Dragon Age 2 Demo feedback thread
#8076
Posté 02 mars 2011 - 09:00
If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?
[/quote]
You have a point, if going by Morrigan's assumptions after she asked the Warden to kill Flemeth when Morrigan discovers what's in the Black Grimoire. But, if you listen to what Morrigan says at the end on the Witch Hunt about Flemeth, the Grimoire seems to no longer fit Flemeth's physical needs. Ahh, who knows!
[/quote]
Your logic sounds right,...but is flawed. Just because she can ASSUME a younger form at will, does not mean she is younger. She may be able to look that way, but her bones are still a thousand years old and she probably still feels it. when helping hawke she needed to project strength (she is afterall promising to deliever him to kirkwall and away from the spawn) when dealing with the wardens she needed to embody weakness.
#8077
Posté 02 mars 2011 - 09:01
Carol L S wrote...
lenogden wrote...
Oh another quick question.
I was wonder how many other 60 year olds are waiting for this game?
Am I a small component on the boards or do i have lots of company?
Leno
I am 59 and anxiously awaiting the game, os you are not alone!!!
as with me i am 40 and i amw aiting for this game i cantw ait for it may not be apart of 50+crowed but still loving this games
#8078
Posté 02 mars 2011 - 09:04
1. Difficulty scaling between, hard and nightmare scales upwards significantly. Be prepared to lose all casual play.
2. Friendly fire aoe is enabled. You'll have to pause a lot more and setup your aoe spells on the edges of mobs. Auto attacking friendly fire aoe seems to be enabled also, as well ability aoe. e.g. two handed sword arcs and mighty blow. You'll need to use a lot more pausing.
3.Constitution, fortitude and resistances will play a major contribution to your characters.
4. Tank classes will be cruical.
Bugs, I noticed a few mostly involving the tactics system not functioning properly. Mind blast would activate with no mobs around the target. The preset configurations would become unresponsive in certain situations. Characters would stand in place and not perform actions. I'm quite certain that will be resolved in the final release. Overall if the difficult settings stay the same, the game will be richer in tactical elements. Of course though, as the player you'll have discretion on what setting to play on.
Modifié par Chadthesad, 02 mars 2011 - 09:05 .
#8079
Posté 02 mars 2011 - 09:05
YoJoDez wrote...
If she can take a younger form at will, then what is the point of raising daughters like Morrigan to take over their bodies when her own form becomes too old?
You have a point, if going by Morrigan's assumptions after she asked the Warden to kill Flemeth when Morrigan discovers what's in the Black Grimoire. But, if you listen to what Morrigan says at the end on the Witch Hunt about Flemeth, the Grimoire seems to no longer fit Flemeth's physical needs. Ahh, who knows!
Your logic sounds right,...but is flawed. Just because she can ASSUME a younger form at will, does not mean she is younger. She may be able to look that way, but her bones are still a thousand years old and she probably still feels it. when helping hawke she needed to project strength (she is afterall promising to deliever him to kirkwall and away from the spawn) when dealing with the wardens she needed to embody weakness.
in the demo flemth says she looking for someone so it assumed she trying to find morrigan'st rail and the other thing is she has amulet to return to someone, that she ask for us to do for her. so i think this take little after she reformed her self remember even morrigan even said that she didnt know the true extent to what flemith was even as she passed thru the mirror she told us that flemeith would come looking for her and she has to leave this universe. i guessing the new flemmith is new body one her daughters
Modifié par Ravenmyste, 02 mars 2011 - 09:07 .
#8080
Posté 02 mars 2011 - 09:10
Lumikki wrote...
Sure, no problems here.. we all have our own opinions.Alexus_VG wrote...
