Dragon Age 2 Demo feedback thread
#7651
Posté 28 février 2011 - 04:51
I tried the PC demo, but am considering getting the Xbox version instead. How does auto-attack work? If I select one character to attack, then go to control another character, with the first stop attacking? Anyone care to fill me in on the Xbox demo?
#7652
Posté 28 février 2011 - 04:56
Pavise87 wrote...
Killjoy Cutter wrote...
TheRealJayDee wrote...
The Ugly:
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
Exactly. When I click on "Bob won't ever know about this!" and I get "Your threats end now!", that's... just bad. Really, really bad. I would say that it surprises me that some people think it's perfectly fine, but at this point in my life, I'm rarely surprised with the utter crap that many people will accept with a smile.
So having 5 options is better, even though three of them lead to the same thing and the other two carry on to another. That sounds suspiciously like two choices to me, being fluffed out to make you think you have more.
If they wrote out the choices of what he was going to say, word for word, would that make it any better? If you think it wouldn't then you don't know what you actually want, because that would be exactly the same, apart from the character saying it after you read it.
Persuasion, Initmidation, Coercision are all still in DA2, but they only come available as your personality becomes more solidfied, that is what I got from what Laidlaw said anyway. Besides these three were pretty much the exact same thing in DA:O so they don't make much difference, save for the characters tone.
I don't see whats missing from the dialogue to be honest, we've only seen a small segment in the demo, which doesn't really tell us anything about the story. The mother was a bit annoying, but doubt she will be in it much since she isn't one of the companions.
The thing that is m issing is the accuracy between the written words on the wheel and the spoken words in the dialogue. The discxonnect comes when the player clicks on "Bob will never hear about this" and instead hears "Your threats end now." The precieved meaning behind those two sentences is totally different. This was a real problem in ME, and was improved in ME2 a bit. DA2 does a nice job adding the graphic that indicates the nature of each response. That, in my opinion, gives you a better idea of what is going to spill out of your toons mouth.
#7653
Posté 28 février 2011 - 04:59
Modifié par Aradace, 28 février 2011 - 05:02 .
#7654
Posté 28 février 2011 - 05:00
Chastain wrote...
Anyone know how auto-attack will work on the Xbox version?
I tried the PC demo, but am considering getting the Xbox version instead. How does auto-attack work? If I select one character to attack, then go to control another character, with the first stop attacking? Anyone care to fill me in on the Xbox demo?
From my understanding there will be an option you can select so your contolled character will keep attacking with only one press of the A button. As for none controlled companions they will fight following the tactics they are set to.
#7655
Posté 28 février 2011 - 05:20
Ok. I registered especially to give my feedback. I played demo yesterday.
Judigng after demo DA2 will follow ME2 game style. That is NOT what I was looking for.
What I don't like:
- Forced race.
- Too much combat. There are hordes of monsters and a lot of fighting , seems even more than in DA;O which had it too much.
- Combat is too arcade, too quick, and becasue of that for me boring. No auto attack like in hack& slash games. Overall too much emphasis on combat.
- Annoying for me , too frequent cut-scenes.
- Inability to see sentance your character will tell. wheel with 3 faces and 2-3 words is offending. Sorry.
- Always 3 options in dialogue. Seems whatever I choose effect is the same.
- Not impressed with graphics.
- No Isometric view.
- Too simple character development.
- You cannot die, you ressurect automatically if even one characrer survives combat. (same what I didnt like about DA:O)
Overall. Too much emphasis on action not enough on story , world and rpg.
I am sure many will enjoy this game and it is good. Have a nice time really
But for me it is not CRPG anymore. I was looking for slow paced game, with lot of options , as much unlinear as possible. Vide: BG, BG2, Fallout 1&2 (not Fallout 3!) and in lesser extent DA:O.
DA:O for me was compromise between rpg and action.
DA2 for me is not compromise even thou I am sure for some other people it is.
Well , I really (no irony) hope that those who will buy will enjoy this game.
I won't buy it. And it seems Bioware made it's choice what genre of games it want to focus on.
