sleepyowlet wrote...
GustavtheGreat wrote...
@ sleepyowlet I understand where you are coming from I do. And I'm not saying you're not aloud to have complaints about DA2. For the most part I'm just tired of hearing the complaints saying its not a true RPG and that console people are the reason for it. A true RPG is about the story and I won't be able to judge that until the full game is out. Currently atm though it has the features I like such as fulls customizing my character at level ups with skills and attribute points which a lot of rpg games don't do as much. I also understand the issue with the dialogue wheel I do, but I will take the fewer responses over having the screen come back to my emotionless character just staring at the other person. With the whole DA:O I could give my own meaning behind what I said, I did the same but I'm sure there were times you would choose one option and it would seem that the npc you were talking to took it a whole other way. As far as dialogue goes there is very rarely a time while playing DA:O where I was like yes perfect that is the exact thing I wanted to say in this situation. It was always just me reading the options and being like yea this one is pretty close.
As for character customization with picking race, yea I'm a little sad they took that away but I understand why they did.
Oh, my issue isn't the fewer responses, it's more the voice (I loved imagining my PC with a sweet smile and a sugary voice as she told Cailan what Bann Vaughn had done to her cousin) I object to, and the lines being completely different from the paraphrasing. One example: the "At least father won't be alone." *facepalms*. And as for the NPC not taking what you said as you meant it, well, misunderstandings happen IRL too 
Sure, dialogue in a CRPG will always be limited (at least for a while, I guess, who knows what programmers will come up with in a decade or two), but I'll take "not perfect, but will do" over "this sounds about right, *click* WTF???" any time.
edit: grammar
I haven't followed this thread extensively ( I mean come on, there's more than 300 pages now), but everytime I poke in here, there is always someone talking about the dialogue system. I get the distinct impression that alot of people haven't read about how the new friendship / rivalry system is supposed to work. I've played the demo 3 times (once for each class) and my feeling is that Bioware was really trying to give a taste of the "improved" combat system rather than give a good representation of how dialogue is intended to work in this game.
For those of you that are concerned about dialogues and the new friendship / rivalry system, I would encourage you to at least skim this thread:
http://social.biowar...index/5353934/1For whatever reason, Bioware has not marketed this aspect of the game very well. The above link contains alot of direct feedback from David Gaiger and Mary Kirby (not sure of their exact positions with Bioware, but I believe David, at least, is one of the writers). David's remarks start on page 2 and continue throughout the thread.
It's been a while since I read that thread, so there's at least one point I want to throw in (because I can't remember if my information came from that thread or a different one). There are apparently somewhere around 15 different icons for the dialogue. Those icons are meant to represent the "intent" that you deliver the paraphrased lines with. They do NOT correspond to a paragon or renegade choice (to borrow from mass effect). So just because you select a peaceful tone versus a comedic or aggressive tone does not mean that your comment will necessarily be received in that vein.
Ultimately, we'll have to wait until the game releases to see if the conversation system will work as intended, but I wanted to at least provide a resource for those of you interested in looking into it further
From what I've read, it doesn't appear that this aspect of the game has been dumbed down tho.
Edited to add an apostrophe and to add the following link which is an abridgment of the previous link containing only the bioware responses:
http://social.biowar...34&lf=8#5355872|
Modifié par Aelia, 28 février 2011 - 11:53 .