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Dragon Age 2 Demo feedback thread


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#7526
NRO TYN

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2GJ wrote...

If you wanted to know just how much Varric was exaggerating, here you go.

Posted Image



Thinking naughty thing about my sister Posted ImagePosted Image

#7527
Pauravi

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Vimuhla wrote...

Well you killed my beloved RPG content and went in favour of a PARTY version of DIABLO...

I'm sorry, that's just totally ridiculous.  Diablo had exactly zero conversations, zero individualized characters, zero decisions to make, and zero plot.  It's like you're arguing that speeding up combat can turn an RPG into a point-and-click action game.  It's preposterous and completely unfounded.

#7528
Pauravi

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2GJ wrote...

If you wanted to know just how much Varric was exaggerating, here you go.

Posted Image



[smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie] [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie] [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
LMFAO!!!!   Oh Varric, you bastard.  That's freakin awesome.

#7529
Barbosa

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Interesting poll at RPGWatch, regarding a question about pre-ordering DA2:

Almost 30% aren’t interest in DA2, although 17% claimed they liked origins.
20% will only buy it on a gold cheap edition.
Only 33% gave a positive response.

#7530
tipsycat

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Just finished the demo. Played as a rogue, and it was pure awesomeness!

Gameplay feedback:
- Loved the speed and feel of the combat
- A couple of times my rogue stopped attacking, couldn't figure out why, jumped back in when I clicked on the target again
- Like the new health potion/stamina potion thing. Was there a hotkey? I prefer a key to having to click the icon, particularly if I'm on a laptop with a trackpad
- When fighting the ogre, a few times my rogue would do the backstab thing while the ogre was charging. It worked a treat, she would disappear then appear behind the ogre and stab it. But then she'd get knocked down by the charge. Bit weird.
- Was my character supposed to be highlighted? I can't remember if they were at the start, but by the end it didn't matter who I had selected they all looked the same (ie the little circle around the selected character didn't light up). I found this really helpful in DA:O when in larger combats.
- The mage didn't really seem to have been improved at all, beyond the improved graphics. Same old spells. Hope the later ones are more exciting.


Style feedback
- Loved it!
- Nice update to the original, felt like it kept the spirit but wasn't tied to any of the details.
- It looks like there is a wider range of styles in character creation and NPCs, which is something DA:O struggled with a little, makes the world a little more varied. I will miss playing as the other races though.

Dialogue/Story feedback
- As others have mentioned there wasn't much of a choice, but that does make sense in the beginning sequence. It was very similar to the origin stories in that way. I agree that if the whole game was so linear it would be boring, but I don't think it will be (based on... a sense of optimism?? I have high expectations!)
- I liked the icons that gave you a sense of the emotion in your responses. I think I prefer to know what my character is actually going to say, but the icons are an improvement over the ME2 wheel where you could pick something that sounded friendly and end up almost propositioning someone.
- Love the humourous/sarcastic responses. Part of why I loved DA:O was the often humourous and surprising dialogue
- People have commented on dialogues where regardless of your choice the person talking to you will respond in the same way. This happened in DA:O too... perhaps the listed responses made this harder to see than the dialogue wheel?? But don't think no one noticed, because we did. Of course, a lot of people do this in real life too.
- I look forward to seeing where the story goes!


Random Comments (feel free to ignore)

I felt sorry for my sister, she's definitely in for some back problems due to her, ah, huge tracts of land?

Can I find some pants for Isabella? Her behind looked a little cold. Love the character though.

Did anyone else have the moment in DA:O, where you've designed your character so that they don't look like any of the NPCs you remember, play through ostagar, and then realise "OMG, I have Flemeth hair???" Definitely won't happen in this game :-)



PS. I would pre-order the game, but then I don't know if you'll release some other version when the game actually comes out that will be better. It would be nice if you could reward people who pre-order with some kind of certainty that they won't be missing out on any 'extras' by buying early. Good for us and good for you too!

#7531
Sidney

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Pauravi wrote...
 It's like you're arguing that speeding up combat can turn an RPG into a point-and-click action game.  It's preposterous and completely unfounded.


Well and I'm not sure the combat happens any faster than it did in KOTOR with your guy jumping all crazy all over the place. Heck, I'll go even one better, it wasn't like combat was as slow in BG2 as it was in DAO - you clicked on a guy and off you went to kill him. I'm guessing none of the "combat is too fast" types ever used a monk for sure in ToB.

