The official word was to give level designers more freedom, no longer having to remove the roof and that kind of thing.TongueDar wrote...
Bummer.Any official word about why it was axed?
Modifié par DJBare, 28 février 2011 - 12:17 .
The official word was to give level designers more freedom, no longer having to remove the roof and that kind of thing.TongueDar wrote...
Bummer.Any official word about why it was axed?
Modifié par DJBare, 28 février 2011 - 12:17 .
Yrkoon wrote...
Actually, in my version of the demo (pc, 23 inch widescreen, 1920x1080) the text size was no different than it was on DA:O. It was fine.yuncas wrote...
Sooo... how bout that text size. Pretty small huh?
But then, I had some trouble with the audio. But I haven't seen many complaints at all about that here.
TongueDar wrote...
Kileyan wrote...
TongueDar wrote...
To go off a point Beguiler59 mentioned.
In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.
I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?
No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.
Bummer.Any official word about why it was axed?
Terror_K wrote...
I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.
* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"
That seems to be the ways of these forums from my experience.
Dsn2k wrote...
think this is my first post on here...Guess I should start with my background, I've played Dragon Age a lot since it came out, that's on xbox 360 and PC. Now I liked the fact DA was still an old school RPG at heart with some streamlining, I genuinely always believed the genre needed cutting back a little on its mechanics anyway so I took to Dragon Age very well.
Yet when it comes to DA2 I feel Bioware have just gone a little too far. This game just doesn't sit right for me, Combat is stupidly fast, its also extremely simplistic button bashing and its tactically boring going by the demo. Now understand Demo not full representation of a final game but if you cant take impressions of the game mechanics then what is point of a demo at all ?
Well on higher difficulty levels the tactical pause will be required and you will have to mico manage more (at least that`s what I hear) so It's hard to judge that now from the demo .
the UI , well I guess that`s a personal taste really , Some ppl like it the way it is in DA2 ,simple and minimal.
I also found the completely lack of need to press pause disappointing. Why pause when the fight is over in 10 seconds anyway ? They might as well have removed the feature entirely. I never paid any attention to the rest of the party because there was frankly no need to as they were irrelevant background fodder. I mean when you sister dies and you lose a mage in your party, in DA1 that would be huge deal tactically, but in DA2 its nothing.
Also as many have stated already the UI on PC is so primitive it looks like a game in alpha stage of development, Only thing I can gather is Bioware have tried to simplify the UI for the Console crowd, I mean what was wrong with UI in the original game ? I played Xbox 360 version just fine as did many others.
I love Bioware but this is first time I wont be picking up one of their games at launch, They have dropped the ball with DA2, hopefully if there is a 3rd game you return to its roots.
Wraith647 wrote...
When I download the demo I get the message that d3dx9_43.dll is missing, is there anything I can do to fix this?
Have you logged in to your EA account in game?Steve Nicks wrote...
Loved the demo on the 360, graphics don't seem to be as sharp, but the combat system is 100 times better.
Just wish the damn Razor thing would unlock, played thru 7 times now and still nada ....
Deucetipher wrote...
Tommy6860 wrote...
I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.
I suspect I may be succumbing to the evils of rationalization here, but perhaps one can make the "blighted Earth argument?" I mean, we never actually saw that effect in the first game, and maybe they are choosing to emphasize it this time around.
I guess for me the crux of the matter is that it worked to evoke a tone of deperation and flight. I don't mind if the "realism" is fudged a bit in order to create a more compelling scene. The legacy of an English major, I suppose.
DJBare wrote...
Or Cassandra pushing a blade through half the pages of a book including it's cover, I thought that was quite impressive:whistle:Neptunium wrote...
There's certainly a lack of realism with a dagger plunging effortlessly through Wesley's plate and underlying mail.
grimgim wrote...
Tommy6860 wrote...
EddySpeddy wrote...
Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.
I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.
The blight eats the land. That's why it looks the way it does. It leaves whole areas completely lifeless.
Tommy6860 wrote...
grimgim wrote...
Tommy6860 wrote...
EddySpeddy wrote...
Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.
I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.
The blight eats the land. That's why it looks the way it does. It leaves whole areas completely lifeless.
So, eating the land gives it more than what appears in Origins. Did the blight swallow several hundred thousand metric tons of earth to create deep valleys while pouring through as well? Interestingly, unless I am seeing something different, in the demo, you can see the King's Highway in the far distance, yet it looks nearly unscathed. I guess the granite wasn't very tasty as was the clay and sendimentary rocks that made up rest of the geography there.
Modifié par NeroSparda, 28 février 2011 - 12:58 .
WAIT?!!! This game has ceilings? HOLY CRAP!!! Those things are a novelty in ANY game!Babli wrote...
Because without it, game designers could make more impressive...wait for it...ceilings.TongueDar wrote...
Bummer.Kileyan wrote...
No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.TongueDar wrote...
To go off a point Beguiler59 mentioned.
In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.
I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?Any official word about why it was axed?
Modifié par TongueDar, 28 février 2011 - 01:14 .
TongueDar wrote...
WAIT?!!! This game has ceilings? HOLY CRAP!!! Those things are a novelty in ANY game!Babli wrote...
Because without it, game designers could make more impressive...wait for it...ceilings.TongueDar wrote...
Bummer.Kileyan wrote...
No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.TongueDar wrote...
To go off a point Beguiler59 mentioned.
In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.
I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?Any official word about why it was axed?
Oh wait.. Nope! My mistake, as they were present in every building I entered in DA:O. Even the caves had cover. WHoOOOoOo.
Sarcasm partially aside. The tactical-view is essential for the higher difficulties during combat -- I beat DA on nightmare. I really can't give a care about how pretty a ceiling looks when being attacked. AND what's really impressive, is that when I panned out of a room, the ceiling would do this really nifty trick, it would become transparent. WHooOoOooooooo!
ANd to be a bit more specific, I never stayed in one view all the time. I liked that I could zoom in and out based on the situation. And to go back to those things that you consider impressive, ceilings, I could see them just fine, as I always zoomed in when walking around.
All I'm asking for is the option to zoom out and sadly it's been removed from what I've just found out, which IMO SUCKS. I just hope the difficulty of the game hasn't also been axed, since some of the DA gamers were whining about it being too hard on the easy setting.
Thats one of the reasons it was removed, it was impossible to balance the difficulties because the iso view made it too easy. I expect nightmare in DA2 will be harder than nightmare in DAO.TongueDar wrote...
Sarcasm partially aside. The tactical-view is essential for the higher difficulties during combat -- I beat DA on nightmare.
Modifié par Frege, 28 février 2011 - 01:36 .