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Dragon Age 2 Demo feedback thread


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#7951
lenogden

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Ok so my turn..

I like many others loved DAO. Play both MA's, NWM etc...

Playing the demo at first I loved it Then I went back to my DAO awakening game I've been filling my time with, and began to mss the more traditional rpg elements missing in the new DA2.

Then I went back to the demo did another run through.

Well long story short, DA2 has really captured me. I find myself exclusively playing the demo over and over again, with different genders and different roles.

I just personally like the new expanded cut scene approach to telling the story. More of a movie approach I guess....

Very different, but very approachable...

Sure buy for me...

Thanks Bioware!

Leno

#7952
lenogden

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Oh another quick question.

I was wonder how many other 60 year olds are waiting for this game?

Am I a small component on the boards or do i have lots of company?

Leno

#7953
craigdolphin

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My unhappy opinions on the art direction etc have been expressed elsewhere so I won't repeat that here.

To my surprise, I actually found the new combat to be offputting although I was pretty sanguine about the changes to that aspect of the game.

I played through as both rogue and 2h warrior and, while rogue was significantly better, 2h warrior just seemed silly. All the flashy/frothy animations take away any sense of 'weight' to the combat. Which makes me think that the franchise has turned away from the gritty/dark fantasy concept that was discussed about DA:O.

But the worst part of the combat, IMO, is the fact that the controlled party member does not automatically aquire new targets once they've killed off their current target. They just stand there stupidly as darkspawn clones whale-away on them as they vacuously gaze at the one dead corpse of skeletor...er, hurlock... laying in a spray of bloddy gobbets on the ground.

I really hope that this will be fixed in a patch. Or if it is actually a deliberate design-decision then please, give us a gameplay option to auto-aquire new targets. Constantly clicking on individual darkspwan is going to become extremely tiresome.

And stop smoking that stuff. Seriously, it's bad for you. ;)

#7954
Graunt

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lenogden wrote...

Oh another quick question.

I was wonder how many other 60 year olds are waiting for this game?

Am I a small component on the boards or do i have lots of company?

Leno


Heh, you're quite possibly in a very small minority, although there are probably plenty of 30+ year olds.

I really hope that this will be fixed in a patch. Or if it is actually a
deliberate design-decision then please, give us a gameplay option to
auto-aquire new targets. Constantly clicking on individual darkspwan is
going to become extremely tiresome.


You would still need to manually select targets when focus firing, and focus firing is the superior choice on any difficulty above Normal.  Unless of course you simply steup tactics so that every party member attacks what the main character attacks by default, but this doesn't always work out that great.

It also doesn't make a whole lot of sense to have a target automatically acquired for the player charcter if you're in control of that character.  How would they accomplish this in a smart way anway?  Not everyone would always pick the highest or lowest health targets.

Modifié par Graunt, 02 mars 2011 - 06:09 .


#7955
Parahexavoctal

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Graunt wrote...
It also doesn't make a whole lot of sense to have a target automatically acquired for the player charcter if you're in control of that character.  How would they accomplish this in a smart way anway?  Not everyone would always pick the highest or lowest health targets.

How about:
If something hits the controlled character, and the controlled character is in range and doesn't have another target, start auto-attcking the guy that just hit you. If you want a different target, you can acquire them manually and the player character wouldn't have spent the intervening time span twiddling their thumbs.

DAO had the same problem iirc, it was annoying that you lost dps time when your target died, before you could select a new one, and pausing to minimize the lost time was annoying as well. And really, for most of the cannon fodder, auto-acquiring the next target in range and starting to attack it is perfectly fine. Even if pausing and metriculously finding the best target might be a little more effective, I doubt it works out faster for trash mobs.

#7956
Yakko77

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lenogden wrote...

Oh another quick question.

I was wonder how many other 60 year olds are waiting for this game?

Am I a small component on the boards or do i have lots of company?

Leno


I'm in my mid 30's and many of my fellow gaming friends are also in their 30's and 40's so while you may not be typical of 60somethings out there it's becoming more and more clear that video games are NOT just a kids toy.... or at least a bunch of us older folk at least haven't lost the kid in us if it is.

:D

#7957
Solmanian

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bethany is way too saucy too be my sister. she's either need to be adopted, or put some clothes on. spending half the demo staring at my virtual sister cleavage is so wrong...

#7958
Realmzmaster

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lenogden wrote...

Oh another quick question.

I was wonder how many other 60 year olds are waiting for this game?

Am I a small component on the boards or do i have lots of company?

