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Dragon Age 2 Demo feedback thread


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#8376
Caulyja

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wobble55 wrote...

Askia32 wrote...

Grkljan wrote...

When I see my characters jumping around on the battlefield, swinging swords unnaturally (ESPECIALLY two handed ones) I just have to hate it, because I've always considered Dragon Age a game which is so great because of it's reality, because it makes you think it is really possible, because it looks like an alternate reality. But now, with the removal of some, maybe not essential, but depth-adding features, I feel like im playing a game that is too obviously trying to look badass, and it is, but just doesnt have the artistic value that the predecessor had.


Wait a sec.  Are you saying the 2hand sword swinging was more realistic in DA:O?  Seriously?


Try swinging a real 2hander and get back to us.  I think you will tell us that DAO's speed was unrealistically fast.


I can and have swung a two hander around and if you're strong it's not that difficult. If you train to do so, you can do things that the everyday Joe can't. I apply that logic to the games; these are people that grew up with weapons and it's only natural that their strength reflect that.

#8377
Bootsykk

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Pros:
1) Combat seems much more fresh
2) STAT LISTS!! I was THRILLED to see that you guys added in an easier interface to see hit rating, crit rating, etc, etc. SO much quicker.
3) Character models/graphics are waaayyy updated! I was quite pleased at the level of detail on the xbox version. Very nice.
4) The variances in conversation per class. I was intruiged at how many differences there were in the way Hawke worded things given different classes or different conversation paths. Though the options are slim, the differences in the ways things can be said is nice compensation.

Cons:
1) Combat seems a little bit over-the-top with the jumping. Everything else is fine, but when Hawke can easily jump high enough to roundhouse kick a dragon in the jaw, it's a little bit ridiculous looking.
2) Glowing hair. Really just a graphics mistake, but in certain lights on the 360, Aveline GLOWS. It's rather bizarre looking, and if I can find a SS, I'll post it.

Oh, and one question: If you are a mage, will you always get Carver as a companion? Can a rogue or warrior get Carver too, or are they stuck with Bethany? I'm absolutely smitten with Carver, but I'm leaning towards playing a rogue...

#8378
JoePilot

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BossTuff wrote...

foreverkaos wrote...

Ginen wrote...

A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.




I totally forgot about this, but it is definately something I noticed. I felt short sighted by the lack of birds eye veiw etc, which made the busy combat area look really cluttered and hard to focus on what was what.


I'm pretty sure this was discussed before and the reason that you can't pan our completely is how the environments are designed.  With the first game they could really only do so much with the detail on the envrionments because of the camera pan.  Now, since the extreme zoom is gone, they can add more detail to higher levels which adds more immersion in the game.  

In other words, those of us playing on the consoles get a prettier looking game at the sacrifice of extreme zoom.


You and I must have been playing two completely different demos.

#8379
Bootsykk

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JoePilot wrote...

BossTuff wrote...

foreverkaos wrote...

Ginen wrote...

A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.




I totally forgot about this, but it is definately something I noticed. I felt short sighted by the lack of birds eye veiw etc, which made the busy combat area look really cluttered and hard to focus on what was what.


I'm pretty sure this was discussed before and the reason that you can't pan our completely is how the environments are designed.  With the first game they could really only do so much with the detail on the envrionments because of the camera pan.  Now, since the extreme zoom is gone, they can add more detail to higher levels which adds more immersion in the game.  

In other words, those of us playing on the consoles get a prettier looking game at the sacrifice of extreme zoom.


You and I must have been playing two completely different demos.


You and I must have also, Joepilot, because as I recall, the console graphics for DA2 are much prettier and more detailed at closer zooms.

#8380
Boulis

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Hi all,

Did a playthrough with all the classes and with the different modes/styles (2H, Sword+Board for Warrior, Mage Healer and DPS'er, Rogue DW and Archer) and, in short, I love this game!  Been a long time since I played Origins and I just can't wait till Tuesday! 

One observation though and this is not really a complaint, just a casual observation:  Archery is EZ mode plain and simple.  From what I remember of Origins it was sorta that way there too but the differences here are much more palpable.  With all other styles I really had to use some potions to get through the ogre.  With archer I used one without really needing to but figured Bethany needed some insurance.  Throughout the demo, I just sat back and rained death from a distance without too much thought put into tactics at all.

I hate nerfs so I'm not in any way suggesting one here.  But perhaps the damage of the melee styles should be increased accordingly because I honestly don't see myself as a very gifted player but it was just so much simpler as an archer.  

#8381
Graunt

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BossTuff wrote...

foreverkaos wrote...

Ginen wrote...

