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Dragon Age 2 Demo feedback thread


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#7726
sleepyowlet

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GustavtheGreat wrote...

@ sleepyowlet I understand where you are coming from I do. And I'm not saying you're not aloud to have complaints about DA2. For the most part I'm just tired of hearing the complaints saying its not a true RPG and that console people are the reason for it. A true RPG is about the story and I won't be able to judge that until the full game is out. Currently atm though it has the features I like such as fulls customizing my character at level ups with skills and attribute points which a lot of rpg games don't do as much. I also understand the issue with the dialogue wheel I do, but I will take the fewer responses over having the screen come back to my emotionless character just staring at the other person. With the whole DA:O I could give my own meaning behind what I said, I did the same but I'm sure there were times you would choose one option and it would seem that the npc you were talking to took it a whole other way. As far as dialogue goes there is very rarely a time while playing DA:O where I was like yes perfect that is the exact thing I wanted to say in this situation. It was always just me reading the options and being like yea this one is pretty close.

As for character customization with picking race, yea I'm a little sad they took that away but I understand why they did.


Oh, my issue isn't the fewer responses, it's more the voice (I loved imagining my PC with a sweet smile and a sugary voice as she told Cailan what Bann Vaughn had done to her cousin) I object to, and the lines being completely different from the paraphrasing. One example: the "At least father won't be alone." *facepalms*. And as for the NPC not taking what you said as you meant it, well, misunderstandings happen IRL too :whistle:

Sure, dialogue in a CRPG will always be limited (at least for a while, I guess, who knows what programmers will come up with in a decade or two), but I'll take "not perfect, but will do" over "this sounds about right, *click* WTF???" any time.

edit: grammar

Modifié par sleepyowlet, 28 février 2011 - 10:04 .


#7727
DarkWulfy

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THANK YOU for making auto-loot with the R key.I bet 2 or 3 hours of my origins playthru was just for clicking dead bodies and chests :P THANK YOU.

#7728
wobble55

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Bugs, bugs, bugs!

The more I play the demo the more small but annoying bugs I'm finding.  I post this with the hope that a Dev will see it and work to assure they are fixed in the released game.

Movement:

Party members (PMs) don't always follow the controlled PM.  This seems to happen often after a "hold" has been canceled.

When all PMs are selected, often one or more PMs do not move to the location selected by a right click.

Various path-finding problems, too many to mention.

Tactics:

This seems completely bugged.

Selection boxes don't always highlight properly.

Pop-up options seem random or vary according to area of the selection box clicked.

After changing tactics, sometimes no save option is offered

Combat:

AOE spells must be targeted at ground which is not always possible.

Potions may work or may not.  Sometimes "healing potion" is not shown for the selected PM, and, sometimes when it is, the action doesn't fire.

Potion icons on lower right are sometimes lighted and sometimes not, no matter the cool down state.

Abilities often can't be selected when in auto-attack, sometimes don't work when they can be, and sometimes target the wrong enemy (usually the target selected for another PM).

Auto-attack won't resume after a knock back of the controlled PM.

Non-controlled PMs often don't  follow tactics set up for them, even to the point of not attacking at all.

#7729
Baelyn

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Wivvix wrote...

DA2 is not aimed at an audience of 3 million sales. It's aiming for 5-10 million. Their fanbase who are upset by this change represent maybe 1 million sales. They stand to gain that many sales if they capture 10-20% of this larger audience. I think by going to an action RPG, they've made this game much more accessable to that audience. I wouldn't be surprised if they succeed in drawing that number of sales.


Dragon Age 2 is no where close to an action RPG. Are you basing this on the fact that on console you had to press a button to auto attack?

Not only is that not even enough to call this an action RPG but that is only optional in the final version of the game.

Auto attacks with lots of abilities on long cooldowns with the pause/tactic system is no where close to an action RPG. Just speeding up the attack speed and making it flashy does NOT make it an action game in any sense.

#7730
Steve Nicks

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I finally figured out how to make sure you get the Razor on the 360, before you start, UNCHECK the "Keep me logged in" box, or for some reason you get logged out at the end when the dwarf goes " what would you like to know about the champion?" , then let the credits play and TADA you should have unlocked the Razor, I found this out after 8 unsuccessful play throughs. I hope this helps

#7731
voad

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Tommy6860 wrote...

The Ethereal Writer Redux wrote...

Quillmaster wrote...

