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Dragon Age 2 Demo feedback thread


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#7451
DJBare

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TongueDar wrote...
Bummer. :(  Any official word about why it was axed?

The official word was to give level designers more freedom, no longer having to remove the roof and that kind of thing.

Modifié par DJBare, 28 février 2011 - 12:17 .


#7452
Navasha

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Yrkoon wrote...

yuncas wrote...

Sooo... how bout that text size. Pretty small huh?

Actually, in my version of the demo  (pc, 23 inch widescreen, 1920x1080) the text size was no different than it was on DA:O.  It was fine.

But then, I had some trouble with the audio.  But I haven't seen many complaints at all about that here.



Yeah... I didn't notice a text size problem, but then again my PC setup is 'unusual'.   42" monitor and all.   What can I say I like games.

However, I too had some audio issues.    Voices as usual anymore are somewhat hard to hear.   I end up having to turn sound effects down to half, and music down to its lowest possible setting then turning up the overall volume greatly.    I know the whole sound effect is cool when it comes from whatever direction the person is located and all, but it should be based on the distance from my character not the camera.   If the Camera is swung opposite the speaker, its nothing but a distant mumble. 

#7453
Kileyan

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TongueDar wrote...

Kileyan wrote...

TongueDar wrote...

To go off a point Beguiler59 mentioned.

In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.

I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?


No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.



Bummer. :(  Any official word about why it was axed?


They really wanted it in several months ago. I would imagine the reason it was removed was simply time and money. IMHO this is the real reason, and acceptable, although I hate the lack of it:(

If I recall, it isn't just a matter of adding a bigger camera zoom out number to an .initi file like in many games. Each map had to be hand tooled to work well with the ceiling and wall fade outs, something like that.........engine limitations.

#7454
88mphSlayer

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Terror_K wrote...

I can see how things are going to go in the near future at this branch of the forums, so here's a little advice from somebody who frequents the Mass Effect side of the forums for those who are, shall we say... less than pleased with Dragon Age 2.

* If you speak out against it you will be a "hater" no matter how valid your points are.
* If you even hint remotely at it being dumbed down on the PC because of the console audience, etc. you will be an "elitist"
* If you just generally speak out against it at all, no matter how constructive your criticism, you will be a "troll"

That seems to be the ways of these forums from my experience.


yeah yeah yeah and the "help i'm being oppressed!" argument ebbs and flows from one side to the other all the time

6 months ago people would crucify you for saying Mass Effect 2 is imperfect

1 month ago people would crucify you for saying Mass Effect 2 is perfect

same goes for Mass Effect but the opposite (at least on non-bioware forums it was considered a diappointment, but after Mass Effect 2 it's now considered some holy grail)... gamers are fickle

#7455
Ijsje

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Fine I'll post it here then :


Dear Bioware..

I just finished playing the DA2 demo on the PC numerous times ..and I have to say an apology on my part is in order .

I played the demo first on the PS3 and found it to be ..well a bit disappointing.
My main problem was with the lock on and target switching methods on the PS3 .
Also
the tactical pausing and using abilities was a bit clucky imo , mainly
because when you pause you can not use your hotkeys but have to use the
wheel .

Now the wheel works fine (it served me well in Mass effect 2) .
In
DA2 however.. having your skills/spells not on the first wheel that
pops up but on another "tab" kind of takes the immediate and action feel
away from combat and makes it feel sluggish and clumsy.

Now I realise maybe all of my problems are probably because I was comparing it to the experience I had with DAO .
I never played DAO on the PS3 , but I enjoyed it a lot on the PC.

So not willing to give up on DA2 just yet I decided to download the demo for the PC.
And,what I saw and exerienced was pure awesomeness !! :)
The
reason I did not go for the PC version first is ; I work with PC's all
day so when I get home I prefer sitting comfortably on my couch and
using a controller , when I saw that the PC version of DA2 would not be
getting controller support I kinda wrote it off immediately.

But even using just a mouse and some modified controlls this game is soo much better.
I
played it with mouse only on my TV , not only is it glorious to see in
1080p compared to the PS3 version , but using only a wireless mouse as a
control method it plays better than the PS3 version aswell .
after
playing for hours and hours I decided to hook it up to my monitor and
try playing it like it`s meant to be played.. with M&KB what I found
was >>> WoW on steroids !!

