Dragon Age 2 Demo feedback thread
#7401
Posté 27 février 2011 - 10:14
#7402
Posté 27 février 2011 - 10:17
On the positive side, I have to say that the fine-tuning you guys did to the rendering engine is top notch. Everything runs noticeably smoother.
#7403
Posté 27 février 2011 - 10:21
Terror_K wrote...
I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.
* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"
That seems to be the ways of these forums from my experience.
And those that choose to pre-order DA2 after playing the demo, despite the fact that it represents a months-old build of the game? What do you call them? Lemmings?
This polarization isn't necessary, and for most of us (ever the optimist), the refusal of some to allow us our opinions can be easily dismissed.
Modifié par Kastagir, 27 février 2011 - 10:22 .
#7404
Posté 27 février 2011 - 10:23
#7405
Posté 27 février 2011 - 10:27
Reason 1: The writing
Terrible, terrible writing. The dialogues are abyssmal:
Hawke: What's the catch?
Flemeth: There is always a catch. Life is a catch! I suggest you catch it while you still can.
And thanks to the dialogue wheel you don't even know what your character
is going to say, cause the shortened versions aren't in any way related
to the full versions.
Reason 2: The combat
It doesn't matter what you do, you can just spam one button through the
whole fight and still win. Lots of filler combat, each fight is exactly
the same (except for the ogre fight). No thinking (or any other skills) required.
Reason 3: The RPG mechanics
If you're a warrior, your customization choices are limited to say the
least, you only choose your weapon of choice, your specialization
classes and that's it. Cause you're going to have all the skills in
those character trees anyway, you can only chooese the order in which
you select them.
And this is just an EPIC failure: enemy level scaling. What's the point
of dealing more damage with a level up, if your enemy is just going to
have more hit points to counter that????
Reason 4: The graphics
Ugly fast-forward animations, the ground on the first level looks as if it was made of vomit and the city looks as if it was made of concrete. The characters have modern, flashy hairstyles and carry swords bigger than them, giving them a JRPG vibe. UGLINESS.
Other:
After having talked about the Bad and the Ugly, I should try to find the Good in it. The frame narrative. Even if Obsidian's Alpha Protocol just used it, I kind of like it. Unfortunately, I doubt that there are any more surprises like that in the all-too-well-known Recyclable BioWare Plot .
#7406
Posté 27 février 2011 - 10:30
Women walk and stand like women
Like women who've never had to run anywhere in their life and have never lifted a weapon. They run like badly stereotypical anime schoolgirls, elbows all tucked in and hands flailing about and flapping, and bodies wobbling all over the place out of sync.
#7407
Posté 27 février 2011 - 10:31
Er... there's so much I'd like to say, but it could turn into a rant, so I'll try to keep it simple.
Combat was awful. Ridiculously fast. Couldn't see what was going on. Just felt like a button bashing excercise using weightless weapons. I didn't feel immersed in tactical combat. I felt I was watching a cartoon dictated by the stamina of my thumb.
With the improved graphics of this day and age attention to detail should expand alongside it, but it just doesn't here. I found it very jarring that putting my swords away after combat involved having them levitate behind me unsheathed, and it was very disapointing that there was no variation among the Hurlocks. Felt like I was being attacked by clones.
The text choice wheel just felt lazy with responses surprisingly clashing with choices, while the colouring of them just felt insulting. With the way combat has been designed to appeal to power hungry gore addicts, I'm amazed speech was included at all. You may as well have just replaced all conversation choices with "Good - Neutral - Evil"... at least then we would have been spared the appalling voice acting.
I've respected Bioware for many years, but this is now faltering. At least I can thank them for releasing the demo so that I now know for certain that I will not be buying the game. Shame.
#7408
Posté 27 février 2011 - 10:38
#7409
Posté 27 février 2011 - 10:41
#7410
Posté 27 février 2011 - 10:43
dzizass wrote...
