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Dragon Age 2 Demo feedback thread


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#7551
Tommy6860

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craigun wrote...

Have the cutscene framerate issues been fixed for the PS3 version? Thanks.


Won't know until the final release, it is a demo though. I know in the PC version of the demo, the scene where Flemeth turns into human form, then while dragging a DS in her hand to confront the group for the first time, there is serious slow down on that part. I know it is isn't my rig, not when I can run Crysis at the highest settings and achieve a constant 50+fps.

#7552
moilami

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2GJ wrote...

If you wanted to know just how much Varric was exaggerating, here you go.

Posted Image



I lolled when the ogre stomped the politically correct boob clone to the ground in the demo. Was the best part of the demo.

#7553
Steve Nicks

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DJBare wrote...

Steve Nicks wrote...

Loved the demo on the 360, graphics don't seem to be as sharp, but the combat system is 100 times better.

Just wish the damn Razor thing would unlock, played thru 7 times now and still nada ....

Have you logged in to your EA account in game?


yep all the way thru, didnt lose connection, 6 of the 7 times, still no unlock 

#7554
Graunt

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Pauravi wrote...
Dissenting opinion:  DA2 actually changed very little.
The combat is sped up and attack animations more stylized, and the artistic style is different -- it has an identity, whereas DAO's art was really quite generic.  It involes different characters, but DAO was never supposed to be the story of one person.  The world and the lore that goes with it is all consistent.  So other than the art and character continuity, DA2 and DAO are very similar.  It isn't even close to a "total reboot".

In fact I'd argue that ME2 was far more different from ME than DA2 is from DAO, and ME1 had also won RPG of the Year honors, and was #1 on IGN's Best Games on XBox 360 awards.  Yet you have no complaints about that game, apparently?


This is pretty accurate actually.  One thing I did happen to notice though while running through Kirkwall for my nth time, is that it really did look like something you would see on a console.  The areas looked more like something from Devil May Cry or especially the towns in God of War than how a "realistic" town would look.  That in of itself kills a lot of the immersion factor, and even though the graphics from Origins were really dated and full of lots of earth tones, at least the towns and castles looked like towns and castles.

#7555
Parahexavoctal

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I've been reading around in this thread and others since completing the demo, but it's pretty depressive reading for someone who hoped DA2 would be the core of DA:O with improvements in graphics, engine, talents and a new compelling story. I think I'm going to stop reading, because I'll only have clarity once I play the full game myself, and I don't need the additional depression until then.

I will say though, the demo and information I have become aware of since playing it and reading up here has changed my excited anticipation of the launch day to a feeling of impending dread and fear of being disappointed.

Oh well, another week and a half, and I'll find out for myself if DA2 really is a genre shift from DA:O - and in case it is, if I can like the game it has become instead of the game I was hoping for all this time.

#7556
moilami

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Parahexavoctal wrote...

I've been reading around in this thread and others since completing the demo, but it's pretty depressive reading for someone who hoped DA2 would be the core of DA:O with improvements in graphics, engine, talents and a new compelling story. I think I'm going to stop reading, because I'll only have clarity once I play the full game myself, and I don't need the additional depression until then.

I will say though, the demo and information I have become aware of since playing it and reading up here has changed my excited anticipation of the launch day to a feeling of impending dread and fear of being disappointed.

Oh well, another week and a half, and I'll find out for myself if DA2 really is a genre shift from DA:O - and in case it is, if I can like the game it has become instead of the game I was hoping for all this time.


I can feel for you. It might help if you forget how DA2 could had been perfected DA instead of a new sub par game feeling like lisence work done by third party.

#7557
Graunt

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moilami wrote...

Parahexavoctal wrote...

I've been reading around in this thread and others since completing the demo, but it's pretty depressive reading for someone who hoped DA2 would be the core of DA:O with improvements in graphics, engine, talents and a new compelling story. I think I'm going to stop reading, because I'll only have clarity once I play the full game myself, and I don't need the additional depression until then.

I will say though, the demo and information I have become aware of since playing it and reading up here has changed my excited anticipation of the launch day to a feeling of impending dread and fear of being disappointed.

