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Dragon Age 2 Demo feedback thread


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#7876
wakkkkkkkkkkka

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 i am rather disappointed in the fact that you can only be human..they sorta dumbed it down..you can't be as creative as you could in the previous game

#7877
Happypike23

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Vaevictusdeus wrote...

Ahh...another exelent series dumbed down for the jump-cut generation of ADD addled "gamers". I had such high expectations :( The DA 2 demo somehow managed to transform a guaranteed purchase into a lower tier gamefly rental in less than an hour. My thoughts...

- I seem to be part of a dying breed of gamer what actually enjoys PLAYING my games rather than watching them, which is to say that more than DOUBLING the cutscenes in a sequel is NOT my idea of an improvement. When 2/3'd of your playable demo is movies, it's not really a playable demo, and you seem to have missed the point of video GAMES in general.

- The combat seems to have been dumbed down to my character doing overly sped up, spastic "awesome poses" in still frame that occasionally make whatever I'm fighting(and some times everything around it) explode as if my very weapon was enchanted with the walking bomb spell from origins. It's as if my characters themselves can't possibly fight fast enough so they can get through all the silly "gameplay" and watch the next drawn out cutscene. I wouldn't mind an occasional pose or twirl to give a special attack a little flare, but using that technique for every swing of a sword just looks unnatural, and silly. I do enjoy that the combat is a bit more fluid, and I appreciate my melee fighters being able to close the gap on ranged in less than 15 minutes, but again, the over posing kills it.

- As for the story thus far, for all the glitzy cut scenes crammed into this demo, I don't think it would be possible for me to care LESS about the characters involved. Oh, did my sister just get crushed by an ogre? Well, I've only known her about 30 seconds so that's no great loss. Look at that...that other strangers annoying templar husband whats-his-name just died. Meh. At least in Origins I was allowed to SPEAK to my family before they were slaughtered, and for at least some emotional connection. That connection is what has always set Bioware titles apart, and it seems oddly lacking in this demo which should be cause for concern.

- A new stylistic approach is all well and good, but a "sexy" Flemeth is just...stupid. It invalidates a large chunk of the Morrigan lore in Origins, and to what end? One more overly sexed video game cliche for nerds to ****** too? To hell with continuity! This game needs a hottie milf stat! Absolutely ridiculous.

- Perhaps my biggest complaint is that this game, which is a sequel to a game I'd unquestionably place on a list of my top games of all time, is so...distant from it's predecessor that it hardly feels like I'm playing Dragon Age at all. You had an amazing foundation to begin with, and you tore it apart in favor of a more "cinamatic" experience. This demo plays like a poorly directed Michael Bay/James Cameron film loosely BASED on the Dragon Age mythos. Bioware games, in my opinion, have always been better than that. It's a real shame that this seems to be the direction you've decided to head with an otherwise fantastic series.

I've been a Bioware fanboy since 2002. This...is not the level of quality I've come to expect over the years. Too much flair, not enough substance. At some point, no doubt during a spastic explosion of action poses and special effects, you dropped the ball on what should have been a sure thing. I am disappointed. ../../../images/forum/emoticons/blushing.png


I could not agree more with you.  I loved the first game, and this second game appears to be very disappointing so far.  Combat is too cartoon-like, no instant connection to the characters like in DAO, sexy flemeth is just stupid (I laughed when I saw her) because it directly over-rides the flemeth of the first game, and the darkspawn look absolutely stupid in this game.  The ONLY change I like to this game is the added voice for the main character; that is a nice touch.  Even after all the negative comments I have posted about this demo, I went back and played it two more times in hopes that I could find SOMETHING to connect to.  No such luck.

I think Bioware is losing sight of what a roleplaying game is supposed to be like.  Probably because the main-stream gamers have lost sight of what an rpg really is.  Oh well.  They have to sell product I guess.  The changes from ME1 to ME2 were similair in nature to what they are doing here, and I think it worked for ME2.  However, I do not think it is going to work for DA2.  Yes, I'm sure they will sell tons of copies, and be happy with their sales.  But in my opinion they should be unhappy with the poor quality product they developed.  Bad Bioware!

#7878
Graunt

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Killjoy Cutter wrote...

Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 


A game doesn't have to have lifeless and plodding gameplay for it to not feel arcade like.  The combat in Origins was completely outdated and was the exact same recycled formula Bioware had been using ever since Baldur's Gate and every single subsquent "traditional" RPG they released.

Get this though: the combat is EXACTLY THE SAME in DA2, only faster and melee have quicker approach options.


First, I didn't find the combat in DA:O to be plodding or lifeless.  To me, it felt right.  It didn't feel like a cartoon.

Second, wow, really, your going to pull that one?  "Get this through", right, sure, whatever chief.  And it's really not the same.  Those "approach options" are part of what makes it look and feel so cartoony, so much like a Sam Raimi cheesefest.  Rushing charges at the speed of "kewl", giant impossible backflips, teleporting backstabs... I can't take it seriously, I just keep laughing every time there's combat.  And then there's the new whirlygig animations on the mages. twirling staves like batton-twirling cheerleaders.  In DA:O, the staff as a weapon was like a gun, and the mages used them like guns, not like props in a bad movie.


Yes, "get through this".  I can't help it if you find all of the dead space between targets enthralling.  It's about as entertaining as watching grass grow -- although I guess you'd take great pleasure in that as well since it's "realistic".:?

And who cares about the animations?  Sure, they look stupid and over the top, but that changes absolutely nothing about the gameplay being the same as in Origins, because it is.

Modifié par Graunt, 01 mars 2011 - 05:21 .


#7879
Happypike23

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Pygmali0n wrote...

Yep, this game looks and feels like a quick cheap knock-off of DA:O. And way to go ripping off the Witcher 2 trailer.

We should all cancel our preorders, but we're too starved of anything remotely resembling an RPG and some are too happy with whatever is shoved under their nose.

Why go out for a steak when we have microwavable hamburgers in the freezer?



I think I'll wait for the steak (The Witcher 2). 

#7880
Martyr017

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What a masterpiece. I have never seen such an improvement in a franchise. The voice actor for female Hawke is amazing as well. Image IPB

#7881
1Nosphorus1

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After playing through the demo again, torturing myself to enjoy the combat, I have a question.

Will there be a training montage to show how Hawke went from bearded peasant to Ninja/Conan?

#7882
Archer zr0

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wakkkkkkkkkkka wrote...

 i am rather disappointed in the fact that you can only be human..they sorta dumbed it down..you can't be as creative as you could in the previous game


Its  not really creative it gave you more starting points storywise.  i mean really what are you missing the design differences?  race traits?  Its all so they can make a single story better then a swiss army story.  Focus rather then spread out.   Not saying your wrong or anything but i will trade that stuff in for a better story any day.  I also think the demo doesnt show the entire into to the game so i wont complain.  btw all those people asking for something to be fixed now  its not gonna happen its in packaging now.  Only thing they will patch is if something is detremental to the game mechanic.

#7883
OriginalTibs

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Happypike23 wrote...

Vaevictusdeus wrote...
...

I've been a Bioware fanboy since 2002. This...is not the level of quality I've come to expect over the years. Too much flair, not enough substance. At some point, no doubt during a spastic explosion of action poses and special effects, you dropped the ball on what should have been a sure thing. I am disappointed. ../../../images/forum/emoticons/blushing.png


I could not agree more with you.  I loved the first game, and this second game appears to be very disappointing so far.  Combat is too cartoon-like, no instant connection to the characters like in DAO, sexy flemeth is just stupid (I laughed when I saw her) because it directly over-rides the flemeth of the first game, and the darkspawn look absolutely stupid in this game.  The ONLY change I like to this game is the added voice for the main character; that is a nice touch.  Even after all the negative comments I have posted about this demo, I went back and played it two more times in hopes that I could find SOMETHING to connect to.  No such luck.

I think Bioware is losing sight of what a roleplaying game is supposed to be like.  Probably because the main-stream gamers have lost sight of what an rpg really is.  Oh well.  They have to sell product I guess.  The changes from ME1 to ME2 were similair in nature to what they are doing here, and I think it worked for ME2.  However, I do not think it is going to work for DA2.  Yes, I'm sure they will sell tons of copies, and be happy with their sales.  But in my opinion they should be unhappy with the poor quality product they developed.  Bad Bioware!


Having been around Bioware as long as I have, and having played the hell out of many of their previous games I intend to explore DA2 (and ME3) completely before passing judgement.