So Bioware oooh great ones, I bow to thee , and I apologise for my stupidity and ignorance !! :)

Now that that is out of the way I have some questions and suggestions.

Question :

Why do you guys not put in both control methods on all systems ?
so give Console players the option to use mouse & keyboard and give PC users the option to use a Controller .
It has been done before (Unreal Tournament 3) and worked quite well .

Suggestion :

For the PS3 I think I know a way to improve gameplay significantly :
so here goes ....

*
Remove all active spells/skills from the L2 wheel and keep non combat
related stuff at the top half and Flasks and "buffs" (toggle abilities)
at the bottom half, no more "tabs" !!

* Remove the  R2 quickslots , keep the the 3 you have without R2 those should be enough.
Because
let's face it, if you have the need for 6 buttons so you can mash away
in real time ,you are playing the wrong game and you would be better of
button mashing in Bayonetta this is an RPG afterall (no offence to
Bayonetta or DMC , great games )
**also this way even players on
lower difficulty settings would be eased into the use of tactical pause
for the higher difficulty levels**

* Make R2 toggle the "Abillity wheel" where you have immediate acces to all of your skills/spells (active abillities) and again >> no "tabs"

I think this would make gameplay a lot more fluid , so let me know what you think

Well that's it i'm done ...time for me to Buy DA2 on steam [smilie]../../../images/forum/emoticons/love.png[/smilie]

#7456
Dsn2k

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think this is my first post on here...Guess I should start with my background, I've played Dragon Age a lot since it came out, that's on xbox 360 and PC. Now I liked the fact DA was still an old school RPG at heart with some streamlining, I genuinely always believed the genre needed cutting back a little on its mechanics anyway so I took to Dragon Age very well.

Yet when it comes to DA2 I feel Bioware have just gone a little too far. This game just doesn't sit right for me, Combat is stupidly fast, its also extremely simplistic button bashing and its tactically boring going by the demo. Now understand Demo not full representation of a final game but if you cant take impressions of the game mechanics then what is point of a demo at all ?

I also found the completely lack of need to press pause disappointing. Why pause when the fight is over in 10 seconds anyway ? They might as well have removed the feature entirely. I never paid any attention to the rest of the party because there was frankly no need to as they were irrelevant background fodder. I mean when you sister dies and you lose a mage in your party, in DA1 that would be huge deal tactically, but in DA2 its nothing.

Also as many have stated already the UI on PC is so primitive it looks like a game in alpha stage of development, Only thing I can gather is Bioware have tried to simplify the UI for the Console crowd, I mean what was wrong with UI in the original game ? I played Xbox 360 version just fine as did many others.

I love Bioware but this is first time I wont be picking up one of their games at launch, They have dropped the ball with DA2, hopefully if there is a 3rd game you return to its roots.

#7457
Wraith647

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When I download the demo I get the message that d3dx9_43.dll is missing, is there anything I can do to fix this?

#7458
bunny-gypsy

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I'm a total newbie to the Dragon Age series (I've only gotten DA:O a month and a half ago and am loving it!), so not sure if my feedback would be useful, heh. :P

Anyway, I downloaded the demo and... loved it as well! =) <3

The good stuff:
        -Quick, fluid animations
        -Voiced PC (I loved the Mass Effect games because of this)
        -Characters do not have to move so slowly to attack. I just press a button and they respond quickly
        -More of a narrative or, at least, it feels that the PC is actually interacting with others without being a weird zombie mute, lol!
        -Rogue is much more better than before
        -Mage is more awesome (as if mages weren't awesome enough, lol!) B)
        -Quickbar is the same as ever =)
        -Mages can wear armor? If that's true, then I will be a mage again! ^_^ I'm playing a healer-mage in DA:O right now, so I just LOVE playing as mages the most. :wizard:

The "bad" stuff (includes glitches/bugs, too):  
       -Less races and origins (obviously)
       -Paraphrasing is weird because I cannot figure out the intent of the dialogue choices (and I don't know the symbols so hopefully this will be explained the the game)
       -Characters do not grief enough or show emotion enough on their faces about sibling death (unless there's a sinister/mysterious reason for this) :bandit:
       -My character would get a little glitchy and would stop and not attack after I got out of the Level-Up screen.
       -Sometimes my character would not attack even when I am controlling her (which did not help with the ogre fight, lol!)
       -Tactics menu did not work well--it would keep flipping aroud my selections and deselecting my selections and messing around (not sure how to explain it)
       -Spell targeting is a bit difficult and delayed. (The bad guys would be already catch up to me by the time I cast the spell sometimes).