Yes ofcourse Im not implying that there arent a lot of ppl that would disagree with me. After all this thread is about personal feedback and I have given mine as all are free to give theirs.Yeah, but that is the point, like you sayed, it's you opinion. How ever, there are people who has totally opposite opinions. Meaning what you think made DAO so successful, maybe what make DAO worst for someone else and the successfull part was in something totally different than you thinked.And my judgment on the R&D of this game is based on the fact that I like DA:O and many of it's mechanics and thought it was a leap forward and as to DA2 it seems like they have started by changing a lot of the features that made DA:O so sucsesfull. Again however this is my opinion and though all may not gree with it I am entitled to voicing it.
If someone starts to disagree, it doesn't affect anyway the orginal feedback what someone did give, but it does show that someone doesn't agree with the feedback given. Meaning someone is giving opposite opinion as feedback to what someone else did give.
EDIT: It has been pointed out to me that Lumikki may not be a native english speaker. If that is the case, then I appologize for being rude and for any hurt feelings.
My sarcasm was directed at those native english speaking individuals who butcher the language.
Modifié par JoePilot, 02 mars 2011 - 10:51 .
#8081
Posté 02 mars 2011 - 09:27
Graphics-Sweet. A significant improvement over DA:O.
Mages-Might be still overpowered but their fun factor seems to pale in the wake of Warriors and Rogues (I think the new system favors them). Might be funner if the game didn't pause if every time you do an AoE spell.
Flemeth-My girl morphed into a cougar. Whoa!
Character Creator-Two thumbs down to whoever decided to lock the CC out of the demo.
Difficulty-Harder than I expected. The ogre handed me a couple of beatdowns. The action is intense enough to forget you have a party to look after sometimes.
Violence-When my sister got got I was traumatized for second there. Wasn't expecting that level of brutality.
FemHawke-Her walk is mean. Looks like all the complaining paid off.
Dual Wielding Rogue-Owns.
Combat-While I liked it, it wasn't as good as I thought it was going to be. ME2 bit off the best in genre (Gears) and it added a lot of it own flair but DA2 is not biting off of the best of the action genre. It seems like a sped up DA:O without the dice rolling. However I'm probably crazy to think that DA2 would play anyway near Bayonetta.
With that said the 8th can't get here fast enough.
#8082
Posté 02 mars 2011 - 09:34
[/quote]
in the demo flemth says she looking for someone so it assumed she trying to find morrigan'st rail and the other thing is she has amulet to return to someone, that she ask for us to do for her. so i think this take little after she reformed her self remember even morrigan even said that she didnt know the true extent to what flemith was even as she passed thru the mirror she told us that flemeith would come looking for her and she has to leave this universe. i guessing the new flemmith is new body one her daughters
[/quote]
Ugh, spoiler much?? didn't play Witch Hunt
#8083
Posté 02 mars 2011 - 09:46
I just hope theres armor for the mages like at the start of the demo Cause robes aren't really my thing lol
#8084
Posté 02 mars 2011 - 09:57
It was clear for me that all those points could come from the demo and not be representative of the full game. Still the demo let see many points. So bellow the good feeling and the bad feeling I get from the demo, knowing that overall there's most chance I like the whole game anyway.
The most positive points I quoted:
- Mixing of action story and dialogs with companion: I enjoyed the mixing of action, bit of story, and dialogs. DAO was building a too huge dichotomy between the companions dialogs in camp and the real game with exploration, fights and story evolution. Also some parts had not enough bit of stories and was a lot too much just series of fights. The demo shows only a little bit. But I appreciated it was done more with the spirit of Awakening.
- More talents: It seems there's much more talents, even if he demo show only some of them. If this is confirmed in the full game and that the various talents work well for mixing that will make character building a lot more interesting.
- New talents: I enjoyed some knew talents the demo let discover, they seem offering new interesting choices. For example the back-stab attack is a bit strange but is quite more interesting than how it was working in DAO, for example I enjoyed how this talent will be a good tool for positioning.
- No Talents constraints linked to attributes: I appreciate that talents constraints seems not include anymore strong characteristics requirements, that mechanism is DAO was
- Good voice acting in my language (not English), and I enjoyed that Flemeth is the same voice actress than in DAO.
