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Dragon Age 2 Demo feedback thread


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#8176
Tommy6860

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JoePilot wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter...."

"...I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ” "



Yep, and I mentioned this a few times during the course of posting in this thread and that scared me about DA2. But, I did read quite a fwe dev posts in other threads that try to assure most who loved DA:O, that not a lot has changed in the way you will be able to interact. I am getting the game, but I hope they don't turn out to be liars. Brent was one of the three lead designers on Origins, so when I read that he left, I became a bit more than reserved about DA2, though I admit, even after reading the dev posts here, I am still nervous about the direction of this game.

#8177
apoc_reg

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Wow very interesting read Joepilot, thanks for posting.

ANyone got links to the Devs who were reassuring? Be interesting to read all sides.

Modifié par apoc_reg, 03 mars 2011 - 02:17 .


#8178
yesikareyes

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I'm a fan who follows the Mass Effect series and is totally in love with the simple yet versatile gameplay. I tried out Origins and Awakening and I didn't like how the combat gameplay worked out and vowed never to spend my money on any Dragon Age again. I'm not saying it's ugly, just not my cup of tea.

My cousin, an avid DA fan, told me to pre-order DA2 and I did because he was older than me so family hierarchy applies.I downloaded the demo to see if the game was worth my cash and I was surprised, the gameplay has improved in simpler terms yet it still keeps it's unique touch. Good job! Certainly looking forward to DA 2!

#8179
Lajkos

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i thought it was great. playing a rogue was more fun than i thought with the back flip thing.
i thought that the game would not be at the same "bioware" standard. but it seems that i may be wrong.

the one thing that i didn't like was that  *SPOILER*  you couldn't chose which sibling you would fight with at the begining, so you can chose who that will survive later on

#8180
Killjoy Cutter

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Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


The combat system and player experience of combat in the two games, and how they compare between the two games, doesn't come down to simply whether or not it's possible to pause and issue commands.  And the pace of combat and the animations is part of the system, not just an illusion. 

#8181
Emzamination

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OriginalTibs wrote...

Arijharn wrote...

...I feel somewhat sorry for PC users who buy a top of the line pc...


Why?

We can write programs for our machines if we care to. We can build and rebuild our rigs in different configurations. Console users are enslaved to whatever the console makers deign to build.


That design on a console is a sure thing and guaranteed to never lag or impede our games. 

While you just keep shoving out the cash to upgrade your system to play better and better games we only pay a one time fee.

If you have a fetish to make the stones and pebbles on the ground look as realistic and clear as humanly possible then by all means keep shoving out the Dough and enjoy your pc.

Edit: corrected sentence

Modifié par Emzamination, 03 mars 2011 - 02:56 .


#8182
smbndt

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All in all the demo was great. No complaints here.

Have to ask though (sorry if this was already brought up); Is the rogue the only class able to wield dual weapons? Would dual swords be available for the warrior?

Thanks

#8183
Icy Magebane

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Yup, dual wield is for rogues only.

#8184
Toirdehach

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I was terribly disappointed with it. The first thing you see is the ugly interface - but it doesn't get much better past that since in-game graphics are...well, substandard would be the best word; what's worst they're coupled with atrocious (at least in my personal opinion) art style. In any case, graphics don't make the game so I pretty much ignored those (if that's possible, that is :).

Sadly, gameplay is "off" as well - fighting trash mobs interspersed with cutscenes every minute isn't exactly fun. But I do admit I didn't get far into demo yet, as it was pretty off-putting to me. Will try again later; see if my impressions change. So far I'm very dissatisifed, however; game seemed to be worse than DAO in most aspects.

#8185
Graunt

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Killjoy Cutter wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


The combat system and player experience of combat in the two games, and how they compare between the two games, doesn't come down to simply whether or not it's possible to pause and issue commands.  And the pace of combat and the animations is part of the system, not just an illusion. 


Yes, it is just an illusion when people keep complaining that it's just turned into a generic action game.  They are playing the same game sped up, and most of the speed is in the animation alone.  Do you really need eight seconds between each creature to have enough time to issue commands?  And typically you never have to issue a command to every single person in your party for every creature.  It's the same game, same gameplay without the hike up the mountain to reach the next target.

