Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#8151
didymos1120

didymos1120
  • Members
  • 14 580 messages

Graunt wrote...

didymos1120 wrote...

michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene


What "marketing"?  Someone found out about it via the ESRB website,  not any of the promo material.  To be a marketing tactic they have to actually, you know, include it in the marketing.


The fact that it's easily seen on a frequented website, and the fact that it's even being discussed on these boards is advertising enough (that they didn't have to pay for).  It will also get around through word of mouth after people that have actually played the game start talking about it.  Don't act so naive to think it's just there for "realism".


Nice strawman.  I never said a single word about it being in there for "realism".  I said it hasn't been part of the marketing materials, and that the information was not obtained via Bioware/EA.  It hasn't and it wasn't.  How about providing some actual evidence that it's in there purely as a "marketing tactic" or to "generate sales", other than the fact that it's being discussed.  People discuss all sorts of stuff about the game.  The mere fact of that doesn't make everything that's discussed a de facto marketing tactic.  I have no idea why it's in there, but I kinda doubt marketing dropped by animation and said "Guys, what this game needs is fellatio: get cracking!" or whatever. 

Modifié par didymos1120, 03 mars 2011 - 10:06 .


#8152
Graunt

Graunt
  • Members
  • 1 444 messages

wulf3n wrote...

Graunt wrote...
Read my edit, it's there to help generate sales.


Irrelevant. Sure it'll have a boost on sales, just like the sex box scandal did with Mass Effect, but for it to be apart of their marketing, they have to be the ones advertising it.


I don't even remember what that was, other than some people making a big deal about the love scenes in that game.  They were comparatively tame to what's seen on primetime public television.

Your argument is somewhat of a misnomer too, because the entire "CALL TO ARMS" thread was about free publicity.  It wasn't soley about people downloading the demo, it was to get people to download the demo and then start talking about it with other people to get them to download it too, especially people who didn't really know or care about Dragon Age.

Nice strawman.  I never said a single word about it being in there for
"realism".  I said it hasn't been part of the marketing materials, and
that the information was not obtained via Bioware/EA.  It hasn't and it
wasn't.  How about providing some actual evidence that it's in there
purely as a "marketing tactic" or to "generate sales", other than the
fact that it's being discussed.  People discuss all sorts of stuff about
the game.  The mere fact of that doesn't make everything that's
discussed a de facto marketing tactic.  I have no idea why it's in
there, but I kinda doubt marketing dropped by animation and said "Guys,
what this game needs is fellatio: get cracking!" or whatever.


Sure thing.

Modifié par Graunt, 03 mars 2011 - 10:12 .


#8153
Killyox the Defender

Killyox the Defender
  • Members
  • 140 messages

Graunt wrote...

Arijharn wrote...
General Gameplay:
You know; I actually really enjoyed how responsive and 'action' packed things are. It's cool (although, baffling) that you sort of 'teleport' and slash something across the chest as a warrior, but it's still bad ass and frankly, that's all that's truly needed.


Honestly, it just reminded me of the Warrior abilites Intercept, Charge and Intervene from WOW.  It's just supposed to imply that you quickly charge across the battlefield.  I didn't find them "teleporting" nearly as much as what the Rogue does with Backstab, but then it almost seems like he's using Stealth before doing it (thus making Stealth rather redundant).

Even Witcher 1 had 100x better shadows and dynamic shadows then what DA2 has. Pretty pathetic.


Hello PC hardware, meet my friend console.

Maybe in ME3 they will replace romance subplot with a wheel with 6 options:
have sex with .....


That reminds me...

It’s a proven system: dialogue gets unwieldy if you need to provide a menu with choices like ‘stab the bad man then totally do sex on his girlfriend’ displayed across half the screen. The new approach can simply replace that with ‘**** move.’



Console is not an excuse. They did 3 versions at the same time, not console version + 2 conversions. So if they developed all 3 of them i would expect PC version to have these kind of things. They were just damn lazy

#8154
Graunt

Graunt
  • Members
  • 1 444 messages

Killyox the Defender wrote...

Graunt wrote...

Arijharn wrote...
General Gameplay:
You know; I actually really enjoyed how responsive and 'action' packed things are. It's cool (although, baffling) that you sort of 'teleport' and slash something across the chest as a warrior, but it's still bad ass and frankly, that's all that's truly needed.


