokiller2003

slokiller2003
  • Members
  • 4 messages
I found the combat a wonderful change, mostly because e it recaptured a fighting dynamic that I have not enjoyed since I played Star Ocean the second Story on the PS One.

I look forward to the complete game and hope to all hope that EA just screwed up the demo and that party characters become more then just meat shields.

#7259
The Anti-Saint

The Anti-Saint
  • Members
  • 389 messages
Demo was fine, and frustrating. Considering it is a demo, and has issues with some hardware, it would have been prudent to unlock at least quicksave to prevent loss of progress; having to start from the beginning 3 times because the game crashed was a real annoyance.

Graphics are underwhelming; just a bumped up version of DA:O Nothing special. It's a nice evolutionary game to the franchise; will reserve further judement when I can play the game with DX11 active. Story telling is of course the stregth of any Bioware game, and that continues in force, although some of the transitions between plot points are a bit abrupt.

PS3 Demo...can't seem to log into my EA account...keeps trying to make me create a new one, but that is for another forum.

All in all, a good preview of the game.

#7260
Luca Grease

Luca Grease
  • Members
  • 42 messages
Alright, so, my impression after the first playthru on PC:

THE GOOD:

-PREDETERMINED, FULLY VOICED MAIN CHARACTER: creating an entirely customizable char was great in the BG days, but the way games have evolved nowadays, especially bioware games, it just seems impossible to write a plot and dialogues around a protagonist that could vary so much. Despite focusing precisely on this, I felt DA1 came up short precisely in this aspect: while my dalish elf's experience started out as very unique and separated from that of other races/classes, it felt like this uniquieness waned as the game went on, and all paths eventually converged into one. Ultimately, I felt like, no matter which options I chose, I was forced to act differently from what my "original" character would have. Better to give us ONE protagonist and develop it properly.

-COMBAT IS MORE FLUID AND OVERALL LOOKS BETTER: I especially appreciated being able to swing at multiple foes with every attack from my greatsword. However, animations look almost too fast, Hawke was swinging said greatsword as if was a wooden stick, somewhat diminishing the grandeur of the whole thing.

-NEW ABILITIES LOOK FUN AND ITERESTING: leveling up looks kinda similar to DA1, but a little more focused. We don't need hundreds of abilities, just the right number of well designed and enjoyable ones. Charge and whirlwind were great

THE SO-SO:

-CHARACTERS: most models are great (Flemeth was truly gorgeous, both in her dragon and human form), although I did notice the pirate lass (sorry, forgot her name) sadly fit the chainmail bikini fantasy stereotype with huge sylicone boobs. Some of the voice acting felt a little stiff, and innatural: I guess this is nit-picking for it just stuck me that family members in loithering were talking more like actors on stage than a group of distressed and panicked survivors trying to escape their doom.

THE BAD:

-GRAPHICS: now, I couldn't set the detail level any higher than "medium", possibly for hardware reasons, but at 1280x1024 medium quality the game ran pretty smooth but the overall effects and texture quality looked seriously poor considering what I was expecting. Not to mention the two daggers on the pirate wench's back were literally floating in the air a few inches from her: sloppy!


FINAL COMMENT: The gameplay looks good and fun overall, but I hope those were just unpolished, demo graphs or that I'll be able to upgrade the settings somehow otherwise I might consider canceling my pre-order and wait for prices to lower a bit before buying the game.

Hope this helped!

#7261
essensx

essensx
  • Members
  • 52 messages
played the demo 5 times already its so awesome! thank you Bioware for the demo now im gonna buy it for sure! but i can't really decide on what class to take... i know im going to use two-handed weapons but which class to choose Warrior Or Rogue? which one is better?

Modifié par essensx, 27 février 2011 - 04:02 .


#7262
essensx

essensx
  • Members
  • 52 messages
played the demo 5 times already its so awesome! thank you Bioware for the demo now im gonna buy it for sure! but i can't really decide on what class to take... i know im going to use two-handed weapons but which class to choose Warrior Or Rogue? which one is better?

EDIT: Sry duoble post....

Modifié par essensx, 27 février 2011 - 04:03 .


#7263
D.A Mage

D.A Mage
  • Members
  • 1 messages
(PS3) The demo for me was perfect not one glitch or bug, the combat felt amazing! Whether your stringing the rogues attacks together to make perfect killing blows or crushing the darkspawn with your powerful mage.. I Play it every day (14x so far). Glad to see the return of "Flemeth the shapeshifter" Cannot wait for the full game thanks again B.W ^_^

Modifié par D.A Mage, 27 février 2011 - 04:05 .


#7264
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Luca Grease wrote...