If dragging out fights much longer than they should be is something you derived great joy from, well then I'm sorry for your loss.  To me, that was one of the most unbearable aspects of Origins and it made repeated playthroughs difficult.

For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion
on Dragon Age 2 began around this time and looking ahead I knew that I
wasn’t going to be satisfied with what Dragon Age 2 would be. Party
control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title? Certainly… though if I were going to work on a game adopting a
set-in-stone protagonist I’d rather work on something lighter, like a
shooter...."

"...I can’t/won’t go into any other details other
than to point to an old entry I made about this and reiterate: “I’m not
the same person I was when I started, and BioWare isn’t the same
company. ” "


He says absolutely nothing about the gameplay, only to compare it to Mass Effect.  Yet the only viable comparison is in the dialogue change.   That has nothing to do with combat, and while the demo may end up being "drastically" different than the gold version, it felt absolutely nothing at all like the changes between Mass Effect and Mass Effect 2.  It didn't actually feel anything at all like Mass Effect other than again, it's faster.

Some of you just seem like traditionalist dinosaurs who insist that if something isn't using the exact same recycled formula down to every last tee,  it's not a "true" INSERT_FAVORITE_GENRE/SERIES.  Bioware combat has been pretty awful ever since the BG games, but they were acceptable for the time.  The problem is, they kept using the same pace and technically the same mechanics for every "traditional" RPG since then.  I'm sick to death of this turned based, but not, real time strategy, but not gameplay that's not fun to sit through for 40+ hours.  What we end up with is the same gameplay that's been around, yet at a much faster speed; but of course it's awful because it's not slower than growing grass.

Modifié par Graunt, 03 mars 2011 - 03:22 .


#8186
Klotzco

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No complaints here besides the fact that 2 handed warriors seem to do less damage

#8187
Oerwein

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


The combat system and player experience of combat in the two games, and how they compare between the two games, doesn't come down to simply whether or not it's possible to pause and issue commands.  And the pace of combat and the animations is part of the system, not just an illusion. 


Yes, it is just an illusion when people keep complaining that it's just turned into a generic action game.  They are playing the same game sped up, and most of the speed is in the animation alone.  Do you really need eight seconds between each creature to have enough time to issue commands?  And typically you never have to issue a command to every single person in your party for every creature.  It's the same game, same gameplay without the hike up the mountain to reach the next target.

If dragging out fights much longer than they should be is something you derived great joy from, well then I'm sorry for your loss.  To me, that was one of the most unbearable aspects of Origins and it made repeated playthroughs difficult.

For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion
on Dragon Age 2 began around this time and looking ahead I knew that I
wasn’t going to be satisfied with what Dragon Age 2 would be. Party
control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title? Certainly… though if I were going to work on a game adopting a
set-in-stone protagonist I’d rather work on something lighter, like a
shooter...."

"...I can’t/won’t go into any other details other
than to point to an old entry I made about this and reiterate: “I’m not
the same person I was when I started, and BioWare isn’t the same
company. ” "


He says absolutely nothing about the gameplay, only to compare it to Mass Effect.  Yet the only viable comparison is in the dialogue change.   That has nothing to do with combat, and while the demo may end up being "drastically" different than the gold version, it felt absolutely nothing at all like the changes between Mass Effect and Mass Effect 2.  It didn't actually feel anything at all like Mass Effect other than again, it's faster.

Some of you just seem like traditionalist dinosaurs who insist that if something isn't using the exact same recycled formula down to every last tee,  it's not a "true" INSERT_FAVORITE_GENRE/SERIES.  Bioware combat has been pretty awful ever since the BG games, but they were acceptable for the time.  The problem is, they kept using the same pace and technically the same mechanics for every "traditional" RPG since then.  I'm sick to death of this turned based, but not, real time strategy, but not gameplay that's not fun to sit through for 40+ hours.  What we end up with is the same gameplay that's been around, yet at a much faster speed; but of course it's awful because it's not slower than growing grass.