Besides that, I really, really want this game! :lol:

#7459
Ijsje

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Dsn2k wrote...

think this is my first post on here...Guess I should start with my background, I've played Dragon Age a lot since it came out, that's on xbox 360 and PC. Now I liked the fact DA was still an old school RPG at heart with some streamlining, I genuinely always believed the genre needed cutting back a little on its mechanics anyway so I took to Dragon Age very well.

Yet when it comes to DA2 I feel Bioware have just gone a little too far. This game just doesn't sit right for me, Combat is stupidly fast, its also extremely simplistic button bashing and its tactically boring going by the demo. Now understand Demo not full representation of a final game but if you cant take impressions of the game mechanics then what is point of a demo at all ?

Well on higher difficulty levels the tactical pause will be required and you will have to mico manage more (at least that`s what I hear) so It's hard to judge that now from the demo .

the UI , well I guess that`s a personal taste really , Some ppl like it the way it is in DA2 ,simple and minimal.


I also found the completely lack of need to press pause disappointing. Why pause when the fight is over in 10 seconds anyway ? They might as well have removed the feature entirely. I never paid any attention to the rest of the party because there was frankly no need to as they were irrelevant background fodder. I mean when you sister dies and you lose a mage in your party, in DA1 that would be huge deal tactically, but in DA2 its nothing.

Also as many have stated already the UI on PC is so primitive it looks like a game in alpha stage of development, Only thing I can gather is Bioware have tried to simplify the UI for the Console crowd, I mean what was wrong with UI in the original game ? I played Xbox 360 version just fine as did many others.

I love Bioware but this is first time I wont be picking up one of their games at launch, They have dropped the ball with DA2, hopefully if there is a 3rd game you return to its roots.



#7460
Medet

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Played through the demo today (mage, female).

I really enjoyed it. I pre-ordered the game a few minutes after I completed the demo (to be fair it was pretty much a 100% buy for me anyways, but the demo tipped me over the edge for the "must pre-order now" factor)

From skimming the thread, there seems to be a lot of back and forth on the graphics and art style. I liked is, especially the visual flair added to magecraft. Also, thanks for putting some detail into character's hair. Flemeth in particular looked wonderful, and I liked Hawke's styles.

Starting from the beginning of the demo, I liked the story presentation (legend vs reality) and I picked up the combat very quickly. I was a bit worried some of the strategy would be removed in favor of increased pace and action, but at least as a mage my worries were unfounded. I found myself pausing frequently to scan for the most effective targets and positioning for my mage, and a very much enjoyed the more frantic battles once I had myself situated. The contrast between legend hawke and real hawke combat was a fun touch.

Locking the inventory was a bit of a let down (the first thing I found as loot was a new staff...) but I guess it's something to look forward to. Same for character customization but hey, it is a demo so I suppose you need to leave some teases in.

I had one crash (which was probably my fault, left the game set to dx11, which from my thread skim was a no-no) but otherwise the game ran very smoothly. Other visual quirks a had were laces on a dress that floated above the dress, and one characters eyes clipping through his eyelids on occasion. Also, the knife through armored chest plate was a bit odd but I suppose removing the plate and all the rigging and animation that would entail would be a bit to much work for a side character that stays alive for all of 2 minutes from his introduction.

I thought Hawke's (female) voice acting was great, and taking the middle conversation path throughout immediately endeared her to me.

I ended the demo wanting more, which is a good thing as far as a demo is concerned. Can't wait for the retail release, the 8th can't come soon enough.

#7461
Steve Nicks

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Loved the demo on the 360, graphics don't seem to be as sharp, but the combat system is 100 times better.

Just wish the damn Razor thing would unlock, played thru 7 times now and still nada ....

#7462
Ferretinabun

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Wraith647 wrote...

When I download the demo I get the message that d3dx9_43.dll is missing, is there anything I can do to fix this?


Yep. Like loadsa people, I had that. Answer found here:
http://social.biowar...4/index/6147820

#7463
DJBare

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Steve Nicks wrote...

Loved the demo on the 360, graphics don't seem to be as sharp, but the combat system is 100 times better.

Just wish the damn Razor thing would unlock, played thru 7 times now and still nada ....

Have you logged in to your EA account in game?

