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Dragon Age 2 Demo feedback thread


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#8301
Oerwein

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Graunt wrote...

Oerwein wrote...
maybe i didn`t really make myself clear - what you wrote above is fine and valid, but it is just your opinion. and the thing is that you seem to argue with everybody, criticize them for their opinion and try to change their minds.

We all have opinions and we are all entitled to them. there is no best way of making a game.

and i read this thread because i want to look at expierences of others. because i try to be open minded and if someone has some good reasons maybe he can convince me to see things different. but if i completely disagree with him doesn`t mean that i tell him he is wrong - it`s just a different opinion on a matter


I don't argue with "everybody", just those that keep making wrong assertions, especially about the combat.  I never said any particular opinion about the dialogue or graphics were "wrong" except that it's ridiculous to complain that the new look is "generic" while claiming that the old wasn't.  You don't have to like the game, it doesn't affect me one way or the other, just like it doesn't affect the fact that the actual combat gameplay is the same as it was in Origins, only faster. Saying that it's not doesn't make it true.


you do know that there is not only ONE definition of what gameplay means - and one of them includes how people experience a game -> so when others say the gameplay changed in their opinion than it`s valid

#8302
Graunt

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"After playing five hours of Dragon Age II, I can already tell that a certain subset of hardcore gamers will be upset. If you’re a PC elitist who was concerned that this sequel was being simplified to make it work better on consoles, well, you’re kind of right.

So far, though, it doesn’t seem like it has lost anything core to what made Origins great. The battles may be faster, but they’re still difficult and require mastery of your abilities to overcome high-level opponents. The dialogue may be streamlined, but it has improved the pace and power of the storytelling. The game may have changed, but it’s still Dragon Age, and you’re still likely to give it hours of your life."


http://www.gameinfor...PostPageIndex=2

#8303
sleepyowlet

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Valmarn wrote...

That's why I said "look a tad butch," not "act a tad butch."


Uh... Aveline is warrior. A knight, as in lugs around ca. 40 pounds of armour (that's the weight of a light leather/chain combo IRL, plate weighs between 60 and 80 pounds) plus weapon every day and has to be able to fight without getting winded after five minutes. Her body shape is appropriate for that kind of physically demanding profession. I approve.

#8304
Xaltar81

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OK, I have seen this comment about "the same only faster" enough times now I feel I have to comment. Faster is a major gameplay change, there are few "minor" gameplay changes that could impact gameplay more than speed and fluidity. So when someone says the gameplay has changed, they are right, it has. Is it more or less the same as before yet simply faster? Well thats not the point now is it, it has changed for better or worse depending on the individual view of the poster.

So please, what you basicly keep doing is one guys says the sky is blue, to which you keep replying the grass is green as though your truth is somehow more valid than thiers. Please stop beating to death arguements that really don't need to be present in this thread.

#8305
HALO_Project

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I liked it pretty well. I'm keeping in mind that it is only a demo and am hoping they flesh out Hawke's relationships with his/her family a bit more. The dialogue is just as bad as Mass Effect though sometimes when it comes to the line hint given and the line actually said not being the same (line- "Isn't that illegal?" what Shepard says- "I'm turning you in to the authorities!" You- WTF? Wait a sec, Shep!).

I hate, hate, hate that warriors cannot be archers or dual wield. My all time favorite play through for DA:O was a dual wielding warrior. Warriors should be versatile, capable of mastering all weapon types. It would have been better to have given special quirks for a rogue's version and a warrior's version of the two skills essentially making them seperate skill trees but giving you the option.

The graphics don't look bad at all, not really an improvement as they feel about the same but the demo is set to medium at best but it is a demo, right? The skill tree things are nice though, a good touch. Over all not bad but I'll hold any major judging until I've played the final product.

#8306
Graunt

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I saw this on another forum, a guy summarized a review from some German magazine.

MINOR SPOILERS


Sub-header: Dragon Age 2 is a first class RPG, but not quite as good as its superb predecessor. This has multiple reasons.

-EA did not let them use their own screenshots for the article without
explicit approval, even though they were given the final version. The
reviewer calls this "inexplicable". Hence, the article uses a few stock screenshots and
generally shows nothing even remotely new.

- If you choose not to import and use one of the 3 predefined "lore backgrounds" instead, the
backstory is explained in a short cutscene of the final moments of DA.

- the prologue is described the same way as the demo

- Hawke has up to 9 companions, who
generally feel alive and responsive. However, they have consistently
less depth and weaker characterization than the cast in Origins. The
only exception is Varric, whose frequent banter with Cassandra provides
much of the game's tension and humour. He's described as "a d*mn cool
sock" (don't ask)

- Main Quest takes 12-15 hours, you can double that number "if you take your time and explore everything the game has to offer". (this means 30 hours, not 40+)

-The game does not feel long or epic, and the central conflict (mages
vs. chantry) is not as dramatic as the reviewer would have liked. But
although it doesn't have anything comparable to the Battle of Ostagar or
the final attack on Denerim, it still has some very tactical boss
fights.