You can script your allies, and you, to perform certain core actions. It isn't like they'll be standing around doing nothing and really, it isn't like this game is THAT tactical that you are lost if they attack Trash Mob Member #707732 as opposed to Trash Mob Menber #867321.

Oh and wait, hold on...there's a pause button. Oh yeah, how can it be too fast?

#7532
Antwonne Wyrmbreaker

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It may be small but I like the dao2 demo can't wait til the ful deal comes out

#7533
Barbosa

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Pauravi wrote...

2GJ wrote...

If you wanted to know just how much Varric was exaggerating, here you go.

Posted Image



Posted Image Posted Image Posted Image
LMFAO!!!!   Oh Varric, you bastard.  That's freakin awesome.


DA:2 most secret easter egg, it will be used as a battering ram on the final battle!

Modifié par Barbosa, 28 février 2011 - 05:37 .


#7534
Wivvix

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Apparently this is old news, but in DA2 you can't change your companions equipment.

I wonder how many other features of RPG's have totally vanished in this, fairly clear, complete and utter abomination of the Dragon Age franchise. 8th of March is shaping up to be a day of disappointment.

Modifié par Wivvix, 28 février 2011 - 05:47 .


#7535
kr33g0r

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Wivvix wrote...

Apparently this is old news, but in DA2 you can't change your companions equipment.

I wonder how many other features of RPG's have totally vanished in this, fairly clear, complete and utter abomination of the Dragon Age franchise. 8th of March is shaping up to be a day of disappointment.


From what I have read you can only change their weapon.

Big freaking whoop!

#7536
IRMcGhee

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Not quite, the only thing you can't change is their armour/clothes (some of them will change during the game e.g. Aveline gets armour) but you can upgrade them with runes. Weapons seem to be limited to their favoured type (daggers for Isabela, 2-H for Carver etc)

#7537
TEWR

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I'm on the fence about that. While I don't like the idea of not being able to do what Origins did in regards to armor and weapons, I won't act like some child and go "WTF they've ruined the game".


I'll wait and see how exactly they did it and THEN if I dislike it, I'll act like a child.

#7538
Guest_Glaucon_*

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I thought I'd add some more thoughts now that I've been playing the demo for a while.

The inventory interface is a bit of a let down to be honest. I'm used to inventory items and loot having unique images and interesting tales relating to the items origin. This does not appear to be the case from the demo. The demo shows generic icons for swords, potions and other items and some fairly simple descriptions of damage etc but no Lore associated to said items.

I hope that this is due to it being a demo and that the release version will have interesting item images with interesting descriptions and associated lore. For myself it was always something that made loot feel valuable and allowed me to have a sense of ownership over the items in my inventory. My fear is that if generic bland details and images are used it will make all items feel the same and cause a devaluing to the level of vendor trash.

I hope I'm wrong.

#7539
TEWR

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Glaucon wrote...

I thought I'd add some more thoughts now that I've been playing the demo for a while.

The inventory interface is a bit of a let down to be honest. I'm used to inventory items and loot having unique images and interesting tales relating to the items origin. This does not appear to be the case from the demo. The demo shows generic icons for swords, potions and other items and some fairly simple descriptions of damage etc but no Lore associated to said items.

I hope that this is due to it being a demo and that the release version will have interesting item images with interesting descriptions and associated lore. For myself it was always something that made loot feel valuable and allowed me to have a sense of ownership over the items in my inventory. My fear is that if generic bland details and images are used it will make all items feel the same and cause a devaluing to the level of vendor trash.

I hope I'm wrong.


most items in the demo were in fact basic items. Regular weapons, nothing unique.

#7540
Baelyn

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Glaucon wrote...

I thought I'd add some more thoughts now that I've been playing the demo for a while.

The inventory interface is a bit of a let down to be honest. I'm used to inventory items and loot having unique images and interesting tales relating to the items origin. This does not appear to be the case from the demo. The demo shows generic icons for swords, potions and other items and some fairly simple descriptions of damage etc but no Lore associated to said items.

