Dragon Age 2 Demo feedback thread
#7701
Posté 28 février 2011 - 07:43
#7702
Posté 28 février 2011 - 07:43
Ajwol Semreth wrote...
sheppard7 wrote...
Godeskian wrote...
For an Xbox 360 user, where do I look for the free weapon? I checked on the hard-drive but couldn't find it under the 'games' section of my profile
I had no idea about this weapon until a couple of posts before your post. It's in the same place as the person said for those with the 360, on the side bar to the left go to your profile and select "Your Registered Games Promotions" and it will be there.
I just looked to see if it was there for myself and it's there.
Hmmm, for some reason it is not showing up for me... Looks like I had best complete the demo again.
If you are doing it on the 360, make sure your gamertag is associated with your account here.
edit: and make sure you are logged into XBL when you play the demo.
Modifié par sheppard7, 28 février 2011 - 07:44 .
#7703
Posté 28 février 2011 - 08:00
oh well
ce la vie
#7704
Posté 28 février 2011 - 08:04
Embrosil wrote...
Well for you, only recommendation would be go play shooters. Really, look at Modern Warfare or Crysis. You do not have to think, you can not get lost in an open world, you have a story and a character. Exactly what you want from a game.
Whoever thinks shooters require no thinking have obviously never played on hard. One must be insanely arrogant to think thier preference of video game genre somehow infers superiority.
I fail to see how people can believe the combat in DA2 is dumbed down, when the only changes I've noticed are auto-attack off, and better looking animations. Niether of which constitute being dumbed down. Auto attack is the exact opposite of dumbed down. For the combat to have been dumbed down, Things either needed to be added or removed, in order to make the combat easier and less thoughtfull.
As for the "flashiness" i really don't know how people can attribute that to "dumbing down" DA. Did people complain LotR was dumbed down because it had awesome, epic battles?
#7705
Posté 28 février 2011 - 08:06
#7706
Posté 28 février 2011 - 08:08
sheppard7 wrote...
If you are doing it on the 360, make sure your gamertag is associated with your account here.
edit: and make sure you are logged into XBL when you play the demo.
Weird. I've got the million download items, but the razor is not showing up...
#7707
Posté 28 février 2011 - 08:15
Ajwol Semreth wrote...
sheppard7 wrote...
If you are doing it on the 360, make sure your gamertag is associated with your account here.
edit: and make sure you are logged into XBL when you play the demo.
Weird. I've got the million download items, but the razor is not showing up...
That is weird but I thought of something else. I thought about how they pulled the after credits save of ME to import into ME2. Maybe it's an afterward thing when you finish the demo. When I did it because it was 2 am when I started playing I was turning off lights and letting it run while I was waiting for a PM reply on XBL from someone as I spoke about the demo with. Maybe Bioware once again put that after the fact save thing that forced people to sit through 10 minutes of credits in ME1.
So replay the demo and then let it just do it's thing after you finish.
It wouldn't be the first time Bioware pulled that stunt.
#7708
Posté 28 février 2011 - 08:15
The demo seems intrinsically flat. Perhaps that is by design because the revised combat aims to be the focal point. Still, I couldn't quite shake the impression that at any moment I might hear some out-of-sync voice dubbing like in those Japanese Godzilla movies--Hawke is too stilted and wooden (maybe he grows on you?)
Granted, little of the plot or character development can be critiqued from this demo, but for whatever reason I was left with a cartoonish impression. Honestly, Rockstar did an admirable job (with a non-rpg) in developing John Marston’s character and its depiction of the West. Is it unrealistic to expect that same attention to detail here--especially in light of RPG’s being the best vehicle for character and plot development. Hopefully, the final game will surprise in a good way.
#7709
Posté 28 février 2011 - 08:17
sheppard7 wrote...
Ajwol Semreth wrote...
sheppard7 wrote...
If you are doing it on the 360, make sure your gamertag is associated with your account here.
edit: and make sure you are logged into XBL when you play the demo.
Weird. I've got the million download items, but the razor is not showing up...
That is weird but I thought of something else. I thought about how they pulled the after credits save of ME to import into ME2. Maybe it's an afterward thing when you finish the demo. When I did it because it was 2 am when I started playing I was turning off lights and letting it run while I was waiting for a PM reply on XBL from someone as I spoke about the demo with. Maybe Bioware once again put that after the fact save thing that forced people to sit through 10 minutes of credits in ME1.
So replay the demo and then let it just do it's thing after you finish.
It wouldn't be the first time Bioware pulled that stunt.
This had just occured to me. The second time I played the demo, which is also the only time I was connected to xbox live, I did not let the credits play all the way through. Guess I'll know in about an hour if that is what caused it.