Cinemtatic like action games with small rpg elements. Unforunatelly not what I am looking for.
Have fun and see you.
#7656
Posté 28 février 2011 - 05:21
However I really HATE the way female Hawke runs!! It's like she's got hip dysplasia or something. Incredibly gross! She looks really weak.
#7657
Posté 28 février 2011 - 05:32
BBK4114 wrote...
However I really HATE the way female Hawke runs!! It's like she's got hip dysplasia or something. Incredibly gross! She looks really weak.
Not to mention the positioning and "tension" of the arms... elbows kinda held stiff, forearms and hands flopping about, wrists limp...
But hey, some people have been begging BioWare for their female characters to "move like women" since ME2 came out, and this is what I've expected we'd get... some sort of bad stereotypical "girly" running animation.
#7658
Posté 28 février 2011 - 05:35
Seitur wrote...
First of all VERY SORRY. I postep same post in other thread about DA2 Demo realizing too late that is was not feedback demo. Sorry about that but I wanted to give me feedback to feedback topic obviously so I am posting it here.
Ok. I registered especially to give my feedback. I played demo yesterday.
Judigng after demo DA2 will follow ME2 game style. That is NOT what I was looking for.
What I don't like:
- Forced race.
- Too much combat. There are hordes of monsters and a lot of fighting , seems even more than in DA;O which had it too much.
- Combat is too arcade, too quick, and becasue of that for me boring. No auto attack like in hack& slash games. Overall too much emphasis on combat.
- Annoying for me , too frequent cut-scenes.
- Inability to see sentance your character will tell. wheel with 3 faces and 2-3 words is offending. Sorry.
- Always 3 options in dialogue. Seems whatever I choose effect is the same.
- Not impressed with graphics.
- No Isometric view.
- Too simple character development.
- You cannot die, you ressurect automatically if even one characrer survives combat. (same what I didnt like about DA:O)
Overall. Too much emphasis on action not enough on story , world and rpg.
I am sure many will enjoy this game and it is good. Have a nice time really
But for me it is not CRPG anymore. I was looking for slow paced game, with lot of options , as much unlinear as possible. Vide: BG, BG2, Fallout 1&2 (not Fallout 3!) and in lesser extent DA:O.
DA:O for me was compromise between rpg and action.
DA2 for me is not compromise even thou I am sure for some other people it is.
Well , I really (no irony) hope that those who will buy will enjoy this game.
I won't buy it. And it seems Bioware made it's choice what genre of games it want to focus on.
Cinemtatic like action games with small rpg elements. Unforunatelly not what I am looking for.
Have fun and see you.
You realize that you won't need to tap A during combat if you turn on the Auto
attack, and that the demo was mostly to show the combat and dialogue changes,
and not to show to much of the story. I'm pretty sure this game will still have
a very strong story.
I also like how you complained about there being too much combat and cut scenes,
what exactly are you looking for the ability to just walk around and look at
the scenery?
Modifié par GustavtheGreat, 28 février 2011 - 05:36 .
#7659
Posté 28 février 2011 - 05:39
Nothing wrong with being a badass if you know when to mellow out and be the rock for people to lean on. Which is what I plan on making my Hawke be. Run in kick ass and at the end of the day people are like "Damn she's epic as hell but she took the time to listen to me."moilami wrote...
sleepyowlet wrote...
EddySpeddy wrote...
sleepyowlet wrote...
This. In DA:O I had options, and I had to think about which one to take, couldn't be sure, if the choice I made was good or bad. Like the Harrowmont/Bhelen thing. Bhelen is a smarmy murderer, Harrowmont comes across as solid and reliable. But Bhelen can save the dwarves, Harrowmont can't.
Now I have three options, and it's already obvious in which direction they'll go - not to mention the fact that Hawke says something completely different than what's written next to the icons. Annoying. Very annoying.
I found that most of it was summarized well, Hawke isn't meant to say what is in the chat, it's just a summary just like Mass Effect. It'd be stupid if you knew the precise wording Hawke was going to use, that would take the edge off it. I mean if you knew exactly what Sheperd was going to say in his awesome speeches it wouldn't sound as cool would it?