I hope that this is due to it being a demo and that the release version will have interesting item images with interesting descriptions and associated lore. For myself it was always something that made loot feel valuable and allowed me to have a sense of ownership over the items in my inventory. My fear is that if generic bland details and images are used it will make all items feel the same and cause a devaluing to the level of vendor trash.

I hope I'm wrong.


Well the whole inventory aspect of the game was completely locked...

In addition the only items we saw were very low level items that didn't have a story...i.e. "Its just an iron sword."

In DA:O the icons they used for items were very generic also and did not represent what the item looked like.

EDIT:Typo

Modifié par Baelyn, 28 février 2011 - 06:37 .


#7541
Sidney

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Glaucon wrote...
The inventory interface is a bit of a let down to be honest. I'm used to inventory items and loot having unique images and interesting tales relating to the items origin. This does not appear to be the case from the demo. The demo shows generic icons for swords, potions and other items and some fairly simple descriptions of damage etc but no Lore associated to said items.

.


99% of the stuff you picked up in DAO was pure vendor trash and had generic pictures and nothing to say other than that they were worth 2 SP so I'm not sure how "used" to having unqiue items you are. Items with lore and unique pictures were the rare and powerful things you didn't find right at the start of the game.

#7542
Guest_Glaucon_*

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The Ethereal Writer Redux wrote...

Glaucon wrote...

I thought I'd add some more thoughts now that I've been playing the demo for a while.

The inventory interface is a bit of a let down to be honest. I'm used to inventory items and loot having unique images and interesting tales relating to the items origin. This does not appear to be the case from the demo. The demo shows generic icons for swords, potions and other items and some fairly simple descriptions of damage etc but no Lore associated to said items.

I hope that this is due to it being a demo and that the release version will have interesting item images with interesting descriptions and associated lore. For myself it was always something that made loot feel valuable and allowed me to have a sense of ownership over the items in my inventory. My fear is that if generic bland details and images are used it will make all items feel the same and cause a devaluing to the level of vendor trash.

I hope I'm wrong.


most items in the demo were in fact basic items. Regular weapons, nothing unique.


Yeah sure.  But even the icons for those were uninteresting.  The proof will be in the pudding so to speak.  There's no point in discussing it here to be honest; I'll wait for the release.

#7543
TEWR

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true. but then again, Origins used some icons for weapons that weren't all that interesting and were just the same for a lot of them. but you're right, no point in discussing it


off topic thing: I used the Ash Wraith Companion glitch during my Urn of Sacred Ashes adventure, and now at the final battle of Denerim I'm laughing that they're fighting by my side.

#7544
Tommy6860

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The Ethereal Writer Redux wrote...

Tommy6860 wrote...





either you didn't understand what I was trying to say, or you did and I'm not really understanding what you're saying. Bah. I know not how Torchlight or Diablo works, as I've never played them either (sad yes. I guess I've missed a lot of good games). If you're saying my comparison of Dragon Age being a spiritual successor to Baldur's Gate is erroneous, I assure you that is not the case, as it has been called such by official sources.


I didn't say it wasn't a spiritual successor (even if officialy cited, which it was) nor was that my contention. I only said that we can make endless comparisons if we so please.. I simply commented on your first statement, then replied accordingly when you all but abandoned that statement by using semantics. Remember you said that people shouldn't expect DA:O to be BG when they are different games. I all but said that is true, but your analogy doesn't follow when DA2 doesn't follow (at least through the demo) DA:O, yet they are the same game series.  Here's what you said specifically:


 "If people want Baldur's Gate, go play Baldur's gate, but they shouldn't
be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's
Dragon Age. It's a whole different videogame series with it's OWN way of
doing things. "



Again, I am expecting DA2 to be a Dragon Age, and not a Mass Effect or BG.

Yes you may play DA2 and get the same feel as Origins. time will tell.


I certainly hope so and I am all for some change as I wouldn't want the exact same thing again and I am keeping an open mind since it is a demo. But, if the game is essentially a complete reset, because of the need to appeal to a certain brand of gamers, then I will give up on the series, and sell the game right off.

Again
though, I'm frigging lost in this discussion, so you'll have to forgive
me. I'm running on only a couple hours of sleep, so I'm not able to
think straight.