Oh well, another week and a half, and I'll find out for myself if DA2 really is a genre shift from DA:O - and in case it is, if I can like the game it has become instead of the game I was hoping for all this time.


I can feel for you. It might help if you forget how DA2 could had been perfected DA instead of a new sub par game feeling like lisence work done by third party.


A game that took 3-5 years development time will never be beaten by a game in the same franchise that had roughly a year turnaround.  At best you'd have a lengthy expansion (which is what DA2 seems like it's turning out to be).

Modifié par Graunt, 28 février 2011 - 08:16 .


#7558
The Closet Geek

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Played the demo through all three classes and twice with a rogue (archery/twin blades). $0.02:

I freely confess that I play games for the story, not the challenge. The changes to the combat system don't really bother me, so I won't comment beyond this: when you think about it, DA as an old-school RPG was a throwback, not a trendsetter. Bioware's been doing action RPG's since Jade Empire at least (arguably since KOTOR), so this is hardly an earth-shattering move for them.

I like the stylised art style, though I can't say I'm impressed with what I've seen of Kirkwall in the trailers. Give me a living city, Bioware. Brisbane was busier than this when it was evacuated during the floods! So far it isn't the prettiest game I've ever seen, but at least it's distinctive. Dragon Age failed to impress me as far as graphics went, I found it very generic, so at least there's a low bar there to start with.

Voice acting! Come on, this is supposed to be your strength here, Bioware! Captain Janeway (sorry, Flemeth) was awesome yet again, and I really liked the voices for Varric and Isabella. But Hawke's mum was pretty damn bad, especially during the sibling death scene. Carver, Aveline and Bethany were barely any better. I've heard far worse acting in video games, but it's really disappointing to hear such mediocre performances in a Bioware game.

One last thing, to round it out. Who wrote Cassandra's lines? As a long-term aficionado of crime dramas and novels, all I wanted to do was shake her and say 'You're doing it wrong!'. Aren't the seekers supposed to be investigators? She comes across as a desperate amateur throwing a temper tantrum, not a seasoned professional.

tl;dr: Combat, don't care; graphics, don't mind; voice acting, disappointed; writing, wait and hope for the best.

Modifié par The Closet Geek, 28 février 2011 - 08:44 .


#7559
lord_nair

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my only complaint:
Dual-wield rogue DPS is a joke, seriously, its such a big nerf from what it was in Origins. please up the damage for regular attack in flanking position. i dont want backstab to be a single-hit skill, there gotta be more benefit for BEING in the flanking position. I know the crit chance is higher, but from the demo i cannot see much difference if AT ALL! Archer now seems to kick so much more ass than dual-wielder, which make no sense consider dual-wielder are right in front in the middle of battle risking getting slaughtered.

#7560
Graunt

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lord_nair wrote...

my only complaint:
Dual-wield rogue DPS is a joke, seriously, its such a big nerf from what it was in Origins. please up the damage for regular attack in flanking position. i dont want backstab to be a single-hit skill, there gotta be more benefit for BEING in the flanking position. I know the crit chance is higher, but from the demo i cannot see much difference if AT ALL!


I just kind of assumed that Backstab was just a generic name of a move that puts you in the flanking position and does extra damage, but that while you're actually flanking them you are still doing more than if it was a frontal attack.  Maybe that's wrong, but I was wondering about this myself, so I would just keep keep melee behind regardless.  Kind of makes me think this is yet another way to "dumb down" the game so that no one has to worry about positioning for damage -- except of course when you play on Nightmare and can hit even allies with your physical area of effect abilities. :pinched:

#7561
ReplicantZero

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Baelyn wrote...

due to the images we get of a much more dramatic death for Bethany in this new trailer released on facebook (and subsequently during the Family Guy episode)...is it possible what we played through in the beginning is not the whole story concerning that?? I was loving the crazy emotion in Hawke as he LEAPT to his dead sister's side...wow wish that would have been in the demo!


