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Dragon Age 2 Demo feedback thread


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#7926
nick05son

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Martyr017 wrote...

What a masterpiece. I have never seen such an improvement in a franchise. The voice actor for female Hawke is amazing as well. Posted Image

MORON...masterpiece? go play call of duty

#7927
Brin08

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wakkkkkkkkkkka wrote...

Brin08 wrote...

I like the way Hawke runs. It looks a lot better than the little trot that they do in the first game. And the mages can finally wack enemies with their staffs! This will be a truly glorious game, indeed.

Just one more week to go.....


they aren't wacking them with their staves..they are swinging them and hitting them with fire or whatever element your staff has.  you have to look closely to see this


I dunno... Even with the light show, it still looks like they're wacking 'em. Posted Image

Modifié par Brin08, 02 mars 2011 - 12:47 .


#7928
Graunt

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OriginalTibs wrote...

Darji wrote...

... Not only you need to time your AOE attacks  infront because everything is running so fast  but you also need to try to keep your other party members away which is almost impossible.
...


If I'm not mistaken you don't have to worry about friendly fire anymore on yout AoEs


You still do on Nightmare, but what's bad now is that melee end up hurting each other...

Killjoy Cutter wrote...
If gameplay/combat is exactly the same
in DA2 as it was in DA:O, and you didn't like DA:O gameplay/combat...
how do you feel about the gameplay/combat presented in the DA2 demo? 


It should be more tolerable this time around, and might even become "enjoyable" simply because it shouldn't have a chance to drag on enough to quickly grow tiresome.  I don't have high hopes for the combat as it is, and that's not why I'll be playing the game -- I'm more interested in the story and dialogue between characters.  Picking skills and dumping stats will have more entertainment value to me, but even if the combat isn't actually fun to play, it might end up fun to watch...initially.

Also, when Mike Laidlaw (I believe it was him) was initially answering questions in interviews about the new combat, he was saying how "it's very different, yet very much the same".  That actually wasn't just a bunch of PR hype to satisfy "hardcore" Origins lovers, it's really true.  The combat may "look" different, but it's not (aside from the new behind the scenes numbers like glancing blows and such) and you're going through the exact same motions as you did in the previous games.  The largest thing missing is the tactical overhead camera -- while a tad bit annoying, isn't that bad with the mouse wheel zoom in/out.

Honestly, I doubt you'll be able to play it as a pure real time "action" game at all on Nightmare.  Maybe the tactics will actually be good enough this time around to allow this, but Bioware's forte has never been in good AI.  Even in two of the games I'd put in my top ten favorite games of all time (ME, ME2), the AI is just god awful -- especially apparent on Insanity.

In DAO i loved the FFXI-like combat system, for me it was a huge reason
why I played it so many times.  Now it feels like a sub-par action game.


:blink: ... Wasn't FFXI the MMORPG?

I'm still iffy about the combat. Action gaming should feel crisp,
clean...snappy. Most importantly there needs to be a rhythm to it. I
didn't get that from the demo. It was just a mish-mash of wild swinging
and pretty, pretty particle effects. Reminds me of that time in college
when I took shrooms on Halloween. One big colorful blur.


This is why so many people are confused.  It's not an action game, it's DA:O combat changed to LOOK more visceral and exciting.  The single standout feature (an improvement) that isn't comparable to DA:O is how the Warrior and Rogue "get back into the action".  If the actual speed of the animations were at least half of what they are, no doubt many of you would have a very different opinion.

Modifié par Graunt, 02 mars 2011 - 01:39 .


#7929
sassperella

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Killjoy Cutter wrote...
.  In DA:O, the staff as a weapon was like a gun, and the mages used them like guns, not like props in a bad movie.


I'm sorry I had to LOL at this. Standing there as a mage in DA:O attacking with a staff doing very little damage can hardly be compared to using a gun in any way other than the fact it was ranged. It felt very weak and very very boring. I think Bioware have tried to make mages more fun rather than just stand there and cast spells or spit out various coloured balls of energy from your staff. I fully believe they tried to make all combat more fun.

It's obviously not for everyone though, and I think, unfortunately, it's a case of you can't please everyone all of the time. I really enjoyed the demo myself, I have issues with the new game, namely the lack of healing, but that's a failing on my part to have the coordination to play faster action games I always played turn based combat games before DA:O but I'm hopeful that casual will be friendly enough that I can finish it once I get the hang of combat more. That said I did beat the ogre every time on all classes so fingers crossed :)

#7930
morgueanna

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I understand some peoples' frustration with the limited race option, but to me that just means time was spent coding other things, like more quest options, more story, etc.