- The graphics style is a much more interesting approach than a pure realistic approach with no real style. This sort of approach can clearly help a lot the graphics to not become old. But the problem with a real graphic style is that it's harder to please to everybody. And from the demo only I don't feel this style bad but didn't really enjoyed it. Through the full game I'll perhaps get used to it and will finally enjoyed. But I feel that the style selected. It has something common, like already seen too often or too close to some Japanese games. I felt the graphic style lacks a bit of originality and personality.
- The camera, I disliked a lot in DAO to have constantly the camera switch to tactic position when I only wanted set the max high for the normal view. So I enjoyed that the new system doesn't have this problem. I also enjoyed that the standard view allows a higher view. But I feel the game should have allow even more higher to compensate the lost of the tactic view.
- The new dialog system. I see the logic of using such system when the main character also use voice acting. But games from past used main character voice acting and still a dialog system like the old one and that was working quite well anyway. As soon each dialog option is well summarized but the few words, that will be overall good and even a bit better. But with such system there will be necessary a bit more misunderstanding of the player, choosing one dialog option and getting unpleasantly surprised by the real dialogs it involved. The old system with long sentences can only involve some misunderstanding too, but overall the players can only be less surprised by the results. So I see some plus, keep more fresh the main character voice acting, and some negative, will generate and bit more misunderstanding.
- The removal of the skills. I'll be the first to complain that skills in DAO wasn't well designed, some should have been talents instead of skills, some wasn't real choices, tactics slots should not have been a skill nor a talents, and some more negative points. But from that to a pure removal is quite weird and a simplification I don't like much. Instead of simply removing them and only concentrating on talents, DA2 should have tried improve them instead even if this would have been only for a Skill system half good. I'm afraid that even it's not that much really lost from DAO, it's still will decrease a bit the feeling of building a character.
- The speed of the fights, there's two points, the animations speed, and the real speed of the fights. On those both points I felt the designers pushed it too far. Some animation are so fast that I felt them a little ridiculous. And overall the speed of the fights has been increased too much. I feel that on one side the tactical depth will be improved by addition of better talents, and on another side the tactical depth will be decreased because of the too high speed. The demo doesn't really allow get a good evaluation of this because it hasn't any difficulty setting.
- Enemy diversity: I wonder if it was a demo limitation or not but it was weird to have so few diversity of Darkspawn enemies. This seems to be a quality drop down from DAO or a wrong fights setup. Too often DAO suffered of a lack of enemy diversity with too many series of too similar fights and not enough enemy diversity in many locations. The demo let some bad clues that the designers team didn't target at all this design flaw. A design flaw that can generate to many players a strong and unpleasant feeling of repetition, even if objectively the fights setup is polished to be diversified. Often such fights design diversity will be destroyed by a too low diversity of enemies from a look and behavoir point of view.
I know that in those forums many players complained it was too slow. But many players didn't complained and I regret it's the vocals unhappy players that get heard.
The game should have try offer two different setup of speed, one like in the demo and one with:
- Slower talents cooldown,
- slower animations (slower wouldn't be weird because as fast they are in the demo is already weird),
- slower standard movements during fights,
- slower potions cooldown to fit the overall slower pace,
- longuer effects duration,
- slower regeneration of health/mana/stamina,
- perhaps some higher difficulty setup,
- perhaps some more I don't think of.
#8085
Posté 02 mars 2011 - 10:32
#8086
Posté 02 mars 2011 - 10:41
Alexus_VG wrote...
Tommy6860 wrote...
As far as your ME2 dislikes, I totally disagree. Fine, if you think that conversation system didn't work, that's cool. For me, it worked fine as it is for Mass Effect, not for Dragon Age. Mass Effect 2 wasn't about real character interaction as was DA:O; it was the character interaction building the story, of which I think Mass Effect (the first game) is the best story ever in a game (note I said story, where I said DA:O was the best "overall"). ME2 wasn't that much about story, but if you listened to all of the dialogue and have an extensive save to carry over, it got pretty dep and I can point out tons to stress it. There's was little difference between the conversation system in Mass Effect and ME2 to be honest.