Interesting. When I played the demo, Bethany survived and it was Carver who died. Possibly because my Hawke was female?

#7562
Teinnen55

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I hope to god that this demo is just a bad joke, a result of the dwarf being such a terrible storyteller.

I have been a HUGE fan of bioware for years. I have played nearly every RPG they have released, and not been dissapointed by a single one. Unfortunately, I think DA2 is going to be the first. After having played the demo on xbox I was extremely let down, as it appears quite a large portion of the DA:O fans seem to be in agreeance. No, this isn't about the developers having set the bar too high with DA:O, it's about them having made a game for lobotomy victims with DA2. On my second playthrough of the demo, I couldn't help but let my jaw go slack, tongue hang out and start saying "buhhhhhhhh... duuuhhhhhhhh". The game case should say "fully functional brain not required to play!" when it releases.

The lines delivered by the voice actors we're uninspired, and nearly emotionless. The writing itself seems to have really gone downhill... I could use nearly every line in the demo as an example, but the ones that really stuck out were "you will not have him... they will not have you" and Flemmeth's EXTREMELY TRITE entrance "well well well... what have we here". I agree with other posters... the brother of the hero dies (even though his rep meter seemed to show him as more of an enemy) and nothing is really done with it. The mother claims she wants her son, not a hero... and then they all decide to move on. Then, the wife kills her husband... and stand up and brushes it off and continues on. The demo above all should contain the most riveting, inspiring, emotional scenes of the game. Scenes that will draw players into the world, make them feel for the characters and be immersed in the story, then CUT THEM OFF, so they are drooling and clawing at the doors of their local gamestore on release day. This demo was a load of trite lines and emotionless trash. Anyway, enough about the garbage writing and brutal story shown in the demo, on to the gameplay.

When you have a game that gets 9's and 10's by nearly every reviewer, you don't need to change it much. I was among those who rated it a 9/10, and said that I'd like to see combat be improved, to make it feel less stiff and more like an action game. Less stiff didnt mean I want the exact same combat system, I'd just like to have to push the analog stick in the direction of an enemy and mash the former auto-attack button rather than press it once. From what I read on DA:O suggestions board, by and large people wanted it to feel and flow more like a medieval action game.You would have done better to stick exactly to the old combat system, and made small tweaks to improve the flow of it. Maybe add a bunch of new finishers etc rather than come up with this brutal point and click,click,click,click,click,click system you brought in. An example of how bad it is... during 1/2 of the fight scenes in the demo, I had to move near a group of enemies, then was able to close my eyes and mash A, and still come out on top. (obviously I didn't do this on my first playthrough... also, my loyalty to DA:O and refusal to admit that what I had just played was true is the ONLY thing that drove me to give this garbage a 2nd chance)

So what should you have done for combat instead? Well, logic would dictate that you look at the gameplay and combat used in the most successful action games out there (IE Fable, Assassin's Creed etc) which have already been critically acclaimed for having beautifully flowing action, and attempt to come up with a gameplay system that is similar, while still retaining your amazing story and all the same stats/gear/RPG elements. Almost exactly like AC, let me pick/lock-on to a target, then let me move/strafe around the target intelligently, press a button to do a light attack another for heavy attack (instead of grapple in AC), another to block, and another to dodge/roll. With that system you're still left with the D-Pad and top 4 buttons (PS3 and Xbox) to initiate a bunch of special abilites, combo modifiers etc. The special attacks/spells your character learns as he levels could easily be initiated through a combo system, for example a sword/shield toon could do light,light,heavy to get a shield bash, hold light to do another move, hold heavy for yet another etc... you could even let players assign what move is initiated by what combo if you can't figure out a good system yourselves. It would work for all classes, mages included. In the DA2 demo, as a mage I mash attack and the character shoots a little spell from whatever staff... almost exactly like that, I could do light,light,heavy and he shoots 2 little spells followed by the big one, IE fireball or whatever, rather than picking what spell I want to use and placing a circle on the ground, then watching it happen. For people who love tactically placing circles, you can still include that using this system, because you are left with the top 4 buttons to initiate whatever spell you want.

