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Dragon Age 2 Demo feedback thread


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#7626
PhrosniteAgainROFL

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Sir Martyn Saint wrote...

Yrkoon wrote...

Except that it was developed in 2 years, not 1.

And that logic doesn't make sense anyway.  They could have kept the UI unchanged from Origins, and it wouldn't have taken them any time at all.


Yea, you are right, but anyway, I can´t help thinking about that they could have done things more epic, after all, this is a Role playing game! The IU in DA2 demo is really plain and straight for this kind of games...


Also the DA:O project has been restarted in 2006 or 2007 so... it's not 5 years of developement. If you count those *lost* years then Diablo 3 has LITERALLY been in developement for 8 years. In reality it's 3-4 years.

Modifié par PhrosniteAgainROFL, 28 février 2011 - 03:13 .


#7627
LadyBri

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 I'm sorry, but I don't understand the use of the term "action RPG" as a kind of insult.  Don't all RPGs have some element of combat or action?  Huge swaths of DA:O involved just fighting through hordes of darkspawn or humans in certain areas/dungeons, but no one accuses DA:O of being an "action RPG".

As far as the new combat in the demo, I still maintain that it is awesome and I would argue that it is even more tactical.  The speed of the combat not only looks better, but because it is faster I find myself having to focus more so I can follow what is going on around me.  My actions in the demo included quite a bit of pausing and character switching to perform a variety of moves or just positioning characters, which is very tactical.  In DA:O, I didn't find myself performing that many tactical behaviors so to me (granted, I only got up to Hard mode and never Nightmare in DA:O), I do believe it is more tactical from what we've seen so far.

#7628
dzizass

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Wivvix wrote...

They don't have to care at all. Bioware made DA2 in mind of tapping into a much larger audience, an audience that dwarfs the potential sales lost. They want to attract people who play Call of Duty, Fallout and Assassin's Creed. These games sold well in excess of 2x the number of units Dragon Age Origins sold.

DA2 is not aimed at an audience of 3 million sales. It's aiming for 5-10 million. Their fanbase who are upset by this change represent maybe 1 million sales. They stand to gain that many sales if they capture 10-20% of this larger audience. I think by going to an action RPG, they've made this game much more accessable to that audience. I wouldn't be surprised if they succeed in drawing that number of sales.


The problem is that DA2 has nothing to offer to those people. The action cannot in any way compete to CoD or Assassin's Creed. There is no free roaming like in F3. The graphics can't compare to any of these games. The writing is inferior both to F:NV and Assassin's Creed. The game tries to reach both the action-oriented audience and the RPG -audience and as a result will fail at both. DA2 has already received worse press than DA:O, cause it contains all its predecessors flaws and then adds new ones on top.

#7629
TheRealJayDee

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Terror_K wrote...

After coming back from work it's interesting to note that the others there felt the same, including a few regular customers. This was all regarding the PC version of course. One of us didn't even realise Isabella was the same character from Origins until a regular and myself pointed it out to them.


None of my friends who played and loved Origins recognized Isabella. Posted Image 
Not until I strongly hinted at them supposedly knowing her already. Posted Image 
Like, from Denerim!? Posted Image 
She... taught you something... Posted Image
*sigh* Posted Image
So, it was insi... Posted Image "Wait, the duelist? She didn't look anything like that!?!"

Another friend of mine is just playing DA:O for the first time, on the PS3. He likes the game (though not as much as the rest of us) and is close to reaching the landsmeet now. So he came over to me a few days ago while I was playing the demo, also on the PS3. He watched for a few minutes, then I asked him "So, what do you think about this?" and he was like "Urm, looks okay, I guess. What is that?" "That's me, playing the DA2 demo. Right now I'm slaughtering "Darkspawn"... Him: Posted Image 

#7630
PhrosniteAgainROFL

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Edit: lol I messed up.

Modifié par PhrosniteAgainROFL, 28 février 2011 - 03:13 .


#7631
M_arc

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I actually liked the strategic aspects (tactics n stuff) from DA:O, I'm not too fond of the dynamic gameplay :o

#7632
PhrosniteAgainROFL

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M_arc wrote...

I actually liked the strategic aspects (tactics n stuff) from DA:O, I'm not too fond of the dynamic gameplay :o


You can still do that in DA2. With the combat being faster you will find yourselves pausing more often than in DA:O. Also I believe tactics(term) is decision making on the fly/during combat(not pausing), strategy is decision making before the battle has begun (or paused).

