Dragon Age 2 Demo feedback thread
#7351
Posté 27 février 2011 - 07:23
#7352
Posté 27 février 2011 - 07:27
omg derp hawke xDSinxExCross wrote...
#7353
Posté 27 février 2011 - 07:33
voad wrote...
Some characters look good while others look like cartoons.
Dragon age characters have always looked funny to me.
voad wrote...
I hated the combat, it did feel very much like dynasty warriors to me. Funny that I was scolded for saying so earlier when there was just a video to go off of. But now some seem to agree with me.
Are you playing PC or Console? Because on the PC it hardly feels like a hack and slash. The closest it gets, is giving you the ability to "dodge" (walk out of the way) some of the bigger attacks.
voad wrote...
And the level design seemed to be the narrowest of dirt brown pathways for the most part. Even later in the demo when you are in the city things didn't look very appealing.
The tutorial mission was a wierd choice for a demo level, with it's not very appealing baron brown landscape, but i thought the city was alright. Looked better than Denerim IMO.
#7354
Posté 27 février 2011 - 07:36
I also am not fond of the look of the characters. Their skin looks like plastic and they look more comic-book, too.
I do like the ability to have the player speak, however it seems conversations are strictly limited to when the game-makers allow it. In DAO/A you can speak to someone and get a response no matter where you are... except of course Oghren before you complete the search for the Anvil.
The moves of the rogue are slick, but they often erupt into comic-book (sorry to keep using that description, but maybe cartoon would be more appropriate) moves that are humanly impossible.
The mage appears to be a big improvement over DAO/A. I was very unsatisfied with the vanilla mage book of tricks until I downloaded a mod that had the Warlock Re specialization mod. That made the mage my favorite type.
I do like the trees for specialization and the ability to level up even in battle.
I think the new Flemeth is fabulous.
I can't wait to investigate the citities and Elven camp, that are hinted at in the demo. Isabella is also more dynamic (love the jewelry, too).
Overall I'm sure I'll be playing and re-playing DA2 (as I have DA) and hoping a toolkit is released so all those wonderfully creative enthusiasts release more mods. I can't wait to hear the next episode of Dragon Age Podcast to hear what they have to say about the demo.
#7355
Posté 27 février 2011 - 07:37
#7356
Posté 27 février 2011 - 07:42
#7357
Posté 27 février 2011 - 07:45
Over the years, it seems that BioWare has tweaked their combat model to make it more accessible to a wider audience. The combat in games like KOTOR, Jade Empire and Mass Effect just didn't seem as "deep" to me; however, it was still deep enough to be enjoyable. The first Dragon Age seemed to put back some of the combat complexity, and I found myself enjoying it almost as much as Baldur's Gate II. I was very hopeful that Dragon Age II would continue to improve that model.
Having just played through the demo for Dragon Age II, I can hardly believe this is a BioWare game. It feels like a hack-and-slash action game. And not even a good hack-and-slash action game, but one of those cheesy hack-and-slash action games that are a dime a dozen. Where is the deep tactical combat? Given the camera angle, I can't even see what is going on half the time! How am I supposed to command anything?
The graphics and story seemed decent enough. The role playing options seemed a little bare, but would probably be enough to be enjoyable to me. But the combat just plain sucks.
I know it is pretty late to be making massive changes to this game. My only suggestions would be to dramatically slow down the combat, allow for auto-attack, allow the camera to come much further out, make it easier to pause the action and give commands, and allow the users to make fights much tougher in order to require more strategy rather than hack-and-slash.
There are so many companies making chessy hack-and-slash games and only a very few making games that require good combat tatics. Dragon Age II may very well be a commerical success, but it looks like it will be the first BioWare game that I don't buy.
#7358
Posté 27 février 2011 - 07:46
Can't tell from the demo if the dialogue has been 'dumbed-down', but my main worry from the demo is if the full game is going to end up more linear than DAO.
Modifié par ReplicantZero, 27 février 2011 - 08:04 .
#7359
Posté 27 février 2011 - 07:47
#7360
Posté 27 février 2011 - 07:52
88mphSlayer wrote...
The Ethereal Writer Redux wrote...
I'd like to say, I'm not getting into a debate. I may be right, I may be wrong, I may be both or I may be neither. Maybe you're one of those options. Frankly, whatever the case may be, I don't care. I just want to enjoy the demo and DA2, which for me is hard because I see comments that I feel the need to respond to. No matter how hard I try not to respond to them, I end up responding.
And, people have been saying DA2 is for the idiots. At the very least, they're saying it's for the ADD people out there, which is.... all I can say is that I want to dive through my computer and into their computer area and slap them for saying that. You look through the last 50 or so pages, you'll find some comments along that area.