I'm 25 and I haven't even taken a video game design course and in 10 minutes I just came up with a better combat system than you have in DA2, essentially by looking at what is already proven to work, and figuring out how you can fit it in to your game. Millions would kill to be able to play a well written dragon age game based off assassins creed combat, which is a clearly proven sword action game, where the kills I get give me experience, and I can loot the body for gear, items and cash afterwards.

Anyway, I had planned on buying DA2 on it's release date and now I'm not so sure... I'm gonna wait and see what kind of reviews it gets. I imagine the reviews won't be completely terrible, likely 6-8's out of 10, as I'm sure the game will have many redeeming qualities, however I can't imagine it will do nearly as well as the first.

Modifié par Teinnen55, 28 février 2011 - 09:51 .


#7563
Emzamination

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Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.

#7564
Tommy6860

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ReplicantZero wrote...

Baelyn wrote...

due to the images we get of a much more dramatic death for Bethany in this new trailer released on facebook (and subsequently during the Family Guy episode)...is it possible what we played through in the beginning is not the whole story concerning that?? I was loving the crazy emotion in Hawke as he LEAPT to his dead sister's side...wow wish that would have been in the demo!


Interesting. When I played the demo, Bethany survived and it was Carver who died. Possibly because my Hawke was female?



I don't think gender selection is the trigger for Bethany living or dying, rather if you choose being a Mage (she dies), or Warrior/Rogue (she lives). If she died and you were a Rogue/Warrior, there would be no Mage in group after that, so it is by design the keep thre group balanced with all three classes.

#7565
HTTP 404

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Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


no I dont.  flemeth saved hawke and company after seeing the wardens off with morrigan.  did it ruin with the continuity that we assumed that flemeth just stayed in her hut?  haha

#7566
Perles75

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Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.

Why? I don't see any contradiction...

#7567
ReplicantZero

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Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


True (I assume you're referring to her appearance) - wouldn't be such a problem if it took place after the events of DAO  - still as a shapeshifter, quite conceivable that she has multiple forms. However do think that her original look fitted her voice perfectly (poor old Captain Janeway) - love her laugh.

#7568
Emzamination

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HTTP 404 wrote...

Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


no I dont.  flemeth saved hawke and company after seeing the wardens off with morrigan.  did it ruin with the continuity that we assumed that flemeth just stayed in her hut?  haha


Flemeth is still suppose to be a hag months later after she saves hawke when you return to take care of that bit of buisness in DA.Why is she suddenly sporting armor and that new hair? Unless shes leading a double life then yeah that breaks continuity sorta =[

#7569
Lucky_Dawg

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Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


What continuity was ruined ? 
when lothering was destroyed.. Flemeth had already finished helping save the warden from Ostagar...
- soon after lothering has fallen , the warden will..,  if you have Morrigan's trust and friendship seek to return to Flemeth's hut and eitehr fights her to get the grimoire or talk with her and take the grimoire.

as for Flemeth's new Art design.. is she not the one who Taught Morrigan how to be a shapeshifter ? 
Morrigan has already admitted she's not as powerful or as skilled as flemeth in magics .
Manipulative as Morrigan can be.. Flemeth has "CENTURIES" of experience in twisting pawns and mayhaps will change her form to suit her needs. Old hag who talks too much for some.. Powerful maleficar for others.

note : Morrigan says she finds nothing to gain from studying a human's form as she already is one... however, did does not mean she can NOT use another human's form .. add to teh fact that Flemeth is beyond human or perhaps even an abomination umong abominations.. she's on top. 

#7570
Baelyn

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Teinnen55 wrote...

I have been a HUGE fan of bioware for years. I have played nearly every RPG they have released, and not been dissapointed by a single one. Unfortunately, I think DA2 is going to be the first. After having played the demo on xbox I was extremely let down, as it appears quite a large portion of the DA:O fans seem to be in agreeance. No, this isn't about the developers having set the bar too high with DA:O, it's about them having made a game for lobotomy victims with DA2. On my second playthrough of the demo, I couldn't help but let my jaw go slack, tongue hang out and start saying "buhhhhhhhh... duuuhhhhhhhh". The game case should say "fully functional brain not required to play!" when it releases.


