Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#7601
Luca Grease

Luca Grease
  • Members
  • 42 messages

Baelyn wrote...


Again...I'll say this...There isn't any way from the 25 minute demo that you can say something like "they ditched a quality story for 'sploding enemies and button mashing." You just can't tell from that small, old, buggy, disjointed demo. I am sorry that you are so disappointed though.


Silly me... I thought demos were released to convince potential customers that the game rocks and is worth their money.

If what's shown in the demo is really, as you say, an old, buggy, and disjointed version of the game, then it was a catastrophic marketing move from bioware, especially so close to release

#7602
1Nosphorus1

1Nosphorus1
  • Members
  • 324 messages

Yrkoon wrote... Yep.  I do find   the "Flemeth retcon?" discussion amusing tho.   She turns into a DRAGON and everyone's like:  "Aah.  yes.  a Dragon.  Interesting."    But then she changes her hair style and loses some wrinkles  and people are like:  What?  No Way!  That makes no sense!  Continuity killer!
lol


She turned into a dragon in Origins too, there's nothing new about that although as far as I'm aware shapeshifting was the ability to study creatures and learn the way they act so that one could turn into them, changing form/appearence isn't something you could study on yourself.

Unless there's a bigger explanation, obviously the only one that we do have for the moment is New Art Direction.

#7603
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Luca Grease wrote...
If what's shown in the demo is really, as you say, an old, buggy, and disjointed version of the game, then it was a catastrophic marketing move from bioware, especially so close to release

And would this surprize you?  Bioware is no stranger to marketing  'OOPS!' moments.  They've had more than their share over the years.  It's almost a testiment to their Awesomeness that they've  bounced right back - no matter  how severe the faux pas - every single time.

But this is completely irrelevant.  This demo will neither make, or break DA2's sales in any significant way

Modifié par Yrkoon, 28 février 2011 - 12:23 .


#7604
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
Loved the combat, still just as tactical but i can still slice away as my main Hawke. The main problem i had was the sibling death scene. Extremely bland for the death of the main character's brother/sister.

#7605
TEWR

TEWR
  • Members
  • 16 995 messages

ReplicantZero wrote...

Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


True (I assume you're referring to her appearance) - wouldn't be such a problem if it took place after the events of DAO  - still as a shapeshifter, quite conceivable that she has multiple forms. However do think that her original look fitted her voice perfectly (poor old Captain Janeway) - love her laugh.


honestly I see no problem with her new appearance. She didn't exactly seem like much of a threat in DA:O, just some old hag. Or even a crazy cat lady. Sure she could shapeshift into a Dragon, but her human form just seemed..... bland for someone who obviously knows more than she lets on. Here she actually seems like a powerful..... whatever the hell she is.

#7606
TEWR

TEWR
  • Members
  • 16 995 messages

Quillmaster wrote...

The Ethereal Writer Redux wrote...

I can respect people disliking the demo, but it would be nice if they disliked it for valid reasons. I've seen some very stupid and beyond awful reasons for disliking the demo. Let me list some:

1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this,.


Actually, this isn't what I said.  What I said was there was no variety among the Hurlocks.  I believe I used the phrase "it felt like I was fighting clones".  I have no issue with storyline dictating variety of beasts be limited, but it would have been more immersive if they'd thrown a few models in with different helmets etc so as to feel like a game of quality rather than a simple arcade game.

I've seen it said that those who complain that Baldurs Gate felt better should go play Baldurs Gate.  The funny thing is that since playing the demo I went back to Neverwinter Nights and immediately found it more enjoyable.  Sure the graphics are more dated, but it feels more immersive (to me at least) on so many levels. 

There are clearly people out there who loved what they saw, and I'm very happy for them.  I'm just not one of them.  I believe I gave some very valid reasons for my personal dislike of the game too, so was a little surprised to find myself so blatantly misquoted and then included in the top of your "very stupid" list.

You like the game. Great!

*Goes back to enjoying Neverwinter Nights*


Ah. I stand corrected, and for that you have my apologies. But Hurlocks in DA:O looked the same too, the only difference being some might have a tattoo on their face. Here, the only difference is that some Hurlocks wear an armor hat type thing. Really, it's the same as Origins on almost every level, to me.

Alas, I apologize for misunderstanding your statement. You are not among the people who said the Hurlock line.

Then again, I doubt anyone likes the new cannon fodder Hurlock design. The emissaries were a good redesign.

