Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#7501
Biotic Budah

Biotic Budah
  • Members
  • 366 messages

Tanstar wrote...

I've played through once as a warrior (sword and shield) and once as a rogue on the PS3. Tried playing through as a rogue on the PC, but my computer would randomly reboot during play through :P Luckily I pre-ordered the PS3 version. I always play a warrior, but the dual welding rogue has won me over! Action is fast and fun. Graphics look great. Preferred the dialog options in DA:O. I like to know what I'm saying :P Didn't like that I couldn't access the equipment screen :( All in all, lots of fun!

P.S.  Not happy that the hottest female character, by far, is my character's sister :P


Ma's a MILF though....:P

#7502
88mphSlayer

88mphSlayer
  • Members
  • 2 124 messages

Biotic Budah wrote...

88mphSlayer wrote...

pretty much every major rpg sequel is evolving in big ways this year because the market demands it, i think what's really going on isn't that Bioware evolved DA2 - it's that people feel the new ideas are uninspired, i think that's what's really going on


I agree to a point. Look at Mass Effect. They improved the graphics, and fixed what was wrong with the combat. They didn't change the basic art design, and they kept many of the key characters. Not just Shepard, which was a gimme, but Garrus, Tali, Liara. DA2 just brings about a ridiculous amount of change to  a game that was already good and had already won RPG of the year. This is like a total reboot.

The full game may well prove me wrong, but so far the art stinks. The darkspawn do not look threatening at all and look as if they raided the Gimps wardrobe from Pulp Function, the armour doesn't have the shine, or intricate engraving to it. It's like they went with the lowest bidder and he got lazy.  Oh, they are dazzling people with the blood letting, but have sold their souls to do so in this demo. I really, really hope the full game pulls it out with a compelling story.


right the story is really the biggest factor to a single player story-driven rpg, it can make or break one of these games really... and to use Mass Effect 2 as an example, for the most part people feel that game's main story was an uninspired trainwreck, but the side characters and their stories kept the game from sinking... if those side characters were trainwrecks as well, nobody would've given a damn about the graphics upgrade or gameplay polish (even then every other post in the ME2 forum is how ME2's gameplay is dumbed down)

Modifié par 88mphSlayer, 28 février 2011 - 03:16 .


#7503
Baelyn

Baelyn
  • Members
  • 785 messages

Blackened25 wrote...

TGFKAMAdmaX wrote...

 Makes no sense to try and say that there are reduced options when we havent played enough into the game to be order to make any decisions. If anyone can point to decisions in the first 30 minutes of DAO where you made choices that had significant impact id like to hear it.


The answer to this would depend on wether you're interested in the roleplaying or not. There were no decisons made early in DA:O that shook the universe, but there were plenty that helped you shape what type of character you were playing. Examples are wether you took the bribe in the city elf origin, wether you killed the human hunters in the dalish origin, wether you helped jowan and lied about the staff in the mage origin. There are many other examples of these.

There could have been a couple signifigant roleplaying decisions made in the demo. For example, if you're playing a mage, leaving the templar there to suffer his fate could be seen as just deserts for all the mages templars have slain. Or perhaps a good character might leave him there thinking life as a hurlock is better than none at all. Those are small things maybe in the grand scheme of things, but they matter.



So what about your decision to kill the templar yourself or make Aveline do it? You have no idea what impact that will have on your future dealings with Aveline. As I can remember there is really only one or two decisions you make during EACH origin...The entire game we are playing in DA2 is an origin how Hawke came to be the Champion.

I think it is just too much to make predictions on the impact decisions have on the game from this tiny demo. What can you tell from the demo?

1. How the combat feels
2.The direction they are taking the classes
3.The new art direction
4. How 2 of the environments look
5.The interface

You are entitled to whatever opinions (and I am not speaking just to the quoted here but to everyone in this thread or that is reading it) you have concerning the demo in these areas but anything beyond that is just conjecture and can't be stated as such. This is a discussion about the demo and not about "OMG THIZ WHOLE GAME SUCKS"

If the new art is enough to ruin the game for you then fine. You are most definitely entitled to that. But you can't say from seeing what we have seen that the entire decision/impactful choices system is not as comprehensive as DA:0.