The demo was bad for so many reasons.
Reason 1: The writing
Terrible, terrible writing. The dialogues are abyssmal:
Reason 4: The graphics
The characters have modern, flashy hairstyles and carry swords bigger than them, giving them a JRPG vibe. UGLINESS.
^I can't quite put my finger on why i disliked the demo, probably a combination of all the little things. the demo was a huge disappointment for me and left a bad taste in my mouth.
Modifié par Deebe, 27 février 2011 - 10:44 .
#7411
Posté 27 février 2011 - 10:44
#7412
Posté 27 février 2011 - 10:46
Since despite repeated moderator warnings, nothing has been said or done about this post, I'm going to respond to it:
Oh don't stop there. Don't forget:Terror_K wrote...
I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.
* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"
That seems to be the ways of these forums from my experience.
*if you <gasp> actually enjoyed the demo you will be a.... *fanboi*
*if you have the gall to point out to someone that you actually CAN auto-attack in the console version of the demo you will be.... ignored.
*If you actually break all semblance of 'vogue' and 'coolness" and actually say that you liked the demo.... well.... lets just say you do not want to do that. not here. not unless you enjoy being smothered in nerdrage attacks.
Modifié par Yrkoon, 27 février 2011 - 10:48 .
#7413
Posté 27 février 2011 - 10:50
Javanaut wrote...
[PC Player]
My initial review of the demo was more... techinical (for lack of a better term). Now that I've had the opportunity to play through a few times with the various classes I'd like to give my impressions of the game from an entertainment perspective.
Obviously this opinion is based soley on the demo and not the final product. However, I feel demo's are meant to showcase a product.
{Enemy; Any; Activate Ability; Flame Shield}
TL;DR
I'm not opposed to Bioware taking Dragon Age in a different direction. My problem is that I don't feel like it was executed very well. I feel like I'm being 'teased' with two different genres, but satisfied by neither:
Combat
I enjoyed the tactical nature of combat from DAO, but I understand the decision to make the combat more action based. I enjoy that type of gaming from time to time. However, I feel like the execution of the idea fell short. While it's absolutely true that I can still play DA2 in a tactical way. There really is no incentive to when I can take out 6 darkspawn with 1 Whirlwind and dash several yards to a ranged enemy at the blink of an eye. You don't even need crowd control anymore. I would be completely fine with that and approach the combat with a different mindset. But there are a lot of games in the market already that are so much better at it. The first thought that popped into mind while engaged in combat for DA2 was, "I'd rather be playing Bayonetta. The mechanics are so much better." I don't feel like I really have to work or think to win battles in DA2. I feel like they are just handed to me dimishing the combat experience into nothing more than 'busy work' until I can trigger the next part of the story. DA2's combat leaves me feeling empty and superfluous.
Let me sum that up: Combat in the DA2 demo made me want to play another developer's game. Assuming that the purpose of a demo is to showcase your product, then this one does not succeed.
Combat Animations:
Livening up the animations was a good idea, but I felt it is done too often. The flashier delivery loses it's value when it's done constantly. It's exciting at first, but after about 15 mins of playing the game it becomes distracting and... forgive me... silly. That delivery style works in games like God of War, Dante's Inferno, Darksiders, the aforementioned Bayonetta; but it doesn't work with DA2. The reason those flashy moves work in games I just listed is because you are only focused on controlling one character. When controlling a group of characters, all employing sassy flair in combat, it becomes very 'busy' almost to the point of sensory overload. After watching the mage wield his/her staff for a short time; I half expected the mage to jam their staff between thier legs like a phallus and thrust their hips hands-free to fire it while giving high-fives to other party members. Again - good idea, poorly executed. In my opinion it would have been more entertaining to increase the flash, but reserve it for abilities and finishing moves.