Honestly, it just reminded me of the Warrior abilites Intercept, Charge and Intervene from WOW.  It's just supposed to imply that you quickly charge across the battlefield.  I didn't find them "teleporting" nearly as much as what the Rogue does with Backstab, but then it almost seems like he's using Stealth before doing it (thus making Stealth rather redundant).

Even Witcher 1 had 100x better shadows and dynamic shadows then what DA2 has. Pretty pathetic.


Hello PC hardware, meet my friend console.

Maybe in ME3 they will replace romance subplot with a wheel with 6 options:
have sex with .....


That reminds me...

It’s a proven system: dialogue gets unwieldy if you need to provide a menu with choices like ‘stab the bad man then totally do sex on his girlfriend’ displayed across half the screen. The new approach can simply replace that with ‘**** move.’



Console is not an excuse. They did 3 versions at the same time, not console version + 2 conversions. So if they developed all 3 of them i would expect PC version to have these kind of things. They were just damn lazy


They aren't going to devote extra development time for such "trivial" things like shadows and long hair when trying to churn out a new Dragon Age game anually.  There's no profitibility in that, especially when it doesn't actually add anything to the gameplay.  Shadows are also one of the least cared about facets of gaming unless the goal was to go for realism in the first place, or your gameplay is enhanced by them.  They are taking a cue from Blizzard with this and making games that the average consumer will be able to run without any difficulties.

The good news is that The Witcher 2 isn't too far away, and then there's always Skyrim for your "braindead, but great eyecandy" Bethesda tech demo.

Modifié par Graunt, 03 mars 2011 - 10:17 .


#8155
wulf3n

wulf3n
  • Members
  • 1 339 messages

Graunt wrote...
Your argument is somewhat of a misnomer too, because the entire "CALL TO ARMS" thread was about free publicity.  It wasn't soley about people downloading the demo, it was to get people to download the demo and then start talking about it with other people to get them to download it too, especially people who didn't really know or care about Dragon Age.


Cost has nothing to do with it. The "CALL TO ARMS" was initiated by Bioware/EA, hence making it a part of their marketing. 

I think you're missing the distinction between general advertisting and marketing.

#8156
Graunt

Graunt
  • Members
  • 1 444 messages

wulf3n wrote...

Graunt wrote...
Your argument is somewhat of a misnomer too, because the entire "CALL TO ARMS" thread was about free publicity.  It wasn't soley about people downloading the demo, it was to get people to download the demo and then start talking about it with other people to get them to download it too, especially people who didn't really know or care about Dragon Age.


Cost has nothing to do with it. The "CALL TO ARMS" was initiated by Bioware/EA, hence making it a part of their marketing. 

I think you're missing the distinction between general advertisting and marketing.


So what exactly would you call a gimmick that only exists to garner more sales?  It doesn't really matter if it's prerelease or postrelease, and the person who first brought it up didn't really specify whether or not they thought Bioware was using it right now as an advertising tactic.  I don't recall Rockstar advertising their "hidden" nude game in one of the GTA games, yet that did affect sales after it was uncovered, and in a positive way.

Besides that, if the scenes were shown from Bioware to whoever "leaked" them (ratings board or not), they were not exactly hidden.  It's ridiculous to think that Bioware didn't count on that information getting out somehow.

Modifié par Graunt, 03 mars 2011 - 10:28 .


#8157
wulf3n

wulf3n
  • Members
  • 1 339 messages

Graunt wrote...
So what exactly would you call a gimmick that only exists to garner more sales?  


Advertising, perhaps. But if bioware has nothing to do with it, then it's not a part of their marketing campaign, they just get the benefit of other peoples work.

Graunt wrote...
Besides that, if the scenes were shown from Bioware to whoever "leaked" them (ratings board or not), they were not exactly hidden.  It's ridiculous to think that Bioware didn't count on that information getting out somehow.


The ratings board has access to the game. It wasn't leaked to them. When deciding the rating they put up information detailing why they made that decision, including examples from the game
Dragon Age 2 esrb rating
Sure if someone at Bioware/EA were the ones to inform EuroGamer about the rating then it's a part of their marketing.
But much more likely, some obsessive fan/game journalist, happened  upon the rating and decided to let EuroGamer know.

Modifié par wulf3n, 03 mars 2011 - 10:33 .


