Dragon Age 2 Demo feedback thread
#7751
Posté 01 mars 2011 - 12:55
That said I do have a few negative comments.
1.) No Inventory Control ..... *growl*
2.) No Ability to save/load forcing me to start over from beginning with long cutscene everytime it disconnects me from network.
3.) No ability to customise beyond gender/class/name (appearance customization is there but locked).
4.) Unhappy with the length of beginning cutscene (combat before the scene with your whole family essentially meaningless) and inability to skip it.
#7752
Posté 01 mars 2011 - 12:57
#7753
Posté 01 mars 2011 - 12:59
Your party at times respond like they are one card short of a full deck. You order everyone to attack one enemy (say the ogre) and they do not move for a while as the character you are controlling gets pounded. Or if you allow them to move freely they rush in and get killed. So you try to modify their tactics, but that does not always work.
The character voice acting is OK. Not really a fan of it. I expect the character to say one thing dependent on my choice and what comes out causes me to wonder.
I do miss the overhead view which I used a great deal in DA:O to see the entire battlefield. The UI is OK. I liked DA:O UI better
Keeping your pary together on the battlefield was easier in DA:O.
Was there a point to Hawke's brother's death? Was there a point to reducing my party from 4 to 3 as I battled the ogre? The ogre battle in the Tower in DA:O was more fun. I have pre-ordered DA2. I like the story so far. Fortuantely DA2 has a pause button. So I plan both strategically and tactically.
I will withhold judgment until I play the full game. I am dubious about the changes. I know BioWare is trying to appeal to a wider audience, but in doing so they just may lose me. Playtime will tell.
Modifié par Realmzmaster, 01 mars 2011 - 01:06 .
#7754
Posté 01 mars 2011 - 01:06
CharliePrince wrote...
Embrosil wrote...
Well for you, only recommendation would be go play shooters. Really, look at Modern Warfare or Crysis. You do not have to think, you can not get lost in an open world, you have a story and a character. Exactly what you want from a game.funny you say that
you're talking to someone who has never played a single FPS in his entire life
(nevermind the fact that FPS gets me motion sick, it's just not my cuppa)
hell tbh, PC's were made for FPS which is why I hate so-called PC rpg's
you play on the pc you might as well play a stupid shooter game
imnho of course
...shooters, and mmo's
@Embrosil:nice way of discrediting anything you say/think or will ever post huh, you think you have someoned pegged but you're so far from reality it's embarassing
you talking to a TRUE rpg afficionado son
Well you certanly have played completly different kind of RPG games than I have. And the gameplay I am sure is lot better for the consoles now, but it has made the gameplay worser for the PC, simply because there is no tactical overhead view that is a MUST in any strateg or tactical roleplaying game if they try to be one. I would have no fun to play these battles as they would not satisfy me.
And fo RPG games, you know now you are only following someone elses story, in a real RPG game you are the character that adventures in the game world, and that is what makes it really an RPG game for me. I can follow Drakes adventure and story sure, but he ain't me in anyway. Sure you can follow Hawks story and it might be even a great story, but it ainät a rolepleying game for me, as I in no way canät imagine myself as him. Excpesially because of the horrible dialogy wheel. There really is no thinking for me what choice I choose as I do not feel it is me that is saying it, and well you can just chck a certan box and the charachter will speak up like in the movie. And choises are part of a good roleplaying game you know. In valkyrie chronichles I know you can certanly decide where you position you "troops", but I don't feel I am any of them. And I am not sure how many choises otherwise you can make in it, at least I do not remeber you can really decide that much how "you" say something and so on, as you are not in the game world.... Otherwise it is a great game, but if it is a RPG game it certanly is completly different kind of RPG game.
And actually I have never played a MMO, and only few shooters in my life, and most of the time I have played strategy games or RPG games on the computer. Mostly only adventure games on the otherhand on the consoles. I would never understand how for example someone could think of builduing thing in SimCity with a console, it just is so damn much easier with a mouse.
#7755
Posté 01 mars 2011 - 01:10
Graunt wrote...
Potions may work or may not. Sometimes "healing potion" is not
shown for the selected PM, and, sometimes when it is, the action doesn't
fire.
That's because it's a) only showing that you actually have any potions available andstill on cooldown. The problem is that it's not greying them out for the characters who are on cooldown and just using one big generic icon for everyone.
My comment was based on observations during the dozen or so 2nd Ogre fights where, on occasion, the first HP I tried didn't fire, or, if it did, a second one, tried much, much later, well beyond a reasonable cool-down, didn't fire. The problem I've had may be related to the fact that in only one Ogre fight have my potion icons been lighted, and, if memory serves, the potions worked fine in this fight.