Sorry if that wasn't what you meant. But that's what it came across as to me.
And that is exactly why I stopped playing ME2 after half an hour. I want to roleplay my character. With the kind of system in ME or DA2 I feel like I can't. When your brother/sister dies, one of the choices you can klick on is "At least father is not alone now." (or something close to that, I don't remember the exact words) - gentle humour. What Hawke actually said was something so massively insensitive - what kind of person says that to their mother in a situation like this? Not the person I want to play as, that's for sure.
How do I explain this ... I want to roleplay, as in get into the skin of a character, share their brain-space. That was possible to a degree in DA:O, but in DA2 it isn't, because I don't even know what will happen, if I click an answer. That is not my character anymore.
You know, that is perfectly in-line with the general awesumely (sic) sarcastical psychobigotry and badassery fashion today, and that appears to be the main theme in DA2.
R.I.P. Leliana and Wynne.
Edit: + welcome totally ridiculous combat acrobatics and skills. Need moar badassery. ME MUST BE BIGGEST BADASS IN THE WORLD AND IT MUST SHOW.
#7660
Posté 28 février 2011 - 05:43
#7661
Posté 28 février 2011 - 05:44
Modifié par Games4ever, 28 février 2011 - 05:44 .
#7662
Posté 28 février 2011 - 05:49
Marah_Fayne wrote...
EddySpeddy wrote...
Marah_Fayne wrote...
It seems like the biggest complaint is with the new combat style (I know that was my biggest disapointment). Unless the demo gave a COMPLETELY wrong impression, those opinions WILL NOT change by playing the full game. People might be won over by a really great story (what Bioware is know for), but don't count on it.
I don't think I'll be apologizing to anybody for saying that the combat changes were a horrible mistake.
To be quite honest the only complaint I have with the combat is the excessive jump distance and gore, people don't explode when stabbed in the back, I think it was a nice idea changing combat though, it feels more smoother and real (apart from gore once again). I absolutely hated playing as a Mage or Archer in DA: Origins, but I quite enjoyed playing every class in this except for the Two Handed Sword. Also the fact my weapon hits air when fighting, but you usually don't notice that because your too busy hitting the next spell/attack. I like what they've done, it could just do with some improving is all.
Agree with the jump speed (I'll forgive the gore), and I'll add that the overall speed of combat is over the top, and the skill trees look too small/limited. It looks like, by the end of the game, you'll have just about every skill, which would severly limit the replayability.
In the end, EA/Bioware wanted to appeal to the caffiene-addled, Red Bull drinking, COD-playing, 12-year-old ADD crowd - because that's where they think the money is. ...and we true RPG fans are left to either put up with the Dynasty Warrior style fighting...or stop playing...
That's a hard conclusion to avoid, Marah.
One of the things that I liked about DA:O combat animations is that they had some semblance of realism, as opposed to the Wacky-Fu, Cirque de Gore nonsense of so many games.
Playing through the demo, I don't think I've ever seen that many people cut in half at the waist with a sword in a very long time...
#7663
Posté 28 février 2011 - 05:49
the demo alone has convinced me to buy it for the PS3
but DA2 is ... I daresay, an homage to true RPG afficionados
hint: RPG does not mean how many classes you can have/etc..
a true rpg.. essentially.. is about the story, and characters
kudos! <3
#7664
Posté 28 février 2011 - 05:50
GustavtheGreat wrote...
Seitur wrote...
First of all VERY SORRY. I postep same post in other thread about DA2 Demo realizing too late that is was not feedback demo. Sorry about that but I wanted to give me feedback to feedback topic obviously so I am posting it here.
Ok. I registered especially to give my feedback. I played demo yesterday.
Judigng after demo DA2 will follow ME2 game style. That is NOT what I was looking for.
What I don't like:
- Forced race.
- Too much combat. There are hordes of monsters and a lot of fighting , seems even more than in DA;O which had it too much.
- Combat is too arcade, too quick, and becasue of that for me boring. No auto attack like in hack& slash games. Overall too much emphasis on combat.
