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Dragon Age 2 Demo feedback thread


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#8451
Graunt

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TwistedComplex wrote...

oldmansavage wrote...

Going to have to pass on Diablo Age Origins 2.  I am unimpressed and underwhelmed by this God of War/Devil May Cry/Everyothergameidon'tlike hack and slash style hack job.  On the bright side you will make a lot of sales on this one because most of the folks I know that don't like traditional RPGs are very excited for this abomination. 

Thanks for selling out to the tapout shirt wearing, hack and slash loveing, teenager.


"hack and slash"

You keep using the phrase

I don't think you know what it means


http://en.wikipedia..../Hack_and_slash

To be fair, probably more people than not misrepresent the meaning.  So much so that it's literally become the "standard" definition.

Many people problalby puchase it people with different audience of course not rpg lovers...


Yeah obviously, it was aimed more towards the Wii Fitness and Ace Combat 4 crowd.  Good thing I hate RPGs, I'll probably love this game! :whistle:

Modifié par Graunt, 05 mars 2011 - 08:05 .


#8452
oldmansavage

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Graunt wrote...

TwistedComplex wrote...

oldmansavage wrote...

Going to have to pass on Diablo Age Origins 2.  I am unimpressed and underwhelmed by this God of War/Devil May Cry/Everyothergameidon'tlike hack and slash style hack job.  On the bright side you will make a lot of sales on this one because most of the folks I know that don't like traditional RPGs are very excited for this abomination. 

Thanks for selling out to the tapout shirt wearing, hack and slash loveing, teenager.


"hack and slash"

You keep using the phrase

I don't think you know what it means


http://en.wikipedia..../Hack_and_slash

To be fair, probably more people than not misrepresent the meaning.  So much so that it's literally become the "standard" definition.

Many people problalby puchase it people with different audience of course not rpg lovers...


Yeah obviously, it was aimed more towards the Wii Fitness and Ace Combat 4 crowd.  Good thing I hate RPGs, I'll probably love this game! :whistle:


Whatever God of War, Devil May Cry and any other tap X repeatedly to attack in combat is what this game is.  I don't want to get into semantics on what the actual name of genre is, but to my best definition it is a hack and slash. 

Press the button fast and kill.  It is a system for kids with ADD.

#8453
wulf3n

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oldmansavage wrote...
Press the button fast and kill.  It is a system for kids with ADD.


God forbid you should be given more responsibilty over your character's combat. It's obviously not designed to make the game more immersive,  and to help develop a connection between you and your character, by forcing you to actually be the one fighting, as well as commanding your team.

#8454
Kastagir

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It's aimed at an easily accessible style of gameplay for short attention span gamers, mostly console owners, who have little patience for tactical combat and no appreciation for realism in a fantasy game, whether it is an RPG or not. The change in direction is a clear effort to maximize sales in the short term through focusing on the simple appeal and not the complexity. This may be a successful strategy, but will likely turn many Bioware fans away from future purchases. In any event, this game will be forgotten in a couple of years.

#8455
Guest_xnoxiousx_*

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Screw you BioWare...Seriously.
Making awesome games and nerfing the **** out of them.

Just like me1 to me2.

#8456
Nathan Redgrave

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A few points that stood out for me:

1. Having a "smartass" dialogue option where Mass Effect's "meh, I'm just going to be unentertainingly neutral" option used to be, is genius. At last, an option I can sink my teeth into that isn't "I'm a saint" or "I'm an intergalactic turd."

2. The game's new art style, oddly, looks better on my HD screen than in any of the screenshots. In fact, it doesn't actually look that different from Origins, apart from certain things that got design changes. I was surprised to find that I liked the darkspawn's new look... except for the Ogre, which doesn't look as intimidating, for some reason, even though it was the least-changed.

3. I really, really wish there were a town section, just to say "Hey, this is still an RPG." Would go a long way toward staving off the fears of those who were put off by the overly-streamlined feel of Mass Effect 2.

4. The rogue class strikes me as much more fun than in Origins.

5. The more hands-on, console-friendly combat system feels much better than the console version of Origins. (I can't comment on the comparison between PC versions.)

6. I'm loving the narrative with Varric and the Chantry seeker.

7. Also, at least 80% of those who played this demo are whinging much ado about absolutely nothing. (And did you know that 90% of all statistical percentages are made up on the spot?)

Modifié par Nathan Redgrave, 05 mars 2011 - 09:03 .