- ugly ("texture mud") and low-polygon graphics, especially in the areas outside of Kirkwall.
Generally feeling of emptiness/lack of NPCs. Constant encounters with
"clonecellars" and "clonecaves", which can be a huge source of
frustration. However, beautiful spell effects and good character models
that can graphically compete with ME2.

- combat is generally tactical, though frequently unbalanced. The lack of an iso-style camera
was a huge problem for the reviewer.

- The number of talents is huge. The game offers class specific weapons and some crafting options.
However, overall you generally have a small selection. (they don't
expand on this)

- The ending is described as open ended and unresolved .

- final rating is 87%. "Although the fans' fears have partially come true, this is still a magnificent RPG"


Full score

Graphic:7/10

+ detailed characters
+great animations+nice spell effects
-surroundings have little polygons and details
-textures often seem "muddy"

Sound:9/10

+dynamic orchestra music
+suiting fighting sounds
+good English voice actors
-not all parts are cast well in German

Balance:9/10

+four difficulties
+easy access
+fight are always fair
+talents and classes are well balanced
-difficulty can change during the campaign

Atmosphere:9/10

+fantastic cutscenes and dialogs
+dark brutal fantasy world
-recycled areas
-often lifeless landscapes

Controls:8/10

+free saving
+easy to use UI
-hard aiming due to no tactical view
-needlessly complicated menu

Content:8/10

+long campaign
+high replayability
+many main and side quests
-few areas
-restricted on being human

Story/Quests:9/10

+very thrilling, varied quests
+nice surprises
+often different solutions
-story lacks epicness
-open ended

Fighting system:10/10

+tactical but not to complex
+many specialisations possible
+interesting boss battles
+many different talent trees

Character development:9/10

+partly distinctive, multi layered NPC companions
+fast and dynamic
+many options during dialog
-it is seldom necessary to use companions in dialog

Items:9/10

+countless spells and talent
+class specific weapons and armor
+crafting
-little choice overall


And here's a counter view on the "non epicness".

"It trades breadth and the grand struggle of Good vs Evil for more personal depth and human interaction.

As for unresolved endings, they're more common in dark fantasy than epic fantasy because much epic fantasy centers around 'the ultimate battle.'  The themes and plots of dark fantasy tend to reflect a more muddled worldview where events aren't always tied up into a neat bow.

The story of Dragon Age: Origins was of an ancient evil coming to destroy everything that could only be stopped by a special group (of which your PC was one) by murdering the uber big-bad. Yes, that's firmly in the vein of epic fantasy.

The story of DA II seems to be one person's rise to power among the political intrigue of a single city. The impact of that story might be epic, but the story itself is not.


Modifié par Graunt, 04 mars 2011 - 11:50 .


#8307
Johnny Moore

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Thx Graunt for pinpointing this.

#8308
TragicClown101

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i liked the 360 demo but i was anooyed with a few things.

1. The dialouge tree seemed really simple and annoying. i mean you haave a leaf/halo for good a hammer/fist for bad and a face/diamond for joke? and the FACE they pull when you choose the sarcasm option? dont get me started.

2. The combat was a mash fest and i disliked it but i can live with it i guess...

3. The skill trees are great for rouges/warriors who DIDNT have as many skills as mages but it feels dimbed down heaps. and for MAGES it was dumbed down sooo much. they lost sooo many skills. :(

4. i had no problem with the characters but... yu cant equip armour on other characters?

5. I ould like to know why it is that you just killed off our "Brothers" and "Sisters" depending on ur class? i feel betrayed... i dislike the fact that it has become a balancing thing...

6. environments... in the demo all we got was brown for kirkwall... depressing! and it looks more like final fantasy XIII than a new game

7. also i noticed you seemed to be trying to sell the game off to male players with gore emphasis and all the femalse seemed to have huge racks... i find this offesive as you could have made better coices all over and i really dont understand dialouge... i have already payed for my preorder but the demo was a let down

#8309
TragicClown101

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also i disliked the fact that if yo say choose a dick option cause it seems funny in the summary you endd up saying something completely different and that annoys me immensely.

#8310
Yrkoon

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TragicClown101 wrote...

7. also i noticed you seemed to be trying to sell the game off to male players with gore emphasis and all the femalse seemed to have huge racks... i find this offesive ...

This is probably worth a thread of its own  (or should I say, another thread of it's own, since we've had about a dozen of them about this specific point you're making lol)

But suffice it to say, if visuals are all we're using as a measuring stick,  then   it's very easy to conclude that  they're  trying to sell the game off to both genders.  Look at  everything else.  You've got Hawke  and Carver, and  their  Hercules-like physiques.  You've got Varric and his chest hair.  You've got Fenris and his "pretty boy"  face.  You've  got  a dominent, strong woman type  (Avaline).