#7607
moilami

moilami
  • Members
  • 2 727 messages

The Ethereal Writer Redux wrote...

ReplicantZero wrote...

Emzamination wrote...

Looking at flemeth shattered continuity for me.

The time the demo starts in is the beginning of the wardens journey.

For those that played Dao you know exactly what I'm talking about.


True (I assume you're referring to her appearance) - wouldn't be such a problem if it took place after the events of DAO  - still as a shapeshifter, quite conceivable that she has multiple forms. However do think that her original look fitted her voice perfectly (poor old Captain Janeway) - love her laugh.


honestly I see no problem with her new appearance. She didn't exactly seem like much of a threat in DA:O, just some old hag. Or even a crazy cat lady. Sure she could shapeshift into a Dragon, but her human form just seemed..... bland for someone who obviously knows more than she lets on. Here she actually seems like a powerful..... whatever the hell she is.


In DA she was more beliavable doing low profile in the woods and keeping legends of the witch of the wilds as legends. Now she is what, hmm, masses want, except too old and does not look like a pron star.

#7608
Imarikurumi

Imarikurumi
  • Members
  • 26 messages
The combat feels very different from the prequel, i had trouble getting used to the camera movements, character movements etc as well as the fast paced combat. But i was instantly addicted to it, new skill animations, even auto attacks now look awesome, feels like im actually playing it FPS, totally love it! It feels less tactical maybe due to fast paced combat but im not complaining.

Besides that, it seems they simplifed other stuff like UI, skills etc much like ME2 did. Cant say its good or bad. I enjoyed ME's complexity as much as i enjoyed ME2's oversimplified system.

Plot wise, i cant say much but i hope im in for a big surprise, as in positively speaking. Pls dont disappoint me...

And yea, the emotion in cut scenes is lacking sorry to say.

Cant wait to get my hands on the game, good job bioware!

#7609
TEWR

TEWR
  • Members
  • 16 995 messages
Moilami you don't have to look low profile to BE low profile. Morrigan practically screamed out loud that she wasn't some regular old innocent country girl (apparently Morrigan is a screamer Posted Image). For one thing, magic keeps them safe almost all the time. For another, being low profile is a form of demeanor. How you look only plays a factor in it, and not a necessary one at that. only a helpful factor. Leliana is a case in point, through her bardic arts. Just look at her banter conversations with Alistair.

besides, I doubt anyone ever told Bioware ""Oh could you change Flemeth to something more pleasing for us? Kthxbai"

Modifié par The Ethereal Writer Redux, 28 février 2011 - 01:12 .


#7610
Sarakinoi

Sarakinoi
  • Members
  • 210 messages
I had mixed feeling at first. Mostly because of the barren low detail land we play in the demo, and small interface details like health bars at the bottom.

But now I realize I will probably get used to the interface and the mass effect-ish changes in the end and enjoy the game. DA is mostly about the story for me anyways, and you can't judge that from the demo. I am sure Bioware will deliver on that front, and that's all I need to know. :)

#7611
LeapingCarrot

LeapingCarrot
  • Members
  • 2 messages
I've played through the Xbox version of the demo several times now, tried all three classes and even several talent specializations. My impressions? IT'S BEAST!

Seriously, I love the changes and improvements you guys at BioWare have done with this game. The combat and action is extremely fluid and exciting, the graphical style is really cool, though took me some time getting used to. The attributes, talents and tactics system is greatly improved. Even the Rival/Friend system seems like a vast improvement from Origins. The conversation wheel is obviously very similar to Mass Effect, but I like it.. I prefer having a voiced character, and the symbols help a great deal. Voice acting seems good, atleast for Hawke (both male and female), Isabela and Varric.

All in all,I like every change that has been made to the gameplay. I just hope the story lives up to my expectations. After all the story-telling is why I love BioWare games in the first place.

Modifié par LeapingCarrot, 28 février 2011 - 01:39 .


#7612
Sidney

Sidney
  • Members
  • 5 032 messages

1Nosphorus1 wrote...

She turned into a dragon in Origins too, there's nothing new about that although as far as I'm aware shapeshifting was the ability to study creatures and learn the way they act so that one could turn into them, changing form/appearence isn't something you could study on yourself.

Unless there's a bigger explanation, obviously the only one that we do have for the moment is New Art Direction.


Morrigan in DAO tells you she can change into the appearance of a younger woman. Recall her conversation about luring men back and the disturbing images of Flemth having sex with them? This isn't new this entirely fits within what was told you and what you know from Origins.