In this same breath, I'll admit, that I like ME much better than ME2, because it was more about the story (which is the most important thing to me in an RPG as well as character bulding and character interactions) than the combat. But ME had a big shooter/action element to it. ME2 just made it more combat, and less story, but it worked OK for me, I wasn't disappointed. I liked how ME2 revamped the overly-redundant inventory system that was in ME. But, I wished they had kept the talents the same and not taken so much away from that. Finally, back to DA2. If it is a disappoinment, I think I will be walking away from Bioware, of which as a developer, has pleased me more than any other game maker and I will see how they had to bend to becoming nothing more than an extension of EA. I am truly hoping this game delivers.
Yes indeed those comments were not meant as a critic to ME I don't particularly like that series but that based on personal preferance which goes as far away from FPS as possible lol. Again I am not complaining about the way ME was made but that it seems like many elements from it are visible in the DA2 demo and that it something very negative imo.
You won't get any argument from me on that point, it just doesn't seem to fit with DA. But as I noted before, there is a thread with many posts by the devs that say it isn't going to be as some of us hardcore Origins fans seem to have taken this demo. So, I will hold my breath and hope that it is good and that the story carries overs from Origins (like hinted in that disaster of a DLC, Witch Hunt).
As far as ME, and as hard core of a RPGer that I am (been gaming for over 30 years), I was surprised considering the shooter elements in ME, how deep and emotional that story is. Lots of connections to the characters as you interact with them as the game plays. ME has much less combat though, than ME2 has. If you could ever get it on the cheap, I think you may be surprised. I used to think I could only imagine RPG games being of lore from centuries past, but real RPGing, IMO, is about deep stories and involved characters.
I can't find the link where one of the devs is explaining some of the elements on how DA2 plays, I just cannot be bothered enough to scour the multitude of pages this thread has to find it. But, if someone comes along and posts it, I think it may assuage some of your fears regarding DA2. I can only hope that the dev who commene\\ted in that thread is being genuine.
{edited because I suck at typing}
Modifié par Tommy6860, 02 mars 2011 - 11:29 .
#8087
Posté 02 mars 2011 - 10:47
Spleenpoker wrote...
ikaruga17 wrote...
lolol, i downloaded some files for the demo. I looked it up the Gamefaqs board and now you can change your looks in the demo.
Bethany:
Is this for PC demo?
Of course, you think you could downloads those files for use on XBL or PSN?
#8088
Posté 02 mars 2011 - 11:18
Also the sound is a bit quiet in some places usualy in game rather than the cutscenes.
#8089
Posté 02 mars 2011 - 11:20
Ikmoney wrote...
I'll start by saying that I am a very big fan of the first game and Bioware in general.
Played the demo on my PC (primary gaming platform) and PS3. IMO it feels like an entirely different game than the first, more action-focused than RPG (yes, I understand that most of what was is technically still there, it just seems like they're an afterthought now).
Not very pleased in the art style. Monsters all seem less Dragon Age-ish, and more like a generic modern fantasy game, including Flemeth.
I suppose after gleaning more of the story, I'd have been more interested in what the characters had to say in cutscenes, but as is, I felt *no* empathy or interest in what they had to say, and actually caught myself skipping cutscenes.
While I understand the need to broaden the appeal of the game to draw more customers, too many design changes have left me seeing almost nothing of what I loved in Dragon Age, here.
I'm sure plenty disagree with me and will enjoy DA2. I, however (as well as most of my like-minded friends) have cancelled my sig. edition pre-order, and hope to see a future installment a bit closer to what we fell in love with.
As long as EA is in the mix, you won't.