Sleep well, this forum will be here later :)

Ah ok now I understand you once again (got a power nap in). anyway, I can understand a person's sentiment that DA2 may feel like a whole different game series to some, or the same series to others. I'm among the latter, but that's the problem I feel with gamers. They're way too fickle. They'll badmouth a game before it comes out, get it, and then praise it. The developers are damned if they do and damned if they don't (in this case, making changes or making carbon copies).

I don't see the merits in saying a game company has sold out, or they're evil (well, Bioware IS evil, but it's the likable kind), they don't care about the fans, etc. Bioware does care about the fans, otherwise what would be the point of a lot of these threads?


No, I won't go down that path of dialogue, when I should only express what satisfaction or dissatisfaction I have with their games and why.

Personally, I feel DA2 will not only be a huge success, but feel amazingly like DA:O felt. I'm going to play the demo over again, and this time set the show damage indicator on if it isn't locked to be off.



A huge success for sales, or actually defining the storyline and following the theme that is Origins? If you are an avid console gamer, that really likes action games, then I can see where this (what appears to be a) game series reset would appeal to you. I am also a very avid console gamer, except the games got so stale over the past few years that I gave up and went back to PC a little over a year ago, this after being a PC gamer from he early 80s to 2004, when I then got hooked on the Xbox after getting it late 2002, and was doing both platforms. Then it changed to just one platform with the 360 and I gave up PC gaming.

I have now bought more games on this rig I built in the past year or so than I have the whole 5 years I have had my 360. Maybe the next generation will be better and I will switch back. I am just bored of now everyone copying Modern Warfare style gaming because of the record sales it has had the past 3 years in the franchise. Story-telling in games has always been an important part of gaming to me, though I like the occasional action game as well, they are just stale now and there's no new innovative things or elements in what they do, it just remains the same with different names and packaging. Look at the Halo series, what dreck that became after the first two.

I'll admit I am among the many that is disappointed in the demo of DA2, as the direction of the gameplay and combat system is near radical in difference. One can tell, if they are very familiar with the ME series, that the demo (which is an example of the game) used ME's newer graphics engine and ME conversation system. This is a hint that the ME team may have worked on this game. Lost is the area where my allies or NPCs viewed my dialogue or action choices in Origins and then judged me as the game progressed (if going by the demo). Now it seems it uses the ME black and white choice system, which worked fine for ME, but makes the conversation bland for what is an RPG in the likes of Dragon Age.

In case you didn't know this, one of the lead designers left Bioware a little over a year ago over the differences in the direction that DA2 took.

Anyway, I don't like the action type fighting system that appears more like Rikku from FF or even Bayonetta (of which I think is the best action game of 2010, but I digress), where I can zip around, in a game that is supposed to be an RPG. It is not DA fighting style, it is Ninja Gaiden. I was unappreciative that there was so little emotion over the death of Hawke's sister or Aveline's husband in all the expressions. I even have seen a few of the pro-demo people say they left those expressions out and it will be in the full game; I somehow seriously doubt they would not want to showcase at least some of the deeper facets of the game in the demo. These expresssions were so prevalent in Origins.  The expressions were just one facet of many that drew me in so deeply into Origins. I am all for changing the graphics around, even making the story intertwine within the same time frame as the Gray Warden's with a different plot happening along side them with different characters. Obviously, another installment would have to come along to settle what Morrigan stated and that Bioware claimed was the hint in the next release of the DA series, in the dialogue from the end of the Witch Hunt. If it left that hint out in this iteration. I hope we get answers in DA2 from that, and if not, at least somewhat so we can expect "what comes" in DA3 (if there's a 3).

Bioware didn't have to change the dialogue system, nor the style of the looks to ME's just because ME was a larger selling game, that I suspect happened. Nor did they have to appeal to a certain sector of the gaming industry. If that is the case, they should have given this game a new name, starting a whole new IP if the full game turns out like the demo.

Modifié par Tommy6860, 28 février 2011 - 07:44 .


#7545
Baelyn

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So here is a question....due to the images we get of a much more dramatic death for Bethany in this new trailer released on facebook (and subsequently during the Family Guy episode)...is it possible what we played through in the beginning is not the whole story concerning that?? I was loving the crazy emotion in Hawke as he LEAPT to his dead sister's side...wow wish that would have been in the demo!

EDIT. Link for facebook video here :

www.facebook.com/#!/video/video.php

Modifié par Baelyn, 28 février 2011 - 06:50 .