You two sound as if you have reached your verdicts based only on what was intended as a demo: surely your concerns are no more than fears, rather than final judgements, no?

We are gamers: as gamers we can adapt, survive, and thrive. Had the game been Origins-warmed-over you would surely have complained of that instead. If the developer (a developer we have come to admire, and a developer which has amply earned our admiration) has chosen to evolve after conscientious consideration and planning, then we should be willing to wait and see whether the final product, judged as a whole, actually lives up to the admiration we have afforded them.

How much greater the accomplishment for them if, having had the brass to move forward into a 'future that shapes*" before them, they can bring us along with them? Perhaps we may discover that we rather like the evolved game and its core tale, once we have overcome our reluctance to change and embraced the game in itself?

If the demo was to serve not just as a demonstration of the new IP, but also to begin to acclimatize us to the new environment, then the inclusion of so much cutscenery is understandable. Further, it gives us more meat to ponder, more of the tale, without giving away too much of what went before, or what will follow. Our experience entering the game itself, at last, will still be fresh.

Finally if, as I fear, your minimization of the demo is instead prompted by a fear of being called fanboi and a desire to gain notoriety because your aesthetic taste is so superior, then I lament your culture and wish you to return to an honest appreciation for the genre.

* quoting the new interpretation of Flemeth, a line that already exhibits some of the depth we have come to associate with the works of Bioware

Modifié par OriginalTibs, 01 mars 2011 - 05:42 .


#7884
Darji

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Ok thx to some mod now its not only possible to change your appearence and choose the background story from Origins but also play the demo on every difficulty.

Here is my experience so far.

First of all yes it is more tactical but also its almost impossible to handle the tactical aspect because everything is moving so damn fast. You basicly need to pause 2 times every second or you cant keep up with the action that is going on. Not only you need to time your AOE attacks  infront because everything is running so fast  but you also need to try to keep your other party members away which is almost impossible.

Also the AI is so dumb that everytime your skill is ready to go they use it. This means that you need to check every second if one of the skills is rdy and then control this memeber or they will use it. And it doesnt matter if your members are in the way or not they will use it and so kill almost your whole meele partymember. Yes this is on default and maybe you can change it in their tactics commands but why the hell is the AI so dumb on default tactics?

Personally for me its clear that i just cant play it on nightmare and many people also wpoont be able to because the combat is so damn fast. Thats one of the reasons why the cobat in Origins was slow paced. ´So people actually could keep up with their actions.

#7885
OriginalTibs

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Darji wrote...

... Not only you need to time your AOE attacks  infront because everything is running so fast  but you also need to try to keep your other party members away which is almost impossible.
...


If I'm not mistaken you don't have to worry about friendly fire anymore on yout AoEs

#7886
wakkkkkkkkkkka

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Archer zr0 wrote...

wakkkkkkkkkkka wrote...

 i am rather disappointed in the fact that you can only be human..they sorta dumbed it down..you can't be as creative as you could in the previous game


Its  not really creative it gave you more starting points storywise.  i mean really what are you missing the design differences?  race traits?  Its all so they can make a single story better then a swiss army story.  Focus rather then spread out.   Not saying your wrong or anything but i will trade that stuff in for a better story any day.  I also think the demo doesnt show the entire into to the game so i wont complain.  btw all those people asking for something to be fixed now  its not gonna happen its in packaging now.  Only thing they will patch is if something is detremental to the game mechanic.



i understand what you are getting at..i just dont find being human repeatedly funn..but i do like most everything else about it..i do think they put tons more money into ME than this game which is why the graphics and such aren't as good as they could be

#7887
OriginalTibs

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You know, as varied as the impressions we are seeing of the demo, you have to wonder how Bioware avoiding churning out mediocrity trying to please such a wide array of preferences.

You can never please everyone, so produce your artistry to your own satisfaction and ignore the critics until you have finished. At least then you will have pleased one person. Mediocrity pleases none.

Politicians should take note.

#7888
Akjosch

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Vaevictusdeus wrote...

- I seem to be part of a dying breed of gamer what actually enjoys PLAYING my games rather than watching them, which is to say that more than DOUBLING the cutscenes in a sequel is NOT my idea of an improvement. When 2/3'd of your playable demo is movies, it's not really a playable demo, and you seem to have missed the point of video GAMES in general.