So in essence you complain about people who like other types of combat systems - right? because da:o was boring and too tactical and is out dated. now it`s better but no gameplay has changed? for example that it seems in DA:2 there is no chance that a hit will miss? it`s just illusion.

maybe you should think about your own attitude first before constantly criticize others or are you the guru who can decide which combat system is the best instead of letting people decide for themselves

#8188
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


The combat system and player experience of combat in the two games, and how they compare between the two games, doesn't come down to simply whether or not it's possible to pause and issue commands.  And the pace of combat and the animations is part of the system, not just an illusion. 


Yes, it is just an illusion when people keep complaining that it's just turned into a generic action game.  They are playing the same game sped up, and most of the speed is in the animation alone.  Do you really need eight seconds between each creature to have enough time to issue commands?  And typically you never have to issue a command to every single person in your party for every creature.  It's the same game, same gameplay without the hike up the mountain to reach the next target.

If dragging out fights much longer than they should be is something you derived great joy from, well then I'm sorry for your loss.  To me, that was one of the most unbearable aspects of Origins and it made repeated playthroughs difficult.


This is one of those instances in which I start to suspect that Bioware secretly shipped multiple games under the name Dragaon Age: Origins.  What you describe as the experience of playing DA:O sounds like an entirely different game from the one I played through from the Ostragar to the end of Awakenings at least a dozen times.

I don't recall any long slogs between foes, especially within the same fight.  I don't recall having a lot of eight second delays. 


The demo for DA2 gives me the same impression that I didn't download and install the same thing that others did.  Several people have mentioned being able to kite the darkspawn around the field during the final battle in the first sequence.  All I get when I try that is the swarm of darkspawn moving with the characters.  At most, in the version I have, it's possible to somewhat avoid being completely surrounded by not standing still.


People keep mentioning that there is more crowd control in DA2, and yet at least based on the demo I have, it seems like there's a lot less.  


A semi-automatic 5.66mm target rifle, and 9mm submachinegun, are both opperating on the same principles.  that doesn't make them indentical, and it's not just a matter of the rate of fire. 

I'm not even sure what you mean by "longer than they should".  How long "should" a fight take?  I'm tempted to make a comment about the MTV, ADD, jump-cut, shaky-cam generation...

Modifié par Killjoy Cutter, 03 mars 2011 - 03:39 .


#8189
petercrook60

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was going to post my feedback for my 6th and final demo playthrough as a fem mage, but cant be arsed to now as this thread has just turned into a stupid console v pc war....
why cant you all just agree to disagree and let these threads do what they are supposed to do....

#8190
Killyox the Defender

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Arijharn wrote...

Killyox the Defender wrote...

There is this thing called optimization, for high end rig users and low end.

Say whatever you like this is because they are lazy. Its not like dynamic shadows are hard to implement lol. Physics are easy because most ppl use havok engine anyways same with scaleform and other engines so they need less time to develop the game.

Its not like they couldnt make the option for pc for shadows.

And yes, it breaks immersion for me when i have shadow behind me along with lantern.

As for blizzard, watch how WoW is optimized between different settings because WoW has dynamic shadows. So will D3.

As for TES5:Skyrim, like every single TES, it's combat is dead boring.


You're missing the point; the difference is that WoW only exists on PC (does Mac count?)

Because they're developing for all sorts of different platforms, they obviously need some sort of aggregate to aim for, and they also wanted a certain art style too that made it visually appealing/exciting, but also with comparatively less performance hit.

Honestly, I like how DA2 looks, but BioWare doesn't and hasn't ever, produced games that are designed to look awesome, but really get your computer working overtime, and why should they really? They want to a) Maximise potential users and B) Make the game a certain way. I feel the need to applaud BioWare for this stance really, since they make (good) RPG's, they don't feel the need to make games with full volumetric fog, ray-tracing etc, etc.