#7633
Killjoy Cutter

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Livening up the animations was a good idea, but I felt it is done too often. The flashier delivery loses it's value when it's done constantly. It's exciting at first, but after about 15 mins of playing the game it becomes distracting and... forgive me... silly. That delivery style works in games like God of War, Dante's Inferno, Darksiders, the aforementioned Bayonetta; but it doesn't work with DA2. The reason those flashy moves work in games I just listed is because you are only focused on controlling one character. When controlling a group of characters, all employing sassy flair in combat; it becomes very 'busy' almost to the point of sensory overload. After watching the mage wield his/her staff for a short time; I half expected the mage to jam their staff between thier legs like a phallus and thrust their hips hands-free to fire it while giving high-fives to other party members. Again - good idea, poorly executed. In my opinion it would have been more entertaining to increase the flash, but reserve it for abilities and finishing moves.


The Hollywood-fu is distracting and rediculous. It looks like Bioware hired a bunch of carnival arcobats to do an afternoon of motion capture for the combat animations.

#7634
Yrkoon

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dzizass wrote...
 The writing is inferior both to F:NV and Assassin's Creed.

Wait.  how do you know this?

#7635
kwinia

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For me it's not so good thing that the game seems to be even more combat oriented than previous one.
I like combat and i know that it's important part of rpg but i prefere one big boss than many hordes of mindless enemies. I mean for me combat should be fourth part of the game or even less.
Other thing is that spectacular combat animations are very impressive (if someone like that kind of move) in first few fights, but later moves repeted again and again can be annoying. I know that in dao moves were simple and all, but maybe (for me) more transparent to notice that.

#7636
Ibanez gio

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Can some one please tell me how 2 erase saved games off of characters on Origins?

#7637
Rixxencaxx

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Wivvix wrote...

Perles75 wrote...

Wivvix wrote...

To someone hoping for more of DAO, yeah it'll rate about a 7-8. What does Bioware care though? They will have sold 5+ million copies.

I don't understand this reasoning that I see in many comments. Bioware is cleverer than this, and knows that it must care, because if they sell this game to 1 million people and 80% are disappointed, DA3 will be bought by much less. They have to see things in perspective, and they know that their fanbase (as many others) are very enthusiastic but also very demanding, so they cannot give their support for granted.


They don't have to care at all. Bioware made DA2 in mind of tapping into a much larger audience, an audience that dwarfs the potential sales lost. They want to attract people who play Call of Duty, Fallout and Assassin's Creed. These games sold well in excess of 2x the number of units Dragon Age Origins sold.

DA2 is not aimed at an audience of 3 million sales. It's aiming for 5-10 million. Their fanbase who are upset by this change represent maybe 1 million sales. They stand to gain that many sales if they capture 10-20% of this larger audience. I think by going to an action RPG, they've made this game much more accessable to that audience. I wouldn't be surprised if they succeed in drawing that number of sales.

I don't think anyone is suggesting DA2 will disappoint 80% of buyers. The demo has already significantly distorted the disapproval figures anyway, as so many pre-orders will have been cancelled. Now those are some statistics i'd love to see; pre-order cancels since 22nd February.

Look at the history of Fable. Fable 1 promised the earth, failed to deliver to the community. Lionhead took Fable 2 to a mass market and still failed to deliver, but the console audience still soaked it up. Rinse repeat Fable 3; once again the audience soaked it up. Around 4-5 million sales the last I recall.

Bioware can cash in here even if it totally alienates that fanbase of 1 million, while make a few billion dollars easily. When they can be bothered, they might throw another bone to the old fanbase while still retaining that big audience. That's the way they went with ME2, and look at the sales figures. How many people didn't like ME2 but will still get ME3 to get the rest of the story? ;)


judging from bad comments on the internet and on the demo download counter that almost stopped near 880.000 (on multiple platform) i doubt that this game will sell as much as you say......
I suppose this game will sell around 1,5-2 million multiplatform.....

ah and me2 sold around 3 million....

http://www.tqcast.co...goty-contender/
http://gamrreview.vg.../mass-effect-2/
http://gamrreview.vg.../mass-effect-2/

no numbers of pc sales

So....the cod crowd isn't interested in rpg even if you "shooterize" them

Modifié par Rixxencaxx, 28 février 2011 - 03:43 .


#7638
sheppard7

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I played the demo last night finally.

The demo didn't do anything for me. Basically because I felt it wasn't that great of a demo for this game. It just was a highlight of the new way of combat in this game.