#8457
Reveal3

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I'm concerned how the need to get the game out ASAP might compromise the enrichment of the experience. As of now, inventory, merchandise and map illustrations are basically flat. That is the kind of attention to detail I'm talking about. The voice acting for DAO was vast and top notch, the dialogue in the sequel...well, some of it just sounds stupid. Nuance made DAO great. I'm worried that DA2 will be a cookie cutter, cardboard expansion of the original. Have ordered the Sig version and will not cancel.

PS, there is a german guy who has the first 30 minutes post demo on youtube. No voice over, just game play.

Modifié par Reveal3, 05 mars 2011 - 09:17 .


#8458
Gyroscopic_Trout

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Kastagir wrote...

It's aimed at an easily accessible style of gameplay for short attention span gamers, mostly console owners, who have little patience for tactical combat and no appreciation for realism in a fantasy game, whether it is an RPG or not. The change in direction is a clear effort to maximize sales in the short term through focusing on the simple appeal and not the complexity. This may be a successful strategy, but will likely turn many Bioware fans away from future purchases. In any event, this game will be forgotten in a couple of years.


I'm assuming you and your buddies in this thread have an opinion you're trying to get across, and I respect that.  It's just that you soaked that opinion in condescention, insults and hyperbole to such an extent that it all comes out like so much white noise.  Maybe you could try again without the sass.

My own thoughts:

1.  It feels like I'm playing a cross between DA:O and Jade Empire.  Not bad.  Feel like I should have a dodge button though.
2.  Though it has it's own thread in the demo technical issues forum, I'll just reiterate that the tiny text was very hard to read.  Just saying.
3.  I'm assuming that the demo was just skipping over large chunks of gameplay and dialogue to give us a feel for it, and that the finished game won't randomly jump around like a montage.  I'm hoping we actually get to see Lothering at the start instead of starting in the middle of goddamn nowhere.
4.  Please import the dialogue wheel from this into ME3.
5.  I like the new darkspawn.  For some reason the overall aesthetic reminded me of Samurai Jack.  Heck, the whole demo kind of reminded me of Samurai Jack.

#8459
Fang470

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Does stun = disorientate

#8460
didymos1120

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Gyroscopic_Trout wrote...

1.  It feels like I'm playing a cross between DA:O and Jade Empire.  Not bad.  Feel like I should have a dodge button though.


Rogues have an ability for that.

#8461
ransompendragon

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Graunt wrote...

ransompendragon wrote...
But I don't run around to forums for FPS games and say they need to be like RPGs, why should my RPG be "action" or "arcade" or what not?


And who says that RPGs need to "be like" anything specific when it comes to the actual combat or anything else?  That isn't what defines the RPG genre at all.  Just because people are used to a specific gameplay style because that's all they've ever seen or acclimated to doesn't mean it's the only way to do something, or that it's even the best approach.  

Pretty much all RPGs have a few things in common -- which is how you define a genre in the first place -- but there's no "requirement" for how a story is told, or whether or not it's solo or group based or the combat and perspective.  To claim otherwise is laughable when you have games like Might and Magic and Wizardry, which play absolutely nothing like the isometric games and have more in common with a game like Doom, yet were the progenitors of the modern cRPG.  Before that it was mostly just text based.



You are absolutely right. They decided "let's try an RPG that has combat out of a graphic novel/comic book" and I for one say "nice try, no thanks."

And it is not like DA2 combat is actually something new, not even in RPGs anymore. Over the top, yes, new, no. And that's my point -- it's not like people can't already get games that play like a comic book or arcade game.

[keep in mind I am still buying the game]

#8462
Rapideye

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Let's face it you don't *primarily* play Bioware RPG's for the combat but it is a... brave decision to alter a winning formula so radically.

No one recalls the combat in KOTOR as being special but many who played the game revere it as an all time great.

I can understand some of the changes and perhaps the belief that Awakenings was already "the sequel that didn't meddle with the formula" so here's hoping the story is what we've come to expect.

#8463
Gyroscopic_Trout

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didymos1120 wrote...

Gyroscopic_Trout wrote...

1.  It feels like I'm playing a cross between DA:O and Jade Empire.  Not bad.  Feel like I should have a dodge button though.


Rogues have an ability for that.


Yes, but I mean a dodge button for every class, by default, like in Jade Empire.  I've played through it with a mage, and kept trying to hit the B button on my controller to roll away from the darkspawn when I pulled aggro.  :pinched:

ransompendragon wrote...

You are absolutely right. They
decided "let's try an RPG that has combat out of a graphic novel/comic
book" and I for one say "nice try, no thanks."

And it is not
like DA2 combat is actually something new, not even in RPGs anymore.
Over the top, yes, new, no. And that's my point -- it's not like people
can't already get games that play like a comic book or arcade game.