#7546
Tommy6860

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88mphSlayer wrote...

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

88mphSlayer wrote...

The Ethereal Writer Redux wrote...

I'd like to say, I'm not getting into a debate. I may be right, I may be wrong, I may be both or I may be neither. Maybe you're one of those options. Frankly, whatever the case may be, I don't care. I just want to enjoy the demo and DA2, which for me is hard because I see comments that I feel the need to respond to. No matter how hard I try not to respond to them, I end up responding.

And, people have been saying DA2 is for the idiots. At the very least, they're saying it's for the ADD people out there, which is.... all I can say is that I want to dive through my computer and into their computer area and slap them for saying that. You look through the last 50 or so pages, you'll find some comments along that area.

EDIT: I'm not mad, maybe irritated, but that's what the Bioware Forums do to me.


yeah the name calling is really dumb of DAO purists when DAO itself has been mocked by fans of other franchises

regardless there are things that have changed, whether you like them or not seems to largely be how much formula change you can tolerate, i can totally understand where people come from if they were only interested in DAO because they wanted another Baldur's Gate, although i think even those people can acknowledge that DAO never really succeeded at being a true BG spiritual successor but still took whatever they could get...

now that DA2 is doing something different than being a BG spiritual successor, the line between enjoyment vs. disgust seems to be - when you played DAO did you enjoy it for its nostalgic properties? or did you enjoy it for what it did based on its own merits? i think if you enjoyed DAO for its own merits you can more easily stomach changes


If people want Baldur's Gate, go play Baldur's gate, but they shouldn't be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's Dragon Age. It's a whole different videogame series with it's OWN way of doing things.


That doesn't make sense, I certainly wouldn't want DA:O to to be a Balder's Gate either, then again, I expected Dragon Age 2 to be somewhat what Dragon Age: Origins was, your logic doesn't follow.

Using that logic, shouldn't Dragon Age 2 been called something else outside of having Dragon Age in the name?


pretty much every major rpg sequel is evolving in big ways this year because the market demands it, i think what's really going on isn't that Bioware evolved DA2 - it's that people feel the new ideas are uninspired, i think that's what's really going on


Hmmm, that's a valid point!

#7547
Tommy6860

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Biotic Budah wrote...

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

88mphSlayer wrote...

The Ethereal Writer Redux wrote...

I'd like to say, I'm not getting into a debate. I may be right, I may be wrong, I may be both or I may be neither. Maybe you're one of those options. Frankly, whatever the case may be, I don't care. I just want to enjoy the demo and DA2, which for me is hard because I see comments that I feel the need to respond to. No matter how hard I try not to respond to them, I end up responding.

And, people have been saying DA2 is for the idiots. At the very least, they're saying it's for the ADD people out there, which is.... all I can say is that I want to dive through my computer and into their computer area and slap them for saying that. You look through the last 50 or so pages, you'll find some comments along that area.

EDIT: I'm not mad, maybe irritated, but that's what the Bioware Forums do to me.


yeah the name calling is really dumb of DAO purists when DAO itself has been mocked by fans of other franchises

regardless there are things that have changed, whether you like them or not seems to largely be how much formula change you can tolerate, i can totally understand where people come from if they were only interested in DAO because they wanted another Baldur's Gate, although i think even those people can acknowledge that DAO never really succeeded at being a true BG spiritual successor but still took whatever they could get...

now that DA2 is doing something different than being a BG spiritual successor, the line between enjoyment vs. disgust seems to be - when you played DAO did you enjoy it for its nostalgic properties? or did you enjoy it for what it did based on its own merits? i think if you enjoyed DAO for its own merits you can more easily stomach changes


If people want Baldur's Gate, go play Baldur's gate, but they shouldn't be mad that DA:O isn't another Baldur's Gate. Of course it isn't, it's Dragon Age. It's a whole different videogame series with it's OWN way of doing things.


That doesn't make sense, I certainly wouldn't want DA:O to to be a Balder's Gate either, then again, I expected Dragon Age 2 to be somewhat what Dragon Age: Origins was, your logic doesn't follow.

