Dragon Age 2 Demo feedback thread
#8126
Posté 03 mars 2011 - 06:56
#8127
Posté 03 mars 2011 - 07:03
Period.
The.
End."
This. Has anyone of you actually played Baldur's Gate I-II? Now those were games..It is hard to imagine that after almost 20 years the same company produces games which are about 10% as good as those were.. But yeah.. Money > all. Arcade mass > serious RPG players mass. We are fewer so they simply don't care about us
#8128
Posté 03 mars 2011 - 07:20
Sad, but true. I hate to say negative things about Bioware or the DA franchise since they were a large part of my pc gaming enjoyment this past year. Unfortunately, living in the type of society that we do, sales revolve around creating a product that appeals to the largest demographic.
I guess there are more 15 year old boys with XBoxes then there are 40 year olds who exclusively play games on PC. I just wish they could have left Dragon Age alone - they can keep all their other games, but just give us this one, beautifully crafted, pc game and don't make it something completely different.
#8129
Posté 03 mars 2011 - 07:21
Modifié par Volleyjeff, 03 mars 2011 - 07:22 .
#8130
Posté 03 mars 2011 - 07:26
Dont buy it, save your conspiracy theories.
Modifié par Archer zr0, 03 mars 2011 - 07:31 .
#8131
Posté 03 mars 2011 - 07:28
JoePilot wrote...
Volleyjeff wrote...
I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.
Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.
Elementary, my dear Watson:
The changes to gameplay are meant to attract and appeal to the "more action!" gamer. This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG.
To wit:
Chet: "Duuude, have you checked out the DA2 demo, brah?"
JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."
Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!! Plus, the chicks have HUGE knockers man, like double Fs! "
JR: "Awesome! I love big-ass swords and big-ass boobies!"
Chet: "You know it, bro."
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all. It hasn't, and you're too easily fooled by optical illusions.
Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions. If only there were a way to pause the game and issue commands...
There seems to be a problem with the "hold position" v. "move freely"
modes. Or maybe there was a setting I didn't see? In DA:O the "hold
position" meant "don't do anything unless I specifically tell you",
which does not seem to be the case in DA2. In DA:O I almost never
allowed my minions to roam freely or think for themselves, because they
would use their Talents unintelligently. I would always toggle on the
"hold position" mode and either issue individual commands or select the
entire party to attack an individual baddie. Sometimes I would toggle
to "move freely" in times of peace, usually to allow them to follow me
from point A to point B, because if I left them at point A, the system
seemed to bog down as I put more and more distance between myself and
them.
Hold does not prevent your allies from using abilities, it simply makes them "hold position". They will use ranged attacks and spells/skills if they were setup to use them anyway in the tactics. That being said, I encountered numerous issues with my allies moving after releasing them from the hold position. Sometimes when I never even told them to stop, they would simply not do anything unless I manually took control of them.
Modifié par Graunt, 03 mars 2011 - 07:42 .
#8132
Posté 03 mars 2011 - 08:14
JoePilot wrote...
Volleyjeff wrote...
I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.
Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.
Elementary, my dear Watson:
The changes to gameplay are meant to attract and appeal to the "more action!" gamer. This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG.
To wit:
Chet: "Duuude, have you checked out the DA2 demo, brah?"
JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."
Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!! Plus, the chicks have HUGE knockers man, like double Fs! "
JR: "Awesome! I love big-ass swords and big-ass boobies!"
Chet: "You know it, bro."
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
Haha, win!
#8133
Posté 03 mars 2011 - 08:33
Leveling up did not work well in technical ways. It seem that choosing character sometimes droped you back to game, when you tryed to choose character to level up.
#8134
Posté 03 mars 2011 - 08:43
Lumikki wrote...
Oh I forgot.
Leveling up did not work well in technical ways. It seem that choosing character sometimes droped you back to game, when you tryed to choose character to level up.
Yes, this is something I noticed from the first playthrough, and it was extremely annoying. It wasn't even just a matter of selecting Hawke either. Often in the level up screen, if you hovered over say, the bottom portrait it would either drop you back to the game or simply pick the wrong ally. You can get around this partially at least by just clicking the level up icon to the right, or hitting "J" I think, but you still have to deal with the very imprecise detection for portrait selection.
Tactics were also a nightmare to actually select correctly. Pray this is just a problem with the super early demo and not a "built for consoles" oversight.
#8135
Posté 03 mars 2011 - 08:48
Pros:
1. The faster attack speed for Mages is actually kinda nice. In Dragon Age: Origins, the Mages' standard attacks look downright labored; like their staves were made out of lead, as they shoved them forward to shoot an enemy.
Mage staff doubles as a battle staff.