#7504
Biotic Budah

Biotic Budah
  • Members
  • 366 messages

88mphSlayer wrote...

Biotic Budah wrote...

88mphSlayer wrote...

pretty much every major rpg sequel is evolving in big ways this year because the market demands it, i think what's really going on isn't that Bioware evolved DA2 - it's that people feel the new ideas are uninspired, i think that's what's really going on


I agree to a point. Look at Mass Effect. They improved the graphics, and fixed what was wrong with the combat. They didn't change the basic art design, and they kept many of the key characters. Not just Shepard, which was a gimme, but Garrus, Tali, Liara. DA2 just brings about a ridiculous amount of change to  a game that was already good and had already won RPG of the year. This is like a total reboot.

The full game may well prove me wrong, but so far the art stinks. The darkspawn do not look threatening at all and look as if they raided the Gimps wardrobe from Pulp Function, the armour doesn't have the shine, or intricate engraving to it. It's like they went with the lowest bidder and he got lazy.  Oh, they are dazzling people with the blood letting, but have sold their souls to do so in this demo. I really, really hope the full game pulls it out with a compelling story.


right the story is really the biggest factor to a single player story-driven rpg, it can make or break one of these games really... and to use Mass Effect 2 as an example, for the most part people feel that game's main story was an uninspired trainwreck, but the side characters and their stories kept the game from sinking... if those side characters were trainwrecks as well, nobody would've given a damn about the graphics upgrade or gameplay polish (even then every other post in the ME2 forum is how ME2's gameplay is dumbed down)


Meh.  Those that harp about the game play in ME2 haven't played it on hard core.  The side stories in DA:O were there but not as prominenet as they were in ME2, where loyalties and outcomes could be effected. By the looks of the demo it looks like the game will go there as was hinted with the dialogue with Isabella, who even though she was in the first game, looks nothing like she did. 

Here's my point. Dead Space 2, awesome combat and graphics, crappy story 4 out of 5 on Xplay, Bullett Storm, awesome graphics, cool kill scenes, crappy story, 4 out of 5 on Xplay.  See the trend here? Those are just 2 examples, but what they and others games have done is focus so much on the violent, bloody content they forgot to make sure their story was good and compelling. 

#7505
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

The Ethereal Writer Redux wrote...

either you didn't understand what I was trying to say, or you did and I'm not really understanding what you're saying. Bah. I know not how Torchlight or Diablo works, as I've never played them either (sad yes. I guess I've missed a lot of good games). If you're saying my comparison of Dragon Age being a spiritual successor to Baldur's Gate is erroneous, I assure you that is not the case, as it has been called such by official sources.


I didn't say it wasn't a spiritual successor (even if officialy cited, which it was) nor was that my contention. I only said that we can make endless comparisons if we so please.. I simply commented on your first statement, then replied accordingly when you all but abandoned that statement by using semantics. Remember you said that people shouldn't expect DA:O to be BG when they are different games. I all but said that is true, but your analogy doesn't follow when DA2 doesn't follow (at least through the demo) DA:O, yet they are the same game series.  Here's what you said specifically:


 "If people want Baldur's Gate, go play Baldur's gate, but they shouldn't
be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's
Dragon Age. It's a whole different videogame series with it's OWN way of
doing things. "



Again, I am expecting DA2 to be a Dragon Age, and not a Mass Effect or BG.

Yes you may play DA2 and get the same feel as Origins. time will tell.


I certainly hope so and I am all for some change as I wouldn't want the exact same thing again and I am keeping an open mind since it is a demo. But, if the game is essentially a complete reset, because of the need to appeal to a certain brand of gamers, then I will give up on the series, and sell the game right off.

Again
though, I'm frigging lost in this discussion, so you'll have to forgive
me. I'm running on only a couple hours of sleep, so I'm not able to
think straight.


Sleep well, this forum will be here later :)

Modifié par Tommy6860, 28 février 2011 - 03:40 .


#7506
Biotic Budah

Biotic Budah
  • Members
  • 366 messages

Baelyn wrote...

Blackened25 wrote...

TGFKAMAdmaX wrote...