#7464
Tommy6860

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Deucetipher wrote...

Tommy6860 wrote...

I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.


I suspect I may be succumbing to the evils of rationalization here, but perhaps one can make the "blighted Earth argument?"  I mean, we never actually saw that effect in the first game, and maybe they are choosing to emphasize it this time around.

I guess for me the crux of the matter is that it worked to evoke a tone of deperation and flight.  I don't mind if the "realism" is fudged a bit in order to create a more compelling scene.  The legacy of an English major, I suppose. 


I don't think the realism was just fudged, it was totally skewed from anything realistic to anything in the area around Lothering, looking like it did in Origins. It is clear the area in the demo appears near mountainous, when in Origins it had distant mountains and near flat land with small rolling hils within the area that can be traversed. Not only that, the actual topography and geological landscape seems to have been completely reshaped, like if that is possible. If it was re-created by the Blight, than so be it.

#7465
Ferretinabun

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DJBare wrote...

Neptunium wrote...

There's certainly a lack of realism with a dagger plunging effortlessly through Wesley's plate and underlying mail.

Or Cassandra pushing a blade through half the pages of a book including it's cover, I thought that was quite impressive:whistle:


I though missing Varric's thigh was the impressive part, considering how far the blade protrudes through. Posted Image

#7466
Tommy6860

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grimgim wrote...

Tommy6860 wrote...

EddySpeddy wrote...

Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.


I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.



The blight eats the land. That's why it looks the way it does. It leaves whole areas completely lifeless.


So, eating the land gives it more than what appears in Origins. Did the blight swallow several hundred thousand metric tons of earth to create deep valleys while pouring through as well? Interestingly, unless I am seeing something different, in the demo, you can see the King's Highway in the far distance, yet it looks nearly unscathed. I guess the granite wasn't very tasty as was the clay and sendimentary rocks that made up rest of the geography there.

#7467
2GJ

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Oh look, DX11.

Posted Image

#7468
NeroSparda

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Tommy6860 wrote...

grimgim wrote...

Tommy6860 wrote...

EddySpeddy wrote...

Don't understand all the people saying the graphics are the same or worse than Origins, I still play Origins and have been skipping between it and the demo (and I am not using DX11 with the Demo atm as I haven't got DX11 installed), the graphics in the Demo were most certainly better. Also you say it was dark and grey/bland, the demo was mostly based in the time they were fleeing from the Darkspawn that had just wiped out Lothering. I find the apocalyptic scenery suited that well.


I have no problem with an apocalyptic looking landscape (it worked for Fallout). But seriously, it is medeival in setting and nearly nothing is left over, not even a tree or a blade of green grass. It looks more like several 50megaton nuclear warheads were used there as opposed to what would be a medeival scorched earth tactic.



The blight eats the land. That's why it looks the way it does. It leaves whole areas completely lifeless.


So, eating the land gives it more than what appears in Origins. Did the blight swallow several hundred thousand metric tons of earth to create deep valleys while pouring through as well? Interestingly, unless I am seeing something different, in the demo, you can see the King's Highway in the far distance, yet it looks nearly unscathed. I guess the granite wasn't very tasty as was the clay and sendimentary rocks that made up rest of the geography there.


As far as I know, they don't eat that up. Don't settle well in their stomachs, you know. Probably makes them throw up and return back underground. We can't have that, can we? Besides, the darkspawn just got there. With hardly an army to stop them, they just stroll right in and start murdering. That is assuming the portion you saw is next to or close to Lothering instead of being deeper in the wilds. (And right now, we don't know how deep in the wilds they are in.)

Modifié par NeroSparda, 28 février 2011 - 12:58 .


#7469
TongueDar

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Babli wrote...

TongueDar wrote...

Kileyan wrote...

TongueDar wrote...
To go off a point Beguiler59 mentioned.
In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.
I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?

No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.

Bummer. :(  Any official word about why it was axed?

Because without it, game designers could make more impressive...wait for it...ceilings.

WAIT?!!! This game has ceilings?  HOLY CRAP!!! Those things are a novelty in ANY game!

Oh wait.. Nope!  My mistake, as they were present in every building I entered in DA:O. Even the caves had cover. WHoOOOoOo. :)

Sarcasm partially aside.  The tactical-view is essential for the higher difficulties during combat -- I beat DA on nightmare.  I really can't give a care about how pretty a ceiling looks when being attacked.   AND what's really impressive, is that when I panned out of a room, the ceiling would do this really nifty trick, it would become transparent.  WHooOoOooooooo!