A question; just in case developers are still reading through this thread

Now that this thread has been beaten to death, is Bioware going to do something about it? I am concerned that the feedback concerning the limited zoom out, locked on character, non panning camera in the PC version will be ignored.




I totally forgot about this, but it is definately something I noticed. I felt short sighted by the lack of birds eye veiw etc, which made the busy combat area look really cluttered and hard to focus on what was what.


I'm pretty sure this was discussed before and the reason that you can't pan our completely is how the environments are designed.  With the first game they could really only do so much with the detail on the envrionments because of the camera pan.  Now, since the extreme zoom is gone, they can add more detail to higher levels which adds more immersion in the game.  

In other words, those of us playing on the consoles get a prettier looking game at the sacrifice of extreme zoom.


You can still zoom out to a decent view though.  It's not as good as Origins, but that's not even the main problem.  The main problem is that any time you select another character the camera "resets" and super zooms to the back of their head.  It doesn't seem to matter if you've already zoomed out for each character either.

Also, I REALLY hope the changes to two-handed Warriors make them much better and that the unknown Berserker/Templar/Reaver skills are fantastic.  I still plan on playing one for my first Hard (or Very Hard if it's in) playthrough, but playing the Archer Rogue on Nightmare in the demo is just insane, especially when you get Varric for a second.  Hail of Arrows isn't so hot on it's own, but it's awesome when you have two, the same with exploding shot.  I ended up finding a new bow, and the increase in damage was just sickening...it was so much more than what the Mage had from a similar upgrade to both auto attack and area of effect.

Archery is EZ mode plain and simple


Haha, oh yeah.  At least what we've seen so far anyway.  I think it's just the limited encounters, how most had swarms and swarms of enemies and the exaggerated stamina regeneration though in the demo.

Maybe the balance will be that Rogues will want to go DEX/CUN with very little WIL, while Mages will most likely only need to worry about MAG with a small investment into WIL.  It also seems like Mages have many more options for Elites/Bosses while Archers just have some really great area of effect abilities (until we know more).  But then again, they could always just invest into the Dual-Wield tree and change weapons.

Which brings up another point: I hope to god there is a weapon swap option.  Having to do it manually in the inventory screen seems like a gigantic step backwards and can't understand why it wouldn't be there.

Modifié par Graunt, 05 mars 2011 - 02:22 .


#8382
TEWR

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Biotic Budah wrote...

 I believe Hitler summed it up best.



I remember seeing that months ago! lol it made me rofl uncontrollably. I don't agree with hitler though. But still, I rofl'd and I rofl'd hard.

#8383
Graunt

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The Ethereal Writer Redux wrote...

Biotic Budah wrote...

 I believe Hitler summed it up best.



I remember seeing that months ago! lol it made me rofl uncontrollably. I don't agree with hitler though. But still, I rofl'd and I rofl'd hard.


Yeah, those are almost always funny, with a pretty accurate summarization of the most common general complaints about changes to any upcoming game.

Modifié par Graunt, 05 mars 2011 - 02:29 .


#8384
Tibera

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ok ok ok amazing is wat i say, to this the thing i liked most and hope stays the same is the warrior with 2h sword that is my fav class and in DA1 it was a little to slow for me so i didnt really have much fun with it but this demo to me is wat a 2h warrior should be like in all games not to fast but avr. speed. i liked the rogue but not as much as from DAO it standed still to much for me.but other than that i liked all the class's

#8385
davegl1234

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Although bioware games have to be the least informative demos (due to the nature of their games), I liked it it.

I think the combat is improved (not that i disliked origins -  but it was a bit clunky), and, although skeptical when bioware promoted such things, I think it has the strategic but fast past gameplay they were going for. Still not liking the fact that i was definitely not in the way of the orge charge, yet still fell on the floor...i was hoping collision detection might of been introduced, along with the better animation.

I don't really get why people are complaining about how unrealistic the combat is...there was nothing realistic about origins. Weird pink mist floating around your head, opponents asleep on a battlefield, a guy who can turn invisible...i think thats more unrealistic than a someone who can backflip, or can swing a heavy sword really quickly.

Not totally convinced with the dialogue wheel...i can't help but think i'll be shoehorned into one of three possible characters, rather than making decisions i personally want to make during dialogue...but maybe i'll trade that for more cinematic conversations.

One thing that struck me as suprising was the voice acting....there were some characters that were the usual bioware awesome, such as flemeth...yet some of the lesser characters struck me as pretty weak. I don't know if i've just been spoiled by bioware recently, but i did cringe a little with some lines.