The Ethereal Writer Redux wrote...

I can respect people disliking the demo, but it would be nice if they disliked it for valid reasons. I've seen some very stupid and beyond awful reasons for disliking the demo. Let me list some:

1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this,.


Actually, this isn't what I said.  What I said was there was no variety among the Hurlocks.  I believe I used the phrase "it felt like I was fighting clones".  I have no issue with storyline dictating variety of beasts be limited, but it would have been more immersive if they'd thrown a few models in with different helmets etc so as to feel like a game of quality rather than a simple arcade game.

I've seen it said that those who complain that Baldurs Gate felt better should go play Baldurs Gate.  The funny thing is that since playing the demo I went back to Neverwinter Nights and immediately found it more enjoyable.  Sure the graphics are more dated, but it feels more immersive (to me at least) on so many levels. 

There are clearly people out there who loved what they saw, and I'm very happy for them.  I'm just not one of them.  I believe I gave some very valid reasons for my personal dislike of the game too, so was a little surprised to find myself so blatantly misquoted and then included in the top of your "very stupid" list.

You like the game. Great!

*Goes back to enjoying Neverwinter Nights*


Ah. I stand corrected, and for that you have my apologies. But Hurlocks in DA:O looked the same too, the only difference being some might have a tattoo on their face. Here, the only difference is that some Hurlocks wear an armor hat type thing. Really, it's the same as Origins on almost every level, to me.

Alas, I apologize for misunderstanding your statement. You are not among the people who said the Hurlock line.

Then again, I doubt anyone likes the new cannon fodder Hurlock design. The emissaries were a good redesign.


 I had this this dsicussion earlier and you're repeating about the same line as the one I debated this with. The Hurlocks in Origins had different armors for their respective classes, though their faces looked the same, you still saw the differences with the gear they wore aside from a few tattoo differences. You also had Genlocks of various classes, all wearing different looking armors. All of the enemy types had emissaries, that had different armors, and were either mage type, or warrior type. I saw nothing but hurlocks, with different class names, and they all had the exact same armor and looks in this demo. There's no way anyone is going to say there's little difference between origins DS looks and DA2's. I can post images if I have to to show the difference. Only the archers in DA2 had a hat and different shoulder armor, but they looked exactly the same otherwise.

The time they had to make this game wasn't enough to do a lot of variety, so it was easier to just make one placeholder with a slight variation on another, and copy and paste into the game code.



I am fairly certain this isn;t completely true. Wasn't the whole reason that Flemeth had "Daughters" like Morigan was so that she could sort of feed off of them. And she would then claim thier body. She sent Morrigan out on the adventure with your Warden for that reason. So that Morrigan would become more powerful in your travels and when it was all said and done Flemeth could take odver this nice new powerful human vessel.

#7732
voad

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Godeskian wrote...

LongDarkBlues wrote...

I love the condescending approach of so many of the posters here that if you like this you MUST have incredibly low standards and are just a brainless moron who loves everything handed to them. Hard to believe, I know!, but just because someone doesn't hold the same opinion as yourself doesn't necessarily mean they are idiots.


Don't you know? This is the internet. If you don't share the hive-brain viewpoint you are automatically inferior.



How are you an afficianado? Thr cRPG started on the computer? I am guessing you've mostly played JRPG's for the console growing up. I personally despise the JRPG. It's also a shame because the best RPG's ever have been cRPG's, imo of course. Games like FallOut, BG, BG2, NWN, PS:T. Even action RPG's like Deus Ex and Bloodlines. If you haven't played these I don't see how you can think of yourself as an RPG afficianado.... son. Especially since BW got their start on the PC with games like BG and BG2.

#7733
Lusitanum

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voad wrote...

Godeskian wrote...

LongDarkBlues wrote...

I love the condescending approach of so many of the posters here that if you like this you MUST have incredibly low standards and are just a brainless moron who loves everything handed to them. Hard to believe, I know!, but just because someone doesn't hold the same opinion as yourself doesn't necessarily mean they are idiots.


Don't you know? This is the internet. If you don't share the hive-brain viewpoint you are automatically inferior.



How are you an afficianado? Thr cRPG started on the computer? I am guessing you've mostly played JRPG's for the console growing up. I personally despise the JRPG. It's also a shame because the best RPG's ever have been cRPG's, imo of course. Games like FallOut, BG, BG2, NWN, PS:T. Even action RPG's like Deus Ex and Bloodlines. If you haven't played these I don't see how you can think of yourself as an RPG afficianado.... son. Especially since BW got their start on the PC with games like BG and BG2.


