(I played it on the PC/PS3 early, but only have a Silver Account for the XBox 360, so had to wait a week, My TV is a standard letterbox 4:3 32" TV from the 1990's, it is Not HD, and has issues with displaying Modern Consoles)
PC: Best Graphics, easy to read text, good HUD and menu options/accessbility. The controls here are best for tactical use. Selecting party members into groups to divide and conquer and other various strategies.
Able to loot bodies during battle.
PS3/XBox 360: Hard to read text, good controls, menus a little challenging. I like the ergonomics of using a controller. Everything seems so much more fluid. And like I have better control over the individual.
Unable to select corpses and take the loot. This requires doubling back later one once the battle is over.
Consoles: Needed a way to configure the quick keys. There are 6 of them but they were automatically allocated and I never found a way to put the skills I wanted mapped to the buttons I wanted them mapped too.
PC Advantage: Auto Target button. Press it once and a mage will continue attacking until target is dead, you you interrupt. Could be a problem to dodge the Ogre if this is used while the mage does it's 4th hit with a longer animation.
Console disadvantage: Repeatedly pressing the A/X button. Made me feel like a mouse in a psychology experiment pressing a button as fast as I could, hoping to get the cheese crumb faster.
Minor complaint: When a game is designed to be cross platform, the PC version tends to suffer. The menus feel dumbed down and large so they could fit on a console, except you are on a PC capable of displaying a lot more.
All platforms:
Good:
The demo was fun giving a battle explanation by showing the "Legends" version, then cutting to the "Real Story".
It is interesting how a family member dies early, but that is dependent on your class, so both characters are voiced, at least I'm assuming so, for the full game. Reminds me of Kaidan and Ashley, here everybody will hear one, but usually not both.
Flemeth was fun.
Auto-filled Tactics choices are good.
Recurring Characters. In Origins, it was aparent Isabella was a strong/unique character, though she played a very small role, and was almost insignificant. It will be good to see her in action.
Voices sounded good. Story looks neat. World setting is great.
The not so great:
-Jumping from Lothering to Kirkwall. Hawke's abilities and skills are auto-allocated, but party members are not. This gives us better customization of the party, rather than Hawke.
-I like changing equipment.
-The ogre battle is hard, and a challenge to keep everybody alive.
-Neutral/Inquisitive options often sounds harsh. Which is fine if playing a pure Red choiced character, but makes those who choose the blue/top right options most of the time a jump.
-It would be nice if you could use a automatically generated Tactic Theme. Example for mages, there is a theme that does not have the heal spell, I can't remember which one it was, maybe controller? It would be nice to have a controller, but with the Heal Spell. Usually I would take the controller then add the heal spell and then customize it and save the customization. But then 3 levels later, I have new abilities, and the customized tactic needs an update, so I then have to auto-generate the Controller and then make my changes. This example isn't too bad, but eventually I get into a state where I will remove 3 skills, add another 3, re-order 5 others, and then repeat at every level-up. Maybe there is a way to add "Recommended changes" to the tactics at every ability change to incorporate the new options available.
-Kirkwall felt rushed/incomplete. Likely the result of this being a demo. I wanted to explore it some more.
-Credits were slow and long, with little going on. At least in Origins there was some background art to look at too.
Other comments:
The art is different. Hurlocks don't look like what they used to.
Flemeth, Aisha'belanora does not look much like "An old hag who talks too much".
Heal spell cooldown is a long time. I'll likely need two mages in my party this time around.
Hopes for the full game:
-Party members will not walk off with Party Equipment.
-Some way to add a controller to the PC. It would be awesome to use a controller when controlling an individual (Hawke) during comboat, and switch to Mouse/Keyboard for group choices, or menu navigation. This may happen anyways with 3rd party software mapping keyboard keys to a controller.
-Auto-loot. Or at least not having to wait around a minute after the battle music stops to see if there is any loot.
-I picked the "right" choices in Origins/Awakening. Really, the Architect was the toughest choice. He had done some very bad things, but his goals are admirable.
-"The Warden" makes an appearance, or at least some additional info on their activities post Witch Hunt.
-Large Party size. 4 is a good size. But it always seems odd to me to collect a group of 10 or more individuals willing to fight to the death for/with you, yet most are left tending the campfire. I like it when the other group does something, like defend the gates from Invading Darkspawn.
-There will be items/abilities to decrease healing cooldowns.
-Ability for Tactics to work on Controlled character, unless overridden by player. Much like KOTOR where there was a queue that could fill up...
Modifié par Nasulprak, 03 mars 2011 - 11:01 .