Modifié par wobble55, 01 mars 2011 - 01:11 .
#7756
Posté 01 mars 2011 - 01:19
Aelia wrote...
sleepyowlet wrote...
GustavtheGreat wrote...
@ sleepyowlet I understand where you are coming from I do. And I'm not saying you're not aloud to have complaints about DA2. For the most part I'm just tired of hearing the complaints saying its not a true RPG and that console people are the reason for it. A true RPG is about the story and I won't be able to judge that until the full game is out. Currently atm though it has the features I like such as fulls customizing my character at level ups with skills and attribute points which a lot of rpg games don't do as much. I also understand the issue with the dialogue wheel I do, but I will take the fewer responses over having the screen come back to my emotionless character just staring at the other person. With the whole DA:O I could give my own meaning behind what I said, I did the same but I'm sure there were times you would choose one option and it would seem that the npc you were talking to took it a whole other way. As far as dialogue goes there is very rarely a time while playing DA:O where I was like yes perfect that is the exact thing I wanted to say in this situation. It was always just me reading the options and being like yea this one is pretty close.
As for character customization with picking race, yea I'm a little sad they took that away but I understand why they did.
Oh, my issue isn't the fewer responses, it's more the voice (I loved imagining my PC with a sweet smile and a sugary voice as she told Cailan what Bann Vaughn had done to her cousin) I object to, and the lines being completely different from the paraphrasing. One example: the "At least father won't be alone." *facepalms*. And as for the NPC not taking what you said as you meant it, well, misunderstandings happen IRL too
Sure, dialogue in a CRPG will always be limited (at least for a while, I guess, who knows what programmers will come up with in a decade or two), but I'll take "not perfect, but will do" over "this sounds about right, *click* WTF???" any time.
edit: grammar
I haven't followed this thread extensively ( I mean come on, there's more than 300 pages now), but everytime I poke in here, there is always someone talking about the dialogue system. I get the distinct impression that alot of people haven't read about how the new friendship / rivalry system is supposed to work. I've played the demo 3 times (once for each class) and my feeling is that Bioware was really trying to give a taste of the "improved" combat system rather than give a good representation of how dialogue is intended to work in this game.
For those of you that are concerned about dialogues and the new friendship / rivalry system, I would encourage you to at least skim this thread:
http://social.biowar...index/5353934/1
For whatever reason, Bioware has not marketed this aspect of the game very well. The above link contains alot of direct feedback from David Gaiger and Mary Kirby (not sure of their exact positions with Bioware, but I believe David, at least, is one of the writers). David's remarks start on page 2 and continue throughout the thread.
It's been a while since I read that thread, so there's at least one point I want to throw in (because I can't remember if my information came from that thread or a different one). There are apparently somewhere around 15 different icons for the dialogue. Those icons are meant to represent the "intent" that you deliver the paraphrased lines with. They do NOT correspond to a paragon or renegade choice (to borrow from mass effect). So just because you select a peaceful tone versus a comedic or aggressive tone does not mean that your comment will necessarily be received in that vein.
Ultimately, we'll have to wait until the game releases to see if the conversation system will work as intended, but I wanted to at least provide a resource for those of you interested in looking into it further![]()
From what I've read, it doesn't appear that this aspect of the game has been dumbed down tho.
Edited to add an apostrophe and to add the following link which is an abridgment of the previous link containing only the bioware responses:
http://social.biowar...34&lf=8#5355872|
After having read the second link, I have to say it allays some of the fear I have with the conversation system and how my character can be viewed. Yes, it seems they changed the system around, but it's not as vanilla as depicted in the demo. I still feel that a talking protagonists isn't me being the person talking though and how I want to build the view of myself on how others preceive me. But, at least I have something to look forward to and maybe be able to buy into this newer system and get a feel for actually being my character afterall.
Modifié par Tommy6860, 01 mars 2011 - 01:19 .
#7757
Posté 01 mars 2011 - 01:28
Tommy6860 wrote...
Kileyan wrote...
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
You can mix up weapon talents and equip any weapon your class is allowed to equip, that was only done for the demo.
One thing has been confirmed as changed tho. In DA:O and many other games, your character gets quick switch weapon slots. Mostly used for switching from melee weapons to ranged weapons. DA2 has removed that. If during combat you feel the need to use your bow instead of daggers, or whatever, you have to pause, go to inventory, and manually choose new weapons to equip.
If that's true, then that's just poor implementation. For a game that is showcasing (changing to) fast action style pacing of gameplay, that can be a deal breaker for those wanting that kind of game tempo.