I'd be happy to play without character customization AT ALL if it meant the game was more fleshed out because of it.

#7931
wakkkkkkkkkkka

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Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

I like the way Hawke runs. It looks a lot better than the little trot that they do in the first game. And the mages can finally wack enemies with their staffs! This will be a truly glorious game, indeed.

Just one more week to go.....


they aren't wacking them with their staves..they are swinging them and hitting them with fire or whatever element your staff has.  you have to look closely to see this


I dunno... Even with the light show, it still looks like they're wacking 'em. Posted Image


yea..more or less lol..depends on how close you are to them...

#7932
MidnightJack

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The biggest complaint, which isn't really a complaint that can be rectified, I know, is that there isn't more functionality like character creation, race choice, etc. Understood, it needs to be mass market downloadable and provide a taste. Unfortunately, I think the very limited functions within the demo will prove to DA:O fans that DA II delivers, but won't effectively provide those who've never played with a hint of the sheer genius of the experience. Like I said, it has to be portable, small package, etc., I know.

What I don't like: XBox tactical pause doesn't hold in pause mode unless you hold the toggle in. Why? You can easily pause the PC version and, without holding any keys, do all you need to do. Why can't we do the same on the XBox? Maybe I'm missing something? Limited slots on XBox... In DA:O (I played on PC) I used the quickslots at the bottom of the screen all of the time. If I KNOW my spell X is readied in my hip pocket, why should I have to pull down my pants, turn them inside out, and put them back on in order to use it? That's kind of what it feels like with the limited buttons for skill and items on the XBox version. Perhaps a bar and LB/LT toggles through the slots? Or better, D-Pad toggles between multi-bars (up/down) and slots (left/right)? Don't know if any of that is actually in there in the full version. And hey, where's Morrigan with our child from DA:O? Talk about a major story point dead-ending, I thought for sure DA II would open in that vein, with Junior grown-up or something. A little disappointing, since I was expecting it, but I'm certain, given the demo's storytelling quality already, that I'll forget all about Morrigan (and Jr.) once I'm in game.

What I do like: The same DA flavor and flair is obviously present. Too many times, developers try to "fix" everything, or too much at least, and wind up tinkering a sequel to death. DA II, at least from the demo, seems to be EXACTLY what I was hoping for, a brand new story set in the DA world, with overhauls/tweaks here and there that improve gameplay experience without interfering with enjoyment of teh game/story. FINALLY, a game that respects the Rogue! As an avid Rogue type class player, even back to my pen and paper days, too often the class is dismissed completely, acting solely as a watered-down fighter with lockpicking benefits. DA II, awesome! YES! Finally someone gets that a Rogue can, and maybe even should, be ninja quick with cat-like grace, nimble, lithe, quick, and deadly as a pit viper. Finally respect for the Rogue (good, evil, or somewhere in between) class. For me, the overall sense of combat is better than in DA:O, which was already great. The new combat for some reason feels like there's more of a sense of urgency, immediacy and danger without being completely overwhelming. I guess, in other words, the balance of "feel" in combat is, overall, excellent. I like what seems to me to be newer subtleties to the enemy AI. Magic users get swarmed, for instance, but in a seemingly intelligent way. Enemies seem to flank and cut off the party from one another, it seems. Small tactical things that change the feel of battle. Or maybe that's just me imagining things not there? It feels like enemies are "smarter" anyway, versus the strength of brute force "improvement" in difficulty that you so often see.

Best thing: I'm primarily a PC RPGer for a reason. There are NO platform targetted/developed RPGs that can compare to a PC RPG. Ports from PC and co-develops, okay, yes, but not strict platformers. My laptop is getting long in the tooth and it overheats far too quickly playing newer games (minutes, not hours). I chose XBox specifically because it IS an alternative to PC Gaming, as illustrated by the current Bioware titles available, and a few others, that would allow me to invest 1/10 of what I would have to invest for a new comparable PC, now that games are being co-developed. Anyway, in short, best thing about the XBox demo (I played PC and XBox versions) is that it keeps exactly to the story and development of the PC version, minus necessary interface changes, of course. Sweet!

#7933
Brin08

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wakkkkkkkkkkka wrote...

Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

I like the way Hawke runs. It looks a lot better than the little trot that they do in the first game. And the mages can finally wack enemies with their staffs! This will be a truly glorious game, indeed.

