Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#8251
AzzX

AzzX
  • Members
  • 21 messages
The Style and grittiness of DA:O has been completely removed and replaced with nice clean edges, completely devoid of character. Graphically the game looks pretty decent, though where are all the details? Everything looks so plain and unrealistic. The UI contributes to this offering almost a pseudo scifi console interface. The game menus do not seem like part of the game at all. Its obvious Dragon Age 2 has been optimised for TV viewing with PC centric gaming an afterthought.

The dialogue choices are just boringly implemented. People still like to read Bioware!

Combat is faster with less noticeable meaningful differences between classes, from what I could tell from the demo, animations seem less fluid and very cartoony.

The combat on the demo's normal difficulty is also laughably easy. Reminiscent of the console game Summoner.

In DA:O I could taunt a crowd of enemies with my tank, with their backs turned I could then flank and backstab with the rogue. Now its just click the backstab icon. Awesome. (sarcasm) Blindside is more the same flanking technique that was calculated in DA:O for all party members regardless of class, having only the rogue able to use this passive skill without critical chance of a backstab changes the gameplay a lot and removes a significant amount of gaming satisfaction.

There was no indication of pre-emptive massive combat in the demo as fights appeared more scripted – most likely due to the streamlining Bioware was talking about.

Whilst DA2 is a decent console game, as a follow up the the PC version of Dragon Age Origins, it fails on all fronts. I also understand it is only a demo, though it hasn't enticed me to ever buy the full game, especially on the PC platform.

Unfortunately this demo has almost killed the DA franchise for me, hurtful considering the praise I gave the first game. I really tried desperately hard to enjoy the Dragon Age 2 Demo, especially after investing so much time in the original. The problem is certain RPG elements I love have been stripped away and the Style of the Dragon Age universe has been ripped apart and replaced with the colour purple.

#8252
Emzamination

Emzamination
  • Members
  • 3 782 messages
The fact that I couldn't kill wesley after he threatened me and my sister made me angry.

Why was there no rude line for when I killed him like *see you in the fade templar* or *I think we both knew I'd be the one to claim your life chantry sycophant* :bandit:

#8253
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Askia32 wrote...

I really don't like that the game is told in a narrative form, although I will hold judgment on this till the full version of the game to see how it plays out. I just really hope the game will be difficult even w/o having to raise the difficulty. I also hope I will get my wish of being able to fight two full sized dragons at the same time, or if there is a war, fight in the front lines.


Completely agree with you there, while I like a lot of things in this game and dislike a few, which I've stated previously. I dislike it when games are told in narrative form, I like to feel as if I'm playing the Champion as he is, telling it in narrative takes that away, because I know this has already happened, I'm just playing a memory, hell he could of made some of it up too :P

Modifié par EddySpeddy, 04 mars 2011 - 01:05 .


#8254
wakkkkkkkkkkka

wakkkkkkkkkkka
  • Members
  • 22 messages
i think it is stupid how if you play a mage the templar doesn't even mention the fact that you are an apostate, but sure does about your sister lol that is an epic fail

#8255
wakkkkkkkkkkka

wakkkkkkkkkkka
  • Members
  • 22 messages
but other than that i LOVED it

#8256
Graunt

Graunt
  • Members
  • 1 444 messages

Oerwein wrote...
So in essence you complain about people who like other types of combat systems - right? because da:o was boring and too tactical and is out dated. now it`s better but no gameplay has changed? for example that it seems in DA:2 there is no chance that a hit will miss? it`s just illusion.

maybe you should think about your own attitude first before constantly criticize others or are you the guru who can decide which combat system is the best instead of letting people decide for themselves



It just makes me wonder how many people have actually played much outside of Origins and maybe one other Bioware game as far as single player roleplaying games go.  Origins did not inject the much needed fresh blood into the genre (Mass Effect did that), and the only thing that was remarkable about it and elevated it above it's cliche LOTR worship were the two very outstanding and droll performances of Morrigan and Alistair.  Without either of them the game would have been very forgettable.

People are free to like watching paint dry if they want, but even if you watch it through time-lapse, you aren't doing anything different.  It's just over with sooner.  I thought the main draw from most roleplaying games anyway was...I dunno, roleplaying and witnessing the impact your choices have as well as the interaction between all of the characters you meet along the way?  Typically combat has always been a secondary concern, even though it makes up most of the game time.  I had more fun allocating stats and deciding builds than I did actually playing those builds.  There's something very wrong with the game design when the idea of the combat is much more appealing than the act itself.