Leno


I am 52. We may be a small minority. I started way back with Ultima 1. I am still not a fan of the new combat. I understand why it was done, but the combat as I said before is more frantic with waves of monsters.  I am waiting for delivery of my copy. I will have more to say after I start playing the full game.

#7959
Lumikki

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lenogden wrote...

Oh another quick question.

I was wonder how many other 60 year olds are waiting for this game?

Am I a small component on the boards or do i have lots of company?

Leno

I'm close to that age, so you aren't alone as been old. How ever, I'm not sure is waiting right way to say. Mean I wasn't so excited about DAO, more like nice game, very over rated in my opinion. So, I wait untill I get read some reviews from actual DA2 game and ask some questions, before deside do I buy it.

Notice something, rogue bow or melee use is on / off. Meaning one or other, not both same time. Meaning what actions you can do is based what weapon is in your hand. Sure all classes does auto melee hits when close combat, but not the ability uses. Playing melee rogue feels little like some super human. Very interesting style, but so totally unrealistic. Comes in my mind movie Jumper.

Modifié par Lumikki, 02 mars 2011 - 07:10 .


#7960
Alexus_VG

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I haven't been following all the updates surrounding the upcoming DA 2 but I have to say that, now having finally tried out the PC demo, I find myself extremly disappointed and that could be an understatment. To start with I cetrainly am a DA:O fan. I thought it was a huge step forward for RPGs and possibly the begining some awsome inovations in the genre. Easily my all time favourite. Judging by the demo and read ups about the sequal, DA 2 is going to be nothing like that.

It's really hard to think of where to start in the regards of critisism. Im not going to get into the artstyle changes because even thought I cant say they are an improvment I could overlook that. Furthermore in reguards to that mods will likly be available very soon after release as usual. But the obvious similarities between DA 2 dialog and story mechanics and ME 2 are possibly the most disappointing element of this sequal. The voiceover is simply horific in reguards to acting and even if it is just a placeholder for the demo I hardly believe there could be a better way to kill immersion. Just as I thought it couldn't get worse I was continually repulsed by the dialog mechanics which were the most offputting factor in ME2. How anyone on the dev team could have thought this would be a prudent direction for DA 2 is simply inexplicable to me. To sum it up the story and dialog mechanics in DA:O were some of the best elements in the game and having them reduced to the level of ME is simply inexcusable.

My second biggest diappointment is certainly gameplay. It is clearly desinged with console in mind alone and I cant help but be reminded of substandard console games such as Darksiders. Very sad indeed.

I am very sorry indeed to have to give such comments reguarding a game in development by Bioware as I really am a fan of their work however I am certainly not going to support a franchise that is clearly such an embarassing addition to an impressive number of inovative and memorable game titles. I don't want to speculate of what kind of restrictions were put in place by EA in reguards to the development of this game but I certainly hope they realise it is an abortion and a huge leap backwards from DA:O.

To summarise on a more humorous and perhaps sad note myself and a few close friends have affectionatly named this sequal Mass Age of Dragon Effect:The Failure. Die hard Bioware fan as I may be I simply can not support what has been done to this sequal by purchasing it and increasing the number of sales as that is likly the only measure by which EA will gauge it's sucess.

Modifié par Alexus_VG, 02 mars 2011 - 07:24 .


#7961
geelong0708

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i play on pc and i liked the demo, but the unlockable weapon didnt unlock for some reason not really sure why. ive done a few playthrough's and nothing happens

#7962
Valmarn

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The Ethereal Writer Redux wrote...

oh dear lord I'm seeing some intellectual comments on why people dislike the demo, which is good and I like that, but then I see a string of comments that have nothing to add and are just "it's dumbed down for ADD people. My rogue teleports, wtf is with that, etc..."

it's not dumbed down. I'm tired of saying that and so is everyone else. Your rogue isn't teleporting. If you looked at the screen you'd see he throws a smoke bomb so he can move safely into position to backstab. Teleporting is a whole different thing, which requires a very in depth scientific discussion. Which I'm not in the mood to do.

I'm just gonna stay away from this thread. The stupid is rubbing off on me more than the intellectual is.



Yes, yes. I'm sure many of us have actually read the weak explanation as to how and why Rogues can seemingly teleport. The player activates "Backstab," targets an enemy ~10 to ~15 meters away, throws a smoke bomb, disappears, reappears behind that same enemy in the blink of an eye, and stabs him in the back.

You see, if the character was still visible to the player (like in Stealth mod in DAO), and/or the time to perform the Backstab was proportional to the distance from the target, it would be far more believable. As it is, it can be seen as little more than teleportation. While the "10 to 15 meters" might be an exageration, it is only by a relatively small margin.