Using that logic, shouldn't Dragon Age 2 been called something else outside of having Dragon Age in the name?


no not necessarily. I won't be able to give a full answer to your statement and question, so maybe someone else can, but I'll wing it. Like I believe I said in that post somewhere, Baldur's Gate is one game series I have not played. Anyway, Dragon Age is only a spiritual successor, meaning some elements of Baldur's Gate may be seen in Dragon Age, but not all will. As such, some things will get changed or even vanish, but the idea of it being a spiritual successor stays the same and very much so some things will stay.

did that help a little?


No, doesn't help at all, because now your delving into semantics a bit, but you made a definitive statement when telling others what their expectations should and should not be. If you want to make correlations or comparisons between Origins and BG, then that can be done. If you want to make comparisons between Origins and DA2, that cane be done, But what you specifically stated before simply doesn't follow; I expect to play somewhat the essence of what was Origins and that may very well happen, but the demo didn't give that feel nor the emotion. 

I can cite comparative elements between games series that have no relevance to each other in style or system, yet I can make a correlations if I so please.  Dragon Age was a different story and different style gameplay than BG and I played BG, despite the similarities in other elements. A proper analogy would be that Torchlight is like Diablo as is DA:O being like BG. Since we the age of the internet, people can make blog/forum posts, such as these, citing such comparisons endlessly. Having said that, it doesn't make the comparisons of a new franchise to a  completely older one, to one that is a continuation of another the same thing, and that is what you essentially alluded to when excluding one while including another.


I think the best way to approach this game is to NOT look at it as a sequel. They've pretty much changed everything they possibly could in respect to DA:O. I think they threw in Anders just to sate the fans of the old games thirst for familiarity. If you play the game with that mind set then you will enjoy it more and then when tie-ins show up it will be like an easter egg for you. 


Well, that would be awesome and I hope you're correct, because I really don't want just another action game sugar coated as an RPG. I am played out on that kind of gaming as it is.

#7548
Tommy6860

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Terror_K wrote...

After coming back from work it's interesting to note that the others there felt the same, including a few regular customers. This was all regarding the PC version of course. One of us didn't even realise Isabella was the same character from Origins until a regular and myself pointed it out to them. We also had somebody come in and cancel a pre-order on their game after playing the demo, but that's probably canceled out by the fact another person came in later and put one on pre-order (for the 360 mind you, and they hadn't played the demo). Considering the amount of customers who ask us our opinions on these games before buying them, and how much a good word and praise has tipped them into getting the likes of Dragon Age: Origins and Mass Effect, this doesn't bode well for DA2 sales wise in our store. We'll see though when the game actually hits.



It's going to sell, and sell in the US and Europe big time. DA:O sold very well for an RPG
(which typically doesn't sell like action games do on consoles) on the
360 and not bad on the PS3 (you'd think it would have done better on the
PS3 considering the PS has typically been the place for RPGs on
console). DA:O sold more than 2m on the 360 and well over 1m on the PS3. It's where the money is, though I don't like it that much.

#7549
Tommy6860

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Ibanez gio wrote...

Quick Question for any one who can answer. Is it possible to delete saved games on Origins? if so how? Hope for a responce.


Yes, but you didn't say for what platform, so it's hard to say how you do it.

#7550
TEWR

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well, I'm a person who enjoys great stories too in video games, and I appreciate all sorts of games. Action, RPG, FPS, Tactical, what have you. I can't compare this to Ninja Gaiden, or anything else you compared it to.

What I can compare it to, is Star Ocean: Till the End of Time. In there, you were given a list of dialogue options, yet Fayt Leingod (the main protagonist, though it seemed as if all the companions were main protagonists) still paraphrased. That didn't stop me from feeling what he felt and his emotion was superb. You could feel his anger, his pain, his sadness, his joy, and everything else. The combat too, is indicative of Star Ocean: Till the End of Time, with some minor differences.

In SO:TTEOT, you would bump into what seemed like one enemy, but that was how they threw you into a battle that may have had between 1-5 enemies. However, the combat speed was, while not insanely fast as the demo, akin to it.

To be honest, I want to make a good argument for comparing it to the best game in my repertoire that is similar to it, but I haven't played Star Ocean in such a long time that my argument is relying on what I can remember.

I compare it more to Star Ocean, which is something I like.

P.S. bah argument is not the right word I want to use, I think.

Modifié par The Ethereal Writer Redux, 28 février 2011 - 07:05 .