I love bioware games, and i'm sure i'll enjoy this one.  Really looking forward to see if this their most reactive game (as they promised), which is essentially the only thing i've always thought as lacking from their games (they give you the illusion of choice, rather than actual choice).

Can't wait.

#8386
JediNg

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Troxa wrote...

Found this on http://gamrfeed.vgch...more-cinematic/
During a presentation on localization, BioWare localization representative Ian Mitchell showed some stats involving the amount of content in Dragon Age: Origins and Dragon Age II. The information gave some surprising insight into the scope of the sequel versus its predecessor. This information is undoubtedly rounded, but some key stats are:

Dragon Age: Origins
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay


This is a pretty shocking change, as it shows some pretty significant changes in developmental priority. The fewer spoken lines is especially odd, especially with the now fully voice-acted main character, which under normal circumstances would have signifficantly increased the amount of spoken dialog. Are you happy with the new focus of Dragon Age II, or would you have preferred something closer to the original game?


lol @ shortening the game, no doubt EA's hand at work trying to appeal to the ADHD and dyslexic market.
Demo alone, original game was better in every way.

#8387
Graunt

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davegl1234 wrote...
Still not liking the fact that i was definitely not in the way of the orge charge, yet still fell on the floor...i was hoping collision detection might of been introduced, along with the better animation.


Not sure what you mean here.  The Ogre also does an area of effect ground pound like Tremor.  After my first playthrough, I never had any issue with anyone falling due to his charge oher than the tank, but any melee character would fall plenty even when attacking from behind.

I don't really get why people are complaining about how unrealistic the combat is...there was nothing realistic about origins. Weird pink mist floating around your head, opponents asleep on a battlefield, a guy who can turn invisible...i think thats more unrealistic than a someone who can backflip, or can swing a heavy sword really quickly.


I am really glad they changed the pace of the combat, but as others have already said, they overdid it.  I'm all for flashy animations if they at least fit the classes, but some are just way over the top.  Thankfully it's not everything though, it's just a few specific attacks like the Rogue backstab (which can be slightly forgiven) and the machine gun firing and twirling of the Mage staff and the belly dancer casting.  I didn't find anything about the Warrior to be particularly bad, but then again I had also played a Warrior in WoW for six years, so maybe I'm just used to the anime inspired exaggeration.  

I'm not really looking for "realism" with weapon based abilities either within a fantasy setting, despite the claims that each setting has it's own "rules" that they should conform to, as though these rules are all universal.  I hope these people realize that Bioware set out to make Dragon Age 2 have it's own identity, so in this fantasy reality, people do jump around like an acrobatic Speedy Gonzales.  Maybe at the end of Dragon Age 3 we will have a "shocking" ending where the main character wakes up and is unplugged from the embryonic chamber that was keeping him connected to this alternate reality...

One thing that struck me as suprising was the voice acting....there were some characters that were the usual bioware awesome, such as flemeth...yet some of the lesser characters struck me as pretty weak. I don't know if i've just been spoiled by bioware recently, but i did cringe a little with some lines.


Being spoiled sucks doesn't it?  Then again, I doubt anyone is going to touch Morrigan...ever.

(they give you the illusion of choice, rather than actual choice).


I think this is the first time I've seen anyone post my same opinion on this.


lol @ shortening the game, no doubt EA's hand at work trying to appeal to the ADHD and dyslexic market.
Demo alone, original game was better in every way.


The game took less than twleve months to produce.  If they had another year it would obviously be longer, but the goal seems to be to release a "large expansion" every year now.  I honestly don't know how I feel about this.  Theoretically I'm getting the same (or more) playtime/replayability, but it's also costing me twice as much money.  Although I got it for dirt cheap and free overnight shipping when I ordered it in October too.

Modifié par Graunt, 05 mars 2011 - 02:50 .


#8388
b_sinning

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Font is so hard to read on xbox demo.

#8389
TEWR

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I just realized that maybe Bioware has slowly been showing us what they've put in Dragon Age 2 through all the DLC from Origins. Abilities for one thing, like the Rogue ability Flicker.

#8390
Cat Fancy

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whoops

Modifié par umwhatyousay, 05 mars 2011 - 03:25 .


#8391
Rhobert

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Sigh....

Count me as another of the disappointed.

I'm another of the older (40) crowd, who plays on PC (well, Mac on Bootcamp).

I was very eagerly awaiting this, having immensely enjoyed DA:O, and its sequel, on multiple play-throughs.  And, as seems to be the other norm here, I've played BG1, BG2, Icewind Dale, NMN1, NWN2.  Most of them, many times.  My other recent favorite is The Witcher.