<sarcasm on>
"Whoa, whoa, whoa! Hey, Darkspawn, hold on a just a few seconds here while I switch weapons, I am too far away to use my smelee weapons, I need to change to a ranged weapon now". <sarcasm off>
Well it wasn't an arbitrary change to make things difficult for players. I don't remember the exact dev quote, but it had something to do with a graphical bug or maybe even something more severe, when you would try to instant switch during a combat animation.
It is beyond my understanding really, how a button to automate switching causes a bad bug during an animation, as compared to pausing during that same animation, and doing the EXACT same thing, except it taking you 6 extra clicks to do it.
Modifié par Kileyan, 01 mars 2011 - 01:29 .
#7758
Posté 01 mars 2011 - 01:32
#7759
Posté 01 mars 2011 - 01:37
I don't say that flippantly. I have played through it about 7 times now - and I am impressed. The interface is smooth and gorgeous - it feels very fluid and light. I love it. The battle animations raise a bar - huge. The "fun" factor of the different skills I have tried is awesome - it doesn't feel like I "have to" take a skill in order to get a skill I want.
Now, like every gamer I also can nit pick - and yes, I fully realize that the finished product may be very different:
1) Cut scenes feel like they interrupt rather then blend into the narrative.
2) The tactics menus have some UI type bugs - and I hope that tactics are much deeper in the actual game!
3) The way that the Darkspawn "explode" into 4 pieces seems overboard - I mean, sometimes, sure, but everytime?
4) Overall it seems too easy... I know, I know... It's just a demo.
5) The demo ends before I can go keep that pirate-looking chick "company"
That's all that comes to mind really. I had one crash early on, but it has been rock solid aside from that.
Please oh please don't release DA2 until it is a solid and stable! Please!
Modifié par Ash8888, 01 mars 2011 - 01:40 .
#7760
Posté 01 mars 2011 - 01:40
Kileyan wrote...
Tommy6860 wrote...
Kileyan wrote...
Killjoy Cutter wrote...
I may have missed the asnwer to this, but has anyone been able to find out if the fact that you must choose between archer or dual for rogue, and between 2-hander or S&S for worrior, simply reflect the lockout of the inventory, or an actual change to having to exclusively choose one setup for the character, that you're always stuck with.
You can mix up weapon talents and equip any weapon your class is allowed to equip, that was only done for the demo.
One thing has been confirmed as changed tho. In DA:O and many other games, your character gets quick switch weapon slots. Mostly used for switching from melee weapons to ranged weapons. DA2 has removed that. If during combat you feel the need to use your bow instead of daggers, or whatever, you have to pause, go to inventory, and manually choose new weapons to equip.
If that's true, then that's just poor implementation. For a game that is showcasing (changing to) fast action style pacing of gameplay, that can be a deal breaker for those wanting that kind of game tempo.
<sarcasm on>
"Whoa, whoa, whoa! Hey, Darkspawn, hold on a just a few seconds here while I switch weapons, I am too far away to use my smelee weapons, I need to change to a ranged weapon now". <sarcasm off>
Well it wasn't an arbitrary change to make things difficult for players. I don't remember the exact dev quote, but it had something to do with a graphical bug or maybe even something more severe, when you would try to instant switch during a combat animation.
It is beyond my understanding really, how a button to automate switching causes a bad bug during an animation, as compared to pausing during that same animation, and doing the EXACT same thing, except it taking you 6 extra clicks to do it.
I doubt a bug would hinder the ability since it was available in Origins. This will take away from the immersion of tactical combat, if as a rogue, I have to keep going into my inventory system just to make the change when I didn't have to do that in Origins. If it is removed, sooner or later, the mods will have made fix for this.
#7761
Posté 01 mars 2011 - 01:45
#7762
Posté 01 mars 2011 - 02:00
TheFlipEffect wrote...
Ok, so I played DA:O on the PC and I loved it, I tried the demo out on the Xbox 360 and I loved how the Combat Gameplay has changed, I loved button bashing to fight my opponents. I also played the PC DA2 demo and the Combat is really similar to Da:O. I'm kinda hoping that you can change combat styles and plug in a Joypad into the PC and play it like it was for console? If anyone knows if you can do that please pm me, I'd really enjoy the game that much more if I could battle on the PC like i was playing the PC. My opinions on the Demo, BRILLIANT, Once again Bioware have outdone themselves DA:O is my favourite game of all time and this will top it, Thank you Bioware and Thank you Dragon Age!
Might as well just get it on the 360 if you are into button mashing. If you like that than there will be no real advantage to having it on PC.
#7763
Posté 01 mars 2011 - 02:01
Modifié par kr33g0r, 01 mars 2011 - 02:01 .