ANd to be a bit more specific, I never stayed in one view all the time. I liked that I could zoom in and out based on the situation.  And to go back to those things that you consider impressive, ceilings, I could see them just fine, as I always zoomed in when walking around.

All I'm asking for is the option to zoom out and sadly it's been removed from what I've just found out, which IMO SUCKS.  I just hope the difficulty of the game hasn't also been axed, since some of the DA gamers were whining about it being too hard on the easy setting.

Modifié par TongueDar, 28 février 2011 - 01:14 .


#7470
kwinia

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TongueDar wrote...

Babli wrote...

TongueDar wrote...

Kileyan wrote...

TongueDar wrote...
To go off a point Beguiler59 mentioned.
In the full game, will I be able to pan out to a "Birds Eye View" like I could in DA:O? I used the tactical view extensively during DA, which I completed on nightmare-difficulty. It's an option I appreciated.
I recall that the tactical view was one of Bioware's selling points about the first DA on the PC -- or at least something developers mentioned in the videos, so if it's gone, WHY?

No, birds eye view is gone. What you see is what you get, unless a modder can do a little something.

Bummer. :(  Any official word about why it was axed?

Because without it, game designers could make more impressive...wait for it...ceilings.

WAIT?!!! This game has ceilings?  HOLY CRAP!!! Those things are a novelty in ANY game!

Oh wait.. Nope!  My mistake, as they were present in every building I entered in DA:O. Even the caves had cover. WHoOOOoOo. :)

Sarcasm partially aside.  The tactical-view is essential for the higher difficulties during combat -- I beat DA on nightmare.  I really can't give a care about how pretty a ceiling looks when being attacked.   AND what's really impressive, is that when I panned out of a room, the ceiling would do this really nifty trick, it would become transparent.  WHooOoOooooooo!

ANd to be a bit more specific, I never stayed in one view all the time. I liked that I could zoom in and out based on the situation.  And to go back to those things that you consider impressive, ceilings, I could see them just fine, as I always zoomed in when walking around.

All I'm asking for is the option to zoom out and sadly it's been removed from what I've just found out, which IMO SUCKS.  I just hope the difficulty of the game hasn't also been axed, since some of the DA gamers were whining about it being too hard on the easy setting.


Maybe we just are not aware how important this ceilings are for the new story..;)

#7471
Morroian

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TongueDar wrote...

Sarcasm partially aside.  The tactical-view is essential for the higher difficulties during combat -- I beat DA on nightmare. 

Thats one of the reasons it was removed, it was impossible to balance the difficulties because the iso view made it too easy. I expect nightmare in DA2 will be harder than nightmare in DAO.

#7472
Balvale

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Just tried the 360 demo. Good experience overall. Combat has flare, but I run into some tactical issues. Particularly when Bethany casts mind blast with nobody around her...

My biggest gripe about the demo would be the text size. I have an old box-style tv and I get a headache trying to read those minuscule words. I have a feeling that will be the source of much grief in my future.

#7473
mione

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Has anyone else come across the glitch where Hawke and Co stop fighting and just stand there not engaging in combat with the darkspawn even when they are being attacked?

I have to switch to each person and start combat with them before they engage >.<

#7474
PatT2

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I have a weird problem on my pc where if I zoom out to tactical view, the game won't zoom back in unless I save, close, and restart. So it makes it impossible to use. But because I knew the game already, I didn't find it hard without it. I don't know if it's my mouse or ?

Otherwise, since it's just a demo, and a very small slice of the game, I can only judge the part I saw, which was okay. Doesn't make me feel compelled to buy. I enjoyed the 1/2 hour video better.

#7475
Frege

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PS3 -
A bit jerky, framerate drops on quite a few occasions.

PC -
Graphics are nice even on my terrible hardware. Controls feel kind of odd though, probably because I used to WoW's. Would be nice if I could disable "right click to move", kept moving when I wanted to attack, and the left mouse button was mouse look (like WoW).


In both demos, the ogre fight was stupid hard as a mage. I spend like 15 mins kitting the bastard and his goons around.

Edit: Oh yes, the mind blast radius is a little small no? I can barely hit anything with it.

Modifié par Frege, 28 février 2011 - 01:36 .