Kasumi got away with it in Mass Effect 2 only because she was just a DLC character (and Shadow Strike one of her unique talents), and because that was just the kind of gimmick we would expect to see in the Mass Effect universe.

For any questions or concerns regarding believability in a fantasy game, and varying levels of "fantasy," see this post.

#7963
Valmarn

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geelong0708 wrote...

i play on pc and i liked the demo, but the unlockable weapon didnt unlock for some reason not really sure why. ive done a few playthrough's and nothing happens


The weapon is unlocked for the actual game.

#7964
Firesteel

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my main gripe about the demo was no more damage values above you or your enemies, that was always nice in DAO, seeing exactly how much damage you are doing, not just whittling down a bar. Other than that, I enjoyed the combat, a little heavy on the A button for 360, but otherwise fun.

#7965
Xaltar81

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This is yet another classic case of bottom line marketing. I had feared that this would become the case with Bioware when EA baught them. What it comes down to is that console is a more profitable target audience than PC these days seeing as pirating console games is not quite as easy as PC titles. Not everyone is willing to modify thier console in order to play pirated games and as such more console games tend to be purchased.

How does this effect DA2?
Simple, it has been made "console friendly" in an effort to make it more popular amongst the console crowd.

What does that mean?
Even simpler, hello Mass Effect clone in a fantasy medievil setting. Basicly almost every element that made DA:O a good game has taken it up the rear so that the console version feels right....

RPG games do not belong on console. I am aware that many people cannot afford a suitable PC to play such titles but the fact remains that a good RPG will play poorly on a console seeing as the controll systems are far more limited. I have enjoyed quite a few EA titles in the past but I feel thier direction with Bioware's Dragon Age franchise is ill advised and poorly researched. Rather than broaden the target market, as they seem to have attempted, they have quite sucessfully removed almost all of the alure that DA:O had and turned it into a poor adaptation of another title that was more sucessful on console.

I hated ME2, it felt like a poor excuse for an FPS with some limited RPG elements thrown in. I am not saying it was a bad game however, I am just not a fan of console style games and while ME2 was a console style game, it did lend itself well to the genre. As a result it was quite sucessful. Dragon Age however is not well suited to the console market and doing this to it is in my opinion a death blow to the franchise I had initially had high hopes for.

Bioware is dead, the EA machine has assimilated it and our beloved titles shall be no more.

#7966
picodeath123

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Firesteel7 wrote...

my main gripe about the demo was no more damage values above you or your enemies, that was always nice in DAO, seeing exactly how much damage you are doing, not just whittling down a bar. Other than that, I enjoyed the combat, a little heavy on the A button for 360, but otherwise fun.



I believe there is a setting that toggles those numbers.

#7967
Hawk-Firestorm

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I have to agree with Xaltar on this one ME2 was okie though not a patch on the orginal and DA2 has been dumbed down to say the least.

Perhaps it's EA's influence perhaps its changes in the the Dev team, while new ideas can be good a great deal of caution should be applied and NEVER NEVER should PC & Console developement be thought as compatible!

PC & Console players have VERY different tastes.

And in every example where this has taken place the outcome hasn't been received well, I'm a PC player I don't want a mindless joypad waggling experience, perhaps because I'm in my 40's.

That might be right for some, and good for them but they should have games fashioned for their tastes, that is to say I like scotch a console player might like water.

Mix the two and you get watered down scotch and well who likes that?

In future if you want to make Console games that's fine but they should have their own Dev team and the two should never ever mix.

The game has had its legs cut off and many important features that go way back into Biowares RPG's have suddenly gone out the window like multi-classing etc.

Standards have definately slipped on this one and I sincerly hope its not going to continue with ME3, as Bioware as least used to be one of the few quality developers left on the PC platform.

Perhaps that has changed.

#7968
Lumikki

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Xaltar81 wrote...

I have enjoyed quite a few EA titles in the past but I feel thier direction with Bioware's Dragon Age franchise is ill advised and poorly researched. Rather than broaden the target market, as they seem to have attempted, they have quite sucessfully removed almost all of the alure that DA:O had and turned it into a poor adaptation of another title that was more sucessful on console.

You mean if game isn't design for your taste, it's poorly researched?

PS: I'm PC player.

Modifié par Lumikki, 02 mars 2011 - 09:10 .