Demo of a sequel can be a bigger grab to someone who didn't play the first like ME2's demo. I played that demo before ever seeing Mass Effect 1 or 2 and it got me hooked by the storyline and everything to the point I went out and bought both ME1 and ME2.

DA2's demo I came in almost the same since I got so freaking bored with DAO Magi origin that I was ready to throw it into the trash until someone last week said to try a different origin and now I like DAO. But with that semi-fresh exposure to the DA universe and playing the DA2 demo was like "WTF? I just played a lie? Okay, reset. WTF? Now I am in this fight over here?" The demo shouldn't have jumped like it did.

People who played and always loved DAO, I can see how they can love the demo but to bring in new players who never seen the franchise or barely seen it, not so much of a great demo. Bioware can do better demos to a sequel in this regard because they did it already with the ME2 demo.

The demo didn't hook me though so I will not be rushing out to get DA2 like I did the ME franchise with that demo.

And hate the fact no character import like ME franchise. Hopefully with the introduction of Hawke in DA2, if their is a DA3 it will import. Oh wait... why bother if you can't change the look of your Hawke (unless that is just demo-locked then nevermind because it was like 2 am when I played lol). I just remember I couldn't change it prior to the lie then reset at the beginning. I might play it again when I am more awake.

#7639
FieryDove

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TheRealJayDee wrote...

 
Dialogue wheel is the devil!  


Hehe, I like you. I said much the same thing in my post. I do think (Hope) that the paraphrasing will be much better here than in the ME's. I think (hope) the dev's know about the complaints.

#7640
Reqviemus Beliakov

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TheRealJayDee wrote...

I played the demo on both PS3 and PC, I played with all classes and every weapon style, I played both male and female Hawke. These are my thoughts about the demo:
 
The Good:
 
The framed narrative could make for an interesting story.
 
Character models including the facial animations are improved.
 
I’m really surprised about how much I like the female Hawke. The voice, the design, it’s just overall pleasing. Maybe I’ll even play as the default Marian on one playthorugh. And I normally don’t play females and I never play a default character when I can build my own.
But my honest appreciation is a little tainted by the fact that I might feel forced to play as female Hawke at least once, because of my problems with male Hawke (see below).
 
Kate Mulgrew is back! Her voice acting is so good I can stay totally unperturbed and say “Yeah, well, she’s an epic shapechanger!” when confronted with the new design.
 
The Bad:
 
The voiced protagonist. Hurm, I knew from the beginning this was gonna be one of the most difficult changes for me. Having a voiced character isn’t necessarily a bad thing, but it get’s kinda bad the moment you have problems with the voice actor. Now, I usually only play male characters, so I was really interested in seeing/hearing the male Hawke in action. And after the demo I have to say: damn! It’s not that I absolutely don’t like the voice, but I’m afraid it will severely limit what kinds of characters I can play. To be specific: the “heroic” Hawke I had in mind will probably just not work with Boulton’s voice and his delivery. So I might need to “rebuild” the character based around the voice or play the female version for my “good” play through, both of which makes me sad. For me this proves what I thought all along – an RPG that really wants to give the player the feeling of creating his own character (ME never was that) needs either a silent protagonist or at least the choice between different voice actors. Both options seem rather unlikely for future games, though. Pity…
 
All in all the voice acting and the dialogue in the demo wasn’t that impressive.
 
The new/old combat. I know, I know, it basically plays like DA:O. Thing is, it doesn’t feel like it. Because it doesn’t look like it. Part of the combat still looks DA:Oish, but other parts look like a mix of Dissidia: Final Fantasy and Motal Kombat. The new, flashy animations don’t do it for me. Might be a matter of taste, but I prefer my warrior to run/walk in a comprehensible manner instead of “fastest man alive”ing across the battlefield. Not that big a fan of the “click = awesome!” formula, too much room for interpretations of “awesome”. The mage ranged staff attack animation already kind of bored me after playing twice through the demo. Not only because that’s not how I want every mage to fight, but because it felt repetitive, and that more obtrusively than the admittedly rather bland shooting animation of the DA:O mage. Although I had to smile when Hawke and Bethany were doing the whole… “choreography” right next to each other in absolute perfect synchronicity.
 
Before the demo I never realized how much I’d miss the dual wield warrior. I like that fighting style, but just can’t stand melee rogues. (“Sorry, Isabella, you’re not in the team. Varric, you’re out, too. Hate your weird crossbow girlfriend thingy. Sebastian, your turn!” Maker be praised I preorderd long ago if only for a rogue I might actually use.).
 
