Sabishii123 wrote...
Loved the demo, my only complaint is that slow Hawke is SLOW...the haste effect spell will still be in the magic spells system right? I hope so...
hahaha, seconded, that has to be the best spell in Dragon Age.
Sabishii123 wrote...
Loved the demo, my only complaint is that slow Hawke is SLOW...the haste effect spell will still be in the magic spells system right? I hope so...
Terror_K wrote...
Baelyn wrote...
2. No voicing of the PC ruined the immersion
That's a huge crock, IMO. I personally find it ruins immersion far more to have a voice thrust upon me when I'm trying to roleplay a character that's supposed to be mine. A silent PC is not an antiquated mechanic, it's a tool one can merely choose to use or not. By giving the PC a voice it's taking choice away from the player, and taking away not only how they sound but their personality and mannerisms. A voiced PC always results in less dialogue options, thus less variation and thus less choice and options for the player. This is largely due to budget, file size, etc. amongst other factors: a company can't record dozens upon dozens of PC voice tracks. Anybody who reads a book should have no trouble crafting a character to the point of being able to give their characters "their own voice" so to speak, and thus their own mannerisms and way they'd say things. Ironically BioWare believed the same thing while developing Origins but suddenly seemed to have changed their mind... probably because of all the whiners who said a silent protagonist was "archaic" and "ruined immersion" and the like because they've probably seen more TV shows than they have read words on a page. To me, giving my character a voice that I feel I should be giving myself in an RPG is like me taking another random person along with me to my weekly P&P RPG games, and giving him a very vague instruction everytime I want my character to speak and letting him just speak for me, whether the voice suits the concept of my character or not. It's going to be even worse in The Old Republic, where we have groups of Bounty Hunters all teaming up and all grunting in Steve Blum's tones. Nothing says "I created a character that's mine and unique!" like having them sound the same as everybody else.3. Graphics that keep with the times.
If by that you mean all gritty, brown, grey and generic, then yes... DA2 certainly succeeded there. <_<
sleepyowlet wrote...
This. In DA:O I had options, and I had to think about which one to take, couldn't be sure, if the choice I made was good or bad. Like the Harrowmont/Bhelen thing. Bhelen is a smarmy murderer, Harrowmont comes across as solid and reliable. But Bhelen can save the dwarves, Harrowmont can't.
Now I have three options, and it's already obvious in which direction they'll go - not to mention the fact that Hawke says something completely different than what's written next to the icons. Annoying. Very annoying.
EddySpeddy wrote...
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
HawXV2 wrote...
EddySpeddy wrote...
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
People don't throw fireballs either, do they?
EddySpeddy wrote...
Marah_Fayne wrote...
In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD crowd - because that's where they think the money is. ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...
To be quite honest the guys in my clan (Call of Duty 4 players) liked Origins but disliked the gameplay in the demo for this. Although I never played MW2(CoD6) and that's where I assume the 12 yr old crowd is xD
But not all CoD players are 12 yr old idiots... I myself am a huge fan of RPGs and have played DA: Origins through a number of times despite having 2000 hours of CoD under my belt.
Marah_Fayne wrote...
EddySpeddy wrote...
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
Agree with the jump speed (I'll forgive the gore), and I'll add that the overall speed of combat is over the top, and the skill trees look too small/limited. It looks like, by the end of the game, you'll have just about every skill, which would severly limit the replayability.
In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD crowd - because that's where they think the money is. ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...
Modifié par HawXV2, 27 février 2011 - 05:03 .
Modifié par Des0lace, 27 février 2011 - 05:03 .
HawXV2 wrote...
Marah_Fayne wrote...
EddySpeddy wrote...
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
Agree with the jump speed (I'll forgive the gore), and I'll add that the overall speed of combat is over the top, and the skill trees look too small/limited. It looks like, by the end of the game, you'll have just about every skill, which would severly limit the replayability.
In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD crowd - because that's where they think the money is. ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...
That was absolutely ridiculous. Just blatant narrow mindedness.
TheBorstalboy1 wrote...
Is it just me or does DA II feel like a Saturday morning cartoon spin-off of Origins?
Eurypterid wrote...
People, posts such as "THIS" and posting images such as clapping is spam. it will be removed. If people persist in this type of thing, then their posting privileges will be suspended.
If people continue to insist on belittling other's posts and arguing about other's opinions, the result will be the same. Talk about the demo, give feedback on the demo, stay on topic, and stop trying to prove someone's opinion of the demo is wrong.
Not really. Some may seem misguided and just plain hate, but they are just as valid as the ones who will play and love this epic adventure.The Ethereal Writer Redux wrote...
Eurypterid wrote...
People, posts such as "THIS" and posting images such as clapping is spam. it will be removed. If people persist in this type of thing, then their posting privileges will be suspended.
If people continue to insist on belittling other's posts and arguing about other's opinions, the result will be the same. Talk about the demo, give feedback on the demo, stay on topic, and stop trying to prove someone's opinion of the demo is wrong.
opinions can be wrong you know.
Modifié par DhammaWings, 27 février 2011 - 05:10 .
Thy Bleed wrote...
I disagree. I feel this new combat system significantly draws you more into the game than the old system did. I have to admit even with the old combat system I often times found myself repeatedly hitting the (attack) button hoping it would make me attack faster.
Now that you dont have to worry about cmbat tactics all that much. You can focus more on story and character building and interaction. Basically you can apprciate the other things the game has to offer without worry about whether the tactics you put into play during combat isn't a game of dice.
TheBorstalboy1 wrote...
No I mean made for children. The darkspawn look like those things from Fraggle Rock.