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Dragon Age 2 Demo feedback thread


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#7851
OmegaBlue0231

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See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.

#7852
abnocte

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McBeth11 wrote...

Graunt wrote...
...
Rogue gameplay...



Double the motion speed of the fighsequences in this film, and u are there... almost.

Edit:


4:16 is what i mean.


LOL

I will repeat your words about the Matrix video on the second one: "Double the motion speed and you are there"

:devil:

Edit: Also anyone noticed that the Haste spell is still there? I can only imagine how the current animations would play with haste on... :pinched:

Modifié par abnocte, 01 mars 2011 - 02:53 .


#7853
IRMcGhee

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nick05son wrote...

Really i hope its just the demo because the combat is a little ridiculous.  First off they should have taken notes from Assasins creed combat mehanics, if they wanted to go the action rpg route.  It feels real when you fisnish someone the movment is realistic with great counter moves, Hawke fights like he just did a kilo of cocaine before leaving lothering moving 100mph and exploding darkspawn with one little swing of your sword.  While i welcomed the change in combat Bioware went wayyyyyyyyyyy over the top, like i said they should have taken notes from ACB combat imho.  Because this just feels plain cartoonish.


You only get the one-hit kills and exploding darkspawn (plus turbocharged cooldowns and health regen) in the exaggerated section when it's just you and one of your siblings (Bethany also suffers from, erm, physical exaggeration there too:blink:). You did play past this part ? Some people have said they only played the first fight, so I'm wonfdering if that applies here too. The rest of the demo still has the faster attacks and flashier moves, but no over-the-top kills outside of criticals/some specials and normal cooldowns etc.

Modifié par IRMcGhee, 01 mars 2011 - 02:58 .


#7854
TokerMate

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Vaevictusdeus wrote..

Meh. At least in Origins I was allowed to SPEAK to my family before they were slaughtered.


I don't know much about Demos (Most games I like I don't like enough to bother with Demos) but I just assumed that when I tried to talk to the other characters that the only reason I couldn't have a DA:O style conversation with them is because it was just the Demo and when the full game is released they will bring features like that in.

Also a Demo does not give you much time to get to know a character even with that feature added so we can just hope that lack of emotion is a Demo only feature, Knowing DA:O this would be the case when I was betrayed by a Origins party member/character I would actually be quite Angry or Sad or whatever emotion. More so than any movie has made me feel I would like to say a book too but I don't think it would be true..

As for your other points I have no opinions on them, unless you mentioned the running/movement of characters they need to fix that lol looks rediculous.

#7855
TokerMate

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ufato wrote...

2. The contrast between the Text and the menu screens make hard to read.


Not sure if you're not on PC but on PC try messing with the full-screen gamma, I had no problems with reading any text ingame or on main menu.

#7856
IRMcGhee

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Vaevictusdeus wrote...
- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end? One more overly sexed video game cliche for nerds to ****** too? To hell with continuity! This game needs a hottie milf stat! Absolutely ridiculous.


She's a shapeshifter. Given she's just changed back from her dragon form, there'd be little point in her affecting the dotty old crone persona that she used when dealing with the wardens (to appear harmless ?). 

#7857
Parahexavoctal

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IRMcGhee wrote...

Vaevictusdeus wrote...
- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end? One more overly sexed video game cliche for nerds to ****** too? To hell with continuity! This game needs a hottie milf stat! Absolutely ridiculous.


She's a shapeshifter. Given she's just changed back from her dragon form, there'd be little point in her affecting the dotty old crone persona that she used when dealing with the wardens (to appear harmless ?). 

If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?

#7858
1Nosphorus1

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Sidney wrote...Morrigan in DAO tells you she can change into the appearance of a younger woman. Recall her conversation about luring men back and the disturbing images of Flemth having sex with them? This isn't new this entirely fits within what was told you and what you know from Origins.


Morrigan hypotheses that she could change her shape to a more attractive form, although it was merely just her thinking about how she could do it.

Morrigan's recount of the chasind men she lured back to the shack never mentioned anything of changing her form, it could've been bewitchment (like some sort of Siron) or mind control (blood magic).

Morrigan possesses the body of the daughters that she raises, it kind of sounds foolish for her to be able to possess something, shapeshift her looks etc to a different person, that would raise the question in that why would she ever need to do that? Morrigan does say that at one point she remembered her mother being young and aging.

#7859
IRMcGhee

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It's just her appearance that changes, she doesn't "de-age". I'm not sure that it's actually because she gets old that makes her need to take new bodies, more that whatever she really is "burns out" her mortal form over time. Or something.

#7860
didymos1120

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Vaevictusdeus wrote...
- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end?


That lore being what?  Morrigan's own personal limitations?  You may recall she also said this about Flemeth:

"'Tis not inconceivable that she could capture a Chasind man, or perhaps change to a more attractive form to attract him willingly."

#7861
didymos1120

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Parahexavoctal wrote...

If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?


If she can change into a high dragon form, creatures which are far longer lived than humans, what's the point of daughters like Morrigan?  Obviously, that type of shapechanging doesn't fix whatever the fundamental problem is, so there's no reason we should expect that tweaking her human form should matter either.