If it sounds like I'm defending everything about DA2, or that I believe Bioware has done everything right this time around, I'm not.  There are a few things I don't agree with, but it's not going to ruin my experience.  I'm also probably one of the few who think a framed narrative and a voiced protagonist are a more entertaining approach.  I want memorable characters and a memorable story and gameplay that doesn't bore me so much that I'll not want to replay it right away.  And if we are to believe some of the early reviews, the storytelling this time around is some of the best in the business.

Oh, and one last thing since the "tactical" supporters just don't seem to understand -- there was absolutely nothing more tactical about Origins than any other game.  Pausing and plodding does not equate to tactics.  Everything that you were able to do in that game could have been done in every previous Bioware game.  I still have no idea why anyone insists that it was tactical other than because it had "tactic slots".  Healing when health is low, focus firing, using line of sight, using area of effect etc may be "tactics" but they are common sense "tactics" used in every game that has those kinds of abilities.  Diablo and Diablo 2 were as tactical as Origins, you simply only controlled one character.  If you don't believe you'll have to perform the same action in DA2 you're kidding yourself.

Modifié par Graunt, 04 mars 2011 - 01:19 .


#8257
TEWR

TEWR
  • Members
  • 16 988 messages

EddySpeddy wrote...

Askia32 wrote...

I really don't like that the game is told in a narrative form, although I will hold judgment on this till the full version of the game to see how it plays out. I just really hope the game will be difficult even w/o having to raise the difficulty. I also hope I will get my wish of being able to fight two full sized dragons at the same time, or if there is a war, fight in the front lines.


Completely agree with you there, while I like a lot of things in this game and dislike a few, which I've stated previously. I dislike it when games are told in narrative form, I like to feel as if I'm playing the Champion as he is, telling it in narrative takes that away, because I know this has already happened, I'm just playing a memory, hell he could of made some of it up too :P


I agree with the "I can't stand playing something that's already happened" idea for games like Assassin's Creed 2 (that's the only one I've played with the "already happened" idea, but I didn't like it there.). HOWEVER, this game will be the one exception to that because I'm the one making the story of Hawke and, according to Laidlaw, the story is my own choosing. They've supposedly made it so that they can't know the ending we make.

Well, it may be the exception. Just a few more days. But I'm like 95% sure it will be.

#8258
Graunt

Graunt
  • Members
  • 1 444 messages

simfamSP wrote...

JoePilot wrote...

Graunt wrote...
Apparently it's working to draw in the action fans, yet it's failing as well simply because it's also fooling the "die hard Origin fans" into believing the gameplay has changed at all.  It hasn't, and you're too easily fooled by optical illusions.

Really, it comes down to you simply not liking the pace of the game, and desiring a much slower and plodding experience, even though you're going through the same motions.  If only there were a way to pause the game and issue commands...:whistle:


For the record, I'm not the only one who thinks the gameplay has changed.  Brent Knowles, one of the lead designers of DA:O QUIT at the beginning of DA2 development, because he no longer felt comfortable with the direction the DA franchise, and Bioware as a whole under EA were headed:

"Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter...."

"...I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ” "



It's sad to see that, but like everything it's an opinion. This guy prefers the CRPG, who doesnt? But things change, soon, there will be a no name company who will beat Bioware, and then there will be another no name company that beats that company that defeated Bioware and then...

It's the circle of life :crying:


Why is that sad?  It shouldn't matter what the name of the company is as long as they are releasing products people can get behind.  Why should only one company dominate a genre?  That's actually a bad thing, because it means the genre is dying out and only one company is willing to cater to that crowd.  For the longest time it was just Bioware, and because of this they happily rested on their laurels and released quality rehashes of what they had already done before.  Have you not played The Witcher?  It had one of the best stories and atmosphere in a very long time, and The Witcher 2 looks like it will be just as good, but this time around it seems like you won't just be running around solo for the majority of the game.

#8259
Polemists05

Polemists05
  • Members
  • 279 messages
Waka: if you play a mage the templar, wesley, actually does mention it. If you pick the aggressive dialogue and your a mage. You get a "I'll be watching you Templar." and he says, "And I you, terms I'm sure we were both aware of." or something like that. If your a warrior or rogue the line is, "Just so you know, I stand with Bethany." So it does change.