I feel somewhat sorry for PC users who buy a top of the line pc, but that's about it... I certainly don't see the value in recriminating BioWare for their stance though.


thats not what i meant

what i mant is that they were making 3 versions of the game seperately for each platform, not make 1 and convert it to rest thing

they could develop it a bit more for pc

#8191
Xerx3s

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grimgim wrote...

Xerx3s wrote...



The conversations. This is one of the first things where you notice that it is a step down. Gone is the system where you need to think about what you say. It is now replaced by a system for the stupid where you can just hold your stick in the direction of your alignment and mash A. How can it be an RPG when you can only choose to be one of two characters? The demo also suggests that the unique non topical party banter has been yanked out and replaced by mute or single line characters.




I really don't get your point when you say that in the "old system" it was required for you to think. All one needs is the ability to read and comprehend the meaning of what it is written. It is the same system just with a different interface. About the party banter that is just speculation, at the beggining of origins there was no party banter at all.


Maybe I worded it wrong or something but the new system seems to go the ME2 direction (only a good and bad character). DA:O had whole scetrums from good to evil in options, a lot of them locking you out of others and thus forcing you to think. Now it's just goody two shoes or Mr insensitive dick.

#8192
Killjoy Cutter

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Xerx3s wrote...

grimgim wrote...

Xerx3s wrote...

The conversations. This is one of the first things where you notice that it is a step down. Gone is the system where you need to think about what you say. It is now replaced by a system for the stupid where you can just hold your stick in the direction of your alignment and mash A. How can it be an RPG when you can only choose to be one of two characters? The demo also suggests that the unique non topical party banter has been yanked out and replaced by mute or single line characters.


I really don't get your point when you say that in the "old system" it was required for you to think. All one needs is the ability to read and comprehend the meaning of what it is written. It is the same system just with a different interface. About the party banter that is just speculation, at the beggining of origins there was no party banter at all.


Maybe I worded it wrong or something but the new system seems to go the ME2 direction (only a good and bad character). DA:O had whole scetrums from good to evil in options, a lot of them locking you out of others and thus forcing you to think. Now it's just goody two shoes or Mr insensitive dick.



DA:O did seem more nuanced, and more varied in how it would affect the companions you had with you.  There seemed to be an underlying conversation tree that didn't always lead to two basic outcomes.

#8193
Guest_simfamUP_*

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JoePilot wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter...."

"...I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ” "



It's sad to see that, but like everything it's an opinion. This guy prefers the CRPG, who doesnt? But things change, soon, there will be a no name company who will beat Bioware, and then there will be another no name company that beats that company that defeated Bioware and then...

It's the circle of life :crying:

#8194
Kide

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Graunt wrote...

Killjoy Cutter wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


The combat system and player experience of combat in the two games, and how they compare between the two games, doesn't come down to simply whether or not it's possible to pause and issue commands.  And the pace of combat and the animations is part of the system, not just an illusion. 


Yes, it is just an illusion when people keep complaining that it's just turned into a generic action game.  They are playing the same game sped up, and most of the speed is in the animation alone.  Do you really need eight seconds between each creature to have enough time to issue commands?  And typically you never have to issue a command to every single person in your party for every creature.  It's the same game, same gameplay without the hike up the mountain to reach the next target.

If dragging out fights much longer than they should be is something you derived great joy from, well then I'm sorry for your loss.  To me, that was one of the most unbearable aspects of Origins and it made repeated playthroughs difficult.

For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion
on Dragon Age 2 began around this time and looking ahead I knew that I
wasn’t going to be satisfied with what Dragon Age 2 would be. Party
control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title? Certainly… though if I were going to work on a game adopting a
set-in-stone protagonist I’d rather work on something lighter, like a
shooter...."

"...I can’t/won’t go into any other details other
than to point to an old entry I made about this and reiterate: “I’m not
the same person I was when I started, and BioWare isn’t the same
company. ” "


He says absolutely nothing about the gameplay, only to compare it to Mass Effect.  Yet the only viable comparison is in the dialogue change.   That has nothing to do with combat, and while the demo may end up being "drastically" different than the gold version, it felt absolutely nothing at all like the changes between Mass Effect and Mass Effect 2.  It didn't actually feel anything at all like Mass Effect other than again, it's faster.

