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Dragon Age 2 Demo feedback thread


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#8326
Graunt

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Killjoy Cutter wrote...
Posting the same two videos over and over won't make your point any more valid than repeating the same word over and over. 


Yet somehow posting just to sling ad hominems instead of actually giving at least some coherent reasoning behind your supposed "argument" makes it more valid?  You may as well just be posting "NO UR WRONG" because that's about as informative as your posts have been.

For the people who think the graphics are too ugly on the PC and that there's no shadows or anything...I'm just going to go with "locked in the demo".

blog.bioware.com/2011/03/03/the-technology-of-dragon-age-ii-%E2%80%93-part-2/

In the Part 1 of the Technology of Dragon Age II blogwe covered base improvements to the Dragon Age II technology. In this article we’ll examine how higher end PC GPUs can enable additional visual features which further improve the overall visual quality of the game.

One of the major goals of the team was to make the game look great on all platforms. Having accomplished that, we started researching what additional features we can offer to our users that have invested on higher end PC hardware. The latest PC GPUs that have been recently released on the market are very powerful. DirectX 11 technology is a great way for us to target this advanced GPU hardware, as DirectX 11 is fully backwards compatible with DirectX 10. So if you have a video card that supports DirectX 10, DirectX 10.1 or DirectX 11, and Windows Vista SP2 or Windows 7, you’ll be able to benefit from additional technology features as described in this post.


This pretty much slams the door on the "non profitable" theory.

Modifié par Graunt, 04 mars 2011 - 02:49 .


#8327
dsjolie

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I've tried the PC-demo and the PS3 demo.

I tried the PC-demo first and it left me kind of depressed. I really prefer to play games like this on the PC and to me it seemed very much like the PC-demo was a port of a console game. I really prefer it if I'm able to use the advantages that many buttons on a keyboard and a mouse for looking and clicking gives on the PC. Also, there were some glitches with flickering buttons and the graphics looked a bit simpler, adding to the impression of the game as a port. That said, I do have a tendency to dislike changes like this at first and get used to them after a while. I didn't like the changes in Mass Effect 2 at first but I forgot about those objections after a while. :) As long as everything is working solidly and the UI takes makes decent use of the mouse I might very well come to like the other changes in time.

In fact, I did find the PS3-version to be quite a bit more enjoyable. This again suggests that the game design is a bit more directed at the console than I would like but at least everything does feel solid and well designed on the console. For my taste the battles were a bit to frantic, I prefer a more considered approach, but I might get used to that, or figure out how to use the new design to play more "slowly". It does seem to be a bit problematic to attempt to get a "Mass Effect" kind of action gameplay when you have that many more options than you do in mass effect though. It is a lot easier to get confused when you can switch around between your characters and have more actions available.

/Daniel

#8328
RPGkeithcollector

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I might not have detailed feedback among other's have done before, but I don't really like the game too be honest.. I like games that are detailed. Still I know they will just keep going with the game even though lack of detail..

#8329
Ben7530

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ME Fan myself.

HATED Dragon age; the writing was stilted and atrocious, as if it had been written in English, translated to Dutch then back to English. Terrible. (I am a Linguist, and more sensitive to things like this than most.)

Also, the "much touted" blood effect was sooo cheesy I turned it off; If blood splatters on you, and you move even a bit, that splatter is now a smudge. All my characters were just covered in red dots, not anything like blood, after fights. It looked terrible.

But, I am a big Bioware fan! I want then to win!

So, I go to try the DA2 demo:

Wow Bioware; you're slipping!

A non-funtioning demo (the PC version seems to work to completion for 2-3% of the posters in the tech support forum) really really disinclines people to buy the full product!!

I beat that damn troll in the demo 3 times, 3 crashes: 1st step: Try the fixes; they don't work. 2.uninstall demo and say "Well, I wouldn't play that POS if someone gave me a free copy. Die Dragon age franchise, DIE: you are the dead weight slowly sinking the Bioware boat!