How much time the cut scenes take of the whole game depends a bit on how you play the demo, though. For example, I took the pacifist approach (don't do any damage to anyone, run away and hide if possible when attacked, don't help anyone fight anyone else either), and despite my grumbling about the invisible walls everywhere, I managed to finish the demo this way - and the cut scenes were only a small part of the whole playtime.

#7889
Killjoy Cutter

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OriginalTibs wrote...

You know, as varied as the impressions we are seeing of the demo, you have to wonder how Bioware avoiding churning out mediocrity trying to please such a wide array of preferences.

You can never please everyone, so produce your artistry to your own satisfaction and ignore the critics until you have finished. At least then you will have pleased one person. Mediocrity pleases none.

Politicians should take note.


Well said.

#7890
Brodnik

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I do not want to offend respected developers. For many years I'm a fan of BG, BG2, Newerwinter. This is a classic. This Titans. This is a legend. And even the DA: O I could take. I remembered BG. Something they were like.
But when I played the demo DA2 I was sad. The last bastion of true RPG fell. Everywhere simplification.
Less openness and greater simplification. When his brother dies, I do not regret it. Because I do not believe in this story.

Game actors who voiced the characters - very bad
Level design - very bad
The combat system - very quickly and badly.
Where did the blue box at the starting area? From LEGO? Who made this level?
Hawk one blow killed four people. Say it superhero Batman? Or he just a refugee who has just begun the path to glory?

I PC player. And never was a player PS2 or Nintendo. I do not have to be fed with manna porridge as a 12-year-old. I want to see a game but not a primitive spectacle. Big world where they live, fight and die heroes. I want to see history. Story in which I can not believe it. And I saw the comic. Horrible Diablo.

I played all the games BioWare. At all! They were great. But this I can not play.
I'm waiting for the game's release. But now it's not my game.

P.S. Excuse my English.

#7891
Modernmin23

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 Well there is a few bugs, the most irritating being when I finish it (done it twice), 1st time the servers were offline, 2nd time if just crashed afterwards.... so I don't get credited for doing the demo for the new item/weapon in full game

#7892
Guest_PurebredCorn_*

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I am loving...LOVING this demo on my 360! Combat is so much more fun and flows so easily now. I had already played the demo on my computer but it plays so much better on console, Yay! I can't wait for this game to come out. *pumped*

#7893
wulf3n

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OriginalTibs wrote...
Finally if, as I fear, your minimization of the demo is instead prompted by a fear of being called fanboi and a desire to gain notoriety because your aesthetic taste is so superior, then I lament your culture and wish you to return to an honest appreciation for the genre.


:)

This i like!

#7894
Lusitanum

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wakkkkkkkkkkka wrote...

 i am rather disappointed in the fact that you can only be human..they sorta dumbed it down..you can't be as creative as you could in the previous game


Because less numbers means dumb! Just like proper character development and a PC that you can actually connect to.

Seriously, am I the only who's sick of this cheap "you reduced the number of X, so it's dumbed down?" You'd think people who are so worried about the intelectual level of things would be the first to think of quality over quantity before anything else.

I'm not saying that cutting out the other races was a good idea, because I'll have to play the full game before passing that kind of judgment. But the same could also be said of everyone else.

OriginalTibs wrote...

Having been around Bioware as long as I have, and having played the hell out of many of their previous games I intend to explore DA2 (and ME3) completely before passing judgement.

You two sound as if you have reached your verdicts based only on what was intended as a demo: surely your concerns are no more than fears, rather than final judgements, no?

We are gamers:as gamers we can adapt, survive, and thrive. Had the game been Origins-warmed-over you would surely have complained of that instead. Ifthe developer (a developer we have come to admire, and a developer which has amply earned our admiration) has chosen to evolve after conscientious consideration and planning, then we should be willing to wait and see whether the final product, judged as a whole, actually lives up to the admiration we have afforded them.

How much greater the accomplishment for them if, having had the brass to move forward into a 'future that shapes*" before them, they can bringus along with them? Perhaps we may discover that we rather like the evolved game and its core tale, once we have overcome our reluctance to change and embraced the game in itself?