RPG and the Dialog Wheel
Streamlining the RPG elements worked in Mass Effect 2. Why? Because Shepard, as a character, was already established with a rich and personalized history in ME1. It doesn't work in DA2. It doesn't work, because Hawke is a new character. In order to get a real sense of role playing with a new hero there needs to be more shades of grey. I don't really feel like my dialogue has any impact on the people and circumstances around me. I feel like no matter how I act as Hawke the result is the same.
Examples:
No matter what I say when discussing what to do with the rest of Hawke's family the response is exactly the same.
Mama Hawke: "Please. Listen to your brother."
No matter what I say when Carver dies, the result is the same.
Mama Hawke: "How could you let him charge off like that?! Your own little brother?!"
This makes the game an RPG on the surface only. It leaves Hawke feeling very two dimentional. There's very little depth to his persona. Good, bad, sarcastic. Doesn't matter, because reactions to my behavior are static.
Summary
The concept of merging these two genres was a great idea on paper. However, it's my opinion as a video game consumer that it needed more development. Most likely, I will still play this game. I don't feel like it's worth my money unfortunately. I will borrow a friend's copy, play it once, and forget about it.
Now, I know I'm supposed to provide my own feedback in this thread, but this is so spot on for me that I can't help but sign it...
#7414
Posté 27 février 2011 - 10:51
Yrkoon wrote...
Since despite repeated moderator warnings, nothing has been said or done about this post, I'm going to respond to it:Oh don't stop there. Don't forget:Terror_K wrote...
I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.
* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"
That seems to be the ways of these forums from my experience.
*if you actually enjoyed the demo you will be a.... *fanboi*
*if you have the gall to point out to someone that you actually CAN auto-attack in the console version of the demo you will be.... ignored.
*If you actually break all semblance of 'vogue' and 'coolness" and actually say that you liked the demo.... well.... lets just say you do not want to do that. not here. not unless you enjoy being smothered in nerdrage attacks.
How do you auto attack?
#7415
Posté 27 février 2011 - 10:51
Played through the demo, and.. I loved every bit of it! Finally some more Dragon Age goodness. Was a bit awkward to get used to the controls at first, but when I got the hang of it, it was simply awesome. Too bad it ended so abruptly. Pre-ordered? Of course!
#7416
Posté 27 février 2011 - 10:52
Yrkoon wrote...
Since despite repeated moderator warnings, nothing has been said or done about this post, I'm going to respond to it:Oh don't stop there. Don't forget:Terror_K wrote...
I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.
* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"
That seems to be the ways of these forums from my experience.
*if you <gasp> actually enjoyed the demo you will be a.... *fanboi*
*if you have the gall to point out to someone that you actually CAN auto-attack in the console version of the demo you will be.... ignored.
*If you actually break all semblance of 'vogue' and 'coolness" and actually say that you liked the demo.... well.... lets just say you do not want to do that. not here. not unless you enjoy being smothered in nerdrage attacks.
please people, stop this.
#7417
Posté 27 février 2011 - 10:53
voad wrote...
How do you auto attack?
There is an option to choose auto-attack in the full game on console. This feature is not present in the demo.
#7418
Posté 27 février 2011 - 10:58
#7419
Posté 27 février 2011 - 10:58
booyaka1 wrote...
I hope there is more in the running from lothering from what I read in the codex Hawke and Carver were<br />
at Ostagar I hope that you can see that and the actual attack on Lothering. Maybe I'm just suspicious but it seems that there is more to the beginning of the prologue then what the demo showed.
I agree wholeheartedly.
I will be very disappointed if all we see of Lothering is them running away. I want to be able to see from Hawke's POV what happened in Ostagar. I thought that was mentioned a long time ago...?
#7420
Posté 27 février 2011 - 10:59
The biggest evidence to the smallness of the game is the fact that it is 7GB compared to DA:O's 20. I dont believe they saved 13 gigs in re-engineering the enigine.
#7421
Posté 27 février 2011 - 11:00
The biggest evidence to the smallness of the game is the fact that it is 7GB compared to DA:O's 20. I dont believe they saved 13 gigs in re-engineering the enigine.