 Makes no sense to try and say that there are reduced options when we havent played enough into the game to be order to make any decisions. If anyone can point to decisions in the first 30 minutes of DAO where you made choices that had significant impact id like to hear it.


The answer to this would depend on wether you're interested in the roleplaying or not. There were no decisons made early in DA:O that shook the universe, but there were plenty that helped you shape what type of character you were playing. Examples are wether you took the bribe in the city elf origin, wether you killed the human hunters in the dalish origin, wether you helped jowan and lied about the staff in the mage origin. There are many other examples of these.

There could have been a couple signifigant roleplaying decisions made in the demo. For example, if you're playing a mage, leaving the templar there to suffer his fate could be seen as just deserts for all the mages templars have slain. Or perhaps a good character might leave him there thinking life as a hurlock is better than none at all. Those are small things maybe in the grand scheme of things, but they matter.



So what about your decision to kill the templar yourself or make Aveline do it? You have no idea what impact that will have on your future dealings with Aveline. As I can remember there is really only one or two decisions you make during EACH origin...The entire game we are playing in DA2 is an origin how Hawke came to be the Champion.

I think it is just too much to make predictions on the impact decisions have on the game from this tiny demo. What can you tell from the demo?

1. How the combat feels
2.The direction they are taking the classes
3.The new art direction
4. How 2 of the environments look
5.The interface

You are entitled to whatever opinions (and I am not speaking just to the quoted here but to everyone in this thread or that is reading it) you have concerning the demo in these areas but anything beyond that is just conjecture and can't be stated as such. This is a discussion about the demo and not about "OMG THIZ WHOLE GAME SUCKS"

If the new art is enough to ruin the game for you then fine. You are most definitely entitled to that. But you can't say from seeing what we have seen that the entire decision/impactful choices system is not as comprehensive as DA:0.



Not saying the whole game sucks. (read my last post), as this is a demo, and I've already pre-ordered the full game already, I'm not about to write off the full game. I think the story has potential to lift the game up. The demo is meant to showcase the graphics and gameplay. The graphics should have been an improvement from the first game, the artwork should not be a total departure. You would not have know Isabella was in  the first game had they not clued you in. Nothing wrong with continuity.  That is just my opinion.

I stated earlier today that when you hear sequel you have some sort of an expectation of familiarity with the predecessor. Aliens had Ripley, Star Wars had the Jedi, Twilight had the vampires, etc.  That is what I'm saying and that is why I said the best way to approach this game is to NOT think of it as a sequel, that way you don't feel dissapointed when things are not familiar and when they are it's a pleasant surprise.

Modifié par Biotic Budah, 28 février 2011 - 03:40 .


#7507
TGFKAMAdmaX

TGFKAMAdmaX
  • Members
  • 270 messages

Blackened25 wrote...

TGFKAMAdmaX wrote...

 Makes no sense to try and say that there are reduced options when we havent played enough into the game to be order to make any decisions. If anyone can point to decisions in the first 30 minutes of DAO where you made choices that had significant impact id like to hear it.


The answer to this would depend on wether you're interested in the roleplaying or not. There were no decisons made early in DA:O that shook the universe, but there were plenty that helped you shape what type of character you were playing. Examples are wether you took the bribe in the city elf origin, wether you killed the human hunters in the dalish origin, wether you helped jowan and lied about the staff in the mage origin. There are many other examples of these.

There could have been a couple signifigant roleplaying decisions made in the demo. For example, if you're playing a mage, leaving the templar there to suffer his fate could be seen as just deserts for all the mages templars have slain. Or perhaps a good character might leave him there thinking life as a hurlock is better than none at all. Those are small things maybe in the grand scheme of things, but they matter.


We do not know the impact of making aveline kill her husband or you doing it. However, i did forget those small instances in the first one so thank you for pointing them out. However those instances one could argue were inconsequential. Because jowan always flees, the dalish always have to roam to find a new home, and you are always forced to leave the city in the city elf origin. however i will acknowledge those were instances that were done very well to define your character. howver to judge what some are saying as very light rpg elements in the sequel when we have yet to play the game is just making assumptions. and i am very tired and sorry for overuse of the word "however"Posted Image

#7508
bloritsch

bloritsch
  • Members
  • 1 messages
I like what they've done to clean up the game, it looks like it's going to be really fun. There is one problem I had with origins that is repeated here in II. Have you ever gone to collect some loot and your NPC party member walks in the way just as you click? They think you want to start a conversation, and I just want the loot they so rudely interrupted me from getting. It's a minor annoyance, but a minor annoyance that is repeated hundreds of times throughout the course of a game. I end up having to adjust my camera to get back to the loot I wanted.