Best,
--Ben


Please don't screw with ME3 like this!!!

#8330
Killjoy Cutter

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Graunt wrote...

Killjoy Cutter wrote...
Posting the same two videos over and over won't make your point any more valid than repeating the same word over and over. 


Yet somehow posting just to sling ad hominems instead of actually giving at least some coherent reasoning behind your supposed "argument" makes it more valid?  You may as well just be posting "NO UR WRONG" because that's about as informative as your posts have been.


Informative?  You just keeping saying "plodding" over and over, without being clear as to what you think makes DA:O "plodding", and you want to talk about "informative"? 

(EDIT:  OK, you've made some mention of "walking", which really doesn't actually explain anything, unless you actually think that the game should be set up so that there is never any distance between enemies, or that all games should have a way for all the characters to magically pop from one enemy to another.)

Modifié par Killjoy Cutter, 04 mars 2011 - 03:00 .


#8331
Xamufam

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Found this on http://gamrfeed.vgch...more-cinematic/
During a presentation on localization, BioWare localization representative Ian Mitchell showed some stats involving the amount of content in Dragon Age: Origins and Dragon Age II. The information gave some surprising insight into the scope of the sequel versus its predecessor. This information is undoubtedly rounded, but some key stats are:

Dragon Age: Origins
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay

This is a pretty shocking change, as it shows some pretty significant changes in developmental priority. The fewer spoken lines is especially odd, especially with the now fully voice-acted main character, which under normal circumstances would have signifficantly increased the amount of spoken dialog. Are you happy with the new focus of Dragon Age II, or would you have preferred something closer to the original game?

#8332
RyMaNF0v

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I really enjoyed the demo, the ogre battle was a little tough only because the inventory was locked. It would have been nice to equip some items to make the battles easier. Still I had a lot of fun, definatly excited about the full game. At times though I really felt as if my health went down a little too quick in places, with that sort of hackn slash gameplay, could have used a block button or at least make the doge ability for rogues a little quicker and more accurate like in Jade Empire. Still this wasnt a huge problem, I can put up with it easy. Thanks for sating my appetite now I just have to be patient for another week!

#8333
LukaCrosszeria

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Has anyone seen Bethany rise from the dead during the demo? After the cutscene when she died and you're set up in front of the Ogre, she's standing there in a weird pose then plops down on the ground again. ><

Modifié par LukaCrosszeria, 04 mars 2011 - 03:02 .


#8334
Killjoy Cutter

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LukaCrosszeria wrote...

Has anyone seen Bethany rise from the dead during the demo? After the cutscene when she died and you're set up in front of the Ogre, she's standing up in a weird pose then plops down on the ground again. ><


I noticed that on the first playthrough... she's dead on the ground in the cutscene, then the combat starts and she's upright, and drops like a marionette with the strings cut.  Same thing happens with Carver if he dies. 

Modifié par Killjoy Cutter, 04 mars 2011 - 03:03 .


#8335
LukaCrosszeria

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Killjoy Cutter wrote...

LukaCrosszeria wrote...

Has anyone seen Bethany rise from the dead during the demo? After the cutscene when she died and you're set up in front of the Ogre, she's standing up in a weird pose then plops down on the ground again. ><


I noticed that on the first playthrough... she's dead on the ground in the cutscene, then the combat starts and she's upright, and drops like a marionette with the strings cut.


That's it exactly.:blink: I hope they fixed that in the full version.

Edit: et tu, Carver???

Modifié par LukaCrosszeria, 04 mars 2011 - 03:04 .


#8336
borelocin

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Have played through the demo 11 times now, had one crash in total. Last 4 times through were on Nightmare using the CC mod and the inventory mod. Demo was stable even with unofficial addons (bloody nice work on those by the way).

Didn't think combat was "dumbed down" at all. Has everyone noticed you can avoid damage by anticipating blows and moving out of the way ? No more wire-guided boulders and stone piercing arrows. Have managed to get through quite a few fights on Nightmare without losing one party member (with a bit of practice of course).

