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Dragon Age 2 Demo feedback thread


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#8351
Dlokir

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Notker_Biloba wrote...
Have you ever played DA:O on the PC?  Try exactly what I did, and watch the results.  Now try it on the DA2 demo.  Different results.

"Hold Position" in DA:O does not mean "hold your current postion".  It only means "don't use your AI to determine your actions".  In DA2, it actually does seem to make minions stay in one place.  That is my complaint.


Remove all your mods and test again. I just did it and I confirm the hold in DAO only means don't move at all, not don't use tactics and associated AI.

Remove all your mods and use a party with long range only and let them behave. See how they use fully their tacticsc and AI they can if moving isn't involbed/

Try this with no mods and you'll see it's one of the mods you are using that tricks you. With hold and tactics enabled see all your long range member fully attack without ever moving. Exactly the same than in DA2 demo if you only use hold and let enabled tactics.

Now second point with hold, select all member in DA2 demo and make them attack a target. They do it, if they don't for you, either you don't know how select them all, either you have a big bug in the DA2 demo. Again it's the same in DA2 than in DAO.

EDIT: Forget to mention I always used only PC versions, that's mentionned in my profile.

Modifié par Dlokir, 04 mars 2011 - 07:30 .


#8352
Dlokir

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RageGT wrote...

The demo was great but somehow I doubt will be seeing vids like this of DA2. Really, compare them all:

Dragon Age - Fast Nightmare Dragon Kill Image IPB

Dragon Age - Rogues have fun too! Image IPB

Dragon Age 2 - Pre-release Demo - Part I Image IPB (there are links/response for parts II, III and IV covering the Demo)

Lol you compare a boss fight with uber characters and a demo with newbie characters and standard fights. Very fair for sure! :lol:

#8353
Waltomatic

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Relshar wrote...

Anyone else on the PC version of the demo notice that sometimes you cant take a health potion during combat and need to disengage the character run away a bit then down the potion before getting back into the fight?

Had a full party wipe due to this bug.


I saw this on my first playthrough. I tried to give Carver a potion, and the potion button bugged out for the whole party.
 

#8354
Spinnennetz

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I for one really enjoyed the demo. I love the new combat so far, especially how fast-paced it is. I don't mind the lack of realism - it just looks really cool and I prefer that over realistic combat that gets boring to watch very quickly. It does feel a little bit like it was designed to be played with a controller (and I play on the PC), but I think it's a refreshing change. I'm not sure why people seem to think it's hack'n'slash now, I still paused a lot to issue orders.

The voice-acting is quite solid as well, I guess I just wish that both male and female Hawke sounded a little... more neutral. He sounds a bit too gruff and she sounds a bit too feminine for my tastes, but that's just a minor thing really.

Graphics are pretty, but in all honesty, they've never been a big point of interest for me. I don't care if the environment doesn't look great as long as the plot is good and the characters interesting. And that appears to be the case!

I realize this is only a demo, so there's no way of telling, but I do hope the game won't feel as rushed, what with those time jumps I've heard about. I'm not too sure I like the idea of the game deciding what my character was doing for a year or more, but that's got nothing to do with the demo.

I'm very much looking forward to the full game, more so than before!

#8355
Askia32

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Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?

#8356
Killjoy Cutter

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Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Exactly that.

#8357
Killjoy Cutter

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Askia32 wrote...

Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?


Well, less like a sword-wielding Fist of the North Star...

#8358
finalbox328

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I love the demo, the pace of the game seems much better imo, i just hope they keep mages in fairly decent looking armor near mid/end game like the armor that Mage Hawke has on the cover to make up for the lack of plate mages can't wear anymore lol.

#8359
wobble55

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Relshar wrote...

Anyone else on the PC version of the demo notice that sometimes you cant take a health potion during combat and need to disengage the character run away a bit then down the potion before getting back into the fight?

Had a full party wipe due to this bug.


Use of abilities has a similiar problem.  The auto-attack feature seems to be very buggy, as is tactics and party movement.  Let's hope these are fixed in the final game!

#8360
Askia32

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Killjoy Cutter wrote...

Askia32 wrote...

Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?


Well, less like a sword-wielding Fist of the North Star...

I'll take that over the hideous two ton bat swinging animations.

#8361
Sam-_-Fisher

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I enjoyed the combat changes but I'm on the fence about the conversation wheel.

#8362
wobble55

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Askia32 wrote...

Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?


Try swinging a real 2hander and get back to us.  I think you will tell us that DAO's speed was unrealistically fast.

#8363
PirateT138

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Askia32 wrote..
I'll take that over the hideous two ton bat swinging animations.


Swinging some of the large two handed weapons would be very difficult, hence the "two ton bat."

Ninja jumping all the hell all over in full plate with a 5 foot long sword is just plain stupid.