It doesn't happen as often in the demo, and it feels like the target loot is a bit bigger so it's less annoying in II. I am loving the ME style conversations, and the paragon/renegade icon hints for your choices is pretty clever.

#7509
Blackened25

Blackened25
  • Members
  • 43 messages

So what about your decision to kill the templar yourself or make Aveline do it? You have no idea what impact that will have on your future dealings with Aveline. As I can remember there is really only one or two decisions you make during EACH origin...The entire game we are playing in DA2 is an origin how Hawke came to be the Champion.

I think it is just too much to make predictions on the impact decisions have on the game from this tiny demo. What can you tell from the demo?

1. How the combat feels
2.The direction they are taking the classes
3.The new art direction
4. How 2 of the environments look
5.The interface

You are entitled to whatever opinions (and I am not speaking just to the quoted here but to everyone in this thread or that is reading it) you have concerning the demo in these areas but anything beyond that is just conjecture and can't be stated as such. This is a discussion about the demo and not about "OMG THIZ WHOLE GAME SUCKS"

If the new art is enough to ruin the game for you then fine. You are most definitely entitled to that. But you can't say from seeing what we have seen that the entire decision/impactful choices system is not as comprehensive as DA:0.



The decision to have either myself or Aveline kill the templar presupposes that I wanted him killed at all. It seems like saying "This is going to happen, you only get to choose how" Sure that happens alot in crpg's, i felt it didn't have to be that way there, and that's all. Added to the missed opportunity with the sibling dying, and it starts to make me wonder. But you're right, making statements about the plot or the roleplaying for the entirety of the game would be wrong, and I didn't do that. The statement I made was about roleplaying in the demo. It wasn't a shining example of that portion of the game, in my opinion. I gave my opinion on everything else a few pages earlier.

Modifié par Blackened25, 28 février 2011 - 04:03 .


#7510
Blackened25

Blackened25
  • Members
  • 43 messages

We do not know the impact of making aveline kill her husband or you doing it. However, i did forget those small instances in the first one so thank you for pointing them out. However those instances one could argue were inconsequential. Because jowan always flees, the dalish always have to roam to find a new home, and you are always forced to leave the city in the city elf origin. however i will acknowledge those were instances that were done very well to define your character. howver to judge what some are saying as very light rpg elements in the sequel when we have yet to play the game is just making assumptions. and i am very tired and sorry for overuse of the word "however"Posted Image

That's a fair point, I'd love to see an angry Aveline later on, upset with me for killing her husband. It's just how it struck me at the time, but we'll see what happens in the full game.
You could argue those instances were inconsequential if you want to use out of character knowledge. At that time and place, to the best of your knowledge Jowan is up a creek without a paddle if you don't help him, and killing those humans might bring reprials on the rest of your dalish clan before they can leave.  But if you were to take the stance that these things always happen no matter what you do, then it doesn't really matter wether you defeat the Archdemon or not since someone always does, so the point of playing at all seems to lessen. Don't worry about the however, i'm bad about saying basically when i'm tired. i've avoided it so far, heh :P

Modifié par Blackened25, 28 février 2011 - 04:07 .


#7511
TEWR

TEWR
  • Members
  • 16 995 messages

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

either you didn't understand what I was trying to say, or you did and I'm not really understanding what you're saying. Bah. I know not how Torchlight or Diablo works, as I've never played them either (sad yes. I guess I've missed a lot of good games). If you're saying my comparison of Dragon Age being a spiritual successor to Baldur's Gate is erroneous, I assure you that is not the case, as it has been called such by official sources.