Just one more week to go.....


they aren't wacking them with their staves..they are swinging them and hitting them with fire or whatever element your staff has.  you have to look closely to see this


I dunno... Even with the light show, it still looks like they're wacking 'em. Posted Image


yea..more or less lol..depends on how close you are to them...


There were about 5 chasing me. And Aveline was the only other party member left alive, but she was busy with the ogre. So I was like WACK! KAZAAM! POW!!! Then I ran away.... Posted Image

#7934
sassperella

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Midnight jack there's a setting that allows you to set the trigger button as a toggle for pause rather than having to hold it in. It's in the demo too.

#7935
sylvanaerie

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I play DA and will be purchasing the game for the Personal Computer.  I did not feel like wading through tons of pages to read every post so this is just in response to OP.

I had a blast and have been playing again and again, trying different combos of class/gender/builds.  I'm sad you have to lose one sibling but I understand that it's part of the story.  I LOVE LOVE LOVE Isabella's new look.  I love the Voice Actors for the principle players in the Demo.  Mama Hawke's Voice Actress was a nice touch of familiarity in that it's Eleanor Cousland's actress.  Nick Bolton's voice is like aural sex!  I can never get tired of listening to MHawke!  I also enjoyed the LadyHawke's voice actress.  All were stand out well done!
I like the new wheel system of conversations, you can tell what kind of person your Hawke can be by selecting different choices (Nice, Snarky-my personal fave, and Jerkass).  Hoping this will also help keep my Hawke out of accidentally triggering romantic options when she/he isn't intending to.
The Rivalry/Friendship system looks interesting and I noticed on Aveline's talent board that she gets a special tree depending on her area of approval with Hawke, rival or friend.  Speaking of Aveline, what little I saw of her, she's already a favorite companion.  Strong jawed tank types are my favorite characters!
The graphics were a bit cartoonish (especially the backgrounds) and some of the positions the characters had in combat were a bit awkward looking.  If I had a complaint it would be this.  I imagine with higher end graphics (cause this was low of course) it will look much better.
I like the new look of the darkspawn, they look more like mutated men and less like odd goblins or zombie things.
I love the new combat system.  I was afraid i wouldn't be able to control it, it being more dynamic than DAO but its very user friendly and aside from the superrush thing that warriors and rogues do, it's quite realistic.  Backstab is already my favorite manuever!  And I love the new talent/skill trees.  Makes getting the build you want a LOT simpler than the old system.
Sorry to gush so much but I really DID enjoy it that much!  I'm really getting jazzed for the release of the full game next week.
I just hope ya'll will be releasing a toolset to use with it, as I prefer toolset morphs on my PC's and not CC.  But heck even that won't stop me!  I plan on having a BLAST!!Posted Image 

#7936
Graunt

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MidnightJack wrote...
In DA:O (I played on PC) I used the quickslots at the bottom of the screen all of the time. If I KNOW my spell X is readied in my hip pocket, why should I have to pull down my pants, turn them inside out, and put them back on in order to use it? That's kind of what it feels like with the limited buttons for skill and items on the XBox version. Perhaps a bar and LB/LT toggles through the slots? Or better, D-Pad toggles between multi-bars (up/down) and slots (left/right)? Don't know if any of that is actually in there in the full version.


It's been stated elsewhere that you get four quick slots, with four (or eight) more available through toggles/triggers.


And hey, where's Morrigan with our child from DA:O? Talk about a major story point dead-ending, I thought for sure DA II would open in that vein, with Junior grown-up or something. A little disappointing, since I was expecting it, but I'm certain, given the demo's storytelling quality already, that I'll forget all about Morrigan (and Jr.) once I'm in game.


Considering you and Morrigan had not even "done the deed" yet when DA2 begins, she wouldn't be able to show up with your child.  Hawke's story also does not tie in to anything having to do with Morrigan as far as we know -- Flemmeth being involved doesn't really matter.  You do realize that the story begins right after the Warden left Lothering right?

Modifié par Graunt, 02 mars 2011 - 01:47 .


#7937
Ameno710

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I really love the demo, give a good idea of the final quality of the game. The only problem I found is I have completed the demo like 15 times and I never got the Razor sword unlock.

#7938
wobble55

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sylvanaerie wrote...

Nick Bolton's voice is like aural sex!   