#7613
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

The Ethereal Writer Redux wrote...

Quillmaster wrote...

The Ethereal Writer Redux wrote...

I can respect people disliking the demo, but it would be nice if they disliked it for valid reasons. I've seen some very stupid and beyond awful reasons for disliking the demo. Let me list some:

1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this,.


Actually, this isn't what I said.  What I said was there was no variety among the Hurlocks.  I believe I used the phrase "it felt like I was fighting clones".  I have no issue with storyline dictating variety of beasts be limited, but it would have been more immersive if they'd thrown a few models in with different helmets etc so as to feel like a game of quality rather than a simple arcade game.

I've seen it said that those who complain that Baldurs Gate felt better should go play Baldurs Gate.  The funny thing is that since playing the demo I went back to Neverwinter Nights and immediately found it more enjoyable.  Sure the graphics are more dated, but it feels more immersive (to me at least) on so many levels. 

There are clearly people out there who loved what they saw, and I'm very happy for them.  I'm just not one of them.  I believe I gave some very valid reasons for my personal dislike of the game too, so was a little surprised to find myself so blatantly misquoted and then included in the top of your "very stupid" list.

You like the game. Great!

*Goes back to enjoying Neverwinter Nights*


Ah. I stand corrected, and for that you have my apologies. But Hurlocks in DA:O looked the same too, the only difference being some might have a tattoo on their face. Here, the only difference is that some Hurlocks wear an armor hat type thing. Really, it's the same as Origins on almost every level, to me.

Alas, I apologize for misunderstanding your statement. You are not among the people who said the Hurlock line.

Then again, I doubt anyone likes the new cannon fodder Hurlock design. The emissaries were a good redesign.


 I had this this dsicussion earlier and you're repeating about the same line as the one I debated this with. The Hurlocks in Origins had different armors for their respective classes, though their faces looked the same, you still saw the differences with the gear they wore aside from a few tattoo differences. You also had Genlocks of various classes, all wearing different looking armors. All of the enemy types had emissaries, that had different armors, and were either mage type, or warrior type. I saw nothing but hurlocks, with different class names, and they all had the exact same armor and looks in this demo. There's no way anyone is going to say there's little difference between origins DS looks and DA2's. I can post images if I have to to show the difference. Only the archers in DA2 had a hat and different shoulder armor, but they looked exactly the same otherwise.

The time they had to make this game wasn't enough to do a lot of variety, so it was easier to just make one placeholder with a slight variation on another, and copy and paste into the game code.

Modifié par Tommy6860, 28 février 2011 - 02:08 .


#7614
Tommy6860

Tommy6860
  • Members
  • 2 488 messages
OK, I downloaded the Xbox version just because I was curious about the text size issue mentioned here quite often, and the voice sound being too low. Honestly, and I wear glasses, I had no issue reading the text anywhere in the demo. The voice sound was a bit low though. The graphics look real nice generally when you look at everything overall. But when you get into cut-scenes, the face textures are too smooth and the armors don't look as sharp, only from a distance do they look good. The hair looks awful on a few of the characters, except Hawke and Flemeth. Flemeth's outfit looked very nice for console.

I noticed some slowdown at times, especially during the cut-scenes and the load times are much longer than PC. The control scheme on the 360 is very nice and worked a treat, it was easy to grasp after just a minute or two and the quick hints/tutorials made it nice. The landscape had nice looking textures. Kirkwall looks pretty decent, but you can see the lo-res images coming through. Overall, it looks good for a console game, but it certainly doesn't look anything like Modern Warfare or Gears of War graphics.

Overall though, I did feell like I was playing a button masher. I would think on the higher difficulties one willl have to use the tactics and set up their allies moreso to get through the battles. Otherwise, it is just plug-n-chug, beat the scene and move to the next, wash, rinse and repeat.

#7615
enhancedhpb

enhancedhpb
  • Members
  • 71 messages

Gibb_Shepard wrote...

Loved the combat, still just as tactical but i can still slice away as my main Hawke. The main problem i had was the sibling death scene. Extremely bland for the death of the main character's brother/sister.


The main character is rivals with the sibling , so maybe he just didn't like him/her that much.

Modifié par enhancedhpb, 28 février 2011 - 02:10 .


#7616
LedGabriel

LedGabriel
  • Members
  • 7 messages
Feedback:

1) Graphics look like crap; cartoonish and way outdated, any game you get out there nowadays looks much better than this, even from smaller studios. Even if the graphics were better, the cartoonish style is ridiculous.