I didn't say it wasn't a spiritual successor (even if officialy cited, which it was) nor was that my contention. I only said that we can make endless comparisons if we so please.. I simply commented on your first statement, then replied accordingly when you all but abandoned that statement by using semantics. Remember you said that people shouldn't expect DA:O to be BG when they are different games. I all but said that is true, but your analogy doesn't follow when DA2 doesn't follow (at least through the demo) DA:O, yet they are the same game series.  Here's what you said specifically:


 "If people want Baldur's Gate, go play Baldur's gate, but they shouldn't
be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's
Dragon Age. It's a whole different videogame series with it's OWN way of
doing things. "



Again, I am expecting DA2 to be a Dragon Age, and not a Mass Effect or BG.

Yes you may play DA2 and get the same feel as Origins. time will tell.


I certainly hope so and I am all for some change as I wouldn't want the exact same thing again and I am keeping an open mind since it is a demo. But, if the game is essentially a complete reset, because of the need to appeal to a certain brand of gamers, then I will give up on the series, and sell the game right off.

Again
though, I'm frigging lost in this discussion, so you'll have to forgive
me. I'm running on only a couple hours of sleep, so I'm not able to
think straight.


Sleep well, this forum will be here later :)


Ah ok now I understand you once again (got a power nap in). anyway, I can understand a person's sentiment that DA2 may feel like a whole different game series to some, or the same series to others. I'm among the latter, but that's the problem I feel with gamers. They're way too fickle. They'll badmouth a game before it comes out, get it, and then praise it. The developers are damned if they do and damned if they don't (in this case, making changes or making carbon copies).

I don't see the merits in saying a game company has sold out, or they're evil (well, Bioware IS evil, but it's the likable kind), they don't care about the fans, etc. Bioware does care about the fans, otherwise what would be the point of a lot of these threads?

Personally, I feel DA2 will not only be a huge success, but feel amazingly like DA:O felt. I'm going to play the demo over again, and this time set the show damage indicator on if it isn't locked to be off.

#7512
TGFKAMAdmaX

TGFKAMAdmaX
  • Members
  • 270 messages

Blackened25 wrote...


We do not know the impact of making aveline kill her husband or you doing it. However, i did forget those small instances in the first one so thank you for pointing them out. However those instances one could argue were inconsequential. Because jowan always flees, the dalish always have to roam to find a new home, and you are always forced to leave the city in the city elf origin. however i will acknowledge those were instances that were done very well to define your character. howver to judge what some are saying as very light rpg elements in the sequel when we have yet to play the game is just making assumptions. and i am very tired and sorry for overuse of the word "however"Posted Image

That's a fair point, I'd love to see an angry Aveline later on, upset with me for killing her husband. It's just how it struck me at the time, but we'll see what happens in the full game.
You could argue those instances were inconsequential if you want to use out of character knowledge. At that time and place, to the best of your knowledge Jowan is up a creek without a paddle if you don't help him, and killing those humans might bring reprials on the rest of your dalish clan before they can leave.  But if you were to take the stance that these things always happen no matter what you do, then it doesn't really matter wether you defeat the Archdemon or not since someone always does, so the point of playing at all seems to lessen. Don't worry about the however, i'm bad about saying basically when i'm tired. i've avoided it so far, heh :P

Its all good. thank you for reminding me of small events in the first game that i had forgotten.Posted ImageAnd i was using the context of the entire game because some people have been talking of the demo like there be be no decisions because there were none in the demo. anyways...Posted Image thanks for the discussion. and i guess we'll have to just wait and see.

#7513
Corvenis

Corvenis
  • Members
  • 2 messages
First time I played the demo I was really turned off. Sense then I've played it again 5 times or so and I must say its growing on me. First thing first, I'm sure the demo is not as polished as the game. At least I hope that's the case or we will all be pissed.

With out a doubt the combat need to be slowed down a .1 of a second if not a fraction more. The tactics defiantly need to be fixed. Had issues setting them up and using them. Other than that I'm not going to bash the game until I can play it. It's a demo!! I'd say I got a feel for the game. Can't wait 9 more day to submerge myself into it.

#7514
L337 Sarge

L337 Sarge
  • Members
  • 2 messages
In all honesty, I quite enjoyed the fast pace of the demo. I had my doubts at first at the "dumbing down" of the gameplay, but I think it worked out very well. I can't wait to get addicted to the universe, the story, and the characters.