I've pre-ordered the "special edition", or whatever it's called, based on my absolute love of the original Dragon Age. And I won't cancel that order either.  The money's not that big a deal (another advantage of being an older gamer), but mostly I'm hoping that the demo is not representative of the final product.

I'm trying to be constructive, and think of positive things to say, as I know people have put a lot of hard work and many hours into this.   Unfortunately I can't think of much that I would call an improvement.  

But, as seems to be the case with PC'ers here, and especially the older ones, I just can't buy into the new combat animations.  Too much suspension of disbelief required.  I just feel like I'm playing an arcade game.  I hate to use these words as I know they're probably insulting to a game designer, but it seems "cartoonish" and "juvenile".  Too much jumping around at super-human speed, too much Darkspawn exploding into ridiculous pools of blood-colored jello after barely being touched, and too much swinging ludicrously over-sized weapons at light-speed like they weighed nothing.

I also fear this will take away  any sense of achievement through levelling up.  If your character is this inhuman from the start, then what sense of satisfaction will I get from further advancement?

Yes, yes, I understand it's just a demo.  But is this aspect of the game really going to be significantly different in the final product?

I guess it's just that the original was such a breath of fresh air, and now we're back to pretty much everything else on the market.

Perhaps there's a dichotomy at play here, based on age and platform base.  I understand market decisions and all, but just to let you know, there is a somewhat smaller base of fans who are admittedly older and a smaller proportion of the market, but would be willing to pay 2-3x the cost for something truly special.

I'm going to be awaiting my delivery on March 8th, and truly hoping that some fantastic things have changed between the demo and now, but I am very disappointed with what I've seen so far.

I'm hoping that the story  and characters will carry the game.  But at this point the combat will be a detractor, rather than additive part.

#8392
Killjoy Cutter

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davegl1234 wrote...

I don't really get why people are complaining about how unrealistic the combat is...there was nothing realistic about origins. Weird pink mist floating around your head, opponents asleep on a battlefield, a guy who can turn invisible...i think thats more unrealistic than a someone who can backflip, or can swing a heavy sword really quickly.


Start here.

http://tvtropes.org/.../MagicAIsMagicA

More generally, Unrealistic A != Unrealistic B. 

#8393
Killjoy Cutter

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I have my issues with the game that the demo is telling us that DA2 is, but to be fair, one thing that I think some people have missed is that the original combat scene is Varric telling the embelished legend, not anything like the truth. I think at least some people complaining about the starting power level mighht be missing that.

#8394
LongDarkBlues

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b_sinning wrote...

Font is so hard to read on xbox demo.


Honestly, at this point, complaining about things not being ideal on an SDTV is like complaining that all the new radio stations are on FM and your AM band radio can't get them. It's been 10 years that TVs have been publicly available in HD, and exclusively for the last 3. Much less monitors for the last 25 years - I empathize that you don't have access to an HDTV, but it's far, far past the point you can complain about it. I'm surprised the Xbox360 even bothered supporting SDTV in the first place.

#8395
Graunt

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Killjoy Cutter wrote...

I have my issues with the game that the demo is telling us that DA2 is, but to be fair, one thing that I think some people have missed is that the original combat scene is Varric telling the embelished legend, not anything like the truth. I think at least some people complaining about the starting power level mighht be missing that.


There's something else that he was exaggerating too that's been a big concern, but I won't spoil it.

Also, after having played Nightmare for the 10th time, unless there's some drastic changes in the gold version, a two-handed Warrior really is the last build you'll want unless they are your tank.  They are too random with where they run and are always killing allies, even with just auto attack.  It's too chaotic at this speed to reliably micromanage them while enjoying the game.  None of the other classes cause this much strife within the group, and if you haven't seen them yet, Aveline and Varric both have some ungodly specializations.  Can't imagine what the others have.

Modifié par Graunt, 05 mars 2011 - 04:37 .


#8396
SkyScan

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Well I played the demo as all 3 classes, but only as males. (I know that sometimes females can get different dialogues)

I found being the rogue was the easiest to kill the ogre, the mage the most fun and hardest, and the warrior is just plain badass.