Can we please stop insulting people that actually like the style? If you don't like the combat thats fine. You are entitled to your opinion. But to say that it is made for idiots...and "dumbed" down is rather un-necessary. You are no better (i.e. smarter) for liking a slow paced game invovling tactics (which I still argue DA2 CAN be very tactical...you haven't seen any difficulty other than normal) than someone who likes a faster paced less involved combat system.

I think DA2 is looking very good on that front. You have Casual and normal for those people who don't want to be bogged down with the pausing and tactics...and then Nightmare for those who really feel like planning out the battlefield and making magic (no pun intended) happen.

But please lets stop with the insulting and just have some good ole discussion about the facts that we know and the opinions that we share.

#7571
HTTP 404

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Emzamination wrote...

HTTP 404 wrote...

Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


no I dont.  flemeth saved hawke and company after seeing the wardens off with morrigan.  did it ruin with the continuity that we assumed that flemeth just stayed in her hut?  haha


Flemeth is still suppose to be a hag months later after she saves hawke when you return to take care of that bit of buisness in DA.Why is she suddenly sporting armor and that new hair? Unless shes leading a double life then yeah that breaks continuity sorta =[


I see what youre saying.  I dont know what the deal is with her look, obivously it probably could be explained *wave bioware wand* that she has different looks for different people.  Looking intimidating is needed for Hawke, looking like a harmless old hag is useful to Morrigan.  eh but we could go on about debating this.  bottom line is, I see what you're saying.  It doesnt affect the story so much in the first so it isnt really that big of a deal to me.

#7572
Teinnen55

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They also made it painfully clear that they are hoping to drive sales based purely around the fact that "sex sells", having ended the demo with what's her face (I don't care enough to remember her name) inviting you to sleep with her.
"Hey kids, buy this game so you can imagine yourself having sex with me!"
Unbelievably terrible. A demo for the "farm animals".

#7573
Tommy6860

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Lucky_Dawg wrote...

Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


What continuity was ruined ? 
when lothering was destroyed.. Flemeth had already finished helping save the warden from Ostagar...
- soon after lothering has fallen , the warden will..,  if you have Morrigan's trust and friendship seek to return to Flemeth's hut and eitehr fights her to get the grimoire or talk with her and take the grimoire.

as for Flemeth's new Art design.. is she not the one who Taught Morrigan how to be a shapeshifter ? 
Morrigan has already admitted she's not as powerful or as skilled as flemeth in magics .
Manipulative as Morrigan can be.. Flemeth has "CENTURIES" of experience in twisting pawns and mayhaps will change her form to suit her needs. Old hag who talks too much for some.. Powerful maleficar for others.

note : Morrigan says she finds nothing to gain from studying a human's form as she already is one... however, did does not mean she can NOT use another human's form .. add to teh fact that Flemeth is beyond human or perhaps even an abomination umong abominations.. she's on top. 


Actually, if you played Witch Hunt, Morrigan explained that Flemeth is beyond anything anyone encountered in the game. She's no abomination, nor demon, nor bloodmage.

#7574
Lucky_Dawg

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business is business no ? ... Money always plays a part in developement.
I happen to have fully enjoyed teh Demo because I accept it as a change from the original DA:O .
if a bit of "Sex sells" helps sustain a franchise , it's a small bit of compromise to further thier goals for thier vision. the tricky part is balancing how much of said "vision" you're wanting to make compromises on.

#7575
Tommy6860

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Teinnen55 wrote...

They also made it painfully clear that they are hoping to drive sales based purely around the fact that "sex sells", having ended the demo with what's her face (I don't care enough to remember her name) inviting you to sleep with her.
"Hey kids, buy this game so you can imagine yourself having sex with me!"
Unbelievably terrible. A demo for the "farm animals".


That doesn't bother  me and I expected that, considering you could initiate a four-way between the Warden, Leliana, Zevran and Isabela in Origins, among many other sex-capades you could have.