Hell, if this is as good as every other game you guys make, I'll be satisfied. :)

#7515
craigun

craigun
  • Members
  • 4 messages
Have the cutscene framerate issues been fixed for the PS3 version? Thanks.

#7516
Rustedknight

Rustedknight
  • Members
  • 67 messages
Just finished fifth play through of the demo and feel like I am ready to post an opinion. Like a number of others have mentioned this feels a lot more like a reboot then a sequel. That said, my hopes are still high for this game.

Starting with combat, it is more action oriented at the expense of some of the strategy in Origins. The lack of an unlocked overhead camera was a bit frustrating, but using pause and auto attack the game play was adequate. Still, I found the combat to be enjoyable, if over the top. All three classes are exciting and visually dynamic.

Two handed warriors seem to have received a significant boost and are now much better at facing mobs.
 
Sword and board warriors seem like they will have a harder time leveling with the new system which favors damage dealers, with one attribute for attack and damage, while tanks will need three, strength for fortitude cunning for defense and constitution for HP. Technically, damage dealers will need dexterity and cunning for criticals, but that is more of an option than a necessity.

Rouges were a lot of fun. Again, over the top, but fun. Playing as an archer was much improved over the first game. Not being able, or really need, to switch weapon sets is something I have not decided if I like or not yet. The abilities seem more cartoonish, but I think I will get over it.
 
The dual wield rouge’s DPS was crazy.

Mages still feel a bit overpowered. This is probably to be expected given the promos. Mages are still the best choice for a strategic player. All the old favorite spells seem to be back, if a bit more spread out.

The UI looks cheap compared to Origins, but is clear and, with all the bugs worked out, should be easy to use.

Speaking of looks, the art design, from what can be seen in the demo, is mixed. The armor has been a letdown. It looks like it is all made from leather and cardboard with none of the gleam and polish of the armors in Origins. High Town, on the other hand, looked great. Each courtyard had banners associated with the controlling group for the area. The greenery was delightful. The sound of loose roadway tiles clinking as you got closer to the Low Town entrance was very immersive.  

Over all, I am still very hopeful that this game will turn out to be another gem from Bioware.

On a side note, I found a way to slip out of the scripted sections of High Town and look around a bit more. I am sure someone else has already posted this, but just in case. If you go into the courtyard that the first group of raiders that attack Isabella come out of and go to the portcullis on the left you can squeeze past next to the door on the right side. It is not all finished, but it does give you a feel for the size of the map.

#7517
dmsc123

dmsc123
  • Members
  • 8 messages
Quick conversation with 19 year old daughter after she finished the demo.
"kinda looks like a sat morn cartoon,dad.'
"Yep."
"didn't swords have some weight to them."
"yep."
"then why are these people flying around with these giant swords, knida ridiculous, they didnt do that in the other game."
"nope"
"kinda reminds me of one of the old arcade games dad."
"yep.... where do i put the quarter in?"
"were not going to buy this one are we?"
"nope"

#7518
Terror_K

Terror_K
  • Members
  • 4 362 messages
After coming back from work it's interesting to note that the others there felt the same, including a few regular customers. This was all regarding the PC version of course. One of us didn't even realise Isabella was the same character from Origins until a regular and myself pointed it out to them. We also had somebody come in and cancel a pre-order on their game after playing the demo, but that's probably canceled out by the fact another person came in later and put one on pre-order (for the 360 mind you, and they hadn't played the demo). Considering the amount of customers who ask us our opinions on these games before buying them, and how much a good word and praise has tipped them into getting the likes of Dragon Age: Origins and Mass Effect, this doesn't bode well for DA2 sales wise in our store. We'll see though when the game actually hits.

#7519
Gloatie

Gloatie
  • Members
  • 183 messages
Have played demo with all class/build but sword and board. Enjoy it more each time.

Tactics are a little tricky to set up on PC. One play-through my mouse seemed to find the magic spot to select option easily. The other playthroughs I couldn't seem to figure out where the tactics screen likes to be tickled. Had to move cursor in a seemingly random manor.

As a mage, I was unable to select targets with my mouse half-way through the last battle. At that point, I was also unable to use abilities which required a target area.

I'm sure BW is aware of these glitches and/or fixed them in the retail. Just adding to the database.