#8090
Posté 02 mars 2011 - 11:29
After downloading the mod that lets you alter your facial appearance in the Demo, I noted something odd when it was realized I could also import my Origins character. I started with my last save, that ends with Witch Hunt and reading the synopsis, it stated some serious errors.
It claimed that I killed Connor, when in fact I actually went through the trouble of saving everyone and in recruiting said secret character, it claimed they died fighting the arch demon which was entirely wrong because he made a cameo appearance in my Awakening playthrough.
I think you guys need to look into this, otherwise it may be the same issue many dealt with in Witch Hunt.
#8091
Posté 02 mars 2011 - 11:34
Anyway, after playing the demo, I do find that most of the complaints were just people complaining because they can.
Manual attack - On console, it did feel a bit unnecessary... mm.. I should say, not very well-made, the button tapping and the attack animation were seperate, so nothing as great as proper action games like DMC or Bayonetta... BUT, I don't see the whole "OMG The end is nigh" complaints, it's obvious that Bioware isn't a major action game maker, Squaresoft had an era where they attempted to tackle other genre as well, and to be honest, I like when dev goes out of their comfort zone, because who knows, they might get some crazy new game out of it. And really, the tapping wasn't like Track and Field tiring, it was just casual tapping, but top with the renewed targetting system for console, I think the improvement far outweigh the disadvantage(the weak action).
On PC, I didn't play, but I did talk with my friends who did, and... the option for auto is there, if you choose not to turn it on just so you can complain on forum, you have bloody issue... along with the fact that you get huffing and puffing for tapping a single button for a couple of seconds, you should seriously seek help.
Dialogue Wheel - Like many have said, it's the same as DAO or older RPG, they removed a couple of worthless options may be, but it is in no way like Fable's "A for awesome and X for bastardly", I chose randomly on my different playthrough of demo, and to be honest, choosing "evil" action doesn't just mean "evil". I threatened that templar, told him to ****** off if he tries to touch my sister(I say that to her suitors as well), and to my surprise, I gained +5 toward that templar. So people saying dialogue wheel is dumbing down, please come back when you have actually played the game.
Graphics - To begin with, let me just say, graphics is never my 1st concern when comes to gaming, graphics enhance the experience, but that is not to say a good game have to look like.. I don't know, a freaking masterpiece for it to be a "good game". A good game is good if it's... well, fun to play, surprisingly. But people who whined about the graphics have definately just did it because they needed more Bioware-bashing ammo. No offense, but DAO wasn't the pinnacle of graphics excellency, it wasn't the FF13(**** game, but you gotta admit the graphics was amazing) of WRPG... BUT these whiners definately liked the 1st game to be looking forward to DA2, it is a sequel in spirit afterall... So... DAO's non-spectacular graphics is a-okay, but DA2's non-spectacular graphics is the doombringer of gaming? Take your face, and flush it into the toilet, please.
Realism - lol you shoot fire from your arse, and realism is a concern suddenly? Keep grabbing at straw, idiots. The "pinnacle of realism" call of duty is nothing real either. Note: Real battlefield is nothing like any fps out there, Rainbow six might have been the closest, but still. Realism is only as much as the dev wants it to be, it's like Batman, no outrageous superpower, or Hulk, green when angry. Do these whiners even do anything except pretending to be expert in every field by sitting in the basement, typing on an internet forum? Do they watch movie? Read book? Watch Fox News? Have they not heard of fictions?
Personally, I think the new animations look awesome, love the crazy anime-style dashing, feels like I am even stronger than my ****ty Warden. Who need the taint when a champion can fight better than the Wardens?
In short, I really love the demo, the dialogue wheel did surprise me a little, now to see if ME3 will be able to top DA2's dialogue wheel massive improvement. I do miss races, but I do understand the limitations(voice actor, animation, etc), and we always got Skyrim for proper D&D style RPG-ing, no reason why DA can't stand out on its own with its voiced main character.