Alright, so, my impression after the first playthru on PC:

THE GOOD:

-PREDETERMINED, FULLY VOICED MAIN CHARACTER: creating an entirely customizable char was great in the BG days, but the way games have evolved nowadays, especially bioware games, it just seems impossible to write a plot and dialogues around a protagonist that could vary so much. Despite focusing precisely on this, I felt DA1 came up short precisely in this aspect: while my dalish elf's experience started out as very unique and separated from that of other races/classes, it felt like this uniquieness waned as the game went on, and all paths eventually converged into one. Ultimately, I felt like, no matter which options I chose, I was forced to act differently from what my "original" character would have. Better to give us ONE protagonist and develop it properly.

-COMBAT IS MORE FLUID AND OVERALL LOOKS BETTER: I especially appreciated being able to swing at multiple foes with every attack from my greatsword. However, animations look almost too fast, Hawke was swinging said greatsword as if was a wooden stick, somewhat diminishing the grandeur of the whole thing.

-NEW ABILITIES LOOK FUN AND ITERESTING: leveling up looks kinda similar to DA1, but a little more focused. We don't need hundreds of abilities, just the right number of well designed and enjoyable ones. Charge and whirlwind were great

THE SO-SO:

-CHARACTERS: most models are great (Flemeth was truly gorgeous, both in her dragon and human form), although I did notice the pirate lass (sorry, forgot her name) sadly fit the chainmail bikini fantasy stereotype with huge sylicone boobs. Some of the voice acting felt a little stiff, and innatural: I guess this is nit-picking for it just stuck me that family members in loithering were talking more like actors on stage than a group of distressed and panicked survivors trying to escape their doom.

THE BAD:

-GRAPHICS: now, I couldn't set the detail level any higher than "medium", possibly for hardware reasons, but at 1280x1024 medium quality the game ran pretty smooth but the overall effects and texture quality looked seriously poor considering what I was expecting. Not to mention the two daggers on the pirate wench's back were literally floating in the air a few inches from her: sloppy!


FINAL COMMENT: The gameplay looks good and fun overall, but I hope those were just unpolished, demo graphs or that I'll be able to upgrade the settings somehow otherwise I might consider canceling my pre-order and wait for prices to lower a bit before buying the game.

Hope this helped!


Well I've played Both DA:O and the Demo today (I've played Demo 6 times through). I found the graphics (at least on the characters) to be a lot better than DA:O (I ran it on highest settings available minus DX11 as I don't have it since I just upgraded my computer).

#7265
Marah_Fayne

Marah_Fayne
  • Members
  • 127 messages

EddySpeddy wrote...

Marah_Fayne wrote...


It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment).   Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game.  People might be won over by a really great story (what Bioware is know for), but don't count on it.

I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.



To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.


Agree with the jump speed (I'll forgive the gore), and I'll add that the overall speed of combat is over the top, and the skill trees look too small/limited.  It looks like, by the end of the game, you'll have just about every skill, which would severly limit the replayability.

In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD  crowd - because that's where they think the money is.  ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...

#7266
1Nosphorus1

1Nosphorus1
  • Members
  • 324 messages

Yrkoon wrote...
Very VERY true.

Just imagine if they had released a demo of DA:O's prologue.  It'd feature  a part of the Human noble origin.

Judging by the nature of the complaints on this thread, here's what we'd probably see:

1)  What's with this mindlessly easy combat?  I have one skill... shield bash, but I don't even need to use it... I can just one-shot the rats!  (rats?  lol)
2)  Ew... look at these  dull, brown graphics!
3) Oh boy, how exciting.  I can go to my family's library and read books about the Maker! (you call this  a game?)
4) Er... why am I swinging my sword in slow motion?
5) Why can't I auto-attack on my xbox?
6)  is this supposed to be my mom and dad?  I don't know these people.  I have no emotional attachment to them at all.

BIOWARE IS DEAD.    This game is boring.  I'm gonna go play the Witcher now.


What a ridiculous comparison, if Bioware released a demo which contained all of the origins the fans would've gone insane with the amount of win that those were, compared to the zero impact you have over Commander Hawke's background and each of his personalities lack character and hell, even facial expressions.

If you're saying you prefer Hawke's introduction and held any sort of emotional value in any of those characters yet said that Origins failed in that, then shame on you.

Dwarf Noble origin was better than the entire demo.

#7267
Eurypterid

Eurypterid
  • Members
  • 4 668 messages
There's too much nitpicking of other people's posts in this thread. Keep it confined to commenting on the Demo and not on other people's opinions of it. If their opinion differs from yours, guess what? It's still just as valid as yours is. So stop the bickering an allow people to post their own impressions without attack their posts.

Thank you. Carry on.

#7268
Kide

Kide
  • Members
  • 15 messages

Terror_K wrote...