Modifié par didymos1120, 01 mars 2011 - 03:38 .


#7862
Achkas

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The demo didn't make me any more or less likely to purchase Dragon Age 2 - I was doing to do that regardless. I think its main error was the inclusion of the Isabella segment at the end, which meant nothing to me out of context and seemed a little haphazard - the opening segment, however, was promising. Hawke has equally decent voice actors for male and female selection, and I'm pleased with the range of dialogue options - something I've been finding in my recent and still in progress first playthrough of Mass Effect is that Shepherd kind of goes of the reservation emotionally at times, his tone not matching what I had read from the dialogue option, but the addition of the icons next to dialogue options gives a much better indication of how Hawke will deliver his lines.

For all those who are criticizing the combat, all it is is a visually sped-up version of the first game's combat - this is not hack and slash at all, and although I had no idea what I was doing for most of the demo's combat, I imagine that's because I did not have time to learn the system yet and was just resorting to bashing the same few options I pretty much bashed throughout most of Dragon Age Origins - the only exception being the occasionally ultra-tough boss such as the Harvester.

Bioware, I really wouldn't worry about most of the complaints. Many of them will be driven by a feeling of loss that our Wardens won't be coming back (or a lack of knowledge of their planned return or cameo at some point in the series), but if you've made a well-told game these complaints should start to fade away upon release date.

My only bone to pick is that you are releasing it several days after my birthday, meaning I cannot in fact be given it as a birthday present. How dare you ignore my birthday Bioware.

#7863
shelledfade

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I don't get why this linear crap is so popular to be honest. It's a linear confined game that has no replay value unless you like to hear your character talk slightly differently and even then you still get the same outcome 99% of the time. You can't even play after you beat the main mission.

Its like bioware is still living in 2005 and people are still feeding them butt loads of money. Maybe I should get into the gaming industry too. All I'd need to do is hire a really great writer and make the crappiest gameplay experience possible with some cool cuttscenes. UGH.

I can't wait for a game to come out that isn't trash....

Modifié par shelledfade, 01 mars 2011 - 03:56 .


#7864
Graunt

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OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.

I don't get why this linear crap is so popular to be honest. It's a
linear confined game that has no replay value unless you like to hear
your character talk slightly differently and even then you still get the
same outcome 99% of the time. You can't even play after you beat the
main mission.

Its like bioware is still living in 2005 and
people are still feeding them butt loads of money. Maybe I should get
into the gaming industry too. All I'd need to do is hire a really great
writer and make the crappiest gameplay possible.


The only "open world" RPGS that have been any good so far are Fallout 3 and New Vegas.  Before that, there was only Morrowind.  Oh look at all of the pretty trees, sun-blindingly-bright bricks and cave walls, with randomized and ultra boring dungeons, zero storyline or compelling gameplay!  But hey, I'm free to roam around this dull and pretty world...so exciting!

Modifié par Graunt, 01 mars 2011 - 04:05 .


#7865
Killjoy Cutter

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Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 

#7866
Graunt

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Killjoy Cutter wrote...

Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 


A game doesn't have to have lifeless and plodding gameplay for it to not feel arcade like.  The combat in Origins was completely outdated and was the exact same recycled formula Bioware had been using ever since Baldur's Gate and every single subsquent "traditional" RPG they released.

Get this though: the combat is EXACTLY THE SAME in DA2, only faster and melee have quicker approach options.

Modifié par Graunt, 01 mars 2011 - 04:08 .


#7867
Yrkoon

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Parahexavoctal wrote...

IRMcGhee wrote...

Vaevictusdeus wrote...
- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end? One more overly sexed video game cliche for nerds to ****** too? To hell with continuity! This game needs a hottie milf stat! Absolutely ridiculous.


She's a shapeshifter. Given she's just changed back from her dragon form, there'd be little point in her affecting the dotty old crone persona that she used when dealing with the wardens (to appear harmless ?). 

If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?

We're not told.  And in fact,  in Witch Hunt, Morrigan tells you that she was wrong about Flemeth, and that Flemeth's goals were not about immortality.

Modifié par Yrkoon, 01 mars 2011 - 04:16 .


#7868
da0Xeffect

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Yrkoon wrote...

Parahexavoctal wrote...

IRMcGhee wrote...

Vaevictusdeus wrote...
- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end? One more overly sexed video game cliche for nerds to ****** too? To hell with continuity! This game needs a hottie milf stat! Absolutely ridiculous.


She's a shapeshifter. Given she's just changed back from her dragon form, there'd be little point in her affecting the dotty old crone persona that she used when dealing with the wardens (to appear harmless ?). 

If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?

We're not told.  And in fact,  in Witch Hunt, Morrigan tells you that she was wrong about Flemeth, and that Flemeth's goals were not about immoratily.


What Flemeth is really unknown. From her being changing her appearance to different people to just shapeshifting whenever she feels like it is debatable. We might not even know what she is until maybe DA 3?

#7869
Lumikki

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*sniff* Why can't I choose between warrior (brother) and mage (sister), when they have different classes. I have no need for so many melee fighters in my team.