#7422
Posté 27 février 2011 - 11:02
#7423
Posté 27 février 2011 - 11:02
AfflictedMed wrote...
If the demo was about the new combat system, then its a success. I hope the game environ. isn't as linear and drab as the demo was. I didnt mind that DAO wasn't especially pretty since it contained lots of big environments. The settings I've seen so far look to be built with the consoles in mind, and not the power of the PC.
The biggest evidence to the smallness of the game is the fact that it is 7GB compared to DA:O's 20. I dont believe they saved 13 gigs in re-engineering the enigine.
Ahem....
Chris Priestly wrote...
Martanek wrote...
7Gb on HDD? Well, the game must be even shorter than I thought. Considering the VO, the game's length will probably not exceed 30-35 hrs on average. Anyway, it is another proof of the masseffectization process being in effect entirely. How sad.
Oh for the sake of bacon. It is this sort of doom and gloom naysaying that depresses the heck out of me. "Oh, I don't really understand how things work in the industry, but 7GB is less than previous, so it must be bad."
I shall try to explain in 3 main points why Dragon Age II is 7 GB.
1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)
I know some will still doom and gloom, but the game is 7GB because we are better at making games. So, now that you have some reasons why the game is 7GB I hope this will calm some of you down.
#7424
Posté 27 février 2011 - 11:05
Ok, you scared me a bit there by jumping right into the combat without even getting to change my characters appearance first... Glad to see that was still in though, just not when I expected it. I had some crash/freezing problems early on. There seems to be a problem if you pause right before it goes to a cutscene. Froze up the game 3 times. Still, this is a demo and don't expect those kinds of problems in the finished game.
The new format will take some getting used to honestly. The dialogue seemed a bit choppy and I am hoping that you can still stop and talk to your teammates whenever you want.
I loved the mage the best of the 3. The new basic attack is MUCH better than origins and the spell effects are very impressive.
#7425
Posté 27 février 2011 - 11:15
1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this, and I would like to remind everyone that in DA:O almost all the time, the enemies you fought were regular Hurlocks. Just the cannon fodder of the Darkspawn army. Since Darkspawn are not a major threat this time around, Genlocks and Shrieks will not be appearing in THIS game. Maybe in DA3 they'll be back. So all you will see will be Hurlocks, Hurlock Emissaries, and Ogre(s) outside of Lothering and maybe in the Deep Roads, though screenshots have shown more Demons, Shades, and Dragonlings than anything else.
2) "It's been dumbed down for all the console people and people with ADD and idiots!" - This I have seen on this thread, as well as this one :http://social.bioware.com/forum/1/topic/141/index/6192420/1
For one thing, the combat has not been dumbed down for us console users. I found myself thinking strategically all the time as a Rogue. given that all I had were maybe 2 abilities, of course it may seem like a button masher, but that's because all your abilities get moved to the X, Square, Triangle area, where it's easier to access. That is what Origins did too, and I found myself doing some (vain) button mashing there too, on my friend's PC version and on my PS3 version.
The Mage Hawke made me think even more strategically because he had lower defenses which was a big disadvantage against the Ogre and the swarms of Hurlocks.
Now you can say you dislike the new combat, and that's fine, but if you have to resort to calling everyone who isn't among you and the other people who hate it idiots, ADD kids, pre-teen N00Bs, or just any other form of name-calling, you haven't done anything except make yourself look like the idiot. Give a valid and informed reason on your hatred of it. Maybe it's too fast for you, fine. Don't call the people who love it idiots.
3: The story sucks. You've only seen a snippet of it, and you magically know the WHOLE story, and how inferior it is? I'm sorry but that is a poor reason for your hatred of it. I can't say it's amazing so far, because all I've seen was a snippet. But what I saw I enjoyed, and there is a difference.
more to come later.





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