Graunt wrote...
Notker_Biloba wrote...
Negative. In DA:O, on the PC, the "H" key toggles between "Hold Position" and "Move Freely". When I toggle into "Hold Position" mode, which I almost always do because minion AI r sux, they will do only what I tell them to. If I select all and right-click an enemy, everyone attacks that enemy, whether in ranged or melee mode. This is not up for debate. I've been playing religiously for a year or more. That's how it is. That's how I like it.
It's not nice to make up stories and claim they are a fact. I just loaded the game up again because I know my memory is better than that. I had everyone set to hold position and they still auto cast every buff their tactic was set to cast. I also took my main character to a group of enemies and had them chase him. As soon as they were in range of my allies, my allies would start using ranged attacks. Melee units will not attack when something is not on top of them, but anyone with a ranged ability or weapon will use it, and all classes will use their buffs and other tactic slots that don't care about range.
Hold position does absolutely nothing but what it states. You are rooted to the ground, but you still use every available ability when able.
Biloba Corollary to Hanlon's Razor: never attribute to malice what can be explained by incomplete communication.
Let me back up a minute. I don't have any automated behaviors on my minions, except maybe persistent spells and such (haste, spell wisp, song of valor, etc.). When I tell them to hold position, and I do not select a target for them, they do not stray. Sure, they may fire an arrow or a magic bolts from a staff, but they aren't charging into battle, using spell or talents, etc. That is the point. I don't want them charging into battle or using up spells and talents at the wrong time.
Graunt wrote...
"Hold Position" in DA:O does not mean "hold your current postion".
Yes it does.
No, it doesn't. If it did, then they would not charge an enemy when I select them and then right-click on an enemy that is very far away. Yet that's exactly what they do. Running at an enemy is not the same as "holding position". Try this: in DA:O, select your entire party and toggle "Hold Position" on; then right-click a point on the ground some distance away. When I do this, I see four yellow X's on the ground, and then my party members move to take up the positions occupied by the X's. We can argue semantics, but I call that "not holding position", aka "not moving until I say so". By "moving" I mean changing locations, not other body movements like firing arrows, combing hair, blinking, whatever; I don't care what they do when "Hold Position" is toggled on and I haven't given them a command (and they're forbidden from automatically using spell and talents not specified in their tactics profile).
Ok, just for giggles, I loaded up DA2 again just now. If you toggle "Hold Position" on, and you select a single minion and right-click on an enemy, the minion will charge the enemy. That is consistent with DA:O. What is inconsistent is that in DA:O, if I had, say, all melee minions, toggle "Hold Position" on, select all party members, and right-click an enemy that is far away, then all party members will charge the enemy. In DA2 they will not, although ranged units will target the selected enemy (consistent with DA:O). I'm not lying or making things up. Try it. If you don't see the same behavior, then I must have a different version than you. I'm running DA:O, patch 1.04.
Graunt wrote...
Notker_Biloba wrote...
It only means "don't use your AI to determine your actions".
No it doesn't.
In DA2, it actually does seem to make minions stay in one place. That is my complaint.
It does the same thing, but more in the demo due to the AI being horribly bugged. Your allies will simply stop moving, perform no action and usually still not do anything even after you set it to move freely until you select them all and point to the ground or an enemy.
The minions seem to follow better in DA2 in times of peace, with "Move Freely" toggled on. In DA:O, my experience was that they would follow when I first started a session, but after several battles and such, they would slowly start losing their ability to follow. (I only use "Move Freely" in times of peace, and even then, only about half the time.)