#8158
Killyox the Defender

Killyox the Defender
  • Members
  • 140 messages
There is this thing called optimization, for high end rig users and low end.

Say whatever you like this is because they are lazy. Its not like dynamic shadows are hard to implement lol. Physics are easy because most ppl use havok engine anyways same with scaleform and other engines so they need less time to develop the game.

Its not like they couldnt make the option for pc for shadows.

And yes, it breaks immersion for me when i have shadow behind me along with lantern.

As for blizzard, watch how WoW is optimized between different settings because WoW has dynamic shadows. So will D3.

As for TES5:Skyrim, like every single TES, it's combat is dead boring.

Modifié par Killyox the Defender, 03 mars 2011 - 10:36 .


#8159
Killyox the Defender

Killyox the Defender
  • Members
  • 140 messages

wulf3n wrote...

Graunt wrote...
So what exactly would you call a gimmick that only exists to garner more sales?  


Advertising, perhaps. But if bioware has nothing to do with it, then it's not a part of their marketing campaign, they just get the benefit of other peoples work.

Graunt wrote...
Besides that, if the scenes were shown from Bioware to whoever "leaked" them (ratings board or not), they were not exactly hidden.  It's ridiculous to think that Bioware didn't count on that information getting out somehow.


The ratings board has access to the game. It wasn't leaked to them. When deciding the rating they put up information detailing why they made that decision, including examples from the game
Dragon Age 2 esrb rating
Sure if someone at Bioware/EA were the ones to inform EuroGamer about the rating then it's a part of their marketing.
But much more likely, some obsessive fan/game journalist, happened  upon the rating and decided to let EuroGamer know.


I think you're the one who has no idea about what marketing is. There are ****loads of marketing techniques. And im saying this as an economist. What they do is marketing, cheap one and effective one at that too. PErsonally i would do it as well if i was in their boots, just would change few things but general concept would remain the same.

What they do is more or less giving people an initative to spread the word through "Whispered marketing" but with online component to it.

Modifié par Killyox the Defender, 03 mars 2011 - 10:40 .


#8160
wulf3n

wulf3n
  • Members
  • 1 339 messages

Killyox the Defender wrote...
I think you're the one who has no idea about what marketing is. There are ****loads of marketing techniques. And im saying this as an economist. What they do is marketing, cheap one and effective one at that too. PErsonally i would do it as well if i was in their boots, just would change few things but general concept would remain the same.

What they do is more or less giving people an initative to spread the word through "Whispered marketing" but with online component to it.


Given the fact that this has gone way off topic this'll be my last post on the matter.

Bioware had nothing to do with what was said in the rating. I doubt bioware were counting on the esrb specifically mentioning fellatio in the conclusion and that it would be picked up a few games journalists, and then discussed at suprising lenghts on thier forums.

Sure it publicity, no question, and they probably did expect stuff like this to happen, but to believe that they spent resources to put things like this in motion seems a bit far fetched IMO.

#8161
JediNg

JediNg
  • Members
  • 525 messages

Graunt wrote...

wulf3n wrote...

Graunt wrote...

didymos1120 wrote...

michaelius_pl wrote...
So true. Especially when you look how Bioware romance writting evolved in KOTOR ->ME1-> ME2 to finish with using marketing tactics like this:
http://www.eurogamer...s-blowjob-scene


What "marketing"?  Someone found out about it via the ESRB website,  not any of the promo material.  To be a marketing tactic they have to actually, you know, include it in the marketing.


The fact that it's easily seen on a frequented website, and the fact that it's even being discussed on these boards is advertising enough (that they didn't have to pay for).


It may be advertising, but unless bioware gave the "heads up" to eurogamer it's not a part of their marketing campaign.


Read my edit, it's there to help generate sales.


Damn straight.  I just changed my mind and am going to buy it on day one instead of waiting like before.

#8162
Graunt

Graunt
  • Members
  • 1 444 messages

wulf3n wrote...
The ratings board has access to the game. It wasn't leaked to them. When deciding the rating they put up information detailing why they made that decision, including examples from the game
Dragon Age 2 esrb rating
Sure if someone at Bioware/EA were the ones to inform EuroGamer about the rating then it's a part of their marketing.
But much more likely, some obsessive fan/game journalist, happened  upon the rating and decided to let EuroGamer know.


I never suggested that the ESRB attained the information through a leaked source, only that the information was leaked, and that leak very well could have come right from the ratings board.