Some of you just seem like traditionalist dinosaurs who insist that if something isn't using the exact same recycled formula down to every last tee,  it's not a "true" INSERT_FAVORITE_GENRE/SERIES.  Bioware combat has been pretty awful ever since the BG games, but they were acceptable for the time.  The problem is, they kept using the same pace and technically the same mechanics for every "traditional" RPG since then.  I'm sick to death of this turned based, but not, real time strategy, but not gameplay that's not fun to sit through for 40+ hours.  What we end up with is the same gameplay that's been around, yet at a much faster speed; but of course it's awful because it's not slower than growing grass.


I really have to say that I just can't understand you Graunt... I have to say there is a very big and noticable change in the battle gameplay at least on the PC, which is the fact that it is now missing the overhead view. Of course you can say that you still can see everything after you turn the camera around like a million times, but you know there IS a reason why pretty much any good strategy game has an overhead view. If that would be taken out like from the dungeon keeper games, or Age of empires games, or like world in conflict, I certanly would not play any of those games.........

It is just mindblowing how you can say so, but I just have to think that you really have never really cared of any strategy games, go play the world in conflict as a multiplayer without a big overhead view, it has great graphics so why not...? Because then the gameplay would totally suck in any game that hopes to really be a strategy game where you can control more than one unit.

Maybe it does not feel different to you, but it certanly feels different to many others, and I just can't but help to comment on that as that just sound so damn ridicilious to me. But nevertheless I can agree to disagree with you on that, I just would rather not read your agruments on that thing here constantly.

I have not enjoyed Mass effect or the second from that series, and you can see that it has changed a lot towards it, because I can now say I would not enjoy this second dragon age either. Dragon age 1 was a good game, even when you could not even die in the game if even one survives the battle and that took a lot of immersion away from me on that game, but it was a good game nevertheless. Not as good as some older games which are already nostalsic for me as well, but a very good game still. And now I could not even think of byuing this new dragon age... I could say there are a lot of changes to it then. But Dragonage 1 was one of the very rare good RPG in these days in my opinion. Oblivion was not a good game for example not at least for me, and nether was fallout3, the las vegas one was certanly able to capture the right feeling a lot better. There are no games in the RPG genre that would really be made for me at this point. I am not because of that reason even so dissapointment with Dragon Age 2, I just won't buy it, rather I will be over the moon if there happens to come out a good RPG that I would want to buy, but I rather play the old good games than buy new games that I won't enjoy. Let's see what Skyryum will give us, if it is more like Morrowing than Oblivion it might be an okay RPG in that game series and I might get a new RPG game this year.

#8195
sevalaricgirl

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My first play through was going to be a mage but now I'm going to be a ninja rogue. I loved it. I love playing as a rogue and now it's even better.

#8196
errant_knight

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Still trying to complete the demo while connected to get the item. This last time, I was trying to play on nightmare, but I obviously did something wrong because it was no different. The exploding enemies is becoming more irritating, not less. Really missing finding loot, particularly a range if armor that I can pick and choose from. Finding things like 'a mace' is just boring. I liked the system of metals they'd created.

I think I was wrong about the weird run being only female mages and rogues. Aveline was looking pretty odd, too. I must have been looking at something else if the brief time my female PC warrior was running without being engaged in battle. Couldn't check this time, I was playing a mage and therefore chose a male PC.

The male run isn't awesome, either though, and with that one, I don't know why they just didn't stay with the male run from DA:O. It was good.

One thing I've noticed is that the faces seem far less expressive. eyebrows hardly move. It's a bit like thay all used botox. Much of the time, the faces are quite emotionless.

#8197
Notker_Biloba

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JoePilot wrote...

Volleyjeff wrote...

I am with Alexus on this. I don't see what Bioware had to gain by releasing this demo so close to official release. For several months, Dragon Age 2 was my "must buy" purchase for this spring. But now that I've played the demo and experienced strong dissatisfaction with the new arcade-style combat, I feel like I've taken a step back and am now, at best about 50/50 on whether to get the game. I will wait until after release to see what the community's feedback is. If some adjustment hasn't been made to combat, I will probably go in a different direction.

