Alexus_VG wrote...
The dialog changes thought they are one of my bigest issues with the sequel are not the only viable comparison to ME. The overall feel of the story progression is a lot more rushed and imperosnal. Taking the role of a predetermined individual with a lot of the backstory already fact is also a direct link to ME. The approach to the story seems too cinematic for a start, much like it was in ME. I know a lot of people like this but after all that's why there are two separate franchises. The artstyle also resembles the aformentioned series which the exeption of(thankfully) the ME body models which I personaly found revolting.
Again, I agree with your stance on DA2, but lets put some of these comparisons to rest if you're going to keep going this way (and no I am not being personal about this, just pointing this out). Yes, the dialogue system is like ME's, and the art directionand color palette only are similar to ME and I don't like that at all. But,outside of that, is where this stops. I also did not like that it followed ME's style in those areas, it takes away the originality that was Origins. Cinematics: DA:O is as, if not more cinematic than ME, but I liked it, it added to the feeling to the greatness of story. ME did the same thing with the story, and it added its story. If you didn't like ME's character movements/models, well DA:O models are the same. if you don't believe, watch videos of the running or walking gaits between the two, and they are exactly the same, just under different scales. I don't like how they move in DA2 though, it is totally different from both ME and Origins with the exaggerated shoulder movements looking like it was dislocated.
Much as I can get over most of my discomfort with the new combat changes, if the demo is any indication I don't think Im going to be happy with the new direction of the RP element as a whole. I do believe I noticed a few others commenting on the imersion failure as well so Im not alone in that complaint. I know this is just a demo and can't hold the same appeal as the overall game but none the less it is very lacking.
Agreed, but if you are already resigned to not getting DA2 because of the demo experience, then you've already made any more complaints a moot point. Again, I agree with you on most things and I was about to not get it; the demo was just a bad example of what seems to be coming in the end. But, after reading some of the dev posts, I will give it a chance, and let them keep me or lose me as a Bioware fan.
Keep in mind mate and Im not trying to start an argument here that thought you are within you right to feel fed up with some of the more classical elements of RPGs some of us are just as much in our right to like them. And as DA:O was more along those lines we are obviously disappointed that the sequel isn't.
Being realistic in your stance towards calassical RPGs made need a little refreshing, if you really think about it. I remember (and I am paraphrasing here, not verbatim) you said to me that any RPGs with an FPS element is not for you and you stay as far away from them, and that's is fine. But, you cannot lay hint that RPGs should only be magic/swords and, etc to be a RPG (alluding to your "classical" RPG thinking). Considering you stated your dislike for the ME series for those reasons, I can take it that you didn't bother playing at all, and if you did, not comprehensively.
IMO, ME had a much richer and deeper storyline that Origins, it is just that Origins overall feel with its story, characters and game progression was awesome for the lore it is. ME did the same thing and the characters were rich, deep and the story was just incredible, for what it is. But its flavor was futuristic and RPGs don't have to fit a timeline from centuries past, to a far off adavnced tech society of a millenium from now. RPGs only have to do what the genre is supposed to do, drive deep storylines, character developments and interactions with great gameplay, not all resigned being to one type of enemy battle, but that to the basis of the story and timelines..
If they kept going the way with your "classical" preferences (which by the way I lvoe very much), the games would stop selling and all but kill the genre. I am open to RPGss being RPGs no matter the setting, as long as they are RPGs, which is my favorite genre to play. Now I do feel that taking an RPG, in any stroyline and making near complete action, no longer denotes anything being an RPG. But, since we only tasted the demo, we won't know until March 8, what genre, or hybrid tag can really be applied to to DA2, outside of going by this demo.
Modifié par Tommy6860, 03 mars 2011 - 11:48 .