The Vanilla demo might feel too easy on normal but I can assure you it bloody well doesn't on Nightmare :D

#8337
Graunt

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Troxa wrote...

Dragon Age: Origins
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay


Some people will argue about this non stop and say garbage like "stop playing on casual and stop hitting ESC for every cutscene and mashing 1 for dialogue", but my first playthrough of Origins on "Hard" took me 38 hours and I didn't skip anything, did the DLC quests and read the majority of the codices.  The German review says that the main quest for DA2 is 12 - 15 hours, but "double" that if you take your time and do everything.  24 - 30 isn't 40 for those that weren't sure.

Didn't think combat was "dumbed down" at all. Has everyone noticed you
can avoid damage by anticipating blows and moving out of the way ? No
more wire-guided boulders and stone piercing arrows. Have managed to get
through quite a few fights on Nightmare without losing one party member
(with a bit of practice of course).


Well, the archers did seem pretty bugged since they had infinite range and shot through walls.:)

Modifié par Graunt, 04 mars 2011 - 03:33 .


#8338
sleepyowlet

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Killjoy Cutter wrote...

sleepyowlet wrote...

Valmarn wrote...

That's why I said "look a tad butch," not "act a tad butch."


Uh... Aveline is warrior. A knight, as in lugs around ca. 40 pounds of armour (that's the weight of a light leather/chain combo IRL, plate weighs between 60 and 80 pounds) plus weapon every day and has to be able to fight without getting winded after five minutes. Her body shape is appropriate for that kind of physically demanding profession. I approve.


More people need to realize that. 


Thank you. I'm pretty active in medieval reenactment, so I know how heavy armours and weapons are. A woman with a thin, pretty built wouldn't be able to handle either. That's why I like Aveline's looks. I bet that many of those complaining about her butchness have never actually lifted/worn armour or held a sword.:lol:

#8339
Shawn Marrster

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I have now played about 5 hours of the retail game. The demo is a real poor example of the game.

The game is real beautiful, something that is not shown in the demo.

Still DA1 is so far much, much better as a game then DA2. DA2 has better graphics, more sleek menus, but not the same deep story and fantastic characters.

#8340
WaCk0

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Graunt wrote...

Killjoy Cutter wrote...
The only person who could objectively find DA:O combat "plodding" would be the lead character from Crank


And many of the reviewers of Origins and early previewers of DA2 and...oh, I don't know, maybe Bioware too?


www.youtube.com/watch

vs

www.youtube.com/watch

As much as some people loved the original Dragon Age, there were
still a lot of complaints about the combat. Some thought it too slow
and plodding, while others thought it wasn't strategic enough. The new
developer diary from Bioware attempts to show that Dragon Age II is trying to appease both groups. They've made the combat faster and more strategic.



Man, DA:O darkspawn looks bad ass... I'll miss them :(
New darkspawn has crappy design.

#8341
nakrato

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Thoughts on the demo(all my opinion): It suprised me how much they have improved the combat, it works smoother and fighting animations are much better. The voice acting is ofc top notch, a few times though I laughed a bit of male Hawkes tone when he speaks, other than that, awsome. The only thing I did not enjoy as much, was the changes they made to the way darkspawn looks, not saying that it is bad, just not what I'm used to, but I will get used to it in the end I'm sure.

PS: I'm playing it on the PC, so do not have to do any "button Mashing", I right click on an enemy, and the guy strikes on him, until I order an ability, I stop him or he dies. I'm saying this because I've noticed a lot of people are complaning about it. I'm gonna guess, that they are talking about the console demo, but do not quote me on that.

Modifié par nakrato, 04 mars 2011 - 04:27 .


#8342
Relshar

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Anyone else on the PC version of the demo notice that sometimes you cant take a health potion during combat and need to disengage the character run away a bit then down the potion before getting back into the fight?

Had a full party wipe due to this bug.

#8343
Killjoy Cutter

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Relshar wrote...