And the thing is, basic combat mechanics aside, that still doesn't explain why the tactical camera had to basically disappear in the PC version. It still doesn't explain why our character has to be voiced and why the dialogue options are so limited. It still doesn't explain why the game is about a third the size of the original. It still doesn't explain why everything has to be so over-the-top and "badass" and immaturely flashy. It still doesn't explain why we can only play as a set character who is a human we now basically nudge Commander Shepard style instead of properly roleplaying. It still doesn't explain why they completely rebooted the look of it design wise to the point where nothing even looks remotely like it used to any more and elves are suddenly Irish, etc. It still doesn't explain why everything is so gritty and edgy with a colour-palette from the dirt spectrum. It still doesn't explain why this is essentially more of a spin-off in style masquerading as a sequel. It still doesn't explain why a game series that started off as BioWare getting back to their roots and a proper PC-oriented RPG has devolved into a console-oriented action title that's less than half of the original in almost every way. It still doesn't explain why BioWare have sold out and given the middle finger to their hardcore original fanbase for the sake of the modern mainstream (which Mark "Ruined Dragon Age" Laidlaw has said countless times without a hint of apology). It still doesn't... well... I think the point is made.


I definitly agree with you in almost everything here.

Baelyn wrote...

I still am confused on how flashy combat, a different art direction, and
a voiced PC make this game not an RPG? In the same respect I don't know
how you can make all of the judgement calls before even playing the
game.


The limited choises is how it makes it at least a completly different kind of RPG than a DAO. I have always loved the RPG's with as many choises as possibly the best, and even when DAO already had a lot less choises than I would have prefered, it still at least let you decide better what the charachter would say and so on. I never wish to play RPG game that is like Drake's fortune. Drake's fortune is the best action/adventure game to me in playstasion 3, but it in no well in hell is not an RPG and it never said it is. I have never liked Mass effect, for more reasons than just the dialog, but taking it to the dragon age...........

Graphigs have never in anyway been a big issue for me, baldursgate/ fallout have great graphics to me. As long as graphigc don't look like a game for nindendo 64, I am fine with them. They have never been a problem for me. On the other hand everything in Oblivion was too pretty and everything looked the same, so yeah, there I would have really much wanted some more variety. Morrowind looked great and it had more personality. As long as the graphigs have some personality and don't look like something from nintendo 64 I am more than fine with them... I just can't be fine with so little choises if this is supposed to be an RPG game... And an RPG game that is a sequal to the DAO, which was made to be more like the old good RPG games. And I agree I would not just buy this game if it were some other title, but I would not have these complains, as then clearly it would have never tried to be an RPG game. Or the game name Dragon Age: Frist blood, sounds great, I think that should have been the name for this game surely.

The only good thing about this game still that they kept is the fact that you have more companions than just one, or none. I never finished Newerwinter Nights 1, because it had only one companion that you could have, the longest I played that game was with a druid, so that I could at least have my animal companion by my side... When I originally bought that game I expected to have companions/ more charachters like in baldurs gate or icewind dale, and that is where that game decapointed me (and of course the start of the camera which come close etc./ never missed that, though I am sure most gamers love that kind of aspect).

So my opinions of the demo as said before:
+Companions (even if I don't know their stories yet, but at least they exist)
-Dialogue, choises, What the heck is the charachter going to say (really you have a voice yourself if you want you can quite well imagine a voice for your charachter... I would be ok with the voice acting if it would not mean so little possibly choises.)
-Less choises/One Race (I never like to play as a human. I would also love to choose from more things than just 3 classes as well, I suppouse I should just be glad that there is at least 3 classes to choose from)
-Tactical view is not there...... And this is one of the very big issues for me.
-The game attacks makes it feel more of a hack and slach, but this would not be that big of an issue for me...

+-Graphics are fine, though I do not understand why they changes completly good charachted models and just spend extra time and money to desing them... They were fine already before as were graphics for me, but graphics otherwise look good now as well.

Edited to add one point.

Modifié par Kide, 27 février 2011 - 04:15 .


#7269
raurg

raurg
  • Members
  • 1 messages
I'm glad BioWare decided to put the demo out on xbox live, that saved me the money i planed to spend on it next month!
I absolutely loved Dragon Age Origins and Awakening so i was excited when they announced this game. But this demo really sucked!

-Mashing the A button got boring just playing thru the demo.
-The combat is repetative and I saw no point in even trying to use any tactics since all enemies died  from just looking at them.
-The new graphics look like a bunch of 13 year old boys decided the size of weapons, boobs and shoulder pads...Not that they weren't oversized in the first game, but this is retarded.

This might all be a bit unfair since I had my mind set on a new RPG (from the masters of the genre) and got the impression of an action game with shallow RPG elements, this was not at all what i had expected from BioWare...