OK 1) don't try to act condescending to people, you're not helping your case, and 2) BW got their start on the PC with games like BG and BG2... so what? What does it matter? Are you saying that if you started with something, you should just stick to that your whole life? Isn't the whole freaking industry stagnated enough as is?

#7734
Oerwein

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i preordered the game months ago because i just loved DA:O and played it through about 6 times. as i really wanted to like DA2, after the 5. playthrough of the demo i had to cancel the preorder and i am really sad about that but it`s just nothing i expected and like. there are several things that i don`t really like but the 2 most important which were the main reasons for my cancellation were discussed here thoroughly - combat and voice (together with the paraphrasing of what you want to say).

it`s not so much the changes per se but for ME they totally ruin the atmosphere which i expect to be real dark and threatening. i can`t really point to if it is the flashy animations, the new graphics, the point that i can take out waves of enemies from the beginning with my character alone - i just don`t feel the same immersion like for DA:O

for all of you who like the new combat and the voice, i really wish you lots of fun and an epic game, which i guess it will be, because the story is usually brilliant from BW. so i kinda envy you because i was so much looking forward to the game. but for me the atmosphere all over the game is essential and i myself don`t feel it.

#7735
Vandrayke

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I don't understand the condescension either. Different people like different things. What kinds of games you like does not determine your intelligence.

#7736
Tommy6860

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CharliePrince wrote...

  I am so thankful that Bioware released the demo. It has whet the appetite of this rpg afficionado like none has before..

truthfully.. I *love* RPG's.. sadly, I am a purist.. I do not define an rpg as how many classes you can have, or how many combinations of talents and skills you may theorycraft (like some of you all seem to do). 

I do not like these so-called "open world" rpg's.. Those are not rpg's! if you want to play a mmo.. GO PLAY A MMO.. it's clear and distinct and open-world is an excuse to be lazy 

Dragon Age 2 upon first playthru has rekindled my love for real and true role-playing games like no game has before it (this includes FF)

in its bare essence.. a TRUE role-playing game is about first and foremost: 
the characters and the story which pull you into their world and you lose yourself in it..


that's what a roleplaying game is all about..

the last time I can think of a worthy "RPG" for the PS3 was "Valkryie Chronicles" and before that, Folklore but yeah..

I can't wait for DA2 :) hell I might just give DA a shot as well now for the ps3.. hah Posted Image


Sounds to me as if you're re-defining the difinition of a true RPG and they should be in large open worlds if possible. Origins is one of those gems where it can be a bit linear and be like a true RPG. It seems what you like is more a linear on rails action adventure game. I hope DA2 does not play like that. Fable II played like that and I was disappointed because it got away from what was great in Fable. I totally passed on Fable III.

[edited because my typing sucks as I am dyslexic]

Modifié par Tommy6860, 28 février 2011 - 11:40 .


#7737
Navasha

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Oerwein wrote...

i preordered the game months ago because i just loved DA:O and played it through about 6 times. as i really wanted to like DA2, after the 5. playthrough of the demo i had to cancel the preorder and i am really sad about that but it`s just nothing i expected and like. there are several things that i don`t really like but the 2 most important which were the main reasons for my cancellation were discussed here thoroughly - combat and voice (together with the paraphrasing of what you want to say).

it`s not so much the changes per se but for ME they totally ruin the atmosphere which i expect to be real dark and threatening. i can`t really point to if it is the flashy animations, the new graphics, the point that i can take out waves of enemies from the beginning with my character alone - i just don`t feel the same immersion like for DA:O

for all of you who like the new combat and the voice, i really wish you lots of fun and an epic game, which i guess it will be, because the story is usually brilliant from BW. so i kinda envy you because i was so much looking forward to the game. but for me the atmosphere all over the game is essential and i myself don`t feel it.


Well, I have pretty much the same reservations that you do about the game.   However, I wouldn't give up on it yet just from the Demo... I have played many demos that didn't do the actual game justice, I am also hoping this is the case.    I have come to trust PC Gamer magazines reviews.   They are usually spot on and giving this game a 94% means it is likely a pretty good storyline.    They comment on how dark/sinister this game is over its predecessor and how the choices actually mean a lot in the story.    I can forgive a lot of the flashy over-the-top animations if the games story is anywhere close to how good they described.     I am hoping this is the case.   From my point of view, DA:O was SO good that I would happily have paid them twice for it anyway.   That is what my order of DA2 will be.    If the actual game satisfies me... I will look forward to DA3, if it doesn't DA3 won't be on my wishlist.