Anyone else on the PC version of the demo notice that sometimes you cant take a health potion during combat and need to disengage the character run away a bit then down the potion before getting back into the fight?

Had a full party wipe due to this bug.


Noticed that a lot. 

Supposedly, there's a long cooldown on using potions, but at least in the demo it was very unclear if that is what was going on.  And if you were paused, it would indicate that the character was going to drink it, and then they just wouldn't. 

It seems that in general, in the demo, it was very very easy for anything to enemy did to interupt what you ordered a character to do.

#8344
Enuna

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The demo was great, the new animations and combat were a VERY welcome change. Bioware seems to have kept what was good about the combat (tactics, party management) and thrown out what was bad (slow clunky animations, etc.).
There were three things that did bother me however, and these may just be bugs in the demo. Two annoyances were the randomness of taking potions during combat and the inability to cast AOE spells directly on an enemy. The mouse pointer would gray out over an enemy and only let me click on the ground. The third being that every time I was hit by the ogre (most noticeable time) my character would stop attacking. This is of course a demo and not even the game's final build so I really doubt I'll see it in the final product.

The graphics, clean UI, and uncluttered environments are a definite step up from the old. This coupled with the fully voiced main character and updated character creator (I'm looking at you gibbed thread) are making this a must have game for me.

Oh yeah, and the framed narrative is already looking like it's going to be better then the "ultimate evil threatening the world" story of the original.

Modifié par Enuna, 04 mars 2011 - 05:18 .


#8345
Matt12

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I really enjoyed the demo and can't wait to play the full game. I understand some of the frustrations of others however. I enjoyed the fast paced action of the fighting, but I also really liked the pace of DA:O's fighting.

In the final product, I hope there will be plenty of places to explore and with long gameplay. I remember one playthrough taking 40-50 hours in DA:O and I hope for a similar completion time.

The 2 handed warrior seemed lacking in the demo, but I've heard from a Dev that they have improved on the class which is good for the final game.

#8346
Maximum Drive

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The demo just made me hungry for more. The changes don't bother me too much. To be perfectly honest though, it's kind of crazy to pass judgment on a game from a demo in which most of the options are locked down. It looks like the story is going to be top notch though. Can't complain about that.

#8347
Grkljan

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When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.

#8348
Chob

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Damnit, 12 hours for the main story is abysmal. Especially when there is no toolset.

#8349
Viper371

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Tried the demo yesterday night, once as a warrior, once as a rogue.

I like the new battle animation, but it gets tiring of seeing rogues jumping 10 feet high and 50 meters away. Warriors with double handed heavy sword in full armor jumping in the air to smash their ennemies? Hmm. Looks cool, but I'm not sure I like it.

Graphics were subpar, but I think the game will be better, with DX11 graphics.

I've had issues that were corrected, judging by the posts here, so it's cool.

The way the demo is done, it looks more like a standard console game ported to PC, but this might be due to the demo itself being shortened.

Wich brings me to the actual demo.
Let's say I've played the demo, but never came here to read Bioware's staff answers to various issues...

What's the impression I'm left with? The game is linear, very short, there's silly&unrealistic attack moves all the time (looks like an episode of Xena ;) ) and the recommended specs were written by the Crysis designers... duh. ;)

Reading here has convinced me the game should be as good as DA:O, but the demo does not represent that, imho. Or it should have been made clear that this was a "combat demo", not a representation of the full game. This is my 0,02$ on the demo :) Imho, not a good tool to judge the final game because there's too many features not present. I'm pretty sure it was done on purpose, but I would have preferred something deeper for a demo, something that would scream "buy me now!", wich the demo didn't do for me.

#8350
DragonRageGT

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The demo was great but somehow I doubt will be seeing vids like this of DA2. Really, compare them all:

Dragon Age - Fast Nightmare Dragon Kill Posted Image

Dragon Age - Rogues have fun too! Posted Image

Dragon Age 2 - Pre-release Demo - Part I Posted Image (there are links/response for parts II, III and IV covering the Demo)