#7270
TEWR

TEWR
  • Members
  • 16 995 messages

Eurypterid wrote...

There's too much nitpicking of other people's posts in this thread. Keep it confined to commenting on the Demo and not on other people's opinions of it. If their opinion differs from yours, guess what? It's still just as valid as yours is. So stop the bickering an allow people to post their own impressions without attack their posts.

Thank you. Carry on.


well, most of us if not all of us are trying to hold an intelligent discussion on the demo and our opinions on it, while also trying to point out some flaws in the thinking of other people hoping that they'll say "Oh ****. I was wrong". To be honest, we need to be able to refer to other peoples opinions on this thread because any other thread made for discussing the demo gets locked and everyone gets redirected here, which isn't fair at all, especially if we can't refer to other peoples opinions.

#7271
zakhrim

zakhrim
  • Members
  • 2 messages
Well, I've read so many positive feedbacks that I just don't know what to say. I've loved DA1 and I was waiting eagerly DA2.
I just did not like the demo. Above all I do not like the combat system: I find it too "anxious", no tme to make strategical moves. Moreover, characters act like super heroes! Very disappointing, imho.
Next, the graphics: I got a good card, so I set the maximum detail and the antialias. Animations are fluid, but you cannot compare the graphical detail with DA1. Lightning and shadowing were better in DA1.
In one word, I could say that DA2 is a great delusion.

#7272
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Marah_Fayne wrote...


In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD  crowd - because that's where they think the money is.  ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...


To be quite honest the guys in my clan (Call of Duty 4 players) liked Origins but disliked the gameplay in the demo for this. Although I never played MW2(CoD6) and that's where I assume the 12 yr old crowd is xD

But not all CoD players are 12 yr old idiots... I myself am a huge fan of RPGs and have played DA: Origins through a number of times despite having 2000 hours of CoD under my belt.

#7273
TEWR

TEWR
  • Members
  • 16 995 messages

raurg wrote...

I'm glad BioWare decided to put the demo out on xbox live, that saved me the money i planed to spend on it next month!
I absolutely loved Dragon Age Origins and Awakening so i was excited when they announced this game. But this demo really sucked!

-Mashing the A button got boring just playing thru the demo.
-The combat is repetative and I saw no point in even trying to use any tactics since all enemies died  from just looking at them.
-The new graphics look like a bunch of 13 year old boys decided the size of weapons, boobs and shoulder pads...Not that they weren't oversized in the first game, but this is retarded.

This might all be a bit unfair since I had my mind set on a new RPG (from the masters of the genre) and got the impression of an action game with shallow RPG elements, this was not at all what i had expected from BioWare...




if you're talking about the greatswords, their length is the same as it was in DA:O. Nothing changed. I refer you to the greatsword Ageless.

As for the boobs, I'm tired of people complaining. Women have breasts of varying sizes and people need to deal with it. Isabella is the only one who is oversized, and that's to other people. Not me. I'm not getting into this anymore.

And "shoulder pads"? what's that mean? it's armor, it's supposed to be fairly big.

#7274
1Nosphorus1

1Nosphorus1
  • Members
  • 324 messages

zakhrim wrote...

Well, I've read so many positive feedbacks that I just don't know what to say. I've loved DA1 and I was waiting eagerly DA2.
I just did not like the demo. Above all I do not like the combat system: I find it too "anxious", no tme to make strategical moves. Moreover, characters act like super heroes! Very disappointing, imho.
Next, the graphics: I got a good card, so I set the maximum detail and the antialias. Animations are fluid, but you cannot compare the graphical detail with DA1. Lightning and shadowing were better in DA1.
In one word, I could say that DA2 is a great delusion.


Since page four most of the feedback has been centered around negative, with people pointing out what they liked and then huge paragraphs showing what they didn't like.
After getting my friends/co-workers to try it out none of them had liked it, even fans of the original didn't like it but some of them liked the new conversation wheel etc etc.

Opinions are definetely divided, it's just that people come here to post them, and others feel obliged to counter their opinions with their own and ask "WHY?" when really it's just a feedback thread.

So many anologies have been posted here, these kind of people are like cake bakers, "Hey try this cake" to which I respond "I don't like it the flavour but I thought the presentation was nice" , then I get bombarded with "But why didn't you like the flavour?" and even with reasonable answeres like "Lemon just doesn't do it for me." they continue to argue and demean you as much as possible.

Hence why a mod has posted to keep things in check.

#7275
Sabishii123

Sabishii123
  • Members
  • 51 messages
Loved the demo, my only complaint is that slow Hawke is SLOW...the haste effect spell will still be in the magic spells system right? I hope so...