- Annoying for me , too frequent cut-scenes.
- Inability to see sentance your character will tell. wheel with 3 faces and 2-3 words is offending. Sorry.
- Always 3 options in dialogue. Seems whatever I choose effect is the same.
- Not impressed with graphics.
- No Isometric view.
- Too simple character development.
- You cannot die, you ressurect automatically if even one characrer survives combat. (same what I didnt like about DA:O)
Overall. Too much emphasis on action not enough on story , world and rpg.
I am sure many will enjoy this game and it is good. Have a nice time really
But for me it is not CRPG anymore. I was looking for slow paced game, with lot of options , as much unlinear as possible. Vide: BG, BG2, Fallout 1&2 (not Fallout 3!) and in lesser extent DA:O.
DA:O for me was compromise between rpg and action.
DA2 for me is not compromise even thou I am sure for some other people it is.
Well , I really (no irony) hope that those who will buy will enjoy this game.
I won't buy it. And it seems Bioware made it's choice what genre of games it want to focus on.
Cinemtatic like action games with small rpg elements. Unforunatelly not what I am looking for.
Have fun and see you.
You realize that you won't need to tap A during combat if you turn on the Auto
attack, and that the demo was mostly to show the combat and dialogue changes,
and not to show to much of the story. I'm pretty sure this game will still have
a very strong story.
I also like how you complained about there being too much combat and cut scenes,
what exactly are you looking for the ability to just walk around and look at
the scenery?
Walk around and explore, meet other characters and get involved in their stories. There are more other things to do than fight. I love riddles, crafts, intrigue, gambling, reading books (like in bg), no-blood tasks. I'm sure some of this things are present in da2 but it feels like combat takes first place.
#7665
Posté 28 février 2011 - 05:56
Pavise87 wrote...
Killjoy Cutter wrote...
Exactly. When I click on "Bob won't ever know about this!" and I get "Your threats end now!", that's... just bad. Really, really bad. I would say that it surprises me that some people think it's perfectly fine, but at this point in my life, I'm rarely surprised with the utter crap that many people will accept with a smile.
So having 5 options is better, even though three of them lead to the same thing and the other two carry on to another. That sounds suspiciously like two choices to me, being fluffed out to make you think you have more.
If they wrote out the choices of what he was going to say, word for word, would that make it any better? If you think it wouldn't then you don't know what you actually want, because that would be exactly the same, apart from the character saying it after you read it.
Persuasion, Initmidation, Coercision are all still in DA2, but they only come available as your personality becomes more solidfied, that is what I got from what Laidlaw said anyway. Besides these three were pretty much the exact same thing in DA:O so they don't make much difference, save for the characters tone.
I don't see whats missing from the dialogue to be honest, we've only seen a small segment in the demo, which doesn't really tell us anything about the story. The mother was a bit annoying, but doubt she will be in it much since she isn't one of the companions.
A) As I said, I want what I select and what my character says to match, not to be vaguely related. See also, "I want you, Thane."
Now, if the conversation wheel and the voice acting were done seperately and this caused some differences, the very easy solution is to have someone go back and check the text against the voice file it calls.
Modifié par Killjoy Cutter, 28 février 2011 - 06:00 .
#7666
Posté 28 février 2011 - 05:59
Isnt auto attack enable avabile only on console version? Maybe I got something wrong.GustavtheGreat wrote...
You realize that you won't need to tap A during combat if you turn on the Auto
attack, and that the demo was mostly to show the combat and dialogue changes,
and not to show to much of the story. I'm pretty sure this game will still have
a very strong story.
I also like how you complained about there being too much combat and cut scenes,
what exactly are you looking for the ability to just walk around and look at
the scenery?
Well I am juding only by demo becasue that is only thing avabile. But judging by ME2 story evven if it will be interesting it will be very linear or maybe should I say passive? I mean more like watching interactive movie, which I am sure it is fine idea by itself but not what I am looking for.
Dialogue and combat changes are the problem as I stated I dont like those changes.