I am very much looking forward to my pre-order arriving.

#7520
Graunt

Graunt
  • Members
  • 1 444 messages

Biotic Budah wrote...
Here's my point. Dead Space 2, awesome combat and graphics, crappy story 4 out of 5 on Xplay, Bullett Storm, awesome graphics, cool kill scenes, crappy story, 4 out of 5 on Xplay.  See the trend here? Those are just 2 examples, but what they and others games have done is focus so much on the violent, bloody content they forgot to make sure their story was good and compelling. 


Pretty poor examples actually.  You're comparing games that do not revolve around a story (Dead Space has a limited story, but that's not why you play it, it just enhances it) to a genre that focuses on story and dialogue.

If your argument is that DA2 is no longer an RPG, then sure, I'll buy what you're selling.

Modifié par Graunt, 28 février 2011 - 04:55 .


#7521
Ibanez gio

Ibanez gio
  • Members
  • 25 messages
Just played DA2 demo again for Xbox. this will probably make for the 15th runthrough. Feels a lil different from Origins but nothing that i cant get used 2. The only problem i had was with the text, I can read it but its no easy task. Some of the new combat is over the top but hey its a fantasy RPG. I cant wait to get the feel of the actual full story line. I liked the duel weilding warrior from origins but i didnt see that available in the demo. Im guessing that is due 2 the "Jet Li" duel weilding rogue but i hope not, we will see. I found it hardest to stay alive as a mage on the demo, it almost seemed as if the tactics i set werent working 100% eg. Aveline set to defend healer but she tended to stray more than a defender should also wouldnt shield bash. Its all probably just because its a demo and not fully functionable. N e way Im still chomping at the bit to get my pre-order. Loved the demo.

#7522
Ibanez gio

Ibanez gio
  • Members
  • 25 messages
Quick Question for any one who can answer. Is it possible to delete saved games on Origins? if so how? Hope for a responce.

#7523
2GJ

2GJ
  • Members
  • 9 messages
If you wanted to know just how much Varric was exaggerating, here you go.

Posted Image

#7524
Vimuhla

Vimuhla
  • Members
  • 3 messages
Well you killed my beloved RPG content and went in favour of a PARTY version of DIABLO...

You will still get my money because it is a damn fine action game...

but...  you do lose some of my respect; for your choice to dumb down what would have had to been one of the finest RPG games I have played in my 47 years on this planet.

Leave the action for mass effect and bring back RPG for Dragon Age.

8 / 10 for the demo.

#7525
Pauravi

Pauravi
  • Members
  • 1 989 messages

Biotic Budah wrote...

I agree to a point. Look at Mass Effect. They improved the graphics, and fixed what was wrong with the combat. They didn't change the basic art design, and they kept many of the key characters. Not just Shepard, which was a gimme, but Garrus, Tali, Liara. DA2 just brings about a ridiculous amount of change to  a game that was already good and had already won RPG of the year. This is like a total reboot.

The full game may well prove me wrong, but so far the art stinks. The darkspawn do not look threatening at all and look as if they raided the Gimps wardrobe from Pulp Function, the armour doesn't have the shine, or intricate engraving to it. It's like they went with the lowest bidder and he got lazy.  Oh, they are dazzling people with the blood letting, but have sold their souls to do so in this demo. I really, really hope the full game pulls it out with a compelling story.


Dissenting opinion:  DA2 actually changed very little.
The combat is sped up and attack animations more stylized, and the artistic style is different -- it has an identity, whereas DAO's art was really quite generic.  It involes different characters, but DAO was never supposed to be the story of one person.  The world and the lore that goes with it is all consistent.  So other than the art and character continuity, DA2 and DAO are very similar.  It isn't even close to a "total reboot".

In fact I'd argue that ME2 was far more different from ME than DA2 is from DAO, and ME1 had also won RPG of the Year honors, and was #1 on IGN's Best Games on XBox 360 awards.  Yet you have no complaints about that game, apparently?

It seems like your whole point boils down to, "Well, I like the art in DAO better".  Okay, that's fine.  In some cases I agree, but I also find it much more distinctive, and whether you like it or not, a change in art style does not in any way translate to a "total reboot" of the franchise.