Which is a real shame, because Origins was one of the best games I had played in years and I absolutely LOVE the world in which it takes place.


Elementary, my dear Watson:

The changes to gameplay are meant to attract and appeal to the "more action!" gamer.  This demo is to show how drastically different this new game is from DA:O, and in so doing accumulate sales from gamers who otherwise would never think of buying a "fantasy" RPG. 

To wit:

Chet: "Duuude, have you checked out the DA2 demo, brah?"

JR: "Weaksauce man, goblins and dwarves and stuff are for nerds."

Chet: "No way, brosinski, you gotta check this out - you swing a ****in' sword as long as your body and skeletors blow up in clouds of blood!!  Plus, the chicks have HUGE knockers man, like double Fs! "

JR: "Awesome! I love big-ass swords and big-ass boobies!"

Chet: "You know it, bro."


It's simple really.  Bioware is selling over-the-top, mindless bloody violence with little to no challange and oversexualized women to the lowest common denominator.
Period.
The.
End.

Love. It.  Definitely feeling JoePilot, Volleyjeff, & Alexus's vibe.

Graunt wrote...

There seems to be a problem with the "hold position" v. "move freely" modes. Or maybe there was a setting I didn't see? In DA:O the "hold position" meant "don't do anything unless I specifically tell you",
which does not seem to be the case in DA2. In DA:O I almost never allowed my minions to roam freely or think for themselves, because they would use their Talents unintelligently. I would always toggle on the "hold position" mode and either issue individual commands or select the entire party to attack an individual baddie. Sometimes I would toggle
to "move freely" in times of peace, usually to allow them to follow me from point A to point B, because if I left them at point A, the system seemed to bog down as I put more and more distance between myself and them.

Hold does not prevent your allies from using abilities, it simply makes them "hold position".  They will use ranged attacks and spells/skills if they were setup to use them anyway in the tactics. That being said, I encountered numerous issues with my allies moving after releasing them from the hold position.  Sometimes when I never even told them to stop, they would simply not do anything unless I manually took control of them.

I'm not catching the point of the bold text.  Are you saying that DA:O doesn't work like I descibed?  Because it does, on the PC anyway.  The point of my question was to find out if there was a way to make it work that way in DA2, or if I'm hosed into switching in to "move freely" mode, which blows.

Modifié par Notker_Biloba, 03 mars 2011 - 05:27 .


#8198
Biohazard89

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Not much to complain for me, loved it.
I tried it first on my PC and then on my X360, and then I cancelled my 360 pre-order and bought the PC version.
Compared to the PC, the 360 doesn't control well at all.
I also have origins on PC and 360, there I feel the difference is a lot less than in DA2.
The constant pressing of the a button to do a basic attack is annoying and not very precise, I very often attack a mob I don't intend to attack.
Also, pausing and selecting targets on the 360 doesn't work as well compared to origins.
Those are some control issues I had with the 360 version.

Gameplay wise I miss a bit of the tactical experience.
Maybe it was just the difficulty the demo was set on, but I kind of miss friendly fire on AoE talents and spells. It forces you to position your party and aim your tallents more carefully.

Even so, I enjoyed every second I played.
I especially like the new dialogue wheel. The picture in the middel really helps by showing the tone or intention of your replies.
Hopefully you guys will implement the same thing in ME3.

#8199
Killjoy Cutter

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You know what shows the tone and intention of the reply even better?

SEEING WHAT YOUR CHARACTER IS ACTUALLY GOING TO SAY, NOT AN OFTEN INACCURATE HINT / PARAPHRASE.

#8200
JoePilot

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Killjoy Cutter wrote...

You know what shows the tone and intention of the reply even better?

SEEING WHAT YOUR CHARACTER IS ACTUALLY GOING TO SAY, NOT AN OFTEN INACCURATE HINT / PARAPHRASE.


I'm sensing just a hint of frustration in your voice.