Frequenty cut scenes. Ideal for me in BG2 , cutscenes there were mostly between 'chapters' of story , they were relatively rare and showed part of story characterrs didnt take part in , or didnt have influence in or just some more important moments. Here cutscenes are very frequent , give this cinematic feel where you can interact by choosing always one of three options or should I say approach one of charcter give.
This approach is borrowed from japan console games which use similar thing for many years now. I don't say it is wrong it is just not what I expected and what I want.
Well walking and watching the scenery? Yes you're right that also I want. I want game to give me feeling of freedom even if 'real' freedom is obviously not possible in games. I want to interact as much as possible with world , to explore it freely , just diffrence between Fallout 2 or BG 2 and ME2. You see diffrence at first sight.
Well I answered best as I could sorry I won't get into furter discussion becasue I won't have time to hang out and take part in discussion on this forum. Thou thanks for answering.
I will say it once again. I am sure this game will give much enjoyment to you and many otehr people but it is just diffrent from what I want. It put emphasis at diffrent things. So farewell Dragon Age, DA:O was ok game which I enjoyed sort of compromise but ok one. DA2 is IMHO diffrent type of game that is not for me. Bye bye.
EDIT: btw I didnt like kung fu like fighing style and very flashy. I want fighing with sword, staffs ,etc be medievval style. To give example, more like Bravehart and not like Warrior Princess Xena which DA2 resembles now IMO.
Modifié par Seitur, 28 février 2011 - 06:01 .
#7667
Posté 28 février 2011 - 05:59
kwinia wrote...
GustavtheGreat wrote...
Seitur wrote...
First of all VERY SORRY. I postep same post in other thread about DA2 Demo realizing too late that is was not feedback demo. Sorry about that but I wanted to give me feedback to feedback topic obviously so I am posting it here.
Ok. I registered especially to give my feedback. I played demo yesterday.
Judigng after demo DA2 will follow ME2 game style. That is NOT what I was looking for.
What I don't like:
- Forced race.
- Too much combat. There are hordes of monsters and a lot of fighting , seems even more than in DA;O which had it too much.
- Combat is too arcade, too quick, and becasue of that for me boring. No auto attack like in hack& slash games. Overall too much emphasis on combat.
- Annoying for me , too frequent cut-scenes.
- Inability to see sentance your character will tell. wheel with 3 faces and 2-3 words is offending. Sorry.
- Always 3 options in dialogue. Seems whatever I choose effect is the same.
- Not impressed with graphics.
- No Isometric view.
- Too simple character development.
- You cannot die, you ressurect automatically if even one characrer survives combat. (same what I didnt like about DA:O)
Overall. Too much emphasis on action not enough on story , world and rpg.
I am sure many will enjoy this game and it is good. Have a nice time really
But for me it is not CRPG anymore. I was looking for slow paced game, with lot of options , as much unlinear as possible. Vide: BG, BG2, Fallout 1&2 (not Fallout 3!) and in lesser extent DA:O.
DA:O for me was compromise between rpg and action.
DA2 for me is not compromise even thou I am sure for some other people it is.
Well , I really (no irony) hope that those who will buy will enjoy this game.
I won't buy it. And it seems Bioware made it's choice what genre of games it want to focus on.
Cinemtatic like action games with small rpg elements. Unforunatelly not what I am looking for.
Have fun and see you.
You realize that you won't need to tap A during combat if you turn on the Auto
attack, and that the demo was mostly to show the combat and dialogue changes,
and not to show to much of the story. I'm pretty sure this game will still have
a very strong story.
I also like how you complained about there being too much combat and cut scenes,
what exactly are you looking for the ability to just walk around and look at
the scenery?
Walk around and explore, meet other characters and get involved in their stories. There are more other things to do than fight. I love riddles, crafts, intrigue, gambling, reading books (like in bg), no-blood tasks. I'm sure some of this things are present in da2 but it feels like combat takes first place.
I agree. I loved the interaction in DAO. Doesn't seem as if it's going to really be there in DA2.
btw did you see the size of the that axe?!?!?!?!?!!!!!