[keep in mind I am still buying the game]


But I can say the same thing about the combat in DA:O.  It had all been done before.  Even the ability to assign different tactics to AI controlled party members dates all the way back to Secret of Mana on SNES.

We'll have to wait for the full version of the game to know for sure, but it would seem that all the tactical aspects are still there.  If we have the option of setting our controlled character to auto-attack, then nothing has really been lost.

As for the combat being too "over the top", just what constitutes over the top?  How are some acrobatics and dramatic violence more  unealistic than summoning a giant blizzard or turning into a diseased bear?  The phrase 'realistic fantasy' is an oxymoron and I shouldn't have to explain why.  Heck, most of the time 'realistic fantasy' is just used to excuse gratuitous violence and 'mature' content that really doesn't contribute to the story.

#8464
LevelRouter

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I was quite unimpressed during my first playthrough of the demo, and grew even more unimpressed when I replayed it, it got old real fast. Though I have to admit, after downloading the mod that unlocks the supposedly "broken" nightmare difficulty I had a lot of fun. I enjoyed it a whole lot when the game forced me to micromanage like in origns. The inability to zoom out as much as in origins sadly hampered this experience, it would have been truly beneficial to have that option. I hope that this game proves to be moddable to the extent that modders will be able to patch it in. Otherwise the camera was pretty much identical to origins. Keep right mouse button pressed to move the camera, very fluid and not that hard.

I have high hopes that this game will retain the tacticality of origins and after watching the most recent live stream the nightmare mode seems to be challenging enough to prove interesting. I truly hope that this proves to be true, but I suppose we will find out in a few days :)

#8465
DarkenSol99

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I just thought i would pop on to give my opinion on the demo.

I will pojnt out now that i wasnt a big fan of ME2 or the direction that Bioware is taking so i am slightly biased and therefore perhaps the following can be taken with a pinch of salt.

In short, i thought it was terrible in almost every way.

I wont go into the rpg aspects as that has been done to death but suffice to say i wasnt impressed.

The graphics, although smoother, look worse in my opinion with the animations looking unatural and over done.

The combat is mind bogglingly boring. Attack monster A wait until its dead, move onto B etc. Little tactics needed or provided.

Although i wasnt greatly opposed to Hawke being voiced i have to say, having heard both male and female i wish i had been. They sound wooden and silly as do some of the other characters.

The cut scenes are intrusive and have equally akward animations.

I think the game will do well, in part because of Biowares incredibly loyal fanbase (to which i was once a member) and in part because the appeal of games scuch as these are limited and so people into hack and slash games go off to buy the next one shotly after having bought the previous one.

But in my eyes, this is not a good game and actually does not deserve to do well. I dont say that with malice or hate, just with genuine opinion.

Sorry for the negativity.

#8466
HawXV2

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Kastagir wrote...

It's aimed at an easily accessible style of gameplay for short attention span gamers, mostly console owners, who have little patience for tactical combat and no appreciation for realism in a fantasy game, whether it is an RPG or not. The change in direction is a clear effort to maximize sales in the short term through focusing on the simple appeal and not the complexity. This may be a successful strategy, but will likely turn many Bioware fans away from future purchases. In any event, this game will be forgotten in a couple of years.


LOL. Origins hasn't been forgotten yet. I doubt this will be forgotten either. Don't try to comfort yourself with this just because you don't like the game. Your rage is amusing, though.

Modifié par HawXV2, 06 mars 2011 - 12:34 .


#8467
konjad

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Image IPB

Modifié par konjad, 06 mars 2011 - 12:36 .


#8468
ransompendragon

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Gyroscopic_Trout wrote...

ransompendragon wrote...

You are absolutely right. They
decided "let's try an RPG that has combat out of a graphic novel/comic
book" and I for one say "nice try, no thanks."

And it is not
like DA2 combat is actually something new, not even in RPGs anymore.
Over the top, yes, new, no. And that's my point -- it's not like people
can't already get games that play like a comic book or arcade game.

[keep in mind I am still buying the game]


But I can say the same thing about the combat in DA:O.  It had all been done before.  Even the ability to assign different tactics to AI controlled party members dates all the way back to Secret of Mana on SNES.

We'll have to wait for the full version of the game to know for sure, but it would seem that all the tactical aspects are still there.  If we have the option of setting our controlled character to auto-attack, then nothing has really been lost.