2. Being able to level up whenever I want to, whether in or out of combat, was nice.
Cons:
1. The Mages' standard attack animation is a bit over-the-top. Even being riddled with A.D.D., it looks overly-dramatic. He shoots the Darkspawn, spins clockwise, shoots him again, spins c/clockwise, shoots him again, spins clockwise, shoots him again, then slams the staff on the ground, making the ground flare up beneath the Darkspawns feet. I feel like the game is playing...the game for me. I'm beginning to realize what others were saying, "push a button, and something awesome happens."
2. The attack speed could be a bit too fast. If it were dialed back to 50% to 75% of what it is now, in addition to cutting the ostentatious attack animation, it would be just right.
3. The attributes. Cunning replaced Dexerity as the defining attribute for defense. Yes, an astute mind is making you harder to hit, not being quick on your feet.
Dexerity now affects Attack and Damage for Rogues, while Strength affects Attack and Damage for Warriors. Another needless change. Well, if you want to attract the kind of players that don't like to think too much, I suppose it was a needed change, since this change simplifies things for them: if you're a Warrior, Strength is your most important stat; if you're a Rogue, Dexerity is your most important stat; if you're a Mage, Magic is you're most important stat.
And what happened to Magic affecting the potency of health poultices?
What of Physical and Mental Resistance? Or Nature, Fire, and Cold? Those stats weren't listed on the character page. Are they just "hidden," or simply nonexsistent?
Modifié par Valmarn, 03 mars 2011 - 09:15 .
#8136
Posté 03 mars 2011 - 08:52
General Gameplay:
You know; I actually really enjoyed how responsive and 'action' packed things are. It's cool (although, baffling) that you sort of 'teleport' and slash something across the chest as a warrior, but it's still bad ass and frankly, that's all that's truly needed. Combat is visceral and in your face which is fantastic. I also play on the Xbox 360, so the fact that I can actually tell someone to move somewhere now is much appreciated. To me personally, the fact that I have to press buttons in order to do something makes it more enjoyable, because now it feels like I'm playing the game, rather than just letting the game play itself for the most part and occasionally inputting commands (although; as I understand it, you can turn on auto-attack anyway).
One thing that annoys me somewhat is how the game behaves when you get to the 'end' of the auto-attack sequence, how it's sort of locked as a big swing that sort of leaves you vulnerable (I don't think I'm necessarily explaining it well).
I really really wish there was some way of target locking (by pressing the thumbstick like in origins), and I wouldn't be adverse to the idea of my hawke running into range to attack rather than doing his/her pose.
Visuals:
I admit, in the screen-shots and all that before the games release, I wasn't really sold on the new art direction, but playing the game makes me think it's not really glaringly obvious (although; it would probably be glaring if you just bought a top of the line pc rig and you want a game that could really put it through its paces, but then again, why would you look to bioware for that? Don't take that as a criticism though; it's just my observation of past Bioware development). To me, the graphics are functional and very clean (and good, especially hurlock's facial texturing imo), the only issues I've noticed is:
- That lantern at the very start where poor Varric gets manhandled (dwarf-handled?) to meet Cassandra is shockingly low res. Yes, I realise the idea of making a super high res lantern for a single shot is patently ridiculous, but there you go.
- Some slight screen overdraw issues, most notably when Bethany conjures her wall of flame that fries a single hurlock when the Hawke family is running right at the very start of the 'what really happened' story.
Voice Acting:
At the risk of earning scorn from the RPG 'purists,' I liked the voice acting for Hawke (just like the fact that I like that Shephard is fully voiced too) and I think it was well delivered. I haven't played a Marian yet (although I have listened a bit to TotalBiscuit's playthrough of the demo a couple of times while I was waiting for my download to complete) as he sort of has a regal and resonant voice.
Cassandra sounds impossibly sexy -- must be the voice actress' accent imo. I have to ask though; is my 'Mother' my Cousland's 'mother' voice actress? Because she sounds incredibly alike.
Champions:
With a locked inventory, I don't think our playthrough was necessarily the best way to portray the different classes (and the auto-levelling for Isabella's mission frequently took my class abilities was sort of annoying... dagnabbit, I wanted cone of cold, not improved fireball! I guess I'll just have to wait [impatiently] for my signature edition when it comes out).
Warrior - You know, I'm kinda worried about the 2hand warrior, at least, judging from my playthrough of the demo. It was awesome playing through the 'exaggerated' part because I was decimating things stupidly quickly, but then I played the others, and they decimated things even quicker. All I can say is that I hope that the 2hander is incredibly reliant on his weapon (which I notice isn't upgraded, unlike the armour piece) because it just seems incredibly, incredibly weak - fun though. Although; I probably would be having more fun if they killed things a bit quicker.
As for tanking 1hand and shield builds (gogo Aveline) I think that one one one they'll hold thread indefinitely, but it seems to me that you can pull threat off them stupidly easily (although that could just be inadequate tactic setups). By the Isabella section though; it's kinda worrying when she (Aveline) can outdps (at least, by score sheet) the Hawkes, but then again, it seems like neither Hawke family members get a weapon upgrade.