2) Combat is little crappy, too much clicking, abilities use left-mouse button, attacks use right one, not intuitive. It's a lot more MMO-style now, but I like the pace, it´s fast and has more action.

3) Right mouse button to do stuff in general like move, open stuff and loot bodies is annoying, it´s also the button to move the camera so happen to do by accident sometimes.

4) I experienced a series of glitches, like in the tactics menu, when I clicked the rectangular box of target or action, sometimes nothing showed up, like the menu was invisible, it also happened on the main menu once or twice.

5) Few voices were actually good, the lines don't appear to be very well written and you don´t feel the character´s emotion.

6) Graphics look like crap; quality and style.

7) Fewer abilities, I actually prefer it so. In DA:O, the Golem had such a freaking complicated chain of hundreds of abilities that I never used it. Fewer abilities mean you spend a lot less time reading what each ones does and trying to figure out a nice plan to use them. There should be many enough abilities without hampering the flow of the game.

8) Sensuality was 100 :) , Isabella can make one´s mind wander.. specially when playing a female character.

9) Graphics are crap. Quality from 2003, style from 8-year old comic book.

Modifié par LedGabriel, 28 février 2011 - 02:18 .


#7617
PhrosniteAgainROFL

PhrosniteAgainROFL
  • Members
  • 453 messages
I played through the demo like 10 times, literally... and I got used to the camera. I'm loving the combat system and for the first time ever I had fun playing ALL classes( and the different weapons like bow,two-hander,one-harder,shield,etc) in a RPG. :D

Also I love that you can press R and the character will collect the loot without needing to press right mouse button. It's like an auto-pick up loot button but you need to press it for each loot. It's nice. :happy:


Good job, Bioware. I can't wait to spend $50 on DA2 on 14th-18th on March... Damn, EU release dates... :crying:

Modifié par PhrosniteAgainROFL, 28 février 2011 - 02:37 .


#7618
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

LedGabriel wrote...

Feedback:

1) Graphics look like crap; cartoonish and way outdated, any game you get out there nowadays looks much better than this, even from smaller studios. Even if the graphics were better, the cartoonish style is ridiculous.

2) Combat is little crappy, too much clicking, abilities use left-mouse button, attacks use right one, not intuitive. It's a lot more MMO-style now, but I like the pace, it´s fast and has more action.

3) Right mouse button to do stuff in general like move, open stuff and loot bodies is annoying, it´s also the button to move the camera so happen to do by accident sometimes.

4) I experienced a series of glitches, like in the tactics menu, when I clicked the rectangular box of target or action, sometimes nothing showed up, like the menu was invisible, it also happened on the main menu once or twice.

5) Few voices were actually good, the lines don't appear to be very well written and you don´t feel the character´s emotion.

6) Graphics look like crap; quality and style.

7) Fewer abilities, I actually prefer it so. In DA:O, the Golem had such a freaking complicated chain of hundreds of abilities that I never used it. Fewer abilities mean you spend a lot less time reading what each ones does and trying to figure out a nice plan to use them. There should be many enough abilities without hampering the flow of the game.

8) Sensuality was 100 :) , Isabella can make one´s mind wander.. specially when playing a female character.

9) Graphics are crap. Quality from 2003, style from 8-year old comic book.


You forgot to mention that the graphics were crap!   ;)

#7619
Wivvix

Wivvix
  • Members
  • 84 messages

Perles75 wrote...

Wivvix wrote...

To someone hoping for more of DAO, yeah it'll rate about a 7-8. What does Bioware care though? They will have sold 5+ million copies.

I don't understand this reasoning that I see in many comments. Bioware is cleverer than this, and knows that it must care, because if they sell this game to 1 million people and 80% are disappointed, DA3 will be bought by much less. They have to see things in perspective, and they know that their fanbase (as many others) are very enthusiastic but also very demanding, so they cannot give their support for granted.


They don't have to care at all. Bioware made DA2 in mind of tapping into a much larger audience, an audience that dwarfs the potential sales lost. They want to attract people who play Call of Duty, Fallout and Assassin's Creed. These games sold well in excess of 2x the number of units Dragon Age Origins sold.

DA2 is not aimed at an audience of 3 million sales. It's aiming for 5-10 million. Their fanbase who are upset by this change represent maybe 1 million sales. They stand to gain that many sales if they capture 10-20% of this larger audience. I think by going to an action RPG, they've made this game much more accessable to that audience. I wouldn't be surprised if they succeed in drawing that number of sales.