#7738
Tommy6860

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CharliePrince wrote...

Embrosil wrote...

Well for you, only recommendation would be go play shooters. Really, look at Modern Warfare or Crysis. You do not have to think, you can not get lost in an open world, you have a story and a character. Exactly what you want from a game.


:) funny you say that

you're talking to someone who has never played a single FPS in his entire life 
(nevermind the fact that FPS gets me motion sick, it's just not my cuppa)

hell tbh, PC's were made for FPS which is why I hate so-called PC rpg's

you play on the pc you might as well play a stupid shooter game

imnho of course

...shooters, and mmo's

@Embrosil: :) nice way of discrediting anything you say/think or will ever post huh, you think you have someoned pegged but you're so far from reality it's embarassing :)

you talking to a TRUE rpg afficionado son :devil:


You sure do not sound like a "true RPG aficionado". When you make statements that PCs are for shooters, then I know you are not one for sure. Yes, Shooters play better on PC because you can point click and shoot, but RPG and RTS style games play much better on PC because they handle the depth better. RPGs never sold well on console, except for thsoe JRPG types on the Nintendo systems. But the Japanese have almost always preferred storytelling. Only in this gen when action orientation was added to the RPG element, did the the RPG genre begin to sell wll on the console.

Try making a Baldur's Gate in its true sense, even with a new storyline release, and it won't sell on the console very well at all. But take Fallout 3, add shooter elements and lots of action, and it sells like crazy. Don't get me worng, I loved Fallout 3, but it really didn't have much immersion or even a deep stroyline. Make it story oriented, and the game sales fail.

Look at Mass Effect. though it had lots of action and shooter elements in it, it was much more about the story, and I think it is one of the best stories I have ever experienced in a game before. But it sales were not that big, but sold decent numbers for an RPG on the console. Now take Mass Effect 2, make it more action oriented and less story, and the console sales more than doubled. If that doesn't tell you something about console gamers, then I would say you are just being purposefully dismissive to validate the claim that you already have.

#7739
Graunt

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Emzamination wrote...

Seriously the only thing that stabbed me in the heart was how it ended when that piece of eye candy invited my female hawke back to her room for some lesbian loving and it ending :crying: .

To end it on such a mouth watering invitation is just tooo cruel for words :(.


Yes, those rubbery, silicone injected socks were such a turn on. <_<

Potions may work or may not.  Sometimes "healing potion" is not
shown for the selected PM, and, sometimes when it is, the action doesn't
fire.


That's because it's a) only showing that you actually have any potions available and B) still on cooldown.  The problem is that it's not greying them out for the characters who are on cooldown and just using one big generic icon for everyone.

Modifié par Graunt, 28 février 2011 - 11:34 .


#7740
Tommy6860

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LimettaWedge wrote...

The XBox 360 demo was very good.  I loved the change in
art style, especially the character models.  The combat system seems pretty
solid, except for switching weapon sets… that seems to be locked out of the
demo.    Also, I
would have liked to see more of the inventory management system.

The demo convinced me to go ahead and do the pre-order.  I’m really looking forward to this one.


Switching weapons wasn't locked out, but it was (I am just hoping) limited to clicking on a dead body to change weapons sets. It was a pretty silly thing to allow anyway. I am thinking that if you're a rogue, you only start of with a dagger and sword set (for example), then you encounter a dead body with a bow and add that to your inventory for use and then have the ability to switch them out when needed..

#7741
Graunt

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I do not like these so-called "open world" rpg's.. Those are not rpg's!
if you want to play a mmo.. GO PLAY A MMO.. it's clear and distinct and
open-world is an excuse to be lazy


Well, you would be wrong then.  I find *most* open world type RPGs ultimately boring as hell, but that doesn't make them any less of an RPG.  Why not just say "any game that does not have a linear progression and plot is not an RPG" when that's what you really mean?

#7742
Tommy6860

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voad wrote...

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

Quillmaster wrote...

The Ethereal Writer Redux wrote...

I can respect people disliking the demo, but it would be nice if they disliked it for valid reasons. I've seen some very stupid and beyond awful reasons for disliking the demo. Let me list some:

1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this,.