Modifié par Lumikki, 01 mars 2011 - 04:21 .


#7870
Yrkoon

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 


A game doesn't have to have lifeless and plodding gameplay for it to not feel arcade like.  The combat in Origins was completely outdated and was the exact same recycled formula Bioware had been using ever since Baldur's Gate and every single subsquent "traditional" RPG they released.

Get this though: the combat is EXACTLY THE SAME in DA2, only faster and melee have quicker approach options.

I agree with most of this, but I will say that combat isn't exactly the same but sped up.

There's lots of very significant changes to the combat.

For one,  you don't miss anymore.  At least not when you're using a talent.  They've encorporated the  glancing blow vs. full blow system, now.       It's a major change imo.  And I have mixed feelings about it.  but this is probably the wrong thread for a  combat philosophy discussion, so I won't bore everyone, here.  lol

#7871
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 


A game doesn't have to have lifeless and plodding gameplay for it to not feel arcade like.  The combat in Origins was completely outdated and was the exact same recycled formula Bioware had been using ever since Baldur's Gate and every single subsquent "traditional" RPG they released.

Get this though: the combat is EXACTLY THE SAME in DA2, only faster and melee have quicker approach options.


First, I didn't find the combat in DA:O to be plodding or lifeless.  To me, it felt right.  It didn't feel like a cartoon.

Second, wow, really, your going to pull that one?  "Get this through", right, sure, whatever chief.  And it's really not the same.  Those "approach options" are part of what makes it look and feel so cartoony, so much like a Sam Raimi cheesefest.  Rushing charges at the speed of "kewl", giant impossible backflips, teleporting backstabs... I can't take it seriously, I just keep laughing every time there's combat.  And then there's the new whirlygig animations on the mages. twirling staves like batton-twirling cheerleaders.  In DA:O, the staff as a weapon was like a gun, and the mages used them like guns, not like props in a bad movie.

#7872
BulletArray

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My first thing is something I noticed already on first images from DA2... Things I hate with fantasy.. is Anime and Gothic style. I like western fantasy. Knights in shiny armor, simple but not, get my point? Castles that looks like they are built out of rocks, very medieval western european.

Instead of following the same road as with DA:O you guys seem to have picked up a little bit more of Anime and Gothic (dark, a lot of red, depressing etc). And from what i've seen so far a very boring dull landscape (will probably change between areas, but in DA:O I loved every landscape and castle, house, everything)

The design(graphics) is really not my taste at all. Prefer the original.

Then again... I have not seen it all yet.
______________________________________________________

Something I hated in the first game was the effects on my weapons and some constant spells. Especially those that made a sound all the time or when a party member walked into them. + that they covered most of the screen. I mean how fun is it to walk around with red glow on the dude the whole time just because you have threaten on? It could have been skipped.

I haven't noticed anything like that in the demo. But instead you make weapon-hits swipe across the entire screen and have a million other things going on that I find just annoying and not tasteful.
_______________________________________________________

In DA:O I really loved the finishing moves, I also loved the shield work, most games i've played before seem to forget that there is classes using a shield and all you do with the shield is carry it on your arm but never really use it. In DA:O it is different and I like it, kudos for that. I also like that you seem to make it even better in DA2.

I am not a fan of the fast pace/jumping/swirling/throwing people 20 feet away though. Sure for making more animations, making it go smoother, and a little faster pace. I am all for that! Good job! .. But I do NOT enjoy that everything is done in over exaggeration (spelling?). I do not enjoy flying over the floor in 100km/h and smash my foe and make him fly all over the room. But running faster up to him and smash him to the ground in a powerful manner I am all for!
_________________________________________________________

DA:O I have replayed over and over.
ME1 I have replayed several times too.

ME2 Have more action and is more refined, but lack replay value compared to what ME1 did. The first playthrough of ME2 was better than ME1... but second I wouldn't have made if it wasn't for testing the Insanity level.

After the demo, I am expecting same thing from DA2,
Fast paced and action oriented, with less conversations, hidden candies that makes you run through areas over and over again and finding new stuff on every play-through... no replay value.

I HOPE that I am very wrong on this part.

#7873
The Earl Of Bronze

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I liked the combat in DA:O, from what I saw in the demo it felt very familiar, played as a mage throughout DA:O, and playing the demo as one didn't feel all that different, the differences I did feel felt like improvements. Don't have much experience playing as the other classes so can't really comment.

#7874
SilentK

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I love how different F!Hawke feels when she has chosen more more of the sarcastic choices or more of the red fist. How it changes the little extra things she says for example when they have meet up with Aveline and her husband and they are moving out. This is great replay value for me. I might be wrong but to me it feels like I can have a hero who does good things, but she might have a different personality in different plays. This is great for me, since I very seldom do things in the game that are flat out evil. In ME I very seldom do renegade things, I guess that this is a way for me to have a different voice but still doing my usual nice thing =) love it!!

#7875
AlmondBrown

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Not a big fan of the BLUR effect. Totally kills immersion as one needs to pull back or get nauseous. Please dispense with that. A little John Woo slow mo is fine but Out of Focus? please...