#7710
Posté 28 février 2011 - 08:19
#7711
Posté 28 février 2011 - 08:20
GustavtheGreat wrote...
I'm rather sick of hearing people complain saying it is not a true RPG because of the combat and game play. I see this mostly coming from PC gamers, but if we are going to complain about stuff like that then as a tabletop D&D player I've never played a true RPG video game period.
I also played table top D&D. I hole heartedly agree.
#7712
Posté 28 février 2011 - 08:22
#7713
Posté 28 février 2011 - 08:28
(On a side note, the blood and breasts were perhaps a bit exaggerated, but perhaps that's just video games nowadays. These youngsters...
#7714
Posté 28 février 2011 - 08:30
lol dont worry i am jokeing, im just mimicking a troll who isnt satisfyed with anything..do not get mad i love this game and im jokeing
#7715
Posté 28 février 2011 - 08:47
The hyper-fast combat, ritualized 'finishing' moves, and new art style come across as cartoonish. The loss of 'personalizing' features (human race only!, voiced main character, the crude dialog wheel, inability to manage armor of NPCs) significantly detract from my ability to immerse myself in my character(s). Suffice to say, no one is going to be describing THIS one as 'the spiritual successor to Baldur's Gate'.
And they discarded the overhead view! So much for 'thinking like a general'...
For me, the worst fears of the traditional RPG fan base have been realized... DA is now an uneasy Frankenstein of true RPG play and the child-like combat games based on anime.
That being said, I acknowledge that Bioware has every right to chase whatever gamer demographic they find most profitable. They've lost me, however.
John Bendiksen
#7716
Posté 28 février 2011 - 08:54
GustavtheGreat wrote...
I'm rather sick of hearing people complain saying it is not a true RPG because of the combat and game play. I see this mostly coming from PC gamers, but if we are going to complain about stuff like that then as a tabletop D&D player I've never played a true RPG video game period.
Well, as someone who played pen and paper RPGs for years, I'll put my in 2 Euro-cents. Again.
Of course it's impossible to completely emulate a P&P roleplaying experience on the computer. That should be obvious. But I'm looking for an experience that comes reasonably close to that kind of thing - and Origins was a lot closer to it than DA2 is going to be, because DA2 has a voiced PC and the dialogue wheel that makes it impossible to roleplay my character, because I can't really control her reactions. The system in Origins is direct, what you see is what you get. The system in DA2 pushed me to the back-seat, it's like watching someone else playing. It lacks the visceral feeling.
#7717
Posté 28 février 2011 - 09:16
As for character customization with picking race, yea I'm a little sad they took that away but I understand why they did.
#7718
Posté 28 février 2011 - 09:17
#7719
Posté 28 février 2011 - 09:26
Combat is SO much more fun and enjoyable now. The moves all feel different, love the action packed combat, love the Mass Effect dialogue wheel, voice acting is great, and really, really like the fact that you guys put the statistics next to the character attributes, so that when you're leveling up something, it shows exactly what's going on.
I also love the skills trees, very smooth and much easier to follow than the looong lists of Origins.
#7720
Posté 28 février 2011 - 09:27
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
Well in the demo, I could unlock skills in both two-hander and Shield, so I guess it is the same for a Rogue.
#7721
Posté 28 février 2011 - 09:30
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
It is only like that in the demo since they took away the inventory. Not to sound like a ****** but it did say that in the demo when you clicked on the corpse, atleast in the 360 version.
#7722
Posté 28 février 2011 - 09:32
thanks bioware, it seems to be great. I liked all the changes from DA:O..
The story is bound to be your usual epic.. unlike several here I understand that this is not a follow up to origins but a separate story from the age of dragons. I hope that you continue and make several more.. I mean why else would you invent a whole new world with a myriad of different countries and races, surely there would be heroes with epic tales from every realm.. keep up the good work... roll on the 11th...
#7723
Posté 28 février 2011 - 09:33
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
I believe it's only limited to the demo. The relevant skills remain open when you level up, regarless of your choice.
EDIT: too slow.
Modifié par Syagre, 28 février 2011 - 09:34 .
#7724
Posté 28 février 2011 - 09:36
GustavtheGreat wrote...
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
It is only like that in the demo since they took away the inventory. Not to sound like a ****** but it did say that in the demo when you clicked on the corpse, atleast in the 360 version.
Thank you.
(I didn't notice anything that would have answered that question about it in the PC demo when I was clicking on the corpse...)
#7725
Posté 28 février 2011 - 09:43
To end it on such a mouth watering invitation is just tooo cruel for words
Modifié par Emzamination, 28 février 2011 - 09:44 .





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