EDIT: I'm not mad, maybe irritated, but that's what the Bioware Forums do to me.
yeah the name calling is really dumb of DAO purists when DAO itself has been mocked by fans of other franchises
regardless there are things that have changed, whether you like them or not seems to largely be how much formula change you can tolerate, i can totally understand where people come from if they were only interested in DAO because they wanted another Baldur's Gate, although i think even those people can acknowledge that DAO never really succeeded at being a true BG spiritual successor but still took whatever they could get...
now that DA2 is doing something different than being a BG spiritual successor, the line between enjoyment vs. disgust seems to be - when you played DAO did you enjoy it for its nostalgic properties? or did you enjoy it for what it did based on its own merits? i think if you enjoyed DAO for its own merits you can more easily stomach changes
exactly good sir.
I've never played Baldur's Gate, though I'm going to pick it up sometime in the future, so I was able to appreciate DA:O for being DA:O, not some nostalgic game with maybe better graphics. As such, the changes made in DA2 are ones I can either tolerate or approve of, depending on what they are. If people want Baldur's Gate, go play Baldur's gate, but they shouldn't be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's Dragon Age. It's a whole different videogame series with it's OWN way of doing things.
#7361
Posté 27 février 2011 - 07:58
Wynne wrote...
The beautifully carved, medieval interface was a bit distracting, whereas the simple one now in place was pretty easy to ignore.
The existing abilities--were frankly extremely broken. About half were interesting, not enough were class-specific, some were over-powered (cone of cold, Arcane Warrior) while others were pathetically useless (feign death, Shapeshifter.)
A static mage... looks pathetic, tossing little sparklies out of its staff. Now they actually know basic self-defense with the staff which anyone could do. They look now as if they've been taught a thing or two, like they have discipline rather than just "spit little cloud which does almost no damage", lather, rinse, repeat. The answer is, "because mages actually moving at all looks about twenty times cooler than a mage just standing there lamely trying to look as if they're doing anything."
The hairstyles--they looked that way in Origins, too, except that the braids were often unrealistic. How is this fixing what wasn't broken?
By classes, you mean races. The answer is, because this is the story of a human, because most people
played human to an overwhelming degree in Origins, and because limiting Hawke a bit allows them to do more with the story. Doesn't mean this will be every game they do.
The looks we see in the demo aren't always the finished looks--the tears Aveline cries aren't even in where they're supposed to be, and Stan Woo has said QA testing improved 2h warrior combat since as well. Not sure how overly attractive characters make a game "not intelligent", I think there's a much better way to criticize this sort of thing.
I really want to hug you right now for giving these awesome answers.
Modifié par The Ethereal Writer Redux, 27 février 2011 - 07:59 .
#7362
Posté 27 février 2011 - 07:58
#7363
Posté 27 février 2011 - 08:00
From my perspective thats like calling KoToR a Third Person Shooter. You still have to use intelligent tactics, anyone that says otherwise obviously doesn't realise what they're doing when they're playing, they must have played too many old school rpgs for all this to be second nature.
Modifié par wulf3n, 27 février 2011 - 08:02 .
#7364
Posté 27 février 2011 - 08:04
I'm just thinking that, you know...she has enough room, so why not?
#7365
Posté 27 février 2011 - 08:08
The Ethereal Writer Redux wrote...
you do know that the actual definition of a sequel is something that takes place in the same universe, but doesn't HAVE to revolve around the same character, right? You do know that? Most sequels do revolve around the same character (Jak and Daxter, God of War, etc.) but there isn't a rule saying that a sequel must have the same character (Star Ocean series and Pokemon being two good examples). So you can't call something a spin-off, when a spin-off has a minor character in the main game evolving into the main protagonist of another.
You may not be able to roleplay as "Shepard Hawke" as so many people put it, but I sure as hell can. I put myself in his shoes, added a backstory of my own to his character and to his siblings, and through that, I felt generally saddened when Carver died. Roleplaying is about more than just making your own character. You have to become your character, and I'm able to do that with Hawke, as I'm still making dialogue choices my Warden made, but it's also stuff I would say in that situation. He's not ruining anything. He is me. I am him. Thus, I can still immerse myself. The dialogue options aren't limited. You still have as many as you did before. Why do you think you could go off on a tangent in DA:O to find out information? For the hell of it? Hawke can still do that, as the meeting with Wesley and Aveline showed us.
oh and his name is Mike, not Mark.
While you are correct that it is certainly possible to roleplay as Hawke (though your options appear to be limited to angry, saracastic or nice Hawke, just like Shepard was), his/hers very defined nature limits your abilities considerably. Some motivations and backstories are clearly not possible, since as you can see by the demo a lot of what has happened in your life is already determined .