As for blizzard, watch how WoW is optimized between different settings because WoW has dynamic shadows. So will D3.


I know how WOW slowly evolved since 2004, but for the longest time your character only had an oval underneath.  I don't recall there actually being anything particularly shadow intensive at all in that game until WoTLK anyway.  I also didn't say it would be hard, I said it would not be profitable.

Modifié par Graunt, 03 mars 2011 - 10:57 .


#8163
Killyox the Defender

Killyox the Defender
  • Members
  • 140 messages
Ill say it like this. I enjoyed DAO and DAA. Demo DID NOT impress me, more or less i didnt like it BUT.. . BioWare being BioWare i'll gamble. I hope they will deliver with the story line and that it wont be a cakewalk on nightmare.

Previous games were quite easy, especially awakening but it might do with me doing good job on tactics for party members so i dont have to control them almost at all:>

#8164
Graunt

Graunt
  • Members
  • 1 444 messages

Killyox the Defender wrote...

Ill say it like this. I enjoyed DAO and DAA. Demo DID NOT impress me, more or less i didnt like it BUT.. . BioWare being BioWare i'll gamble. I hope they will deliver with the story line and that it wont be a cakewalk on nightmare.

Previous games were quite easy, especially awakening but it might do with me doing good job on tactics for party members so i dont have to control them almost at all:>



I find it hard to believe that Nightmare was "cakewalk" via tactics.  It didn't matter how well the tactics were setup, without using the advanced tactics mod they were rudimentary at best, and would glitch out and simply not work at worst.  With the advanced tactics mod they were merely serviceable and you still had to micromanage them constantly.  Unless you played an all melee group of course...

Something I've noticed right away with DA2, at least from the demo anyway...Mage AI/casting is freaking horrible this time around.  Without fail, Bethany will ALWAYS launch a fireball to where the enemies were while they are running towards you every single time.  So if you aren't manually controlling Mage partners, be prepared for many misfires in any dynamic fight.

Modifié par Graunt, 03 mars 2011 - 11:02 .


#8165
Nasulprak

Nasulprak
  • Members
  • 154 messages
(I played it on the PC/PS3 early, but only have a Silver Account for the XBox 360, so had to wait a week, My TV is a standard letterbox 4:3 32" TV from the 1990's, it is Not HD, and has issues with displaying Modern Consoles)

PC:  Best Graphics, easy to read text, good HUD and menu options/accessbility.  The controls here are best for tactical use.  Selecting party members into groups to divide and conquer and other various strategies.
Able to loot bodies during battle.

PS3/XBox 360:  Hard to read text, good controls, menus a little challenging.  I like the ergonomics of using a controller.  Everything seems so much more fluid.  And like I have better control over the individual.
Unable to select corpses and take the loot.  This requires doubling back later one once the battle is over.

Consoles:  Needed a way to configure the quick keys.  There are 6 of them but they were automatically allocated and I never found a way to put the skills I wanted mapped to the buttons I wanted them mapped too.

PC Advantage:  Auto Target button.  Press it once and a mage will continue attacking until target is dead, you you interrupt.  Could be a problem to dodge the Ogre if this is used while the mage does it's 4th hit with a longer animation.
Console disadvantage:  Repeatedly pressing the A/X button.  Made me feel like a mouse in a psychology experiment pressing a button as fast as I could, hoping to get the cheese crumb faster.


Minor complaint:  When a game is designed to be cross platform, the PC version tends to suffer.  The menus feel dumbed down and large so they could fit on a console, except you are on a PC capable of displaying a lot more.

All platforms:
Good:
The demo was fun giving a battle explanation by showing the "Legends" version, then cutting to the "Real Story".
It is interesting how a family member dies early, but that is dependent on your class, so both characters are voiced, at least I'm assuming so, for the full game.  Reminds me of Kaidan and Ashley, here everybody will hear one, but usually not both.
Flemeth was fun.
Auto-filled Tactics choices are good.
Recurring Characters.  In Origins, it was aparent Isabella was a strong/unique character, though she played a very small role, and was almost insignificant.  It will be good to see her in action.
Voices sounded good.  Story looks neat.  World setting is great.

