Alexus_VG wrote...
Teclo wrote...
Not very pleased in the art style. Monsters all seem less Dragon Age-ish, and more like a generic modern fantasy game, including Flemeth.
Holy ****, I'm facepalming like Bruce Lee here. Flemeth was a generic old lady in DA:O. You could have placed her in the slums of Denerim and she'd have blended in as an NPC - now that's generic. How can you claim that an ordinary, unremarkable old lady is "Dragon Age-ish" but a distinctly designed character with a memorable and specific appearance is generic? DA:O was insanely generic "standard fantasy setting" - either that or ripping of the LotR movies with its designs and even camera angles and set-ups used in cutscenes. Bioware have even stated that they were basically doing the LotR style but the movies did it better so they wanted to carve out their own style with DA2 - which they very much have, a lot more than DA:O anyway.
I swear to god, it's like my internet is linked to some bizarro world where DA2 came out before DA:O and people have everything backwards - you guys are in for a treat in 12 years when Planescape Torment comes out.
Ok I have to say I dont really like the way the Darkspawn look in the demo for sure especially the Ogres. By far prefer the style in the original there. Flameth is another matter. I kinda like that she looked somewhat more interesting but perhaps a bit much. I think the whole point of Flameth in the first game was that she did look very generic you were not suppose to know she has some uber powers in her sleeve at a glance
Alexus, I have read quite a few of your posts over the past few pages. I agree with you about 95% of what you said so far. I love DA:O, it is hands down the best *overall* RPG I have ever played. Rich characters, awesome conversation system, great side conversation between the allies; humorous, loving and tearful, all in one. Great story, awesome gameplay, tactics and battles. I can't say enough about it.
I agree with the DA2 demo using the ME2 dialogue system is a failure, I agree that the darkspawn looking bad, as they all look the same, nearly no variation, I wasn't pleased with the Rikku/Bayonetta/Raiden, etc ninja kills either by the rogue (definitely not Origins there) and I hope the mage does something more than just tap, tap, tap, spin my staff, as the only moves in battles.. The conversations are wooden, uninspiring and I couldn't believe the lack of emotion when one of Hawkes siblings was killed as also the lack of facial expressions (so well done in Origins) being totally missing. It was like watching the characters from "Invasion of the Body Snatchers" after they had been born from the pod.
Firstly, I will give this game a chance. I have had a brief discussion with the previous team leader who is longer with Bioware, leaving over differences during the development of DA2; that scared me. But after having read many posts from the other devs, and without them giving away too much, they all but reassured that the story, the conversation, character developments are rich and deep. It will be up to myself to prove them liars, or genius in this game. As of now, I don't see it. But please keep in mind, it is a demo, but it poorly displayed what you and I think as being anything Dragon Age.
As far as your ME2 dislikes, I totally disagree. Fine, if you think that conversation system didn't work, that's cool. For me, it worked fine as it is for Mass Effect, not for Dragon Age. Mass Effect 2 wasn't about real character interaction as was DA:O; it was the character interaction building the story, of which I think Mass Effect (the first game) is the best story ever in a game (note I said story, where I said DA:O was the best "overall"). ME2 wasn't that much about story, but if you listened to all of the dialogue and have an extensive save to carry over, it got pretty dep and I can point out tons to stress it. There's was little difference between the conversation system in Mass Effect and ME2 to be honest.
In this same breath, I'll admit, that I like ME much better than ME2, because it was more about the story (which is the most important thing to me in an RPG as well as character bulding and character interactions) than the combat. But ME had a big shooter/action element to it. ME2 just made it more combat, and less story, but it worked OK for me, I wasn't disappointed. I liked how ME2 revamped the overly-redundant inventory system that was in ME. But, I wished they had kept the talents the same and not taken so much away from that. Finally, back to DA2. If it is a disappoinment, I think I will be walking away from Bioware, of which as a developer, has pleased me more than any other game maker and I will see how they had to bend to becoming nothing more than an extension of EA. I am truly hoping this game delivers.