In fact, they are even more determined than in Mass Effect (the codex includes your family history in DA2). DA:O offered at the very least 6 times as many character concepts just by including the origins.
The voiced protagonist limits options even further, not only by making it hard to anticipate what your character will say (which makes a vauger concept necessary to avoid Hawke saying something she never would), but also makes her/him always sound the same. Your voice and way of expression is partly formed by your experiences in life. And, at last, the amount of dialog choices will most likely be fewer than in DA:O, based on ME experience. I admit that the last bit is conjecture, one would have to acctually count dialog choices to be certain.
#7366
Posté 27 février 2011 - 08:25
1Nosphorus1 wrote...
The Ethereal Writer Redux wrote...
opinions can be wrong you know.
Factual opinions can be wrong, but the way you're stating it is that all opinions can be wrong and can be corrected, it's a point of view.
If I said "The sun is bright yellow" and you said "No it's orange" neither are correct, they're just a matter of opinion on what colour pallette you'd think it'd match into.
I disliked the demo, that is my "Opinion" and by definition I am not wrong nor right, but the matter still stands.
I disliked it.
Actually, the sun emmits defined wavelengths of ligth, filtered through the atmosphere some of it will hit your eye. By measureing which wavelength that is and applying the standard sepctrum of ligth, one could certainly say that one (or both) of those opinions was wrong. Which one would depend on the weather, time of day and location of the observeres.
#7367
Posté 27 février 2011 - 08:30
masseffect706 wrote...
I respect people not liking the game and all, although I think its awesome. But the game is like an fps? Really? How is it like an fps exactly?
Clearly it is not a fps, it is an arcade fighter now where people move like The Matrix
#7368
Posté 27 février 2011 - 08:34
Skyweir wrote...
Actually, the sun emmits defined wavelengths of ligth, filtered through the atmosphere some of it will hit your eye. By measureing which wavelength that is and applying the standard sepctrum of ligth, one could certainly say that one (or both) of those opinions was wrong. Which one would depend on the weather, time of day and location of the observeres.
You've taken it so far out of context that I applaud you for a job well done.
There are differing opinions on this matter too, but here's a fact.
The sun is a yellow dwarf star
#7369
Posté 27 février 2011 - 08:38
just run group away kill adds then go back and kill ogreRiosred wrote...
I am playing xbox and still trying to get past the ogre scene......after many tries....lol
#7370
Posté 27 février 2011 - 08:38
xXJinXycatXx wrote...
omg derp hawke xDSinxExCross wrote...
lol'd hard
Add that to people who just a week ago were very enthusiastic and serious about "realism" and now with this new badass gung-fu splatter feast still keep saying how Izzy have too big boobs.
If I can get a nude mod I think I make a playthrough where scripted companions fight only and I toss a dice with each conversation choise. That is I just keep looking at femhawke's ass - something I have heard peeps doing with male hawke which make them to roll a female.
#7371
Posté 27 février 2011 - 08:41
moilami wrote...
xXJinXycatXx wrote...
omg derp hawke xDSinxExCross wrote...
LOL. So true my friend. So true.
lol'd hard
Add that to people who just a week ago were very enthusiastic and serious about "realism" and now with this new badass gung-fu splatter feast still keep saying how Izzy have too big boobs.
If I can get a nude mod I think I make a playthrough where scripted companions fight only and I toss a dice with each conversation choise. That is I just keep looking at femhawke's ass - something I have heard peeps doing with male hawke which make them to roll a female.
#7372
Posté 27 février 2011 - 08:41
And what does this converstaion have to do with the DA2 demo? Seriously, people, we try to be tolerant, but there have been repeated requests to stay on topic in this thread by both myself and some of the devs. If this continues, then we'll just jump to temp bans. STAY ON TOPIC, please.1Nosphorus1 wrote...
Skyweir wrote...
Actually, the sun emmits defined wavelengths of ligth, filtered through the atmosphere some of it will hit your eye. By measureing which wavelength that is and applying the standard sepctrum of ligth, one could certainly say that one (or both) of those opinions was wrong. Which one would depend on the weather, time of day and location of the observeres.
You've taken it so far out of context that I applaud you for a job well done.
There are differing opinions on this matter too, but here's a fact.
The sun is a yellow dwarf star
Savvy?
This a warning for everyone, not just the quoted parties.
Modifié par Eurypterid, 27 février 2011 - 08:42 .
#7373
Posté 27 février 2011 - 08:42
#7374
Posté 27 février 2011 - 08:44
arrowuk wrote...
just run group away kill adds then go back and kill ogreRiosred wrote...
I am playing xbox and still trying to get past the ogre scene......after many tries....lol
Ignore the adds. You only need to kill the ogre, which is facerolling ez.
#7375
Posté 27 février 2011 - 08:46





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