Actually, this isn't what I said.  What I said was there was no variety among the Hurlocks.  I believe I used the phrase "it felt like I was fighting clones".  I have no issue with storyline dictating variety of beasts be limited, but it would have been more immersive if they'd thrown a few models in with different helmets etc so as to feel like a game of quality rather than a simple arcade game.

I've seen it said that those who complain that Baldurs Gate felt better should go play Baldurs Gate.  The funny thing is that since playing the demo I went back to Neverwinter Nights and immediately found it more enjoyable.  Sure the graphics are more dated, but it feels more immersive (to me at least) on so many levels. 

There are clearly people out there who loved what they saw, and I'm very happy for them.  I'm just not one of them.  I believe I gave some very valid reasons for my personal dislike of the game too, so was a little surprised to find myself so blatantly misquoted and then included in the top of your "very stupid" list.

You like the game. Great!

*Goes back to enjoying Neverwinter Nights*


Ah. I stand corrected, and for that you have my apologies. But Hurlocks in DA:O looked the same too, the only difference being some might have a tattoo on their face. Here, the only difference is that some Hurlocks wear an armor hat type thing. Really, it's the same as Origins on almost every level, to me.

Alas, I apologize for misunderstanding your statement. You are not among the people who said the Hurlock line.

Then again, I doubt anyone likes the new cannon fodder Hurlock design. The emissaries were a good redesign.


 I had this this dsicussion earlier and you're repeating about the same line as the one I debated this with. The Hurlocks in Origins had different armors for their respective classes, though their faces looked the same, you still saw the differences with the gear they wore aside from a few tattoo differences. You also had Genlocks of various classes, all wearing different looking armors. All of the enemy types had emissaries, that had different armors, and were either mage type, or warrior type. I saw nothing but hurlocks, with different class names, and they all had the exact same armor and looks in this demo. There's no way anyone is going to say there's little difference between origins DS looks and DA2's. I can post images if I have to to show the difference. Only the archers in DA2 had a hat and different shoulder armor, but they looked exactly the same otherwise.

The time they had to make this game wasn't enough to do a lot of variety, so it was easier to just make one placeholder with a slight variation on another, and copy and paste into the game code.



I am fairly certain this isn;t completely true. Wasn't the whole reason that Flemeth had "Daughters" like Morigan was so that she could sort of feed off of them. And she would then claim thier body. She sent Morrigan out on the adventure with your Warden for that reason. So that Morrigan would become more powerful in your travels and when it was all said and done Flemeth could take odver this nice new powerful human vessel.


HUH??

What does your response have to do with enemy characters all appearing the same in looks?

#7743
Ballistic714

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Personally, I loved the demo. I usually play as a male 2h Warrior as my first playthrough, but the Rogue was simply amazing! I might actually have to switch it up. I love the backflip evade and the backstab move a ton. If you're quick enough with your reflexes, and a little pause n' click mixed in, you can solo an orge with agility and cunning alone... kinda like how an actual rogue would do it lol. Well done! Overall, I love the new combat. Its fast paced, the tactics are still there, and the moves for the melee characters are a hundred times better.

Lastly, the "Mass Effect" wheel worked well. It was nice that the character I was playing had something to say for a change. Great job Bioware! Looking forward to playing this one over and over again! :)

#7744
Aelia

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sleepyowlet wrote...

GustavtheGreat wrote...

@ sleepyowlet I understand where you are coming from I do. And I'm not saying you're not aloud to have complaints about DA2. For the most part I'm just tired of hearing the complaints saying its not a true RPG and that console people are the reason for it. A true RPG is about the story and I won't be able to judge that until the full game is out. Currently atm though it has the features I like such as fulls customizing my character at level ups with skills and attribute points which a lot of rpg games don't do as much. I also understand the issue with the dialogue wheel I do, but I will take the fewer responses over having the screen come back to my emotionless character just staring at the other person. With the whole DA:O I could give my own meaning behind what I said, I did the same but I'm sure there were times you would choose one option and it would seem that the npc you were talking to took it a whole other way. As far as dialogue goes there is very rarely a time while playing DA:O where I was like yes perfect that is the exact thing I wanted to say in this situation. It was always just me reading the options and being like yea this one is pretty close.

As for character customization with picking race, yea I'm a little sad they took that away but I understand why they did.