Hummm.  Never tried it but I think I'd like it. Posted Image

#7939
NervousCandy

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All in all I thought it was much better then DA:O. I guess i'm part of the crowd that they are trying to cater to with the combat more action focused. I'm not a harcore RPG gamer like some of you but I do like games like Dragon Age and Mass Effect. The combat to me in DA:O was a bit......dull but oddly addicting and i'm the kind of gamer who only plays action games like AC and Halo and action titles like that so that just shows how high quality Bioware RPG's are to attract a casual gamer like me.

Strategy games always seemed a bit meh to me. Like with Mass Effect 1 I moderatly enjoyed the combat but I was mainly there for the epic story and customization. But like Mass Effect DA2 has improved the combat signifigantly. Throughout the course of DA:O I used very little strategy and more of plain button mashing. The combat here is much better but I found myself actualy using strategic mauevers with coordinationg attacks with companions.

Not only have they made the combat much more satisfying for an Xbox user but they have made level up trees and the radial menu so much easier to use that me a "ZOMG EXPLOSIONS!" casual gamer was deciding how to level up my group, where to send them, what to use, which tactis to map. At this rate DA2 might tie with Mass Effect as my favorite singleplayer game. While a signifigant improvement in gameplay the graphics however seem to be a bit lacking still. Although it is a major improvement upon it's predecessor. Sorry if this is a bit disorgainized compared to others well thoght out criticism but I thought i'd share my opinion.

#7940
Navasha

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hmm... My 3rd playthrough with the 2 handed warrior was MUCH better! I turned off V-sync which strangely enough eliminated a lot of the lip-synching problems, dialog 'jitteryness', and loading message right in the middle of speech. So I will just chalk those up to bugs afterall. That makes me a bit more relieved.
I am more convince now than ever though that including the "exaggeration" scene as the very first taste people have of the game was actually a poor decision on the developers part. It was MUCH more evident with a warrior playthrough that the combat was MEANT to be overly-exaggerated in that scene. Maybe if people knew before that combat started that the dwarf was exaggerating it might not have left such a terrible first impression.
So while my first couple playthroughs of the demo scared me about what changes DA2 might have done. I think I am much more relieved now after playing it through a few more times.

#7941
Maconbar

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wakkkkkkkkkkka wrote...

hotapplepie wrote...



I respectfully disagree. When choosing from an available set of "speech options" which will not be voiced, I can place my own weight, importance, tone and inflection on those words as these variables are not predetermined for my by the voice actors or voice directors interpretation of what it "should" mean. Moreover, I choose exactly what I say and again the importance placed on those words (with imagination). 

I am only presented with no racial choice for my character. The choice of race is significant and should not be downplayed because how each race is treated/viewed by 3rd parties in the game is very different which would cause greatly diferentiated playthroughs. However, this is treading old ground.

i agree with you on all of what you said...choosing the race is extremely important and i haven't a clue as to why they didn't include it in the game, that being said i dont know if they will include it in the final product


One of the primary story elements is that it involves a family that consists of one person that survived Ostagar and one person that in an apostate mage. That eliminates dwarves and arguably eliminates elves. That's not to say that voiced PC didn't affect decision-making just that the story as we know it wouldn't really work with a non-human PC.

#7942
ArcticZombie

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Graunt wrote...


:blink: ... Wasn't FFXI the MMORPG?



Yes.  And your point is...? 

#7943
Graunt

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ArcticZombie wrote...

Graunt wrote...


:blink: ... Wasn't FFXI the MMORPG?



Yes.  And your point is...? 


MMORPG combat has typically been awful compared to what you get in a single player game.  I never played that game, but if the combat was anything like Origins, that would be a pretty terrible online experience.  DA:O played like a really slow action game anyway, yet so many people are fixated on the fact that you can pause, and somehow draw the conclusion that this leads to "deep tactical gameplay". No it doesn't, and any generic action game would work exactly same if you could pause and issue commands in the middle of the combat too.

sylvanaerie wrote...

Nick Bolton's voice is like aural sex!

Boulton is ok, but he just sounds like another generic Sean Bean.

Modifié par Graunt, 02 mars 2011 - 03:27 .


#7944
didymos1120

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Tommy6860 wrote...

didymos1120 wrote...

Tommy6860 wrote...

It definitely was more realistic in Origins, whe the rogue would flank for backstabs or kills.


Sure, except for the turning into a translucent smoke person...right in front of opponents who would immediately forget you ever existed until you attacked them again.


You do realize that was supposed to be that way and you still didn't perform (what seems as) teleporting right behind the enemy for the kill. *snip*


No, really? It wasn't supposed to be some other way?  Yes, obviously, it behaves as intended. Point being, that's just as unrealistic as the teleport backstab. They're simply unrealistic in different ways.