Okay, the apocalyptic wasteland that’s supposed to be somewhere near the destroyed Lothering isn’t how all the environment will look like. Still, it’s extremely ugly. And I’m not sure it makes sense, given how Ostagar looked like when you returned there a while/long after the destruction of Lothering. The extreme and painfully obvious linearity of this part didn’t help at all.
 
Absence of the free tactical view = fixed camera. On PC = why?
 
The new interface is… underwhelming.
 
The Ugly:
 
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
 
The new “Darkspawn”. The Darkspawn we got to know in DA:O were hideous, brute creatures that swept over Ferelden, taking whatever weapon or armour was left usable from the mutilated bodies of the people they slaughtered along the way. The DA2 “Darkspawn” seem to be a pretty organized clone army. They all have these bizarre, matching armours; the “archers” aren’t just random Darkspawn with a ranged weapon anymore, they now even wear specific archer helmets. And they don’t visually resemble the DA:O Darkspawn, not even closely (okay, maybe a little, little bit – if I use the fantasy capacities I have free because of the voiced Hawke). Why in the Maker’s name redesign them like this? These new creatures are as ugly as they are not threatening. Has this been done so the new demon Qunari look more badass in comparison? I’m clueless and a little angry. I hate unnecessary redesigns as much as recasts. My only hope is that this is just how Varric describes them from the stories he heard, because he never actually met real Darkspawn. Given the existence of the Deep Roads this is most certainly just wishful thinking. And I know, they’re not the main adversaries in the game, but I’d still wish for (certain people will jump at me for using the word) a certain continuity (‘spawn, tall elves etc.)
 
 
Conclusion:
 
I wanted to write more initially, but pretty much everything I left out this time has already been worded by people more eloquent than me (as were the things I did write about ^_^) and I haven’t much more time left atm. In the end I have to say that while the demo for DA:O, the character creator, was the one thing that made Dragon Age become my first day one purchase in years, the demo for DA2 didn’t have an effect even close to this. In fact, would that demo be my first and only contact with DA2 after playing it predecessor I probably won’t even consider buying it. But as far as I’m concerned this is BioWare’s one free shot, earned by the awesomeness that is Dragon Age: Origins. My preorder from October stands, I’ll play the game and chances are I will enjoy it. Still, part of me thinks:
 
The Warden gone; Hawke Champion – I have awoken to a world of ****. Posted Image 


Yeah, pretty much that.
The combat is...strange. It feels like a normal DA:O fighting only on super speed. Thats awful, I don't know whats happening, just use random abilities and hope for the best. What is more you can not zoom out, so you dont know what's happening and all tactical aspect just disappeared.
And I didn't like new Flemeth. Ok, I get it, she is a dragon first and a witch second in this game, but when I see her new costume and (oh my god) the haircut like she is some kind of Star Wars princes...well, I just want to laugh when I hear characters saying "Witch of the Wildes", cos' who would do this absurd haircut in the wilderness?
But definitely, this damned dialogue wheel for stupid people is worst. I really would like to interpret myself wether the given line is angry or not, and I think I would manage to know a smug response when I see one.
All in all I feared that it would be worse, but it IS dumbed down, more eXtreme version of the original...

#7641
Killjoy Cutter

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TheRealJayDee wrote...
 
The Ugly:
 
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
 


Exactly.  When I click on "Bob won't ever know about this!" and I get "Your threats end now!", that's... just bad.  Really, really bad.  I would say that it surprises me that some people think it's perfectly fine, but at this point in my life, I'm rarely surprised with the utter crap that many people will accept with a smile.
Posted Image

#7642
AA-bi-polar

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What happened??? We are so close to reaching 1 million demo downloads. I spammed all my friends to download the game and try it out. At the pace that were going I doubt we'll make it. I've been through the demo 4 times on my console and 2 times on the PC (which I must say looks much smoother besides the shading which is better on the console). I was really looking forward to receiving those 2 books Mar. 8th. Oh well I sill cannot wait for this game to arrive at my door. My only concern is whether or not the demo was the fully polished game? I doubt it but would like some confirmation.

#7643
GustavtheGreat

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I don't know if this topic has been hit yet but considering the 300+ pages I would hope it was. Now this may be a console only issue, but why is it while I'm trying to cast an aoe spell the camera is locked to my character. Now it doesn't seem to be as bad as it was in DA:O but why can't they just lock the camera to the spell circle, I feel that would be a simple fix.