#7969
KyreneZA

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geelong0708 wrote...

i play on pc and i liked the demo, but the unlockable weapon didnt unlock for some reason not really sure why. ive done a few playthrough's and nothing happens

It's not for the demo, but the actual game. You can look at social.bioware.com/user_entitlements.php to see if you unlocked it.

#7970
Oerwein

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one question:
is it just the demo or will there be all the time those cutscenes in the middle of the combat - i mean real cutscene that are not smooth but all the sudden and really surprising, e.g. at the beginning of the demo (before you meat Aveline) when you are still fighting against 3-4 darkspawn, suddenly there is a cutscene and all of them are dead after it. that was really bad.

#7971
Baelyn

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Xaltar81 wrote...

This is yet another classic case of bottom line marketing. I had feared that this would become the case with Bioware when EA baught them. What it comes down to is that console is a more profitable target audience than PC these days seeing as pirating console games is not quite as easy as PC titles. Not everyone is willing to modify thier console in order to play pirated games and as such more console games tend to be purchased.

How does this effect DA2?
Simple, it has been made "console friendly" in an effort to make it more popular amongst the console crowd.

What does that mean?
Even simpler, hello Mass Effect clone in a fantasy medievil setting. Basicly almost every element that made DA:O a good game has taken it up the rear so that the console version feels right....

RPG games do not belong on console. I am aware that many people cannot afford a suitable PC to play such titles but the fact remains that a good RPG will play poorly on a console seeing as the controll systems are far more limited. I have enjoyed quite a few EA titles in the past but I feel thier direction with Bioware's Dragon Age franchise is ill advised and poorly researched. Rather than broaden the target market, as they seem to have attempted, they have quite sucessfully removed almost all of the alure that DA:O had and turned it into a poor adaptation of another title that was more sucessful on console.

I hated ME2, it felt like a poor excuse for an FPS with some limited RPG elements thrown in. I am not saying it was a bad game however, I am just not a fan of console style games and while ME2 was a console style game, it did lend itself well to the genre. As a result it was quite sucessful. Dragon Age however is not well suited to the console market and doing this to it is in my opinion a death blow to the franchise I had initially had high hopes for.

Bioware is dead, the EA machine has assimilated it and our beloved titles shall be no more.


Posted Image

Modifié par Baelyn, 02 mars 2011 - 09:14 .


#7972
Xaltar81

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Love the scotch comparison. I think the most popular mods for this game will likely be porting all the "better" models and such to DA:O. When I finished the original I was hard pressed to find another game to fill the void. I eventually, though grudgingly, settled on World of Warcraft and it took me months to get into it after the awesomeness that was DA:O. Now I find myself relieved that I have my WoW account, and you have no idea how sad it is enjoying the RPG elements of an MMO more than a proper single player game. I will not be buying this game nor will I advocate it to any of my friends.

Maybe that was thier plan all along, provide something to hate then give us back the goodies in DA3. At least I hope that is the case or DA:O is the last game from Bioware I will ever own.

Edit: My comments were concise and informative and not simply a bashing of a title for the sake of having a rant. "Not this S%#@ again" poster, kindly take your trolling elsewhere. This is a feedback thread, I gave my feedback and it was our opinions which were asked for by the devs. I did not start a bashing thread, nor have I posted in any. It is posts like yours that cause our feedback to be ignored by the devs. I don't mind the posts by peole claiming to love the game, if you do then I will happily let you spend your +/- $50 on it when it comes out. I however find the game a total dissapointment and likely won't even pick this game up from the bargain bin for $10. To each thier own.

Modifié par Xaltar81, 02 mars 2011 - 09:24 .


#7973
Lumikki

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Oerwein wrote...

one question:
is it just the demo or will there be all the time those cutscenes in the middle of the combat - i mean real cutscene that are not smooth but all the sudden and really surprising, e.g. at the beginning of the demo (before you meat Aveline) when you are still fighting against 3-4 darkspawn, suddenly there is a cutscene and all of them are dead after it. that was really bad.

I think cut scenes will be even in middle. If I'm hones, I like cinematic story telling, but to be truth it fits alot better in Mass Effect than Dragon Age combat. Problem is that in DA it feels little like it's seperated thing, while in ME it can be done very smooth ways. It's the perspective how combat is done.

Modifié par Lumikki, 02 mars 2011 - 09:27 .


#7974
Riceyy-

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how do you register the demo to get the unlockable item? and how do you know when or if youve got it?
i play on PC if that helps

#7975
wulf3n

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Xaltar81 wrote...

Love the scotch comparison.


Except that its wrong, many people like scotch and water, it's a pretty common drink.