The not so great:
-Jumping from Lothering to Kirkwall.  Hawke's abilities and skills are auto-allocated, but party members are not.  This gives us better customization of the party, rather than Hawke.
-I like changing equipment.
-The ogre battle is hard, and a challenge to keep everybody alive.
-Neutral/Inquisitive options often sounds harsh.  Which is fine if playing a pure Red choiced character, but makes those who choose the blue/top right options most of the time a jump.
-It would be nice if you could use a automatically generated Tactic Theme.  Example for mages, there is a theme that does not have the heal spell, I can't remember which one it was, maybe controller?  It would be nice to have a controller, but with the Heal Spell.  Usually I would take the controller then add the heal spell and then customize it and save the customization.  But then 3 levels later, I have new abilities, and the customized tactic needs an update, so I then have to auto-generate the Controller and then make my changes.  This example isn't too bad, but eventually I get into a state where I will remove 3 skills, add another 3, re-order 5 others, and then repeat at every level-up.  Maybe there is a way to add "Recommended changes" to the tactics at every ability change to incorporate the new options available.
-Kirkwall felt rushed/incomplete.  Likely the result of this being a demo.  I wanted to explore it some more.
-Credits were slow and long, with little going on.  At least in Origins there was some background art to look at too.

Other comments:
The art is different.  Hurlocks don't look like what they used to.
Flemeth, Aisha'belanora does not look much like "An old hag who talks too much".
Heal spell cooldown is a long time.  I'll likely need two mages in my party this time around.

Hopes for the full game:
-Party members will not walk off with Party Equipment.
-Some way to add a controller to the PC.  It would be awesome to use a controller when controlling an individual (Hawke) during comboat, and switch to Mouse/Keyboard for group choices, or menu navigation.  This may happen anyways with 3rd party software mapping keyboard keys to a controller.
-Auto-loot.  Or at least not having to wait around a minute after the battle music stops to see if there is any loot.
-I picked the "right" choices in Origins/Awakening.  Really, the Architect was the toughest choice.  He had done some very bad things, but his goals are admirable.
-"The Warden" makes an appearance, or at least some additional info on their activities post Witch Hunt.
-Large Party size.  4 is a good size.  But it always seems odd to me to collect a group of 10 or more individuals willing to fight to the death for/with you, yet most are left tending the campfire.  I like it when the other group does something, like defend the gates from Invading Darkspawn.
-There will be items/abilities to decrease healing cooldowns.
-Ability for Tactics to work on Controlled character, unless overridden by player.  Much like KOTOR where there was a queue that could fill up...

Modifié par Nasulprak, 03 mars 2011 - 11:01 .


#8166
Graunt

Graunt
  • Members
  • 1 444 messages

Nasulprak wrote...
PC Advantage:  Auto Target button.  Press it once and a mage will continue attacking until target is dead, you you interrupt.  Could be a problem to dodge the Ogre if this is used while the mage does it's 4th hit with a longer animation.


You know the Ogre charges their target, and the target is usually the one that has the highest threat on them.  It's not hard to position your characters anywhere that's not a straight line behind the tank.  This is also why even though there's no positional requirement for Rogue abilities, it's still smart to put them in the back, at least on bosses.  

#8167
Jackalofdeath

Jackalofdeath
  • Members
  • 73 messages
no amount of feedback from this userbase will assist you in making a better game. Because clearly with the feedback of da1, you completely ruined the game in da2.

#8168
Guest_Delicious Mandarin_*

Guest_Delicious Mandarin_*
  • Guests
I liked the demo but next time.

DONT LOCK THE INVENTORY!!!!!!!

#8169
OriginalTibs

OriginalTibs
  • Members
  • 454 messages

LongDarkBlues wrote...

You know, there are some people who loved DA:O AND love the combat in the demo - greatly improved to my eyes, addressing DA:O's biggest shortcoming. The condescending idea that it's been done purely to attract the action crowd is inane - it might sound reasonable in the whining echo-chamber of this thread, but reality is that DA:O sold in great numbers without this straw man frat boy, and that the actual majority of people interested in the game liked DA:O and felt that the combat was largely plodding and, for the first half of the game, at least, largely uninvolving - the auto-attack was dated and dull for many, many hours. Even acknowledging that, by the end of DA:O's DLC, my Rogue was perpetually invisible, teleport-mass-backstabbing, and dealing bleeding damage - and the new animations aren't terribly different from how that looked. Which was awesome. If the rest of the game's combat can be so fun, as it seems to be from the demo, more power to Bioware.