Graunt have to disagree with you. If you like ME, I mean that's great, that was a great game. I've played plenty of rpgs outside of DAO and plenty of other genres. Hell I love strategy games and fps games. I do think DAO interjected one thing missing back into RPGs. NWN had died out, Dungeon Siege was dirt, and the witcher was to hack and slash. The Baldur's Gate crowd (which is very vocal crowd that hung around since 90's with bioware) was desperate for a large scale Western Style Fantasy Rpg. DAO was that game. Now it wasn't for everyone, but if you wanted a large budget fantasy rpg, that was it. Honestly I loved BG 2 and don't miss the tatical camera, but it will always be a argument.

I mean you have people who wanted a different style, and people who did not. That happens, every, single, time a game changes. I'm not just talking rpgs. There's forums where people argue how the Total War series is worse because it went to 3d and lost extra choices and unique hand drawn 2d appeal.

Like most games this game wont' be for everyone, but I loved BG2, loved DAO, and look forward to DA 2.

#8260
Xeper84

Xeper84
  • Members
  • 240 messages

EddySpeddy wrote...

Askia32 wrote...

I really don't like that the game is told in a narrative form, although I will hold judgment on this till the full version of the game to see how it plays out. I just really hope the game will be difficult even w/o having to raise the difficulty. I also hope I will get my wish of being able to fight two full sized dragons at the same time, or if there is a war, fight in the front lines.


Completely agree with you there, while I like a lot of things in this game and dislike a few, which I've stated previously. I dislike it when games are told in narrative form, I like to feel as if I'm playing the Champion as he is, telling it in narrative takes that away, because I know this has already happened, I'm just playing a memory, hell he could of made some of it up too :P


That would explain the combat animations^^

#8261
Graunt

Graunt
  • Members
  • 1 444 messages

and here I was a bit worried about Bann Vaughan's VA as the lead!


Yeah, he sounds like a generic Sean Bean to me, but a definite improvement over the original Hawke actor.

I notice that some people argue that the game has lost its tactical feel. I don't really feel that's the case; I was far more effective when using strategy and thinking about the best use of my combat talents  than when I was simply running up and smacking the nearest hurlock. It requires you to carefully consider when to heal and when to gulp down potions.


You better watch out, you're getting dangerously close to making a logical, rational and accurate post around here.

Modifié par Graunt, 04 mars 2011 - 01:40 .


#8262
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Xeper84 wrote...

EddySpeddy wrote...

Askia32 wrote...

I really don't like that the game is told in a narrative form, although I will hold judgment on this till the full version of the game to see how it plays out. I just really hope the game will be difficult even w/o having to raise the difficulty. I also hope I will get my wish of being able to fight two full sized dragons at the same time, or if there is a war, fight in the front lines.


Completely agree with you there, while I like a lot of things in this game and dislike a few, which I've stated previously. I dislike it when games are told in narrative form, I like to feel as if I'm playing the Champion as he is, telling it in narrative takes that away, because I know this has already happened, I'm just playing a memory, hell he could of made some of it up too :P


That would explain the combat animations^^

It will also explain the inevitable handwaving of decisions we made during the course of this story.  When DA3 comes out, I won't be surprised when half our choices are suddenly invalid because "Varric was lying:happy:"
Maybe that pessimism is unwarranted, but Anders being alive no matter what you did in Awakenings, and some dev comments about the Warden's identity in Awakening being a matter of question or mysterious (something to that effect) make me a little worried.  I have no idea what thread that was posted in, so feel free to dismiss it as a rumor.  I was so disgusted that I didn't stick around.

#8263
Joshd21

Joshd21
  • Members
  • 1 404 messages
I thought the demo was very good. However I noticed that it skipped ahead, you are flown into kirkwall and everything seems sort of rushed. I actually didn't even finish the game because I wanted it to be fresh and new content. However I think the

Combat is interesting. I could care less about combat to be honest, I want the overall storyline is the reason I log in. I know some people complained, (Make Harder) though the combat could be in 3D but if the storyline isn't as good as the first, then what's the point really

Though I have to say I am liking this storyline so far. I'm not sure if I like my PC voiced or not. I used to be able to pick four different choices at what I'd like to do, now seems my answers are already there. I don't know if it have the same impact. I'll have to play more of the game to give a more accurate information about it.