These aren't coincidences.  They're very deliberately put right in our faces  for a reason....

Modifié par Yrkoon, 04 mars 2011 - 12:51 .


#8311
Dude81

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Artemonas wrote...

As a big fan of DA1 I am dissapointed after playing DA2 demo. Much has been said in this forum about negative aspects of the changed gameplay, cartoon graphics and Mass Effect dialogue style. I can only agree with all these comments, and my verdict about DA2 is that I am not going to buy it. Sorry Bioware. You spoiled your best BG and DA traditions with making a manga style teenie game. My only hope now is The Witcher 2...



I totally agree with your opinin.

I cannot understand why Bioware changed all the points, wich made DA:O to that kind of special?!?!

@Bioware: If you want to reach a new buying group, why don't you create a new game/new brand? 
In my opinion you disfigured the sequel of your excellent RPG DA:O!

thx...

#8312
JediNg

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EddySpeddy wrote...

Askia32 wrote...

I really don't like that the game is told in a narrative form, although I will hold judgment on this till the full version of the game to see how it plays out. I just really hope the game will be difficult even w/o having to raise the difficulty. I also hope I will get my wish of being able to fight two full sized dragons at the same time, or if there is a war, fight in the front lines.


Completely agree with you there, while I like a lot of things in this game and dislike a few, which I've stated previously. I dislike it when games are told in narrative form, I like to feel as if I'm playing the Champion as he is, telling it in narrative takes that away, because I know this has already happened, I'm just playing a memory, hell he could of made some of it up too :P


could have*

#8313
Graunt

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Oh god, I just figured out who they based the male Hawke off of.

celebdomain.com/Logan%20Huffman-pictures.html

Just add facial hair...

Modifié par Graunt, 04 mars 2011 - 01:36 .


#8314
ruthlesspride96

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The demo was awesome but it would be nice to let me equipt some of the items that I looted.

#8315
Tommy6860

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Alexus_VG wrote...

Keep in mind mate and Im not trying to start an argument here that thought you are within you right to feel fed up with some of the more classical elements of RPGs some of us are just as much in our right to like them. And as DA:O was more along those lines we are obviously disappointed that the sequel isn't.



I never said I as fed up with any classical elements of
RPGs, I actually stated that I love them, but I love all of them. It wasn't matter
of me trying to deny your right nor having my way with words, I apologize if
that rang though in my words. Let me put it this way though and I am not condescending,
nor am I being arrogant. I am in my 50s, I have been gaming since the
mid-70s. When I started what would be considered cRPGs back then they were
(obviously) pencil and paper types with D&D coming along, those were great
and classical.

I remember by the late 80s when I built my first PC, and cRPGs on them were just
getting bigger, I was intrigued, but I heard screams by the P&P
D&D lovers that this will ruin RPGs, some were my own friends. Then the
late 90s, we saw Fallouts as an example, then those form the late 80s started
screaming. Now we have the BG, NWN fans screaming because Mass Effect came
along,  What I am pointing out is that things change and they are not
always bad, they just don't have to be liked, that's all. I love what you love
in RPGs, I just happen to be willing to go further as I have through the years
being open to new styles, and who knows if what you and I really like now, will
ever be the same in the future.

A yes indeed I was fairly tired when I wrote all that so perhaps we are going in cirles so to speak. Although it was mostly refering to what Graunt was saying in his post and not in general and about a certain discussion we had before about taking out the "fluff" from RPGs.

As to my comment about the cinematics it was not reguarding the number of them but the way they are incorporated and the way they seem to advance the story. Also a lot of the dialog seem to be more along the lines of you selecting a phrase on the wheel and then watching a cinematic of what the characters are talking about. It didn't make you feel as if you are an active part of the dialog but more like you are watching a slightly interactive movie. That is the reason I compared it to ME series in that reguard because I was left with a similar semsation when going through the story.

I don't want to get into discussing my views on the ME series as a whole because much as it may be an interesting conversation to have this thread is on another topic.


Agreed, and I not anticipating this game for the facsimile features from ME residing in what I thought was the beauty of Origins. I feel your pain, but I am going to give this game a chance amd perhaps if you read here and see my posts, I will give a head ups on my thoughts of the game.

Peace out

:)

Modifié par Tommy6860, 04 mars 2011 - 01:51 .


#8316
Graunt

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ruthlesspride96 wrote...

The demo was awesome but it would be nice to let me equipt some of the items that I looted.


There's a mod floating around the forums that allows you to do this, although nothing you pick up is all that impressive anyway.  It's mostly just "10 dmg" two-handed and one-handed weapons that are a graphical change.