#7764
Posté 01 mars 2011 - 02:04
The game went to press two or three weeks ago and is already in the warehouses of retailers and is being sent out this week. If the game was unstable, it's too late to fix it before we get our hands on it. Besides, the demo is a pretty old build, any bugs present most likely won't be in the final game.Ash8888 wrote...
Overall: 10/10
I don't say that flippantly. I have played through it about 7 times now - and I am impressed. The interface is smooth and gorgeous - it feels very fluid and light. I love it. The battle animations raise a bar - huge. The "fun" factor of the different skills I have tried is awesome - it doesn't feel like I "have to" take a skill in order to get a skill I want.
Now, like every gamer I also can nit pick - and yes, I fully realize that the finished product may be very different:
1) Cut scenes feel like they interrupt rather then blend into the narrative.
2) The tactics menus have some UI type bugs - and I hope that tactics are much deeper in the actual game!
3) The way that the Darkspawn "explode" into 4 pieces seems overboard - I mean, sometimes, sure, but everytime?
4) Overall it seems too easy... I know, I know... It's just a demo.
5) The demo ends before I can go keep that pirate-looking chick "company"
That's all that comes to mind really. I had one crash early on, but it has been rock solid aside from that.
Please oh please don't release DA2 until it is a solid and stable! Please!
#7765
Posté 01 mars 2011 - 02:04
#7766
Posté 01 mars 2011 - 02:05
For the most part, I really enjoyed the demo. When I heard Kate Mulgrew's voice, I flipped the hell out. The CGI was extremely exciting. The one thing that really rubbed me the wrong way is the combat experience.
Camera control is extremely difficult to handle in the middle of a battle. As far as I could tell, there were two ways of moving and two ways of controlling the camera. I would have killed for auto-cam. Even just an easy way to keep the camera from a more first-person perspective would have been fantastic.
It's very easy to accidentally click-to-move in the middle of a battle as well. Then you've run past your enemy and suddenly can't see them anymore. Camera locking would have been nice there. E.g. if you could left-click an enemy and that would have the camera lock on them. Basically... I wish the camera was more like the camera in Mass Effect. hahaha
#7767
Posté 01 mars 2011 - 02:15
Tommy6860 wrote...
I doubt a bug would hinder the ability since it was available in Origins. This will take away from the immersion of tactical combat, if as a rogue, I have to keep going into my inventory system just to make the change when I didn't have to do that in Origins. If it is removed, sooner or later, the mods will have made fix for this.
Dunno, that was Peter Thomas' explanation in one of the combat mechanics threads. I prefer to believe him, than think it was removed because they ran out of buttons on the Xbox controller to enable weapon switch. I'm only half a conspiracy theorist, but iffy on that half empty half full glass thing:)
Modifié par Kileyan, 01 mars 2011 - 02:15 .
#7768
Posté 01 mars 2011 - 02:43
Kileyan wrote...
Tommy6860 wrote...
I doubt a bug would hinder the ability since it was available in Origins. This will take away from the immersion of tactical combat, if as a rogue, I have to keep going into my inventory system just to make the change when I didn't have to do that in Origins. If it is removed, sooner or later, the mods will have made fix for this.
Dunno, that was Peter Thomas' explanation in one of the combat mechanics threads. I prefer to believe him, than think it was removed because they ran out of buttons on the Xbox controller to enable weapon switch. I'm only half a conspiracy theorist, but iffy on that half empty half full glass thing:)
I am going to go with the latter. I mean, everything else has been catered for consoles so why not this? It is like someone else has mentioned, it is the same mechanics as going into the inventory and manually changing weapons just without going into the inventory.
#7769
Posté 01 mars 2011 - 02:48
#7770
Posté 01 mars 2011 - 03:00
Likewise I wonder how many people love it because they've seen other people love it.....
just curious.
#7771
Posté 01 mars 2011 - 03:04
#7772
Posté 01 mars 2011 - 03:13
Modifié par DarkWulfy, 01 mars 2011 - 03:13 .
#7773
Posté 01 mars 2011 - 03:27
Spelling and grammatical errors
class select screen is boring with pure black background
Button mashing attacks = carpol tunnel syndrome.
Game really needs a message log for keeping track of loot and reputation gains.
#7774
Posté 01 mars 2011 - 03:30
*puts on confused face*
#7775
Posté 01 mars 2011 - 03:42
The Ethereal Writer Redux wrote...
darkwulfy, wtf are you trying to show us?
*puts on confused face*
Lady Hawke's eyeballs have popped out of her head.





Retour en haut