Everything seems polished and nice, though I'd really like to get into the storyline and see if it rivals grey wardens

#8264
Graunt

Graunt
  • Members
  • 1 444 messages

Tommy6860 wrote...
I have to diagree with you on Fallout 3 big time. I agree with most of you stated in regards to your follow-up to Graunt, but you contradicted yourself with Fallout 3. No, it isn't the deep story telling that makes most RPGs great, but the story it had wasn't supposed to be like considering the barren landascapes and solitude lifestyles that are the the themes of most characters or groups. It has shooter elements, but rightfullty so considering the time-line. The dark humor in the gme was great and all questing was releavant to the main theme. It worked really well and it has decent RPG elements to it since you build your character in a theme you desire with the choices you make when creating what the person excels in best.

I love Fallouts 1&2, but Vegas was a disaster, and I don't get how you like it that while disliking 3. I will tell you why. Vegas is a near 80% clone of Fallout 3; exact same combat system, exact dialogue system, exact weapons types with different names, and it carried over all of the perks from Fallout 3. It was a reskinned Fallout 3, period. Fallout 3 took the series to a different direction and it worked really well. Now, how you like Vegas when it was a near clone of 3 is telling, outside of a few of the factions they brought back to Vegas from 1&2.


Off topic, but initially I felt NV was pretty lifeless and dull compared to FO3, and that FO3 had much better pacing, atmosphere and more memorable characters and sidequests.  I still think that maybe some of that is true, but once NV finally "woke up", I think it offered a better gameplay experience, plus some of the dialogue was just miles above what FO3 offered.  In the end I think both games beat the other in specific aspects, but since NV was so similar to FO3 that FO3 had a greater initial impact.

I also did not like that it followed ME's style in those areas, it takes away the originality that was Origins.


Originality?  I'm not saying this to sound like a jackass, but just how many roleplaying games have you played -- or rather not played?  Originality was the last thing to be seen in Origins graphically.  It had about the dullest and standard RPG tropes and scenery to be had.  If you're upset that it doesn't look typically medieval, then ok, but to make the claim that the new colors and stylization take away from it's originality is quite ironic.

Modifié par Graunt, 04 mars 2011 - 02:00 .


#8265
intellego

intellego
  • Members
  • 9 messages
I am not nearly as excited by Dragon Age II based on my experience with the demo.

Dragon Age II forces you to have one personality since your character is voiced. Further when you make a choice for dialogue your character can say something completely different than what you would want the character to speak.

I like DAO so much better in that I could choose a "seductive" or "wise" voice for my character and hear comments throughout the game that reflected that role-playing persona. In DAO you could choose an origin and race and really feel like you were creating your own character. 

Unfortunately I feel like Dragon Age II, like Mass Effect 2, will be less of a role-playing game and more of a action-adventure game. I certainly hope that the series returns to the elements that made DAO so compelling and replayable in future releases.

#8266
Graunt

Graunt
  • Members
  • 1 444 messages

Joshd21 wrote...
Combat is interesting. I could care less about combat to be honest, I want the overall storyline is the reason I log in. I know some people complained, (Make Harder) though the combat could be in 3D but if the storyline isn't as good as the first, then what's the point really


www.youtube.com/watch

Modifié par Graunt, 04 mars 2011 - 02:07 .


#8267
Joshd21

Joshd21
  • Members
  • 1 404 messages

Graunt wrote...

Joshd21 wrote...
Combat is interesting. I could care less about combat to be honest, I want the overall storyline is the reason I log in. I know some people complained, (Make Harder) though the combat could be in 3D but if the storyline isn't as good as the first, then what's the point really


www.youtube.com/watch




Are you serious? I mean really? you either are married/single or seperated. You go to work, and then come on log into Dragon Age fourm out of EVERYTHING you could comment on you choose to invest your time into making a troll post about "english"

I mean let me spell it to you like this. If you do not like the way I word something, get over it! people who correct other people on simple mistakes over the internet and ignore the total message have low self esteem in their lives so they feel they must log on a fourm VIDEO GAME and correct teens and young adults about the way they speak.

Because they don't like it. Well I got news for you Charile Sheen!, you are not the center of the world.

#8268
tacopacabana

tacopacabana
  • Members
  • 205 messages
hey, do we uninstall the demo before the game, or will it just override the files or make it go quicker???
im on PC

thanks!

#8269
Waltomatic

Waltomatic
  • Members
  • 15 messages

Xeper84 wrote...

EddySpeddy wrote...