Oh, my issue isn't the fewer responses, it's more the voice (I loved imagining my PC with a sweet smile and a sugary voice as she told Cailan what Bann Vaughn had done to her cousin) I object to, and the lines being completely different from the paraphrasing. One example: the "At least father won't be alone." *facepalms*. And as for the NPC not taking what you said as you meant it, well, misunderstandings happen IRL too :whistle:

Sure, dialogue in a CRPG will always be limited (at least for a while, I guess, who knows what programmers will come up with in a decade or two), but I'll take "not perfect, but will do" over "this sounds about right, *click* WTF???" any time.

edit: grammar


I haven't followed this thread extensively ( I mean come on, there's more than 300 pages now), but everytime I poke in here, there is always someone talking about the dialogue system.  I get the distinct impression that alot of people haven't read about how the new friendship / rivalry system is supposed to work.  I've played the demo 3 times (once for each class) and my feeling is that Bioware was really trying to give a taste of the "improved" combat system rather than give a good representation of how dialogue is intended to work in this game.

For those of you that are concerned about dialogues and the new friendship / rivalry system, I would encourage you to at least skim this thread:

http://social.biowar...index/5353934/1

For whatever reason, Bioware has not marketed this aspect of the game very well.  The above link contains alot of direct feedback from David Gaiger and Mary Kirby (not sure of their exact positions with Bioware, but I believe David, at least, is one of the writers).  David's remarks start on page 2 and continue throughout the thread.

It's been a while since I read that thread, so there's at least one point I want to throw in (because I can't remember if my information came from that thread or a different one).  There are apparently somewhere around 15 different icons for the dialogue.  Those icons are meant to represent the "intent" that you deliver the paraphrased lines with.  They do NOT correspond to a paragon or renegade choice (to borrow from mass effect).  So just because you select a peaceful tone versus a comedic or aggressive tone does not mean that your comment will necessarily be received in that vein.

Ultimately, we'll have to wait until the game releases to see if the conversation system will work as intended, but I wanted to at least provide a resource for those of you interested in looking into it further Posted Image 

From what I've read, it doesn't appear that this aspect of the game has been dumbed down tho.

Edited to add an apostrophe and to add the following link which is an abridgment of the previous link containing only the bioware responses:

http://social.biowar...34&lf=8#5355872|

Modifié par Aelia, 28 février 2011 - 11:53 .


#7745
FieryDove

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Aelia wrote...

The above link contains alot of direct feedback from David Gaiger and Mary Kirby (not sure of their exact positions with Bioware, but I believe David, at least, is one of the writers).  David's remarks start on page 2 and continue throughout the thread.


David Gaider is indeed a writer. Lead writer, The Writer Overmind, Writing god, the man with all the words. Take your pick.

#7746
voad

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CharliePrince wrote...

Embrosil wrote...

Well for you, only recommendation would be go play shooters. Really, look at Modern Warfare or Crysis. You do not have to think, you can not get lost in an open world, you have a story and a character. Exactly what you want from a game.


:) funny you say that

you're talking to someone who has never played a single FPS in his entire life 
(nevermind the fact that FPS gets me motion sick, it's just not my cuppa)

hell tbh, PC's were made for FPS which is why I hate so-called PC rpg's

you play on the pc you might as well play a stupid shooter game

imnho of course

...shooters, and mmo's

@Embrosil: :) nice way of discrediting anything you say/think or will ever post huh, you think you have someoned pegged but you're so far from reality it's embarassing :)

you talking to a TRUE rpg afficionado son :devil:



This is what I originally mean to quote.

#7747
voad

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Tommy6860 wrote...

voad wrote...

Tommy6860 wrote...

The Ethereal Writer Redux wrote...

Quillmaster wrote...

The Ethereal Writer Redux wrote...

I can respect people disliking the demo, but it would be nice if they disliked it for valid reasons. I've seen some very stupid and beyond awful reasons for disliking the demo. Let me list some:

1) "All I'm fighting are Hurlocks! There's no variety!" Quillmaster is one of the various people who I have seen to have said this,.


Actually, this isn't what I said.  What I said was there was no variety among the Hurlocks.  I believe I used the phrase "it felt like I was fighting clones".  I have no issue with storyline dictating variety of beasts be limited, but it would have been more immersive if they'd thrown a few models in with different helmets etc so as to feel like a game of quality rather than a simple arcade game.