If the demo was to serve not just as a demonstration of the new IP, but also to begin to
acclimatize us to the new environment, then the inclusion of so much cutscenery is understandable. Further, it gives us more meat to ponder, more of the tale, without giving away too much of what went before, or what will follow. Our experience entering the game itself, at last, willstill be fresh.

Finally if, as I fear, your minimization of the demo is instead prompted by a fear of being called fanboi and a desire to gain notoriety because your aesthetic taste is so superior, then I lament your culture and wish you to return to an honest appreciation forthe genre.

* quoting the new interpretation of Flemeth, a line that already exhibits some of the depth we have come to associate with the works of Bioware


If I could reach out of the Internet and kiss this guy, I would. :kissing:

In a totally heterossexual way, of course. :P

Modifié par Lusitanum, 01 mars 2011 - 07:44 .


#7895
neckthrough

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I went into the demo with a little bit of a negative mindset. I had disliked almost everything I had seen in the videos, interviews, etc.

Playing through the PC demo, I was pleasantly surprised. There were a lot of things I really liked about the new take on DA, several things I am ambivalent about, and a few things I did not like.

What I liked: First, I really liked the art style. DA1 (a game I loved, incidentally) had a really standard cookie-cutter medieval fantasy look to it. DA2 clearly goes for a more stylized, cleaner look and I really really liked it. I really preferred the desolate landscape look of "the wilds" in the demo compared to the generic bushes, trees and fog from DA1. DA1 did have a few settings that I liked (Orzammar, Lothering), but the rest of the game was just too "generic-medieval-game-from-the-early-2000's" looking. DA2's look is more striking that I think is more cohesive with the dark-ish fantasy theme the series is going for. Of course, there's a continuum of art styles between "mildly stylized" and "cartoonish", and different players are going to perceive the game to be on different points in the continuum. I certainly feel that the look is apt.

Second, I liked the UI. Yes, it's more modernized, but so far, it's been working well and seems to make really good use of screen real estate. Thanks for having dedicated buttons for potion-chugging, it was really annoying to have to set that up for each character in DA1.

Third, I liked the combat. Dumbing down of combat and the talent/spell system were the two most important factors that would have kept me away from DA2. Thankfully, the combat system seems to be as capable as that in DA1. I can strategize and micromanage to my heart's content, and that's really what I want to do in a game like this. I do like the stylistic flairs added to combat and spell animations. It's definitely more gratifying to play than DA1. I'm not sure I like the crouched running style during combat though - it looks goofy and cartoonish.

What I didn't like or am not sure about: The talent/spell system. I actually quite liked the breadth of the DA1 spell system, with the added depth from spell combos and character specializations. It's not clear from the demo how the DA2 system holds up. I hope it allows for as much variety and experimentation as DA1's system did.

The dialogue system. I did not like this at all. It's not that I am not open to new ideas and directions. I've played ME and ME2, and the system worked there. Somehow I feel it doesn't work here. But my dislike could stem from any of the following 3 issues:
- the hinted-wheel system itself
- the fact that the main character is voiced
- poor voice acting for the main character.
In general I wasn't too impressed with the dialogue and voice acting of any of the characters.

Overall the demo was a positive experience. I'll wait for the reviews to come out before deciding whether to buy the game.

Modifié par neckthrough, 01 mars 2011 - 07:45 .


#7896
Archer zr0

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Brodnik wrote...


I do not want to offend respected developers. For many years I'm a fan of BG, BG2, Newerwinter. This is a classic. This Titans. This is a legend. And even the DA: O I could take. I remembered BG. Something they were like.
But when I played the demo DA2 I was sad. The last bastion of true RPG fell. Everywhere simplification.
Less openness and greater simplification. When his brother dies, I do not regret it. Because I do not believe in this story.

Game actors who voiced the characters - very bad
Level design - very bad
The combat system - very quickly and badly.
Where did the blue box at the starting area? From LEGO? Who made this level?
Hawk one blow killed four people. Say it superhero Batman? Or he just a refugee who has just begun the path to glory?

I PC player. And never was a player PS2 or Nintendo. I do not have to be fed with manna porridge as a 12-year-old. I want to see a game but not a primitive spectacle. Big world where they live, fight and die heroes. I want to see history. Story in which I can not believe it. And I saw the comic. Horrible Diablo.