I don't think anyone is suggesting DA2 will disappoint 80% of buyers. The demo has already significantly distorted the disapproval figures anyway, as so many pre-orders will have been cancelled. Now those are some statistics i'd love to see; pre-order cancels since 22nd February.

Look at the history of Fable. Fable 1 promised the earth, failed to deliver to the community. Lionhead took Fable 2 to a mass market and still failed to deliver, but the console audience still soaked it up. Rinse repeat Fable 3; once again the audience soaked it up. Around 4-5 million sales the last I recall.

Bioware can cash in here even if it totally alienates that fanbase of 1 million, while make a few billion dollars easily. When they can be bothered, they might throw another bone to the old fanbase while still retaining that big audience. That's the way they went with ME2, and look at the sales figures. How many people didn't like ME2 but will still get ME3 to get the rest of the story? ;)

Modifié par Wivvix, 28 février 2011 - 02:45 .


#7620
Sir Martyn Saint

Sir Martyn Saint
  • Members
  • 43 messages
As I said before. the users interface is plain a straight, I dont understand, it looks like mass effect, the screen where you level up your character is so simple!!! where is the epic-fantasy art???, like in the previous games of bioware?? You can clearly notice that this game was developed in only one year, DA:O was developed in5 years a so the results... I'm disappointed with this demo...

#7621
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
Except that it was developed in 2 years, not 1.

And that logic doesn't make sense anyway.  They could have kept the UI unchanged from Origins, and it wouldn't have taken them any time at all.

Modifié par Yrkoon, 28 février 2011 - 02:47 .


#7622
TheRealJayDee

TheRealJayDee
  • Members
  • 2 952 messages
I played the demo on both PS3 and PC, I played with all classes and every weapon style, I played both male and female Hawke. These are my thoughts about the demo:
 
The Good:
 
The framed narrative could make for an interesting story.
 
Character models including the facial animations are improved.
 
I’m really surprised about how much I like the female Hawke. The voice, the design, it’s just overall pleasing. Maybe I’ll even play as the default Marian on one playthorugh. And I normally don’t play females and I never play a default character when I can build my own.
But my honest appreciation is a little tainted by the fact that I might feel forced to play as female Hawke at least once, because of my problems with male Hawke (see below).
 
Kate Mulgrew is back! Her voice acting is so good I can stay totally unperturbed and say “Yeah, well, she’s an epic shapechanger!” when confronted with the new design.
 
The Bad:
 
The voiced protagonist. Hurm, I knew from the beginning this was gonna be one of the most difficult changes for me. Having a voiced character isn’t necessarily a bad thing, but it get’s kinda bad the moment you have problems with the voice actor. Now, I usually only play male characters, so I was really interested in seeing/hearing the male Hawke in action. And after the demo I have to say: damn! It’s not that I absolutely don’t like the voice, but I’m afraid it will severely limit what kinds of characters I can play. To be specific: the “heroic” Hawke I had in mind will probably just not work with Boulton’s voice and his delivery. So I might need to “rebuild” the character based around the voice or play the female version for my “good” play through, both of which makes me sad. For me this proves what I thought all along – an RPG that really wants to give the player the feeling of creating his own character (ME never was that) needs either a silent protagonist or at least the choice between different voice actors. Both options seem rather unlikely for future games, though. Pity…
 
All in all the voice acting and the dialogue in the demo wasn’t that impressive.
 
The new/old combat. I know, I know, it basically plays like DA:O. Thing is, it doesn’t feel like it. Because it doesn’t look like it. Part of the combat still looks DA:Oish, but other parts look like a mix of Dissidia: Final Fantasy and Motal Kombat. The new, flashy animations don’t do it for me. Might be a matter of taste, but I prefer my warrior to run/walk in a comprehensible manner instead of “fastest man alive”ing across the battlefield. Not that big a fan of the “click = awesome!” formula, too much room for interpretations of “awesome”. The mage ranged staff attack animation already kind of bored me after playing twice through the demo. Not only because that’s not how I want every mage to fight, but because it felt repetitive, and that more obtrusively than the admittedly rather bland shooting animation of the DA:O mage. Although I had to smile when Hawke and Bethany were doing the whole… “choreography” right next to each other in absolute perfect synchronicity.
 