#7644
FieryDove

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GustavtheGreat wrote...

I don't know if this topic has been hit yet but considering the 300+ pages I would hope it was. Now this may be a console only issue, but why is it while I'm trying to cast an aoe spell the camera is locked to my character. Now it doesn't seem to be as bad as it was in DA:O but why can't they just lock the camera to the spell circle, I feel that would be a simple fix.


Camera is unlocked a bit casting aoe's in full game. (Or so I hear)

#7645
Yrkoon

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AA-bi-polar wrote...

What happened??? We are so close to reaching 1 million demo downloads. I spammed all my friends to download the game and try it out. At the pace that were going I doubt we'll make it. I've been through the demo 4 times on my console and 2 times on the PC (which I must say looks much smoother besides the shading which is better on the console). I was really looking forward to receiving those 2 books Mar. 8th. Oh well I sill cannot wait for this game to arrive at my door. My only concern is whether or not the demo was the fully polished game? I doubt it but would like some confirmation.

We reached a million downloads last thursday.  In fact we reached it twice.

  What happened is that EA subtracted a good 600,000 from the counter claiming they were "spam downloads", and that they didn't count because  there was no EA account linked to them  (ie. people downloaded the demo but didn't log on to their EA accounts and so these downloads  don't 'count')

This may be true, or it may be horsesh** to keep the promotion and the hype going thru tuesday.   Who knows.   At this point though, I really don't care which it is.  I'm really sick and tired of all this  "marketing.  I'm ready  to play the full game now.

Modifié par Yrkoon, 28 février 2011 - 04:18 .


#7646
GustavtheGreat

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Thanks FieryDove. The casting camera in DA:O is the reason I never played a mage and always just had them set up as single target spell casters/Heal bots.

#7647
Lektok

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Hi downloaded the demo but its got a missing dll file anyone else got the same prob:crying:

#7648
SpiriT_Of_Jazz

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Imarikurumi wrote...

The combat feels very different from the prequel, i had trouble getting used to the camera movements, character movements etc as well as the fast paced combat. But i was instantly addicted to it, new skill animations, even auto attacks now look awesome, feels like im actually playing it FPS, totally love it! It feels less tactical maybe due to fast paced combat but im not complaining.

Besides that, it seems they simplifed other stuff like UI, skills etc much like ME2 did. Cant say its good or bad. I enjoyed ME's complexity as much as i enjoyed ME2's oversimplified system.

Plot wise, i cant say much but i hope im in for a big surprise, as in positively speaking. Pls dont disappoint me...

And yea, the emotion in cut scenes is lacking sorry to say.

Cant wait to get my hands on the game, good job bioware!


My sentiments exactly. :)

#7649
FieryDove

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Lektok wrote...

Hi downloaded the demo but its got a missing dll file anyone else got the same prob:crying:


Go to demo tech thread there should be a topic on how to fix it. I had the same thing.

Here found it:
http://social.biowar...4/index/6147820

GustavtheGreat wrote...

Thanks FieryDove. The casting camera in DA:O is the reason I never played a mage and always just had them set up as single target spell casters/Heal bots.


You are welcome.

Modifié par FieryDove, 28 février 2011 - 04:36 .


#7650
Pavise87

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Killjoy Cutter wrote...

TheRealJayDee wrote...
 
The Ugly:
 
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
 


Exactly.  When I click on "Bob won't ever know about this!" and I get "Your threats end now!", that's... just bad.  Really, really bad.  I would say that it surprises me that some people think it's perfectly fine, but at this point in my life, I'm rarely surprised with the utter crap that many people will accept with a smile.
Posted Image


So having 5 options is better, even though three of them lead to the same thing and the other two carry on to another. That sounds suspiciously like two choices to me, being fluffed out to make you think you have more.

If they wrote out the choices of what he was going to say, word for word, would that make it any better? If you think it wouldn't then you don't know what you actually want, because that would be exactly the same, apart from the character saying it after you read it.

Persuasion, Initmidation, Coercision are all still in DA2, but they only come available as your personality becomes more solidfied, that is what I got from what Laidlaw said anyway. Besides these three were pretty much the exact same thing in DA:O so they don't make much difference, save for the characters tone.

I don't see whats missing from the dialogue to be honest, we've only seen a small segment in the demo, which doesn't really tell us anything about the story. The mother was a bit annoying, but doubt she will be in it much since she isn't one of the companions.