Modifié par PirateT138, 04 mars 2011 - 08:41 .


#8364
Viper371

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Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?

Personally, I think they are an improvement, but they went too far.  Seriously.  Know anyone who can swing a 2 handed sword like it was a japanese sabre?

#8365
Tasker

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I have to admit, I was surprised with the demo.

Many of the worries I had about the game have proven true, but, quite a few of the worse ones that I had haven't, and i'm actually contemplating buying the game now, where as I wasn't before due to the complete diversion in format from DA, the way things were implemented and the way the RPG elements were handled in ME2.

There are still a few things that I don't like and the whole demo felt like I was actually playing the next in the Final Fantasy series, but on the whole it was actually fun to play. ( Even with it's press A - Press A - Press A - Press A - Pre... button mashing )

It's a shame that the character creator and the inventory system weren't included as these are things that I still have a few worries about, but as the game has nothing to do with the character in the first game and is merely set in the same game world ( unlike ME2 ), I can forgive it's divergence from the first game and treat it as a totaly separate entity. 

So while i'm still not completely convinced the game has headed in the right direction, i'm probably going to end up buying it now.

Modifié par Orkboy, 04 mars 2011 - 09:04 .


#8366
Askia32

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PirateT138 wrote...

Askia32 wrote..
I'll take that over the hideous two ton bat swinging animations.


Swinging some of the large two handed weapons would be very difficult, hence the "two ton bat."

Ninja jumping all the hell all over in full plate with a 5 foot long sword is just plain stupid.


Yea, they did go over board with the changes with Warriors, I agree.  They made warriros more WoW(World of Warcraft) like. 

I am saying that the old animations were even more terrible.  Swinging the thing like a huge bat in slow motion and only hitting one target at a time.  Come on now.  Yes the swords are heavy, but also wielders would have actually trained with em as early as childhood.

Viper371 wrote...

Personally, I think they are an
improvement, but they went too far.  Seriously.  Know anyone who can
swing a 2 handed sword like it was a japanese sabre?


I agree, they did go too far.

Modifié par Askia32, 04 mars 2011 - 09:22 .


#8367
Askia32

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wobble55 wrote...

Askia32 wrote...

Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?


Try swinging a real 2hander and get back to us.  I think you will tell us that DAO's speed was unrealistically fast.


Ha, take your own advice.

Modifié par Askia32, 04 mars 2011 - 09:44 .


#8368
Solitas777

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I pre-ordered the game and wondered, after playing the demo, if I should cancel my pre-order. I hate the dialogue options. I hate the lack of customization options for my character. I hate how dumbed down combat is. I'm not a fan of the characters I interacted with.

The graphics are better.

#8369
Killjoy Cutter

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Askia32 wrote...

PirateT138 wrote...

Askia32 wrote..
I'll take that over the hideous two ton bat swinging animations.


Swinging some of the large two handed weapons would be very difficult, hence the "two ton bat."

Ninja jumping all the hell all over in full plate with a 5 foot long sword is just plain stupid.


Yea, they did go over board with the changes with Warriors, I agree.  They made warriros more WoW(World of Warcraft) like. 

I am saying that the old animations were even more terrible.  Swinging the thing like a huge bat in slow motion and only hitting one target at a time.  Come on now.  Yes the swords are heavy, but also wielders would have actually trained with em as early as childhood.

Viper371 wrote...

Personally, I think they are an
improvement, but they went too far.  Seriously.  Know anyone who can
swing a 2 handed sword like it was a japanese sabre?


I agree, they did go too far.


Most historical usage of a great-sword or other large two-handed weapon would still only be intended to damage one target at a time -- spreading the impact out over several targets would have usually rendered the blow ineffective at doing real damage to any of them.

#8370
Askia32

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Killjoy Cutter wrote...

Askia32 wrote...

PirateT138 wrote...

Askia32 wrote..
I'll take that over the hideous two ton bat swinging animations.


Swinging some of the large two handed weapons would be very difficult, hence the "two ton bat."

Ninja jumping all the hell all over in full plate with a 5 foot long sword is just plain stupid.


Yea, they did go over board with the changes with Warriors, I agree.  They made warriros more WoW(World of Warcraft) like. 

I am saying that the old animations were even more terrible.  Swinging the thing like a huge bat in slow motion and only hitting one target at a time.  Come on now.  Yes the swords are heavy, but also wielders would have actually trained with em as early as childhood.

Viper371 wrote...

Personally, I think they are an
improvement, but they went too far.  Seriously.  Know anyone who can
swing a 2 handed sword like it was a japanese sabre?


I agree, they did go too far.


Most historical usage of a great-sword or other large two-handed weapon would still only be intended to damage one target at a time -- spreading the impact out over several targets would have usually rendered the blow ineffective at doing real damage to any of them.