#7668
Posté 28 février 2011 - 06:12
We should all cancel our preorders, but we're too starved of anything remotely resembling an RPG and some are too happy with whatever is shoved under their nose.
Why go out for a steak when we have microwavable hamburgers in the freezer?
#7669
Posté 28 février 2011 - 06:16
Modifié par Pygmali0n, 28 février 2011 - 06:17 .
#7670
Posté 28 février 2011 - 06:18
Happypike23 wrote...
Pavise87 wrote...
Killjoy Cutter wrote...
TheRealJayDee wrote...
The Ugly:
Dialogue wheel is the devil! No, seriously, just why? I don’t understand how it is supposed to be fun guessing what your character will say – pretty much every single time. Who thought this was an improvement? I learned to grudgingly accept the Mass Effect wheel – in Mass Effect. But after the completely unbroken dialogue system in DA:O this just feels wrong. How can it be that I choose a one sentence “paraphrase” option only to hear a sentence of equal length, but with what feels like a totally different tenor? This is bad in the context of the demo, but what if dialogue is actually important someday, and linked with decisions? Deceptive dialogue wheel, begone!
Exactly. When I click on "Bob won't ever know about this!" and I get "Your threats end now!", that's... just bad. Really, really bad. I would say that it surprises me that some people think it's perfectly fine, but at this point in my life, I'm rarely surprised with the utter crap that many people will accept with a smile.
So having 5 options is better, even though three of them lead to the same thing and the other two carry on to another. That sounds suspiciously like two choices to me, being fluffed out to make you think you have more.
If they wrote out the choices of what he was going to say, word for word, would that make it any better? If you think it wouldn't then you don't know what you actually want, because that would be exactly the same, apart from the character saying it after you read it.
Persuasion, Initmidation, Coercision are all still in DA2, but they only come available as your personality becomes more solidfied, that is what I got from what Laidlaw said anyway. Besides these three were pretty much the exact same thing in DA:O so they don't make much difference, save for the characters tone.
I don't see whats missing from the dialogue to be honest, we've only seen a small segment in the demo, which doesn't really tell us anything about the story. The mother was a bit annoying, but doubt she will be in it much since she isn't one of the companions.
The thing that is m issing is the accuracy between the written words on the wheel and the spoken words in the dialogue. The discxonnect comes when the player clicks on "Bob will never hear about this" and instead hears "Your threats end now." The precieved meaning behind those two sentences is totally different. This was a real problem in ME, and was improved in ME2 a bit. DA2 does a nice job adding the graphic that indicates the nature of each response. That, in my opinion, gives you a better idea of what is going to spill out of your toons mouth.
Fair enough, I haven't played through either ME or ME2, so can't say I have used this dialogue wheel much. In the demo I didn't notice this, although I only played through it once and missed quite a few things, including all the investigate options.
Seems I will have to reserve my judgement till I atleast get to play a decent amount of the game then, but whether this is the case or not it won't really affect what I think of the game. Its the dialogue thats the more important, hope its atleast as good as Origins.
#7671
Posté 28 février 2011 - 06:26
#7672
Posté 28 février 2011 - 06:28
I'm disappointed that we don't have a range of origin stories. The variety kept me interested in starting new games and playing all kinds of different "heroes". I don't think I like the new dialogue wheel either. I find it insulting that I need to be told when I'm being heroic or sarcastic, although I can see why they need to clarify the line's intent since you don't quite say the sentence you think you're selecting. I think it's stupid to say the least.
I'll admit that I was amused with the rogue's new backstab. I didn't have too much problem with the combat aside from the ridiculously long cooldown time of the heal spell. I also thought that the Lothering wasteland looked weird and inconsistent with DA:O.
So, I guess I'm just saying it wasn't everything I hoped it would be, and I'm just restating what others have said before, but hopefully if they see enough people have the same opinion on the changes, they won't make the same mistakes in the future.
#7673
Posté 28 février 2011 - 06:28
#7674
Posté 28 février 2011 - 06:32
#7675
Posté 28 février 2011 - 06:37





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