Rogue - Awesomely fun. I got to see more instances of spell/ability combos (I think) with this setup since rogues seem to smash iced targets really well, but the rogue's acrobatics were just fun regardless. I have seen what I think is an issue though. Because rogues... assassinate things so damn quickly, there's no real point for the 2handers secondary target hitting (at least, judging by the demo) because rogues can sequentially take targets down quickly enough. I would of liked to see some way of 'combo' meter though to keep track of my smacking targets around so I could properly execute a strong explosive strike, because honestly I doubt my ability to count to ten (:S) in the midst of combat.
Mages - Very Fun. I kinda wished I could gauge if my enemy's were in missile range though (or better, have my hawke move up or even say "I can't do that yet!') because I think his 'scrying' animation takes a) too long and
So, in closing, I think it's fun and I think I'm going to enjoy it, but I hope the 2hander gets adjusted somehow, because it seems far too weak from the 'dps' sort of view in comparison to the others I feel.
#8137
Posté 03 mars 2011 - 08:55
tom2504 wrote...
JoePilot wrote...
Volleyjeff wrote...
I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.
Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.
Elementary, my dear Watson:
The changes to gameplay are meant to attract and appeal to the "more action!" gamer. This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG.
To wit:
Chet: "Duuude, have you checked out the DA2 demo, brah?"
JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."
Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!! Plus, the chicks have HUGE knockers man, like double Fs! "
JR: "Awesome! I love big-ass swords and big-ass boobies!"
Chet: "You know it, bro."
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
Haha, win!
I'll see your "win," and raise you "EPIC WIN."
#8138
Posté 03 mars 2011 - 09:05
JoePilot wrote...
Volleyjeff wrote...
I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.
Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.
Elementary, my dear Watson:
The changes to gameplay are meant to attract and appeal to the "more action!" gamer. This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG.
To wit:
Chet: "Duuude, have you checked out the DA2 demo, brah?"
JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."
Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!! Plus, the chicks have HUGE knockers man, like double Fs! "
JR: "Awesome! I love big-ass swords and big-ass boobies!"
Chet: "You know it, bro."
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
*Facepalm*
#8139
Posté 03 mars 2011 - 09:23
Archer zr0 wrote...
@Joepilot -You got all that from a 30 minute demo? Thats amazing. This game appeals to me, i have played rpgs for over a decade. I never used "Brosinski" in my life. Then calling people who are willing to continue playing a Role playing game because they want to take on the ROLE of hawke saying im the lowest common denominator. How dare you sir?! By Gygax's beard role playing games don't have your strict limitations you impose. Going on a limb to improve gameplay that other folks complained about. How dare you Bioware?! Please next time just spiff the graphics up and keep everything the same since everyone here knows that old and busted is better then new hotness.
Dont buy it, save your conspiracy theories.
By your definition even Duke Nukem is RPG because you take a ROLE of Duke... ROFL.
#8140
Posté 03 mars 2011 - 09:26
Valmarn wrote...
What of Physical and Mental Resistance? Or Nature, Fire, and Cold? Those stats weren't listed on the character page. Are they just "hidden," or simply nonexsistent?
umm. there was entire category called "resistances" how is it even possible to miss it?
Shadows in DA2 are a total disaster, with lanter behind my back char didnt cast shadow in front instead he had 1 never changing shadow. Even Witcher 1 had 100x better shadows and dynamic shadows then what DA2 has. Pretty pathetic.
Modifié par Killyox the Defender, 03 mars 2011 - 09:29 .
#8141
Posté 03 mars 2011 - 09:28
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene
Maybe in ME3 they will replace romance subplot with a wheel with 6 options:
have sex with .....
#8142
Posté 03 mars 2011 - 09:33
Arijharn wrote...
General Gameplay:
You know; I actually really enjoyed how responsive and 'action' packed things are. It's cool (although, baffling) that you sort of 'teleport' and slash something across the chest as a warrior, but it's still bad ass and frankly, that's all that's truly needed.
Honestly, it just reminded me of the Warrior abilites Intercept, Charge and Intervene from WOW. It's just supposed to imply that you quickly charge across the battlefield. I didn't find them "teleporting" nearly as much as what the Rogue does with Backstab, but then it almost seems like he's using Stealth before doing it (thus making Stealth rather redundant).
Even Witcher 1 had 100x better shadows and dynamic shadows then what DA2 has. Pretty pathetic.
Hello PC hardware, meet my friend console.
Maybe in ME3 they will replace romance subplot with a wheel with 6 options:
have sex with .....
That reminds me...
It’s a proven system: dialogue gets unwieldy if you need to provide a menu with choices like ‘stab the bad man then totally do sex on his girlfriend’ displayed across half the screen. The new approach can simply replace that with ‘**** move.’