Thus meaning you wouldn't swing it like a 2 ton bat.

#8371
Tommy6860

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Graunt wrote...

Killjoy Cutter wrote...
Posting the same two videos over and over won't make your point any more valid than repeating the same word over and over. 


Yet somehow posting just to sling ad hominems instead of actually giving at least some coherent reasoning behind your supposed "argument" makes it more valid?  You may as well just be posting "NO UR WRONG" because that's about as informative as your posts have been.

For the people who think the graphics are too ugly on the PC and that there's no shadows or anything...I'm just going to go with "locked in the demo".

blog.bioware.com/2011/03/03/the-technology-of-dragon-age-ii-%E2%80%93-part-2/

In the Part 1 of the Technology of Dragon Age II blogwe covered base improvements to the Dragon Age II technology. In this article we’ll examine how higher end PC GPUs can enable additional visual features which further improve the overall visual quality of the game.

One of the major goals of the team was to make the game look great on all platforms. Having accomplished that, we started researching what additional features we can offer to our users that have invested on higher end PC hardware. The latest PC GPUs that have been recently released on the market are very powerful. DirectX 11 technology is a great way for us to target this advanced GPU hardware, as DirectX 11 is fully backwards compatible with DirectX 10. So if you have a video card that supports DirectX 10, DirectX 10.1 or DirectX 11, and Windows Vista SP2 or Windows 7, you’ll be able to benefit from additional technology features as described in this post.


This pretty much slams the door on the "non profitable" theory.



All I can say is WOW for the moment. I wish they could have used those graphics in Origins. But while those images (and they are in-game as noted with the mana or stamnia/health bars in the shots) do look great and along with the noted changes stated by the devs in that blog, still has not allayed my worries to the conversation wheel and overtly action oriented theme I got from the demo. The characters in those screens still look a little cartoony and not ftting with the rest of the enviroments, including other NPCs in those images.

It's too bad that the demo didn't showcase one those more realistic enviroments from one of those screens, instead of that bland scorched, nothing but rock area in the demo. I would venture to say that many of the negative comments would have been far fewer here regarding the graphics.

#8372
foreverkaos

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 I haven't read the 330 pages or so of feedback, so I have no idea if this has been covered, but I played last night for the first time, so ill share a few thoughts.

Combat: I thought it was cool, seemed fast paced and made it more engaging to control, the frantic feeling was a good buzz.

Animations:
Warrior: For the most part I liked these, I never used a two handed warrior in DAO because the old animations were lame. Whilst unrealistic, at least now they are interesting, so ill take that. 

Rouge: Animations were cool, but I cant help but wonder how much DPS I lost with him jumping all over the place instead of stabbing people, but it was interesting for sure, I loved it. My only complaint is the whole kicking thing.... Hes got swords for a reason, I dont mind the occasional kick like the below the belt animation or similiar, but the whole twisting double feet thing is retarded.
I didnt pay huge detail to mage and S&S but they both seemed pretty cool.


Gameplay was good, but all of a sudden Flemeth came and the game went into hyperdrive, getting varric and helping isabella seemed way to rushed, but I can assume this is just a demo thing so not really an issue.

Artwork:
This seemed fine to me, no complaints here, tho I probably liked the older darkspawn models better, esp the hurlocks.

The only other complaint was a few technical issues: I got the  d3dx9_43.dll bug, but was able work around this and a few other small bugs, most noteably was a weird problem with clicking in the abilities/level up menus to CONFIRM choices etc, it seemed like the button would go numb. And for most of the final cutscene, between lothering and kirkwall I had some weird box with "101/130"  in it overlaying everything.



Overall however I enjoyed the demo, and look forward to the game. Hopefully they are able to listen to the feedback, fix the bugs and turn out a really amazing product.

Modifié par foreverkaos, 04 mars 2011 - 10:30 .


#8373
Ginen

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A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.

#8374
foreverkaos

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Ginen wrote...

A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.




I totally forgot about this, but it is definately something I noticed. I felt short sighted by the lack of birds eye veiw etc, which made the busy combat area look really cluttered and hard to focus on what was what.

#8375
BossTuff

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foreverkaos wrote...

Ginen wrote...

A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.




I totally forgot about this, but it is definately something I noticed. I felt short sighted by the lack of birds eye veiw etc, which made the busy combat area look really cluttered and hard to focus on what was what.


I'm pretty sure this was discussed before and the reason that you can't pan our completely is how the environments are designed.  With the first game they could really only do so much with the detail on the envrionments because of the camera pan.  Now, since the extreme zoom is gone, they can add more detail to higher levels which adds more immersion in the game.  

In other words, those of us playing on the consoles get a prettier looking game at the sacrifice of extreme zoom.