I played through the demo four times. I really like it much more than I expected to, to be honest. In fact I only have three complaints, 1 major and 2 minor.
The major complaint is that tactics are really messed up. Moves fire off at really weird times and the vicinity detection when it comes to "surrounded by enemies" and "being attacked by" seems, well... I'm not sure it exists. Also the "clustered" tactical command doesn't work well. Cooldowns are also much longer for health/lyrium, etc., so it would be great to have an indicator of some kind.
The minor ones:
1. Two-handed weapons, especially the axe, are incredibly exaggerated. The scene with the lady guard having the axe slung over her back is absolutely horrible. An ogre would have to grunt picking that thing up. That one really irks me.
2. The feminine run animation is tough to watch. This one is very minor. The walk is actually very nice. The run... ouch... not sure how that made the cut.
But, the fact that it is MUCH easier to list what I did not like than all the things I did is very satisfying. The new combat looks and feels great if you can work out the tactics problems. The design and animation, apart from the Hurlock and the gimpy female run, is outstanding. The spell effects, aside from the heroic aura are top notch. I look forward to playing this in full on the 8th/9th. Keep up the good work and please fix those tactics up.