Before the demo I never realized how much I’d miss the dual wield warrior. I like that fighting style, but just can’t stand melee rogues. (“Sorry, Isabella, you’re not in the team. Varric, you’re out, too. Hate your weird crossbow girlfriend thingy. Sebastian, your turn!” Maker be praised I preorderd long ago if only for a rogue I might actually use.).
 
Okay, the apocalyptic wasteland that’s supposed to be somewhere near the destroyed Lothering isn’t how all the environment will look like. Still, it’s extremely ugly. And I’m not sure it makes sense, given how Ostagar looked like when you returned there a while/long after the destruction of Lothering. The extreme and painfully obvious linearity of this part didn’t help at all.
 
Absence of the free tactical view = fixed camera. On PC = why?
 
The new interface is… underwhelming.
 
The Ugly:
 
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
 
The new “Darkspawn”. The Darkspawn we got to know in DA:O were hideous, brute creatures that swept over Ferelden, taking whatever weapon or armour was left usable from the mutilated bodies of the people they slaughtered along the way. The DA2 “Darkspawn” seem to be a pretty organized clone army. They all have these bizarre, matching armours; the “archers” aren’t just random Darkspawn with a ranged weapon anymore, they now even wear specific archer helmets. And they don’t visually resemble the DA:O Darkspawn, not even closely (okay, maybe a little, little bit – if I use the fantasy capacities I have free because of the voiced Hawke). Why in the Maker’s name redesign them like this? These new creatures are as ugly as they are not threatening. Has this been done so the new demon Qunari look more badass in comparison? I’m clueless and a little angry. I hate unnecessary redesigns as much as recasts. My only hope is that this is just how Varric describes them from the stories he heard, because he never actually met real Darkspawn. Given the existence of the Deep Roads this is most certainly just wishful thinking. And I know, they’re not the main adversaries in the game, but I’d still wish for (certain people will jump at me for using the word) a certain continuity (‘spawn, tall elves etc.)
 
 
Conclusion:
 
I wanted to write more initially, but pretty much everything I left out this time has already been worded by people more eloquent than me (as were the things I did write about ^_^) and I haven’t much more time left atm. In the end I have to say that while the demo for DA:O, the character creator, was the one thing that made Dragon Age become my first day one purchase in years, the demo for DA2 didn’t have an effect even close to this. In fact, would that demo be my first and only contact with DA2 after playing it predecessor I probably won’t even consider buying it. But as far as I’m concerned this is BioWare’s one free shot, earned by the awesomeness that is Dragon Age: Origins. My preorder from October stands, I’ll play the game and chances are I will enjoy it. Still, part of me thinks:
 
The Warden gone; Hawke Champion – I have awoken to a world of ****. Posted Image 

#7623
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

PhrosniteAgainROFL wrote...

I played through the demo like 10 times, literally... and I got used to the camera. I'm loving the combat system and for the first time ever I had fun playing ALL classes( and the different weapons like bow,two-hander,one-harder,shield,etc) in a RPG. :D

Also I love that you can press R and the character will collect the loot without needing to press right mouse button. It's like an auto-pick up loot button but you need to press it for each loot. It's nice. :happy:


Good job, Bioware. I can't wait to spend $50 on DA2 on 14th-18th on March... Damn, EU release dates... :crying:



Well, when the final release comes out, i am hoping they allow remapping the mouse a bit.  Using the right button to fire, loot and attack doesn't feel correct. I can only select where to use power with the left button,

#7624
Sir Martyn Saint

Sir Martyn Saint
  • Members
  • 43 messages

Yrkoon wrote...

Except that it was developed in 2 years, not 1.

And that logic doesn't make sense anyway.  They could have kept the UI unchanged from Origins, and it wouldn't have taken them any time at all.


Yea, you are right, but anyway, I can´t help thinking about that they could have done things more epic, after all, this is a Role playing game! The IU in DA2 demo is really plain and straight for this kind of games...

#7625
Wizard of thay

Wizard of thay
  • Members
  • 77 messages
gotta say I totally disagree with a lot of the comments here,although I can see why they were made.
played the demo. loved it.

still had the dragon age vibe. which was good.
yes it has a single character for the player but I think it would only be fair to judge that decision after playing the full game.

the graphics are now very stylised. but I can see why that decision was made.
bioware has never been able to compete in the realistic graphics stakes as their focus is on the story.
taking a more styilised approach hides this somewhat.

combat, was playing the demo on PS3 and liked the combat, it was fast and frenetic., but I hear that he PC version has the pause button for more strategic play...

all in all liked it and have preordered.