I've seen it said that those who complain that Baldurs Gate felt better should go play Baldurs Gate.  The funny thing is that since playing the demo I went back to Neverwinter Nights and immediately found it more enjoyable.  Sure the graphics are more dated, but it feels more immersive (to me at least) on so many levels. 

There are clearly people out there who loved what they saw, and I'm very happy for them.  I'm just not one of them.  I believe I gave some very valid reasons for my personal dislike of the game too, so was a little surprised to find myself so blatantly misquoted and then included in the top of your "very stupid" list.

You like the game. Great!

*Goes back to enjoying Neverwinter Nights*


Ah. I stand corrected, and for that you have my apologies. But Hurlocks in DA:O looked the same too, the only difference being some might have a tattoo on their face. Here, the only difference is that some Hurlocks wear an armor hat type thing. Really, it's the same as Origins on almost every level, to me.

Alas, I apologize for misunderstanding your statement. You are not among the people who said the Hurlock line.

Then again, I doubt anyone likes the new cannon fodder Hurlock design. The emissaries were a good redesign.


 I had this this dsicussion earlier and you're repeating about the same line as the one I debated this with. The Hurlocks in Origins had different armors for their respective classes, though their faces looked the same, you still saw the differences with the gear they wore aside from a few tattoo differences. You also had Genlocks of various classes, all wearing different looking armors. All of the enemy types had emissaries, that had different armors, and were either mage type, or warrior type. I saw nothing but hurlocks, with different class names, and they all had the exact same armor and looks in this demo. There's no way anyone is going to say there's little difference between origins DS looks and DA2's. I can post images if I have to to show the difference. Only the archers in DA2 had a hat and different shoulder armor, but they looked exactly the same otherwise.

The time they had to make this game wasn't enough to do a lot of variety, so it was easier to just make one placeholder with a slight variation on another, and copy and paste into the game code.



I am fairly certain this isn;t completely true. Wasn't the whole reason that Flemeth had "Daughters" like Morigan was so that she could sort of feed off of them. And she would then claim thier body. She sent Morrigan out on the adventure with your Warden for that reason. So that Morrigan would become more powerful in your travels and when it was all said and done Flemeth could take odver this nice new powerful human vessel.


HUH??

What does your response have to do with enemy characters all appearing the same in looks?



Sorry, I am accustomed to the quote button being placed at the bottom of each post on every other forum I've ever been on. So I have been quoting the wrong person here, and responding to another post entirely.

#7748
Kileyan

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Killjoy Cutter wrote...

I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.


You can mix up weapon talents and equip any weapon your class is allowed to equip, that was only done for the demo.

One thing has been confirmed as changed tho. In DA:O and many other games, your character gets quick switch weapon slots. Mostly used for switching from melee weapons to ranged weapons. DA2 has removed that. If during combat you feel the need to use your bow instead of daggers, or whatever, you have to pause, go to inventory, and manually choose new weapons to equip.

#7749
Tommy6860

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Kileyan wrote...

Killjoy Cutter wrote...

I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.


You can mix up weapon talents and equip any weapon your class is allowed to equip, that was only done for the demo.

One thing has been confirmed as changed tho. In DA:O and many other games, your character gets quick switch weapon slots. Mostly used for switching from melee weapons to ranged weapons. DA2 has removed that. If during combat you feel the need to use your bow instead of daggers, or whatever, you have to pause, go to inventory, and manually choose new weapons to equip.


If that's true, then that's just poor implementation. For a game that is showcasing (changing to) fast action style pacing of gameplay, that can be a deal breaker for those wanting that kind of game tempo.

<sarcasm on>
"Whoa, whoa, whoa! Hey, Darkspawn, hold on a just a few seconds here while I switch weapons, I am too far away to use my smelee weapons, I need to change to a ranged weapon now". <sarcasm off>

#7750
GGoodie

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I REALLY love what they did to the rogue. I disliked rogues in the last game because they seemed way to boring and *cough* no fun. This was especially true for archers. But in the demo, the first class I tried was rogue, and I loved it. Varric, in the demo, definitely showed how the new skills made archers way better than before. They actually seem like someone I could make my main character now.

Over all I liked all the new skills/spells for all three classes. I also love the quicker combat. I still pause every two seconds but I still noticed how much smoother everything was.

Also, I really like the new style for the graphics and all the enemy redesigns. (Especially the Emissary, that one was tight)