I played all the games BioWare. At all! They were great. But this I can not play.
I'm waiting for the game's release. But now it's not my game.

P.S. Excuse my English.


Ok there is like 5 things here i wanna jump on but i will stick to the important stuff.  I played neverwinter and BG aswell, games evolved you cant expect the same mechanics to remain in a game forever.  Female hawke, i like the voice actress effectively changing her tone very well. Male not so much.  You cant call something bad with out honestly saying how you would improve it.  
You obviously missed the point of the "legend" portion the dwarf told. He told the over blown legend, then the reality as it was told to him.

Ps: Batman isnt a super hero, you need super human powers for that.

Modifié par Archer zr0, 01 mars 2011 - 07:58 .


#7897
wobble55

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Graunt wrote...

Dunno if you've seen this yet, but here's the scan of the PC Gamer review.

http://imgur.com/a/cmLbm

Bottom line: choices mean something, gameplay is very satisfying and the witty banter is much more memorable than Origins. They also show the Assassination tree (the skills are NO suprise at all though).

"Dragon Age 2 is not what you expect. Hell, even during preview sessions I hadn't anticipated it being this much of a traditional sequel".


Thanks... very interesting find.

This bothers me though... "Outside of a few trips to the Deep Roads and a saunter to a Dalish camp, everything in Dragon Age 2 happens in Kirkwall."

#7898
Archer zr0

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Kirkwall might have a interesting nightlife and be as large as a major city which would take a long time to master.

#7899
TEWR

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oh dear lord I'm seeing some intellectual comments on why people dislike the demo, which is good and I like that, but then I see a string of comments that have nothing to add and are just "it's dumbed down for ADD people. My rogue teleports, wtf is with that, etc..."

it's not dumbed down. I'm tired of saying that and so is everyone else. Your rogue isn't teleporting. If you looked at the screen you'd see he throws a smoke bomb so he can move safely into position to backstab. Teleporting is a whole different thing, which requires a very in depth scientific discussion. Which I'm not in the mood to do.

I'm just gonna stay away from this thread. The stupid is rubbing off on me more than the intellectual is.

#7900
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...

OmegaBlue0231 wrote...

See all this people talk about the combat I feel my need to weigh in.

DA:O had crappy combat unless you were an archer or a mage, DA2 is actually playable for other character builds.


No, it had crappy combat in general regardless of class.  Archers were especially awful in Origins though, and the best thing about Mages were that they could end the combat quicker both through damage and because they didn't have to run from mob to mob with 10 second intervals in between.  Then again, neither did any of the melee if you used that magical thing called line of sight.


I liked combat in DA:O, it didn't feel video-gamey or cinematic.  People couldn't leap across the battlefield from opponent to opponent, they actually had to run if there was distance. 


A game doesn't have to have lifeless and plodding gameplay for it to not feel arcade like.  The combat in Origins was completely outdated and was the exact same recycled formula Bioware had been using ever since Baldur's Gate and every single subsquent "traditional" RPG they released.

Get this though: the combat is EXACTLY THE SAME in DA2, only faster and melee have quicker approach options.


First, I didn't find the combat in DA:O to be plodding or lifeless.  To me, it felt right.  It didn't feel like a cartoon.

Second, wow, really, your going to pull that one?  "Get this through", right, sure, whatever chief.  And it's really not the same.  Those "approach options" are part of what makes it look and feel so cartoony, so much like a Sam Raimi cheesefest.  Rushing charges at the speed of "kewl", giant impossible backflips, teleporting backstabs... I can't take it seriously, I just keep laughing every time there's combat.  And then there's the new whirlygig animations on the mages. twirling staves like batton-twirling cheerleaders.  In DA:O, the staff as a weapon was like a gun, and the mages used them like guns, not like props in a bad movie.


Yes, "get through this".  I can't help it if you find all of the dead space between targets enthralling.  It's about as entertaining as watching grass grow -- although I guess you'd take great pleasure in that as well since it's "realistic".:?

And who cares about the animations?  Sure, they look stupid and over the top, but that changes absolutely nothing about the gameplay being the same as in Origins, because it is.


If gameplay/combat is exactly the same in DA2 as it was in DA:O, and you didn't like DA:O gameplay/combat... how do you feel about the gameplay/combat presented in the DA2 demo?