There are some people, at least one, who loved DA:O and had no problem with the way combat worked, and who also love the demo because it works well too.

DA2 is a different game from DA:O in the same way that Van Gogh's 'Starry Night' is a different painting than 'Sunflowers'. Both are excellent, each because of its own merits.

Games evolve, and so should we. Asteroids was an excellent game, but thank the Maker games didn't stay there.

#8170
Arijharn

Arijharn
  • Members
  • 2 850 messages

Killyox the Defender wrote...

There is this thing called optimization, for high end rig users and low end.

Say whatever you like this is because they are lazy. Its not like dynamic shadows are hard to implement lol. Physics are easy because most ppl use havok engine anyways same with scaleform and other engines so they need less time to develop the game.

Its not like they couldnt make the option for pc for shadows.

And yes, it breaks immersion for me when i have shadow behind me along with lantern.

As for blizzard, watch how WoW is optimized between different settings because WoW has dynamic shadows. So will D3.

As for TES5:Skyrim, like every single TES, it's combat is dead boring.


You're missing the point; the difference is that WoW only exists on PC (does Mac count?)

Because they're developing for all sorts of different platforms, they obviously need some sort of aggregate to aim for, and they also wanted a certain art style too that made it visually appealing/exciting, but also with comparatively less performance hit.

Honestly, I like how DA2 looks, but BioWare doesn't and hasn't ever, produced games that are designed to look awesome, but really get your computer working overtime, and why should they really? They want to a) Maximise potential users and B) Make the game a certain way. I feel the need to applaud BioWare for this stance really, since they make (good) RPG's, they don't feel the need to make games with full volumetric fog, ray-tracing etc, etc.

I feel somewhat sorry for PC users who buy a top of the line pc, but that's about it... I certainly don't see the value in recriminating BioWare for their stance though.

#8171
OriginalTibs

OriginalTibs
  • Members
  • 454 messages

Arijharn wrote...

...I feel somewhat sorry for PC users who buy a top of the line pc...


Why?

We can write programs for our machines if we care to. We can build and rebuild our rigs in different configurations. Console users are enslaved to whatever the console makers deign to build.

#8172
Graunt

Graunt
  • Members
  • 1 444 messages

OriginalTibs wrote...

Arijharn wrote...

...I feel somewhat sorry for PC users who buy a top of the line pc...


Why?

We can write programs for our machines if we care to. We can build and rebuild our rigs in different configurations. Console users are enslaved to whatever the console makers deign to build.


I think he's targeting gaming rigs.  Outside of games like Crysis, or playing games with 16 x AA and 16 x AF @Absurd x Absurd resolution @ 60+ FPS, there's absolutely no point anymore.  This is soley because of the consoles and very few developers will take risks and develop for a now niche audience (niche as in single player on PC).

That's fine though, because in the end the PC version is almost always superior graphically by default, and only gets enhanced with texture packs.  The control scheme is generally superior too.

Modifié par Graunt, 03 mars 2011 - 12:45 .


#8173
Arijharn

Arijharn
  • Members
  • 2 850 messages
I think developing for the top of the line PC is a good idea if you want to develop for a computer-savvy market, but obviously you're eliminating the vast majority of people and I think it's a generally accepted fact that the RPG market isn't the largest at the best of times.

Furthermore; it's a lot of extra effort for pretty minimal pay off imo (which I think is wholly different from the idea that BioWare is somehow 'lazy' for not following up on).

Maybe I'm generalizing, but I don't think it necessarily follows that it makes a game better (in and of itself) if a game has the latest and greatest in graphical advancements, but having said that, obviously more people are going to pick up a game if it looks great... and no I don't think that's a contradiction.

Modifié par Arijharn, 03 mars 2011 - 01:34 .


#8174
Oerwein

Oerwein
  • Members
  • 23 messages
Now that there is a mod to allow to change the appearance of your character i really dislike the voicing. it somehow suites the pre-defined look of hawke, but if you change him (for example so he looks like a buddha monk, like i usually do :D ) the pretty harsh and deep voice doesn`t really fit the new look and foremost intended character i created.

- i would like to hear the experience and opinions of others who also already changed the look of their hawke

#8175
JoePilot

JoePilot
  • Members
  • 409 messages

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter...."

"...I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ” "

Modifié par JoePilot, 03 mars 2011 - 01:55 .