The Good:
A bit disappointed that you have to be a human. However, I can definitely see the logic and potential in only having one race. That way there can be a lot more options. So impartial on that matter. I actually like the wheel from mass effect better than text speech, especially because your character gets to be voiced acted =) Speaking of speaking, already some great dialogue from the characters, thank you for a decent storyline. The facial and lip movements were sometimes spot on and other times plain wrong (the dwarf storyteller's is very well done). I also like the improvement on the graphics, and happy to see the step away from strategy-ish combat on the consoles, I don't see why they didn't do it for pc though (or at least have the option to). The game looks amazing even without dx11 working (though I have a video card for it). Pre-ordered

The Bad:

As for the actual demo, it was short. Really short. The transition to the quest with Isabella was sletchy at best (I wanted to meet that elf I give the package to.. dammit >.<). The only big disappointment was that the story is just in another land, not in a different time period, with the same land. Though the references to DA1 was awesome. I was REALLY hoping for a storyline with the protagonist being Morrigan's child. There was so much awesome involved in that story line that I was hoping they'd carry it over.

The Ugly: (things I that they didn't tell you in demo)
Do we get a dog?
Will we be able to turn into a dragon? =)
Do you have to drag your family members around? Because that brother is damn annoying and the sister dies if your a mage :(
I know there are 6 branches of skills and on the site there were 3 "sub-classes", but when you fill a whole branch up do more skills become available?
What's the max level?
Are there guilds you can join?
Does the storyline continue after the dwarf guy finishes about how you became the champion? Like does it go back to "real time" and the lady looks for you and stuff like that.

In my opinion, the demo was not that bad. It's not suppose to give you a lot of info, just tell you what the game is like for those of us who didn't play the first 1.

#8397
Vrey

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I REALLY want to be able to rotate camera with left mouse button, and still attack with the right one, so the Swap mouse button option doesnt cut it.

And the move-to-where-I-clicked also has to be an option that you can turn off.

#8398
Dawnielle

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I did not like the DA2 preview because:

 Emotion was gone. in DA1 on my first playthrough as a Cousland, I got teery eyed, and a little shaky in the scene with my Rouge's Father & Mother. It infuriated me, and make me really want to finish the game. I am not a very emotional girl, but some things get to me. In this preview, when my Brother passed, it was nothing. I was more upset for the Templar, that I had no relation to. So, I was not impressed. I can get a good fighting game anywhere, its the details, the dog and the emotion that makes girls like me want to play DA. 
This is just my personal experience.

Now lets see if there is a masculine romanceable character, and lord not Anders! EWW.

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#8399
Volleyjeff

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double-posted

oops!  (why can't we delete a response?)

Modifié par Volleyjeff, 05 mars 2011 - 05:32 .


#8400
Volleyjeff

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Rhobert wrote...

Sigh....

Count me as another of the disappointed.

I'm another of the older (40) crowd, who plays on PC (well, Mac on Bootcamp).

I was very eagerly awaiting this, having immensely enjoyed DA:O, and its sequel, on multiple play-throughs.  And, as seems to be the other norm here, I've played BG1, BG2, Icewind Dale, NMN1, NWN2.  Most of them, many times.  My other recent favorite is The Witcher.

I've pre-ordered the "special edition", or whatever it's called, based on my absolute love of the original Dragon Age. And I won't cancel that order either.  The money's not that big a deal (another advantage of being an older gamer), but mostly I'm hoping that the demo is not representative of the final product.

I'm trying to be constructive, and think of positive things to say, as I know people have put a lot of hard work and many hours into this.   Unfortunately I can't think of much that I would call an improvement.  

But, as seems to be the case with PC'ers here, and especially the older ones, I just can't buy into the new combat animations.  Too much suspension of disbelief required.  I just feel like I'm playing an arcade game.  I hate to use these words as I know they're probably insulting to a game designer, but it seems "cartoonish" and "juvenile".  Too much jumping around at super-human speed, too much Darkspawn exploding into ridiculous pools of blood-colored jello after barely being touched, and too much swinging ludicrously over-sized weapons at light-speed like they weighed nothing.

I also fear this will take away  any sense of achievement through levelling up.  If your character is this inhuman from the start, then what sense of satisfaction will I get from further advancement?

Yes, yes, I understand it's just a demo.  But is this aspect of the game really going to be significantly different in the final product?

I guess it's just that the original was such a breath of fresh air, and now we're back to pretty much everything else on the market.

Perhaps there's a dichotomy at play here, based on age and platform base.  I understand market decisions and all, but just to let you know, there is a somewhat smaller base of fans who are admittedly older and a smaller proportion of the market, but would be willing to pay 2-3x the cost for something truly special.

I'm going to be awaiting my delivery on March 8th, and truly hoping that some fantastic things have changed between the demo and now, but I am very disappointed with what I've seen so far.

I'm hoping that the story  and characters will carry the game.  But at this point the combat will be a detractor, rather than additive part.


Agreed 100% and one of the best responses I've seen out there.  I'm in your camp, Rhobert, and there are many more like us as well that I with Bioware would listen to.