davegl1234 wrote...
Still not liking the fact that i was definitely not in the way of the orge charge, yet still fell on the floor...i was hoping collision detection might of been introduced, along with the better animation.
Not sure what you mean here. The Ogre also does an area of effect ground pound like Tremor. After my first playthrough, I never had any issue with anyone falling due to his charge oher than the tank, but any melee character would fall plenty even when attacking from behind.
I don't really get why people are complaining about how unrealistic the combat is...there was nothing realistic about origins. Weird pink mist floating around your head, opponents asleep on a battlefield, a guy who can turn invisible...i think thats more unrealistic than a someone who can backflip, or can swing a heavy sword really quickly.
I am really glad they changed the
pace of the combat, but as others have already said, they overdid it. I'm all for flashy animations if they at least fit the classes, but some are just way over the top. Thankfully it's not everything though, it's just a few specific attacks like the Rogue backstab (which can be slightly forgiven) and the machine gun firing and twirling of the Mage staff and the belly dancer casting. I didn't find anything about the Warrior to be particularly bad, but then again I had also played a Warrior in WoW for six years, so maybe I'm just used to the anime inspired exaggeration.
I'm not really looking for "realism" with weapon based abilities either within a fantasy setting, despite the claims that each setting has it's own "rules" that they should conform to, as though these rules are all universal. I hope these people realize that Bioware set out to make Dragon Age 2 have it's own identity, so in this fantasy reality, people do jump around like an acrobatic Speedy Gonzales. Maybe at the end of Dragon Age 3 we will have a "shocking" ending where the main character wakes up and is unplugged from the embryonic chamber that was keeping him connected to this alternate reality...
One thing that struck me as suprising was the voice acting....there were some characters that were the usual bioware awesome, such as flemeth...yet some of the lesser characters struck me as pretty weak. I don't know if i've just been spoiled by bioware recently, but i did cringe a little with some lines.
Being spoiled sucks doesn't it? Then again, I doubt anyone is going to touch Morrigan...ever.
(they give you the illusion of choice, rather than actual choice).
I think this is the first time I've seen anyone post my same opinion on this.
lol @ shortening the game, no doubt EA's hand at work trying to appeal to the ADHD and dyslexic market.
Demo alone, original game was better in every way.
The game took less than twleve months to produce. If they had another year it would obviously be longer, but the goal seems to be to release a "large expansion" every year now. I honestly don't know how I feel about this. Theoretically I'm getting the same (or more) playtime/replayability, but it's also costing me twice as much money. Although I got it for dirt cheap and free overnight shipping when I ordered it in October too.
Modifié par Graunt, 05 mars 2011 - 02:50 .