... I'm just playing a memory, hell he could of made some of it up too :P


That would explain the combat animations^^


It doesn't explain the mage's staff animation. All the mage has to do is point his glorified lamp post at the enemy and think "BANG!"  Does he really have to dance with it? Does he have some sort of dizziness fetish?  Was Bruce Lee giving wizarding lessons in Thedas? I'll buy anything that BioWare puts out (I'm hopeless), but I'll have a hard time keeping a straight face while playing a mage.

Modifié par Waltomatic, 04 mars 2011 - 02:54 .


#8270
Graunt

Graunt
  • Members
  • 1 444 messages

Joshd21 wrote...

Graunt wrote...

Joshd21 wrote...
Combat is interesting. I could care less about combat to be honest, I want the overall storyline is the reason I log in. I know some people complained, (Make Harder) though the combat could be in 3D but if the storyline isn't as good as the first, then what's the point really


www.youtube.com/watch




Are you serious? I mean really? you either are married/single or seperated. You go to work, and then come on log into Dragon Age fourm out of EVERYTHING you could comment on you choose to invest your time into making a troll post about "english"

I mean let me spell it to you like this. If you do not like the way I word something, get over it! people who correct other people on simple mistakes over the internet and ignore the total message have low self esteem in their lives so they feel they must log on a fourm VIDEO GAME and correct teens and young adults about the way they speak.

Because they don't like it. Well I got news for you Charile Sheen!, you are not the center of the world.


Clearly I'm the one lacking a sense of humor or alternative thought.  Considering how defensive you seem to be getting, I'm not the one with the esteem issue here.  Replying to one phrase out of what was written does not indicate that everything else was ignored either.

Modifié par Graunt, 04 mars 2011 - 02:38 .


#8271
Madi

Madi
  • Members
  • 74 messages

Waltomatic wrote...

Xeper84 wrote...

EddySpeddy wrote...

... I'm just playing a memory, hell he could of made some of it up too :P


That would explain the combat animations^^


It doesn't explain explain the mage's staff animation. All the mage has to do is point his glorified lamp post at the enemy and think "BANG!"  Does he really have to dance with it? Does he have some sort of dizziness fetish?  Was Bruce Lee giving wizarding lessons in Thedas? I'll buy anything that BioWare puts out (I'm hopeless), but I'll have a hard time keeping a straight face while playing a mage.


I have to admit i couldn't help but chuckle at all of  the mage's fancy and completely unnecesary spinning and twirling combat animations.:P

#8272
WaCk0

WaCk0
  • Members
  • 33 messages
I dunno if someone posted this... Dragon Age 2 PC Gamer review (94 / 100)
http://n4g.com/news/...g-of-the-decade
:o

Modifié par WaCk0, 04 mars 2011 - 03:01 .


#8273
Josielyn

Josielyn
  • Members
  • 325 messages
I love martial arts films, and I ADORE the Kung Fu mage. They look less wimpy that way, and it makes sense that they would have to be well attuned to mind and body to even be successful to attune to the spirit. Besides, it's nice that someone thought of the idea that a magic staff can be used as a quarterstaff when you run out of lyrium!

#8274
wobble55

wobble55
  • Members
  • 32 messages

FearMonkey wrote...

wobble55 wrote...

FearMonkey wrote...

 If the Normal Mode he was playing with was the same as the Normal Mode that was in our demo, I'm not sure why he had to concentrate so hard because I had no problem at all with the Hayder fight. *shrug*


Probably because, as I said, he WASN"T playing on "normal".


He was playing on Normal. It shows it in the video. I can't give you an accurate timestamp right now cuz I'm at work and those videos are blocked here, but at one point he goes to the options and it shows that he's playing on Normal.


OK, I guess he was on normal then.

If you want to get a taste of "hard" and "nightmare" there's a mod out to allow you to try them. (It's in the forum somewhere, you'll have to search.)

I tried it on"hard".  It was a little more difficult but the party leveled up faster I think.  The mod also allows playing around with the character creator, and there's a related mod which unlocks inventory.  No advantage, but I picked up a cool (but WOWish) two handed axe.

#8275
Waltomatic

Waltomatic
  • Members
  • 15 messages

Josielyn wrote...

I love martial arts films, and I ADORE the Kung Fu mage. They look less wimpy that way, and it makes sense that they would have to be well attuned to mind and body to even be successful to attune to the spirit. Besides, it's nice that someone thought of the idea that a magic staff can be used as a quarterstaff when you run out of lyrium!


Yeah, I played BioWare's Kung Fu RPG back when it was called Jade Empire.