As for the combat being too "over the top", just what constitutes over the top?  How are some acrobatics and dramatic violence more  unealistic than summoning a giant blizzard or turning into a diseased bear?  The phrase 'realistic fantasy' is an oxymoron and I shouldn't have to explain why.  Heck, most of the time 'realistic fantasy' is just used to excuse gratuitous violence and 'mature' content that really doesn't contribute to the story.


I never said anything about realism. And I don't disagree that the combat can technically be done in the same way. I just think it looks silly. Yes, even sillier than DAO. (At least they could have added a few different animations for exploding hurlocks there is one that I see every single time which is really immersion breaking).

#8469
ThymeConstraint

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I play the demo on the x-box and it honestly sold me on the game.
That being said, I could swear I read somewhere that if you completed the demo while signed into xbox live, you recieved some sort of dlc. Is that true?

#8470
Caelorummors

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oldmansavage wrote...

Graunt wrote...

TwistedComplex wrote...

oldmansavage wrote...

Going to have to pass on Diablo Age Origins 2.  I am unimpressed and underwhelmed by this God of War/Devil May Cry/Everyothergameidon'tlike hack and slash style hack job.  On the bright side you will make a lot of sales on this one because most of the folks I know that don't like traditional RPGs are very excited for this abomination. 

Thanks for selling out to the tapout shirt wearing, hack and slash loveing, teenager.


"hack and slash"

You keep using the phrase

I don't think you know what it means


http://en.wikipedia..../Hack_and_slash

To be fair, probably more people than not misrepresent the meaning.  So much so that it's literally become the "standard" definition.

Many people problalby puchase it people with different audience of course not rpg lovers...


Yeah obviously, it was aimed more towards the Wii Fitness and Ace Combat 4 crowd.  Good thing I hate RPGs, I'll probably love this game! :whistle:


Whatever God of War, Devil May Cry and any other tap X repeatedly to attack in combat is what this game is.  I don't want to get into semantics on what the actual name of genre is, but to my best definition it is a hack and slash. 

Press the button fast and kill.  It is a system for kids with ADD.


Right right, the combat was obviously VERY different when you only had to press A once, which you can still do, but the game is bad now versus then. <_<

#8471
jadetempest

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I finally got around to playing the demo... I'm aware it's very limited what can be achieved within a demo since a lot less time can be spent on developing character and backstory, but I found the fleeing from Lothering section to be pretty tedious. In comparison to the origin stories in DAO, which set up the feeling of each class/background really well, fighting a horde of darkspawn with very limited tactics just felt very repetitive. I'm sure having an unlocked inventory section will help though.

Can't really give much feedback on combat since characters are so low level and you're not really given a lot of room to explore different tactics. The ogre battle feels more like a battle of attrition than anything else. I do like the sped up combat animations, but it still feels a bit boring gameplay-wise. I'm also not into the level of gore. Hoping there will be a toggle in the full version.

Not really seeing a lot of graphical improvements, though it doesn't particularly bother me. Varric looks great anyway. And I love the female characters' movement animations!

Aveline looks like she's going to be a fantastic character. I think she's beautiful. Also great to be given a peek at Flemeth. Can't wait to find out more about her.

Have to admit I'm not as excited about this as I was about DAO, but as a die hard Bioware fan I'm always willing to be pleasantly surprised. Hope it will be a big success!

#8472
clopin

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I played through Origins once, but started to find it tedious part-way through. Was it nostalgic for me? Hells yeah, but the nostalgia could only keep me going for so long. The demo for DA2 however, sold me on it.

#8473
lenogden

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So I'm starting to get worried that DA2 will be too much like DOA :(

Just watched the online demo and chat from todays webcast, and I've got to say that it all look just like DOA. The interiors, the dragon fight, didn't look anything like the doanloaded demo we've been grousing about...

Am I wrong in theis?

All the cool moves, closeup fights, etc, seem lost in the large field of battle with the dragon...

Sure dont want to spend $60 on another DLC for DAO. I havent finished Awakening et...

What am I missing here?

Leno

#8474
Tommy6860

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lenogden wrote...

So I'm starting to get worried that DA2 will be too much like DOA :(

Just watched the online demo and chat from todays webcast, and I've got to say that it all look just like DOA. The interiors, the dragon fight, didn't look anything like the doanloaded demo we've been grousing about...

Am I wrong in theis?



I hope you're wrong, because then the series would all about boobs and asses with Ayane, Christie and Hitomi vying for mod-time in the Nexus forums ;).

Modifié par Tommy6860, 06 mars 2011 - 05:28 .


#8475
heronice1

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There's a pattern.

ME1 and DA1 = PC
ME2 and DA2 = Console

Next Franchise will be PC!

Modifié par heronice1, 06 mars 2011 - 06:00 .