#8092
Posté 02 mars 2011 - 11:38
Ive played the demo atleast 15 times fully through, and it is still fun. Highly recommended.
#8093
Posté 02 mars 2011 - 11:46
Nyuneko wrote...
Dialogue Wheel - Like many have said, it's the same as DAO or older RPG, they removed a couple of worthless options may be, but it is in no way like Fable's "A for awesome and X for bastardly", I chose randomly on my different playthrough of demo, and to be honest, choosing "evil" action doesn't just mean "evil". I threatened that templar, told him to ****** off if he tries to touch my sister(I say that to her suitors as well), and to my surprise, I gained +5 toward that templar. So people saying dialogue wheel is dumbing down, please come back when you have actually played the game.
I snipped most of your post, because after reading this part, it was a sure sign this comparison was made up as without you ever having played Origins one iota. The conversation system is near completely different from Origins to DA2, and it is near exactly that of Mass Effect, of which there is no "evil" choice; I won't elaborate more if you think that is what the choice indicates. The worthless options (if you really know what they are) that were removed are what made Origins the deep game that it is. You only solidified my thoughts on this when you then compared Fable to it.
Modifié par Tommy6860, 02 mars 2011 - 11:50 .
#8094
Posté 02 mars 2011 - 11:49
Milkinator wrote...
I have to agree the text size was extremely small, but the gameplay was smooth and archers are amazing. Along with the soundtrack.
Ive played the demo atleast 15 times fully through, and it is still fun. Highly recommended.
I am getting the PC version, but I did try the Xbox demo and I don't see the problem with the text as I was able to read all of it and I wear glasses. Now, I do have a 52" HDTV, so I am wondering if some of the complaints are by those who still use the old tube SDTVs still. Or is their screen size really small on their HDTVs. I also had no issue on my PC with my 24" monitor.
#8095
Posté 02 mars 2011 - 11:56
#8096
Posté 03 mars 2011 - 12:01
#8097
Posté 03 mars 2011 - 12:05
That being said, there were some bad things with this demo and some good things.
The bad:
I noticed at least twice that the dialogue wheel STILL doesn't always say what the main character says. I know you see what emotion is conveys, but it still doesn't help when I want to say something and then Hawke says something that hardly means the same thing. When it happened I was like "Uhh...glitch? Oh no, it's just the crap dialogue from Mass effect" I was annoyed, but I can get passed that.
Secondly, I know they got rid of races so they could have Hawke be voice acted, but couldn't his voice be used for elves dwarves and humans? He sounds like the charming voice clip from DA:O that my elf sounded like anyway.
Thirdly, what the hell was up with lothering? It looked more like I was in Fallout New Vegas rather than Lothering. That was really out of place.
The good things were great though:
Rogues are amazingly amazing this time around. I love the backstab ability and I love how they completely dismember when you kill them with it. I love how fast they are and they just seem amazing in general. I do wish however, like with DA:O you can build your rogue up enough that he can duel-weild one handed swords. That would be nice.
I'm glad they didn't change Voice Actors for Flemeth, annoyed they did for Anders.
Glad they didn't make Hawke Morrigan's baby.
Glad you can now run out of the way from the Ogre's charge attack. I can't even remember how many times I moved out of the way in Origins and I still got knocked down.
It's going to be an amazing game, the broken dialogue wheel is annoying though.
#8098
Posté 03 mars 2011 - 12:08
I would have to say the only let down for me is the constantly tapping A, to a degree it seems fine and all, but if I'm going to be having a gaming day, I really don't want the majority of it to be a single button bash with the occasional other buttons thrown in every x seconds.
I also noticed that after casting a spell and it killed the target, there would be a sort of lock where the character couldn't attack or move for about a second. Fine for the demo, but in the full game on a harder difficulty, that little amount of time being helpless could easily cause a disaster to occur.
#8099
Posté 03 mars 2011 - 12:11
#8100
Posté 03 mars 2011 - 01:05





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