#8317
Killjoy Cutter

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Repeating the word "plodding" over and over and over won't make DA:O actually plodding.

It's only "plodding" if you're a mayfly.

Modifié par Killjoy Cutter, 04 mars 2011 - 01:56 .


#8318
Killjoy Cutter

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sleepyowlet wrote...

Valmarn wrote...

That's why I said "look a tad butch," not "act a tad butch."


Uh... Aveline is warrior. A knight, as in lugs around ca. 40 pounds of armour (that's the weight of a light leather/chain combo IRL, plate weighs between 60 and 80 pounds) plus weapon every day and has to be able to fight without getting winded after five minutes. Her body shape is appropriate for that kind of physically demanding profession. I approve.


More people need to realize that. 

#8319
Carol L S

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sleepyowlet wrote...

Valmarn wrote...

That's why I said "look a tad butch," not "act a tad butch."


Uh... Aveline is warrior. A knight, as in lugs around ca. 40 pounds of armour (that's the weight of a light leather/chain combo IRL, plate weighs between 60 and 80 pounds) plus weapon every day and has to be able to fight without getting winded after five minutes. Her body shape is appropriate for that kind of physically demanding profession. I approve.



I agree here. She is not "butch" just because she doesn't look like a fashion model.  And her voice and actions toward her husband were very feminie and sweet, I thought.  She is a warrior, and so would hopefully not be the toothpick thin, enormously chested, rediculous looking female like Isabella.

#8320
Arppis

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Graunt wrote...

Oh god, I just figured out who they based the male Hawke off of.

celebdomain.com/Logan%20Huffman-pictures.html

Just add facial hair...


Don't you mean the female Hawke? XD

#8321
Graunt

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Killjoy Cutter wrote...

Repeating the word "plodding" over and over and over won't make DA:O actually plodding.

It's only "plodding" if you're a mayfly.


That word doesn't mean what you think it does, unless you're literally excited watching the same thing we've seen since 1998.  Who needs progress, serve me up more of the same -- I just can't get enough whack, whack, whack, whack, shuffle, shuffle, shuffle, whack!

Modifié par Graunt, 04 mars 2011 - 02:23 .


#8322
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...

Repeating the word "plodding" over and over and over won't make DA:O actually plodding.

It's only "plodding" if you're a mayfly.


That word doesn't mean what you think it does, unless you're literally excited watching the same thing we've seen since 1998.  Who needs progress, serve me up more of the same -- I just can't get enough whack, whack, whack, whack, shuffle, shuffle, shuffle, whack!


http://dictionary.re...browse/plodding

So yes, it means exactly what I thought it meant, and no, it does not apply in any way to DA:O combat. 

The only person who could objectively find DA:O combat "plodding" would be the lead character from Crank

Or to bring it back to what you just said, who needs a game to "excite" them continuously and unceasingly for dozens of hours on end?  

Oh, and let's make sure we throw in words like "progress" and "new"... everything has to be NEWER, BIGGER, EXCITING!  FLASH!  BANG!  ANDRENALINE!  WOW!  If something isn't tomorrow, it's ten years ago, and therefore worthless!

Modifié par Killjoy Cutter, 04 mars 2011 - 02:26 .


#8323
Graunt

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Killjoy Cutter wrote...
The only person who could objectively find DA:O combat "plodding" would be the lead character from Crank


And many of the reviewers of Origins and early previewers of DA2 and...oh, I don't know, maybe Bioware too?


www.youtube.com/watch

vs

www.youtube.com/watch

As much as some people loved the original Dragon Age, there were
still a lot of complaints about the combat. Some thought it too slow
and plodding, while others thought it wasn't strategic enough. The new
developer diary from Bioware attempts to show that Dragon Age II is trying to appease both groups. They've made the combat faster and more strategic.


Modifié par Graunt, 04 mars 2011 - 02:29 .


#8324
chronicbint

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Gutted, demo is poor. :( Whats this hack n slash rubbish, wheres the RPG gone :(

#8325
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...
The only person who could objectively find DA:O combat "plodding" would be the lead character from Crank


And many of the reviewers of Origins and early previewers of DA2 and...oh, I don't know, maybe Bioware too?


www.youtube.com/watch

vs

www.youtube.com/watch


Posting the same two videos over and over won't make your point any more valid than repeating the same word over and over. 

What are you comparing there, anyway?  That the characters have to walk, and are not teleported from fight to fight?  That they can't make Dragonball Z leaps from enemy to enemy?  That the game isn't constant combat and constant impossible moves with no gaps between enemies or attacks, and oh dear lord if your heart rate drops too low you'll die from the poison you've been given, so GO GO GO GO GO GO GO GO THE GAMES MUST CONTINUOUSLY STIMULATE OR THEY SUCK!!!!!

Modifié par Killjoy Cutter, 04 mars 2011 - 02:31 .