Modifié par Graunt, 03 mars 2011 - 09:39 .
#8143
Posté 03 mars 2011 - 09:41
JoePilot wrote...
Volleyjeff wrote...
I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.
Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.
Elementary, my dear Watson:
The changes to gameplay are meant to attract and appeal to the "more action!" gamer. This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG.
To wit:
Chet: "Duuude, have you checked out the DA2 demo, brah?"
JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."
Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!! Plus, the chicks have HUGE knockers man, like double Fs! "
JR: "Awesome! I love big-ass swords and big-ass boobies!"
Chet: "You know it, bro."
It's simple really. Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.
Right on bra
But on a more productive note though I agree with that assesment I have to say that the female form they use in the demo is possibly the only thing I can say I like about the new art direction. I have seen the model unclothed and it looks idealised but more classicly attractive. I am 100% behind that. Yes...yes I know it may not be realisitc to have all the females look that well endowed but if they are going to use one body model for all I would rather it is an attractive one. Thought I'm not entirly certain what went wrong with the Isabella character I can not say the overall appearance was in the least bit attractive as pixelised NPCs go.
P.S.
Yes I am a female so don't give me the only dudes would say that comments
#8144
Posté 03 mars 2011 - 09:47
Alexus_VG wrote...
Thought I'm not entirly certain what went wrong with the Isabella character I can not say the overall appearance was in the least bit attractive as pixelised NPCs go.
Might be her garish necklace and the fact that she's covered in spatter?
The fact that her "support" just screams "LOOK AT ME PLASTIC BOOBIES" doesn't help much either.
#8145
Posté 03 mars 2011 - 09:47
michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene
What "marketing"? Someone found out about it via the ESRB website, not any of the promo material. To be a marketing tactic they have to actually, you know, include it in the marketing.
Modifié par didymos1120, 03 mars 2011 - 09:49 .
#8146
Posté 03 mars 2011 - 09:49
Graunt wrote...
Alexus_VG wrote...
Thought I'm not entirly certain what went wrong with the Isabella character I can not say the overall appearance was in the least bit attractive as pixelised NPCs go.
Might be her garish necklace and the fact that she's covered in spatter?
The fact that her "support" just screams "LOOK AT ME PLASTIC BOOBIES" doesn't help much either.
Could be ^^ thought I gotta say I found biggest flaw with the face I couldn't stop thinking of her as overweight. Nothing personal against people who are but isn't she supposed to be a romance option.
Modifié par Alexus_VG, 03 mars 2011 - 09:51 .
#8147
Posté 03 mars 2011 - 09:52
didymos1120 wrote...
michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene
What "marketing"? Someone found out about it via the ESRB website, not any of the promo material. To be a marketing tactic they have to actually, you know, include it in the marketing.
The fact that it's easily seen on a frequented website, and the fact that it's even being discussed on these boards is advertising enough (that they didn't have to pay for). It will also get around through word of mouth after people that have actually played the game start talking about it. Don't act so naive to think it's just there for "realism".
Could be ^^ thought I gotta say I found biggest flaw with the face I
couldn't stop thinking of her as overweight. Nothing personal against
people who are but isn't she supposed to be a romance option.
I wouldn't worry about it too much, she has an appointment with McNamara/Troy next week for the next phase of her total Barbie makeover.
Modifié par Graunt, 03 mars 2011 - 09:55 .
#8148
Posté 03 mars 2011 - 09:54
Graunt wrote...
didymos1120 wrote...
michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene
What "marketing"? Someone found out about it via the ESRB website, not any of the promo material. To be a marketing tactic they have to actually, you know, include it in the marketing.
The fact that it's easily seen on a frequented website, and the fact that it's even being discussed on these boards is advertising enough (that they didn't have to pay for).
It may be advertising, but unless bioware gave the "heads up" to eurogamer it's not a part of their marketing campaign.
#8149
Posté 03 mars 2011 - 09:56
wulf3n wrote...
Graunt wrote...
didymos1120 wrote...
michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene
What "marketing"? Someone found out about it via the ESRB website, not any of the promo material. To be a marketing tactic they have to actually, you know, include it in the marketing.
The fact that it's easily seen on a frequented website, and the fact that it's even being discussed on these boards is advertising enough (that they didn't have to pay for).
It may be advertising, but unless bioware gave the "heads up" to eurogamer it's not a part of their marketing campaign.
Read my edit, it's there to help generate sales.
#8150
Posté 03 mars 2011 - 09:58
Graunt wrote...
Read my edit, it's there to help generate sales.
Irrelevant. Sure it'll have a boost on sales, just like the sex box scandal did with Mass Effect, but for it to be apart of their marketing, they have to be the ones advertising it.





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