#7945
awsumguy56

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I played through the demo on both consoles and my PC and found with much surprise that I actualy prefered combat on the consoles over the PC (I played origins on PC and Xbox and found the PC version to be infinatly better). However the graphics on my PC ran much smoother and the load times were substantially shorter. Does anybody know if I will be able to play the PC version with an Xbox 360 gamepad and interface? it would be nice to get the best of both worlds

#7946
slimgrin

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awsumguy56 wrote...

I played through the demo on both consoles and my PC and found with much surprise that I actualy prefered combat on the consoles over the PC (I played origins on PC and Xbox and found the PC version to be infinatly better). However the graphics on my PC ran much smoother and the load times were substantially shorter. Does anybody know if I will be able to play the PC version with an Xbox 360 gamepad and interface? it would be nice to get the best of both worlds


Nope. Not supported.

#7947
wakkkkkkkkkkka

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Maconbar wrote...

wakkkkkkkkkkka wrote...

hotapplepie wrote...



I respectfully disagree. When choosing from an available set of "speech options" which will not be voiced, I can place my own weight, importance, tone and inflection on those words as these variables are not predetermined for my by the voice actors or voice directors interpretation of what it "should" mean. Moreover, I choose exactly what I say and again the importance placed on those words (with imagination). 

I am only presented with no racial choice for my character. The choice of race is significant and should not be downplayed because how each race is treated/viewed by 3rd parties in the game is very different which would cause greatly diferentiated playthroughs. However, this is treading old ground.

i agree with you on all of what you said...choosing the race is extremely important and i haven't a clue as to why they didn't include it in the game, that being said i dont know if they will include it in the final product


One of the primary story elements is that it involves a family that consists of one person that survived Ostagar and one person that in an apostate mage. That eliminates dwarves and arguably eliminates elves. That's not to say that voiced PC didn't affect decision-making just that the story as we know it wouldn't really work with a non-human PC.


you can create other story lines with the other classes, but in reality there are two apostates if you create a mage, which i think is also a flaw cause when you play a mage the templar doesn't say anything to you about being a mage lol

#7948
wakkkkkkkkkkka

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Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

I like the way Hawke runs. It looks a lot better than the little trot that they do in the first game. And the mages can finally wack enemies with their staffs! This will be a truly glorious game, indeed.

Just one more week to go.....


they aren't wacking them with their staves..they are swinging them and hitting them with fire or whatever element your staff has.  you have to look closely to see this


I dunno... Even with the light show, it still looks like they're wacking 'em. Posted Image


yea..more or less lol..depends on how close you are to them...


There were about 5 chasing me. And Aveline was the only other party member left alive, but she was busy with the ogre. So I was like WACK! KAZAAM! POW!!! Then I ran away.... Posted Image


hahahaha nice nice...i like using the mage it has soooooo much power..you just cant get close to people or its gonna be rough

#7949
Graunt

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wakkkkkkkkkkka wrote...

Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

wakkkkkkkkkkka wrote...

Brin08 wrote...

I like the way Hawke runs. It looks a lot better than the little trot that they do in the first game. And the mages can finally wack enemies with their staffs! This will be a truly glorious game, indeed.

Just one more week to go.....


they aren't wacking them with their staves..they are swinging them and hitting them with fire or whatever element your staff has.  you have to look closely to see this


I dunno... Even with the light show, it still looks like they're wacking 'em. Posted Image


yea..more or less lol..depends on how close you are to them...


There were about 5 chasing me. And Aveline was the only other party member left alive, but she was busy with the ogre. So I was like WACK! KAZAAM! POW!!! Then I ran away.... Posted Image


hahahaha nice nice...i like using the mage it has soooooo much power..you just cant get close to people or its gonna be rough


With how awful threat seems to be (yet again), close -- to a tank -- is exactly where you want to be.  It's a lot safer to simply stand next to Aveline, burn all of your cooldowns and then have her taunt than it is trying to hit groups at range.  This is especially true if you're standing off near the side as they are running in.  Often they will stop at your location.

Of course this isn't going to work on Nightmare, but then neither will most of the "typical" Mage strategies.  It will be reduced to mostly using single target, Chain Lightning and a heavy investment in the Spirit Healer tree.

Modifié par Graunt, 02 mars 2011 - 04:55 .


#7950
Carrok7

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Great demo, I'm still trying to get pass the first part of the PC demo.